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-rw-r--r--doc/src/corelib/objectmodel/metaobjects.qdoc137
-rw-r--r--doc/src/corelib/objectmodel/object.qdoc124
-rw-r--r--doc/src/corelib/objectmodel/objecttrees.qdoc102
-rw-r--r--doc/src/corelib/objectmodel/properties.qdoc273
-rw-r--r--doc/src/corelib/objectmodel/signalsandslots.qdoc468
5 files changed, 0 insertions, 1104 deletions
diff --git a/doc/src/corelib/objectmodel/metaobjects.qdoc b/doc/src/corelib/objectmodel/metaobjects.qdoc
deleted file mode 100644
index c92f6f2f09..0000000000
--- a/doc/src/corelib/objectmodel/metaobjects.qdoc
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@@ -1,137 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** GNU Free Documentation License
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms
-** and conditions contained in a signed written agreement between you
-** and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \page metaobjects.html
- \title The Meta-Object System
- \brief An overview of Qt's meta-object system and introspection capabilities.
-
- \ingroup qt-basic-concepts
- \keyword meta-object
- \target Meta-Object System
-
- Qt's meta-object system provides the signals and slots mechanism for
- inter-object communication, run-time type information, and the dynamic
- property system.
-
- The meta-object system is based on three things:
-
- \list 1
- \li The \l QObject class provides a base class for objects that can
- take advantage of the meta-object system.
- \li The Q_OBJECT macro inside the private section of the class
- declaration is used to enable meta-object features, such as
- dynamic properties, signals, and slots.
- \li The \l{moc}{Meta-Object Compiler} (\c moc) supplies each
- QObject subclass with the necessary code to implement
- meta-object features.
- \endlist
-
- The \c moc tool reads a C++ source file. If it finds one or more
- class declarations that contain the Q_OBJECT macro, it
- produces another C++ source file which contains the meta-object
- code for each of those classes. This generated source file is
- either \c{#include}'d into the class's source file or, more
- usually, compiled and linked with the class's implementation.
-
- In addition to providing the \l{signals and slots} mechanism for
- communication between objects (the main reason for introducing
- the system), the meta-object code provides the following
- additional features:
-
- \list
- \li QObject::metaObject() returns the associated
- \l{QMetaObject}{meta-object} for the class.
- \li QMetaObject::className() returns the class name as a
- string at run-time, without requiring native run-time type information
- (RTTI) support through the C++ compiler.
- \li QObject::inherits() function returns whether an object is an
- instance of a class that inherits a specified class within the
- QObject inheritance tree.
- \li QObject::tr() and QObject::trUtf8() translate strings for
- \l{Internationalization with Qt}{internationalization}.
- \li QObject::setProperty() and QObject::property()
- dynamically set and get properties by name.
- \li QMetaObject::newInstance() constructs a new instance of the class.
- \endlist
-
- \target qobjectcast
- It is also possible to perform dynamic casts using qobject_cast()
- on QObject classes. The qobject_cast() function behaves similarly
- to the standard C++ \c dynamic_cast(), with the advantages
- that it doesn't require RTTI support and it works across dynamic
- library boundaries. It attempts to cast its argument to the pointer
- type specified in angle-brackets, returning a non-zero pointer if the
- object is of the correct type (determined at run-time), or 0
- if the object's type is incompatible.
-
- For example, let's assume \c MyWidget inherits from QWidget and
- is declared with the Q_OBJECT macro:
-
- \snippet doc/src/snippets/qtcast/qtcast.cpp 0
-
- The \c obj variable, of type \c{QObject *}, actually refers to a
- \c MyWidget object, so we can cast it appropriately:
-
- \snippet doc/src/snippets/qtcast/qtcast.cpp 1
-
- The cast from QObject to QWidget is successful, because the
- object is actually a \c MyWidget, which is a subclass of QWidget.
- Since we know that \c obj is a \c MyWidget, we can also cast it to
- \c{MyWidget *}:
-
- \snippet doc/src/snippets/qtcast/qtcast.cpp 2
-
- The cast to \c MyWidget is successful because qobject_cast()
- makes no distinction between built-in Qt types and custom types.
-
- \snippet doc/src/snippets/qtcast/qtcast.cpp 3
- \snippet doc/src/snippets/qtcast/qtcast.cpp 4
-
- The cast to QLabel, on the other hand, fails. The pointer is then
- set to 0. This makes it possible to handle objects of different
- types differently at run-time, based on the type:
-
- \snippet doc/src/snippets/qtcast/qtcast.cpp 5
- \snippet doc/src/snippets/qtcast/qtcast.cpp 6
-
- While it is possible to use QObject as a base class without the
- Q_OBJECT macro and without meta-object code, neither signals
- and slots nor the other features described here will be available
- if the Q_OBJECT macro is not used. From the meta-object
- system's point of view, a QObject subclass without meta code is
- equivalent to its closest ancestor with meta-object code. This
- means for example, that QMetaObject::className() will not return
- the actual name of your class, but the class name of this
- ancestor.
-
- Therefore, we strongly recommend that all subclasses of QObject
- use the Q_OBJECT macro regardless of whether or not they
- actually use signals, slots, and properties.
