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-rw-r--r--examples/gui/CMakeLists.txt7
-rw-r--r--examples/gui/analogclock/CMakeLists.txt41
-rw-r--r--examples/gui/analogclock/analogclock.pro10
-rw-r--r--examples/gui/analogclock/main.cpp170
-rw-r--r--examples/gui/doc/images/analogclock-window-example.pngbin14556 -> 0 bytes
-rw-r--r--examples/gui/doc/images/analogclockwindow-viewport.pngbin29668 -> 0 bytes
-rw-r--r--examples/gui/doc/images/rhiwindow_example.jpgbin0 -> 47775 bytes
-rw-r--r--examples/gui/doc/src/analogclockwindow.qdoc138
-rw-r--r--examples/gui/doc/src/rasterwindow.qdoc29
-rw-r--r--examples/gui/doc/src/rhiwindow.qdoc445
-rw-r--r--examples/gui/gui.pro4
-rw-r--r--examples/gui/rasterwindow/CMakeLists.txt36
-rw-r--r--examples/gui/rasterwindow/main.cpp51
-rw-r--r--examples/gui/rasterwindow/rasterwindow.cpp51
-rw-r--r--examples/gui/rasterwindow/rasterwindow.h51
-rw-r--r--examples/gui/rhiwindow/CMakeLists.txt60
-rw-r--r--examples/gui/rhiwindow/main.cpp110
-rw-r--r--examples/gui/rhiwindow/rhiwindow.cpp436
-rw-r--r--examples/gui/rhiwindow/rhiwindow.h78
-rw-r--r--examples/gui/rhiwindow/rhiwindow.pri4
-rw-r--r--examples/gui/rhiwindow/rhiwindow.pro9
-rw-r--r--examples/gui/rhiwindow/rhiwindow.qrc8
-rw-r--r--examples/gui/rhiwindow/shaders/color.frag15
-rw-r--r--examples/gui/rhiwindow/shaders/color.vert17
-rw-r--r--examples/gui/rhiwindow/shaders/prebuilt/color.frag.qsbbin0 -> 1035 bytes
-rw-r--r--examples/gui/rhiwindow/shaders/prebuilt/color.vert.qsbbin0 -> 1131 bytes
-rw-r--r--examples/gui/rhiwindow/shaders/prebuilt/quad.frag.qsbbin0 -> 1023 bytes
-rw-r--r--examples/gui/rhiwindow/shaders/prebuilt/quad.vert.qsbbin0 -> 982 bytes
-rw-r--r--examples/gui/rhiwindow/shaders/quad.frag11
-rw-r--r--examples/gui/rhiwindow/shaders/quad.vert10
30 files changed, 1237 insertions, 554 deletions
diff --git a/examples/gui/CMakeLists.txt b/examples/gui/CMakeLists.txt
index 0abfb9ba86..afc52ac3fa 100644
--- a/examples/gui/CMakeLists.txt
+++ b/examples/gui/CMakeLists.txt
@@ -1,5 +1,8 @@
-if(NOT TARGET Qt::Gui)
+# Copyright (C) 2022 The Qt Company Ltd.
+# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+if(NOT TARGET Qt6::Gui)
return()
endif()
-qt_internal_add_example(analogclock)
qt_internal_add_example(rasterwindow)
+qt_internal_add_example(rhiwindow)
diff --git a/examples/gui/analogclock/CMakeLists.txt b/examples/gui/analogclock/CMakeLists.txt
deleted file mode 100644
index 837971b99e..0000000000
--- a/examples/gui/analogclock/CMakeLists.txt
+++ /dev/null
@@ -1,41 +0,0 @@
-cmake_minimum_required(VERSION 3.16)
-project(analogclock LANGUAGES CXX)
-
-set(CMAKE_INCLUDE_CURRENT_DIR ON)
-
-set(CMAKE_AUTOMOC ON)
-set(CMAKE_AUTORCC ON)
-set(CMAKE_AUTOUIC ON)
-
-if(NOT DEFINED INSTALL_EXAMPLESDIR)
- set(INSTALL_EXAMPLESDIR "examples")
-endif()
-
-set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/gui/gui_analogclock")
-
-find_package(Qt6 REQUIRED COMPONENTS Core Gui)
-
-qt_add_executable(gui_analogclock
- ../rasterwindow/rasterwindow.cpp ../rasterwindow/rasterwindow.h
- main.cpp
-)
-
-set_target_properties(gui_analogclock PROPERTIES
- WIN32_EXECUTABLE TRUE
- MACOSX_BUNDLE TRUE
-)
-
-target_include_directories(gui_analogclock PUBLIC
- ../rasterwindow
-)
-
-target_link_libraries(gui_analogclock PUBLIC
- Qt::Core
- Qt::Gui
-)
-
-install(TARGETS gui_analogclock
- RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
- BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
- LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
-)
diff --git a/examples/gui/analogclock/analogclock.pro b/examples/gui/analogclock/analogclock.pro
deleted file mode 100644
index eef17274f5..0000000000
--- a/examples/gui/analogclock/analogclock.pro
+++ /dev/null
@@ -1,10 +0,0 @@
-include(../rasterwindow/rasterwindow.pri)
-
-# work-around for QTBUG-13496
-CONFIG += no_batch
-
-SOURCES += \
- main.cpp
-
-target.path = $$[QT_INSTALL_EXAMPLES]/gui/analogclock
-INSTALLS += target
diff --git a/examples/gui/analogclock/main.cpp b/examples/gui/analogclock/main.cpp
deleted file mode 100644
index 053ccb54b5..0000000000
--- a/examples/gui/analogclock/main.cpp
+++ /dev/null
@@ -1,170 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <QtGui>
-
-#include "rasterwindow.h"
-
-//! [5]
-class AnalogClockWindow : public RasterWindow
-{
-public:
- AnalogClockWindow();
-
-protected:
- void timerEvent(QTimerEvent *) override;
- void render(QPainter *p) override;
-
-private:
- int m_timerId;
-};
-//! [5]
-
-
-//! [6]
-AnalogClockWindow::AnalogClockWindow()
-{
- setTitle("Analog Clock");
- resize(200, 200);
-
- m_timerId = startTimer(1000);
-}
-//! [6]
-
-//! [7]
-void AnalogClockWindow::timerEvent(QTimerEvent *event)
-{
- if (event->timerId() == m_timerId)
- renderLater();
-}
-//! [7]
-
-//! [1] //! [14]
-void AnalogClockWindow::render(QPainter *p)
-{
-//! [14]
-//! [8]
- static const QPoint hourHand[3] = {
- QPoint(7, 8),
- QPoint(-7, 8),
- QPoint(0, -40)
- };
- static const QPoint minuteHand[3] = {
- QPoint(7, 8),
- QPoint(-7, 8),
- QPoint(0, -70)
- };
-
- QColor hourColor(127, 0, 127);
- QColor minuteColor(0, 127, 127, 191);
-//! [8]
-
-//! [9]
- p->setRenderHint(QPainter::Antialiasing);
-//! [9] //! [10]
- p->translate(width() / 2, height() / 2);
-
- int side = qMin(width(), height());
- p->scale(side / 200.0, side / 200.0);
-//! [1] //! [10]
-
-//! [11]
- p->setPen(Qt::NoPen);
- p->setBrush(hourColor);
-//! [11]
-
-//! [2]
- QTime time = QTime::currentTime();
-
- p->save();
- p->rotate(30.0 * ((time.hour() + time.minute() / 60.0)));
- p->drawConvexPolygon(hourHand, 3);
- p->restore();
-//! [2]
-
-//! [12]
- p->setPen(hourColor);
-
- for (int i = 0; i < 12; ++i) {
- p->drawLine(88, 0, 96, 0);
- p->rotate(30.0);
- }
-//! [12] //! [13]
- p->setPen(Qt::NoPen);
- p->setBrush(minuteColor);
-//! [13]
-
-//! [3]
- p->save();
- p->rotate(6.0 * (time.minute() + time.second() / 60.0));
- p->drawConvexPolygon(minuteHand, 3);
- p->restore();
-//! [3]
-
-//! [4]
- p->setPen(minuteColor);
-
- for (int j = 0; j < 60; ++j) {
- if ((j % 5) != 0)
- p->drawLine(92, 0, 96, 0);
- p->rotate(6.0);
- }
-//! [4]
-}
-
-int main(int argc, char **argv)
-{
- QGuiApplication app(argc, argv);
-
- AnalogClockWindow clock;
- clock.show();
-
- return app.exec();
-}
diff --git a/examples/gui/doc/images/analogclock-window-example.png b/examples/gui/doc/images/analogclock-window-example.png
deleted file mode 100644
index f5e92e400a..0000000000
--- a/examples/gui/doc/images/analogclock-window-example.png
+++ /dev/null
Binary files differ
diff --git a/examples/gui/doc/images/analogclockwindow-viewport.png b/examples/gui/doc/images/analogclockwindow-viewport.png
deleted file mode 100644
index 31ce0c3c6e..0000000000
--- a/examples/gui/doc/images/analogclockwindow-viewport.png
+++ /dev/null
Binary files differ
diff --git a/examples/gui/doc/images/rhiwindow_example.jpg b/examples/gui/doc/images/rhiwindow_example.jpg
new file mode 100644
index 0000000000..ca1e44bada
--- /dev/null
+++ b/examples/gui/doc/images/rhiwindow_example.jpg
Binary files differ
diff --git a/examples/gui/doc/src/analogclockwindow.qdoc b/examples/gui/doc/src/analogclockwindow.qdoc
deleted file mode 100644
index f13f7261aa..0000000000
--- a/examples/gui/doc/src/analogclockwindow.qdoc
+++ /dev/null
@@ -1,138 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example analogclock
- \title Analog Clock Window Example
-
- \brief The Analog Clock Window example shows how to draw the contents of
- a custom window.
