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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-06-12 17:39:41 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-06-15 15:34:05 +0200
commit9b8d4a9e453b23f7b5b70280ee822f7f3a475261 (patch)
treeb3266327294cbb0b82f58417e44e85379acf6465 /tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp
parented231455cc22f6280be917780013584020d208d8 (diff)
rhi manual tests: Prevent warnings with MSVC
The QPair changes trigger warnings about size_t vs. quint32. We made offsets and sizes 32-bit in the QRhi API to emphasize that some of the graphics APIs are using 32-bit sizes still. It's a bit unfortunate that pairs now generate warnings when the size does not match. Just cast as needed. Change-Id: I88504eed8be6f4bdb2205b3671e2c2a9db9fcb1e Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp')
-rw-r--r--tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp b/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp
index 9ce6c3ec5e..26ea484d9e 100644
--- a/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp
+++ b/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp
@@ -155,7 +155,7 @@ void Window::customInit()
});
inputLayout.setAttributes({
{ 0, 0, QRhiVertexInputAttribute::Float2, 0 },
- { 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
+ { 0, 1, QRhiVertexInputAttribute::Float3, quint32(2 * sizeof(float)) }
});
d.triPs->setVertexInputLayout(inputLayout);
d.triPs->setShaderResourceBindings(d.triSrb);
@@ -186,7 +186,7 @@ void Window::customInit()
});
inputLayout.setAttributes({
{ 0, 0, QRhiVertexInputAttribute::Float2, 0 },
- { 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) }
+ { 0, 1, QRhiVertexInputAttribute::Float2, quint32(2 * sizeof(float)) }
});
d.ps->setVertexInputLayout(inputLayout);
d.ps->setShaderResourceBindings(d.srb);
@@ -241,7 +241,7 @@ void Window::customRender()
cb->setGraphicsPipeline(d.triPs);
cb->setViewport({ 0, 0, float(d.rb->pixelSize().width()), float(d.rb->pixelSize().height()) });
cb->setShaderResources();
- QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, sizeof(vertexData));
+ QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, quint32(sizeof(vertexData)));
cb->setVertexInput(0, 1, &vbufBinding);
cb->draw(3);
cb->endPass();