diff options
-rw-r--r-- | examples/vulkan/hellovulkantexture/hellovulkantexture.cpp | 4 | ||||
-rw-r--r-- | examples/vulkan/shared/trianglerenderer.cpp | 2 | ||||
-rw-r--r-- | src/gui/vulkan/qvulkanwindow.cpp | 4 |
3 files changed, 7 insertions, 3 deletions
diff --git a/examples/vulkan/hellovulkantexture/hellovulkantexture.cpp b/examples/vulkan/hellovulkantexture/hellovulkantexture.cpp index 9953352e28..5e52d5e006 100644 --- a/examples/vulkan/hellovulkantexture/hellovulkantexture.cpp +++ b/examples/vulkan/hellovulkantexture/hellovulkantexture.cpp @@ -612,8 +612,8 @@ void VulkanRenderer::initResources() memset(&rs, 0, sizeof(rs)); rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rs.polygonMode = VK_POLYGON_MODE_FILL; - rs.cullMode = VK_CULL_MODE_NONE; // we want the back face as well - rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; + rs.cullMode = VK_CULL_MODE_BACK_BIT; + rs.frontFace = VK_FRONT_FACE_CLOCKWISE; rs.lineWidth = 1.0f; pipelineInfo.pRasterizationState = &rs; diff --git a/examples/vulkan/shared/trianglerenderer.cpp b/examples/vulkan/shared/trianglerenderer.cpp index f2e636bbe6..a0800080a0 100644 --- a/examples/vulkan/shared/trianglerenderer.cpp +++ b/examples/vulkan/shared/trianglerenderer.cpp @@ -337,7 +337,7 @@ void TriangleRenderer::initResources() rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rs.polygonMode = VK_POLYGON_MODE_FILL; rs.cullMode = VK_CULL_MODE_NONE; // we want the back face as well - rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; + rs.frontFace = VK_FRONT_FACE_CLOCKWISE; rs.lineWidth = 1.0f; pipelineInfo.pRasterizationState = &rs; diff --git a/src/gui/vulkan/qvulkanwindow.cpp b/src/gui/vulkan/qvulkanwindow.cpp index d5af71cd4b..b158fa7e94 100644 --- a/src/gui/vulkan/qvulkanwindow.cpp +++ b/src/gui/vulkan/qvulkanwindow.cpp @@ -2692,6 +2692,10 @@ QImage QVulkanWindow::grab() without any further corrections to the vertex Z positions, while using the projection matrices retrieved from the QMatrix4x4 functions, such as QMatrix4x4::perspective(), as-is. + + \note With vertex data following the default OpenGL rules (that is, the + front face being CCW), the correct winding order in the rasterization state + after applying this matrix is clockwise (\c{VK_FRONT_FACE_CLOCKWISE}). */ const QMatrix4x4 *QVulkanWindow::clipCorrectionMatrix() { |