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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** GNU Free Documentation License
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms
-** and conditions contained in a signed written agreement between you
-** and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example statemachine/eventtransitions
- \title Event Transitions Example
-
- The Event Transitions example shows how to use event transitions, a
- feature of \l{The State Machine Framework}.
-
- \snippet examples/statemachine/eventtransitions/main.cpp 0
-
- The \c Window class's constructors begins by creating a button.
-
- \snippet examples/statemachine/eventtransitions/main.cpp 1
-
- Two states, \c s1 and \c s2, are created; upon entry they will assign
- "Outside" and "Inside" to the button's text, respectively.
-
- \snippet examples/statemachine/eventtransitions/main.cpp 2
-
- When the button receives an event of type QEvent::Enter and the state
- machine is in state \c s1, the machine will transition to state \c s2.
-
- \snippet examples/statemachine/eventtransitions/main.cpp 3
-
- When the button receives an event of type QEvent::Leave and the state
- machine is in state \c s2, the machine will transition back to state \c
- s1.
-
- \snippet examples/statemachine/eventtransitions/main.cpp 4
-
- Next, the state \c s3 is created. \c s3 will be entered when the button
- receives an event of type QEvent::MouseButtonPress and the state machine
- is in state \c s2. When the button receives an event of type
- QEvent::MouseButtonRelease and the state machine is in state \c s3, the
- machine will transition back to state \c s2.
-
- \snippet examples/statemachine/eventtransitions/main.cpp 5
-
- Finally, the states are added to the machine as top-level states, the
- initial state is set to be \c s1 ("Outside"), and the machine is started.
-
- \snippet examples/statemachine/eventtransitions/main.cpp 6
-
- The main() function constructs a Window object and shows it.
-
-*/