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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-04-23 09:08:16 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-04-28 18:19:34 +0200
commit33d0a8d753883e6b33ba8610c52f7fee42d6d9f1 (patch)
tree8452d09194c35e0c3c94b7ccd6f16000af0b396b /tests/auto/opengl/qglfunctions/tst_qglfunctions.cpp
parent8f443ad0b96af1c3b07ca8faeba139091c7276a8 (diff)
Remove direct OpenGL calls from QtOpenGL
Task-number: QTBUG-36483 Change-Id: I96dea5649c0a49a11cd2ff31da659cd2067e769d Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'tests/auto/opengl/qglfunctions/tst_qglfunctions.cpp')
-rw-r--r--tests/auto/opengl/qglfunctions/tst_qglfunctions.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/tests/auto/opengl/qglfunctions/tst_qglfunctions.cpp b/tests/auto/opengl/qglfunctions/tst_qglfunctions.cpp
index cdd820cf5b..4e0375171a 100644
--- a/tests/auto/opengl/qglfunctions/tst_qglfunctions.cpp
+++ b/tests/auto/opengl/qglfunctions/tst_qglfunctions.cpp
@@ -62,7 +62,7 @@ bool tst_QGLFunctions::hasExtension(const char *name)
{
QString extensions =
QString::fromLatin1
- (reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)));
+ (reinterpret_cast<const char *>(QOpenGLContext::currentContext()->functions()->glGetString(GL_EXTENSIONS)));
return extensions.split(QLatin1Char(' ')).contains
(QString::fromLatin1(name));
}
@@ -194,46 +194,46 @@ void tst_QGLFunctions::features()
// Verify that the multitexture functions appear to resolve and work.
void tst_QGLFunctions::multitexture()
{
- QGLFunctions funcs;
+ QOpenGLFunctions funcs;
QGLWidget glw;
if (!glw.isValid())
QSKIP("Could not create a GL context");
glw.makeCurrent();
- funcs.initializeGLFunctions();
+ funcs.initializeOpenGLFunctions();
- if (!funcs.hasOpenGLFeature(QGLFunctions::Multitexture))
+ if (!funcs.hasOpenGLFeature(QOpenGLFunctions::Multitexture))
QSKIP("Multitexture functions are not supported");
funcs.glActiveTexture(GL_TEXTURE1);
GLint active = 0;
- glGetIntegerv(GL_ACTIVE_TEXTURE, &active);
+ funcs.glGetIntegerv(GL_ACTIVE_TEXTURE, &active);
QVERIFY(active == GL_TEXTURE1);
funcs.glActiveTexture(GL_TEXTURE0);
active = 0;
- glGetIntegerv(GL_ACTIVE_TEXTURE, &active);
+ funcs.glGetIntegerv(GL_ACTIVE_TEXTURE, &active);
QVERIFY(active == GL_TEXTURE0);
}
// Verify that the glBlendColor() function appears to resolve and work.
void tst_QGLFunctions::blendColor()
{
- QGLFunctions funcs;
+ QOpenGLFunctions funcs;
QGLWidget glw;
if (!glw.isValid())
QSKIP("Could not create a GL context");
glw.makeCurrent();
- funcs.initializeGLFunctions();
+ funcs.initializeOpenGLFunctions();
- if (!funcs.hasOpenGLFeature(QGLFunctions::BlendColor))
+ if (!funcs.hasOpenGLFeature(QOpenGLFunctions::BlendColor))
QSKIP("glBlendColor() is not supported");
funcs.glBlendColor(0.0f, 1.0f, 0.0f, 1.0f);
GLfloat colors[4] = {0.5f, 0.5f, 0.5f, 0.5f};
- glGetFloatv(GL_BLEND_COLOR, colors);
+ funcs.glGetFloatv(GL_BLEND_COLOR, colors);
QCOMPARE(colors[0], 0.0f);
QCOMPARE(colors[1], 1.0f);