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-rw-r--r--examples/gui/openglwindow/main.cpp30
-rw-r--r--examples/gui/openglwindow/openglwindow.cpp11
-rw-r--r--examples/gui/openglwindow/openglwindow.h12
-rw-r--r--examples/opengl/computegles31/glwindow.cpp39
-rw-r--r--examples/opengl/computegles31/glwindow.h22
-rw-r--r--examples/opengl/contextinfo/renderwindow.cpp4
-rw-r--r--examples/opengl/contextinfo/widget.h2
-rw-r--r--examples/opengl/cube/geometryengine.cpp2
-rw-r--r--examples/opengl/cube/mainwidget.cpp10
-rw-r--r--examples/opengl/cube/mainwidget.h8
-rw-r--r--examples/opengl/hellogl2/glwidget.cpp14
-rw-r--r--examples/opengl/hellogl2/glwidget.h18
-rw-r--r--examples/opengl/hellogl2/logo.cpp1
-rw-r--r--examples/opengl/hellogl2/logo.h2
-rw-r--r--examples/opengl/hellogl2/mainwindow.cpp3
-rw-r--r--examples/opengl/hellogl2/window.cpp8
-rw-r--r--examples/opengl/hellogles3/glwindow.cpp32
-rw-r--r--examples/opengl/hellogles3/glwindow.h26
-rw-r--r--examples/opengl/qopenglwidget/bubble.cpp7
-rw-r--r--examples/opengl/qopenglwidget/bubble.h2
-rw-r--r--examples/opengl/qopenglwidget/glwidget.cpp8
-rw-r--r--examples/opengl/qopenglwidget/glwidget.h46
-rw-r--r--examples/opengl/textures/glwidget.cpp11
-rw-r--r--examples/opengl/textures/glwidget.h14
-rw-r--r--examples/opengl/threadedqopenglwidget/glwidget.cpp7
-rw-r--r--examples/opengl/threadedqopenglwidget/glwidget.h18
-rw-r--r--src/plugins/platforms/windows/qwindowsopengltester.cpp256
-rw-r--r--src/plugins/platforms/windows/windows.pri2
-rw-r--r--tests/auto/gui/kernel/qwindow/tst_qwindow.cpp8
29 files changed, 162 insertions, 461 deletions
diff --git a/examples/gui/openglwindow/main.cpp b/examples/gui/openglwindow/main.cpp
index 90c93f0d37..d1e5d3871e 100644
--- a/examples/gui/openglwindow/main.cpp
+++ b/examples/gui/openglwindow/main.cpp
@@ -50,36 +50,30 @@
#include "openglwindow.h"
-#include <QtGui/QGuiApplication>
-#include <QtGui/QMatrix4x4>
-#include <QtGui/QOpenGLShaderProgram>
-#include <QtGui/QScreen>
+#include <QGuiApplication>
+#include <QMatrix4x4>
+#include <QOpenGLShaderProgram>
+#include <QScreen>
+#include <QtMath>
-#include <QtCore/qmath.h>
//! [1]
class TriangleWindow : public OpenGLWindow
{
public:
- TriangleWindow();
+ using OpenGLWindow::OpenGLWindow;
void initialize() override;
void render() override;
private:
- GLuint m_posAttr;
- GLuint m_colAttr;
- GLuint m_matrixUniform;
+ GLuint m_posAttr = 0;
+ GLuint m_colAttr = 0;
+ GLuint m_matrixUniform = 0;
- QOpenGLShaderProgram *m_program;
- int m_frame;
+ QOpenGLShaderProgram *m_program = nullptr;
+ int m_frame = 0;
};
-
-TriangleWindow::TriangleWindow()
- : m_program(0)
- , m_frame(0)
-{
-}
//! [1]
//! [2]
@@ -144,7 +138,7 @@ void TriangleWindow::render()
m_program->bind();
QMatrix4x4 matrix;
- matrix.perspective(60.0f, 4.0f/3.0f, 0.1f, 100.0f);
+ matrix.perspective(60.0f, 4.0f / 3.0f, 0.1f, 100.0f);
matrix.translate(0, 0, -2);
matrix.rotate(100.0f * m_frame / screen()->refreshRate(), 0, 1, 0);
diff --git a/examples/gui/openglwindow/openglwindow.cpp b/examples/gui/openglwindow/openglwindow.cpp
index a0c85006bd..bac887dca0 100644
--- a/examples/gui/openglwindow/openglwindow.cpp
+++ b/examples/gui/openglwindow/openglwindow.cpp
@@ -50,18 +50,13 @@
#include "openglwindow.h"
-#include <QtCore/QCoreApplication>
-
-#include <QtGui/QOpenGLContext>
-#include <QtGui/QOpenGLPaintDevice>
-#include <QtGui/QPainter>
+#include <QOpenGLContext>
+#include <QOpenGLPaintDevice>
+#include <QPainter>
//! [1]
OpenGLWindow::OpenGLWindow(QWindow *parent)
: QWindow(parent)
- , m_animating(false)
- , m_context(0)
- , m_device(0)
{
setSurfaceType(QWindow::OpenGLSurface);
}
diff --git a/examples/gui/openglwindow/openglwindow.h b/examples/gui/openglwindow/openglwindow.h
index 6e6c1d7449..8db943ddde 100644
--- a/examples/gui/openglwindow/openglwindow.h
+++ b/examples/gui/openglwindow/openglwindow.h
@@ -48,8 +48,8 @@
**
****************************************************************************/
-#include <QtGui/QWindow>
-#include <QtGui/QOpenGLFunctions>
+#include <QWindow>
+#include <QOpenGLFunctions>
QT_BEGIN_NAMESPACE
class QPainter;
@@ -62,7 +62,7 @@ class OpenGLWindow : public QWindow, protected QOpenGLFunctions
{
Q_OBJECT
public:
- explicit OpenGLWindow(QWindow *parent = 0);
+ explicit OpenGLWindow(QWindow *parent = nullptr);
~OpenGLWindow();
virtual void render(QPainter *painter);
@@ -82,10 +82,10 @@ protected:
void exposeEvent(QExposeEvent *event) override;
private:
- bool m_animating;
+ bool m_animating = false;
- QOpenGLContext *m_context;
- QOpenGLPaintDevice *m_device;
+ QOpenGLContext *m_context = nullptr;
+ QOpenGLPaintDevice *m_device = nullptr;
};
//! [1]
diff --git a/examples/opengl/computegles31/glwindow.cpp b/examples/opengl/computegles31/glwindow.cpp
index 7a14cba66d..2194137cfd 100644
--- a/examples/opengl/computegles31/glwindow.cpp
+++ b/examples/opengl/computegles31/glwindow.cpp
@@ -73,15 +73,6 @@
#endif
GLWindow::GLWindow()
- : m_texImageInput(0),
- m_texImageTmp(0),
- m_texImageProcessed(0),
- m_shaderDisplay(0),
- m_shaderComputeV(0),
- m_shaderComputeH(0),
- m_blurRadius(0.0f),
- m_animate(true),
- m_vao(0)
{
const float animationStart = 0.0;
const float animationEnd = 10.0;
@@ -324,27 +315,18 @@ void GLWindow::initializeGL()
<< ((ctx->format().renderableType() == QSurfaceFormat::OpenGLES) ? (" GLES") : (" GL"))
<< " context";
- if (m_texImageInput) {
- delete m_texImageInput;
- m_texImageInput = 0;
- }
QImage img(":/Qt-logo-medium.png");
Q_ASSERT(!img.isNull());
+ delete m_texImageInput;
m_texImageInput = new QOpenGLTexture(img.convertToFormat(QImage::Format_RGBA8888).mirrored());
- if (m_texImageTmp) {
- delete m_texImageTmp;
- m_texImageTmp = 0;
- }
+ delete m_texImageTmp;
m_texImageTmp = new QOpenGLTexture(QOpenGLTexture::Target2D);
m_texImageTmp->setFormat(m_texImageInput->format());
m_texImageTmp->setSize(m_texImageInput->width(),m_texImageInput->height());
m_texImageTmp->allocateStorage(QOpenGLTexture::RGBA,QOpenGLTexture::UInt8); // WTF?
