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Diffstat (limited to 'doc/src/examples/elasticnodes.qdoc')
-rw-r--r-- | doc/src/examples/elasticnodes.qdoc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/src/examples/elasticnodes.qdoc b/doc/src/examples/elasticnodes.qdoc index e5399b143b..7b4563172b 100644 --- a/doc/src/examples/elasticnodes.qdoc +++ b/doc/src/examples/elasticnodes.qdoc @@ -152,7 +152,7 @@ \snippet examples/graphicsview/elasticnodes/node.cpp 5 In theory, the sum of pushing and pulling forces should stabilize to - precisely 0. In practise, however, they never do. To circumvent errors in + precisely 0. In practice, however, they never do. To circumvent errors in numerical precision, we simply force the sum of forces to be 0 when they are less than 0.1. @@ -282,7 +282,7 @@ If the length of the vector is less than 20 (i.e., if two nodes overlap), then we fix the source and destination pointer at the center of the source - node. In practise this case is very hard to reproduce manually, as the + node. In practice this case is very hard to reproduce manually, as the forces between the two nodes is then at its maximum. It's important to notice that we call |