-
- \sa QMetaObject, {Qt's Property System}, {Signals and Slots}
-*/
diff --git a/doc/src/corelib/objectmodel/object.qdoc b/doc/src/corelib/objectmodel/object.qdoc
deleted file mode 100644
index 4e212b37dd..0000000000
--- a/doc/src/corelib/objectmodel/object.qdoc
+++ /dev/null
@@ -1,124 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** GNU Free Documentation License
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms
-** and conditions contained in a signed written agreement between you
-** and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \page object.html
- \title Object Model
- \ingroup qt-basic-concepts
- \brief A description of the powerful features made possible by Qt's dynamic object model.
-
- The standard C++ object model provides very efficient runtime
- support for the object paradigm. But its static nature is
- inflexibile in certain problem domains. Graphical user interface
- programming is a domain that requires both runtime efficiency and
- a high level of flexibility. Qt provides this, by combining the
- speed of C++ with the flexibility of the Qt Object Model.
-
- Qt adds these features to C++:
-
- \list
- \li a very powerful mechanism for seamless object
- communication called \l{signals and slots}
- \li queryable and designable \l{Qt's Property System}{object
- properties}
- \li powerful \l{The Event System}{events and event filters}
- \li contextual \l{i18n}{string translation for internationalization}
- \li sophisticated interval driven \l timers that make it possible
- to elegantly integrate many tasks in an event-driven GUI
- \li hierarchical and queryable \l{Object Trees & Ownership}{object
- trees} that organize object ownership in a natural way
- \li guarded pointers (QPointer) that are automatically
- set to 0 when the referenced object is destroyed, unlike normal C++
- pointers which become dangling pointers when their objects are destroyed
- \li a \l{metaobjects.html#qobjectcast}{dynamic cast} that works across
- library boundaries.
- \endlist
-
- Many of these Qt features are implemented with standard C++
- techniques, based on inheritance from QObject. Others, like the
- object communication mechanism and the dynamic property system,
- require the \l{Meta-Object System} provided
- by Qt's own \l{moc}{Meta-Object Compiler (moc)}.
-
- The meta-object system is a C++ extension that makes the language
- better suited to true component GUI programming. Although
- templates can be used to extend C++, the meta-object system
- provides benefits using standard C++ that cannot be achieved with
- templates; see \l{Why Doesn't Qt Use Templates for Signals and
- Slots?}
-
- \section1 Important Classes
-
- These classes form the basis of the Qt Object Model.
-
- \annotatedlist objectmodel
-
- \target Identity vs Value
- \section1 Qt Objects: Identity vs Value
-
- Some of the added features listed above for the Qt Object Model,
- require that we think of Qt Objects as identities, not values.
- Values are copied or assigned; identities are cloned. Cloning
- means to create a new identity, not an exact copy of the old
- one. For example, twins have different identities. They may look
- identical, but they have different names, different locations, and
- may have completely different social networks.
-
- Then cloning an identity is a more complex operation than copying
- or assigning a value. We can see what this means in the Qt Object
- Model.
-
- \b{A Qt Object...}
-
- \list
-
- \li might have a unique \l{QObject::objectName()}. If we copy a Qt
- Object, what name should we give the copy?
-
- \li has a location in an \l{Object Trees & Ownership}
- {object hierarchy}. If we copy a Qt Object, where should the copy
- be located?
-
- \li can be connected to other Qt Objects to emit signals to them or
- to receive signals emitted by them. If we copy a Qt Object, how
- should we transfer these connections to the copy?
-
- \li can have \l{Qt's Property System} {new properties} added to it
- at runtime that are not declared in the C++ class. If we copy a Qt
- Object, should the copy include the properties that were added to
- the original?
-
- \endlist
-
- For these reasons, Qt Objects should be treated as identities, not
- as values. Identities are cloned, not copied or assigned, and
- cloning an identity is a more complex operation than copying or
- assigning a value. Therefore, QObject and all subclasses of
- QObject (direct or indirect) have their \l{No copy constructor}
- {copy constructor and assignment operator} disabled.
-
- */
diff --git a/doc/src/corelib/objectmodel/objecttrees.qdoc b/doc/src/corelib/objectmodel/objecttrees.qdoc
deleted file mode 100644
index 3e51eeba83..0000000000
--- a/doc/src/corelib/objectmodel/objecttrees.qdoc
+++ /dev/null
@@ -1,102 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** GNU Free Documentation License
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms
-** and conditions contained in a signed written agreement between you
-** and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \page objecttrees.html
- \title Object Trees & Ownership
- \ingroup qt-basic-concepts
- \brief Information about the parent-child pattern used to describe
- object ownership in Qt.
-
- \section1 Overview
-
- \link QObject QObjects\endlink organize themselves in object trees.
- When you create a QObject with another object as parent, it's added to
- the parent's \link QObject::children() children() \endlink list, and
- is deleted when the parent is. It turns out that this approach fits
- the needs of GUI objects very well. For example, a \l QShortcut
- (keyboard shortcut) is a child of the relevant window, so when the
- user closes that window, the shorcut is deleted too.
