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Diffstat (limited to 'doc/src/examples/tetrix.qdoc')
-rw-r--r-- | doc/src/examples/tetrix.qdoc | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/src/examples/tetrix.qdoc b/doc/src/examples/tetrix.qdoc index fca5229ad8..1b9c3a661d 100644 --- a/doc/src/examples/tetrix.qdoc +++ b/doc/src/examples/tetrix.qdoc @@ -41,13 +41,13 @@ If more than one row is filled, the blocks on each row are removed, and the player earns extra points. - The \gui{Left} cursor key moves the current piece one space to the left, the - \gui{Right} cursor key moves it one space to the right, the \gui{Up} cursor - key rotates the piece counter-clockwise by 90 degrees, and the \gui{Down} + The \uicontrol{Left} cursor key moves the current piece one space to the left, the + \uicontrol{Right} cursor key moves it one space to the right, the \uicontrol{Up} cursor + key rotates the piece counter-clockwise by 90 degrees, and the \uicontrol{Down} cursor key rotates the piece clockwise by 90 degrees. - To avoid waiting for a piece to fall to the bottom of the board, press \gui{D} - to immediately move the piece down by one row, or press the \gui{Space} key to + To avoid waiting for a piece to fall to the bottom of the board, press \uicontrol{D} + to immediately move the piece down by one row, or press the \uicontrol{Space} key to drop it as close to the bottom of the board as possible. This example shows how a simple game can be created using only three classes: @@ -104,10 +104,10 @@ These buttons are configured so that they never receive the keyboard focus; we want the keyboard focus to remain with the \c TetrixBoard instance so that it receives all the keyboard events. Nonetheless, the buttons will still respond - to \key{Alt} key shortcuts. + to \uicontrol{Alt} key shortcuts. - We connect \l{QAbstractButton::}{clicked()} signals from the \gui{Start} - and \gui{Pause} buttons to the board, and from the \gui{Quit} button to the + We connect \l{QAbstractButton::}{clicked()} signals from the \uicontrol{Start} + and \uicontrol{Pause} buttons to the board, and from the \uicontrol{Quit} button to the application's \l{QApplication::}{quit()} slot. \snippet examples/widgets/tetrix/tetrixwindow.cpp 4 @@ -345,7 +345,7 @@ \c pieceDropped() function so that the player's score can be updated. The \c oneLineDown() function is used to move the current piece down by one row - (line), either when the user presses the \gui{D} key or when the piece is + (line), either when the user presses the \uicontrol{D} key or when the piece is scheduled to move: \snippet examples/widgets/tetrix/tetrixboard.cpp 21 |