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authorLaszlo Agocs <laszlo.agocs@qt.io>2022-01-07 15:26:53 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2022-01-12 20:37:20 +0100
commitbfc713530a6354ce786d3f9bd0f4567844e7240f (patch)
tree5e760c6b936974046802f056c0dae1c71b987863 /tests/manual/rhi/triquadcube
parent9d15854138b72be25f4584144eee8f4c0bf8117a (diff)
rhi: Add queries for vertex input/output limits
Mainly because we do have legacy code in the Qt 5 graphical effects that tries to dynamically determine the max number of varyings. Make it easier to port such code. Change-Id: I846cab2c2fe7b4cd473b5ced0146ca36f1c8169b Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'tests/manual/rhi/triquadcube')
-rw-r--r--tests/manual/rhi/triquadcube/triquadcube.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/tests/manual/rhi/triquadcube/triquadcube.cpp b/tests/manual/rhi/triquadcube/triquadcube.cpp
index a6a878a888..d3b574e126 100644
--- a/tests/manual/rhi/triquadcube/triquadcube.cpp
+++ b/tests/manual/rhi/triquadcube/triquadcube.cpp
@@ -177,6 +177,8 @@ void Window::customInit()
qDebug("MaxThreadGroupZ: %d", m_r->resourceLimit(QRhi::MaxThreadGroupZ));
qDebug("TextureArraySizeMax: %d", m_r->resourceLimit(QRhi::TextureArraySizeMax));
qDebug("MaxUniformBufferRange: %d", m_r->resourceLimit(QRhi::MaxUniformBufferRange));
+ qDebug("MaxVertexInputs: %d", m_r->resourceLimit(QRhi::MaxVertexInputs));
+ qDebug("MaxVertexOutputs: %d", m_r->resourceLimit(QRhi::MaxVertexOutputs));
// With Vulkan at least we should see some details from the memory allocator.
qDebug() << m_r->graphicsMemoryAllocationStatistics();