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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-08-13 10:05:52 +0200
committerJørgen Lind <jorgen.lind@digia.com>2014-08-13 16:14:19 +0200
commit5621a7c5014ac337d41a00ca8f53f172bd17b792 (patch)
tree9dd679d1ea0319c989377a0e940b152e0a169350 /src/widgets/kernel/qopenglwidget.cpp
parent6c3c1a4cb8e4973b8e603edfbe608e1b1587f3f2 (diff)
Fix composition for windows with alpha
While we will cover the entire surface with our textured quads, the clear is still necessary in order to make top-levels with TranslucentBackground render correctly: We don't want to blend transparent areas with undefined content that is in the surface's framebuffer. Blending is problematic for alpha values. We now prevent the blended alpha from being written out. This ensures that in examples like qquickviewcomparison, where the backingstore image contains an alpha of 0.5 while the QQuickWidget texture 1.0, the result is still an alpha value of 1.0 in the final image. Writing out an alpha of 0.5 would break on systems where windows get an alpha buffer by default. hellogl2 can now take a --transparent parameter which makes the QOpenGLWidget being cleared to transparent in order to verify it works in combination with Qt::WA_TranslucentBackground. The swapped red and blue problem is also corrected. RGBA8888 does not need swizzling. The only format that needs this is RGB32. Task-number: QTBUG-40716 Change-Id: I54a9fd3a91a1b59575b38cdb908835315514e40f Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Diffstat (limited to 'src/widgets/kernel/qopenglwidget.cpp')
-rw-r--r--src/widgets/kernel/qopenglwidget.cpp16
1 files changed, 11 insertions, 5 deletions
diff --git a/src/widgets/kernel/qopenglwidget.cpp b/src/widgets/kernel/qopenglwidget.cpp
index 68e3082c14..d8f31bfcc8 100644
--- a/src/widgets/kernel/qopenglwidget.cpp
+++ b/src/widgets/kernel/qopenglwidget.cpp
@@ -365,6 +365,10 @@ QT_BEGIN_NAMESPACE
where a semi-transparent QOpenGLWidget with other widgets visible underneath
is required.
+ Note that this does not apply when there are no other widgets underneath and
+ the intention is to have a semi-transparent window. In that case the
+ traditional approach of setting Qt::WA_TranslucentBackground is sufficient.
+
\e{OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other
countries.}
@@ -670,11 +674,13 @@ QOpenGLWidget::~QOpenGLWidget()
OpenGL widgets, individual calls to this function can be replaced by one single call to
QSurfaceFormat::setDefaultFormat() before creating the first widget.
- \note Requesting an alpha buffer via this function will not lead to the desired results
- and should be avoided. Instead, use Qt::WA_AlwaysStackOnTop to enable semi-transparent
- QOpenGLWidget instances with other widgets visible underneath. Keep in mind however that
- this breaks the stacking order, so it will no longer be possible to have other widgets
- on top of the QOpenGLWidget.
+ \note Requesting an alpha buffer via this function, or by setting
+ Qt::WA_TranslucentBackground, will not lead to the desired results when the intention is
+ to make other widgets beneath visible. Instead, use Qt::WA_AlwaysStackOnTop to enable
+ semi-transparent QOpenGLWidget instances with other widgets visible underneath. Keep in
+ mind however that this breaks the stacking order, so it will no longer be possible to
+ have other widgets on top of the QOpenGLWidget. When the intention is to have a
+ semi-transparent top-level window, Qt::WA_TranslucentBackground is sufficient.
\sa format(), Qt::WA_AlwaysStackOnTop, QSurfaceFormat::setDefaultFormat()
*/