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Diffstat (limited to 'doc/src/examples/applicationicon.qdoc')
-rw-r--r-- | doc/src/examples/applicationicon.qdoc | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/doc/src/examples/applicationicon.qdoc b/doc/src/examples/applicationicon.qdoc index 6e97b6b2aa..6f54ff6bfd 100644 --- a/doc/src/examples/applicationicon.qdoc +++ b/doc/src/examples/applicationicon.qdoc @@ -47,29 +47,8 @@ \c /usr/share/icons/hicolor/64x64/apps directory and desktop files in the \c /usr/share/applications/hildon directory. - \section1 Creating an icon for Symbian - - Symbian uses Scalable Vector Graphics (SVG Tiny 1.1+) to render - application icons in the application menu. Therefore icons could be - created manually with a text editor, since SVG files are plain text with - XML syntax, but usually you would use a vector graphics program that is - able to output SVG files. Popular graphics programs such as Adobe - Illustrator or Inkscape are able to do so. - - For best results, the icon should be created on a 44x44 pixel canvas. - Otherwise the image might be scaled in unexpected ways. - - Once you have created your icon, make sure that it is stored according to - the SVG-Tiny 1.1+ standard. Inkscape, for instance, is not able to save - images that way, but there are tools that can convert general SVG files - into the Tiny format. For instance, the svg2svgt tool that is bundled with - Symbian 3rd and 5th editon SDKs under the folder s60tools can do this - conversion to some extent. Another tool to convert SVG to SVG Tiny is SVG - Pony. - \section1 Adding the icons to the project - Edit the .pro file and specify the ICON variable for the symbian target. For Maemo, we need to add that the \c .desktop and icon file should be installed. |