-
- \l QWidget, the base class of everything that appears on the screen,
- extends the parent-child relationship. A child normally also becomes a
- child widget, i.e. it is displayed in its parent's coordinate system
- and is graphically clipped by its parent's boundaries. For example,
- when the application deletes a message box after it has been
- closed, the message box's buttons and label are also deleted, just as
- we'd want, because the buttons and label are children of the message
- box.
-
- You can also delete child objects yourself, and they will remove
- themselves from their parents. For example, when the user removes a
- toolbar it may lead to the application deleting one of its \l QToolBar
- objects, in which case the tool bar's \l QMainWindow parent would
- detect the change and reconfigure its screen space accordingly.
-
- The debugging functions \l QObject::dumpObjectTree() and \l
- QObject::dumpObjectInfo() are often useful when an application looks or
- acts strangely.
-
- \target note on the order of construction/destruction of QObjects
- \section1 Construction/Destruction Order of QObjects
-
- When \l {QObject} {QObjects} are created on the heap (i.e., created
- with \e new), a tree can be constructed from them in any order, and
- later, the objects in the tree can be destroyed in any order. When any
- QObject in the tree is deleted, if the object has a parent, the
- destructor automatically removes the object from its parent. If the
- object has children, the destructor automatically deletes each
- child. No QObject is deleted twice, regardless of the order of
- destruction.
-
- When \l {QObject} {QObjects} are created on the stack, the same
- behavior applies. Normally, the order of destruction still doesn't
- present a problem. Consider the following snippet:
-
- \snippet doc/src/snippets/code/doc_src_objecttrees.cpp 0
-
- The parent, \c window, and the child, \c quit, are both \l {QObject}
- {QObjects} because QPushButton inherits QWidget, and QWidget inherits
- QObject. This code is correct: the destructor of \c quit is \e not
- called twice because the C++ language standard \e {(ISO/IEC 14882:2003)}
- specifies that destructors of local objects are called in the reverse
- order of their constructors. Therefore, the destructor of
- the child, \c quit, is called first, and it removes itself from its
- parent, \c window, before the destructor of \c window is called.
-
- But now consider what happens if we swap the order of construction, as
- shown in this second snippet:
-
- \snippet doc/src/snippets/code/doc_src_objecttrees.cpp 1
-
- In this case, the order of destruction causes a problem. The parent's
- destructor is called first because it was created last. It then calls
- the destructor of its child, \c quit, which is incorrect because \c
- quit is a local variable. When \c quit subsequently goes out of scope,
- its destructor is called again, this time correctly, but the damage has
- already been done.
-*/
diff --git a/doc/src/corelib/objectmodel/properties.qdoc b/doc/src/corelib/objectmodel/properties.qdoc
deleted file mode 100644
index 4d090af8fc..0000000000
--- a/doc/src/corelib/objectmodel/properties.qdoc
+++ /dev/null
@@ -1,273 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** GNU Free Documentation License
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms
-** and conditions contained in a signed written agreement between you
-** and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \page properties.html
- \title The Property System
- \brief An overview of Qt's property system.
-
- \ingroup qt-basic-concepts
- \target Qt's Property System
-
- Qt provides a sophisticated property system similar to the ones
- supplied by some compiler vendors. However, as a compiler- and
- platform-independent library, Qt does not rely on non-standard
- compiler features like \c __property or \c [property]. The Qt
- solution works with \e any standard C++ compiler on every platform
- Qt supports. It is based on the \l {Meta-Object System} that also
- provides inter-object communication via \l{signals and slots}.
-
- \section1 Requirements for Declaring Properties
-
- To declare a property, use the \l {Q_PROPERTY()} {Q_PROPERTY()}
- macro in a class that inherits QObject.
-
- \snippet doc/src/snippets/code/doc_src_properties.cpp 0
-
- Here are some typical examples of property declarations taken from
- class QWidget.
-
- \snippet doc/src/snippets/code/doc_src_properties.cpp 1
-
- A property behaves like a class data member, but it has additional
- features accessible through the \l {Meta-Object System}.
-
- \list
-
- \li A \c READ accessor function is required. It is for reading the
- property value. Ideally, a const function is used for this purpose,
- and it must return either the property's type or a pointer or
- reference to that type. e.g., QWidget::focus is a read-only property
- with \c READ function, QWidget::hasFocus().
-
- \li A \c WRITE accessor function is optional. It is for setting the
- property value. It must return void and must take exactly one
- argument, either of the property's type or a pointer or reference
- to that type. e.g., QWidget::enabled has the \c WRITE function
- QWidget::setEnabled(). Read-only properties do not need \c WRITE
- functions. e.g., QWidget::focus has no \c WRITE function.
-
- \li A \c RESET function is optional. It is for setting the property
- back to its context specific default value. e.g., QWidget::cursor
- has the typical \c READ and \c WRITE functions, QWidget::cursor()
- and QWidget::setCursor(), and it also has a \c RESET function,
- QWidget::unsetCursor(), since no call to QWidget::setCursor() can
- mean \e {reset to the context specific cursor}. The \c RESET
- function must return void and take no parameters.