- if (m_texImageProcessed) {
- delete m_texImageProcessed;
- m_texImageProcessed = 0;
- }
+ delete m_texImageProcessed;
m_texImageProcessed = new QOpenGLTexture(QOpenGLTexture::Target2D);
m_texImageProcessed->setFormat(m_texImageInput->format());
m_texImageProcessed->setSize(m_texImageInput->width(),m_texImageInput->height());
@@ -354,10 +336,7 @@ void GLWindow::initializeGL()
m_texImageProcessed->setMinificationFilter(QOpenGLTexture::Linear);
m_texImageProcessed->setWrapMode(QOpenGLTexture::ClampToEdge);
- if (m_shaderDisplay) {
- delete m_shaderDisplay;
- m_shaderDisplay = 0;
- }
+ delete m_shaderDisplay;
m_shaderDisplay = new QOpenGLShaderProgram;
// Prepend the correct version directive to the sources. The rest is the
// same, thanks to the common GLSL syntax.
@@ -365,18 +344,12 @@ void GLWindow::initializeGL()
m_shaderDisplay->addShaderFromSourceCode(QOpenGLShader::Fragment, versionedShaderCode(fsDisplaySource));
m_shaderDisplay->link();
- if (m_shaderComputeV) {
- delete m_shaderComputeV;
- m_shaderComputeV = 0;
- }
+ delete m_shaderComputeV;
m_shaderComputeV = new QOpenGLShaderProgram;
m_shaderComputeV->addShaderFromSourceCode(QOpenGLShader::Compute, versionedShaderCode(csComputeSourceV));
m_shaderComputeV->link();
- if (m_shaderComputeH) {
- delete m_shaderComputeH;
- m_shaderComputeH = 0;
- }
+ delete m_shaderComputeH;
m_shaderComputeH = new QOpenGLShaderProgram;
m_shaderComputeH->addShaderFromSourceCode(QOpenGLShader::Compute, versionedShaderCode(csComputeSourceH));
m_shaderComputeH->link();
diff --git a/examples/opengl/computegles31/glwindow.h b/examples/opengl/computegles31/glwindow.h
index f243858a45..5375fbb488 100644
--- a/examples/opengl/computegles31/glwindow.h
+++ b/examples/opengl/computegles31/glwindow.h
@@ -90,21 +90,21 @@ protected:
void setAnimating(bool animate);
private:
- QPropertyAnimation *m_animationForward;
- QPropertyAnimation *m_animationBackward;
+ QPropertyAnimation *m_animationForward = nullptr;
+ QPropertyAnimation *m_animationBackward = nullptr;
QSequentialAnimationGroup *m_animationGroup;
- QOpenGLTexture *m_texImageInput;
- QOpenGLTexture *m_texImageTmp;
- QOpenGLTexture *m_texImageProcessed;
- QOpenGLShaderProgram *m_shaderDisplay;
- QOpenGLShaderProgram *m_shaderComputeV;
- QOpenGLShaderProgram *m_shaderComputeH;
+ QOpenGLTexture *m_texImageInput = nullptr;
+ QOpenGLTexture *m_texImageTmp = nullptr;
+ QOpenGLTexture *m_texImageProcessed = nullptr;
+ QOpenGLShaderProgram *m_shaderDisplay = nullptr;
+ QOpenGLShaderProgram *m_shaderComputeV = nullptr;
+ QOpenGLShaderProgram *m_shaderComputeH = nullptr;
QMatrix4x4 m_proj;
QSizeF m_quadSize;
- int m_blurRadius;
- bool m_animate;
- QOpenGLVertexArrayObject *m_vao;
+ int m_blurRadius = 0;
+ bool m_animate = true;
+ QOpenGLVertexArrayObject *m_vao = nullptr;
};
#endif
diff --git a/examples/opengl/contextinfo/renderwindow.cpp b/examples/opengl/contextinfo/renderwindow.cpp
index 21b7434be6..ea9a7a24cb 100644
--- a/examples/opengl/contextinfo/renderwindow.cpp
+++ b/examples/opengl/contextinfo/renderwindow.cpp
@@ -56,7 +56,7 @@
#include <QOpenGLFunctions>
RenderWindow::RenderWindow(const QSurfaceFormat &format)
- : m_context(0),
+ : m_context(nullptr),
m_initialized(false),
m_forceGLSL110(false),
m_angle(0.0f)
@@ -67,7 +67,7 @@ RenderWindow::RenderWindow(const QSurfaceFormat &format)
m_context->setFormat(requestedFormat());
if (!m_context->create()) {
delete m_context;
- m_context = 0;
+ m_context = nullptr;
}
}
diff --git a/examples/opengl/contextinfo/widget.h b/examples/opengl/contextinfo/widget.h
index 72abe0e647..85d181a229 100644
--- a/examples/opengl/contextinfo/widget.h
+++ b/examples/opengl/contextinfo/widget.h
@@ -64,7 +64,7 @@ class Widget : public QWidget
Q_OBJECT
public:
- explicit Widget(QWidget *parent = 0);
+ explicit Widget(QWidget *parent = nullptr);
private slots:
void start();
diff --git a/examples/opengl/cube/geometryengine.cpp b/examples/opengl/cube/geometryengine.cpp
index 1f9e16a935..24e014201e 100644
--- a/examples/opengl/cube/geometryengine.cpp
+++ b/examples/opengl/cube/geometryengine.cpp
@@ -174,6 +174,6 @@ void GeometryEngine::drawCubeGeometry(QOpenGLShaderProgram *program)
program->setAttributeBuffer(texcoordLocation, GL_FLOAT, offset, 2, sizeof(VertexData));
// Draw cube geometry using indices from VBO 1
- glDrawElements(GL_TRIANGLE_STRIP, 34, GL_UNSIGNED_SHORT, 0);
+ glDrawElements(GL_TRIANGLE_STRIP, 34, GL_UNSIGNED_SHORT, nullptr);
}
//! [2]
diff --git a/examples/opengl/cube/mainwidget.cpp b/examples/opengl/cube/mainwidget.cpp
index 292a4245fa..558ecd1299 100644
--- a/examples/opengl/cube/mainwidget.cpp
+++ b/examples/opengl/cube/mainwidget.cpp
@@ -52,15 +52,7 @@
#include <QMouseEvent>
-#include <math.h>
-
-MainWidget::MainWidget(QWidget *parent) :
