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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-06-12 14:22:33 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-06-17 10:32:57 +0200
commit6f4aa5413183f3f18dd1b15dbc90bcee9ef85bdd (patch)
tree4e0d3d98de98f7a77cc9c52d4b11682093d94958 /tests/manual/rhi/computebuffer/buildshaders.bat
parent4c297bdca8da543c582d129f12413d29a2a520eb (diff)
rhi: Add compute api and implement for Vulkan and Metal
D3D11 and GL (4.3+, ES 3.1+) will come separately at a later time. Change-Id: If30f2f3d062fa27e57e9912674669225b82a7b93 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'tests/manual/rhi/computebuffer/buildshaders.bat')
-rwxr-xr-xtests/manual/rhi/computebuffer/buildshaders.bat3
1 files changed, 3 insertions, 0 deletions
diff --git a/tests/manual/rhi/computebuffer/buildshaders.bat b/tests/manual/rhi/computebuffer/buildshaders.bat
new file mode 100755
index 0000000000..2768273b70
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/buildshaders.bat
@@ -0,0 +1,3 @@
+qsb --glsl "310 es,430" --hlsl 50 --msl 12 buffer.comp -o buffer.comp.qsb
+qsb --glsl "310 es,430" --hlsl 50 --msl 12 main.vert -o main.vert.qsb
+qsb --glsl "310 es,430" --hlsl 50 --msl 12 main.frag -o main.frag.qsb