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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-06-28 15:06:06 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-07-01 17:34:47 +0200 |
commit | 058c52fc2a6476f688d4b07d6f24516e26d0a8f5 (patch) | |
tree | 98959d8fceb821377a64f1b4129f7e9e747919aa /tests/manual | |
parent | 201a22a4d2a3906a2f6cbba1e50d5b83a21a10f6 (diff) |
rhi: Improve base vertex/instance support
Have feature flags as appropriate. OpenGL is causing a mess here
but let's support what we can since some of this will become relevant
in more sophisticated mesh drawing cases with 3D in particular.
Change-Id: Idfa7b4642ec87147978e03d78d6233efbd151491
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'tests/manual')
-rw-r--r-- | tests/manual/rhi/triquadcube/triquadcube.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tests/manual/rhi/triquadcube/triquadcube.cpp b/tests/manual/rhi/triquadcube/triquadcube.cpp index 1b390c34ed..4165e96127 100644 --- a/tests/manual/rhi/triquadcube/triquadcube.cpp +++ b/tests/manual/rhi/triquadcube/triquadcube.cpp @@ -174,6 +174,8 @@ void Window::customInit() qDebug("isFeatureSupported(Compute): %d", m_r->isFeatureSupported(QRhi::Compute)); qDebug("isFeatureSupported(WideLines): %d", m_r->isFeatureSupported(QRhi::WideLines)); qDebug("isFeatureSupported(VertexShaderPointSize): %d", m_r->isFeatureSupported(QRhi::VertexShaderPointSize)); + qDebug("isFeatureSupported(BaseVertex): %d", m_r->isFeatureSupported(QRhi::BaseVertex)); + qDebug("isFeatureSupported(BaseInstance): %d", m_r->isFeatureSupported(QRhi::BaseInstance)); qDebug("Min 2D texture width/height: %d", m_r->resourceLimit(QRhi::TextureSizeMin)); qDebug("Max 2D texture width/height: %d", m_r->resourceLimit(QRhi::TextureSizeMax)); qDebug("Max color attachment count: %d", m_r->resourceLimit(QRhi::MaxColorAttachments)); |