-
- \li A \c NOTIFY signal is optional. If defined, it should specify one
- existing signal in that class that is emitted whenever the value
- of the property changes.
-
- \li A \c REVISION number is optional. If included, it defines the
- the property and its notifier signal to be used in a particular
- revision of the API that is exposed to QML.
-
- \li The \c DESIGNABLE attribute indicates whether the property
- should be visible in the property editor of GUI design tool (e.g.,
- \l {Qt Designer}). Most properties are \c DESIGNABLE (default
- true). Instead of true or false, you can specify a boolean
- member function.
-
- \li The \c SCRIPTABLE attribute indicates whether this property
- should be accessible by a scripting engine (default true).
- Instead of true or false, you can specify a boolean member
- function.
-
- \li The \c STORED attribute indicates whether the property should
- be thought of as existing on its own or as depending on other
- values. It also indicates whether the property value must be saved
- when storing the object's state. Most properties are \c STORED
- (default true), but e.g., QWidget::minimumWidth() has \c STORED
- false, because its value is just taken from the width component
- of property QWidget::minimumSize(), which is a QSize.
-
- \li The \c USER attribute indicates whether the property is
- designated as the user-facing or user-editable property for the
- class. Normally, there is only one \c USER property per class
- (default false). e.g., QAbstractButton::checked is the user
- editable property for (checkable) buttons. Note that QItemDelegate
- gets and sets a widget's \c USER property.
-
- \li The presence of the \c CONSTANT attibute indicates that the property
- value is constant. For a given object instance, the READ method of a
- constant property must return the same value every time it is called. This
- constant value may be different for different instances of the object. A
- constant property cannot have a WRITE method or a NOTIFY signal.
-
- \li The presence of the \c FINAL attribute indicates that the property
- will not be overridden by a derived class. This can be used for performance
- optimizations in some cases, but is not enforced by moc. Care must be taken
- never to override a \c FINAL property.
-
- \endlist
-
- The \c READ, \c WRITE, and \c RESET functions can be inherited.
- They can also be virtual. When they are inherited in classes where
- multiple inheritance is used, they must come from the first
- inherited class.
-
- The property type can be any type supported by QVariant, or it can
- be a user-defined type. In this example, class QDate is considered
- to be a user-defined type.
-
- \snippet doc/src/snippets/code/doc_src_properties.cpp 2
-
- Because QDate is user-defined, you must include the \c{<QDate>}
- header file with the property declaration.
-
- For QMap, QList, and QValueList properties, the property value is
- a QVariant whose value is the entire list or map. Note that the
- Q_PROPERTY string cannot contain commas, because commas separate
- macro arguments. Therefore, you must use \c QMap as the property
- type instead of \c QMap<QString,QVariant>. For consistency, also
- use \c QList and \c QValueList instead of \c QList<QVariant> and
- \c QValueList<QVariant>.
-
- \section1 Reading and Writing Properties with the Meta-Object System
-
- A property can be read and written using the generic functions
- QObject::property() and QObject::setProperty(), without knowing
- anything about the owning class except the property's name. In
- the code snippet below, the call to QAbstractButton::setDown() and
- the call to QObject::setProperty() both set property "down".
-
- \snippet doc/src/snippets/code/doc_src_properties.cpp 3
-
- Accessing a property through its \c WRITE accessor is the better
- of the two, because it is faster and gives better diagnostics at
- compile time, but setting the property this way requires that you
- know about the class at compile time. Accessing properties by name
- lets you access classes you don't know about at compile time. You
- can \e discover a class's properties at run time by querying its
- QObject, QMetaObject, and \l {QMetaProperty} {QMetaProperties}.
-
- \snippet doc/src/snippets/code/doc_src_properties.cpp 4
-
- In the above snippet, QMetaObject::property() is used to get \l
- {QMetaProperty} {metadata} about each property defined in some
- unknown class. The property name is fetched from the metadata and
- passed to QObject::property() to get the \l {QVariant} {value} of
- the property in the current \l {QObject}{object}.
-
- \section1 A Simple Example
-
- Suppose we have a class MyClass, which is derived from QObject and
- which uses the Q_OBJECT macro in its private section. We want to
- declare a property in MyClass to keep track of a priorty
- value. The name of the property will be \e priority, and its type
- will be an enumeration type named \e Priority, which is defined in
- MyClass.
-
- We declare the property with the Q_PROPERTY() macro in the private
- section of the class. The required \c READ function is named \c
- priority, and we include a \c WRITE function named \c setPriority.
- The enumeration type must be registered with the \l {Meta-Object
- System} using the Q_ENUMS() macro. Registering an enumeration type
- makes the enumerator names available for use in calls to
- QObject::setProperty(). We must also provide our own declarations
- for the \c READ and \c WRITE functions. The declaration of MyClass
- then might look like this:
-
- \snippet doc/src/snippets/code/doc_src_properties.cpp 5
-
- The \c READ function is const and returns the property type. The
- \c WRITE function returns void and has exactly one parameter of
- the property type. The meta-object compiler enforces these
- requirements.