-
- \image analogclock-window-example.png Screenshot of the Analog
- Clock Window example
-
- This example demonstrates how the transformation and scaling
- features of QPainter can be used to make drawing easier.
-
- \section1 AnalogClockWindow Class Definition
-
- The \c AnalogClockWindow class provides a clock with hour and
- minute hands that is automatically updated every few seconds. We
- make use of the RasterWindow from the \l {Raster Window Example}
- and reimplement the \c render function to draw the clock face:
-
- \snippet analogclock/main.cpp 5
-
- \section1 AnalogClock Class Implementation
-
- \snippet analogclock/main.cpp 6
-
- We set a title on the window and resize to a reasonable size. Then
- we start a timer which we will use to redraw the clock every
- second.
-
- \snippet analogclock/main.cpp 7
-
- The timerEvent function is called every second as a result of
- our startTimer call. Making use of the convenience in the base
- class, we schedule the window to be repainted.
-
- Checking the timer's id is not strictly needed as we only have
- one active timer in this instance, but it is good practice to do
- so.
-
- \snippet analogclock/main.cpp 14
- \snippet analogclock/main.cpp 8
-
- Before we set up the painter and draw the clock, we first define
- two lists of \l {QPoint}s and two \l{QColor}s that will be used
- for the hour and minute hands. The minute hand's color has an
- alpha component of 191, meaning that it's 75% opaque.
-
- \snippet analogclock/main.cpp 9
-
- We call QPainter::setRenderHint() with QPainter::Antialiasing to
- turn on antialiasing. This makes drawing of diagonal lines much
- smoother.
-
- \snippet analogclock/main.cpp 10
-
- The translation moves the origin to the center of the window, and
- the scale operation ensures that the following drawing operations
- are scaled to fit within the window. We use a scale factor that
- let's us use x and y coordinates between -100 and 100, and that
- ensures that these lie within the length of the window's shortest
- side.
-
- To make our code simpler, we will draw a fixed size clock face that will
- be positioned and scaled so that it lies in the center of the window.
-
- We also determine the length of the window's shortest side so that we
- can fit the clock face inside the window.
-
- The painter takes care of all the transformations made during the
- rendering, and ensures that everything is drawn correctly. Letting
- the painter handle transformations is often easier than performing
- manual calculations.
-
- \image analogclockwindow-viewport.png
-
- We draw the hour hand first, using a formula that rotates the coordinate
- system counterclockwise by a number of degrees determined by the current
- hour and minute. This means that the hand will be shown rotated clockwise
- by the required amount.
-
- \snippet analogclock/main.cpp 11
-
- We set the pen to be Qt::NoPen because we don't want any outline,
- and we use a solid brush with the color appropriate for
- displaying hours. Brushes are used when filling in polygons and
- other geometric shapes.
-
- \snippet analogclock/main.cpp 2
-
- We save and restore the transformation matrix before and after the
- rotation because we want to place the minute hand without having to
- take into account any previous rotations.
-
- \snippet analogclock/main.cpp 12
-
- We draw markers around the edge of the clock for each hour. We
- draw each marker then rotate the coordinate system so that the
- painter is ready for the next one.
-
- \snippet analogclock/main.cpp 13
- \snippet analogclock/main.cpp 3
-
- The minute hand is rotated in a similar way to the hour hand.
-
- \snippet analogclock/main.cpp 4
-
- Again, we draw markers around the edge of the clock, but this
- time to indicate minutes. We skip multiples of 5 to avoid drawing
- minute markers on top of hour markers.
-*/
diff --git a/examples/gui/doc/src/rasterwindow.qdoc b/examples/gui/doc/src/rasterwindow.qdoc
index 0c52a62b8e..d30b4d7643 100644
--- a/examples/gui/doc/src/rasterwindow.qdoc
+++ b/examples/gui/doc/src/rasterwindow.qdoc
@@ -1,33 +1,10 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
\example rasterwindow
\title Raster Window Example
+ \examplecategory {Graphics}
\brief This example shows how to create a minimal QWindow based
application using QPainter for rendering.
diff --git a/examples/gui/doc/src/rhiwindow.qdoc b/examples/gui/doc/src/rhiwindow.qdoc
new file mode 100644
index 0000000000..3ee33c8002
--- /dev/null
+++ b/examples/gui/doc/src/rhiwindow.qdoc
@@ -0,0 +1,445 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
+
+/*!
+ \example rhiwindow
+ \title RHI Window Example
+ \examplecategory {Graphics}
+
+ \brief This example shows how to create a minimal QWindow-based
+ application using QRhi.
+
+ \image rhiwindow_example.jpg
+
+ Qt 6.6 starts offering its accelerated 3D API and shader abstraction layer
+ for application use as well. Applications can now use the same 3D graphics
+ classes Qt itself uses to implement the Qt Quick scenegraph or the Qt Quick
+ 3D engine. In earlier Qt versions QRhi and the related classes were all
+ private APIs. From 6.6 on these classes are in a similar category as QPA
+ family of classes: neither fully public nor private, but something
+ in-between, with a more limited compatibility promise compared to public
+ APIs. On the other hand, QRhi and the related classes now come with full
+ documentation similarly to public APIs.
+
+ There are multiple ways to use QRhi, the example here shows the most
+ low-level approach: targeting a QWindow, while not using Qt Quick, Qt Quick
+ 3D, or Widgets in any form, and setting up all the rendering and windowing
+ infrastructure in the application.
+
+ In contrast, when writing a QML application with Qt Quick or Qt Quick 3D,
+ and wanting to add QRhi-based rendering to it, such an application is going
+ to rely on the window and rendering infrastructure Qt Quick has already
+ initialized, and it is likely going to query an existing QRhi instance from
+ the QQuickWindow. There dealing with QRhi::create(), platform/API specifics
+ such as \l{QVulkanInstance}{Vulkan instances}, or correctly handling
+ \l{QExposeEvent}{expose} and resize events for the window are all managed
+ by Qt Quick. Whereas in this example, all that is managed and taken care
+ of by the application itself.
+
+ \note For QWidget-based applications in particular, it should be noted that
+ QWidget::createWindowContainer() allows embedding a QWindow (backed by a
+ native window) into the widget-based user interface. Therefore, the \c
+ HelloWindow class from this example is reusable in QWidget-based
+ applications, assuming the necessary initialization from \c main() is in
+ place as well.
+
+ \section1 3D API Support
+
+ The application supports all the current \l{QRhi::Implementation}{QRhi
+ backends}. When no command-line arguments are specified, platform-specific
+ defaults are used: Direct 3D 11 on Windows, OpenGL on Linux, Metal on
+ macOS/iOS.
+
+ Running with \c{--help} shows the available command-line options:
+
+ \list
+ \li -d or --d3d11 for Direct 3D 11
+ \li -D or --d3d12 for Direct 3D 12
+ \li -m or --metal for Metal
+ \li -v or --vulkan for Vulkan
+ \li -g or --opengl for OpenGL or OpenGL ES
+ \li -n or --null for the \l{QRhi::Null}{Null backend}
+ \endlist
+
+ \section1 Build System Notes
+
+ This application relies solely on the Qt GUI module. It does not use Qt
+ Widgets or Qt Quick.
+
+ In order to access the RHI APIs, which are available to all Qt applications
+ but come with a limited compatibility promise, the \c target_link_libraries
+ CMake command lists \c{Qt6::GuiPrivate}. This is what enables the
+ \c{#include <rhi/qrhi.h>} include statement to compile successfully.
