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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-06-12 14:22:33 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-06-17 10:32:57 +0200
commit6f4aa5413183f3f18dd1b15dbc90bcee9ef85bdd (patch)
tree4e0d3d98de98f7a77cc9c52d4b11682093d94958 /tests/manual/rhi/shadowmap/shadowmap.cpp
parent4c297bdca8da543c582d129f12413d29a2a520eb (diff)
rhi: Add compute api and implement for Vulkan and Metal
D3D11 and GL (4.3+, ES 3.1+) will come separately at a later time. Change-Id: If30f2f3d062fa27e57e9912674669225b82a7b93 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'tests/manual/rhi/shadowmap/shadowmap.cpp')
-rw-r--r--tests/manual/rhi/shadowmap/shadowmap.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/tests/manual/rhi/shadowmap/shadowmap.cpp b/tests/manual/rhi/shadowmap/shadowmap.cpp
index c31674a520..9146be5cc9 100644
--- a/tests/manual/rhi/shadowmap/shadowmap.cpp
+++ b/tests/manual/rhi/shadowmap/shadowmap.cpp
@@ -128,8 +128,8 @@ void Window::customInit()
d.ps = m_r->newGraphicsPipeline();
d.releasePool << d.ps;
d.ps->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, getShader(QLatin1String(":/main.vert.qsb")) },
- { QRhiGraphicsShaderStage::Fragment, getShader(QLatin1String(":/main.frag.qsb")) }
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/main.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/main.frag.qsb")) }
});
d.ps->setDepthTest(true);
d.ps->setDepthWrite(true);
@@ -168,8 +168,8 @@ void Window::customInit()
d.shadowPs = m_r->newGraphicsPipeline();
d.releasePool << d.shadowPs;
d.shadowPs->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, getShader(QLatin1String(":/shadowmap.vert.qsb")) },
- { QRhiGraphicsShaderStage::Fragment, getShader(QLatin1String(":/shadowmap.frag.qsb")) }
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/shadowmap.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/shadowmap.frag.qsb")) }
});
d.shadowPs->setDepthTest(true);
d.shadowPs->setDepthWrite(true);