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authorJørgen Lind <jorgen.lind@digia.com>2014-08-26 12:33:13 +0200
committerSean Harmer <sean.harmer@kdab.com>2014-08-26 20:55:17 +0200
commit23a2ad6f61ce237ea21e960726d2f92c84d200fc (patch)
treeca06615b3876d4134e696ff8d5a84f752b4b6195 /tests/auto/corelib/tools/qstring/tst_qstring.cpp
parent76b4493595918370ef7b1f6922b1ae5e08b95a46 (diff)
Fail early when creating QOpenGLVertexArrayObject
There is a significant performance regression with using QOpenGLVertexArrayObject::Binder on platforms not supporting VAOs. This is because of the function resolving/initialization in create which is called once pr bind if d->vao == 0. Change-Id: I74e77f50921116c306247dc371c68b287a2e22d7 Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Diffstat (limited to 'tests/auto/corelib/tools/qstring/tst_qstring.cpp')
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