+
+ \section1 Features
+
+ The application features:
+
+ \list
+
+ \li A resizable QWindow,
+
+ \li a swapchain and depth-stencil buffer that properly follows the size of
+ the window,
+
+ \li logic to initialize, render, and tear down at the appropriate time
+ based on events such as \l QExposeEvent and \l QPlatformSurfaceEvent,
+
+ \li rendering a fullscreen textured quad, using a texture the contents of
+ which is generated in a QImage via QPainter (using the raster paint engine,
+ i.e. the generating of the image's pixel data is all CPU-based, that data
+ is then uploaded into a GPU texture),
+
+ \li rendering a triangle with blending and depth testing enabled, using a
+ perspective projection, while applying a model transform that changes on
+ every frame,
+
+ \li an efficient, cross-platform render loop using
+ \l{QWindow::requestUpdate()}{requestUpdate()}.
+
+ \endlist
+
+ \section1 Shaders
+
+ The application uses two sets of vertex and fragment shader pairs:
+
+ \list
+
+ \li one for the fullscreen quad, which uses no vertex inputs and the
+ fragment shader samples a texture (\c quad.vert, \c quad.frag),
+
+ \li and another pair for the triangle, where vertex positions and colors
+ are provided in a vertex buffer and a modelview-projection matrix is
+ provided in a uniform buffer (\c color.vert, \c color.frag).
+
+ \endlist
+
+ The shaders are written as Vulkan-compatible GLSL source code.
+
+ Due to being a Qt GUI module example, this example cannot have a dependency
+ on the \l{Qt Shader Tools} module. This means that CMake helper functions
+ such as \c{qt_add_shaders} are not available for use. Therefore, the
+ example has the pre-processed \c{.qsb} files included in the
+ \c{shaders/prebuilt} folder, and they are simply included within the
+ executable via \c{qt_add_resources}. This approach is not generally
+ recommended for applications, consider rather using \l{Qt Shader Tools
+ Build System Integration}{qt_add_shaders}, which avoids the need to
+ manually generate and manage the \c{.qsb} files.
+
+ To generate the \c{.qsb} files for this example, the command \c{qsb --qt6
+ color.vert -o prebuilt/color.vert.qsb} etc. was used. This leads to
+ compiling to \l{https://www.khronos.org/spir/}{SPIR-V} and than transpiling
+ into GLSL (\c{100 es} and \c 120), HLSL (5.0), and MSL (1.2). All the
+ shader versions are then packed together into a QShader and serialized to
+ disk.
+
+ \section1 API-specific Initialization
+
+ For some of the 3D APIs the main() function has to perform the appropriate
+ API-specific initialiation, e.g. to create a QVulkanInstance when using
+ Vulkan. For OpenGL we have to ensure a depth buffer is available, this is
+ done via QSurfaceFormat. These steps are not in the scope of QRhi since
+ QRhi backends for OpenGL or Vulkan build on the existing Qt facilities such
+ as QOpenGLContext or QVulkanInstance.
+
+ \snippet rhiwindow/main.cpp api-setup
+
+ \note For Vulkan, note how
+ QRhiVulkanInitParams::preferredInstanceExtensions() is taken into account
+ to ensure the appropriate extensions are enabled.
+
+ \c HelloWindow is a subclass of \c RhiWindow, which in turn is a QWindow.
+ \c RhiWindow contains everything needed to manage a resizable window with
+ a\ swapchain (and depth-stencil buffer), and is potentially reusable in
+ other applications as well. \c HelloWindow contains the rendering logic
+ specific to this particular example application.
+
+ In the QWindow subclass constructor the surface type is set based on the
+ selected 3D API.
+
+ \snippet rhiwindow/rhiwindow.cpp rhiwindow-ctor
+
+ Creating and initializing a QRhi object is implemented in
+ RhiWindow::init(). Note that this is invoked only when the window is
+ \c renderable, which is indicated by an \l{QExposeEvent}{expose event}.
+
+ Depending on which 3D API we use, the appropriate InitParams struct needs
+ to be passed to QRhi::create(). With OpenGL for example, a
+ QOffscreenSurface (or some other QSurface) must be created by the
+ application and provided for use to the QRhi. With Vulkan, a successfully
+ initialized QVulkanInstance is required. Others, such as Direct 3D or Metal
+ need no additional information to be able to initialize.
+
+ \snippet rhiwindow/rhiwindow.cpp rhi-init
+
+ Apart from this, everything else, all the rendering code, is fully
+ cross-platform and has no branching or conditions specific to any of the 3D
+ API.
+
+ \section1 Expose Events
+
+ What \c renderable exactly means is platform-specific. For example, on
+ macOS a window that is fully obscured (fully behind some other window) is
+ not renderable, whereas on Windows obscuring has no significance.
+ Fortunately, the application needs no special knowledge about this: Qt's
+ platform plugins abstract the differences behind the expose event. However,
+ the \l{QWindow::exposeEvent()}{exposeEvent()} reimplementation also needs
+ to be aware that an empty output size (e.g. width and height of 0) is also
+ something that should be treated as a non-renderable situation. On Windows
+ for example, this is what is going to happen when minimizing the window.
+ Hence the check based on QRhiSwapChain::surfacePixelSize().
+
+ This implementation of expose event handling attempts to be robust, safe,
+ and portable. Qt Quick itself also implements a very similar logic in its
+ render loops.
+
+ \snippet rhiwindow/rhiwindow.cpp expose
+
+ In RhiWindow::render(), which is invoked in response to the
+ \l{QEvent::UpdateRequest}{UpdateRequest} event generated by
+ \l{QWindow::requestUpdate()}{requestUpdate()}, the following check is in
+ place, to prevent attempting to render when the swapchain initialization
+ failed, or when the window became non-renderable.
+
+ \snippet rhiwindow/rhiwindow.cpp render-precheck
+
+ \section1 Swapchain, Depth-Stencil buffer, and Resizing
+
+ To render to the QWindow, a QRhiSwapChain is needed. In addition, a
+ QRhiRenderBuffer acting as the depth-stencil buffer is created as well
+ since the application demonstrates how depth testing can be enabled in a
+ graphics pipeline. With some legacy 3D APIs managing the depth/stencil
+ buffer for a window is part of the corresponding windowing system interface
+ API (EGL, WGL, GLX, etc., meaning the depth/stencil buffer is implicitly
+ managed together with the \c{window surface}), whereas with modern APIs
+ managing the depth-stencil buffer for a window-based render target is no
+ different from offscreen render targets. QRhi abstracts this, but for best
+ performance it still needs to be indicated that the QRhiRenderBuffer is
+ \l{QRhiRenderBuffer::UsedWithSwapChainOnly}{used with together with a
+ QRhiSwapChain}.
+
+ The QRhiSwapChain is associated with the QWindow and the depth/stencil
+ buffer.
+
+ \snippet rhiwindow/rhiwindow.h swapchain-data
+ \codeline
+ \snippet rhiwindow/rhiwindow.cpp swapchain-init
+
+ When the window size changes, the swapchain needs to be resized as well.
+ This is implemented in resizeSwapChain().
+
+ \snippet rhiwindow/rhiwindow.cpp swapchain-resize
+
+ Unlike other QRhiResource subclasses, QRhiSwapChain features slightly
+ different semantics when it comes to its create-function. As the name,
+ \l{QRhiSwapChain::createOrResize()}{createOrResize()}, suggests, this needs
+ to be called whenever it is known that the output window size may be out of
+ sync with what the swapchain was last initialized. The associated
+ QRhiRenderBuffer for depth-stencil gets its
+ \l{QRhiRenderBuffer::pixelSize()}{size} set automatically, and
+ \l{QRhiRenderBuffer::create()}{create()} is called on it implicitly from the
+ swapchain's createOrResize().
+
+ This is also a convenient place to (re)calculate the projection and view
+ matrices since the perspective projection we set up depends on the output
+ aspect ratio.
+
+ \note To eliminate coordinate system differences, the
+ \l{QRhi::clipSpaceCorrMatrix()}{a backend/API-specific "correction" matrix}
+ is queried from QRhi and baked in to the projection matrix. This is what
+ allows the application to work with OpenGL-style vertex data, assuming a
+ coordinate system with the origin at the bottom-left.
+
+ The resizeSwapChain() function is called from RhiWindow::render() when it
+ is discovered that the currently reported size is not the same anymore as
+ what the swapchain was last initialized with.
+
+ See QRhiSwapChain::currentPixelSize() and QRhiSwapChain::surfacePixelSize()
+ for further details.
+
+ High DPI support is built-in: the sizes, as the naming indicates, are
+ always in pixels, taking the window-specific
+ \l{QWindow::devicePixelRatio()}{scale factor} into account. On the QRhi
+ (and 3D API) level there is no concept of high DPI scaling, everything is
+ always in pixels. This means that a QWindow with a size() of 1280x720 and
+ a devicePixelRatio() of 2 is a render target (swapchain) with a (pixel) size
+ of 2560x1440.
