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-rw-r--r--examples/opengl/doc/src/stereoqopenglwidget.qdoc15
1 files changed, 10 insertions, 5 deletions
diff --git a/examples/opengl/doc/src/stereoqopenglwidget.qdoc b/examples/opengl/doc/src/stereoqopenglwidget.qdoc
index c4e51f9cee..0cb45b9808 100644
--- a/examples/opengl/doc/src/stereoqopenglwidget.qdoc
+++ b/examples/opengl/doc/src/stereoqopenglwidget.qdoc
@@ -4,9 +4,17 @@
/*!
\example stereoqopenglwidget
\title QOpenGLWidget Stereoscopic Rendering Example
+ \examplecategory {Graphics}
+ \ingroup examples-widgets-opengl
+ \brief This example shows how to create a minimal QOpenGLWidget based
+ application with stereoscopic rendering support.
- \brief This example shows how to create a minimal QOpenGLWidget based application
- with stereoscopic rendering support.
+ \note Support for stereoscopic rendering has certain hardware requirements,
+ such as, a graphics card with stereo support, 3D glasses and specific
+ monitors.
+
+ \note This example renders two images to two separate buffers. When you
+ view the images through 3D glasses, they give a 3D holographic effect.
\image stereoexample-leftbuffer.png
@@ -16,9 +24,6 @@
The above image is what will be rendered to the right buffer.
- \note Support for stereoscopic rendering has certain hardware requirements, like
- your graphics card needs stereo support.
-
\section1 Setting the correct surface flag
To enable stereoscopic rendering you need to set the flag
QSurfaceFormat::StereoBuffers globally. Just doing it on the widget is not enough