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authorLaszlo Agocs <laszlo.agocs@qt.io>2021-10-25 15:21:31 +0200
committerTor Arne Vestbø <tor.arne.vestbo@qt.io>2022-03-11 21:25:00 +0100
commit68a4c5da9a080101cccd8a3b2edb1c908da0ca8e (patch)
treee89a8c02539147d30cb7529441d1a9e055163760 /src/widgets/kernel/qwidgetrepaintmanager.cpp
parent8ccf1080fcb131940939369271e6828b178b8e9e (diff)
Compose render-to-texture widgets through QRhi
QPlatformTextureList holds a QRhiTexture instead of GLuint. A QPlatformBackingStore now optionally can own a QRhi and a QRhiSwapChain for the associated window. Non-GL rendering must use this QRhi everywhere, whereas GL (QOpenGLWidget) can choose to still rely on resource sharing between contexts. A widget tells that it wants QRhi and the desired configuration in a new virtual function in QWidgetPrivate returning a QPlatformBackingStoreRhiConfig. This is evaluated (among a top-level's all children) upon create() before creating the repaint manager and the QWidgetWindow. In QOpenGLWidget what do request is obvious: it will request an OpenGL-based QRhi. QQuickWidget (or a potential future QRhiWidget) will be more interesting: it needs to honor the standard Qt Quick env.vars. and QQuickWindow APIs (or, in whatever way the user configured the QRhiWidget), and so will set up the config struct accordingly. In addition, the rhiconfig and surface type is (re)evaluated when (re)parenting a widget to a new tlw. If needed, this will now trigger a destroy - create on the tlw. This should be be safe to do in setParent. When multiple child widgets report an enabled rhiconfig, the first one (the first child encountered) wins. So e.g. attempting to have a QOpenGLWidget and a Vulkan-based QQuickWidget in the same top-level window will fail one of the widgets (it likely won't render). RasterGLSurface is no longer used by widgets. Rather, the appropriate surface type is chosen. The rhi support in the backingstore is usable without widgets as well. To make rhiFlush() functional, one needs to call setRhiConfig() after creating the QBackingStore. (like QWidget does to top-level windows) Most of the QT_NO_OPENGL ifdefs are eliminated all over the place. Everything with QRhi is unconditional code at compile time, except the actual initialization. Having to plumb the widget tlw's shareContext (or, now, the QRhi) through QWindowPrivate is no longer needed. The old approach does not scale: to implement composeAndFlush (now rhiFlush) we need more than just a QRhi object, and this way we no longer pollute everything starting from the widget level (QWidget's topextra -> QWidgetWindow -> QWindowPrivate) just to send data around. The BackingStoreOpenGLSupport interface and the QtGui - QtOpenGL split is all gone. Instead, there is a QBackingStoreDefaultCompositor in QtGui which is what the default implementations of composeAndFlush and toTexture call. (overriding composeAndFlush and co. f.ex. in eglfs should continue working mostly as-is, apart from adapting to the texture list changes and getting the native OpenGL texture id out of the QRhiTexture) As QQuickWidget is way too complicated to just port as-is, an rhi manual test (rhiwidget) is introduced as a first step, in ordewr to exercise a simple, custom render-to-texture widget that does something using a (not necessarily OpenGL-backed) QRhi and acts as fully functional QWidget (modeled after QOpenGLWidget). This can also form the foundation of a potential future QRhiWidget. It is also possible to force the QRhi-based flushing always, regardless of the presence of render-to-texture widgets. To exercise this, set the env.var. QT_WIDGETS_RHI=1. This picks a platform-specific default, and can be overridden with QT_WIDGETS_RHI_BACKEND. (in sync with Qt Quick) This can eventually be extended to query the platform plugin as well to check if the platform plugin prefers to always do flushes with a 3D API. QOpenGLWidget should work like before from the user's perspective, while internally it has to do some things differently to play nice and prevent regressions with the new rendering architecture. To exercise this better, the qopenglwidget example gets a new tab-based view (that could perhaps replace the example's main window later on?). The openglwidget manual test is made compatible with Qt 6, and gets a counterpart in form of the dockedopenglwidget