summaryrefslogtreecommitdiffstats
path: root/tests/auto
diff options
context:
space:
mode:
authorLiang Qi <liang.qi@qt.io>2019-04-16 09:34:50 +0200
committerLiang Qi <liang.qi@qt.io>2019-04-16 09:34:50 +0200
commit9d67bf6e9635505bd9523a3007f8e531f890c88f (patch)
treea4b8a21313b4ac66bb1e96d90504a001863e2f22 /tests/auto
parent12b96dbb81a1a7bc5ffc08c24942038b007985e9 (diff)
parent5b3dfa470ed7ea40103daa785286ab71fb7aa230 (diff)
Merge remote-tracking branch 'origin/5.12' into 5.13
Conflicts: src/corelib/tools/qlocale.qdoc tests/auto/corelib/io/qfileinfo/tst_qfileinfo.cpp Done-with: Edward Welbourne <edward.welbourne@qt.io> Done-with: Volker Hilsheimer <volker.hilsheimer@qt.io> Change-Id: I88e0757b2d020f0a244714c87844631df4b3fd13
Diffstat (limited to 'tests/auto')
-rw-r--r--tests/auto/corelib/io/qfileinfo/tst_qfileinfo.cpp12
-rw-r--r--tests/auto/corelib/kernel/qmetaobject/qmetaobject.pro1
-rw-r--r--tests/auto/corelib/kernel/qmetaobject/tst_qmetaobject.cpp18
-rw-r--r--tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp383
-rw-r--r--tests/auto/widgets/styles/qstylesheetstyle/tst_qstylesheetstyle.cpp21
5 files changed, 334 insertions, 101 deletions
diff --git a/tests/auto/corelib/io/qfileinfo/tst_qfileinfo.cpp b/tests/auto/corelib/io/qfileinfo/tst_qfileinfo.cpp
index 714c96b5e5..a92b4bd1cb 100644
--- a/tests/auto/corelib/io/qfileinfo/tst_qfileinfo.cpp
+++ b/tests/auto/corelib/io/qfileinfo/tst_qfileinfo.cpp
@@ -1559,6 +1559,16 @@ void tst_QFileInfo::ntfsJunctionPointsAndSymlinks_data()
<< NtfsTestResource(NtfsTestResource::SymLink, relToRelSymlink, relToRelTarget)
<< relToRelSymlink << true << QDir::fromNativeSeparators(absTarget) << target.canonicalFilePath();
}
+ {
+ // Symlink to UNC share
+ pwd.mkdir("unc");
+ QString errorMessage;
+ QString uncTarget = QStringLiteral("//") + QtNetworkSettings::winServerName() + "/testshare";
+ QString uncSymlink = QDir::toNativeSeparators(pwd.absolutePath().append("\\unc\\link_to_unc"));
+ QTest::newRow("UNC symlink")
+ << NtfsTestResource(NtfsTestResource::SymLink, uncSymlink, uncTarget)
+ << QDir::fromNativeSeparators(uncSymlink) << true << QDir::fromNativeSeparators(uncTarget) << uncTarget;
+ }
//Junctions
QString target = "target";
@@ -1630,7 +1640,7 @@ void tst_QFileInfo::ntfsJunctionPointsAndSymlinks()
// Ensure that junctions, mountpoints are removed. If this fails, do not remove
// temporary directory to prevent it from trashing the system.