+
+ \snippet rhiwindow/rhiwindow.cpp render-resize
+
+ \section1 Render Loop
+
+ The application renders continuously, throttled by the presentation rate
+ (vsync). This is ensured by calling
+ \l{QWindow::requestUpdate()}{requestUpdate()} from RhiWindow::render() when
+ the currently recorded frame has been submitted.
+
+ \snippet rhiwindow/rhiwindow.cpp request-update
+
+ This eventually leads to getting a \l{QEvent::UpdateRequest}{UpdateRequest}
+ event. This is handled in the reimplementation of event().
+
+ \snippet rhiwindow/rhiwindow.cpp event
+
+ \section1 Resource and Pipeline Setup
+
+ The application records a single render pass that issues two draw calls,
+ with two different graphics pipelines. One is the "background", with the
+ texture containing the QPainter-generated image, then a single triangle is
+ rendered on top with blending enabled.
+
+ The vertex and uniform buffer used with the triangle is created like this.
+ The size of the uniform buffer is 68 bytes since the shader specific a \c
+ mat4 and a \c float member in the uniform block. Watch out for the
+ \l{https://registry.khronos.org/OpenGL/specs/gl/glspec45.core.pdf#page=159}{std140
+ layout rules}. This presents no surprises in this example since the \c
+ float member that follows the \c mat4 has the correct alignment without any
+ additional padding, but it may become relevant in other applications,
+ especially when working with types such as \c vec2 or \c vec3. When in
+ doubt, consider checking the QShaderDescription for the
+ \l{QShader::description()}{QShader}, or, what is often more convenient, run
+ the \c qsb tool on the \c{.qsb} file with the \c{-d} argument to inspect
+ the metadata in human-readable form. The printed information includes,
+ among other things, the uniform block member offsets, sizes, and the total
+ size in bytes of each uniform block.
+
+ \snippet rhiwindow/rhiwindow.cpp render-init-1
+
+ The vertex and fragment shaders both need a uniform buffer at binding point
+ 0. This is ensured by the QRhiShaderResourceBindings object. The graphics
+ pipeline is then setup with the shaders and a number of additional
+ information. The example also relies on a number of convenient defaults,
+ e.g. the primitive topology is
+ \l{QRhiGraphicsPipeline::Triangles}{Triangles}, but that is the default,
+ and therefore it is not explicitly set. See QRhiGraphicsPipeline for
+ further details.
+
+ In addition to specifying the topology and various state, the pipeline must
+ also be associated with:
+
+ \list
+
+ \li The vertex input layout in form of a QRhiVertexInputLayout. This
+ specifies the type and component count for each vertex input location, the
+ total stride in bytes per vertex, and other related data.
+ QRhiVertexInputLayout only holds data, not actual native resources, and is
+ copiable.
+
+ \li A valid and successfully initialized QRhiShaderResourceBindings object.
+ This describes the layout of the resource bindings (uniform buffers,
+ textures, samplers) the shaders expect. This must either by the
+ QRhiShaderResourceBindings used when recording the draw calls, or another
+ that is
+ \l{QRhiShaderResourceBindings::isLayoutCompatible()}{layout-compatible with it}.
+ This simple application takes the former approach.
+
+ \li A valid QRhiRenderPassDescriptor object. This must be retrieved from,
+ or \l{QRhiRenderPassDescriptor::isCompatible()}{be compatible with} the
+ render target. The example uses the former, by creating a
+ QRhiRenderPassDescriptor object via
+ QRhiSwapChain::newCompatibleRenderPassDescriptor().
+
+ \endlist
+
+ \snippet rhiwindow/rhiwindow.cpp render-init-2
+
+ getShader() is a helper function that loads a \c{.qsb} file and
+ deserializes a QShader from it.
+
+ \snippet rhiwindow/rhiwindow.cpp getshader
+
+ The \c{color.vert} shader specifies the following as the vertex inputs:
+
+ \badcode
+ layout(location = 0) in vec4 position;
+ layout(location = 1) in vec3 color;
+ \endcode
+
+ The C++ code however provides vertex data as 2 floats for position, with 3
+ floats for the color interleaved. (\c x, \c y, \c r, \c g, \c b for each
+ vertex) This is why the stride is \c{5 * sizeof(float)} and the inputs for
+ locations 0 and 1 are specified as \c Float2 and \c Float3, respectively.
+ This is valid, and the \c z and \c w of the \c vec4 position will get set
+ automatically.
+
+ \section1 Rendering
+
+ Recording a frame is started by calling \l{QRhi::beginFrame()} and finished
+ by calling \l{QRhi::endFrame()}.
+
+ \snippet rhiwindow/rhiwindow.cpp beginframe
+
+ Some of the resources (buffers, textures) have static data in the
+ application, meaning the content never changes. The vertex buffer's content
+ is provided in the initialization step for example, and is not changed
+ afterwards. These data update operations are recorded in \c
+ m_initialUpdates. When not yet done, the commands on this resource update
+ batch are merged into the per-frame batch.
+
+ \snippet rhiwindow/rhiwindow.cpp render-1
+
+ Having a per-frame resource update batch is necessary since the uniform
+ buffer contents with the modelview-projection matrix and the opacity
+ changes on every frame.
+
+ \snippet rhiwindow/rhiwindow.cpp render-rotation
+
+ \snippet rhiwindow/rhiwindow.cpp render-opacity
+
+ To begin recording the render pass, a QRhiCommandBuffer is queried, and the
+ output size is determined, which will be useful for setting up the viewport
+ and resizing our fullscreen texture, if needed.
+
+ \snippet rhiwindow/rhiwindow.cpp render-cb
+
+ Starting a render pass implies clearing the render target's color and
+ depth-stencil buffers (unless the render target flags indicate otherwise,
+ but that is only an option for texture-based render targets). Here we
+ specify black for color, 1.0f for depth, and 0 for stencil (unused). The
+ last argument, \c resourceUpdates, is what ensures that the data update
+ commands recorded on the batch get committed. Alternatively, we could have
+ used QRhiCommandBuffer::resourceUpdate() instead. The render pass targets a
+ swapchain, hence calling
+ \l{QRhiSwapChain::currentFrameRenderTarget()}{currentFrameRenderTarget()}
+ to get a valid QRhiRenderTarget.
+
+ \snippet rhiwindow/rhiwindow.cpp render-pass
+
+ Recording the draw call for the triangle is straightforward: set the
+ pipeline, set the shader resources, set the vertex/index buffer(s), and
+ record the draw call. Here we use a non-indexed draw with just 3 vertices.
+
+ \snippet rhiwindow/rhiwindow.cpp render-pass-record
+
+ The \l{QRhiCommandBuffer::setShaderResources()}{setShaderResources()} call
+ has no arguments given, which implies using \c m_colorTriSrb since that was
+ associated with the active QRhiGraphicsPipeline (\c m_colorPipeline).
+
+ We will not dive into the details of the rendering of the fullscreen
+ background image. See the example source code for that. It is however worth
+ noting a common pattern for "resizing" a texture or buffer resource. There
+ is no such thing as changing the size of an existing native resource, so
+ changing a texture or buffer size must be followed by a call to create(),
+ to release and recreate the underlying native resources. To ensure that the
+ QRhiTexture always has the required size, the application implements the
+ following logic. Note that \c m_texture stays valid for the entire lifetime
+ of the window, which means object references to it, e.g. in a
+ QRhiShaderResourceBindings, continue to be valid all the time. It is only
+ the underlying native resources that come and go over time.
+
+ Note also that we set a device pixel ratio on the image that matches
+ the window that we're drawing into. This ensures that the drawing code
+ can be DPR-agnostic, producing the same layout regardless of the DPR,
+ while also taking advantage of the additional pixels for improved fidelity.
+
+ \snippet rhiwindow/rhiwindow.cpp ensure-texture
+
+ Once a QImage is generated and the QPainter-based drawing into it has
+ finished, we use
+ \l{QRhiResourceUpdateBatch::uploadTexture()}{uploadTexture()} to record a
+ texture upload on the resource update batch:
+
+ \snippet rhiwindow/rhiwindow.cpp ensure-texture-2
+
+ \sa QRhi, QRhiSwapChain, QWindow, QRhiCommandBuffer, QRhiResourceUpdateBatch, QRhiBuffer, QRhiTexture
+ */
diff --git a/examples/gui/gui.pro b/examples/gui/gui.pro
index 275adc804d..0696458db1 100644
--- a/examples/gui/gui.pro
+++ b/examples/gui/gui.pro
@@ -4,5 +4,5 @@ TEMPLATE = subdirs
QT_FOR_CONFIG += gui
CONFIG += no_docs_target
-SUBDIRS += analogclock
-SUBDIRS += rasterwindow
+SUBDIRS += rasterwindow \
+ rhiwindow
diff --git a/examples/gui/rasterwindow/CMakeLists.txt b/examples/gui/rasterwindow/CMakeLists.txt
index 714511dc96..7fb00895c9 100644
--- a/examples/gui/rasterwindow/CMakeLists.txt
+++ b/examples/gui/rasterwindow/CMakeLists.txt
@@ -1,20 +1,13 @@
+# Copyright (C) 2022 The Qt Company Ltd.
+# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
cmake_minimum_required(VERSION 3.16)
project(rasterwindow LANGUAGES CXX)
-set(CMAKE_INCLUDE_CURRENT_DIR ON)
-
-set(CMAKE_AUTOMOC ON)
-set(CMAKE_AUTORCC ON)
-set(CMAKE_AUTOUIC ON)
-
-if(NOT DEFINED INSTALL_EXAMPLESDIR)
- set(INSTALL_EXAMPLESDIR "examples")
-endif()
-
-set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/gui/rasterwindow")
-
find_package(Qt6 REQUIRED COMPONENTS Core Gui)
+qt_standard_project_setup()
+
qt_add_executable(rasterwindow
main.cpp
rasterwindow.cpp rasterwindow.h
@@ -25,13 +18,20 @@ set_target_properties(rasterwindow PROPERTIES
MACOSX_BUNDLE TRUE
)
-target_link_libraries(rasterwindow PUBLIC
- Qt::Core
- Qt::Gui
+target_link_libraries(rasterwindow PRIVATE
+ Qt6::Core
+ Qt6::Gui
)
install(TARGETS rasterwindow
- RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
- BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
- LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
+ BUNDLE DESTINATION .
+ RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
+ LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
+)
+
+qt_generate_deploy_app_script(
+ TARGET rasterwindow
+ OUTPUT_SCRIPT deploy_script
+ NO_UNSUPPORTED_PLATFORM_ERROR
)
+install(SCRIPT ${deploy_script})
diff --git a/examples/gui/rasterwindow/main.cpp b/examples/gui/rasterwindow/main.cpp
index bd5c0df1fc..e70e98dcd5 100644
--- a/examples/gui/rasterwindow/main.cpp
+++ b/examples/gui/rasterwindow/main.cpp
@@ -1,52 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include "rasterwindow.h"
diff --git a/examples/gui/rasterwindow/rasterwindow.cpp b/examples/gui/rasterwindow/rasterwindow.cpp
index 4dd2ac25ca..185ea76734 100644
--- a/examples/gui/rasterwindow/rasterwindow.cpp
+++ b/examples/gui/rasterwindow/rasterwindow.cpp
@@ -1,52 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include "rasterwindow.h"
diff --git a/examples/gui/rasterwindow/rasterwindow.h b/examples/gui/rasterwindow/rasterwindow.h
index 279952cf61..504737dacf 100644
--- a/examples/gui/rasterwindow/rasterwindow.h
+++ b/examples/gui/rasterwindow/rasterwindow.h
@@ -1,52 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef RASTERWINDOW_H
#define RASTERWINDOW_H
diff --git a/examples/gui/rhiwindow/CMakeLists.txt b/examples/gui/rhiwindow/CMakeLists.txt
new file mode 100644
index 0000000000..49b36286ee
--- /dev/null
+++ b/examples/gui/rhiwindow/CMakeLists.txt
@@ -0,0 +1,60 @@
+# Copyright (C) 2023 The Qt Company Ltd.
+# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+cmake_minimum_required(VERSION 3.16)
+project(rhiwindow LANGUAGES CXX)
+
+find_package(Qt6 REQUIRED COMPONENTS Core Gui)
+
+qt_standard_project_setup()
+
+qt_add_executable(rhiwindow
+ main.cpp
+ rhiwindow.cpp rhiwindow.h
+)
+
+set_target_properties(rhiwindow PROPERTIES
+ WIN32_EXECUTABLE TRUE
+ MACOSX_BUNDLE TRUE
+)
+
+target_link_libraries(rhiwindow PRIVATE
+ Qt6::Core
+ Qt6::Gui
+ Qt6::GuiPrivate
+)
+
+set_source_files_properties("shaders/prebuilt/color.vert.qsb"
+ PROPERTIES QT_RESOURCE_ALIAS "color.vert.qsb"
+)
+set_source_files_properties("shaders/prebuilt/color.frag.qsb"
+ PROPERTIES QT_RESOURCE_ALIAS "color.frag.qsb"
+)
+set_source_files_properties("shaders/prebuilt/quad.vert.qsb"
+ PROPERTIES QT_RESOURCE_ALIAS "quad.vert.qsb"
+)
+set_source_files_properties("shaders/prebuilt/quad.frag.qsb"
+ PROPERTIES QT_RESOURCE_ALIAS "quad.frag.qsb"
+)
+qt_add_resources(rhiwindow "rhiwindow"
+ PREFIX
+ "/"
+ FILES
+ "shaders/prebuilt/color.vert.qsb"
+ "shaders/prebuilt/color.frag.qsb"
+ "shaders/prebuilt/quad.vert.qsb"
+ "shaders/prebuilt/quad.frag.qsb"
+)
+
+install(TARGETS rhiwindow
+ BUNDLE DESTINATION .
+ RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
+ LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
+)
+
+qt_generate_deploy_app_script(
+ TARGET rhiwindow
+ OUTPUT_SCRIPT deploy_script
+ NO_UNSUPPORTED_PLATFORM_ERROR
+)
+install(SCRIPT ${deploy_script})
diff --git a/examples/gui/rhiwindow/main.cpp b/examples/gui/rhiwindow/main.cpp
new file mode 100644
index 0000000000..37977e3a34
--- /dev/null
+++ b/examples/gui/rhiwindow/main.cpp
@@ -0,0 +1,110 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+#include <QGuiApplication>
+#include <QCommandLineParser>
+#include "rhiwindow.h"
+
+int main(int argc, char **argv)
+{
+ QGuiApplication app(argc, argv);
+
+ QRhi::Implementation graphicsApi;
+
+ // Use platform-specific defaults when no command-line arguments given.
+#if defined(Q_OS_WIN)
+ graphicsApi = QRhi::D3D11;
+#elif QT_CONFIG(metal)
+ graphicsApi = QRhi::Metal;
+#elif QT_CONFIG(vulkan)
+ graphicsApi = QRhi::Vulkan;
+#else
+ graphicsApi = QRhi::OpenGLES2;
+#endif
+
+ QCommandLineParser cmdLineParser;
+ cmdLineParser.addHelpOption();
+ QCommandLineOption nullOption({ "n", "null" }, QLatin1String("Null"));
+ cmdLineParser.addOption(nullOption);
+ QCommandLineOption glOption({ "g", "opengl" }, QLatin1String("OpenGL"));
+ cmdLineParser.addOption(glOption);
+ QCommandLineOption vkOption({ "v", "vulkan" }, QLatin1String("Vulkan"));
+ cmdLineParser.addOption(vkOption);
+ QCommandLineOption d3d11Option({ "d", "d3d11" }, QLatin1String("Direct3D 11"));
+ cmdLineParser.addOption(d3d11Option);
+ QCommandLineOption d3d12Option({ "D", "d3d12" }, QLatin1String("Direct3D 12"));
+ cmdLineParser.addOption(d3d12Option);
+ QCommandLineOption mtlOption({ "m", "metal" }, QLatin1String("Metal"));
+ cmdLineParser.addOption(mtlOption);
+
+ cmdLineParser.process(app);
+ if (cmdLineParser.isSet(nullOption))
+ graphicsApi = QRhi::Null;
+ if (cmdLineParser.isSet(glOption))
+ graphicsApi = QRhi::OpenGLES2;
+ if (cmdLineParser.isSet(vkOption))
+ graphicsApi = QRhi::Vulkan;
+ if (cmdLineParser.isSet(d3d11Option))
+ graphicsApi = QRhi::D3D11;
+ if (cmdLineParser.isSet(d3d12Option))
+ graphicsApi = QRhi::D3D12;
+ if (cmdLineParser.isSet(mtlOption))
+ graphicsApi = QRhi::Metal;
+
+ //! [api-setup]
+ // For OpenGL, to ensure there is a depth/stencil buffer for the window.
+ // With other APIs this is under the application's control (QRhiRenderBuffer etc.)
+ // and so no special setup is needed for those.
+ QSurfaceFormat fmt;
+ fmt.setDepthBufferSize(24);
+ fmt.setStencilBufferSize(8);
+ // Special case macOS to allow using OpenGL there.
+ // (the default Metal is the recommended approach, though)
+ // gl_VertexID is a GLSL 130 feature, and so the default OpenGL 2.1 context
+ // we get on macOS is not sufficient.
+#ifdef Q_OS_MACOS
+ fmt.setVersion(4, 1);
+ fmt.setProfile(QSurfaceFormat::CoreProfile);
+#endif
+ QSurfaceFormat::setDefaultFormat(fmt);
+
+ // For Vulkan.