- QOpenGLWidget(parent),
- geometries(0),
- texture(0),
- angularSpeed(0)
-{
-}
+#include <cmath>
MainWidget::~MainWidget()
{
diff --git a/examples/opengl/cube/mainwidget.h b/examples/opengl/cube/mainwidget.h
index cd2f8098ad..b6a03d454a 100644
--- a/examples/opengl/cube/mainwidget.h
+++ b/examples/opengl/cube/mainwidget.h
@@ -69,7 +69,7 @@ class MainWidget : public QOpenGLWidget, protected QOpenGLFunctions
Q_OBJECT
public:
- explicit MainWidget(QWidget *parent = 0);
+ using QOpenGLWidget::QOpenGLWidget;
~MainWidget();
protected:
@@ -87,15 +87,15 @@ protected:
private:
QBasicTimer timer;
QOpenGLShaderProgram program;
- GeometryEngine *geometries;
+ GeometryEngine *geometries = nullptr;
- QOpenGLTexture *texture;
+ QOpenGLTexture *texture = nullptr;
QMatrix4x4 projection;
QVector2D mousePressPosition;
QVector3D rotationAxis;
- qreal angularSpeed;
+ qreal angularSpeed = 0;
QQuaternion rotation;
};
diff --git a/examples/opengl/hellogl2/glwidget.cpp b/examples/opengl/hellogl2/glwidget.cpp
index 318adb5043..543e70f8ac 100644
--- a/examples/opengl/hellogl2/glwidget.cpp
+++ b/examples/opengl/hellogl2/glwidget.cpp
@@ -57,11 +57,7 @@
bool GLWidget::m_transparent = false;
GLWidget::GLWidget(QWidget *parent)
- : QOpenGLWidget(parent),
- m_xRot(0),
- m_yRot(0),
- m_zRot(0),
- m_program(0)
+ : QOpenGLWidget(parent)
{
m_core = QSurfaceFormat::defaultFormat().profile() == QSurfaceFormat::CoreProfile;
// --transparent causes the clear color to be transparent. Therefore, on systems that
@@ -133,7 +129,7 @@ void GLWidget::cleanup()
makeCurrent();
m_logoVbo.destroy();
delete m_program;
- m_program = 0;
+ m_program = nullptr;
doneCurrent();
}
@@ -250,8 +246,10 @@ void GLWidget::setupVertexAttribs()
QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
f->glEnableVertexAttribArray(0);
f->glEnableVertexAttribArray(1);
- f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), 0);
- f->glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), reinterpret_cast<void *>(3 * sizeof(GLfloat)));
+ f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat),
+ nullptr);
+ f->glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat),
+ reinterpret_cast<void *>(3 * sizeof(GLfloat)));
m_logoVbo.release();
}
diff --git a/examples/opengl/hellogl2/glwidget.h b/examples/opengl/hellogl2/glwidget.h
index 21dd200dc7..f8526fb7ae 100644
--- a/examples/opengl/hellogl2/glwidget.h
+++ b/examples/opengl/hellogl2/glwidget.h
@@ -65,7 +65,7 @@ class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions
Q_OBJECT
public:
- GLWidget(QWidget *parent = 0);
+ GLWidget(QWidget *parent = nullptr);
~GLWidget();
static bool isTransparent() { return m_transparent; }
@@ -96,18 +96,18 @@ private:
void setupVertexAttribs();
bool m_core;
- int m_xRot;
- int m_yRot;
- int m_zRot;
+ int m_xRot = 0;
+ int m_yRot = 0;
+ int m_zRot = 0;
QPoint m_lastPos;
Logo m_logo;
QOpenGLVertexArrayObject m_vao;
QOpenGLBuffer m_logoVbo;
- QOpenGLShaderProgram *m_program;
- int m_projMatrixLoc;
- int m_mvMatrixLoc;
- int m_normalMatrixLoc;
- int m_lightPosLoc;
+ QOpenGLShaderProgram *m_program = nullptr;
+ int m_projMatrixLoc = 0;
+ int m_mvMatrixLoc = 0;
+ int m_normalMatrixLoc = 0;
+ int m_lightPosLoc = 0;
QMatrix4x4 m_proj;
QMatrix4x4 m_camera;
QMatrix4x4 m_world;
diff --git a/examples/opengl/hellogl2/logo.cpp b/examples/opengl/hellogl2/logo.cpp
index a1ec8eaebe..6fcece16d4 100644
--- a/examples/opengl/hellogl2/logo.cpp
+++ b/examples/opengl/hellogl2/logo.cpp
@@ -52,7 +52,6 @@
#include <qmath.h>
Logo::Logo()
- : m_count(0)
{
m_data.resize(2500 * 6);
diff --git a/examples/opengl/hellogl2/logo.h b/examples/opengl/hellogl2/logo.h
index 9e04a57e86..2f3dc7e649 100644
--- a/examples/opengl/hellogl2/logo.h
+++ b/examples/opengl/hellogl2/logo.h
@@ -69,7 +69,7 @@ private:
void add(const QVector3D &v, const QVector3D &n);
QVector<GLfloat> m_data;
- int m_count;
+ int m_count = 0;
};
#endif // LOGO_H
diff --git a/examples/opengl/hellogl2/mainwindow.cpp b/examples/opengl/hellogl2/mainwindow.cpp
index 6bfdee7785..aa20cd678c 100644
--- a/examples/opengl/hellogl2/mainwindow.cpp
+++ b/examples/opengl/hellogl2/mainwindow.cpp
@@ -72,5 +72,6 @@ void MainWindow::onAddNew()
if (!centralWidget())
setCentralWidget(new Window(this));
else
- QMessageBox::information(0, tr("Cannot add new window"), tr("Already occupied. Undock first."));
+ QMessageBox::information(nullptr, tr("Cannot add new window"),
+ tr("Already occupied. Undock first."));
}
diff --git a/examples/opengl/hellogl2/window.cpp b/examples/opengl/hellogl2/window.cpp
index c3cd10cbfd..5534f2edea 100644
--- a/examples/opengl/hellogl2/window.cpp
+++ b/examples/opengl/hellogl2/window.cpp
@@ -121,7 +121,7 @@ void Window::keyPressEvent(QKeyEvent *e)
void Window::dockUndock()
{
