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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-08-28 13:45:05 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-08-28 15:24:50 +0200
commit7819574c4cdb73943a087f3a0bc74f1dbb9da155 (patch)
tree4e927cf3fec7ab35b74b4535acfdc9654e32254f /src/widgets/widgets
parente0da5159dc4f53fcf725ef6e3aa4e04862bcbae0 (diff)
rhi: d3d: Allow compiling source shaders with debug at run time
Relevant for Qt Quick 3D. As in many cases Quick3D will rely on runtime generated shader code, the translated HLSL will be compiled via D3DCompile() at run time. To make such shaders debuggable, the necessary flag (D3DCOMPILE_DEBUG) should be requestable somehow. Change-Id: I4d5c3b57bf58df8d46556eebb5cf6fb75e9d0afe Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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