if (fi.isDir()) {
- if (!QDir().rmdir(fi.fileName())) {
+ if (!QDir().rmdir(fi.filePath())) {
qWarning("Unable to remove NTFS junction '%s'', keeping '%s'.",
qPrintable(fi.fileName()), qPrintable(QDir::toNativeSeparators(m_dir.path())));
m_dir.setAutoRemove(false);
diff --git a/tests/auto/corelib/kernel/qmetaobject/qmetaobject.pro b/tests/auto/corelib/kernel/qmetaobject/qmetaobject.pro
index e7e5a03a86..980c247ab5 100644
--- a/tests/auto/corelib/kernel/qmetaobject/qmetaobject.pro
+++ b/tests/auto/corelib/kernel/qmetaobject/qmetaobject.pro
@@ -1,4 +1,5 @@
CONFIG += testcase
+qtConfig(c++14): CONFIG += c++14
TARGET = tst_qmetaobject
QT = core-private testlib
SOURCES = tst_qmetaobject.cpp
diff --git a/tests/auto/corelib/kernel/qmetaobject/tst_qmetaobject.cpp b/tests/auto/corelib/kernel/qmetaobject/tst_qmetaobject.cpp
index 350ed24c28..89a06b358e 100644
--- a/tests/auto/corelib/kernel/qmetaobject/tst_qmetaobject.cpp
+++ b/tests/auto/corelib/kernel/qmetaobject/tst_qmetaobject.cpp
@@ -816,6 +816,15 @@ void tst_QMetaObject::invokePointer()
QCOMPARE(obj.slotResult, QString("sl1:bubu"));
}
QCOMPARE(countedStructObjectsCount, 0);
+#ifdef __cpp_init_captures
+ {
+ CountedStruct str;
+ std::unique_ptr<int> ptr( new int );
+ QVERIFY(QMetaObject::invokeMethod(&obj, [str, &t1, &obj, p = std::move(ptr)]() { obj.sl1(t1); }));
+ QCOMPARE(obj.slotResult, QString("sl1:1"));
+ }
+ QCOMPARE(countedStructObjectsCount, 0);
+#endif
}
void tst_QMetaObject::invokeQueuedMetaMember()
@@ -1121,6 +1130,15 @@ void tst_QMetaObject::invokeBlockingQueuedPointer()
QCOMPARE(exp, QString("yessir"));
QCOMPARE(obj.slotResult, QString("sl1:bubu"));
}
+#ifdef __cpp_init_captures
+ {
+ std::unique_ptr<int> ptr(new int);
+ QVERIFY(QMetaObject::invokeMethod(&obj,
+ [&obj, p = std::move(ptr)]() { return obj.sl1("hehe"); },
+ Qt::BlockingQueuedConnection));
+ QCOMPARE(obj.slotResult, QString("sl1:hehe"));
+ }
+#endif
QVERIFY(QMetaObject::invokeMethod(&obj, [&](){obj.moveToThread(QThread::currentThread());}, Qt::BlockingQueuedConnection));
t.quit();
QVERIFY(t.wait());
diff --git a/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp b/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp
index 82197f815e..f8bb0c3851 100644
--- a/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp
+++ b/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp
@@ -35,11 +35,13 @@
namespace
{
- QShaderFormat createFormat(QShaderFormat::Api api, int majorVersion, int minorVersion)
+ QShaderFormat createFormat(QShaderFormat::Api api, int majorVersion, int minorVersion,
+ QShaderFormat::ShaderType shaderType= QShaderFormat::Fragment)
{
auto format = QShaderFormat();
format.setApi(api);
format.setVersion(QVersionNumber(majorVersion, minorVersion));
+ format.setShaderType(shaderType);
return format;
}
@@ -74,7 +76,7 @@ namespace
return edge;
}
- QShaderGraph createGraph()
+ QShaderGraph createFragmentShaderGraph()
{
const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0);
@@ -194,6 +196,7 @@ private slots:
void shouldProcessLanguageQualifierAndTypeEnums_data();
void shouldProcessLanguageQualifierAndTypeEnums();
void shouldGenerateDifferentCodeDependingOnActiveLayers();
+ void shouldUseGlobalVariableRatherThanTemporaries();
};
void tst_QShaderGenerator::shouldHaveDefaultState()
@@ -213,7 +216,7 @@ void tst_QShaderGenerator::shouldGenerateShaderCode_data()
