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authorKonstantin Ritt <ritt.ks@gmail.com>2015-02-26 17:45:11 +0400
committerKonstantin Ritt <ritt.ks@gmail.com>2015-02-26 20:15:04 +0000
commit4ed795df247c5859089e3a6b6ca7c24e8c973a31 (patch)
tree969acbb9d7ac42fc6f196e69523d9e692edce834 /tests/auto/gui/math3d/qmatrixnxn/tst_qmatrixnxn.cpp
parentd07166af645fa65cb7e9f571dbc34eb946463627 (diff)
Use C++ <cmath> instead of <math.h> in math3d autotests
Change-Id: I2e13ec190ec42ac7732ce9ed3ca5567f637beb1e Reviewed-by: Allan Sandfeld Jensen <allan.jensen@theqtcompany.com>
Diffstat (limited to 'tests/auto/gui/math3d/qmatrixnxn/tst_qmatrixnxn.cpp')
-rw-r--r--tests/auto/gui/math3d/qmatrixnxn/tst_qmatrixnxn.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/tests/auto/gui/math3d/qmatrixnxn/tst_qmatrixnxn.cpp b/tests/auto/gui/math3d/qmatrixnxn/tst_qmatrixnxn.cpp
index a9d8e60046..e7659a25bd 100644
--- a/tests/auto/gui/math3d/qmatrixnxn/tst_qmatrixnxn.cpp
+++ b/tests/auto/gui/math3d/qmatrixnxn/tst_qmatrixnxn.cpp
@@ -2279,9 +2279,9 @@ void tst_QMatrixNxN::rotate4x4_data()
float y = 2.0f;
float z = -6.0f;
float angle = -45.0f;
- float c = qCos(angle * M_PI / 180.0f);
- float s = qSin(angle * M_PI / 180.0f);
- float len = sqrtf(x * x + y * y + z * z);
+ float c = std::cos(angle * M_PI / 180.0f);
+ float s = std::sin(angle * M_PI / 180.0f);
+ float len = std::sqrt(x * x + y * y + z * z);
float xu = x / len;
float yu = y / len;
float zu = z / len;