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Diffstat (limited to 'examples/opengl/hellogles3/doc/src/hellogles3.qdoc')
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diff --git a/examples/opengl/hellogles3/doc/src/hellogles3.qdoc b/examples/opengl/hellogles3/doc/src/hellogles3.qdoc new file mode 100644 index 0000000000..fbe071f143 --- /dev/null +++ b/examples/opengl/hellogles3/doc/src/hellogles3.qdoc @@ -0,0 +1,46 @@ +/**************************************************************************** +** +** Copyright (C) 2018 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:FDL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Free Documentation License Usage +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of +** this file. Please review the following information to ensure +** the GNU Free Documentation License version 1.3 requirements +** will be met: https://www.gnu.org/licenses/fdl-1.3.html. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \example hellogles3 + \title Hello GLES3 Example + \ingroup examples-widgets-opengl + + \brief The Hello GLES3 example demonstrates easy, cross-platform usage of + OpenGL ES 3.0 functions via QOpenGLExtraFunctions in an application that + works identically on desktop platforms with OpenGL 3.3 and mobile/embedded + devices with OpenGL ES 3.0. + + The code is always the same, with the exception of two places: + \list + \li The OpenGL context creation has to have a sufficiently high version + number for the features that are in use. + \li The shader code's version directive is different. + \endlist + + \image hellogles3-example.png +*/ |