QTest::addColumn<QShaderFormat>("format");
QTest::addColumn<QByteArray>("expectedCode");
- const auto graph = createGraph();
+ const auto graph = createFragmentShaderGraph();
const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0);
@@ -234,14 +237,9 @@ void tst_QShaderGenerator::shouldGenerateShaderCode_data()
<< ""
<< "void main()"
<< "{"
- << " highp vec2 v2 = texCoord;"
- << " sampler2D v1 = texture;"
- << " highp float v3 = lightIntensity;"
- << " highp vec4 v5 = texture2D(v1, v2);"
- << " highp vec3 v0 = worldPosition;"
- << " highp float v4 = exposure;"
- << " highp vec4 v6 = lightModel(v5, v0, v3);"
- << " highp vec4 v7 = v6 * pow(2.0, v4);"
+ << " highp vec4 v5 = texture2D(texture, texCoord);"
+ << " highp vec4 v6 = lightModel(v5, worldPosition, lightIntensity);"
+ << " highp vec4 v7 = v6 * pow(2.0, exposure);"
<< " gl_fragColor = v7;"
<< "}"
<< "";
@@ -256,14 +254,9 @@ void tst_QShaderGenerator::shouldGenerateShaderCode_data()
<< ""
<< "void main()"
<< "{"
- << " vec2 v2 = texCoord;"
- << " sampler2D v1 = texture;"
- << " float v3 = lightIntensity;"
- << " vec4 v5 = texture2D(v1, v2);"
- << " vec3 v0 = worldPosition;"
- << " float v4 = exposure;"
- << " vec4 v6 = lightModel(v5, v0, v3);"
- << " vec4 v7 = v6 * pow(2.0, v4);"
+ << " vec4 v5 = texture2D(texture, texCoord);"
+ << " vec4 v6 = lightModel(v5, worldPosition, lightIntensity);"
+ << " vec4 v7 = v6 * pow(2.0, exposure);"
<< " fragColor = v7;"
<< "}"
<< "";
@@ -580,120 +573,190 @@ void tst_QShaderGenerator::shouldProcessLanguageQualifierAndTypeEnums_data()
QTest::addColumn<QShaderFormat>("format");
QTest::addColumn<QByteArray>("expectedCode");
- const auto es2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
- const auto es3 = createFormat(QShaderFormat::OpenGLES, 3, 0);
- const auto gl2 = createFormat(QShaderFormat::OpenGLNoProfile, 2, 0);
- const auto gl3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0);
- const auto gl4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0);
-
- const auto qualifierEnum = QMetaEnum::fromType<QShaderLanguage::StorageQualifier>();
- const auto typeEnum = QMetaEnum::fromType<QShaderLanguage::VariableType>();
-
- for (int qualifierIndex = 0; qualifierIndex < qualifierEnum.keyCount(); qualifierIndex++) {
- const auto qualifierName = qualifierEnum.key(qualifierIndex);
- const auto qualifierValue = static_cast<QShaderLanguage::StorageQualifier>(qualifierEnum.value(qualifierIndex));
+ {
+ const auto es2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
+ const auto es3 = createFormat(QShaderFormat::OpenGLES, 3, 0);
+ const auto gl2 = createFormat(QShaderFormat::OpenGLNoProfile, 2, 0);
+ const auto gl3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0);
+ const auto gl4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0);
+
+ const auto qualifierEnum = QMetaEnum::fromType<QShaderLanguage::StorageQualifier>();
+ const auto typeEnum = QMetaEnum::fromType<QShaderLanguage::VariableType>();
+
+ for (int qualifierIndex = 0; qualifierIndex < qualifierEnum.keyCount(); qualifierIndex++) {
+ const auto qualifierName = qualifierEnum.key(qualifierIndex);
+ const auto qualifierValue = static_cast<QShaderLanguage::StorageQualifier>(qualifierEnum.value(qualifierIndex));
+
+ for (int typeIndex = 0; typeIndex < typeEnum.keyCount(); typeIndex++) {
+ const auto typeName = typeEnum.key(typeIndex);