if (parent()) {
- setParent(0);
+ setParent(nullptr);
setAttribute(Qt::WA_DeleteOnClose);
move(QApplication::desktop()->width() / 2 - width() / 2,
QApplication::desktop()->height() / 2 - height() / 2);
@@ -134,10 +134,12 @@ void Window::dockUndock()
dockBtn->setText(tr("Undock"));
mainWindow->setCentralWidget(this);
} else {
- QMessageBox::information(0, tr("Cannot dock"), tr("Main window already closed"));
+ QMessageBox::information(nullptr, tr("Cannot dock"),
+ tr("Main window already closed"));
}
} else {
- QMessageBox::information(0, tr("Cannot dock"), tr("Main window already occupied"));
+ QMessageBox::information(nullptr, tr("Cannot dock"),
+ tr("Main window already occupied"));
}
}
}
diff --git a/examples/opengl/hellogles3/glwindow.cpp b/examples/opengl/hellogles3/glwindow.cpp
index 9458b74810..c644faa9a6 100644
--- a/examples/opengl/hellogles3/glwindow.cpp
+++ b/examples/opengl/hellogles3/glwindow.cpp
@@ -57,19 +57,10 @@
#include <QOpenGLVertexArrayObject>
#include <QOpenGLExtraFunctions>
#include <QPropertyAnimation>
-#include <QPauseAnimation>
#include <QSequentialAnimationGroup>
#include <QTimer>
GLWindow::GLWindow()
- : m_texture(0),
- m_program(0),
- m_vbo(0),
- m_vao(0),
- m_target(0, 0, -1),
- m_uniformsDirty(true),
- m_r(0),
- m_r2(0)
{
m_world.setToIdentity();
m_world.translate(0, 0, -1);
@@ -197,18 +188,12 @@ void GLWindow::initializeGL()
{
QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
- if (m_texture) {
- delete m_texture;
- m_texture = 0;
- }
QImage img(":/qtlogo.png");
Q_ASSERT(!img.isNull());
+ delete m_texture;
m_texture = new QOpenGLTexture(img.scaled(32, 36).mirrored());
- if (m_program) {
- delete m_program;
- m_program = 0;
- }
+ delete m_program;
m_program = new QOpenGLShaderProgram;
// Prepend the correct version directive to the sources. The rest is the
// same, thanks to the common GLSL syntax.
@@ -223,26 +208,21 @@ void GLWindow::initializeGL()
m_lightPosLoc = m_program->uniformLocation("lightPos");
// Create a VAO. Not strictly required for ES 3, but it is for plain OpenGL.
- if (m_vao) {
- delete m_vao;
- m_vao = 0;
- }
+ delete m_vao;
m_vao = new QOpenGLVertexArrayObject;
if (m_vao->create())
m_vao->bind();
- if (m_vbo) {
- delete m_vbo;
- m_vbo = 0;
- }
m_program->bind();
+ delete m_vbo;
m_vbo = new QOpenGLBuffer;
m_vbo->create();
m_vbo->bind();
m_vbo->allocate(m_logo.constData(), m_logo.count() * sizeof(GLfloat));
f->glEnableVertexAttribArray(0);
f->glEnableVertexAttribArray(1);
- f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), 0);
+ f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat),
+ nullptr);
f->glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat),
reinterpret_cast<void *>(3 * sizeof(GLfloat)));
m_vbo->release();
diff --git a/examples/opengl/hellogles3/glwindow.h b/examples/opengl/hellogles3/glwindow.h
index fba997bee4..dfa0680714 100644
--- a/examples/opengl/hellogles3/glwindow.h
+++ b/examples/opengl/hellogles3/glwindow.h
@@ -90,23 +90,23 @@ public:
private slots:
void startSecondStage();
private:
- QOpenGLTexture *m_texture;
- QOpenGLShaderProgram *m_program;
- QOpenGLBuffer *m_vbo;
- QOpenGLVertexArrayObject *m_vao;
+ QOpenGLTexture *m_texture = nullptr;
+ QOpenGLShaderProgram *m_program = nullptr;
+ QOpenGLBuffer *m_vbo = nullptr;
+ QOpenGLVertexArrayObject *m_vao = nullptr;
Logo m_logo;
- int m_projMatrixLoc;
- int m_camMatrixLoc;
- int m_worldMatrixLoc;
- int m_myMatrixLoc;
- int m_lightPosLoc;
+ int m_projMatrixLoc = 0;
+ int m_camMatrixLoc = 0;
+ int m_worldMatrixLoc = 0;
+ int m_myMatrixLoc = 0;
+ int m_lightPosLoc = 0;
QMatrix4x4 m_proj;
QMatrix4x4 m_world;
QVector3D m_eye;
- QVector3D m_target;
- bool m_uniformsDirty;
- float m_r;
- float m_r2;
+ QVector3D m_target = {0, 0, -1};
+ bool m_uniformsDirty = true;
+ float m_r = 0;
+ float m_r2 = 0;
};
#endif
diff --git a/examples/opengl/qopenglwidget/bubble.cpp b/examples/opengl/qopenglwidget/bubble.cpp
index dbaf460f6f..7e69aac3e7 100644
--- a/examples/opengl/qopenglwidget/bubble.cpp
+++ b/examples/opengl/qopenglwidget/bubble.cpp
@@ -57,15 +57,13 @@ Bubble::Bubble(const QPointF &position, qreal radius, const QPointF &velocity)
{
innerColor = randomColor();
outerColor = randomColor();
- cache = 0;
updateBrush();
}
//! [0]
void Bubble::updateCache()
{
- if (cache)
- delete cache;
+ delete cache;
cache = new QImage(qRound(radius * 2 + 2), qRound(radius * 2 + 2), QImage::Format_ARGB32_Premultiplied);
cache->fill(0x00000000);
QPainter p(cache);
@@ -80,8 +78,7 @@ void Bubble::updateCache()
Bubble::~Bubble()
{
- if (cache)
- delete cache;
+ delete cache;
}
void Bubble::updateBrush()
diff --git a/examples/opengl/qopenglwidget/bubble.h b/examples/opengl/qopenglwidget/bubble.h
index 7170803b40..833ea02288 100644
