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authorGiuseppe D'Angelo <giuseppe.dangelo@kdab.com>2014-11-13 17:47:45 +0100
committerSean Harmer <sean.harmer@kdab.com>2014-11-14 20:32:00 +0100
commitf29e4ef1a625151079e1c8c7f820efe0a8ee2a6d (patch)
tree0d0ed6b1ea67c59c84a51c7e44d28dd1b60e9e12 /src/widgets/itemviews/qstyleditemdelegate.cpp
parent1d7577d486bee2b9eb3825ab69fe85c0597570f7 (diff)
QOpenGLTexture: be more strict with the pixel format/types
OpenGL ES may be way more pedantic than OpenGL desktop, in that it supports precise combinations of internal format, pixel format and pixel type. Fix the switches inside the code to reflect this. Task-number: QTBUG-41822 Change-Id: Ic0ed025f48a5903f334d56ce8a224dff44821c5c Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/widgets/itemviews/qstyleditemdelegate.cpp')
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