diff options
author | Ben Fletcher <ben.fletcher@me.com> | 2022-01-27 12:27:27 -0800 |
---|---|---|
committer | Ben Fletcher <ben.fletcher@me.com> | 2022-01-31 08:53:37 -0800 |
commit | 9ef702a37bab1916b0aa3bf1403fc27e14113ded (patch) | |
tree | 4ca6b85882ec389051e1df16ce4a96800b7c0d75 /tests/manual/rhi/CMakeLists.txt | |
parent | 1c3ae79ad36f77a044adb6264396e46575ee8757 (diff) |
rhi: Add the basic infrastructure for geometry shader support
.. but this will only be supported on Vulkan, OpenGL 3.2+, and Open GL
ES 3.2+ for the time being.
The situation is:
- Vulkan is working. qsb accepts .geom files already, and QShader has
existing geometry shader support.
- OpenGL 3.2 and OpenGL ES 3.2 are working.
- D3D11 is not working. D3D11 supports geometry shaders, but SPIRV-
Cross does not support translating geometry shaders to HLSL.
- Metal is not working. Metal does not directly support geometry
shaders.
Change-Id: Ieb7c44c58b8be5f2e2197bf5133cf6847e6c132d
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'tests/manual/rhi/CMakeLists.txt')
-rw-r--r-- | tests/manual/rhi/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/manual/rhi/CMakeLists.txt b/tests/manual/rhi/CMakeLists.txt index b3bb4581c3..5441b1e5e8 100644 --- a/tests/manual/rhi/CMakeLists.txt +++ b/tests/manual/rhi/CMakeLists.txt @@ -25,3 +25,4 @@ add_subdirectory(tex3d) add_subdirectory(texturearray) add_subdirectory(polygonmode) add_subdirectory(tessellation) +add_subdirectory(geometryshader) |