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author | Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> | 2014-11-13 17:47:45 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2014-11-14 20:32:00 +0100 |
commit | f29e4ef1a625151079e1c8c7f820efe0a8ee2a6d (patch) | |
tree | 0d0ed6b1ea67c59c84a51c7e44d28dd1b60e9e12 /src/widgets/itemviews/qstyleditemdelegate.cpp | |
parent | 1d7577d486bee2b9eb3825ab69fe85c0597570f7 (diff) |
QOpenGLTexture: be more strict with the pixel format/types
OpenGL ES may be way more pedantic than OpenGL desktop, in that it
supports precise combinations of internal format, pixel format and
pixel type. Fix the switches inside the code to reflect this.
Task-number: QTBUG-41822
Change-Id: Ic0ed025f48a5903f334d56ce8a224dff44821c5c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/widgets/itemviews/qstyleditemdelegate.cpp')
0 files changed, 0 insertions, 0 deletions