manual test, which is a modified version of the cube example that features dock widgets. This is relevant in particular because render-to-texture widgets within a QDockWidget has its own specific quirks, with logic taking this into account, hence testing is essential. For existing applications there are two important consequences with this patch in place: - Once the rhi-based composition is enabled, it stays active for the lifetime of the top-level window. - Dynamically creating and parenting the first render-to-texture widget to an already created tlw will destroy and recreate the tlw (and the underlying window). The visible effects of this depend on the platform. (e.g. the window may disappear and reappear on some, whereas with other windowing systems it is not noticeable at all - this is not really different from similar situtions with reparenting or when moving windows between screens, so should be acceptable in practice) - On iOS raster windows are flushed with Metal (and rhi) from now on (previously this was through OpenGL by making flush() call composeAndFlush(). Change-Id: Id05bd0f7a26fa845f8b7ad8eedda3b0e78ab7a4e Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Diffstat (limited to 'src/widgets/kernel/qwidgetrepaintmanager.cpp')
-rw-r--r--src/widgets/kernel/qwidgetrepaintmanager.cpp109
1 files changed, 35 insertions, 74 deletions
diff --git a/src/widgets/kernel/qwidgetrepaintmanager.cpp b/src/widgets/kernel/qwidgetrepaintmanager.cpp
index 16ff8ea721..1094c2c3b0 100644
--- a/src/widgets/kernel/qwidgetrepaintmanager.cpp
+++ b/src/widgets/kernel/qwidgetrepaintmanager.cpp
@@ -65,12 +65,11 @@
QT_BEGIN_NAMESPACE
-#ifndef QT_NO_OPENGL
Q_GLOBAL_STATIC(QPlatformTextureList, qt_dummy_platformTextureList)
// Watches one or more QPlatformTextureLists for changes in the lock state and
// triggers a backingstore sync when all the registered lists turn into
-// unlocked state. This is essential when a custom composeAndFlush()
+// unlocked state. This is essential when a custom rhiFlush()
// implementation in a platform plugin is not synchronous and keeps
// holding on to the textures for some time even after returning from there.
class QPlatformTextureListWatcher : public QObject
@@ -105,7 +104,6 @@ private:
QHash<QPlatformTextureList *, bool> m_locked;
QWidgetRepaintManager *m_repaintManager;
};
-#endif
// ---------------------------------------------------------------------------
@@ -374,7 +372,6 @@ void QWidgetRepaintManager::sendUpdateRequest(QWidget *widget, UpdateTime update
qCInfo(lcWidgetPainting) << "Sending update request to" << widget << "with" << updateTime;
-#ifndef QT_NO_OPENGL
// Having every repaint() leading to a sync/flush is bad as it causes
// compositing and waiting for vsync each and every time. Change to
// UpdateLater, except for approx. once per frame to prevent starvation in
@@ -392,7 +389,6 @@ void QWidgetRepaintManager::sendUpdateRequest(QWidget *widget, UpdateTime update
updateTime = UpdateLater;
}
}
-#endif
switch (updateTime) {
case UpdateLater:
@@ -571,7 +567,6 @@ bool QWidgetRepaintManager::bltRect(const QRect &rect, int dx, int dy, QWidget *
// ---------------------------------------------------------------------------
-#ifndef QT_NO_OPENGL
static void findTextureWidgetsRecursively(QWidget *tlw, QWidget *widget,
QPlatformTextureList *widgetTextures,
QList<QWidget *> *nativeChildren)
@@ -580,7 +575,7 @@ static void findTextureWidgetsRecursively(QWidget *tlw, QWidget *widget,
if (wd->renderToTexture) {
QPlatformTextureList::Flags flags = wd->textureListFlags();
const QRect rect(widget->mapTo(tlw, QPoint()), widget->size());
- widgetTextures->appendTexture(widget, wd->textureId(), rect, wd->clipRect(), flags);
+ widgetTextures->appendTexture(widget, wd->texture(), rect, wd->clipRect(), flags);
}
for (int i = 0; i < wd->children.size(); ++i) {
@@ -624,33 +619,12 @@ static QPlatformTextureList *widgetTexturesFor(QWidget *tlw, QWidget *widget)
}
}
- if (QWidgetPrivate::get(widget)->textureChildSeen) {
- // No render-to-texture widgets in the (sub-)tree due to hidden or native
- // children. Returning null results in using the normal backingstore flush path
- // without OpenGL-based compositing. This is very desirable normally. However,
- // some platforms cannot handle switching between the non-GL and GL paths for
- // their windows so it has to be opt-in.