+#if QT_CONFIG(vulkan)
+ QVulkanInstance inst;
+ if (graphicsApi == QRhi::Vulkan) {
+ // Request validation, if available. This is completely optional
+ // and has a performance impact, and should be avoided in production use.
+ inst.setLayers({ "VK_LAYER_KHRONOS_validation" });
+ // Play nice with QRhi.
+ inst.setExtensions(QRhiVulkanInitParams::preferredInstanceExtensions());
+ if (!inst.create()) {
+ qWarning("Failed to create Vulkan instance, switching to OpenGL");
+ graphicsApi = QRhi::OpenGLES2;
+ }
+ }
+#endif
+//! [api-setup]
+
+ HelloWindow window(graphicsApi);
+
+#if QT_CONFIG(vulkan)
+ if (graphicsApi == QRhi::Vulkan)
+ window.setVulkanInstance(&inst);
+#endif
+ window.resize(1280, 720);
+ window.setTitle(QCoreApplication::applicationName() + QLatin1String(" - ") + window.graphicsApiName());
+ window.show();
+
+ int ret = app.exec();
+
+ // RhiWindow::event() will not get invoked when the
+ // PlatformSurfaceAboutToBeDestroyed event is sent during the QWindow
+ // destruction. That happens only when exiting via app::quit() instead of
+ // the more common QWindow::close(). Take care of it: if the QPlatformWindow
+ // is still around (there was no close() yet), get rid of the swapchain
+ // while it's not too late.
+ if (window.handle())
+ window.releaseSwapChain();
+
+ return ret;
+}
diff --git a/examples/gui/rhiwindow/rhiwindow.cpp b/examples/gui/rhiwindow/rhiwindow.cpp
new file mode 100644
index 0000000000..3ae6faa802
--- /dev/null
+++ b/examples/gui/rhiwindow/rhiwindow.cpp
@@ -0,0 +1,436 @@
+// Copyright (C) 2020 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+#include "rhiwindow.h"
+#include <QPlatformSurfaceEvent>
+#include <QPainter>
+#include <QFile>
+#include <rhi/qshader.h>
+
+//! [rhiwindow-ctor]
+RhiWindow::RhiWindow(QRhi::Implementation graphicsApi)
+ : m_graphicsApi(graphicsApi)
+{
+ switch (graphicsApi) {
+ case QRhi::OpenGLES2:
+ setSurfaceType(OpenGLSurface);
+ break;
+ case QRhi::Vulkan:
+ setSurfaceType(VulkanSurface);
+ break;
+ case QRhi::D3D11:
+ case QRhi::D3D12:
+ setSurfaceType(Direct3DSurface);
+ break;
+ case QRhi::Metal:
+ setSurfaceType(MetalSurface);
+ break;
+ case QRhi::Null:
+ break; // RasterSurface
+ }
+}
+//! [rhiwindow-ctor]
+
+QString RhiWindow::graphicsApiName() const
+{
+ switch (m_graphicsApi) {
+ case QRhi::Null:
+ return QLatin1String("Null (no output)");
+ case QRhi::OpenGLES2:
+ return QLatin1String("OpenGL");
+ case QRhi::Vulkan:
+ return QLatin1String("Vulkan");
+ case QRhi::D3D11:
+ return QLatin1String("Direct3D 11");
+ case QRhi::D3D12:
+ return QLatin1String("Direct3D 12");
+ case QRhi::Metal:
+ return QLatin1String("Metal");
+ }
+ return QString();
+}
+
+//! [expose]
+void RhiWindow::exposeEvent(QExposeEvent *)
+{
+ // initialize and start rendering when the window becomes usable for graphics purposes
+ if (isExposed() && !m_initialized) {
+ init();
+ resizeSwapChain();
+ m_initialized = true;
+ }
+
+ const QSize surfaceSize = m_hasSwapChain ? m_sc->surfacePixelSize() : QSize();
+
+ // stop pushing frames when not exposed (or size is 0)
+ if ((!isExposed() || (m_hasSwapChain && surfaceSize.isEmpty())) && m_initialized && !m_notExposed)
+ m_notExposed = true;
+
+ // Continue when exposed again and the surface has a valid size. Note that
+ // surfaceSize can be (0, 0) even though size() reports a valid one, hence
+ // trusting surfacePixelSize() and not QWindow.
+ if (isExposed() && m_initialized && m_notExposed && !surfaceSize.isEmpty()) {
+ m_notExposed = false;
+ m_newlyExposed = true;
+ }
+
+ // always render a frame on exposeEvent() (when exposed) in order to update
+ // immediately on window resize.
+ if (isExposed() && !surfaceSize.isEmpty())
+ render();
+}
+//! [expose]
+
+//! [event]
+bool RhiWindow::event(QEvent *e)
+{
+ switch (e->type()) {
+ case QEvent::UpdateRequest:
+ render();
+ break;
+
+ case QEvent::PlatformSurface:
+ // this is the proper time to tear down the swapchain (while the native window and surface are still around)
+ if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed)
+ releaseSwapChain();
+ break;
+
+ default:
+ break;
+ }
+
+ return QWindow::event(e);
+}
+//! [event]
+
+//! [rhi-init]
+void RhiWindow::init()
+{
+ if (m_graphicsApi == QRhi::Null) {
+ QRhiNullInitParams params;
+ m_rhi.reset(QRhi::create(QRhi::Null, &params));
+ }
+
+#if QT_CONFIG(opengl)
+ if (m_graphicsApi == QRhi::OpenGLES2) {
+ m_fallbackSurface.reset(QRhiGles2InitParams::newFallbackSurface());
+ QRhiGles2InitParams params;
+ params.fallbackSurface = m_fallbackSurface.get();
+ params.window = this;
+ m_rhi.reset(QRhi::create(QRhi::OpenGLES2, &params));
+ }
+#endif
+
+#if QT_CONFIG(vulkan)
+ if (m_graphicsApi == QRhi::Vulkan) {
+ QRhiVulkanInitParams params;
+ params.inst = vulkanInstance();
+ params.window = this;
+ m_rhi.reset(QRhi::create(QRhi::Vulkan, &params));
+ }
+#endif
+
+#ifdef Q_OS_WIN
+ if (m_graphicsApi == QRhi::D3D11) {
+ QRhiD3D11InitParams params;
+ // Enable the debug layer, if available. This is optional
+ // and should be avoided in production builds.
+ params.enableDebugLayer = true;
+ m_rhi.reset(QRhi::create(QRhi::D3D11, &params));
+ } else if (m_graphicsApi == QRhi::D3D12) {
+ QRhiD3D12InitParams params;
+ // Enable the debug layer, if available. This is optional
+ // and should be avoided in production builds.
+ params.enableDebugLayer = true;
+ m_rhi.reset(QRhi::create(QRhi::D3D12, &params));
+ }
+#endif
+
+#if QT_CONFIG(metal)
+ if (m_graphicsApi == QRhi::Metal) {
+ QRhiMetalInitParams params;
+ m_rhi.reset(QRhi::create(QRhi::Metal, &params));
+ }
+#endif
+
+ if (!m_rhi)
+ qFatal("Failed to create RHI backend");
+//! [rhi-init]
+
+//! [swapchain-init]
+ m_sc.reset(m_rhi->newSwapChain());
+ m_ds.reset(m_rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
+ QSize(), // no need to set the size here, due to UsedWithSwapChainOnly
+ 1,
+ QRhiRenderBuffer::UsedWithSwapChainOnly));
+ m_sc->setWindow(this);
+ m_sc->setDepthStencil(m_ds.get());
+ m_rp.reset(m_sc->newCompatibleRenderPassDescriptor());
+ m_sc->setRenderPassDescriptor(m_rp.get());
+//! [swapchain-init]
+
+ customInit();
+}
+
+//! [swapchain-resize]
+void RhiWindow::resizeSwapChain()
+{
+ m_hasSwapChain = m_sc->createOrResize(); // also handles m_ds
+
+ const QSize outputSize = m_sc->currentPixelSize();
+ m_viewProjection = m_rhi->clipSpaceCorrMatrix();
+ m_viewProjection.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f);
+ m_viewProjection.translate(0, 0, -4);
+}
+//! [swapchain-resize]
+
+void RhiWindow::releaseSwapChain()
+{
+ if (m_hasSwapChain) {
+ m_hasSwapChain = false;
+ m_sc->destroy();
+ }
+}
+
+//! [render-precheck]
+void RhiWindow::render()
+{
+ if (!m_hasSwapChain || m_notExposed)
+ return;
+//! [render-precheck]
+
+//! [render-resize]
+ // If the window got resized or newly exposed, resize the swapchain. (the
+ // newly-exposed case is not actually required by some platforms, but is
+ // here for robustness and portability)
+ //
+ // This (exposeEvent + the logic here) is the only safe way to perform
+ // resize handling. Note the usage of the RHI's surfacePixelSize(), and
+ // never QWindow::size(). (the two may or may not be the same under the hood,
+ // depending on the backend and platform)
+ //
+ if (m_sc->currentPixelSize() != m_sc->surfacePixelSize() || m_newlyExposed) {
+ resizeSwapChain();
+ if (!m_hasSwapChain)
+ return;
+ m_newlyExposed = false;
+ }
+//! [render-resize]
+
+//! [beginframe]
+ QRhi::FrameOpResult result = m_rhi->beginFrame(m_sc.get());
+ if (result == QRhi::FrameOpSwapChainOutOfDate) {
+ resizeSwapChain();
+ if (!m_hasSwapChain)
+ return;
+ result = m_rhi->beginFrame(m_sc.get());
+ }
+ if (result != QRhi::FrameOpSuccess) {
+ qWarning("beginFrame failed with %d, will retry", result);
+ requestUpdate();
+ return;
+ }
+
+ customRender();
+//! [beginframe]
+
+//! [request-update]
+ m_rhi->endFrame(m_sc.get());
+
+ // Always request the next frame via requestUpdate(). On some platforms this is backed
+ // by a platform-specific solution, e.g. CVDisplayLink on macOS, which is potentially
+ // more efficient than a timer, queued metacalls, etc.