+ const auto typeValue = static_cast<QShaderLanguage::VariableType>(typeEnum.value(typeIndex));
+
+ auto graph = QShaderGraph();
+
+ auto worldPosition = createNode({
+ createPort(QShaderNodePort::Output, "value")
+ });
+ worldPosition.setParameter("name", "worldPosition");
+ worldPosition.setParameter("qualifier", QVariant::fromValue<QShaderLanguage::StorageQualifier>(qualifierValue));
+ worldPosition.setParameter("type", QVariant::fromValue<QShaderLanguage::VariableType>(typeValue));
+ worldPosition.addRule(es2, QShaderNode::Rule("highp $type $value = $name;",
+ QByteArrayList() << "$qualifier highp $type $name;"));
+ worldPosition.addRule(gl2, QShaderNode::Rule("$type $value = $name;",
+ QByteArrayList() << "$qualifier $type $name;"));
+ worldPosition.addRule(gl3, QShaderNode::Rule("$type $value = $name;",
+ QByteArrayList() << "$qualifier $type $name;"));
+
+ auto fragColor = createNode({
+ createPort(QShaderNodePort::Input, "fragColor")
+ });
+ fragColor.addRule(es2, QShaderNode::Rule("gl_fragColor = $fragColor;"));
+ fragColor.addRule(gl2, QShaderNode::Rule("gl_fragColor = $fragColor;"));
+ fragColor.addRule(gl3, QShaderNode::Rule("fragColor = $fragColor;",
+ QByteArrayList() << "out vec4 fragColor;"));
+
+ graph.addNode(worldPosition);
+ graph.addNode(fragColor);
+
+ graph.addEdge(createEdge(worldPosition.uuid(), "value", fragColor.uuid(), "fragColor"));
+
+ const auto gl2Code = (QByteArrayList() << "#version 110"
+ << ""
+ << QStringLiteral("%1 %2 worldPosition;").arg(toGlsl(qualifierValue, gl2))
+ .arg(toGlsl(typeValue))
+ .toUtf8()
+ << ""
+ << "void main()"
+ << "{"
+ << " gl_fragColor = worldPosition;"
+ << "}"
+ << "").join("\n");
+ const auto gl3Code = (QByteArrayList() << "#version 130"
+ << ""
+ << QStringLiteral("%1 %2 worldPosition;").arg(toGlsl(qualifierValue, gl3))
+ .arg(toGlsl(typeValue))
+ .toUtf8()
+ << "out vec4 fragColor;"
+ << ""
+ << "void main()"
+ << "{"
+ << " fragColor = worldPosition;"
+ << "}"
+ << "").join("\n");
+ const auto gl4Code = (QByteArrayList() << "#version 400 core"
+ << ""
+ << QStringLiteral("%1 %2 worldPosition;").arg(toGlsl(qualifierValue, gl4))
+ .arg(toGlsl(typeValue))
+ .toUtf8()
+ << "out vec4 fragColor;"
+ << ""
+ << "void main()"
+ << "{"
+ << " fragColor = worldPosition;"
+ << "}"
+ << "").join("\n");
+ const auto es2Code = (QByteArrayList() << "#version 100"
+ << ""
+ << QStringLiteral("%1 highp %2 worldPosition;").arg(toGlsl(qualifierValue, es2))
+ .arg(toGlsl(typeValue))
+ .toUtf8()
+ << ""
+ << "void main()"
+ << "{"
+ << " gl_fragColor = worldPosition;"
+ << "}"
+ << "").join("\n");
+ const auto es3Code = (QByteArrayList() << "#version 300 es"
+ << ""
+ << QStringLiteral("%1 highp %2 worldPosition;").arg(toGlsl(qualifierValue, es3))
+ .arg(toGlsl(typeValue))
+ .toUtf8()
+ << ""
+ << "void main()"
+ << "{"
+ << " gl_fragColor = worldPosition;"
+ << "}"
+ << "").join("\n");
+
+ QTest::addRow("%s %s ES2", qualifierName, typeName) << graph << es2 << es2Code;
+ QTest::addRow("%s %s ES3", qualifierName, typeName) << graph << es3 << es3Code;
+ QTest::addRow("%s %s GL2", qualifierName, typeName) << graph << gl2 << gl2Code;
+ QTest::addRow("%s %s GL3", qualifierName, typeName) << graph << gl3 << gl3Code;
+ QTest::addRow("%s %s GL4", qualifierName, typeName) << graph << gl4 << gl4Code;
+ }
+ }
+ }