- static bool switchableWidgetComposition =
- QGuiApplicationPrivate::instance()->platformIntegration()
- ->hasCapability(QPlatformIntegration::SwitchableWidgetComposition);
- if (!switchableWidgetComposition)
- return qt_dummy_platformTextureList();
- }
+ if (QWidgetPrivate::get(widget)->textureChildSeen)
+ return qt_dummy_platformTextureList();
return nullptr;
}
-#else
-
-static QPlatformTextureList *widgetTexturesFor(QWidget *tlw, QWidget *widget)
-{
- Q_UNUSED(tlw);
- Q_UNUSED(widget);
- return nullptr;
-}
-
-#endif // QT_NO_OPENGL
-
// ---------------------------------------------------------------------------
/*!
@@ -725,7 +699,6 @@ bool QWidgetPrivate::shouldDiscardSyncRequest() const
bool QWidgetRepaintManager::syncAllowed()
{
-#ifndef QT_NO_OPENGL
QTLWExtra *tlwExtra = tlw->d_func()->maybeTopData();
if (textureListWatcher && !textureListWatcher->isLocked()) {
textureListWatcher->deleteLater();
@@ -744,7 +717,6 @@ bool QWidgetRepaintManager::syncAllowed()
if (skipSync) // cannot compose due to widget textures being in use
return false;
}
-#endif
return true;
}
@@ -857,7 +829,6 @@ void QWidgetRepaintManager::paintAndFlush()
}
dirtyWidgets.clear();
-#ifndef QT_NO_OPENGL
// Find all render-to-texture child widgets (including self).
// The search is cut at native widget boundaries, meaning that each native child widget
// has its own list for the subtree below it.
@@ -865,13 +836,12 @@ void QWidgetRepaintManager::paintAndFlush()
tlwExtra->widgetTextures.clear();
findAllTextureWidgetsRecursively(tlw, tlw);
qt_window_private(tlw->windowHandle())->compositing = false; // will get updated in flush()
-#endif
if (toClean.isEmpty()) {
// Nothing to repaint. However renderToTexture widgets are handled
// specially, they are not in the regular dirty list, in order to
// prevent triggering unnecessary backingstore painting when only the
- // OpenGL content changes. Check if we have such widgets in the special
+ // texture content changes. Check if we have such widgets in the special
// dirty list.
QVarLengthArray<QWidget *, 16> paintPending;
const int numPaintPending = dirtyRenderToTextureWidgets.count();
@@ -903,7 +873,6 @@ void QWidgetRepaintManager::paintAndFlush()
return;
}
-#ifndef QT_NO_OPENGL
for (const auto &tl : tlwExtra->widgetTextures) {
for (int i = 0; i < tl->count(); ++i) {
QWidget *w = static_cast<QWidget *>(tl->source(i));
@@ -920,7 +889,6 @@ void QWidgetRepaintManager::paintAndFlush()
for (int i = 0; i < dirtyRenderToTextureWidgets.count(); ++i)
resetWidget(dirtyRenderToTextureWidgets.at(i));
dirtyRenderToTextureWidgets.clear();
-#endif
#if QT_CONFIG(graphicsview)
if (tlw->d_func()->extra->proxyWidget) {
@@ -1046,12 +1014,10 @@ void QWidgetRepaintManager::flush()
// Render-to-texture widgets are not in topLevelNeedsFlush so flush if we have not done it above.
