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-rw-r--r--doc/src/painting-and-printing/coordsys.qdoc6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/src/painting-and-printing/coordsys.qdoc b/doc/src/painting-and-printing/coordsys.qdoc
index 35702b97da..96eebd01e0 100644
--- a/doc/src/painting-and-printing/coordsys.qdoc
+++ b/doc/src/painting-and-printing/coordsys.qdoc
@@ -195,8 +195,8 @@
\endtable
You can also twist the coordinate system around the origin using
- the QPainter::shear() function. See the \l {demos/affine}{Affine
- Transformations} demo for a visualization of a sheared coordinate
+ the QPainter::shear() function. See the \l {painting/affine}{Affine
+ Transformations} example for a visualization of a sheared coordinate
system. All the transformation operations operate on QPainter's
transformation matrix that you can retrieve using the
QPainter::worldTransform() function. A matrix transforms a point
@@ -285,7 +285,7 @@
For a demonstation of Qt's ability to perform affine
transformations on painting operations, see the \l
- {demos/affine}{Affine Transformations} demo which allows the user
+ {painting/affine}{Affine Transformations} example which allows the user
to experiment with the transformation operations. See also the \l
{painting/transformations}{Transformations} example which shows
how transformations influence the way that QPainter renders