diff options
Diffstat (limited to 'examples/gui/rhiwindow/shaders')
-rw-r--r-- | examples/gui/rhiwindow/shaders/color.frag | 15 | ||||
-rw-r--r-- | examples/gui/rhiwindow/shaders/color.vert | 17 | ||||
-rw-r--r-- | examples/gui/rhiwindow/shaders/prebuilt/color.frag.qsb | bin | 0 -> 1035 bytes | |||
-rw-r--r-- | examples/gui/rhiwindow/shaders/prebuilt/color.vert.qsb | bin | 0 -> 1131 bytes | |||
-rw-r--r-- | examples/gui/rhiwindow/shaders/prebuilt/quad.frag.qsb | bin | 0 -> 1023 bytes | |||
-rw-r--r-- | examples/gui/rhiwindow/shaders/prebuilt/quad.vert.qsb | bin | 0 -> 982 bytes | |||
-rw-r--r-- | examples/gui/rhiwindow/shaders/quad.frag | 11 | ||||
-rw-r--r-- | examples/gui/rhiwindow/shaders/quad.vert | 10 |
8 files changed, 53 insertions, 0 deletions
diff --git a/examples/gui/rhiwindow/shaders/color.frag b/examples/gui/rhiwindow/shaders/color.frag new file mode 100644 index 0000000000..6e0a3bc91f --- /dev/null +++ b/examples/gui/rhiwindow/shaders/color.frag @@ -0,0 +1,15 @@ +#version 440 + +layout(location = 0) in vec3 v_color; + +layout(location = 0) out vec4 fragColor; + +layout(std140, binding = 0) uniform buf { + mat4 mvp; + float opacity; +}; + +void main() +{ + fragColor = vec4(v_color * opacity, opacity); +} diff --git a/examples/gui/rhiwindow/shaders/color.vert b/examples/gui/rhiwindow/shaders/color.vert new file mode 100644 index 0000000000..70852ab86c --- /dev/null +++ b/examples/gui/rhiwindow/shaders/color.vert @@ -0,0 +1,17 @@ +#version 440 + +layout(location = 0) in vec4 position; +layout(location = 1) in vec3 color; + +layout(location = 0) out vec3 v_color; + +layout(std140, binding = 0) uniform buf { + mat4 mvp; + float opacity; +}; + +void main() +{ + v_color = color; + gl_Position = mvp * position; +} diff --git a/examples/gui/rhiwindow/shaders/prebuilt/color.frag.qsb b/examples/gui/rhiwindow/shaders/prebuilt/color.frag.qsb Binary files differnew file mode 100644 index 0000000000..b4db470e5b --- /dev/null +++ b/examples/gui/rhiwindow/shaders/prebuilt/color.frag.qsb diff --git a/examples/gui/rhiwindow/shaders/prebuilt/color.vert.qsb b/examples/gui/rhiwindow/shaders/prebuilt/color.vert.qsb Binary files differnew file mode 100644 index 0000000000..ab046b77f8 --- /dev/null +++ b/examples/gui/rhiwindow/shaders/prebuilt/color.vert.qsb diff --git a/examples/gui/rhiwindow/shaders/prebuilt/quad.frag.qsb b/examples/gui/rhiwindow/shaders/prebuilt/quad.frag.qsb Binary files differnew file mode 100644 index 0000000000..c2ea3cf251 --- /dev/null +++ b/examples/gui/rhiwindow/shaders/prebuilt/quad.frag.qsb diff --git a/examples/gui/rhiwindow/shaders/prebuilt/quad.vert.qsb b/examples/gui/rhiwindow/shaders/prebuilt/quad.vert.qsb Binary files differnew file mode 100644 index 0000000000..f0b64f7500 --- /dev/null +++ b/examples/gui/rhiwindow/shaders/prebuilt/quad.vert.qsb diff --git a/examples/gui/rhiwindow/shaders/quad.frag b/examples/gui/rhiwindow/shaders/quad.frag new file mode 100644 index 0000000000..65882a4292 --- /dev/null +++ b/examples/gui/rhiwindow/shaders/quad.frag @@ -0,0 +1,11 @@ +#version 440 + +layout(location = 0) in vec2 v_uv; +layout(location = 0) out vec4 fragColor; +layout(binding = 0) uniform sampler2D tex; + +void main() +{ + vec4 c = texture(tex, v_uv); + fragColor = vec4(c.rgb * c.a, c.a); +} diff --git a/examples/gui/rhiwindow/shaders/quad.vert b/examples/gui/rhiwindow/shaders/quad.vert new file mode 100644 index 0000000000..359896d080 --- /dev/null +++ b/examples/gui/rhiwindow/shaders/quad.vert @@ -0,0 +1,10 @@ +#version 440 + +layout (location = 0) out vec2 v_uv; + +void main() +{ + // https://www.saschawillems.de/blog/2016/08/13/vulkan-tutorial-on-rendering-a-fullscreen-quad-without-buffers/ + v_uv = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2); + gl_Position = vec4(v_uv * 2.0 - 1.0, 0.0, 1.0); +} |