diff options
Diffstat (limited to 'examples/corelib/serialization/savegame/game.cpp')
-rw-r--r-- | examples/corelib/serialization/savegame/game.cpp | 181 |
1 files changed, 58 insertions, 123 deletions
diff --git a/examples/corelib/serialization/savegame/game.cpp b/examples/corelib/serialization/savegame/game.cpp index bb7c2013f2..f99ecb8b51 100644 --- a/examples/corelib/serialization/savegame/game.cpp +++ b/examples/corelib/serialization/savegame/game.cpp @@ -1,52 +1,5 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2016 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #include "game.h" @@ -58,6 +11,8 @@ #include <QRandomGenerator> #include <QTextStream> +using namespace Qt::StringLiterals; + Character Game::player() const { return mPlayer; @@ -68,52 +23,45 @@ QList<Level> Game::levels() const return mLevels; } -//! [0] +//! [newGame] void Game::newGame() { mPlayer = Character(); - mPlayer.setName(QStringLiteral("Hero")); + mPlayer.setName("Hero"_L1); mPlayer.setClassType(Character::Archer); mPlayer.setLevel(QRandomGenerator::global()->bounded(15, 21)); mLevels.clear(); mLevels.reserve(2); - Level village(QStringLiteral("Village")); + Level village("Village"_L1); QList<Character> villageNpcs; villageNpcs.reserve(2); - villageNpcs.append(Character(QStringLiteral("Barry the Blacksmith"), - QRandomGenerator::global()->bounded(8, 11), - Character::Warrior)); - villageNpcs.append(Character(QStringLiteral("Terry the Trader"), - QRandomGenerator::global()->bounded(6, 8), - Character::Warrior)); + villageNpcs.append(Character("Barry the Blacksmith"_L1, + QRandomGenerator::global()->bounded(8, 11), Character::Warrior)); + villageNpcs.append(Character("Terry the Trader"_L1, + QRandomGenerator::global()->bounded(6, 8), Character::Warrior)); village.setNpcs(villageNpcs); mLevels.append(village); - Level dungeon(QStringLiteral("Dungeon")); + Level dungeon("Dungeon"_L1); QList<Character> dungeonNpcs; dungeonNpcs.reserve(3); - dungeonNpcs.append(Character(QStringLiteral("Eric the Evil"), - QRandomGenerator::global()->bounded(18, 26), - Character::Mage)); - dungeonNpcs.append(Character(QStringLiteral("Eric's Left Minion"), - QRandomGenerator::global()->bounded(5, 7), - Character::Warrior)); - dungeonNpcs.append(Character(QStringLiteral("Eric's Right Minion"), - QRandomGenerator::global()->bounded(4, 9), - Character::Warrior)); + dungeonNpcs.append(Character("Eric the Evil"_L1, + QRandomGenerator::global()->bounded(18, 26), Character::Mage)); + dungeonNpcs.append(Character("Eric's Left Minion"_L1, + QRandomGenerator::global()->bounded(5, 7), Character::Warrior)); + dungeonNpcs.append(Character("Eric's Right Minion"_L1, + QRandomGenerator::global()->bounded(4, 9), Character::Warrior)); dungeon.setNpcs(dungeonNpcs); mLevels.append(dungeon); } -//! [0] +//! [newGame] -//! [3] +//! [loadGame] bool Game::loadGame(Game::SaveFormat saveFormat) { - QFile loadFile(saveFormat == Json - ? QStringLiteral("save.json") - : QStringLiteral("save.dat")); + QFile loadFile(saveFormat == Json ? "save.json"_L1 : "save.dat"_L1); if (!loadFile.open(QIODevice::ReadOnly)) { qWarning("Couldn't open save file."); @@ -123,85 +71,72 @@ bool Game::loadGame(Game::SaveFormat saveFormat) QByteArray saveData = loadFile.readAll(); QJsonDocument loadDoc(saveFormat == Json - ? QJsonDocument::fromJson(saveData) - : QJsonDocument(QCborValue::fromCbor(saveData).toMap().toJsonObject())); + ? QJsonDocument::fromJson(saveData) + : QJsonDocument(QCborValue::fromCbor(saveData).toMap().toJsonObject())); read(loadDoc.object()); - QTextStream(stdout) << "Loaded save for " - << loadDoc["player"]["name"].toString() - << " using " - << (saveFormat != Json ? "CBOR" : "JSON") << "...\n"; + QTextStream(stdout) << "Loaded save for " << loadDoc["player"]["name"].toString() + << " using " << (saveFormat != Json ? "CBOR" : "JSON") << "...\n"; return true; } -//! [3] +//! [loadGame] -//! [4] +//! [saveGame] bool Game::saveGame(Game::SaveFormat saveFormat) const { - QFile saveFile(saveFormat == Json - ? QStringLiteral("save.json") - : QStringLiteral("save.dat")); + QFile saveFile(saveFormat == Json ? "save.json"_L1 : "save.dat"_L1); if (!saveFile.open(QIODevice::WriteOnly)) { qWarning("Couldn't open save file."); return false; } - QJsonObject gameObject; - write(gameObject); - saveFile.write(saveFormat == Json - ? QJsonDocument(gameObject).toJson() - : QCborValue::fromJsonValue(gameObject).toCbor()); + QJsonObject gameObject = toJson(); + saveFile.write(saveFormat == Json ? QJsonDocument(gameObject).toJson() + : QCborValue::fromJsonValue(gameObject).toCbor()); return true; } -//! [4] +//! [saveGame] -//! [1] +//! [read] void Game::read(const QJsonObject &json) { - if (json.contains("player") && json["player"].isObject()) - mPlayer.read(json["player"].toObject()); + if (const QJsonValue v = json["player"]; v.isObject()) + mPlayer = Character::fromJson(v.toObject()); - if (json.contains("levels") && json["levels"].isArray()) { - QJsonArray levelArray = json["levels"].toArray(); + if (const QJsonValue v = json["levels"]; v.isArray()) { + const QJsonArray levels = v.toArray(); mLevels.clear(); - mLevels.reserve(levelArray.size()); - for (int levelIndex = 0; levelIndex < levelArray.size(); ++levelIndex) { - QJsonObject levelObject = levelArray[levelIndex].toObject(); - Level level; - level.read(levelObject); - mLevels.append(level); - } + mLevels.reserve(levels.size()); + for (const QJsonValue &level : levels) + mLevels.append(Level::fromJson(level.toObject())); } } -//! [1] +//! [read] -//! [2] -void Game::write(QJsonObject &json) const +//! [toJson] +QJsonObject Game::toJson() const { - QJsonObject playerObject; - mPlayer.write(playerObject); - json["player"] = playerObject; - - QJsonArray levelArray; - for (const Level &level : mLevels) { - QJsonObject levelObject; - level.write(levelObject); - levelArray.append(levelObject); - } - json["levels"] = levelArray; + QJsonObject json; + json["player"] = mPlayer.toJson(); + + QJsonArray levels; + for (const Level &level : mLevels) + levels.append(level.toJson()); + json["levels"] = levels; + return json; } -//! [2] +//! [toJson] -void Game::print(int indentation) const +void Game::print(QTextStream &s, int indentation) const { const QString indent(indentation * 2, ' '); - QTextStream(stdout) << indent << "Player\n"; - mPlayer.print(indentation + 1); + s << indent << "Player\n"; + mPlayer.print(s, indentation + 1); - QTextStream(stdout) << indent << "Levels\n"; - for (Level level : mLevels) - level.print(indentation + 1); + s << indent << "Levels\n"; + for (const Level &level : mLevels) + level.print(s, indentation + 1); } |