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diff --git a/doc/src/examples/svgalib.qdoc b/doc/src/examples/svgalib.qdoc deleted file mode 100644 index f25a3e21a8..0000000000 --- a/doc/src/examples/svgalib.qdoc +++ /dev/null @@ -1,345 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/ -** -** This file is part of the documentation of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:FDL$ -** GNU Free Documentation License -** Alternatively, this file may be used under the terms of the GNU Free -** Documentation License version 1.3 as published by the Free Software -** Foundation and appearing in the file included in the packaging of -** this file. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms -** and conditions contained in a signed written agreement between you -** and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -/*! - \example qws/svgalib - \title Accelerated Graphics Driver Example - - The Accelerated Graphics Driver example shows how you can write - your own accelerated graphics driver and \l {add your graphics - driver to Qt for Embedded Linux}. In \l{Qt for Embedded Linux}, - painting is a pure software implementation and is normally performed - in two steps: - The clients render each window onto a corresponding surface - (stored in memory) using a paint engine, and then the server uses - the graphics driver to compose the surface images and copy them to - the screen. (See the \l{Qt for Embedded Linux Architecture} documentation - for details.) - - The rendering can be accelerated in two ways: Either by - accelerating the copying of pixels to the screen, or by - accelerating the explicit painting operations. The first is done - in the graphics driver implementation, the latter is performed by - the paint engine implementation. Typically, both the pixel copying - and the painting operations are accelerated using the following - approach: - - \list 1 - \li \l {Step 1: Creating a Custom Graphics Driver} - {Creating a Custom Graphics Driver} - - \li \l {Step 2: Implementing a Custom Raster Paint Engine} - {Implementing a Custom Paint Engine} - - \li \l {Step 3: Making the Widgets Aware of the Custom Paint - Engine}{Making the Widgets Aware of the Custom Paint Engine} - - \endlist - - After compiling the example code, install the graphics driver - plugin with the command \c {make install}. To start an application - using the graphics driver, you can either set the environment - variable \l QWS_DISPLAY and then run the application, or you can - just run the application using the \c -display switch: - - \snippet doc/src/snippets/code/doc_src_examples_svgalib.qdoc 0 - - \table - \header \li SVGAlib - \row \li - - Instead of interfacing the graphics hardware directly, this - example relies on \l {http://www.svgalib.org}{SVGAlib} being - installed on your system. \l {http://www.svgalib.org}{SVGAlib} is - a small graphics library which provides acceleration for many - common graphics cards used on desktop computers. It should work on - most workstations and has a small and simple API. - - \endtable - - \section1 Step 1: Creating a Custom Graphics Driver - - The custom graphics driver is created by deriving from the QScreen - class. QScreen is the base class for implementing screen/graphics - drivers in Qt for Embedded Linux. - - \snippet examples/qws/svgalib/svgalibscreen.h 0 - \codeline - \snippet examples/qws/svgalib/svgalibscreen.h 1 - - The \l {QScreen::}{connect()}, \l {QScreen::}{disconnect()}, \l - {QScreen::}{initDevice()} and \l {QScreen::}{shutdownDevice()} - functions are declared as pure virtual functions in QScreen and - must be implemented. They are used to configure the hardware, or - query its configuration: \l {QScreen::}{connect()} and \l - {QScreen::}{disconnect()} are called by both the server and client - processes, while the \l {QScreen::}{initDevice()} and \l - {QScreen::}{shutdownDevice()} functions are only called by the - server process. - - QScreen's \l {QScreen::}{setMode()} and \l {QScreen::}{blank()} - functions are also pure virtual, but our driver's implementations - are trivial. The last two functions (\l {QScreen::}{blit()} and \l - {QScreen::}{solidFill()}) are the ones involved in putting pixels - on the screen, i.e., we reimplement these functions to perform the - pixel copying acceleration. - - Finally, the \c context variable is a pointer to a \l - {http://www.svgalib.org}{SVGAlib} specific type. Note that the - details of using the \l {http://www.svgalib.org}{SVGAlib} library - is beyond the scope of this example. - - \section2 SvgalibScreen Class Implementation - - The \l {QScreen::}{connect()} function is the first function