diff options
author | Liang Qi <liang.qi@qt.io> | 2019-04-16 09:34:50 +0200 |
---|---|---|
committer | Liang Qi <liang.qi@qt.io> | 2019-04-16 09:34:50 +0200 |
commit | 9d67bf6e9635505bd9523a3007f8e531f890c88f (patch) | |
tree | a4b8a21313b4ac66bb1e96d90504a001863e2f22 /tests/auto | |
parent | 12b96dbb81a1a7bc5ffc08c24942038b007985e9 (diff) | |
parent | 5b3dfa470ed7ea40103daa785286ab71fb7aa230 (diff) |
Merge remote-tracking branch 'origin/5.12' into 5.13
Conflicts:
src/corelib/tools/qlocale.qdoc
tests/auto/corelib/io/qfileinfo/tst_qfileinfo.cpp
Done-with: Edward Welbourne <edward.welbourne@qt.io>
Done-with: Volker Hilsheimer <volker.hilsheimer@qt.io>
Change-Id: I88e0757b2d020f0a244714c87844631df4b3fd13
Diffstat (limited to 'tests/auto')
5 files changed, 334 insertions, 101 deletions
diff --git a/tests/auto/corelib/io/qfileinfo/tst_qfileinfo.cpp b/tests/auto/corelib/io/qfileinfo/tst_qfileinfo.cpp index 714c96b5e5..a92b4bd1cb 100644 --- a/tests/auto/corelib/io/qfileinfo/tst_qfileinfo.cpp +++ b/tests/auto/corelib/io/qfileinfo/tst_qfileinfo.cpp @@ -1559,6 +1559,16 @@ void tst_QFileInfo::ntfsJunctionPointsAndSymlinks_data() << NtfsTestResource(NtfsTestResource::SymLink, relToRelSymlink, relToRelTarget) << relToRelSymlink << true << QDir::fromNativeSeparators(absTarget) << target.canonicalFilePath(); } + { + // Symlink to UNC share + pwd.mkdir("unc"); + QString errorMessage; + QString uncTarget = QStringLiteral("//") + QtNetworkSettings::winServerName() + "/testshare"; + QString uncSymlink = QDir::toNativeSeparators(pwd.absolutePath().append("\\unc\\link_to_unc")); + QTest::newRow("UNC symlink") + << NtfsTestResource(NtfsTestResource::SymLink, uncSymlink, uncTarget) + << QDir::fromNativeSeparators(uncSymlink) << true << QDir::fromNativeSeparators(uncTarget) << uncTarget; + } //Junctions QString target = "target"; @@ -1630,7 +1640,7 @@ void tst_QFileInfo::ntfsJunctionPointsAndSymlinks() // Ensure that junctions, mountpoints are removed. If this fails, do not remove // temporary directory to prevent it from trashing the system. if (fi.isDir()) { - if (!QDir().rmdir(fi.fileName())) { + if (!QDir().rmdir(fi.filePath())) { qWarning("Unable to remove NTFS junction '%s'', keeping '%s'.", qPrintable(fi.fileName()), qPrintable(QDir::toNativeSeparators(m_dir.path()))); m_dir.setAutoRemove(false); diff --git a/tests/auto/corelib/kernel/qmetaobject/qmetaobject.pro b/tests/auto/corelib/kernel/qmetaobject/qmetaobject.pro index e7e5a03a86..980c247ab5 100644 --- a/tests/auto/corelib/kernel/qmetaobject/qmetaobject.pro +++ b/tests/auto/corelib/kernel/qmetaobject/qmetaobject.pro @@ -1,4 +1,5 @@ CONFIG += testcase +qtConfig(c++14): CONFIG += c++14 TARGET = tst_qmetaobject QT = core-private testlib SOURCES = tst_qmetaobject.cpp diff --git a/tests/auto/corelib/kernel/qmetaobject/tst_qmetaobject.cpp b/tests/auto/corelib/kernel/qmetaobject/tst_qmetaobject.cpp index 350ed24c28..89a06b358e 100644 --- a/tests/auto/corelib/kernel/qmetaobject/tst_qmetaobject.cpp +++ b/tests/auto/corelib/kernel/qmetaobject/tst_qmetaobject.cpp @@ -816,6 +816,15 @@ void tst_QMetaObject::invokePointer() QCOMPARE(obj.slotResult, QString("sl1:bubu")); } QCOMPARE(countedStructObjectsCount, 0); +#ifdef __cpp_init_captures + { + CountedStruct str; + std::unique_ptr<int> ptr( new int ); + QVERIFY(QMetaObject::invokeMethod(&obj, [str, &t1, &obj, p = std::move(ptr)]() { obj.sl1(t1); })); + QCOMPARE(obj.slotResult, QString("sl1:1")); + } + QCOMPARE(countedStructObjectsCount, 0); +#endif } void tst_QMetaObject::invokeQueuedMetaMember() @@ -1121,6 +1130,15 @@ void tst_QMetaObject::invokeBlockingQueuedPointer() QCOMPARE(exp, QString("yessir")); QCOMPARE(obj.slotResult, QString("sl1:bubu")); } +#ifdef __cpp_init_captures + { + std::unique_ptr<int> ptr(new int); + QVERIFY(QMetaObject::invokeMethod(&obj, + [&obj, p = std::move(ptr)]() { return obj.sl1("hehe"); }, + Qt::BlockingQueuedConnection)); + QCOMPARE(obj.slotResult, QString("sl1:hehe")); + } +#endif QVERIFY(QMetaObject::invokeMethod(&obj, [&](){obj.moveToThread(QThread::currentThread());}, Qt::BlockingQueuedConnection)); t.quit(); QVERIFY(t.wait()); diff --git a/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp b/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp index 82197f815e..f8bb0c3851 100644 --- a/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp +++ b/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp @@ -35,11 +35,13 @@ namespace { - QShaderFormat createFormat(QShaderFormat::Api api, int majorVersion, int minorVersion) + QShaderFormat createFormat(QShaderFormat::Api api, int majorVersion, int minorVersion, + QShaderFormat::ShaderType shaderType= QShaderFormat::Fragment) { auto format = QShaderFormat(); format.setApi(api); format.setVersion(QVersionNumber(majorVersion, minorVersion)); + format.setShaderType(shaderType); return format; } @@ -74,7 +76,7 @@ namespace return edge; } - QShaderGraph createGraph() + QShaderGraph createFragmentShaderGraph() { const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0); const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0); @@ -194,6 +196,7 @@ private slots: void shouldProcessLanguageQualifierAndTypeEnums_data(); void shouldProcessLanguageQualifierAndTypeEnums(); void shouldGenerateDifferentCodeDependingOnActiveLayers(); + void shouldUseGlobalVariableRatherThanTemporaries(); }; void tst_QShaderGenerator::shouldHaveDefaultState() @@ -213,7 +216,7 @@ void tst_QShaderGenerator::shouldGenerateShaderCode_data() QTest::addColumn<QShaderFormat>("format"); QTest::addColumn<QByteArray>("expectedCode"); - const auto graph = createGraph(); + const auto graph = createFragmentShaderGraph(); const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0); const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0); @@ -234,14 +237,9 @@ void tst_QShaderGenerator::shouldGenerateShaderCode_data() << "" << "void main()" << "{" - << " highp vec2 v2 = texCoord;" - << " sampler2D v1 = texture;" - << " highp float v3 = lightIntensity;" - << " highp vec4 v5 = texture2D(v1, v2);" - << " highp vec3 v0 = worldPosition;" - << " highp float v4 = exposure;" - << " highp vec4 v6 = lightModel(v5, v0, v3);" - << " highp vec4 v7 = v6 * pow(2.0, v4);" + << " highp vec4 v5 = texture2D(texture, texCoord);" + << " highp vec4 v6 = lightModel(v5, worldPosition, lightIntensity);" + << " highp vec4 v7 = v6 * pow(2.0, exposure);" << " gl_fragColor = v7;" << "}" << ""; @@ -256,14 +254,9 @@ void tst_QShaderGenerator::shouldGenerateShaderCode_data() << "" << "void main()" << "{" - << " vec2 v2 = texCoord;" - << " sampler2D v1 = texture;" - << " float v3 = lightIntensity;" - << " vec4 v5 = texture2D(v1, v2);" - << " vec3 v0 = worldPosition;" - << " float v4 = exposure;" - << " vec4 v6 = lightModel(v5, v0, v3);" - << " vec4 v7 = v6 * pow(2.0, v4);" + << " vec4 v5 = texture2D(texture, texCoord);" + << " vec4 v6 = lightModel(v5, worldPosition, lightIntensity);" + << " vec4 v7 = v6 * pow(2.0, exposure);" << " fragColor = v7;" << "}" << ""; @@ -580,120 +573,190 @@ void tst_QShaderGenerator::shouldProcessLanguageQualifierAndTypeEnums_data() QTest::addColumn<QShaderFormat>("format"); QTest::addColumn<QByteArray>("expectedCode"); - const auto es2 = createFormat(QShaderFormat::OpenGLES, 2, 0); - const auto es3 = createFormat(QShaderFormat::OpenGLES, 3, 0); - const auto gl2 = createFormat(QShaderFormat::OpenGLNoProfile, 2, 0); - const auto gl3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0); - const auto gl4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0); - - const auto qualifierEnum = QMetaEnum::fromType<QShaderLanguage::StorageQualifier>(); - const auto typeEnum = QMetaEnum::fromType<QShaderLanguage::VariableType>(); - - for (int qualifierIndex = 0; qualifierIndex < qualifierEnum.keyCount(); qualifierIndex++) { - const auto qualifierName = qualifierEnum.key(qualifierIndex); - const auto qualifierValue = static_cast<QShaderLanguage::StorageQualifier>(qualifierEnum.value(qualifierIndex)); + { + const auto es2 = createFormat(QShaderFormat::OpenGLES, 2, 0); + const auto es3 = createFormat(QShaderFormat::OpenGLES, 3, 0); + const auto gl2 = createFormat(QShaderFormat::OpenGLNoProfile, 2, 0); + const auto gl3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0); + const auto gl4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0); + + const auto qualifierEnum = QMetaEnum::fromType<QShaderLanguage::StorageQualifier>(); + const auto typeEnum = QMetaEnum::fromType<QShaderLanguage::VariableType>(); + + for (int qualifierIndex = 0; qualifierIndex < qualifierEnum.keyCount(); qualifierIndex++) { + const auto qualifierName = qualifierEnum.key(qualifierIndex); + const auto qualifierValue = static_cast<QShaderLanguage::StorageQualifier>(qualifierEnum.value(qualifierIndex)); + + for (int typeIndex = 0; typeIndex < typeEnum.keyCount(); typeIndex++) { + const auto typeName = typeEnum.key(typeIndex); + const auto typeValue = static_cast<QShaderLanguage::VariableType>(typeEnum.value(typeIndex)); + + auto graph = QShaderGraph(); + + auto worldPosition = createNode({ + createPort(QShaderNodePort::Output, "value") + }); + worldPosition.setParameter("name", "worldPosition"); + worldPosition.setParameter("qualifier", QVariant::fromValue<QShaderLanguage::StorageQualifier>(qualifierValue)); + worldPosition.setParameter("type", QVariant::fromValue<QShaderLanguage::VariableType>(typeValue)); + worldPosition.addRule(es2, QShaderNode::Rule("highp $type $value = $name;", + QByteArrayList() << "$qualifier highp $type $name;")); + worldPosition.addRule(gl2, QShaderNode::Rule("$type $value = $name;", + QByteArrayList() << "$qualifier $type $name;")); + worldPosition.addRule(gl3, QShaderNode::Rule("$type $value = $name;", + QByteArrayList() << "$qualifier $type $name;")); + + auto fragColor = createNode({ + createPort(QShaderNodePort::Input, "fragColor") + }); + fragColor.addRule(es2, QShaderNode::Rule("gl_fragColor = $fragColor;")); + fragColor.addRule(gl2, QShaderNode::Rule("gl_fragColor = $fragColor;")); + fragColor.addRule(gl3, QShaderNode::Rule("fragColor = $fragColor;", + QByteArrayList() << "out vec4 fragColor;")); + + graph.addNode(worldPosition); + graph.addNode(fragColor); + + graph.addEdge(createEdge(worldPosition.uuid(), "value", fragColor.uuid(), "fragColor")); + + const auto gl2Code = (QByteArrayList() << "#version 110" + << "" + << QStringLiteral("%1 %2 worldPosition;").arg(toGlsl(qualifierValue, gl2)) + .arg(toGlsl(typeValue)) + .toUtf8() + << "" + << "void main()" + << "{" + << " gl_fragColor = worldPosition;" + << "}" + << "").join("\n"); + const auto gl3Code = (QByteArrayList() << "#version 130" + << "" + << QStringLiteral("%1 %2 worldPosition;").arg(toGlsl(qualifierValue, gl3)) + .arg(toGlsl(typeValue)) + .toUtf8() + << "out vec4 fragColor;" + << "" + << "void main()" + << "{" + << " fragColor = worldPosition;" + << "}" + << "").join("\n"); + const auto gl4Code = (QByteArrayList() << "#version 400 core" + << "" + << QStringLiteral("%1 %2 worldPosition;").arg(toGlsl(qualifierValue, gl4)) + .arg(toGlsl(typeValue)) + .toUtf8() + << "out vec4 fragColor;" + << "" + << "void main()" + << "{" + << " fragColor = worldPosition;" + << "}" + << "").join("\n"); + const auto es2Code = (QByteArrayList() << "#version 100" + << "" + << QStringLiteral("%1 highp %2 worldPosition;").arg(toGlsl(qualifierValue, es2)) + .arg(toGlsl(typeValue)) + .toUtf8() + << "" + << "void main()" + << "{" + << " gl_fragColor = worldPosition;" + << "}" + << "").join("\n"); + const auto es3Code = (QByteArrayList() << "#version 300 es" + << "" + << QStringLiteral("%1 highp %2 worldPosition;").arg(toGlsl(qualifierValue, es3)) + .arg(toGlsl(typeValue)) + .toUtf8() + << "" + << "void main()" + << "{" + << " gl_fragColor = worldPosition;" + << "}" + << "").join("\n"); + + QTest::addRow("%s %s ES2", qualifierName, typeName) << graph << es2 << es2Code; + QTest::addRow("%s %s ES3", qualifierName, typeName) << graph << es3 << es3Code; + QTest::addRow("%s %s GL2", qualifierName, typeName) << graph << gl2 << gl2Code; + QTest::addRow("%s %s GL3", qualifierName, typeName) << graph << gl3 << gl3Code; + QTest::addRow("%s %s GL4", qualifierName, typeName) << graph << gl4 << gl4Code; + } + } + } - for (int typeIndex = 0; typeIndex < typeEnum.keyCount(); typeIndex++) { - const auto typeName = typeEnum.key(typeIndex); - const auto typeValue = static_cast<QShaderLanguage::VariableType>(typeEnum.value(typeIndex)); + { + const auto es2 = createFormat(QShaderFormat::OpenGLES, 2, 0, QShaderFormat::Vertex); + const auto es3 = createFormat(QShaderFormat::OpenGLES, 3, 0, QShaderFormat::Vertex); + const auto gl2 = createFormat(QShaderFormat::OpenGLNoProfile, 2, 0, QShaderFormat::Vertex); + const auto gl3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, QShaderFormat::Vertex); + const auto