if (!flushed && !hasNeedsFlushWidgets) {
-#ifndef QT_NO_OPENGL
if (!tlw->d_func()->topData()->widgetTextures.empty()) {
if (QPlatformTextureList *widgetTextures = widgetTexturesFor(tlw, tlw))
flush(tlw, QRegion(), widgetTextures);
}
-#endif
}
if (!hasNeedsFlushWidgets)
@@ -1073,12 +1039,7 @@ void QWidgetRepaintManager::flush()
*/
void QWidgetRepaintManager::flush(QWidget *widget, const QRegion &region, QPlatformTextureList *widgetTextures)
{
-#ifdef QT_NO_OPENGL
- Q_UNUSED(widgetTextures);
- Q_ASSERT(!region.isEmpty());
-#else
Q_ASSERT(!region.isEmpty() || widgetTextures);
-#endif
Q_ASSERT(widget);
Q_ASSERT(tlw);
@@ -1091,8 +1052,6 @@ void QWidgetRepaintManager::flush(QWidget *widget, const QRegion &region, QPlatf
return;
}
- qCInfo(lcWidgetPainting) << "Flushing" << region << "of" << widget;
-
static bool fpsDebug = qEnvironmentVariableIntValue("QT_DEBUG_FPS");
if (fpsDebug) {
if (!perfFrames++)
@@ -1108,40 +1067,37 @@ void QWidgetRepaintManager::flush(QWidget *widget, const QRegion &region, QPlatf
if (widget != tlw)
offset += widget->mapTo(tlw, QPoint());
- QRegion effectiveRegion = region;
-#ifndef QT_NO_OPENGL
- const bool compositionWasActive = widget->d_func()->renderToTextureComposeActive;
- if (!widgetTextures) {
- widget->d_func()->renderToTextureComposeActive = false;
- // Detect the case of falling back to the normal flush path when no
- // render-to-texture widgets are visible anymore. We will force one
- // last flush to go through the OpenGL-based composition to prevent
- // artifacts. The next flush after this one will use the normal path.
- if (compositionWasActive)
+ if (widget->d_func()->usesRhiFlush) {
+ QRhi *rhi = store->handle()->rhi();
+ qCDebug(lcWidgetPainting) << "Flushing" << region << "of" << widget
+ << "with QRhi" << rhi
+ << "to window" << widget->windowHandle();
+ if (!widgetTextures)
widgetTextures = qt_dummy_platformTextureList;
- } else {
- widget->d_func()->renderToTextureComposeActive = true;
- }
- // When changing the composition status, make sure the dirty region covers
- // the entire widget. Just having e.g. the shown/hidden render-to-texture
- // widget's area marked as dirty is incorrect when changing flush paths.
- if (compositionWasActive != widget->d_func()->renderToTextureComposeActive)
- effectiveRegion = widget->rect();
-
- // re-test since we may have been forced to this path via the dummy texture list above
- if (widgetTextures) {
+
qt_window_private(tlw->windowHandle())->compositing = true;
- widget->window()->d_func()->sendComposeStatus(widget->window(), false);
+ QWidgetPrivate *widgetWindowPrivate = widget->window()->d_func();
+ widgetWindowPrivate->sendComposeStatus(widget->window(), false);
// A window may have alpha even when the app did not request
// WA_TranslucentBackground. Therefore the compositor needs to know whether the app intends
// to rely on translucency, in order to decide if it should clear to transparent or opaque.
const bool translucentBackground = widget->testAttribute(Qt::WA_TranslucentBackground);
- store->handle()->composeAndFlush(widget->windowHandle(), effectiveRegion, offset,
- widgetTextures, translucentBackground);
- widget->window()->d_func()->sendComposeStatus(widget->window(), true);
- } else
-#endif
- store->flush(effectiveRegion, widget->windowHandle(), offset);
+
+ QPlatformBackingStore::FlushResult flushResult;
+ flushResult = store->handle()->rhiFlush(widget->windowHandle(),
+ region,
+ offset,
+ widgetTextures,
+ translucentBackground);
+ widgetWindowPrivate->sendComposeStatus(widget->window(), true);
+ if (flushResult == QPlatformBackingStore::FlushFailedDueToLostDevice) {
+ store->handle()->graphicsDeviceReportedLost();
+ widget->update();
+ }
+ } else {
+ qCInfo(lcWidgetPainting) << "Flushing" << region << "of" << widget;
+ store->flush(region, widget->windowHandle(), offset);
+ }
}
// ---------------------------------------------------------------------------
@@ -1353,6 +1309,11 @@ void QWidgetPrivate::invalidateBackingStore_resizeHelper(const QPoint &oldPos, c
}
}
+QRhi *QWidgetRepaintManager::rhi() const
+{
+ return store->handle()->rhi();
+}
+
QT_END_NAMESPACE
#include "qwidgetrepaintmanager.moc"