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authorMauro Persano <mauro.persano@kdab.com>2015-12-24 14:15:19 -0200
committerSean Harmer <sean.harmer@kdab.com>2016-01-04 19:49:34 +0000
commit0cee94017f441be09518a190ac1c4cbd8a76adc6 (patch)
tree129a2238b2a4d74fe62d6925ebdced3b85480a5e /tests
parent0c60dda8728af906acd0772615c517a51d3bec61 (diff)
QOpenGLTexture: fix target for compressed textures
Trying to set data for a compressed cubemap texture face fails, because the code incorrectly tries to bind to a cubemap face target. This was already fixed for uncompressed textures. Instead of duplicating the code, moved the texture binding/unbinding code to a RAII class. Change-Id: I8f1cb7fc661b919200f85c3465d6e6e3c22d0871 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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