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-rw-r--r--examples/opengl/computegles31/computegles31.pro2
-rw-r--r--examples/opengl/computegles31/glwindow.cpp6
2 files changed, 5 insertions, 3 deletions
diff --git a/examples/opengl/computegles31/computegles31.pro b/examples/opengl/computegles31/computegles31.pro
index 5b9d7e4387..8d9b00ba83 100644
--- a/examples/opengl/computegles31/computegles31.pro
+++ b/examples/opengl/computegles31/computegles31.pro
@@ -1,3 +1,5 @@
+QT += opengl
+
HEADERS = $$PWD/glwindow.h
SOURCES = $$PWD/glwindow.cpp \
diff --git a/examples/opengl/computegles31/glwindow.cpp b/examples/opengl/computegles31/glwindow.cpp
index 2194137cfd..5e8d45da24 100644
--- a/examples/opengl/computegles31/glwindow.cpp
+++ b/examples/opengl/computegles31/glwindow.cpp
@@ -171,7 +171,7 @@ static const char *fsDisplaySource =
"}\n";
static const char *csComputeSourceV =
- "#define COMPUTEPATCHSIZE 32 \n"
+ "#define COMPUTEPATCHSIZE 10 // Setting this to 10 to comply with MAX_COMPUTE_WORK_GROUP_INVOCATIONS for both OpenGL and OpenGLES - see QTBUG-79374 \n"
"#define IMGFMT rgba8 \n"
"layout (local_size_x = COMPUTEPATCHSIZE, local_size_y = COMPUTEPATCHSIZE) in;\n"
"layout(binding=0, IMGFMT) uniform readonly highp image2D inputImage; // Use a sampler to improve performance \n"
@@ -212,7 +212,7 @@ static const char *csComputeSourceV =
"}\n";
static const char *csComputeSourceH =
- "#define COMPUTEPATCHSIZE 32 \n"
+ "#define COMPUTEPATCHSIZE 10 \n"
"#define IMGFMT rgba8 \n"
"layout (local_size_x = COMPUTEPATCHSIZE, local_size_y = COMPUTEPATCHSIZE) in;\n"
"layout(binding=0, IMGFMT) uniform readonly highp image2D inputImage; // Use a sampler to improve performance \n"
@@ -381,7 +381,7 @@ void GLWindow::paintGL()
// Process input image
- QSize workGroups = getWorkGroups( 32, QSize(m_texImageInput->width(), m_texImageInput->height()));
+ QSize workGroups = getWorkGroups(10, QSize(m_texImageInput->width(), m_texImageInput->height()));
// Pass 1
f->glBindImageTexture(0, m_texImageInput->textureId(), 0, 0, 0, GL_READ_WRITE, GL_RGBA8);
f->glBindImageTexture(1, m_texImageTmp->textureId(), 0, 0, 0, GL_READ_WRITE, GL_RGBA8);