- for (int typeIndex = 0; typeIndex < typeEnum.keyCount(); typeIndex++) {
- const auto typeName = typeEnum.key(typeIndex);
- const auto typeValue = static_cast<QShaderLanguage::VariableType>(typeEnum.value(typeIndex));
+ {
+ const auto es2 = createFormat(QShaderFormat::OpenGLES, 2, 0, QShaderFormat::Vertex);
+ const auto es3 = createFormat(QShaderFormat::OpenGLES, 3, 0, QShaderFormat::Vertex);
+ const auto gl2 = createFormat(QShaderFormat::OpenGLNoProfile, 2, 0, QShaderFormat::Vertex);
+ const auto gl3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, QShaderFormat::Vertex);
+ const auto gl4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0, QShaderFormat::Vertex);
auto graph = QShaderGraph();
- auto worldPosition = createNode({
+ auto vertexPosition = createNode({
createPort(QShaderNodePort::Output, "value")
});
- worldPosition.setParameter("name", "worldPosition");
- worldPosition.setParameter("qualifier", QVariant::fromValue<QShaderLanguage::StorageQualifier>(qualifierValue));
- worldPosition.setParameter("type", QVariant::fromValue<QShaderLanguage::VariableType>(typeValue));
- worldPosition.addRule(es2, QShaderNode::Rule("highp $type $value = $name;",
+ vertexPosition.setParameter("name", "vertexPosition");
+ vertexPosition.setParameter("qualifier", QVariant::fromValue<QShaderLanguage::StorageQualifier>(QShaderLanguage::Input));
+ vertexPosition.setParameter("type", QVariant::fromValue<QShaderLanguage::VariableType>(QShaderLanguage::Vec4));
+
+ vertexPosition.addRule(es2, QShaderNode::Rule("",
QByteArrayList() << "$qualifier highp $type $name;"));
- worldPosition.addRule(gl2, QShaderNode::Rule("$type $value = $name;",
+ vertexPosition.addRule(gl2, QShaderNode::Rule("",
QByteArrayList() << "$qualifier $type $name;"));
- worldPosition.addRule(gl3, QShaderNode::Rule("$type $value = $name;",
+ vertexPosition.addRule(gl3, QShaderNode::Rule("",
QByteArrayList() << "$qualifier $type $name;"));
- auto fragColor = createNode({
- createPort(QShaderNodePort::Input, "fragColor")
- });
- fragColor.addRule(es2, QShaderNode::Rule("gl_fragColor = $fragColor;"));
- fragColor.addRule(gl2, QShaderNode::Rule("gl_fragColor = $fragColor;"));
- fragColor.addRule(gl3, QShaderNode::Rule("fragColor = $fragColor;",
- QByteArrayList() << "out vec4 fragColor;"));
-
- graph.addNode(worldPosition);
- graph.addNode(fragColor);
-
- graph.addEdge(createEdge(worldPosition.uuid(), "value", fragColor.uuid(), "fragColor"));
+ graph.addNode(vertexPosition);
const auto gl2Code = (QByteArrayList() << "#version 110"
<< ""
- << QStringLiteral("%1 %2 worldPosition;").arg(toGlsl(qualifierValue, gl2))
- .arg(toGlsl(typeValue))
- .toUtf8()
+ << "attribute vec4 vertexPosition;"
<< ""
<< "void main()"
<< "{"
- << QStringLiteral(" %1 v0 = worldPosition;").arg(toGlsl(typeValue)).toUtf8()
- << " gl_fragColor = v0;"
<< "}"
<< "").join("\n");
const auto gl3Code = (QByteArrayList() << "#version 130"
<< ""
- << QStringLiteral("%1 %2 worldPosition;").arg(toGlsl(qualifierValue, gl3))
- .arg(toGlsl(typeValue))
- .toUtf8()
- << "out vec4 fragColor;"
+ << "in vec4 vertexPosition;"
<< ""
<< "void main()"
<< "{"
- << QStringLiteral(" %1 v0 = worldPosition;").arg(toGlsl(typeValue)).toUtf8()
- << " fragColor = v0;"
<< "}"
<< "").join("\n");
const auto gl4Code = (QByteArrayList() << "#version 400 core"
<< ""
- << QStringLiteral("%1 %2 worldPosition;").arg(toGlsl(qualifierValue, gl4))