--- a/examples/opengl/qopenglwidget/bubble.h
+++ b/examples/opengl/qopenglwidget/bubble.h
@@ -80,7 +80,7 @@ private:
qreal radius;
QColor innerColor;
QColor outerColor;
- QImage *cache;
+ QImage *cache = nullptr;
};
#endif
diff --git a/examples/opengl/qopenglwidget/glwidget.cpp b/examples/opengl/qopenglwidget/glwidget.cpp
index 5057291f12..89c8469662 100644
--- a/examples/opengl/qopenglwidget/glwidget.cpp
+++ b/examples/opengl/qopenglwidget/glwidget.cpp
@@ -68,14 +68,6 @@ const int bubbleNum = 8;
GLWidget::GLWidget(MainWindow *mw, bool button, const QColor &background)
: m_mainWindow(mw),
- m_showBubbles(true),
- m_qtLogo(true),
- m_frames(0),
- m_program1(0),
- m_program2(0),
- m_texture(0),
- m_transparent(false),
- m_btn(0),
m_hasButton(button),
m_background(background)
{
diff --git a/examples/opengl/qopenglwidget/glwidget.h b/examples/opengl/qopenglwidget/glwidget.h
index 0ad2581cb8..99288261c0 100644
--- a/examples/opengl/qopenglwidget/glwidget.h
+++ b/examples/opengl/qopenglwidget/glwidget.h
@@ -98,34 +98,34 @@ private:
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
MainWindow *m_mainWindow;
- qreal m_fAngle;
- qreal m_fScale;
- bool m_showBubbles;
+ qreal m_fAngle = 0;
+ qreal m_fScale = 1;
+ bool m_showBubbles = true;
QVector<QVector3D> m_vertices;
QVector<QVector3D> m_normals;
- bool m_qtLogo;
- QList<Bubble *> m_bubbles;
- int m_frames;
+ bool m_qtLogo = true;
+ QVector<Bubble *> m_bubbles;
+ int m_frames = 0;
QElapsedTimer m_time;
- QOpenGLShader *m_vshader1;
- QOpenGLShader *m_fshader1;
- QOpenGLShader *m_vshader2;
- QOpenGLShader *m_fshader2;
- QOpenGLShaderProgram *m_program1;
- QOpenGLShaderProgram *m_program2;
- QOpenGLTexture *m_texture;
+ QOpenGLShader *m_vshader1 = nullptr;
+ QOpenGLShader *m_fshader1 = nullptr;
+ QOpenGLShader *m_vshader2 = nullptr;
+ QOpenGLShader *m_fshader2 = nullptr;
+ QOpenGLShaderProgram *m_program1 = nullptr;
+ QOpenGLShaderProgram *m_program2 = nullptr;
+ QOpenGLTexture *m_texture = nullptr;
QOpenGLBuffer m_vbo1;
QOpenGLBuffer m_vbo2;
- int m_vertexAttr1;
- int m_normalAttr1;
- int m_matrixUniform1;
- int m_vertexAttr2;
- int m_normalAttr2;
- int m_texCoordAttr2;
- int m_matrixUniform2;
- int m_textureUniform2;
- bool m_transparent;
- QPushButton *m_btn;
+ int m_vertexAttr1 = 0;
+ int m_normalAttr1 = 0;
+ int m_matrixUniform1 = 0;
+ int m_vertexAttr2 = 0;
+ int m_normalAttr2 = 0;
+ int m_texCoordAttr2 = 0;
+ int m_matrixUniform2 = 0;
+ int m_textureUniform2 = 0;
+ bool m_transparent = false;
+ QPushButton *m_btn = nullptr;
bool m_hasButton;
QColor m_background;
};
diff --git a/examples/opengl/textures/glwidget.cpp b/examples/opengl/textures/glwidget.cpp
index 1644233614..307190f308 100644
--- a/examples/opengl/textures/glwidget.cpp
+++ b/examples/opengl/textures/glwidget.cpp
@@ -53,17 +53,6 @@
#include <QOpenGLTexture>
#include <QMouseEvent>
-GLWidget::GLWidget(QWidget *parent)
- : QOpenGLWidget(parent),
- clearColor(Qt::black),
- xRot(0),
- yRot(0),
- zRot(0),
- program(0)
-{
- memset(textures, 0, sizeof(textures));
-}
-
GLWidget::~GLWidget()
{
makeCurrent();
diff --git a/examples/opengl/textures/glwidget.h b/examples/opengl/textures/glwidget.h
index 0db2695c6a..585d44dbfe 100644
--- a/examples/opengl/textures/glwidget.h
+++ b/examples/opengl/textures/glwidget.h
@@ -63,7 +63,7 @@ class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions
Q_OBJECT
public:
- explicit GLWidget(QWidget *parent = 0);
+ using QOpenGLWidget::QOpenGLWidget;
~GLWidget();
QSize minimumSizeHint() const override;
@@ -85,13 +85,13 @@ protected:
private:
void makeObject();
- QColor clearColor;
+ QColor clearColor = Qt::black;
QPoint lastPos;
- int xRot;
- int yRot;
- int zRot;
- QOpenGLTexture *textures[6];
- QOpenGLShaderProgram *program;
+ int xRot = 0;
+ int yRot = 0;
+ int zRot = 0;
+ QOpenGLTexture *textures[6] = {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr};
+ QOpenGLShaderProgram *program = nullptr;
QOpenGLBuffer vbo;
};
diff --git a/examples/opengl/threadedqopenglwidget/glwidget.cpp b/examples/opengl/threadedqopenglwidget/glwidget.cpp
index cc528a734a..2101575fd4 100644
--- a/examples/opengl/threadedqopenglwidget/glwidget.cpp
+++ b/examples/opengl/threadedqopenglwidget/glwidget.cpp
@@ -115,12 +115,7 @@ void GLWidget::grabContext()
m_renderer->unlockRenderer();
}
-Renderer::Renderer(GLWidget *w)
- : m_inited(false),
- m_glwidget(w),
- m_exiting(false)
-{
-}
+Renderer::Renderer(GLWidget *w) : m_glwidget(w) {}
void Renderer::paintQtLogo()
{
diff --git a/examples/opengl/threadedqopenglwidget/glwidget.h b/examples/opengl/threadedqopenglwidget/glwidget.h
index c33f7e51a7..8dc84dd0b1 100644
--- a/examples/opengl/threadedqopenglwidget/glwidget.h
+++ b/examples/opengl/threadedqopenglwidget/glwidget.h
@@ -88,29 +88,29 @@ private:
