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authorJørgen Lind <jorgen.lind@digia.com>2014-02-13 21:59:56 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-02-16 11:06:40 +0100
commit44ee7984fccbeae57e108c1a152050e9d3437174 (patch)
treee7585f49a20f2e27742f40a7058cf5ab97bdc22b /tests/manual/qopengltextureblitter
parent937a4f5443603b0ad1d1558ac9a9a59db8ce299f (diff)
QOpenGLTextureBlitter: fix source rect when origin is top left
This fixes the issue that the blitter required sometimes the texture wrapping to be repeat Change-Id: I86150d008422facf9040873b0983b0e44be9ad24 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'tests/manual/qopengltextureblitter')
-rw-r--r--tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp b/tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp
index 503e326f38..8f51f511c9 100644
--- a/tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp
+++ b/tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp
@@ -81,6 +81,7 @@ void QOpenGLTextureBlitWindow::render()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
QOpenGLTexture texture(m_image);
+ texture.setWrapMode(QOpenGLTexture::ClampToEdge);
texture.create();
QOpenGLTexture texture_mirrored(m_image_mirrord);