- .arg(toGlsl(typeValue))
- .toUtf8()
- << "out vec4 fragColor;"
+ << "in vec4 vertexPosition;"
<< ""
<< "void main()"
<< "{"
- << QStringLiteral(" %1 v0 = worldPosition;").arg(toGlsl(typeValue)).toUtf8()
- << " fragColor = v0;"
<< "}"
<< "").join("\n");
const auto es2Code = (QByteArrayList() << "#version 100"
<< ""
- << QStringLiteral("%1 highp %2 worldPosition;").arg(toGlsl(qualifierValue, es2))
- .arg(toGlsl(typeValue))
- .toUtf8()
+ << "attribute highp vec4 vertexPosition;"
<< ""
<< "void main()"
<< "{"
- << QStringLiteral(" highp %1 v0 = worldPosition;").arg(toGlsl(typeValue)).toUtf8()
- << " gl_fragColor = v0;"
<< "}"
<< "").join("\n");
const auto es3Code = (QByteArrayList() << "#version 300 es"
<< ""
- << QStringLiteral("%1 highp %2 worldPosition;").arg(toGlsl(qualifierValue, es3))
- .arg(toGlsl(typeValue))
- .toUtf8()
+ << "in highp vec4 vertexPosition;"
<< ""
<< "void main()"
<< "{"
- << QStringLiteral(" highp %1 v0 = worldPosition;").arg(toGlsl(typeValue)).toUtf8()
- << " gl_fragColor = v0;"
<< "}"
<< "").join("\n");
- QTest::addRow("%s %s ES2", qualifierName, typeName) << graph << es2 << es2Code;
- QTest::addRow("%s %s ES3", qualifierName, typeName) << graph << es3 << es3Code;
- QTest::addRow("%s %s GL2", qualifierName, typeName) << graph << gl2 << gl2Code;
- QTest::addRow("%s %s GL3", qualifierName, typeName) << graph << gl3 << gl3Code;
- QTest::addRow("%s %s GL4", qualifierName, typeName) << graph << gl4 << gl4Code;
- }
+ QTest::addRow("Attribute header substitution ES2") << graph << es2 << es2Code;
+ QTest::addRow("Attribute header substitution ES3") << graph << es3 << es3Code;
+ QTest::addRow("Attribute header substitution GL2") << graph << gl2 << gl2Code;
+ QTest::addRow("Attribute header substitution GL3") << graph << gl3 << gl3Code;
+ QTest::addRow("Attribute header substitution GL4") << graph << gl4 << gl4Code;
}
}
@@ -806,9 +869,7 @@ void tst_QShaderGenerator::shouldGenerateDifferentCodeDependingOnActiveLayers()
<< ""
<< "void main()"
<< "{"
- << " vec3 v1 = normalUniform;"
- << " vec4 v0 = diffuseUniform;"
- << " vec4 v2 = lightModel(v0, v1);"
+ << " vec4 v2 = lightModel(diffuseUniform, normalUniform);"
<< " fragColor = v2;"
<< "}"
<< "";
@@ -831,10 +892,8 @@ void tst_QShaderGenerator::shouldGenerateDifferentCodeDependingOnActiveLayers()
<< ""
<< "void main()"
<< "{"
- << " vec2 v0 = texCoord;"
- << " vec3 v2 = texture2D(normalTexture, v0).rgb;"
- << " vec4 v1 = diffuseUniform;"
- << " vec4 v3 = lightModel(v1, v2);"
+ << " vec3 v2 = texture2D(normalTexture, texCoord).rgb;"
+ << " vec4 v3 = lightModel(diffuseUniform, v2);"
<< " fragColor = v3;"
<< "}"
<< "";
@@ -857,10 +916,8 @@ void tst_QShaderGenerator::shouldGenerateDifferentCodeDependingOnActiveLayers()
<< ""
<< "void main()"
<< "{"
- << " vec2 v0 = texCoord;"
- << " vec3 v2 = normalUniform;"
- << " vec4 v1 = texture2D(diffuseTexture, v0);"
- << " vec4 v3 = lightModel(v1, v2);"
+ << " vec4 v1 = texture2D(diffuseTexture, texCoord);"
+ << " vec4 v3 = lightModel(v1, normalUniform);"
<< " fragColor = v3;"
<< "}"
<< "";
@@ -883,9 +940,8 @@ void tst_QShaderGenerator::shouldGenerateDifferentCodeDependingOnActiveLayers()
<< ""
<< "void main()"
<< "{"
- << " vec2 v0 = texCoord;"
- << " vec3 v2 = texture2D(normalTexture, v0).rgb;"
- << " vec4 v1 = texture2D(diffuseTexture, v0);"
