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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-08-03 15:22:43 +0200
committerLaszlo Agocs <laszlo.agocs@digia.com>2014-08-05 16:47:59 +0200
commit68c9a2f82d873068c3adbde520c76d81d0a2dd62 (patch)
tree2e66ef94c44ead250ed431138f111eaa82ed1af1 /src/widgets
parent34fbc61f22f185bc4ef542132111d045956f5011 (diff)
Enhance QOpenGLWidget docs about resource management
Change-Id: Idd1181a34055237b13643dbc58e855db411d0a7c Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Diffstat (limited to 'src/widgets')
-rw-r--r--src/widgets/doc/snippets/code/doc_gui_widgets_qopenglwidget.cpp71
-rw-r--r--src/widgets/kernel/qopenglwidget.cpp57
2 files changed, 125 insertions, 3 deletions
diff --git a/src/widgets/doc/snippets/code/doc_gui_widgets_qopenglwidget.cpp b/src/widgets/doc/snippets/code/doc_gui_widgets_qopenglwidget.cpp
index bc279e4406..0814b5f30f 100644
--- a/src/widgets/doc/snippets/code/doc_gui_widgets_qopenglwidget.cpp
+++ b/src/widgets/doc/snippets/code/doc_gui_widgets_qopenglwidget.cpp
@@ -107,3 +107,74 @@ widget->setFormat(format); // must be called before the widget or its parent win
}
...
//! [3]
+
+//! [4]
+class MyGLWidget : public QOpenGLWidget
+{
+ ...
+
+private:
+ QOpenGLVertexArrayObject m_vao;
+ QOpenGLBuffer m_vbo;
+ QOpenGLShaderProgram *m_program;
+ QOpenGLShader *m_shader;
+ QOpenGLTexture *m_texture;
+};
+
+MyGLWidget::MyGLWidget()
+ : m_program(0), m_shader(0), m_texture(0)
+{
+ // No OpenGL resource initialization is done here.
+}
+
+MyGLWidget::~MyGLWidget()
+{
+ // Make sure the context is current and then explicitly
+ // destroy all underlying OpenGL resources.
+ makeCurrent();
+
+ delete m_texture;
+ delete m_shader;
+ delete m_program;
+
+ m_vbo.destroy();
+ m_vao.destroy();
+
+ doneCurrent();
+}
+
+void MyGLWidget::initializeGL()
+{
+ m_vao.create();
+ if (m_vao.isCreated())
+ m_vao.bind();
+
+ m_vbo.create();
+ m_vbo.bind();
+ m_vbo.allocate(...);
+
+ m_texture = new QOpenGLTexture(QImage(...));
+
+ m_shader = new QOpenGLShader(...);
+ m_program = new QOpenGLShaderProgram(...);
+
+ ...
+}
+//! [4]
+
+//! [5]
+void MyGLWidget::initializeGL()
+{
+ // context() and QOpenGLContext::currentContext() are equivalent when called from initializeGL or paintGL.
+ connect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &MyGLWidget::cleanup);
+}
+
+void MyGLWidget::cleanup()
+{
+ makeCurrent();
+ delete m_texture;
+ m_texture = 0;
+ ...
+ doneCurrent();
+}
+//! [5]
diff --git a/src/widgets/kernel/qopenglwidget.cpp b/src/widgets/kernel/qopenglwidget.cpp
index 907f69dfbd..615e23b216 100644
--- a/src/widgets/kernel/qopenglwidget.cpp
+++ b/src/widgets/kernel/qopenglwidget.cpp
@@ -269,6 +269,54 @@ QT_BEGIN_NAMESPACE
created later. Some other drivers may behave in unexpected ways when trying to
utilize shared resources between different threads.
+ \section1 Resource initialization and cleanup
+
+ The QOpenGLWidget's associated OpenGL context is guaranteed to be current
+ whenever initializeGL() and paintGL() are invoked. Do not attempt to create
+ OpenGL resources before initializeGL() is called. For example, attempting to
+ compile shaders, initialize vertex buffer objects or upload texture data will
+ fail when done in a subclass's constructor. These operations must be deferred
+ to initializeGL(). Some of Qt's OpenGL helper classes, like QOpenGLBuffer or
+ QOpenGLVertexArrayObject, have a matching deferred behavior: they can be
+ instantiated without a context, but all initialization is deferred until a
+ create(), or similar, call. This means that they can be used as normal
+ (non-pointer) member variables in a QOpenGLWidget subclass, but the create()
+ or similar function can only be called from initializeGL(). Be aware however
+ that not all classes are designed like this. When in doubt, make the member
+ variable a pointer and create and destroy the instance dynamically in
+ initializeGL() and the destructor, respectively.
+
+ Releasing the resources also needs the context to be current. Therefore
+ destructors that perform such cleanup are expected to call makeCurrent()
+ before moving on to destroy any OpenGL resources or wrappers. Avoid deferred
+ deletion via \l{QObject::deleteLater()}{deleteLater()} or the parenting
+ mechanism of QObject. There is no guarantee the correct context will be
+ current at the time the instance in question is really destroyed.
+
+ A typical subclass will therefore often look like the following when it comes
+ to resource initialization and destruction:
+
+ \snippet code/doc_gui_widgets_qopenglwidget.cpp 4
+
+ This is naturally not the only possible solution. One alternative is to use
+ the \l{QOpenGLContext::aboutToBeDestroyed()}{aboutToBeDestroyed()} signal of
+ QOpenGLContext. By connecting a slot, using direct connection, to this signal,
+ it is possible to perform cleanup whenever the the underlying native context
+ handle, or the entire QOpenGLContext instance, is going to be released. The
+ following snippet is in principal equivalent to the previous one:
+
+ \snippet code/doc_gui_widgets_qopenglwidget.cpp 5
+
+ Proper cleanup is especially important due to context sharing. Even though
+ each QOpenGLWidget's associated context is destroyed together with the
+ QOpenGLWidget, the sharable resources in that context, like textures, will
+ stay valid until the top-level window, in which the QOpenGLWidget lived, is
+ destroyed. Additionally, some Qt modules may trigger an even wider scope for
+ sharing contexts, potentially leading to keeping the resources in question
+ alive for the entire lifetime of the application. Therefore the safest and
+ most robust is always to perform explicit cleanup for all resources and
+ resource wrappers used in the QOpenGLWidget.
+
\section1 Limitations
Putting other widgets underneath and making the QOpenGLWidget transparent will
@@ -748,10 +796,13 @@ void QOpenGLWidget::paintGL()
}
/*!
- \internal
-
- Handles resize events that are passed in the \a event parameter.
+ Handles resize events that are passed in the \a e event parameter.
Calls the virtual function resizeGL().
+
+ \note Avoid overriding this function in derived classes. If that is not
+ feasible, make sure that QOpenGLWidget's implementation is invoked
+ too. Otherwise the underlying framebuffer object and related resources will
+ not get resized properly and will lead to incorrect rendering.
*/
void QOpenGLWidget::resizeEvent(QResizeEvent *e)
{