-
- Given a pointer to an instance of MyClass or a pointer to a
- QObject that is an instance of MyClass, we have two ways to set
- its priority property:
-
- \snippet doc/src/snippets/code/doc_src_properties.cpp 6
-
- In the example, the enumeration type that is the property type is
- declared in MyClass and registered with the \l{Meta-Object System}
- using the Q_ENUMS() macro. This makes the enumeration values
- available as strings for use as in the call to setProperty(). Had
- the enumeration type been declared in another class, its fully
- qualified name (i.e., OtherClass::Priority) would be required, and
- that other class would also have to inherit QObject and register
- the enumeration type there using the Q_ENUMS() macro.
-
- A similar macro, Q_FLAGS(), is also available. Like Q_ENUMS(), it
- registers an enumeration type, but it marks the type as being a
- set of \e flags, i.e. values that can be OR'd together. An I/O
- class might have enumeration values \c Read and \c Write and then
- QObject::setProperty() could accept \c{Read | Write}. Q_FLAGS()
- should be used to register this enumeration type.
-
- \section1 Dynamic Properties
-
- QObject::setProperty() can also be used to add \e new properties
- to an instance of a class at runtime. When it is called with a
- name and a value, if a property with the given name exists in the
- QObject, and if the given value is compatible with the property's
- type, the value is stored in the property, and true is returned.
- If the value is \e not compatible with the property's type, the
- property is \e not changed, and false is returned. But if the
- property with the given name doesn't exist in the QObject (i.e.,
- if it wasn't declared with Q_PROPERTY(), a new property with the
- given name and value is automatically added to the QObject, but
- false is still returned. This means that a return of false can't
- be used to determine whether a particular property was actually
- set, unless you know in advance that the property already exists
- in the QObject.
-
- Note that \e dynamic properties are added on a per instance basis,
- i.e., they are added to QObject, not QMetaObject. A property can
- be removed from an instance by passing the property name and an
- invalid QVariant value to QObject::setProperty(). The default
- constructor for QVariant constructs an invalid QVariant.
-
- Dynamic properties can be queried with QObject::property(), just
- like properties declared at compile time with Q_PROPERTY().
-
- \sa {Meta-Object System}, {Signals and Slots}
-
- \section1 Properties and Custom Types
-
- Custom types used by properties need to be registered using the
- Q_DECLARE_METATYPE() macro so that their values can be stored in
- QVariant objects. This makes them suitable for use with both
- static properties declared using the Q_PROPERTY() macro in class
- definitions and dynamic properties created at run-time.
-
- \sa Q_DECLARE_METATYPE(), QMetaType, QVariant
-
- \section1 Adding Additional Information to a Class
-
- Connected to the property system is an additional macro,
- Q_CLASSINFO(), that can be used to attach additional
- \e{name}--\e{value} pairs to a class's meta-object, for example:
-
- \snippet doc/src/snippets/code/doc_src_properties.cpp 7
-
- Like other meta-data, class information is accessible at run-time
- through the meta-object; see QMetaObject::classInfo() for details.
-*/
diff --git a/doc/src/corelib/objectmodel/signalsandslots.qdoc b/doc/src/corelib/objectmodel/signalsandslots.qdoc
deleted file mode 100644
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--- a/doc/src/corelib/objectmodel/signalsandslots.qdoc
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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** GNU Free Documentation License
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms
-** and conditions contained in a signed written agreement between you
-** and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \page signalsandslots.html
- \title Signals & Slots
- \ingroup qt-basic-concepts
- \brief An overview of Qt's signals and slots inter-object
- communication mechanism.
-
- Signals and slots are used for communication between objects. The
- signals and slots mechanism is a central feature of Qt and
- probably the part that differs most from the features provided by
- other frameworks.
-
- \tableofcontents
-
- \section1 Introduction
-
- In GUI programming, when we change one widget, we often want
- another widget to be notified. More generally, we want objects of
- any kind to be able to communicate with one another. For example,
- if a user clicks a \gui{Close} button, we probably want the
- window's \l{QWidget::close()}{close()} function to be called.
-
- Older toolkits achieve this kind of communication using
- callbacks. A callback is a pointer to a function, so if you want
- a processing function to notify you about some event you pass a
- pointer to another function (the callback) to the processing
- function. The processing function then calls the callback when
- appropriate. Callbacks have two fundamental flaws: Firstly, they
- are not type-safe. We can never be certain that the processing
- function will call the callback with the correct arguments.
- Secondly, the callback is strongly coupled to the processing
- function since the processing function must know which callback
- to call.
-
- \section1 Signals and Slots
-
- In Qt, we have an alternative to the callback technique: We use
- signals and slots. A signal is emitted when a particular event
- occurs. Qt's widgets have many predefined signals, but we can
- always subclass widgets to add our own signals to them. A slot
- is a function that is called in response to a particular signal.
- Qt's widgets have many pre-defined slots, but it is common
- practice to subclass widgets and add your own slots so that you
- can handle the signals that you are interested in.
-
- \img abstract-connections.png
- \omit
- \caption An abstract view of some signals and slots connections
- \endomit
-
- The signals and slots mechanism is type safe: The signature of a
- signal must match the signature of the receiving slot. (In fact a
- slot may have a shorter signature than the signal it receives
- because it can ignore extra arguments.) Since the signatures are
- compatible, the compiler can help us detect type mismatches.