void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
- bool m_inited;
- qreal m_fAngle;
- qreal m_fScale;
+ bool m_inited = false;
+ qreal m_fAngle = 0;
+ qreal m_fScale = 1;
QVector<QVector3D> vertices;
QVector<QVector3D> normals;
QOpenGLShaderProgram program;
QOpenGLBuffer vbo;
- int vertexAttr;
- int normalAttr;
- int matrixUniform;
- GLWidget *m_glwidget;
+ int vertexAttr = 0;
+ int normalAttr = 0;
+ int matrixUniform = 0;
+ GLWidget *m_glwidget = nullptr;
QMutex m_renderMutex;
QElapsedTimer m_elapsed;
QMutex m_grabMutex;
QWaitCondition m_grabCond;
- bool m_exiting;
+ bool m_exiting = false;
};
class GLWidget : public QOpenGLWidget
{
Q_OBJECT
public:
- explicit GLWidget(QWidget *parent = 0);
+ explicit GLWidget(QWidget *parent = nullptr);
~GLWidget();
protected:
diff --git a/src/plugins/platforms/windows/qwindowsopengltester.cpp b/src/plugins/platforms/windows/qwindowsopengltester.cpp
index 63ecbfe0ea..afc1991e2c 100644
--- a/src/plugins/platforms/windows/qwindowsopengltester.cpp
+++ b/src/plugins/platforms/windows/qwindowsopengltester.cpp
@@ -47,7 +47,6 @@
#include <QtCore/qfile.h>
#include <QtCore/qfileinfo.h>
#include <QtCore/qstandardpaths.h>
-#include <QtCore/qlibrary.h>
#include <QtCore/qlibraryinfo.h>
#include <QtCore/qhash.h>
@@ -58,8 +57,6 @@
#include <QtCore/qt_windows.h>
#include <private/qsystemlibrary_p.h>
#include <d3d9.h>
-#include <d3d10.h>
-#include <dxgi.h>
QT_BEGIN_NAMESPACE
@@ -83,259 +80,52 @@ static GpuDescription adapterIdentifierToGpuDescription(const D3DADAPTER_IDENTIF
return result;
}
-class QGraphicsAdapterInfo
+class QDirect3D9Handle
{
public:
- Q_DISABLE_COPY_MOVE(QGraphicsAdapterInfo)
+ Q_DISABLE_COPY_MOVE(QDirect3D9Handle)
- QGraphicsAdapterInfo();
- ~QGraphicsAdapterInfo();
+ QDirect3D9Handle();
+ ~QDirect3D9Handle();
- bool isValid() const;
+ bool isValid() const { return m_direct3D9 != nullptr; }
- UINT adapterCount() const;
+ UINT adapterCount() const { return m_direct3D9 ? m_direct3D9->GetAdapterCount() : 0u; }
bool retrieveAdapterIdentifier(UINT n, D3DADAPTER_IDENTIFIER9 *adapterIdentifier) const;
private:
- QSystemLibrary m_dxgilib;
- IDXGIFactory1 *m_dxgiFactory1 = nullptr;
-
QSystemLibrary m_d3d9lib;
IDirect3D9 *m_direct3D9 = nullptr;
-
- /* This is a value from the DXGI_ADAPTER_FLAG enum.
- * However, it's not available in dxgi.h from MinGW,
- * so define it here in any case. */
- enum { DXGI_ADAPTER_FLAG_SOFTWARE = 2 };
-
- UINT adapterCountDXGI() const;
- bool retrieveAdapterIdentifierDXGI(UINT n, D3DADAPTER_IDENTIFIER9 *adapterIdentifier) const;
-
- UINT adapterCountD3D9() const;
- bool retrieveAdapterIdentifierD3D9(UINT n, D3DADAPTER_IDENTIFIER9 *adapterIdentifier) const;
};
-QGraphicsAdapterInfo::QGraphicsAdapterInfo() :
- m_dxgilib(QStringLiteral("dxgi")),
+QDirect3D9Handle::QDirect3D9Handle() :
m_d3d9lib(QStringLiteral("d3d9"))
{
- using PtrCreateDXGIFactory1 = HRESULT (WINAPI *)(REFIID, void**);
+ using PtrDirect3DCreate9 = IDirect3D9 *(WINAPI *)(UINT);
- if (m_dxgilib.load()) {
- if (auto createDXGIFactory1 = (PtrCreateDXGIFactory1)m_dxgilib.resolve("CreateDXGIFactory1"))
- createDXGIFactory1(IID_PPV_ARGS(&m_dxgiFactory1));
- }
-
- if (!m_dxgiFactory1) {
- using PtrDirect3DCreate9 = IDirect3D9 *(WINAPI *)(UINT);
-
- if (m_d3d9lib.load()) {
- if (auto direct3DCreate9 = (PtrDirect3DCreate9)m_d3d9lib.resolve("Direct3DCreate9"))
- m_direct3D9 = direct3DCreate9(D3D_SDK_VERSION);
- }
+ if (m_d3d9lib.load()) {
+ if (auto direct3DCreate9 = (PtrDirect3DCreate9)m_d3d9lib.resolve("Direct3DCreate9"))
+ m_direct3D9 = direct3DCreate9(D3D_SDK_VERSION);
}
}
-QGraphicsAdapterInfo::~QGraphicsAdapterInfo()
+QDirect3D9Handle::~QDirect3D9Handle()
{
- if (m_dxgiFactory1)
- m_dxgiFactory1->Release();
if (m_direct3D9)
m_direct3D9->Release();
}
-bool QGraphicsAdapterInfo::isValid() const
-{
- return m_dxgiFactory1 != nullptr || m_direct3D9 != nullptr;
-}
-
-UINT QGraphicsAdapterInfo::adapterCount() const
-{
- if (m_dxgiFactory1)
- return adapterCountDXGI();
- if (m_direct3D9)
- return adapterCountD3D9();
- return 0;
-}
-
-bool QGraphicsAdapterInfo::retrieveAdapterIdentifier(UINT n, D3DADAPTER_IDENTIFIER9 *adapterIdentifier) const
-{
- if (m_dxgiFactory1)
- return retrieveAdapterIdentifierDXGI(n, adapterIdentifier);
- if (m_direct3D9)
- return retrieveAdapterIdentifierD3D9(n, adapterIdentifier);
- return false;
-}
-
-UINT QGraphicsAdapterInfo::adapterCountDXGI() const
-{
- /* DXGI doesn't have an adapterCount(), instead we have to call EnumAdapters1()
- * until DXGI_ERROR_NOT_FOUND is returned. */
- UINT n = 0;
-
- IDXGIAdapter1 *adapter;
- while (SUCCEEDED(m_dxgiFactory1->EnumAdapters1(n, &adapter))) {
- adapter->Release();
- ++n;
- }
-
- return n;
-}
-
-// Detect whether we are running under 64-bit Windows.
