diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-01-07 15:15:09 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-01-13 15:52:46 +0100 |
commit | fe97af0c9ad58f0f823f3b1942cd9ad383ba85d3 (patch) | |
tree | e80f72557ece554e9241fb1c33a0fd4c287420cf /tests/manual/rhi/float16texture_with_compute/load.comp | |
parent | ccb2cb84f535b0bfce19a95d7f3a36803480cae8 (diff) |
rhi: Add manual test for RGBA16F and compute
Uses the two compute shaders from Qt Quick 3D. Demonstrates
and tests both RGBA16F textures and using them (and doing
load/store with mip levels individually) in combination with
compute.
Task-number: QTBUG-81213
Change-Id: I3f0f250d5997a26c857b7c45517684c63b44e58e
Reviewed-by: Johan Helsing <johan.helsing@qt.io>
Diffstat (limited to 'tests/manual/rhi/float16texture_with_compute/load.comp')
-rw-r--r-- | tests/manual/rhi/float16texture_with_compute/load.comp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/tests/manual/rhi/float16texture_with_compute/load.comp b/tests/manual/rhi/float16texture_with_compute/load.comp new file mode 100644 index 0000000000..eb7bc1ece4 --- /dev/null +++ b/tests/manual/rhi/float16texture_with_compute/load.comp @@ -0,0 +1,19 @@ +#version 440 + +layout(local_size_x = 16, local_size_y = 16) in; +layout(rgba8, binding = 1) readonly uniform image2D inputImage; +layout(rgba16f, binding = 2) writeonly uniform image2D outputImage; + +// There is no equivalent of gl_NumWorkGroups in HLSL. So instead pass the +// values in in a uniform buffer. +layout(std140, binding = 0) uniform numWorkGroupsBuf { + uvec3 numWorkGroups; +}; + +void main() +{ + if (gl_GlobalInvocationID.x >= numWorkGroups.x || gl_GlobalInvocationID.y >= numWorkGroups.y) + return; + vec4 value = imageLoad(inputImage, ivec2(gl_GlobalInvocationID.xy)); + imageStore(outputImage, ivec2(gl_GlobalInvocationID.xy), value); +} |