+ << " vec3 v2 = texture2D(normalTexture, texCoord).rgb;"
+ << " vec4 v1 = texture2D(diffuseTexture, texCoord);"
<< " vec4 v3 = lightModel(v1, v2);"
<< " fragColor = v3;"
<< "}"
@@ -894,6 +950,133 @@ void tst_QShaderGenerator::shouldGenerateDifferentCodeDependingOnActiveLayers()
}
}
+void tst_QShaderGenerator::shouldUseGlobalVariableRatherThanTemporaries()
+{
+ // GIVEN
+ const auto gl4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0);
+
+ {
+ // WHEN
+ auto vertexPosition = createNode({
+ createPort(QShaderNodePort::Output, "vertexPosition")
+ });
+ vertexPosition.addRule(gl4, QShaderNode::Rule("vec4 $vertexPosition = vertexPosition;",
+ QByteArrayList() << "in vec4 vertexPosition;"));
+
+ auto fakeMultiPlyNoSpace = createNode({
+ createPort(QShaderNodePort::Input, "varName"),
+ createPort(QShaderNodePort::Output, "out")
+ });
+ fakeMultiPlyNoSpace.addRule(gl4, QShaderNode::Rule("vec4 $out = $varName*v11;"));
+
+ auto fakeMultiPlySpace = createNode({
+ createPort(QShaderNodePort::Input, "varName"),
+ createPort(QShaderNodePort::Output, "out")
+ });
+ fakeMultiPlySpace.addRule(gl4, QShaderNode::Rule("vec4 $out = $varName * v11;"));
+
+ auto fakeJoinNoSpace = createNode({
+ createPort(QShaderNodePort::Input, "varName"),
+ createPort(QShaderNodePort::Output, "out")
+ });
+ fakeJoinNoSpace.addRule(gl4, QShaderNode::Rule("vec4 $out = vec4($varName.xyz,$varName.w);"));
+
+ auto fakeJoinSpace = createNode({
+ createPort(QShaderNodePort::Input, "varName"),
+ createPort(QShaderNodePort::Output, "out")
+ });
+ fakeJoinSpace.addRule(gl4, QShaderNode::Rule("vec4 $out = vec4($varName.xyz, $varName.w);"));
+
+ auto fakeAdd = createNode({
+ createPort(QShaderNodePort::Input, "varName"),
+ createPort(QShaderNodePort::Output, "out")
+ });
+ fakeAdd.addRule(gl4, QShaderNode::Rule("vec4 $out = $varName.xyzw + $varName;"));
+
+ auto fakeSub = createNode({
+ createPort(QShaderNodePort::Input, "varName"),
+ createPort(QShaderNodePort::Output, "out")
+ });
+ fakeSub.addRule(gl4, QShaderNode::Rule("vec4 $out = $varName.xyzw - $varName;"));
+
+ auto fakeDiv = createNode({
+ createPort(QShaderNodePort::Input, "varName"),
+ createPort(QShaderNodePort::Output, "out")
+ });
+ fakeDiv.addRule(gl4, QShaderNode::Rule("vec4 $out = $varName / v0;"));
+
+ auto fragColor = createNode({
+ createPort(QShaderNodePort::Input, "input1"),
+ createPort(QShaderNodePort::Input, "input2"),
+ createPort(QShaderNodePort::Input, "input3"),
+ createPort(QShaderNodePort::Input, "input4"),
+ createPort(QShaderNodePort::Input, "input5"),
+ createPort(QShaderNodePort::Input, "input6"),
+ createPort(QShaderNodePort::Input, "input7")
+ });
+ fragColor.addRule(gl4, QShaderNode::Rule("fragColor = $input1 + $input2 + $input3 + $input4 + $input5 + $input6 + $input7;",
+ QByteArrayList() << "out vec4 fragColor;"));
+
+ const auto graph = [=] {
+ auto res = QShaderGraph();
+
+ res.addNode(vertexPosition);
+ res.addNode(fakeMultiPlyNoSpace);
+ res.addNode(fakeMultiPlySpace);
+ res.addNode(fakeJoinNoSpace);
+ res.addNode(fakeJoinSpace);
+ res.addNode(fakeAdd);
+ res.addNode(fakeSub);
+ res.addNode(fakeDiv);
+ res.addNode(fragColor);
+
+ res.addEdge(createEdge(vertexPosition.uuid(), "vertexPosition", fakeMultiPlyNoSpace.uuid(), "varName"));
+ res.addEdge(createEdge(vertexPosition.uuid(), "vertexPosition", fakeMultiPlySpace.uuid(), "varName"));
