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diff --git a/doc/src/examples/eventtransitions.qdoc b/doc/src/examples/eventtransitions.qdoc deleted file mode 100644 index eb2e10b051..0000000000 --- a/doc/src/examples/eventtransitions.qdoc +++ /dev/null @@ -1,72 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/ -** -** This file is part of the documentation of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:FDL$ -** GNU Free Documentation License -** Alternatively, this file may be used under the terms of the GNU Free -** Documentation License version 1.3 as published by the Free Software -** Foundation and appearing in the file included in the packaging of -** this file. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms -** and conditions contained in a signed written agreement between you -** and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -/*! - \example statemachine/eventtransitions - \title Event Transitions Example - - The Event Transitions example shows how to use event transitions, a - feature of \l{The State Machine Framework}. - - \snippet examples/statemachine/eventtransitions/main.cpp 0 - - The \c Window class's constructors begins by creating a button. - - \snippet examples/statemachine/eventtransitions/main.cpp 1 - - Two states, \c s1 and \c s2, are created; upon entry they will assign - "Outside" and "Inside" to the button's text, respectively. - - \snippet examples/statemachine/eventtransitions/main.cpp 2 - - When the button receives an event of type QEvent::Enter and the state - machine is in state \c s1, the machine will transition to state \c s2. - - \snippet examples/statemachine/eventtransitions/main.cpp 3 - - When the button receives an event of type QEvent::Leave and the state - machine is in state \c s2, the machine will transition back to state \c - s1. - - \snippet examples/statemachine/eventtransitions/main.cpp 4 - - Next, the state \c s3 is created. \c s3 will be entered when the button - receives an event of type QEvent::MouseButtonPress and the state machine - is in state \c s2. When the button receives an event of type - QEvent::MouseButtonRelease and the state machine is in state \c s3, the - machine will transition back to state \c s2. - - \snippet examples/statemachine/eventtransitions/main.cpp 5 - - Finally, the states are added to the machine as top-level states, the - initial state is set to be \c s1 ("Outside"), and the machine is started. - - \snippet examples/statemachine/eventtransitions/main.cpp 6 - - The main() function constructs a Window object and shows it. - -*/ |