that - is called after the constructor returns. It queries \l - {http://www.svgalib.org}{SVGAlib} about the graphics mode and - initializes the variables. - - \snippet examples/qws/svgalib/svgalibscreen.cpp 0 - - It is important that the \l {QScreen::}{connect()} function - initializes the \c data, \c lstep, \c w, \c h, \c dw, \c dh, \c d, - \c physWidth and \c physHeight variables (inherited from QScreen) - to ensure that the driver is in a state consistent with the driver - configuration. - - In this particular example we do not have any information of the - real physical size of the screen, so we set these values with the - assumption of a screen with 72 DPI. - - \snippet examples/qws/svgalib/svgalibscreen.cpp 1 - - When the \l {QScreen::}{connect()} function returns, the server - process calls the \l {QScreen::}{initDevice()} function which is - expected to do the necessary hardware initialization, leaving the - hardware in a state consistent with the driver configuration. - - Note that we have chosen to use the software cursor. If you want - to use a hardware cursor, you should create a subclass of - QScreenCursor, create an instance of it, and make the global - variable \c qt_screencursor point to this instance. - - \snippet examples/qws/svgalib/svgalibscreen.cpp 2 - \codeline - \snippet examples/qws/svgalib/svgalibscreen.cpp 3 - - Before exiting, the server process will call the \l - {QScreen::}{shutdownDevice()} function to do the necessary - hardware cleanup. Again, it is important that the function leaves - the hardware in a state consistent with the driver - configuration. When \l {QScreen::}{shutdownDevice()} returns, the - \l {QScreen::}{disconnect()} function is called. Our - implementation of the latter function is trivial. - - Note that, provided that the \c QScreen::data variable points to a - valid linear framebuffer, the graphics driver is fully functional - as a simple screen driver at this point. The rest of this example - will show where to take advantage of the accelerated capabilities - available on the hardware. - - Whenever an area on the screen needs to be updated, the server will - call the \l {QScreen::}{exposeRegion()} function that paints the - given region on screen. The default implementation will do the - necessary composing of the top-level windows and call \l - {QScreen::}{solidFill()} and \l {QScreen::}{blit()} whenever it is - required. We do not want to change this behavior in the driver so - we do not reimplement \l {QScreen::}{exposeRegion()}. - - To control how the pixels are put onto the screen we need to - reimplement the \l {QScreen::}{solidFill()} and \l - {QScreen::}{blit()} functions. - - \snippet examples/qws/svgalib/svgalibscreen.cpp 4 - \codeline - \snippet examples/qws/svgalib/svgalibscreen.cpp 5 - - \section1 Step 2: Implementing a Custom Raster Paint Engine - - \l{Qt for Embedded Linux} uses QRasterPaintEngine (a raster-based - implementation of QPaintEngine) to implement the painting - operations. - - Acceleration of the painting operations is done by deriving from - QRasterPaintEngine class. This is a powerful mechanism for - accelerating graphic primitives while getting software fallbacks - for all the primitives you do not accelerate. - - \snippet examples/qws/svgalib/svgalibpaintengine.h 0 - - In this example, we will only accelerate one of the \l - {QRasterPaintEngine::}{drawRects()} functions, i.e., only - non-rotated, aliased and opaque rectangles will be rendered using - accelerated painting. All other primitives are rendered using the - base class's unaccelerated implementation. - - The paint engine's state is stored in the private member - variables, and we reimplement the \l - {QPaintEngine::}{updateState()} function to ensure that our - custom paint engine's state is updated properly whenever it is - required. The private \c setClip() and \c updateClip() functions - are only helper function used to simplify the \l - {QPaintEngine::}{updateState()} implementation. - - We also reimplement QRasterPaintEngine's \l - {QRasterPaintEngine::}{begin()} and \l - {QRasterPaintEngine::}{end()} functions to initialize the paint - engine and to do the cleanup when we are done rendering, - respectively. - - \table - \header \li Private Header Files - \row - \li - - Note the \c include statement used by this class. The files - prefixed with \c private/ are private headers file within - \l{Qt for Embedded Linux}. Private header files are not part of - the standard installation and are only present while - compiling Qt. To be able to compile using - private header files you need to use a \c qmake binary within a - compiled \l{Qt for Embedded