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-rw-r--r--demos/boxes/trackball.cpp160
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diff --git a/demos/boxes/trackball.cpp b/demos/boxes/trackball.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "trackball.h"
-#include "scene.h"
-
-//============================================================================//
-// TrackBall //
-//============================================================================//
-
-TrackBall::TrackBall(TrackMode mode)
- : m_angularVelocity(0)
- , m_paused(false)
- , m_pressed(false)
- , m_mode(mode)
-{
- m_axis = QVector3D(0, 1, 0);
- m_rotation = QQuaternion();
- m_lastTime = QTime::currentTime();
-}
-
-TrackBall::TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode)
- : m_axis(axis)
- , m_angularVelocity(angularVelocity)
- , m_paused(false)
- , m_pressed(false)
- , m_mode(mode)
-{
- m_rotation = QQuaternion();
- m_lastTime = QTime::currentTime();
-}
-
-void TrackBall::push(const QPointF& p, const QQuaternion &)
-{
- m_rotation = rotation();
- m_pressed = true;
- m_lastTime = QTime::currentTime();
- m_lastPos = p;
- m_angularVelocity = 0.0f;
-}
-
-void TrackBall::move(const QPointF& p, const QQuaternion &transformation)
-{
- if (!m_pressed)
- return;
-
- QTime currentTime = QTime::currentTime();
- int msecs = m_lastTime.msecsTo(currentTime);
- if (msecs <= 20)
- return;
-
- switch (m_mode) {
- case Plane:
- {
- QLineF delta(m_lastPos, p);
- m_angularVelocity = 180*delta.length() / (PI*msecs);
- m_axis = QVector3D(-delta.dy(), delta.dx(), 0.0f).normalized();
- m_axis = transformation.rotatedVector(m_axis);
- m_rotation = QQuaternion::fromAxisAndAngle(m_axis, 180 / PI * delta.length()) * m_rotation;
- }
- break;
- case Sphere:
- {
- QVector3D lastPos3D = QVector3D(m_lastPos.x(), m_lastPos.y(), 0.0f);
- float sqrZ = 1 - QVector3D::dotProduct(lastPos3D, lastPos3D);
- if (sqrZ > 0)
- lastPos3D.setZ(sqrt(sqrZ));
- else
- lastPos3D.normalize();
-
- QVector3D currentPos3D = QVector3D(p.x(), p.y(), 0.0f);
- sqrZ = 1 - QVector3D::dotProduct(currentPos3D, currentPos3D);
- if (sqrZ > 0)
- currentPos3D.setZ(sqrt(sqrZ));
- else
- currentPos3D.normalize();
-
- m_axis = QVector3D::crossProduct(lastPos3D, currentPos3D);
- float angle = 180 / PI * asin(sqrt(QVector3D::dotProduct(m_axis, m_axis)));
-
- m_angularVelocity = angle / msecs;
- m_axis.normalize();
- m_axis = transformation.rotatedVector(m_axis);
- m_rotation = QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation;
- }
- break;
- }
-
-
- m_lastPos = p;
- m_lastTime = currentTime;
-}
-
-void TrackBall::release(const QPointF& p, const QQuaternion &transformation)
-{
- // Calling move() caused the rotation to stop if the framerate was too low.
- move(p, transformation);
- m_pressed = false;
-}
-
-void TrackBall::start()
-{
- m_lastTime = QTime::currentTime();
- m_paused = false;
-}
-
-void TrackBall::stop()
-{
- m_rotation = rotation();
- m_paused = true;
-}
-
-QQuaternion TrackBall::rotation() const
-{
- if (m_paused || m_pressed)
- return m_rotation;
-
- QTime currentTime = QTime::currentTime();
- float angle = m_angularVelocity * m_lastTime.msecsTo(currentTime);
- return QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation;
-}
-