-static bool isWow64Process()
-{
- typedef BOOL (WINAPI *IsWow64ProcessPtr)(HANDLE hProcess, PBOOL Wow64Process);
- IsWow64ProcessPtr IsWow64Process = (IsWow64ProcessPtr)QLibrary::resolve(
- QStringLiteral("kernel32.dll"), "IsWow64Process");
-
- if (IsWow64Process) {
- BOOL IsWow64 = FALSE;
- if (IsWow64Process(GetCurrentProcess(), &IsWow64))
- return IsWow64;
- }
- return false;
-}
-
-// Read a string value from registry
-static QString regGetString(HKEY key, const wchar_t* valueName)
-{
- QVarLengthArray<wchar_t, MAX_PATH> buf (MAX_PATH);
- LRESULT res;
- DWORD bufSize = buf.size() * sizeof(wchar_t);
- res = RegGetValue(key, nullptr, valueName,
- RRF_RT_REG_SZ | RRF_RT_REG_MULTI_SZ, nullptr,
- buf.data(), &bufSize);
- if (res == ERROR_MORE_DATA) {
- buf.resize(bufSize / sizeof(wchar_t));
- bufSize = buf.size() * sizeof(wchar_t);
- res = RegGetValue(key, nullptr, valueName,
- RRF_RT_REG_SZ | RRF_RT_REG_MULTI_SZ, nullptr,
- buf.data(), &bufSize);
- }
- /* In case of REG_MULTI_SZ, this returns just the first string,
- * but that is sufficient for our purposes. */
- if (res == ERROR_SUCCESS)
- return QString::fromWCharArray(buf.data());
- return QString();
-}
-
-// Read driver name given a DeviceKey
-static QString retrieveDriverName(const wchar_t *driverKey)
-{
- /* Kernel-style prefix, maps to HKLM
- * (see https://docs.microsoft.com/en-us/windows-hardware/drivers/kernel/registry-key-object-routines) */
- static const wchar_t prefixMappingHKLM[] = L"\\Registry\\Machine\\";
- const size_t prefixMappingHKLMLen = wcslen(prefixMappingHKLM);
- if (wcsnicmp(driverKey, prefixMappingHKLM, prefixMappingHKLMLen) != 0)
- return QString();
-
- driverKey += prefixMappingHKLMLen;
- QString driverPath;
- HKEY key;
- if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, driverKey, 0, KEY_READ | KEY_WOW64_64KEY, &key) == ERROR_SUCCESS) {
- const wchar_t *valueName =
- isWow64Process() ? L"UserModeDriverNameWow" : L"UserModeDriverName";
- driverPath = regGetString(key, valueName);
- RegCloseKey(key);
- }
- if (!driverPath.isEmpty()) {
- int fileNameSep = driverPath.lastIndexOf(QLatin1Char('\\'));
- if (fileNameSep >= 0)
- driverPath = driverPath.mid(fileNameSep + 1);
- return driverPath;
- }
- return QString();
-}
-
-// Retrieve driver name for a display device from registry.
-static QString driverNameForDevice(const wchar_t *displayDevice)
-{
- QString driverName;
- DISPLAY_DEVICE dd;
- memset(&dd, 0, sizeof(dd));
- dd.cb = sizeof(dd);
- for (int dev = 0; EnumDisplayDevices(nullptr, dev, &dd, 0); ++dev) {
- if (wcsicmp(displayDevice, dd.DeviceName) == 0) {
- // DeviceKey is documented as "internal", but it's a registry key in kernel format
- driverName = retrieveDriverName(dd.DeviceKey);
- break;
- }
- }
- if (driverName.isEmpty()) {
- /* Fall back to driver name from EnumDisplaySettings.
- * This is only a fallback as on Windows 10 this just returns an device-independent
- * name. OTOH, it's possible to recognize RDP connections from the driver name. */
- DEVMODE devMode;
- if (EnumDisplaySettings(displayDevice, ENUM_CURRENT_SETTINGS, &devMode))
- driverName = QString::fromWCharArray(devMode.dmDeviceName);
- }
- return driverName;
-}
-
-bool QGraphicsAdapterInfo::retrieveAdapterIdentifierDXGI(UINT n, D3DADAPTER_IDENTIFIER9 *adapterIdentifier) const
-{
- IDXGIAdapter1 *adapter;
- if (FAILED(m_dxgiFactory1->EnumAdapters1(n, &adapter)))
- return false;
-
- bool result = false;
-
- DXGI_ADAPTER_DESC1 adapterDesc;
- if (SUCCEEDED(adapter->GetDesc1(&adapterDesc))) {
- if ((adapterDesc.VendorId != 0) && (adapterDesc.DeviceId != 0) // Don't use adapter description of Software Devices
- && ((adapterDesc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) == 0)) {
- memset(adapterIdentifier, 0, sizeof(*adapterIdentifier));
- WideCharToMultiByte(1252, 0, adapterDesc.Description, -1,
- adapterIdentifier->Description,
- sizeof(adapterIdentifier->Description), nullptr, nullptr);
- adapterIdentifier->Description[sizeof(adapterIdentifier->Description) - 1] = 0;
- adapterIdentifier->VendorId = adapterDesc.VendorId;
- adapterIdentifier->DeviceId = adapterDesc.DeviceId;
- adapterIdentifier->SubSysId = adapterDesc.SubSysId;
- adapterIdentifier->Revision = adapterDesc.Revision;
-
- LARGE_INTEGER umdVersion;
- if (SUCCEEDED(adapter->CheckInterfaceSupport(__uuidof(ID3D10Device), &umdVersion))) {
- adapterIdentifier->DriverVersion = umdVersion;
- result = true;
- }
-
- /* DXGI doesn't expose the driver name, but we can get it from the registry.