gl4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0, QShaderFormat::Vertex); auto graph = QShaderGraph(); - auto worldPosition = createNode({ + auto vertexPosition = createNode({ createPort(QShaderNodePort::Output, "value") }); - worldPosition.setParameter("name", "worldPosition"); - worldPosition.setParameter("qualifier", QVariant::fromValue<QShaderLanguage::StorageQualifier>(qualifierValue)); - worldPosition.setParameter("type", QVariant::fromValue<QShaderLanguage::VariableType>(typeValue)); - worldPosition.addRule(es2, QShaderNode::Rule("highp $type $value = $name;", + vertexPosition.setParameter("name", "vertexPosition"); + vertexPosition.setParameter("qualifier", QVariant::fromValue<QShaderLanguage::StorageQualifier>(QShaderLanguage::Input)); + vertexPosition.setParameter("type", QVariant::fromValue<QShaderLanguage::VariableType>(QShaderLanguage::Vec4)); + + vertexPosition.addRule(es2, QShaderNode::Rule("", QByteArrayList() << "$qualifier highp $type $name;")); - worldPosition.addRule(gl2, QShaderNode::Rule("$type $value = $name;", + vertexPosition.addRule(gl2, QShaderNode::Rule("", QByteArrayList() << "$qualifier $type $name;")); - worldPosition.addRule(gl3, QShaderNode::Rule("$type $value = $name;", + vertexPosition.addRule(gl3, QShaderNode::Rule("", QByteArrayList() << "$qualifier $type $name;")); - auto fragColor = createNode({ - createPort(QShaderNodePort::Input, "fragColor") - }); - fragColor.addRule(es2, QShaderNode::Rule("gl_fragColor = $fragColor;")); - fragColor.addRule(gl2, QShaderNode::Rule("gl_fragColor = $fragColor;")); - fragColor.addRule(gl3, QShaderNode::Rule("fragColor = $fragColor;", - QByteArrayList() << "out vec4 fragColor;")); - - graph.addNode(worldPosition); - graph.addNode(fragColor); - - graph.addEdge(createEdge(worldPosition.uuid(), "value", fragColor.uuid(), "fragColor")); + graph.addNode(vertexPosition); const auto gl2Code = (QByteArrayList() << "#version 110" << "" - << QStringLiteral("%1 %2 worldPosition;").arg(toGlsl(qualifierValue, gl2)) - .arg(toGlsl(typeValue)) - .toUtf8() + << "attribute vec4 vertexPosition;" << "" << "void main()" << "{" - << QStringLiteral(" %1 v0 = worldPosition;").arg(toGlsl(typeValue)).toUtf8() - << " gl_fragColor = v0;" << "}" << "").join("\n"); const auto gl3Code = (QByteArrayList() << "#version 130" << "" - << QStringLiteral("%1 %2 worldPosition;").arg(toGlsl(qualifierValue, gl3)) - .arg(toGlsl(typeValue)) - .toUtf8() - << "out vec4 fragColor;" + << "in vec4 vertexPosition;" << "" << "void main()" << "{" - << QStringLiteral(" %1 v0 = worldPosition;").arg(toGlsl(typeValue)).toUtf8() - << " fragColor = v0;" << "}" << "").join("\n"); const auto gl4Code = (QByteArrayList() << "#version 400 core" << "" - << QStringLiteral("%1 %2 worldPosition;").arg(toGlsl(qualifierValue, gl4)) - .arg(toGlsl(typeValue)) - .toUtf8() - << "out vec4 fragColor;" + << "in vec4 vertexPosition;" << "" << "void main()" << "{" - << QStringLiteral(" %1 v0 = worldPosition;").arg(toGlsl(typeValue)).toUtf8() - << " fragColor = v0;" << "}" << "").join("\n"); const auto es2Code = (QByteArrayList() << "#version 100" << "" - << QStringLiteral("%1 highp %2 worldPosition;").arg(toGlsl(qualifierValue, es2)) - .arg(toGlsl(typeValue)) - .toUtf8() + << "attribute