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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef STATES_H
-#define STATES_H
-
-//Qt
-#include <QtCore/QState>
-#include <QtCore/QSignalTransition>
-#include <QtCore/QPropertyAnimation>
-#include <QtGui/QKeyEventTransition>
-#include <QtCore/QSet>
-
-class GraphicsScene;
-class Boat;
-class SubMarine;
-QT_BEGIN_NAMESPACE
-class QStateMachine;
-QT_END_NAMESPACE
-
-class PlayState : public QState
-{
-public:
- PlayState(GraphicsScene *scene, QState *parent = 0);
- ~PlayState();
-
- protected:
- void onEntry(QEvent *);
-
-private :
- GraphicsScene *scene;
- QStateMachine *machine;
- int currentLevel;
- int score;
- QState *parallelChild;
-
- friend class UpdateScoreState;
- friend class UpdateScoreTransition;
- friend class WinTransition;
- friend class CustomSpaceTransition;
- friend class WinState;
- friend class LostState;
- friend class LevelState;
-};
-
-class LevelState : public QState
-{
-public:
- LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
-protected:
- void onEntry(QEvent *);
-private :
- void initializeLevel();
- GraphicsScene *scene;
- PlayState *game;
-};
-
-class PauseState : public QState
-{
-public:
- PauseState(GraphicsScene *scene, QState *parent = 0);
-
-protected:
- void onEntry(QEvent *);
- void onExit(QEvent *);
-private :
- GraphicsScene *scene;
- Boat *boat;
-};
-
-class LostState : public QState
-{
-public:
- LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
-
-protected:
- void onEntry(QEvent *);
- void onExit(QEvent *);
-private :
- GraphicsScene *scene;
- PlayState *game;
-};
-
-class WinState : public QState
-{
-public:
- WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
-
-protected:
- void onEntry(QEvent *);
- void onExit(QEvent *);
-private :
- GraphicsScene *scene;
- PlayState *game;
-};
-
-class UpdateScoreState : public QState
-{
-public:
- UpdateScoreState(PlayState *game, QState *parent);
-private:
- QPropertyAnimation *scoreAnimation;
- PlayState *game;
-};
-
-//These transtion is used to update the score
-class UpdateScoreTransition : public QSignalTransition
-{
-public:
- UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
-protected:
- virtual bool eventTest(QEvent *event);
-private:
- PlayState * game;
- GraphicsScene *scene;
-};
-
-//These transtion test if we have won the game
-class WinTransition : public QSignalTransition
-{
-public:
- WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
-protected:
- virtual bool eventTest(QEvent *event);
-private:
- PlayState * game;
- GraphicsScene *scene;
-};
-
-//These transtion is true if one level has been completed and the player want to continue
- class CustomSpaceTransition : public QKeyEventTransition
-{
-public:
- CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key);
-protected:
- virtual bool eventTest(QEvent *event);
-private:
- PlayState *game;
- int key;
-};
-
-#endif // STATES_H