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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-08-28 13:45:05 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-08-28 15:24:50 +0200 |
commit | 7819574c4cdb73943a087f3a0bc74f1dbb9da155 (patch) | |
tree | 4e927cf3fec7ab35b74b4535acfdc9654e32254f /src/widgets/widgets | |
parent | e0da5159dc4f53fcf725ef6e3aa4e04862bcbae0 (diff) |
rhi: d3d: Allow compiling source shaders with debug at run time
Relevant for Qt Quick 3D. As in many cases Quick3D will rely on runtime
generated shader code, the translated HLSL will be compiled via
D3DCompile() at run time. To make such shaders debuggable, the necessary
flag (D3DCOMPILE_DEBUG) should be requestable somehow.
Change-Id: I4d5c3b57bf58df8d46556eebb5cf6fb75e9d0afe
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/widgets/widgets')
0 files changed, 0 insertions, 0 deletions