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-rw-r--r--doc/src/examples/elasticnodes.qdoc4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/src/examples/elasticnodes.qdoc b/doc/src/examples/elasticnodes.qdoc
index e5399b143b..7b4563172b 100644
--- a/doc/src/examples/elasticnodes.qdoc
+++ b/doc/src/examples/elasticnodes.qdoc
@@ -152,7 +152,7 @@
\snippet examples/graphicsview/elasticnodes/node.cpp 5
In theory, the sum of pushing and pulling forces should stabilize to
- precisely 0. In practise, however, they never do. To circumvent errors in
+ precisely 0. In practice, however, they never do. To circumvent errors in
numerical precision, we simply force the sum of forces to be 0 when they
are less than 0.1.
@@ -282,7 +282,7 @@
If the length of the vector is less than 20 (i.e., if two nodes overlap),
then we fix the source and destination pointer at the center of the source
- node. In practise this case is very hard to reproduce manually, as the
+ node. In practice this case is very hard to reproduce manually, as the
forces between the two nodes is then at its maximum.
It's important to notice that we call