- Signals and slots are loosely coupled: A class which emits a
- signal neither knows nor cares which slots receive the signal.
- Qt's signals and slots mechanism ensures that if you connect a
- signal to a slot, the slot will be called with the signal's
- parameters at the right time. Signals and slots can take any
- number of arguments of any type. They are completely type safe.
-
- All classes that inherit from QObject or one of its subclasses
- (e.g., QWidget) can contain signals and slots. Signals are emitted by
- objects when they change their state in a way that may be interesting
- to other objects. This is all the object does to communicate. It
- does not know or care whether anything is receiving the signals it
- emits. This is true information encapsulation, and ensures that the
- object can be used as a software component.
-
- Slots can be used for receiving signals, but they are also normal
- member functions. Just as an object does not know if anything receives
- its signals, a slot does not know if it has any signals connected to
- it. This ensures that truly independent components can be created with
- Qt.
-
- You can connect as many signals as you want to a single slot, and a
- signal can be connected to as many slots as you need. It is even
- possible to connect a signal directly to another signal. (This will
- emit the second signal immediately whenever the first is emitted.)
-
- Together, signals and slots make up a powerful component programming
- mechanism.
-
- \section1 A Small Example
-
- A minimal C++ class declaration might read:
-
- \snippet doc/src/snippets/signalsandslots/signalsandslots.h 0
-
- A small QObject-based class might read:
-
- \snippet doc/src/snippets/signalsandslots/signalsandslots.h 1
- \codeline
- \snippet doc/src/snippets/signalsandslots/signalsandslots.h 2
- \snippet doc/src/snippets/signalsandslots/signalsandslots.h 3
-
- The QObject-based version has the same internal state, and provides
- public methods to access the state, but in addition it has support
- for component programming using signals and slots. This class can
- tell the outside world that its state has changed by emitting a
- signal, \c{valueChanged()}, and it has a slot which other objects
- can send signals to.
-
- All classes that contain signals or slots must mention
- Q_OBJECT at the top of their declaration. They must also derive
- (directly or indirectly) from QObject.
-
- Slots are implemented by the application programmer.
- Here is a possible implementation of the \c{Counter::setValue()}
- slot:
-
- \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 0
-
- The \c{emit} line emits the signal \c valueChanged() from the
- object, with the new value as argument.
-
- In the following code snippet, we create two \c Counter objects
- and connect the first object's \c valueChanged() signal to the
- second object's \c setValue() slot using QObject::connect():
-
- \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 1
- \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 2
- \codeline
- \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 3
- \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 4
-
- Calling \c{a.setValue(12)} makes \c{a} emit a
- \c{valueChanged(12)} signal, which \c{b} will receive in its
- \c{setValue()} slot, i.e. \c{b.setValue(12)} is called. Then
- \c{b} emits the same \c{valueChanged()} signal, but since no slot
- has been connected to \c{b}'s \c{valueChanged()} signal, the
- signal is ignored.
-
- Note that the \c{setValue()} function sets the value and emits
- the signal only if \c{value != m_value}. This prevents infinite
- looping in the case of cyclic connections (e.g., if
- \c{b.valueChanged()} were connected to \c{a.setValue()}).
-
- By default, for every connection you make, a signal is emitted;
- two signals are emitted for duplicate connections. You can break
- all of these connections with a single disconnect() call.
- If you pass the Qt::UniqueConnection \a type, the connection will only
- be made if it is not a duplicate. If there is already a duplicate
- (exact same signal to the exact same slot on the same objects),
- the connection will fail and connect will return false
-
- This example illustrates that objects can work together without needing to
- know any information about each other. To enable this, the objects only
- need to be connected together, and this can be achieved with some simple
- QObject::connect() function calls, or with \c{uic}'s
- \l{Using a Designer UI File in Your Application#Automatic Connections}
- {automatic connections} feature.
-
- \section1 Building the Example
-
- The C++ preprocessor changes or removes the \c{signals},
- \c{slots}, and \c{emit} keywords so that the compiler is
- presented with standard C++.
-
- By running the \l moc on class definitions that contain signals
- or slots, a C++ source file is produced which should be compiled
- and linked with the other object files for the application. If
- you use \l qmake, the makefile rules to automatically invoke \c
- moc will be added to your project's makefile.
-
- \section1 Signals
-
- Signals are emitted by an object when its internal state has changed
- in some way that might be interesting to the object's client or owner.
- Signals are public access functions and can be emitted from anywhere,
- but we recommend to only emit them from the class that defines the
- signal and its subclasses.
-
- When a signal is emitted, the slots connected to it are usually
- executed immediately, just like a normal function call. When this
- happens, the signals and slots mechanism is totally independent of
- any GUI event loop. Execution of the code following the \c emit
- statement will occur once all slots have returned. The situation is
- slightly different when using \l{Qt::ConnectionType}{queued
- connections}; in such a case, the code following the \c emit keyword
- will continue immediately, and the slots will be executed later.