+ res.addEdge(createEdge(vertexPosition.uuid(), "vertexPosition", fakeJoinNoSpace.uuid(), "varName"));
+ res.addEdge(createEdge(vertexPosition.uuid(), "vertexPosition", fakeJoinSpace.uuid(), "varName"));
+ res.addEdge(createEdge(vertexPosition.uuid(), "vertexPosition", fakeAdd.uuid(), "varName"));
+ res.addEdge(createEdge(vertexPosition.uuid(), "vertexPosition", fakeSub.uuid(), "varName"));
+ res.addEdge(createEdge(vertexPosition.uuid(), "vertexPosition", fakeDiv.uuid(), "varName"));
+ res.addEdge(createEdge(fakeMultiPlyNoSpace.uuid(), "out", fragColor.uuid(), "input1"));
+ res.addEdge(createEdge(fakeMultiPlySpace.uuid(), "out", fragColor.uuid(), "input2"));
+ res.addEdge(createEdge(fakeJoinNoSpace.uuid(), "out", fragColor.uuid(), "input3"));
+ res.addEdge(createEdge(fakeJoinSpace.uuid(), "out", fragColor.uuid(), "input4"));
+ res.addEdge(createEdge(fakeAdd.uuid(), "out", fragColor.uuid(), "input5"));
+ res.addEdge(createEdge(fakeSub.uuid(), "out", fragColor.uuid(), "input6"));
+ res.addEdge(createEdge(fakeDiv.uuid(), "out", fragColor.uuid(), "input7"));
+
+ return res;
+ }();
+
+ auto generator = QShaderGenerator();
+ generator.graph = graph;
+ generator.format = gl4;
+
+ const auto code = generator.createShaderCode({"diffuseUniform", "normalUniform"});
+
+ // THEN
+ const auto expected = QByteArrayList()
+ << "#version 400 core"
+ << ""
+ << "in vec4 vertexPosition;"
+ << "out vec4 fragColor;"
+ << ""
+ << "void main()"
+ << "{"
+ << " vec4 v7 = vertexPosition / vertexPosition;"
+ << " vec4 v6 = vertexPosition.xyzw - vertexPosition;"
+ << " vec4 v5 = vertexPosition.xyzw + vertexPosition;"
+ << " vec4 v4 = vec4(vertexPosition.xyz, vertexPosition.w);"
+ << " vec4 v3 = vec4(vertexPosition.xyz,vertexPosition.w);"
+ << " vec4 v2 = vertexPosition * v11;"
+ << " vec4 v1 = vertexPosition*v11;"
+ << " fragColor = v1 + v2 + v3 + v4 + v5 + v6 + v7;"
+ << "}"
+ << "";
+ QCOMPARE(code, expected.join("\n"));
+ }
+}
+
QTEST_MAIN(tst_QShaderGenerator)
#include "tst_qshadergenerator.moc"
diff --git a/tests/auto/widgets/styles/qstylesheetstyle/tst_qstylesheetstyle.cpp b/tests/auto/widgets/styles/qstylesheetstyle/tst_qstylesheetstyle.cpp
index 61b1fed1f8..a671a6c4d8 100644
--- a/tests/auto/widgets/styles/qstylesheetstyle/tst_qstylesheetstyle.cpp
+++ b/tests/auto/widgets/styles/qstylesheetstyle/tst_qstylesheetstyle.cpp
@@ -48,6 +48,7 @@ public:
private slots:
void init();
void repolish();
+ void repolish_without_crashing();
void numinstances();
void widgetsBeforeAppStyleSheet();
void widgetsAfterAppStyleSheet();
@@ -367,6 +368,26 @@ void tst_QStyleSheetStyle::repolish()
QCOMPARE(BACKGROUND(p1), APPBACKGROUND(p1));
}
+void tst_QStyleSheetStyle::repolish_without_crashing()
+{
+ // This used to crash, QTBUG-69204
+ QMainWindow w;
+ QScopedPointer<QSplitter> splitter1(new QSplitter(w.centralWidget()));
+ QScopedPointer<QSplitter> splitter2(new QSplitter);
+ QScopedPointer<QSplitter> splitter3(new QSplitter);
+ splitter2->addWidget(splitter3.data());
+
+ splitter2->setStyleSheet("color: red");
+ QScopedPointer<QLabel> label(new QLabel);
+ label->setTextFormat(Qt::RichText);
+ splitter3->addWidget(label.data());
+ label->setText("hey");
+
+ splitter1->addWidget(splitter2.data());
+ w.show();
+ QCOMPARE(COLOR(*label), QColor(Qt::red));
+}
+
void tst_QStyleSheetStyle::widgetStyle()
{
qApp->setStyleSheet(QString());