+ requestUpdate();
+}
+//! [request-update]
+
+static float vertexData[] = {
+ // Y up (note clipSpaceCorrMatrix in m_viewProjection), CCW
+ 0.0f, 0.5f, 1.0f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 0.0f, 1.0f, 0.0f,
+ 0.5f, -0.5f, 0.0f, 0.0f, 1.0f,
+};
+
+//! [getshader]
+static QShader getShader(const QString &name)
+{
+ QFile f(name);
+ if (f.open(QIODevice::ReadOnly))
+ return QShader::fromSerialized(f.readAll());
+
+ return QShader();
+}
+//! [getshader]
+
+HelloWindow::HelloWindow(QRhi::Implementation graphicsApi)
+ : RhiWindow(graphicsApi)
+{
+}
+
+//! [ensure-texture]
+void HelloWindow::ensureFullscreenTexture(const QSize &pixelSize, QRhiResourceUpdateBatch *u)
+{
+ if (m_texture && m_texture->pixelSize() == pixelSize)
+ return;
+
+ if (!m_texture)
+ m_texture.reset(m_rhi->newTexture(QRhiTexture::RGBA8, pixelSize));
+ else
+ m_texture->setPixelSize(pixelSize);
+
+ m_texture->create();
+
+ QImage image(pixelSize, QImage::Format_RGBA8888_Premultiplied);
+ image.setDevicePixelRatio(devicePixelRatio());
+//! [ensure-texture]
+ QPainter painter(&image);
+ painter.fillRect(QRectF(QPointF(0, 0), size()), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f));
+ painter.setPen(Qt::transparent);
+ painter.setBrush({ QGradient(QGradient::DeepBlue) });
+ painter.drawRoundedRect(QRectF(QPointF(20, 20), size() - QSize(40, 40)), 16, 16);
+ painter.setPen(Qt::black);
+ QFont font;
+ font.setPixelSize(0.05 * qMin(width(), height()));
+ painter.setFont(font);
+ painter.drawText(QRectF(QPointF(60, 60), size() - QSize(120, 120)), 0,
+ QLatin1String("Rendering with QRhi to a resizable QWindow.\nThe 3D API is %1.\nUse the command-line options to choose a different API.")
+ .arg(graphicsApiName()));
+ painter.end();
+
+ if (m_rhi->isYUpInNDC())
+ image = image.mirrored();
+
+//! [ensure-texture-2]
+ u->uploadTexture(m_texture.get(), image);
+//! [ensure-texture-2]
+}
+
+//! [render-init-1]
+void HelloWindow::customInit()
+{
+ m_initialUpdates = m_rhi->nextResourceUpdateBatch();
+
+ m_vbuf.reset(m_rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData)));
+ m_vbuf->create();
+ m_initialUpdates->uploadStaticBuffer(m_vbuf.get(), vertexData);
+
+ static const quint32 UBUF_SIZE = 68;
+ m_ubuf.reset(m_rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, UBUF_SIZE));
+ m_ubuf->create();
+//! [render-init-1]
+
+ ensureFullscreenTexture(m_sc->surfacePixelSize(), m_initialUpdates);
+
+ m_sampler.reset(m_rhi->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
+ m_sampler->create();
+
+ //! [render-init-2]
+ m_colorTriSrb.reset(m_rhi->newShaderResourceBindings());
+ static const QRhiShaderResourceBinding::StageFlags visibility =
+ QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage;
+ m_colorTriSrb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, visibility, m_ubuf.get())
+ });
+ m_colorTriSrb->create();
+
+ m_colorPipeline.reset(m_rhi->newGraphicsPipeline());
+ // Enable depth testing; not quite needed for a simple triangle, but we
+ // have a depth-stencil buffer so why not.
+ m_colorPipeline->setDepthTest(true);
+ m_colorPipeline->setDepthWrite(true);
+ // Blend factors default to One, OneOneMinusSrcAlpha, which is convenient.
+ QRhiGraphicsPipeline::TargetBlend premulAlphaBlend;
+ premulAlphaBlend.enable = true;
+ m_colorPipeline->setTargetBlends({ premulAlphaBlend });
+ m_colorPipeline->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/color.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/color.frag.qsb")) }
+ });
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 5 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
+ });
+ m_colorPipeline->setVertexInputLayout(inputLayout);
+ m_colorPipeline->setShaderResourceBindings(m_colorTriSrb.get());
+ m_colorPipeline->setRenderPassDescriptor(m_rp.get());
+ m_colorPipeline->create();
+//! [render-init-2]
+
+ m_fullscreenQuadSrb.reset(m_rhi->newShaderResourceBindings());
+ m_fullscreenQuadSrb->setBindings({
+ QRhiShaderResourceBinding::sampledTexture(0, QRhiShaderResourceBinding::FragmentStage,
+ m_texture.get(), m_sampler.get())
+ });
+ m_fullscreenQuadSrb->create();
+
+ m_fullscreenQuadPipeline.reset(m_rhi->newGraphicsPipeline());
+ m_fullscreenQuadPipeline->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/quad.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/quad.frag.qsb")) }
+ });
+ m_fullscreenQuadPipeline->setVertexInputLayout({});
+ m_fullscreenQuadPipeline->setShaderResourceBindings(m_fullscreenQuadSrb.get());
+ m_fullscreenQuadPipeline->setRenderPassDescriptor(m_rp.get());
+ m_fullscreenQuadPipeline->create();
+}
+
+//! [render-1]
+void HelloWindow::customRender()
+{
+ QRhiResourceUpdateBatch *resourceUpdates = m_rhi->nextResourceUpdateBatch();
+
+ if (m_initialUpdates) {
+ resourceUpdates->merge(m_initialUpdates);
+ m_initialUpdates->release();
+ m_initialUpdates = nullptr;
+ }
+//! [render-1]
+
+//! [render-rotation]
+ m_rotation += 1.0f;
+ QMatrix4x4 modelViewProjection = m_viewProjection;
+ modelViewProjection.rotate(m_rotation, 0, 1, 0);
+ resourceUpdates->updateDynamicBuffer(m_ubuf.get(), 0, 64, modelViewProjection.constData());
+//! [render-rotation]
+
+//! [render-opacity]
+ m_opacity += m_opacityDir * 0.005f;
+ if (m_opacity < 0.0f || m_opacity > 1.0f) {
+ m_opacityDir *= -1;
+ m_opacity = qBound(0.0f, m_opacity, 1.0f);
+ }
+ resourceUpdates->updateDynamicBuffer(m_ubuf.get(), 64, 4, &m_opacity);
+//! [render-opacity]
+
+//! [render-cb]
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+//! [render-cb]
+
+ // (re)create the texture with a size matching the output surface size, when necessary.
