diff options
Diffstat (limited to 'examples/opengl/doc/src/cube.qdoc')
-rw-r--r-- | examples/opengl/doc/src/cube.qdoc | 39 |
1 files changed, 9 insertions, 30 deletions
diff --git a/examples/opengl/doc/src/cube.qdoc b/examples/opengl/doc/src/cube.qdoc index 05014173c5..d01985701c 100644 --- a/examples/opengl/doc/src/cube.qdoc +++ b/examples/opengl/doc/src/cube.qdoc @@ -1,39 +1,18 @@ -/**************************************************************************** -** -** Copyright (C) 2020 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the documentation of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:FDL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Free Documentation License Usage -** Alternatively, this file may be used under the terms of the GNU Free -** Documentation License version 1.3 as published by the Free Software -** Foundation and appearing in the file included in the packaging of -** this file. Please review the following information to ensure -** the GNU Free Documentation License version 1.3 requirements -** will be met: https://www.gnu.org/licenses/fdl-1.3.html. -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2020 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only /*! \example cube \ingroup examples-widgets-opengl \title Cube OpenGL ES 2.0 example + \examplecategory {3D} - \brief The Cube OpenGL ES 2.0 example shows how to write mouse rotateable - textured 3D cube using OpenGL ES 2.0 with Qt. It shows how to handle - polygon geometries efficiently and how to write simple vertex and - fragment shader for programmable graphics pipeline. In addition it + \brief Shows how to manually rotate a textured 3D cube with user input. + + The Cube OpenGL ES 2.0 example shows how to manually rotate a textured 3D + cube with user input, using OpenGL ES 2.0 with Qt. It shows how to + handle polygon geometries efficiently and how to write a simple vertex and + fragment shader for a programmable graphics pipeline. In addition it shows how to use quaternions for representing 3D object orientation. This example has been written for OpenGL ES 2.0 but it works also on |