highp vec4 vertexPosition;" << "" << "void main()" << "{" - << QStringLiteral(" highp %1 v0 = worldPosition;").arg(toGlsl(typeValue)).toUtf8() - << " gl_fragColor = v0;" << "}" << "").join("\n"); const auto es3Code = (QByteArrayList() << "#version 300 es" << "" - << QStringLiteral("%1 highp %2 worldPosition;").arg(toGlsl(qualifierValue, es3)) - .arg(toGlsl(typeValue)) - .toUtf8() + << "in highp vec4 vertexPosition;" << "" << "void main()" << "{" - << QStringLiteral(" highp %1 v0 = worldPosition;").arg(toGlsl(typeValue)).toUtf8() - << " gl_fragColor = v0;" << "}" << "").join("\n"); - QTest::addRow("%s %s ES2", qualifierName, typeName) << graph << es2 << es2Code; - QTest::addRow("%s %s ES3", qualifierName, typeName) << graph << es3 << es3Code; - QTest::addRow("%s %s GL2", qualifierName, typeName) << graph << gl2 << gl2Code; - QTest::addRow("%s %s GL3", qualifierName, typeName) << graph << gl3 << gl3Code; - QTest::addRow("%s %s GL4", qualifierName, typeName) << graph << gl4 << gl4Code; - } + QTest::addRow("Attribute header substitution ES2") << graph << es2 << es2Code; + QTest::addRow("Attribute header substitution ES3") << graph << es3 << es3Code; + QTest::addRow("Attribute header substitution GL2") << graph << gl2 << gl2Code; + QTest::addRow("Attribute header substitution GL3") << graph << gl3 << gl3Code; + QTest::addRow("Attribute header substitution GL4") << graph << gl4 << gl4Code; } } @@ -806,9 +869,7 @@ void tst_QShaderGenerator::shouldGenerateDifferentCodeDependingOnActiveLayers() << "" << "void main()" << "{" - << " vec3 v1 = normalUniform;" - << " vec4 v0 = diffuseUniform;" - << " vec4 v2 = lightModel(v0, v1);" + << " vec4 v2 = lightModel(diffuseUniform, normalUniform);" << " fragColor = v2;" << "}" << ""; @@ -831,10 +892,8 @@ void tst_QShaderGenerator::shouldGenerateDifferentCodeDependingOnActiveLayers() << "" << "void main()" << "{" - << " vec2 v0 = texCoord;" - << " vec3 v2 = texture2D(normalTexture, v0).rgb;" - << " vec4 v1 = diffuseUniform;" - << " vec4 v3 = lightModel(v1, v2);" + << " vec3 v2 = texture2D(normalTexture, texCoord).rgb;" + << " vec4 v3 = lightModel(diffuseUniform, v2);" << " fragColor = v3;" << "}" << ""; @@ -857,10 +916,8 @@ void tst_QShaderGenerator::shouldGenerateDifferentCodeDependingOnActiveLayers() << "" << "void main()" << "{" - << " vec2 v0 = texCoord;" - << " vec3 v2 = normalUniform;" - << " vec4 v1 = texture2D(diffuseTexture, v0);" - << " vec4 v3 = lightModel(v1, v2);" + << " vec4 v1 = texture2D(diffuseTexture, texCoord);" + << " vec4 v3 = lightModel(v1, normalUniform);" << " fragColor = v3;" << "}" << ""; @@ -883,9 +940,8 @@ void tst_QShaderGenerator::shouldGenerateDifferentCodeDependingOnActiveLayers() << "" << "void main()" << "{" - << " vec2 v0 = texCoord;" - << " vec3 v2 = texture2D(normalTexture, v0).rgb;" - << " vec4 v1 = texture2D(diffuseTexture, v0);" + << " vec3 v2 = texture2D(normalTexture, texCoord).rgb;" + << " vec4 v1 = texture2D(diffuseTexture, texCoord);" << " vec4 v3 = lightModel(v1, v2);" << " fragColor = v3;" << "}" @@ -894,6 +950,133 @@ void tst_QShaderGenerator::shouldGenerateDifferentCodeDependingOnActiveLayers() } } +void