summaryrefslogtreecommitdiffstats
path: root/doc/src/examples/moveblocks.qdoc
diff options
context:
space:
mode:
Diffstat (limited to 'doc/src/examples/moveblocks.qdoc')
-rw-r--r--doc/src/examples/moveblocks.qdoc214
1 files changed, 0 insertions, 214 deletions
diff --git a/doc/src/examples/moveblocks.qdoc b/doc/src/examples/moveblocks.qdoc
deleted file mode 100644
index 38551abd28..0000000000
--- a/doc/src/examples/moveblocks.qdoc
+++ /dev/null
@@ -1,214 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** GNU Free Documentation License
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms
-** and conditions contained in a signed written agreement between you
-** and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example animation/moveblocks
- \title Move Blocks Example
-
- The Move Blocks example shows how to animate items in a
- QGraphicsScene using a QStateMachine with a custom transition.
-
- \image moveblocks-example.png
-
- The example animates the blue blocks that you can see in the image
- above. The animation moves the blocks between four preset positions.
-
- The example consists of the following classes:
-
- \list
- \li \c StateSwitcher inherits QState and can add
- \c {StateSwitchTransition}s to other states.
- When entered, it will randomly transition to one of these
- states.
- \li \c StateSwitchTransition is a custom transition that
- triggers on \c{StateSwitchEvent}s.
- \li \c StateSwitchEvent is a QEvent that triggers \c{StateSwitchTransition}s.
- \li \c QGraphicsRectWidget is a QGraphicsWidget that simply
- paints its background in a solid \l{Qt::}{blue} color.
- \endlist
-
- The blocks are instances of \c QGraphicsRectWidget and are
- animated in a QGraphicsScene. We do this by building a state
- graph, which we insert animations into. The graph is then executed
- in a QStateMachine. All this is done in \c main().
- Let's look at the \c main() function first.
-
- \section1 The \c main() Function
-
- After QApplication has been initialized, we set up the
- QGraphicsScene with its \c{QGraphicsRectWidget}s.
-
- \snippet examples/animation/moveblocks/main.cpp 1
-
- After adding the scene to a QGraphicsView, it is time to build the
- state graph. Let's first look at a statechart of what we are
- trying to build.
-
- \image move-blocks-chart.png
-
- Note that the \c group has seven sub states, but we have only
- included three of them in the diagram. The code that builds this
- graph will be examined line-by-line, and will show how the graph
- works. First off, we construct the \c group state:
-
- \snippet examples/animation/moveblocks/main.cpp 2
-
- The timer is used to add a delay between each time the blocks are
- moved. The timer is started when \c group is entered. As we will
- see later, \c group has a transition back to the \c StateSwitcher
- when the timer times out. \c group is the initial state in the
- machine, so an animation will be scheduled when the example is
- started.
-
- \snippet examples/animation/moveblocks/main.cpp 3
- \dots
- \snippet examples/animation/moveblocks/main.cpp 4
-
- \c createGeometryState() returns a QState that will set the
- geometry of our items upon entry. It also assigns \c group as the
- parent of this state.
-
- A QPropertyAnimation inserted into a transition will use the
- values assigned to a QState (with QState::assignProperty()), i.e.,
- the animation will interpolate between the current values of the
- properties and the values in the target state. We add animated
- transitions to the state graph later.
-
- \snippet examples/animation/moveblocks/main.cpp 5
-
- We move the items in parallel. Each item is added to \c
- animationGroup, which is the animation that is inserted into the
- transitions.
-
- \snippet examples/animation/moveblocks/main.cpp 6
-
- The sequential animation group, \c subGroup, helps us insert a
- delay between the animation of each item.
-
- \snippet examples/animation/moveblocks/main.cpp 7
- \dots
- \snippet examples/animation/moveblocks/main.cpp 8
-
- A StateSwitchTransition is added to the state switcher
- in \c StateSwitcher::addState(). We also add the animation in this
- function. Since QPropertyAnimation uses the values from the
- states, we can insert the same QPropertyAnimation instance in all
- \c {StateSwitchTransition}s.
-
- As mentioned previously, we add a transition to the state switcher
- that triggers when the timer times out.
-
- \snippet examples/animation/moveblocks/main.cpp 9
-
- Finally, we can create the state machine, add our initial state,
- and start execution of the state graph.
-
- \section2 The \c createGeometryState() Function
-
- In \c createGeometryState(), we set up the geometry for each
- graphics item.
-
- \snippet examples/animation/moveblocks/main.cpp 13
-
- As mentioned before, QAbstractTransition will set up an animation
- added with \l{QAbstractTransition::}{addAnimation()} using
- property values set with \l{QState::}{assignProperty()}.
-
- \section1 The StateSwitcher Class
-
- \c StateSwitcher has state switch transitions to each \l{QState}s
- we created with \c createGeometryState(). Its job is to transition
- to one of these states at random when it is entered.
-
- All functions in \c StateSwitcher are inlined. We'll step through
- its definition.
-
- \snippet examples/animation/moveblocks/main.cpp 10
-
- \c StateSwitcher is a state designed for a particular purpose and
- will always be a top-level state. We use \c m_stateCount to keep
- track of how many states we are managing, and \c m_lastIndex to
- remember which state was the last state to which we transitioned.
-
- \snippet examples/animation/moveblocks/main.cpp 11
-
- We select the next state we are going to transition to, and post a
- \c StateSwitchEvent, which we know will trigger the \c
- StateSwitchTransition to the selected state.
-
- \snippet examples/animation/moveblocks/main.cpp 12
-
- This is where the magic happens. We assign a number to each state
- added. This number is given to both a StateSwitchTransition and to
- StateSwitchEvents. As we have seen, state switch events will
- trigger a transition with the same number.
-
- \section1 The StateSwitchTransition Class
-
- \c StateSwitchTransition inherits QAbstractTransition and triggers
- on \c{StateSwitchEvent}s. It contains only inline functions, so
- let's take a look at its \l{QAbstractTransition::}{eventTest()}
- function, which is the only function that we define..
-
- \snippet examples/animation/moveblocks/main.cpp 14
-
- \c eventTest is called by QStateMachine when it checks whether a
- transition should be triggered--a return value of true means that
- it will. We simply check if our assigned number is equal to the
- event's number (in which case we fire away).
-
- \section1 The StateSwitchEvent Class
-
- \c StateSwitchEvent inherits QEvent, and holds a number that has
- been assigned to a state and state switch transition by
- \c StateSwitcher. We have already seen how it is used to trigger
- \c{StateSwitchTransition}s in \c StateSwitcher.
-
- \snippet examples/animation/moveblocks/main.cpp 15
-
- We only have inlined functions in this class, so a look at its
- definition will do.
-
- \section1 The QGraphicsRectWidget Class
-
- QGraphicsRectWidget inherits QGraphicsWidget and simply paints its
- \l{QWidget::}{rect()} blue. We inline \l{QWidget::}{paintEvent()},
- which is the only function we define. Here is the
- QGraphicsRectWidget class definition:
-
- \snippet examples/animation/moveblocks/main.cpp 16
-
- \section1 Moving On
-
- The technique shown in this example works equally well for all
- \l{QPropertyAnimation}s. As long as the value to be animated is a
- Qt property, you can insert an animation of it into a state graph.
-
- QState::addAnimation() takes a QAbstractAnimation, so any type
- of animation can be inserted into the graph.
-*/
-