- * But we need a device name to follow. */
- IDXGIOutput *output = nullptr;
- if (SUCCEEDED(adapter->EnumOutputs (0, &output))) {
- DXGI_OUTPUT_DESC outputDesc;
- if (SUCCEEDED(output->GetDesc (&outputDesc))) {
- QString driverName = driverNameForDevice(outputDesc.DeviceName);
- qstrncpy(adapterIdentifier->Driver, driverName.toLatin1().constData(),
- sizeof(adapterIdentifier->Driver));
- }
- output->Release();
- }
- }
- }
-
- adapter->Release();
-
- return result;
-}
-
-UINT QGraphicsAdapterInfo::adapterCountD3D9() const
-{
- return m_direct3D9->GetAdapterCount();
-}
-
-bool QGraphicsAdapterInfo::retrieveAdapterIdentifierD3D9(UINT n, D3DADAPTER_IDENTIFIER9 *adapterIdentifier) const
+bool QDirect3D9Handle::retrieveAdapterIdentifier(UINT n, D3DADAPTER_IDENTIFIER9 *adapterIdentifier) const
{
- return SUCCEEDED(m_direct3D9->GetAdapterIdentifier(n, 0, adapterIdentifier));
+ return m_direct3D9
+ && SUCCEEDED(m_direct3D9->GetAdapterIdentifier(n, 0, adapterIdentifier));
}
GpuDescription GpuDescription::detect()
{
GpuDescription result;
- QGraphicsAdapterInfo adapterInfo;
- if (!adapterInfo.isValid())
+ QDirect3D9Handle direct3D9;
+ if (!direct3D9.isValid())
return result;
D3DADAPTER_IDENTIFIER9 adapterIdentifier;
@@ -346,7 +136,7 @@ GpuDescription GpuDescription::detect()
// and D3D uses by default. Therefore querying any additional adapters is
// futile and not useful for our purposes in general, except for
// identifying a few special cases later on.
- if (adapterInfo.retrieveAdapterIdentifier(0, &adapterIdentifier)) {
+ if (direct3D9.retrieveAdapterIdentifier(0, &adapterIdentifier)) {
result = adapterIdentifierToGpuDescription(adapterIdentifier);
isAMD = result.vendorId == VENDOR_ID_AMD;
}
@@ -355,9 +145,9 @@ GpuDescription GpuDescription::detect()
// when starting apps on a screen connected to the Intel card) by looking
// for a default AMD adapter and an additional non-AMD one.
if (isAMD) {
- const UINT adapterCount = adapterInfo.adapterCount();
+ const UINT adapterCount = direct3D9.adapterCount();
for (UINT adp = 1; adp < adapterCount; ++adp) {
- if (adapterInfo.retrieveAdapterIdentifier(adp, &adapterIdentifier)
+ if (direct3D9.retrieveAdapterIdentifier(adp, &adapterIdentifier)
&& adapterIdentifier.VendorId != VENDOR_ID_AMD) {
// Bingo. Now figure out the display for the AMD card.
DISPLAY_DEVICE dd;
@@ -382,11 +172,11 @@ GpuDescription GpuDescription::detect()
QVector<GpuDescription> GpuDescription::detectAll()
{
QVector<GpuDescription> result;
- QGraphicsAdapterInfo adapterInfo;
- if (const UINT adapterCount = adapterInfo.adapterCount()) {
+ QDirect3D9Handle direct3D9;
+ if (const UINT adapterCount = direct3D9.adapterCount()) {
for (UINT adp = 0; adp < adapterCount; ++adp) {
D3DADAPTER_IDENTIFIER9 adapterIdentifier;
- if (adapterInfo.retrieveAdapterIdentifier(adp, &adapterIdentifier))
+ if (direct3D9.retrieveAdapterIdentifier(adp, &adapterIdentifier))
result.append(adapterIdentifierToGpuDescription(adapterIdentifier));
}
}
diff --git a/src/plugins/platforms/windows/windows.pri b/src/plugins/platforms/windows/windows.pri
index 7de6369541..95ba961df1 100644
--- a/src/plugins/platforms/windows/windows.pri
+++ b/src/plugins/platforms/windows/windows.pri
@@ -12,8 +12,6 @@ LIBS += -lshlwapi -lwtsapi32
QMAKE_USE_PRIVATE += \
advapi32 \
d3d9/nolink \
- d3d11/nolink \
- dxgi/nolink \
ole32 \
shell32 \
user32 \
diff --git a/tests/auto/gui/kernel/qwindow/tst_qwindow.cpp b/tests/auto/gui/kernel/qwindow/tst_qwindow.cpp
index 1290347eab..34de756ab5 100644
--- a/tests/auto/gui/kernel/qwindow/tst_qwindow.cpp
+++ b/tests/auto/gui/kernel/qwindow/tst_qwindow.cpp
@@ -893,7 +893,13 @@ void tst_QWindow::isActive()
QTRY_COMPARE(QGuiApplication::focusWindow(), &window);
QCoreApplication::processEvents();
QTRY_COMPARE(dialog.received(QEvent::FocusOut), 1);
- QTRY_COMPARE(window.received(QEvent::FocusIn), 3);
+ // We should be checking for exactly three, but since this is a try-compare _loop_, we might
+ // loose and regain focus multiple times in the event of a system popup. This has been observed
+ // to fail on Windows, see QTBUG-77769.
+ QTRY_VERIFY2(window.received(QEvent::FocusIn) >= 3,
+ qPrintable(
+ QStringLiteral("Expected more than three focus in events, received: %1")
+ .arg(window.received(QEvent::FocusIn))));
QVERIFY(window.isActive());