tst_QShaderGenerator::shouldUseGlobalVariableRatherThanTemporaries() +{ + // GIVEN + const auto gl4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0); + + { + // WHEN + auto vertexPosition = createNode({ + createPort(QShaderNodePort::Output, "vertexPosition") + }); + vertexPosition.addRule(gl4, QShaderNode::Rule("vec4 $vertexPosition = vertexPosition;", + QByteArrayList() << "in vec4 vertexPosition;")); + + auto fakeMultiPlyNoSpace = createNode({ + createPort(QShaderNodePort::Input, "varName"), + createPort(QShaderNodePort::Output, "out") + }); + fakeMultiPlyNoSpace.addRule(gl4, QShaderNode::Rule("vec4 $out = $varName*v11;")); + + auto fakeMultiPlySpace = createNode({ + createPort(QShaderNodePort::Input, "varName"), + createPort(QShaderNodePort::Output, "out") + }); + fakeMultiPlySpace.addRule(gl4, QShaderNode::Rule("vec4 $out = $varName * v11;")); + + auto fakeJoinNoSpace = createNode({ + createPort(QShaderNodePort::Input, "varName"), + createPort(QShaderNodePort::Output, "out") + }); + fakeJoinNoSpace.addRule(gl4, QShaderNode::Rule("vec4 $out = vec4($varName.xyz,$varName.w);")); + + auto fakeJoinSpace = createNode({ + createPort(QShaderNodePort::Input, "varName"), + createPort(QShaderNodePort::Output, "out") + }); + fakeJoinSpace.addRule(gl4, QShaderNode::Rule("vec4 $out = vec4($varName.xyz, $varName.w);")); + + auto fakeAdd = createNode({ + createPort(QShaderNodePort::Input, "varName"), + createPort(QShaderNodePort::Output, "out") + }); + fakeAdd.addRule(gl4, QShaderNode::Rule("vec4 $out = $varName.xyzw + $varName;")); + + auto fakeSub = createNode({ + createPort(QShaderNodePort::Input, "varName"), + createPort(QShaderNodePort::Output, "out") + }); + fakeSub.addRule(gl4, QShaderNode::Rule("vec4 $out = $varName.xyzw - $varName;")); + + auto fakeDiv = createNode({ + createPort(QShaderNodePort::Input, "varName"), + createPort(QShaderNodePort::Output, "out") + }); + fakeDiv.addRule(gl4, QShaderNode::Rule("vec4 $out = $varName / v0;")); + + auto fragColor = createNode({ + createPort(QShaderNodePort::Input, "input1"), + createPort(QShaderNodePort::Input, "input2"), + createPort(QShaderNodePort::Input, "input3"), + createPort(QShaderNodePort::Input, "input4"), + createPort(QShaderNodePort::Input, "input5"), + createPort(QShaderNodePort::Input, "input6"), + createPort(QShaderNodePort::Input, "input7") + }); + fragColor.addRule(gl4, QShaderNode::Rule("fragColor = $input1 + $input2 + $input3 + $input4 + $input5 + $input6 + $input7;", + QByteArrayList() << "out vec4 fragColor;")); + + const auto graph = [=] { + auto res = QShaderGraph(); + + res.addNode(vertexPosition); + res.addNode(fakeMultiPlyNoSpace); + res.addNode(fakeMultiPlySpace); + res.addNode(fakeJoinNoSpace); + res.addNode(fakeJoinSpace); + res.addNode(fakeAdd); + res.addNode(fakeSub); + res.addNode(fakeDiv); + res.addNode(fragColor); + + res.addEdge(createEdge(vertexPosition.uuid(), "vertexPosition", fakeMultiPlyNoSpace.uuid(), "varName")); + res.addEdge(createEdge(vertexPosition.uuid(), "vertexPosition", fakeMultiPlySpace.uuid(), "varName")); + res.addEdge(createEdge(vertexPosition.uuid(), "vertexPosition", fakeJoinNoSpace.uuid(), "varName")); + res.addEdge(createEdge(vertexPosition.uuid(), "vertexPosition", fakeJoinSpace.uuid(), "varName")); + res.addEdge(createEdge(vertexPosition.uuid(), "vertexPosition", fakeAdd.uuid(), "varName")); + res.addEdge(createEdge(vertexPosition.uuid(), "vertexPosition", fakeSub.uuid(), "varName")); + res.addEdge(createEdge(vertexPosition.uuid(), "vertexPosition", fakeDiv.uuid(), "varName")); + res.addEdge(createEdge(fakeMultiPlyNoSpace.uuid(), "out", fragColor.uuid(), "input1")); + res.addEdge(createEdge(fakeMultiPlySpace.uuid(), "out", fragColor.uuid(), "input2")); + res.addEdge(createEdge(fakeJoinNoSpace.uuid(), "out", fragColor.uuid(), "input3")); + res.addEdge(createEdge(fakeJoinSpace.uuid(), "out", fragColor.uuid(), "input4")); + res.addEdge(createEdge(fakeAdd.uuid(), "out", fragColor.uuid(), "input5")); + res.addEdge(createEdge(fakeSub.uuid(), "out", fragColor.uuid(), "input6")); + res.addEdge(createEdge(fakeDiv.uuid(), "out", fragColor.uuid(), "input7")); + + return res; + }(); + + auto generator = QShaderGenerator(); + generator.graph = graph; + generator.format = gl4; + + const auto code = generator.createShaderCode({"diffuseUniform", "normalUniform"}); + + // THEN + const auto expected = QByteArrayList() + << "#version 400 core" + << "" + << "in vec4 vertexPosition;" + << "out vec4 fragColor;" + << "" + << "void main()" + << "{" + << " vec4 v7 = vertexPosition / vertexPosition;" + << " vec4 v6 = vertexPosition.xyzw - vertexPosition;" + << " vec4 v5 = vertexPosition.xyzw + vertexPosition;" + << " vec4 v4 = vec4(vertexPosition.xyz, vertexPosition.w);" + << " vec4 v3 = vec4(vertexPosition.xyz,vertexPosition.w);" + << " vec4 v2 = vertexPosition * v11;" + << " vec4 v1 = vertexPosition*v11;" + << " fragColor = v1 + v2 + v3 + v4 + v5 + v6 + v7;" + << "}" + << ""; + QCOMPARE(code, expected.join("\n")); + } +} + QTEST_MAIN(tst_QShaderGenerator) #include "tst_qshadergenerator.moc" diff --git a/tests/auto/widgets/styles/qstylesheetstyle/tst_qstylesheetstyle.cpp b/tests/auto/widgets/styles/qstylesheetstyle/tst_qstylesheetstyle.cpp index 61b1fed1f8..a671a6c4d8 100644 --- a/tests/auto/widgets/styles/qstylesheetstyle/tst_qstylesheetstyle.cpp +++ b/tests/auto/widgets/styles/qstylesheetstyle/tst_qstylesheetstyle.cpp @@ -48,6 +48,7 @@ public: private slots: void init(); void repolish(); + void repolish_without_crashing(); void numinstances(); void widgetsBeforeAppStyleSheet(); void widgetsAfterAppStyleSheet(); @@ -367,6 +368,26 @@ void tst_QStyleSheetStyle::repolish() QCOMPARE(BACKGROUND(p1), APPBACKGROUND(p1)); } +void tst_QStyleSheetStyle::repolish_without_crashing() +{ + // This used to crash, QTBUG-69204 + QMainWindow w; + QScopedPointer<QSplitter> splitter1(new QSplitter(w.centralWidget())); + QScopedPointer<QSplitter> splitter2(new QSplitter); + QScopedPointer<QSplitter> splitter3(new QSplitter); + splitter2->addWidget(splitter3.data()); + + splitter2->setStyleSheet("color: red"); + QScopedPointer<QLabel> label(new QLabel); + label->setTextFormat(Qt::RichText); + splitter3->addWidget(label.data()); + label->setText("hey"); + + splitter1->addWidget(splitter2.data()); + w.show(); + QCOMPARE(COLOR(*label), QColor(Qt::red)); +} + void tst_QStyleSheetStyle::widgetStyle() { qApp->setStyleSheet(QString()); |