Linux} package. - - \warning Private header files may change without notice between - releases. - - \endtable - - The \l {QRasterPaintEngine::}{begin()} function initializes the - internal state of the paint engine. Note that it also calls the - base class implementation to initialize the parts inherited from - QRasterPaintEngine: - - \snippet examples/qws/svgalib/svgalibpaintengine.cpp 0 - \codeline - \snippet examples/qws/svgalib/svgalibpaintengine.cpp 1 - - The implementation of the \l {QRasterPaintEngine::}{end()} - function removes the clipping constraints that might have been set - in \l {http://www.svgalib.org}{SVGAlib}, before calling the - corresponding base class implementation. - - \snippet examples/qws/svgalib/svgalibpaintengine.cpp 2 - - The \l {QPaintEngine::}{updateState()} function updates our - custom paint engine's state. The QPaintEngineState class provides - information about the active paint engine's current state. - - Note that we only accept and save the current matrix if it doesn't - do any shearing. The pen is accepted if it is opaque and only one - pixel wide. The rest of the engine's properties are updated - following the same pattern. Again it is important that the - QPaintEngine::updateState() function is called to update the - parts inherited from the base class. - - \snippet examples/qws/svgalib/svgalibpaintengine.cpp 3 - \codeline - \snippet examples/qws/svgalib/svgalibpaintengine.cpp 4 - - The \c setClip() helper function is called from our custom - implementation of \l {QPaintEngine::}{updateState()}, and - enables clipping to the given region. An empty region means that - clipping is disabled. - - Our custom update function also makes use of the \c updateClip() - helper function that checks if the clip is "simple", i.e., that it - can be represented by only one rectangle, and updates the clip - region in \l {http://www.svgalib.org}{SVGAlib}. - - \snippet examples/qws/svgalib/svgalibpaintengine.cpp 5 - - Finally, we accelerated that drawing of non-rotated, aliased and - opaque rectangles in our reimplementation of the \l - {QRasterPaintEngine::}{drawRects()} function. The - QRasterPaintEngine fallback is used whenever the rectangle is not - simple enough. - - \section1 Step 3: Making the Widgets Aware of the Custom Paint Engine - - To activate the custom paint engine, we also need to implement a - corresponding paint device and window surface and make some minor - adjustments of the graphics driver. - - \list - \li \l {Implementing a Custom Paint Device} - \li \l {Implementing a Custom Window Surface} - \li \l {Adjusting the Graphics Driver} - \endlist - - \section2 Implementing a Custom Paint Device - - The custom paint device can be derived from the - QCustomRasterPaintDevice class. Reimplement its \l - {QCustomRasterPaintDevice::}{paintEngine()} and \l - {QCustomRasterPaintDevice::}{memory()} functions to activate the - accelerated paint engine: - - \snippet examples/qws/svgalib/svgalibpaintdevice.h 0 - - The \l {QCustomRasterPaintDevice::}{paintEngine()} function should - return an instance of the \c SvgalibPaintEngine class. The \l - {QCustomRasterPaintDevice::}{memory()} function should return a - pointer to the buffer which should be used when drawing the - widget. - - Our example driver is rendering directly to the screen without any - buffering, i.e., our custom pain device's \l - {QCustomRasterPaintDevice::}{memory()} function returns a pointer - to the framebuffer. For this reason, we must also reimplement the - \l {QPaintDevice::}{metric()} function to reflect the metrics of - framebuffer. - - \section2 Implementing a Custom Window Surface - - The custom window surface can be derived from the QWSWindowSurface - class. QWSWindowSurface manages the memory used when drawing a - window. - - \snippet examples/qws/svgalib/svgalibsurface.h 0 - - We can implement most of the pure virtual functions inherited from - QWSWindowSurface as trivial inline functions, except the scroll() - function that actually makes use of some hardware acceleration: - - \snippet examples/qws/svgalib/svgalibsurface.cpp 0 - - \section2 Adjusting the Graphics Driver - - Finally, we enable the graphics driver to recognize an instance of - our custom window surface: - - \snippet examples/qws/svgalib/svgalibscreen.cpp 7 - \codeline - \snippet examples/qws/svgalib/svgalibscreen.cpp 8 - - The \l {QScreen::}{createSurface()} functions are factory - functions that determines what kind of surface a top-level window - is using. In our example we only use the custom surface if the - given window has the Qt::WA_PaintOnScreen attribute or the - QT_ONSCREEN_PAINT environment variable is set. -*/ - |