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authorKai Köhne <kai.koehne@qt.io>2022-01-13 11:00:42 +0100
committerKai Köhne <kai.koehne@qt.io>2022-01-19 14:22:52 +0100
commitb07e5fcd1ba701df0d5e88661f385e7c3d5e22ef (patch)
treec342b9df785fe6baf3995a085cc9adecf6f2a9a3 /src/widgets
parentad4c0ac5fb1c9cd5bb79fd1050581dc6332d1ede (diff)
Doc: Remove "Docs about UI Design" book overview
Recommending a Qt 4 book in Qt 6 documentation tells us something about how much we maintain the list :) The other books might still be good sources. Anyhow, the chances of a customer looking exactly in this place to learn good books about icons are not very high. So let's just ditch the page, and use external links instead. Pick-to: 6.3 Change-Id: I8013a5ab9d3416fe795f4aaed647e26db79508a1 Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io> Reviewed-by: Nicholas Bennett <nicholas.bennett@qt.io>
Diffstat (limited to 'src/widgets')
-rw-r--r--src/widgets/doc/src/external-resources.qdoc4
-rw-r--r--src/widgets/doc/src/guibooks.qdoc81
2 files changed, 4 insertions, 81 deletions
diff --git a/src/widgets/doc/src/external-resources.qdoc b/src/widgets/doc/src/external-resources.qdoc
index 7e60e995a1..444d538169 100644
--- a/src/widgets/doc/src/external-resources.qdoc
+++ b/src/widgets/doc/src/external-resources.qdoc
@@ -35,3 +35,7 @@
\externalpage http://www.nvg.ntnu.no/sinclair/computers/zxspectrum/zxspectrum.htm
\title Sinclair Spectrum
*/
+/*!
+ \externalpage https://www.pearson.com/us/higher-education/program/Gamma-Design-Patterns-Elements-of-Reusable-Object-Oriented-Software/PGM14333.html
+ \title Design Patterns
+*/
diff --git a/src/widgets/doc/src/guibooks.qdoc b/src/widgets/doc/src/guibooks.qdoc
deleted file mode 100644
index 90f6043703..0000000000
--- a/src/widgets/doc/src/guibooks.qdoc
+++ /dev/null
@@ -1,81 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \page guibooks.html
- \title Books about GUI Design
- \ingroup best-practices
- \brief Some recommended books about GUI design.
-
- This is not a comprehensive list -- there are many other books worth
- buying. Here we mention just a few user interface books that don't
- gather dust on our shelves.
-
- \b{\l{http://www.amazon.com/gp/product/0132354160/ref=ase_trolltech/}{C++
- GUI Programming with Qt 4, Second Edition}}
- by Jasmin Blanchette and Mark
- Summerfield, ISBN 0-13-235416-0. This is the official Qt book written
- by two veteran Qt Developers. The first edition, which is based on Qt 4.1, is
- \l{http://www.qtrac.eu/C++-GUI-Programming-with-Qt-4-1st-ed.zip}{available for free online}.
- The second edition, based on Qt 4.3, is
- \l{http://www.informit.com/store/product.aspx?isbn=0132354160}{available for purchase as an eBook}.
- The book predates QML and only covers widget based user interfaces.
-
- \b{\l{http://www.amazon.com/exec/obidos/ASIN/0385267746/trolltech/t}{The Design of Everyday Things}}
- by Donald Norman, ISBN 0-38526774-6, is one of the classics of human
- interface design. Norman shows how badly something as simple as a
- kitchen stove can be designed, and everyone should read it who will
- design a dialog box, write an error message, or design just about
- anything else humans are supposed to use.
-
- \target Design Patterns
- \b{\l{http://www.amazon.com/exec/obidos/ASIN/0201633612/103-8144203-3273444}
- {Design Patterns - Elements of Reusable Object-Oriented Software}}
- by Gamma, Helm, Johnson, and Vlissides, ISBN 0-201-63361-2, provides
- more information on the Model-View-Controller (MVC) paradigm, explaining
- MVC and its sub-patterns in detail.
-
- \b{\l{http://www.amazon.com/exec/obidos/ASIN/0201622165/trolltech/t}{Macintosh
- Human Interface Guidelines}}, Second Edition, ISBN
- 0-201-62216-5, is worth buying for the \e {don't}s alone. Even
- if you are not writing software for \macos, avoiding most of what it
- advises against will produce more easily comprehensible software.
- Doing what it tells you to do may also help.
-
- \b{\l{http://www.amazon.com/New-Windows-Interface-Microsoft-Press/dp/1556156790/}{The
- Microsoft Windows User Experience}}, ISBN 1-55615-679-0,
- is Microsoft's look and feel bible. Indispensable for everyone who
- has customers that worship Microsoft, and it's quite good, too.
-
- \b{\l{http://www.amazon.com/exec/obidos/ASIN/047159900X/trolltech/t}{The Icon Book}}
- by William Horton, ISBN 0-471-59900-X, is perhaps the only thorough
- coverage of icons and icon use in software. In order for icons to be
- successful, people must be able to do four things with them: decode,
- recognize, find and activate them. This book explains these goals
- from scratch and how to reach them, both with single icons and icon
- families. Some 500 examples are scattered throughout the text.
-*/