+ ensureFullscreenTexture(outputSizeInPixels, resourceUpdates);
+
+//! [render-pass]
+ cb->beginPass(m_sc->currentFrameRenderTarget(), Qt::black, { 1.0f, 0 }, resourceUpdates);
+//! [render-pass]
+
+ cb->setGraphicsPipeline(m_fullscreenQuadPipeline.get());
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ cb->setShaderResources();
+ cb->draw(3);
+
+//! [render-pass-record]
+ cb->setGraphicsPipeline(m_colorPipeline.get());
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBinding(m_vbuf.get(), 0);
+ cb->setVertexInput(0, 1, &vbufBinding);
+ cb->draw(3);
+
+ cb->endPass();
+//! [render-pass-record]
+}
diff --git a/examples/gui/rhiwindow/rhiwindow.h b/examples/gui/rhiwindow/rhiwindow.h
new file mode 100644
index 0000000000..520c3e8c0a
--- /dev/null
+++ b/examples/gui/rhiwindow/rhiwindow.h
@@ -0,0 +1,78 @@
+// Copyright (C) 2020 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+#ifndef WINDOW_H
+#define WINDOW_H
+
+#include <QWindow>
+#include <QOffscreenSurface>
+#include <rhi/qrhi.h>
+
+class RhiWindow : public QWindow
+{
+public:
+ RhiWindow(QRhi::Implementation graphicsApi);
+ QString graphicsApiName() const;
+ void releaseSwapChain();
+
+protected:
+ virtual void customInit() = 0;
+ virtual void customRender() = 0;
+
+ // destruction order matters to a certain degree: the fallbackSurface must
+ // outlive the rhi, the rhi must outlive all other resources. The resources
+ // need no special order when destroying.
+#if QT_CONFIG(opengl)
+ std::unique_ptr<QOffscreenSurface> m_fallbackSurface;
+#endif
+ std::unique_ptr<QRhi> m_rhi;
+//! [swapchain-data]
+ std::unique_ptr<QRhiSwapChain> m_sc;
+ std::unique_ptr<QRhiRenderBuffer> m_ds;
+ std::unique_ptr<QRhiRenderPassDescriptor> m_rp;
+//! [swapchain-data]
+ bool m_hasSwapChain = false;
+ QMatrix4x4 m_viewProjection;
+
+private:
+ void init();
+ void resizeSwapChain();
+ void render();
+
+ void exposeEvent(QExposeEvent *) override;
+ bool event(QEvent *) override;
+
+ QRhi::Implementation m_graphicsApi;
+ bool m_initialized = false;
+ bool m_notExposed = false;
+ bool m_newlyExposed = false;
+};
+
+class HelloWindow : public RhiWindow
+{
+public:
+ HelloWindow(QRhi::Implementation graphicsApi);
+
+ void customInit() override;
+ void customRender() override;
+
+private:
+ void ensureFullscreenTexture(const QSize &pixelSize, QRhiResourceUpdateBatch *u);
+
+ std::unique_ptr<QRhiBuffer> m_vbuf;
+ std::unique_ptr<QRhiBuffer> m_ubuf;
+ std::unique_ptr<QRhiTexture> m_texture;
+ std::unique_ptr<QRhiSampler> m_sampler;
+ std::unique_ptr<QRhiShaderResourceBindings> m_colorTriSrb;
+ std::unique_ptr<QRhiGraphicsPipeline> m_colorPipeline;
+ std::unique_ptr<QRhiShaderResourceBindings> m_fullscreenQuadSrb;
+ std::unique_ptr<QRhiGraphicsPipeline> m_fullscreenQuadPipeline;
+
+ QRhiResourceUpdateBatch *m_initialUpdates = nullptr;
+
+ float m_rotation = 0;
+ float m_opacity = 1;
+ int m_opacityDir = -1;
+};
+
+#endif
diff --git a/examples/gui/rhiwindow/rhiwindow.pri b/examples/gui/rhiwindow/rhiwindow.pri
new file mode 100644
index 0000000000..d0ef7a2699
--- /dev/null
+++ b/examples/gui/rhiwindow/rhiwindow.pri
@@ -0,0 +1,4 @@
+INCLUDEPATH += $$PWD
+SOURCES += $$PWD/rhiwindow.cpp
+HEADERS += $$PWD/rhiwindow.h
+RESOURCES += $$PWD/rhiwindow.qrc
diff --git a/examples/gui/rhiwindow/rhiwindow.pro b/examples/gui/rhiwindow/rhiwindow.pro
new file mode 100644
index 0000000000..18f259aaf6
--- /dev/null
+++ b/examples/gui/rhiwindow/rhiwindow.pro
@@ -0,0 +1,9 @@
+include(rhiwindow.pri)
+
+QT += gui-private
+
+SOURCES += \
+ main.cpp
+
+target.path = $$[QT_INSTALL_EXAMPLES]/gui/rhiwindow
+INSTALLS += target
diff --git a/examples/gui/rhiwindow/rhiwindow.qrc b/examples/gui/rhiwindow/rhiwindow.qrc
new file mode 100644
index 0000000000..1009ec5dda
--- /dev/null
+++ b/examples/gui/rhiwindow/rhiwindow.qrc
@@ -0,0 +1,8 @@
+<!DOCTYPE RCC><RCC version="1.0">
+<qresource>
+ <file alias="color.vert.qsb">shaders/prebuilt/color.vert.qsb</file>
+ <file alias="color.frag.qsb">shaders/prebuilt/color.frag.qsb</file>
+ <file alias="quad.vert.qsb">shaders/prebuilt/quad.vert.qsb</file>
+ <file alias="quad.frag.qsb">shaders/prebuilt/quad.frag.qsb</file>
+</qresource>
+</RCC>
diff --git a/examples/gui/rhiwindow/shaders/color.frag b/examples/gui/rhiwindow/shaders/color.frag
new file mode 100644
index 0000000000..6e0a3bc91f
--- /dev/null
+++ b/examples/gui/rhiwindow/shaders/color.frag
@@ -0,0 +1,15 @@
+#version 440
+
+layout(location = 0) in vec3 v_color;
+
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+ float opacity;
+};
+
+void main()
+{
+ fragColor = vec4(v_color * opacity, opacity);
+}
diff --git a/examples/gui/rhiwindow/shaders/color.vert b/examples/gui/rhiwindow/shaders/color.vert
new file mode 100644
index 0000000000..70852ab86c
--- /dev/null
+++ b/examples/gui/rhiwindow/shaders/color.vert
@@ -0,0 +1,17 @@
+#version 440
+
+layout(location = 0) in vec4 position;
+layout(location = 1) in vec3 color;
+
+layout(location = 0) out vec3 v_color;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+ float opacity;
+};
+
+void main()
+{
+ v_color = color;
+ gl_Position = mvp * position;
+}
diff --git a/examples/gui/rhiwindow/shaders/prebuilt/color.frag.qsb b/examples/gui/rhiwindow/shaders/prebuilt/color.frag.qsb
new file mode 100644
index 0000000000..b4db470e5b
--- /dev/null
+++ b/examples/gui/rhiwindow/shaders/prebuilt/color.frag.qsb
Binary files differ
diff --git a/examples/gui/rhiwindow/shaders/prebuilt/color.vert.qsb b/examples/gui/rhiwindow/shaders/prebuilt/color.vert.qsb
new file mode 100644
index 0000000000..ab046b77f8
--- /dev/null
+++ b/examples/gui/rhiwindow/shaders/prebuilt/color.vert.qsb
Binary files differ
diff --git a/examples/gui/rhiwindow/shaders/prebuilt/quad.frag.qsb b/examples/gui/rhiwindow/shaders/prebuilt/quad.frag.qsb
new file mode 100644
index 0000000000..c2ea3cf251
--- /dev/null
+++ b/examples/gui/rhiwindow/shaders/prebuilt/quad.frag.qsb
Binary files differ
diff --git a/examples/gui/rhiwindow/shaders/prebuilt/quad.vert.qsb b/examples/gui/rhiwindow/shaders/prebuilt/quad.vert.qsb
new file mode 100644
index 0000000000..f0b64f7500
--- /dev/null
+++ b/examples/gui/rhiwindow/shaders/prebuilt/quad.vert.qsb
Binary files differ
diff --git a/examples/gui/rhiwindow/shaders/quad.frag b/examples/gui/rhiwindow/shaders/quad.frag
new file mode 100644
index 0000000000..65882a4292
--- /dev/null
+++ b/examples/gui/rhiwindow/shaders/quad.frag
@@ -0,0 +1,11 @@
+#version 440
+
+layout(location = 0) in vec2 v_uv;
+layout(location = 0) out vec4 fragColor;
+layout(binding = 0) uniform sampler2D tex;
+
+void main()
+{
+ vec4 c = texture(tex, v_uv);
+ fragColor = vec4(c.rgb * c.a, c.a);
+}
diff --git a/examples/gui/rhiwindow/shaders/quad.vert b/examples/gui/rhiwindow/shaders/quad.vert
new file mode 100644
index 0000000000..359896d080
--- /dev/null
+++ b/examples/gui/rhiwindow/shaders/quad.vert
@@ -0,0 +1,10 @@
+#version 440
+
+layout (location = 0) out vec2 v_uv;
+
+void main()
+{
+ // https://www.saschawillems.de/blog/2016/08/13/vulkan-tutorial-on-rendering-a-fullscreen-quad-without-buffers/
+ v_uv = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
+ gl_Position = vec4(v_uv * 2.0 - 1.0, 0.0, 1.0);
+}