diff options
Diffstat (limited to 'examples/opengl/doc')
-rw-r--r-- | examples/opengl/doc/src/2dpainting.qdoc | 1 | ||||
-rw-r--r-- | examples/opengl/doc/src/cube.qdoc | 1 | ||||
-rw-r--r-- | examples/opengl/doc/src/hellogl2.qdoc | 1 | ||||
-rw-r--r-- | examples/opengl/doc/src/hellogles3.qdoc | 2 | ||||
-rw-r--r-- | examples/opengl/doc/src/openglwindow.qdoc | 2 | ||||
-rw-r--r-- | examples/opengl/doc/src/stereoqopenglwidget.qdoc | 15 |
6 files changed, 17 insertions, 5 deletions
diff --git a/examples/opengl/doc/src/2dpainting.qdoc b/examples/opengl/doc/src/2dpainting.qdoc index 934097f38e..5196c78937 100644 --- a/examples/opengl/doc/src/2dpainting.qdoc +++ b/examples/opengl/doc/src/2dpainting.qdoc @@ -5,6 +5,7 @@ \example 2dpainting \title 2D Painting Example \ingroup examples-widgets-opengl + \examplecategory {Graphics} \brief The 2D Painting example shows how QPainter and QOpenGLWidget can be used together to display accelerated 2D graphics on supported hardware. diff --git a/examples/opengl/doc/src/cube.qdoc b/examples/opengl/doc/src/cube.qdoc index 1a92985565..d01985701c 100644 --- a/examples/opengl/doc/src/cube.qdoc +++ b/examples/opengl/doc/src/cube.qdoc @@ -5,6 +5,7 @@ \example cube \ingroup examples-widgets-opengl \title Cube OpenGL ES 2.0 example + \examplecategory {3D} \brief Shows how to manually rotate a textured 3D cube with user input. diff --git a/examples/opengl/doc/src/hellogl2.qdoc b/examples/opengl/doc/src/hellogl2.qdoc index 3a81b0dfad..29e8ef85cd 100644 --- a/examples/opengl/doc/src/hellogl2.qdoc +++ b/examples/opengl/doc/src/hellogl2.qdoc @@ -5,6 +5,7 @@ \example hellogl2 \title Hello GL2 Example \ingroup examples-widgets-opengl + \examplecategory {3D} \brief The Hello GL2 example demonstrates the basic use of the OpenGL-related classes provided with Qt. diff --git a/examples/opengl/doc/src/hellogles3.qdoc b/examples/opengl/doc/src/hellogles3.qdoc index c83ecd50f7..d85f40a29f 100644 --- a/examples/opengl/doc/src/hellogles3.qdoc +++ b/examples/opengl/doc/src/hellogles3.qdoc @@ -5,6 +5,8 @@ \example hellogles3 \title Hello GLES3 Example \ingroup examples-widgets-opengl + \examplecategory {Graphics} + \examplecategory {Mobile} \brief Demonstrates OpenGL ES 3.0 functions via QOpenGLExtraFunctions. diff --git a/examples/opengl/doc/src/openglwindow.qdoc b/examples/opengl/doc/src/openglwindow.qdoc index 505ff20fbc..cade2f009a 100644 --- a/examples/opengl/doc/src/openglwindow.qdoc +++ b/examples/opengl/doc/src/openglwindow.qdoc @@ -4,6 +4,8 @@ /*! \example openglwindow \title OpenGL Window Example + \ingroup examples-widgets-opengl + \examplecategory {Graphics} \brief This example shows how to create a minimal QWindow based application for the purpose of using OpenGL. diff --git a/examples/opengl/doc/src/stereoqopenglwidget.qdoc b/examples/opengl/doc/src/stereoqopenglwidget.qdoc index c4e51f9cee..0cb45b9808 100644 --- a/examples/opengl/doc/src/stereoqopenglwidget.qdoc +++ b/examples/opengl/doc/src/stereoqopenglwidget.qdoc @@ -4,9 +4,17 @@ /*! \example stereoqopenglwidget \title QOpenGLWidget Stereoscopic Rendering Example + \examplecategory {Graphics} + \ingroup examples-widgets-opengl + \brief This example shows how to create a minimal QOpenGLWidget based + application with stereoscopic rendering support. - \brief This example shows how to create a minimal QOpenGLWidget based application - with stereoscopic rendering support. + \note Support for stereoscopic rendering has certain hardware requirements, + such as, a graphics card with stereo support, 3D glasses and specific + monitors. + + \note This example renders two images to two separate buffers. When you + view the images through 3D glasses, they give a 3D holographic effect. \image stereoexample-leftbuffer.png @@ -16,9 +24,6 @@ The above image is what will be rendered to the right buffer. - \note Support for stereoscopic rendering has certain hardware requirements, like - your graphics card needs stereo support. - \section1 Setting the correct surface flag To enable stereoscopic rendering you need to set the flag QSurfaceFormat::StereoBuffers globally. Just doing it on the widget is not enough |