-
- If several slots are connected to one signal, the slots will be
- executed one after the other, in the order they have been connected,
- when the signal is emitted.
-
- Signals are automatically generated by the \l moc and must not be
- implemented in the \c .cpp file. They can never have return types
- (i.e. use \c void).
-
- A note about arguments: Our experience shows that signals and slots
- are more reusable if they do not use special types. If
- QScrollBar::valueChanged() were to use a special type such as the
- hypothetical QScrollBar::Range, it could only be connected to
- slots designed specifically for QScrollBar. Connecting different
- input widgets together would be impossible.
-
- \section1 Slots
-
- A slot is called when a signal connected to it is emitted. Slots are
- normal C++ functions and can be called normally; their only special
- feature is that signals can be connected to them.
-
- Since slots are normal member functions, they follow the normal C++
- rules when called directly. However, as slots, they can be invoked
- by any component, regardless of its access level, via a signal-slot
- connection. This means that a signal emitted from an instance of an
- arbitrary class can cause a private slot to be invoked in an instance
- of an unrelated class.
-
- You can also define slots to be virtual, which we have found quite
- useful in practice.
-
- Compared to callbacks, signals and slots are slightly slower
- because of the increased flexibility they provide, although the
- difference for real applications is insignificant. In general,
- emitting a signal that is connected to some slots, is
- approximately ten times slower than calling the receivers
- directly, with non-virtual function calls. This is the overhead
- required to locate the connection object, to safely iterate over
- all connections (i.e. checking that subsequent receivers have not
- been destroyed during the emission), and to marshall any
- parameters in a generic fashion. While ten non-virtual function
- calls may sound like a lot, it's much less overhead than any \c
- new or \c delete operation, for example. As soon as you perform a
- string, vector or list operation that behind the scene requires
- \c new or \c delete, the signals and slots overhead is only
- responsible for a very small proportion of the complete function
- call costs. The same is true whenever you do a system call in a slot;
- or indirectly call more than ten functions.
- The simplicity and flexibility of the signals and slots mechanism is
- well worth the overhead, which your users won't even notice.
-
- Note that other libraries that define variables called \c signals
- or \c slots may cause compiler warnings and errors when compiled
- alongside a Qt-based application. To solve this problem, \c
- #undef the offending preprocessor symbol.
-
- \section1 Meta-Object Information
-
- The meta-object compiler (\l moc) parses the class declaration in
- a C++ file and generates C++ code that initializes the
- meta-object. The meta-object contains the names of all the signal
- and slot members, as well as pointers to these functions.
-
- The meta-object contains additional information such as the
- object's \link QObject::className() class name\endlink. You can
- also check if an object \link QObject::inherits()
- inherits\endlink a specific class, for example:
-
- \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 5
- \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 6
-
- The meta-object information is also used by qobject_cast<T>(), which
- is similar to QObject::inherits() but is less error-prone:
-
- \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 7
-
- See \l{Meta-Object System} for more information.
-
- \section1 A Real Example
-
- Here is a simple commented example of a widget.
-
- \snippet doc/src/snippets/signalsandslots/lcdnumber.h 0
- \snippet doc/src/snippets/signalsandslots/lcdnumber.h 1
- \codeline
- \snippet doc/src/snippets/signalsandslots/lcdnumber.h 2
- \codeline
- \snippet doc/src/snippets/signalsandslots/lcdnumber.h 3
- \snippet doc/src/snippets/signalsandslots/lcdnumber.h 4
- \snippet doc/src/snippets/signalsandslots/lcdnumber.h 5
-
- \c LcdNumber inherits QObject, which has most of the signal-slot
- knowledge, via QFrame and QWidget. It is somewhat similar to the
- built-in QLCDNumber widget.
-
- The Q_OBJECT macro is expanded by the preprocessor to declare
- several member functions that are implemented by the \c{moc}; if
- you get compiler errors along the lines of "undefined reference
- to vtable for \c{LcdNumber}", you have probably forgotten to
- \l{moc}{run the moc} or to include the moc output in the link
- command.
-
- \snippet doc/src/snippets/signalsandslots/lcdnumber.h 6
- \snippet doc/src/snippets/signalsandslots/lcdnumber.h 7
-
- It's not obviously relevant to the moc, but if you inherit
- QWidget you almost certainly want to have the \c parent argument
- in your constructor and pass it to the base class's constructor.
-
- Some destructors and member functions are omitted here; the \c
- moc ignores member functions.
-
- \snippet doc/src/snippets/signalsandslots/lcdnumber.h 8
- \snippet doc/src/snippets/signalsandslots/lcdnumber.h 9
-
- \c LcdNumber emits a signal when it is asked to show an impossible
- value.
-
- If you don't care about overflow, or you know that overflow
- cannot occur, you can ignore the \c overflow() signal, i.e. don't
- connect it to any slot.
-
- If on the other hand you want to call two different error
- functions when the number overflows, simply connect the signal to
- two different slots. Qt will call both (in the order they were connected).
