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author | Alexandru Croitor <alexandru.croitor@qt.io> | 2019-07-11 17:17:13 +0200 |
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committer | Alexandru Croitor <alexandru.croitor@qt.io> | 2019-07-11 17:17:51 +0200 |
commit | 4dac45c9ee59ff6586d90d423654da91523ab679 (patch) | |
tree | cd4a4adf2cbc9e77bf86d2d11e71ec66afdf3be4 /src/widgets/util/qflickgesture.cpp | |
parent | 078cd61751aeaa310d35a3d596a21a36004a1a0f (diff) | |
parent | f44850b5c3464cdda0ee9b1ee858d95f3ffaa3e2 (diff) |
Merge remote-tracking branch 'origin/wip/qt6' into wip/cmake
Change-Id: I715b1d743d5f11560e7b3fbeb8fd64a5e5ddb277
Diffstat (limited to 'src/widgets/util/qflickgesture.cpp')
-rw-r--r-- | src/widgets/util/qflickgesture.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/widgets/util/qflickgesture.cpp b/src/widgets/util/qflickgesture.cpp index a8b2a00a80..55ec93c7d3 100644 --- a/src/widgets/util/qflickgesture.cpp +++ b/src/widgets/util/qflickgesture.cpp @@ -228,7 +228,7 @@ public: // we did send a press, so we need to fake a release now // release all pressed mouse buttons - /* Qt::MouseButtons mouseButtons = QApplication::mouseButtons(); + /* Qt::MouseButtons mouseButtons = QGuiApplication::mouseButtons(); for (int i = 0; i < 32; ++i) { if (mouseButtons & (1 << i)) { Qt::MouseButton b = static_cast<Qt::MouseButton>(1 << i); @@ -237,7 +237,7 @@ public: qFGDebug() << "QFG: sending a fake mouse release at far-far-away to " << mouseTarget; QMouseEvent re(QEvent::MouseButtonRelease, QPoint(), farFarAway, - b, mouseButtons, QApplication::keyboardModifiers()); + b, mouseButtons, QGuiApplication::keyboardModifiers()); sendMouseEvent(&re); } }*/ @@ -246,8 +246,8 @@ public: qFGDebug() << "QFG: sending a fake mouse release at far-far-away to " << mouseTarget; QMouseEvent re(QEvent::MouseButtonRelease, QPoint(), farFarAway, farFarAway, - mouseButton, QApplication::mouseButtons() & ~mouseButton, - QApplication::keyboardModifiers(), mouseEventSource); + mouseButton, QGuiApplication::mouseButtons() & ~mouseButton, + QGuiApplication::keyboardModifiers(), mouseEventSource); sendMouseEvent(&re, RegrabMouseAfterwards); // don't clear the mouseTarget just yet, since we need to explicitly ungrab the mouse on release! } |