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authorAlexandru Croitor <alexandru.croitor@qt.io>2019-07-11 17:17:13 +0200
committerAlexandru Croitor <alexandru.croitor@qt.io>2019-07-11 17:17:51 +0200
commit4dac45c9ee59ff6586d90d423654da91523ab679 (patch)
treecd4a4adf2cbc9e77bf86d2d11e71ec66afdf3be4 /src/widgets/util/qflickgesture.cpp
parent078cd61751aeaa310d35a3d596a21a36004a1a0f (diff)
parentf44850b5c3464cdda0ee9b1ee858d95f3ffaa3e2 (diff)
Merge remote-tracking branch 'origin/wip/qt6' into wip/cmake
Diffstat (limited to 'src/widgets/util/qflickgesture.cpp')
-rw-r--r--src/widgets/util/qflickgesture.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/widgets/util/qflickgesture.cpp b/src/widgets/util/qflickgesture.cpp
index a8b2a00a80..55ec93c7d3 100644
--- a/src/widgets/util/qflickgesture.cpp
+++ b/src/widgets/util/qflickgesture.cpp
@@ -228,7 +228,7 @@ public:
// we did send a press, so we need to fake a release now
// release all pressed mouse buttons
- /* Qt::MouseButtons mouseButtons = QApplication::mouseButtons();
+ /* Qt::MouseButtons mouseButtons = QGuiApplication::mouseButtons();
for (int i = 0; i < 32; ++i) {
if (mouseButtons & (1 << i)) {
Qt::MouseButton b = static_cast<Qt::MouseButton>(1 << i);
@@ -237,7 +237,7 @@ public:
qFGDebug() << "QFG: sending a fake mouse release at far-far-away to " << mouseTarget;
QMouseEvent re(QEvent::MouseButtonRelease, QPoint(), farFarAway,
- b, mouseButtons, QApplication::keyboardModifiers());
+ b, mouseButtons, QGuiApplication::keyboardModifiers());
sendMouseEvent(&re);
}
}*/
@@ -246,8 +246,8 @@ public:
qFGDebug() << "QFG: sending a fake mouse release at far-far-away to " << mouseTarget;
QMouseEvent re(QEvent::MouseButtonRelease, QPoint(), farFarAway, farFarAway,
- mouseButton, QApplication::mouseButtons() & ~mouseButton,
- QApplication::keyboardModifiers(), mouseEventSource);
+ mouseButton, QGuiApplication::mouseButtons() & ~mouseButton,
+ QGuiApplication::keyboardModifiers(), mouseEventSource);
sendMouseEvent(&re, RegrabMouseAfterwards);
// don't clear the mouseTarget just yet, since we need to explicitly ungrab the mouse on release!
}