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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-05-15 19:00:15 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-05-16 10:04:06 +0200
commit72558e810d9b3493dabfc936fa6c8bf3c3f3b49c (patch)
tree7dc326031232af06d7f3152b45984aa9e5fc7db2 /tests/auto/testlib/selftests/tst_selftests.cpp
parente26ed09102e2eb350eb072decbd670b7d515be45 (diff)
Avoid setting unnecessary parameters in QOpenGLWidget
QOpenGLFramebufferObject sets the texture parameters already, do not set them again. Especially not GL_REPEAT, which is wrong and breaks on devices that do not support REPEAT on NPOT textures. What QOpenGLFramebufferObject does is just fine (it sets NEAREST/ NEAREST and CLAMP_TO_EDGE). This is important for WebEngine where the QWidget-based web view is using QOpenGLWidget. Change-Id: I264d30118ce7adf50f68f2c7b9a5599a406b4362 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Diffstat (limited to 'tests/auto/testlib/selftests/tst_selftests.cpp')
0 files changed, 0 insertions, 0 deletions