-
- \snippet doc/src/snippets/signalsandslots/lcdnumber.h 10
- \snippet doc/src/snippets/signalsandslots/lcdnumber.h 11
- \snippet doc/src/snippets/signalsandslots/lcdnumber.h 12
- \codeline
- \snippet doc/src/snippets/signalsandslots/lcdnumber.h 13
-
- A slot is a receiving function used to get information about
- state changes in other widgets. \c LcdNumber uses it, as the code
- above indicates, to set the displayed number. Since \c{display()}
- is part of the class's interface with the rest of the program,
- the slot is public.
-
- Several of the example programs connect the
- \l{QScrollBar::valueChanged()}{valueChanged()} signal of a
- QScrollBar to the \c display() slot, so the LCD number
- continuously shows the value of the scroll bar.
-
- Note that \c display() is overloaded; Qt will select the
- appropriate version when you connect a signal to the slot. With
- callbacks, you'd have to find five different names and keep track
- of the types yourself.
-
- Some irrelevant member functions have been omitted from this
- example.
-
- \section1 Signals And Slots With Default Arguments
-
- The signatures of signals and slots may contain arguments, and the
- arguments can have default values. Consider QObject::destroyed():
-
- \code
- void destroyed(QObject* = 0);
- \endcode
-
- When a QObject is deleted, it emits this QObject::destroyed()
- signal. We want to catch this signal, wherever we might have a
- dangling reference to the deleted QObject, so we can clean it up.
- A suitable slot signature might be:
-
- \code
- void objectDestroyed(QObject* obj = 0);
- \endcode
-
- To connect the signal to the slot, we use QObject::connect().
- There are several ways to connect signal and slots. The first is to use
- function pointers:
- \code
- connect(sender, &QObject::destroyed, this, &MyObject::objectDestroyed);
- \endcode
-
- There are several advantages to using connect() with function pointers.
- First, it allows the compiler to check that the signal's arguments are
- compatible with the slot's arguments. Arguments can also be implicitly
- converted by the compiler, if needed.
-
- You can also connect to functors or C++11 lamdas:
-
- \code
- connect(sender, &QObject::destroyed, [=](){ this->m_objects.remove(sender); });
- \endcode
-
- Note that if your compiler does not support C++11 variadic templates,
- this syntax only works if the signal and slot have 6 arguments or less.
-
- The other way to connect a signal to a slot is to use QObject::connect()
- and the \c{SIGNAL} and \c{SLOT} macros.
- The rule about whether to
- include arguments or not in the \c{SIGNAL()} and \c{SLOT()}
- macros, if the arguments have default values, is that the
- signature passed to the \c{SIGNAL()} macro must \e not have fewer
- arguments than the signature passed to the \c{SLOT()} macro.
-
- All of these would work:
- \code
- connect(sender, SIGNAL(destroyed(QObject*)), this, SLOT(objectDestroyed(Qbject*)));
- connect(sender, SIGNAL(destroyed(QObject*)), this, SLOT(objectDestroyed()));
- connect(sender, SIGNAL(destroyed()), this, SLOT(objectDestroyed()));
- \endcode
- But this one won't work:
- \code
- connect(sender, SIGNAL(destroyed()), this, SLOT(objectDestroyed(QObject*)));
- \endcode
-
- ...because the slot will be expecting a QObject that the signal
- will not send. This connection will report a runtime error.
-
- Note that signal and slot arguments are not checked by the compiler when
- using this QObject::connect() overload.
-
- \section1 Advanced Signals and Slots Usage
-
- For cases where you may require information on the sender of the
- signal, Qt provides the QObject::sender() function, which returns
- a pointer to the object that sent the signal.
-
- The QSignalMapper class is provided for situations where many
- signals are connected to the same slot and the slot needs to
- handle each signal differently.
-
- Suppose you have three push buttons that determine which file you
- will open: "Tax File", "Accounts File", or "Report File".
-
- In order to open the correct file, you use QSignalMapper::setMapping() to
- map all the clicked() signals to a QSignalMapper object. Then you connect
- the file's QPushButton::clicked() signal to the QSignalMapper::map() slot.
-
- \snippet doc/src/snippets/signalmapper/filereader.cpp 0
-
- Then, you connect the \l{QSignalMapper::}{mapped()} signal to
- \c{readFile()} where a different file will be opened, depending on
- which push button is pressed.
-
- \snippet doc/src/snippets/signalmapper/filereader.cpp 1
-
- \sa {Meta-Object System}, {Qt's Property System}
-
- \target 3rd Party Signals and Slots
- \section2 Using Qt with 3rd Party Signals and Slots
-
- It is possible to use Qt with a 3rd party signal/slot mechanism.
- You can even use both mechanisms in the same project. Just add the
- following line to your qmake project (.pro) file.
-
- \snippet doc/src/snippets/code/doc_src_containers.cpp 22
-
- It tells Qt not to define the moc keywords \c{signals}, \c{slots},
- and \c{emit}, because these names will be used by a 3rd party
- library, e.g. Boost. Then to continue using Qt signals and slots
- with the \c{no_keywords} flag, simply replace all uses of the Qt
- moc keywords in your sources with the corresponding Qt macros
- Q_SIGNALS (or Q_SIGNAL), Q_SLOTS (or Q_SLOT), and Q_EMIT.
-*/