diff options
Diffstat (limited to 'examples/opengl/openglwindow')
-rw-r--r-- | examples/opengl/openglwindow/CMakeLists.txt | 31 | ||||
-rw-r--r-- | examples/opengl/openglwindow/main.cpp | 81 | ||||
-rw-r--r-- | examples/opengl/openglwindow/openglwindow.h | 12 |
3 files changed, 61 insertions, 63 deletions
diff --git a/examples/opengl/openglwindow/CMakeLists.txt b/examples/opengl/openglwindow/CMakeLists.txt index 33dc12c710..0258a42822 100644 --- a/examples/opengl/openglwindow/CMakeLists.txt +++ b/examples/opengl/openglwindow/CMakeLists.txt @@ -4,16 +4,10 @@ cmake_minimum_required(VERSION 3.16) project(openglwindow LANGUAGES CXX) -set(CMAKE_AUTOMOC ON) - -if(NOT DEFINED INSTALL_EXAMPLESDIR) - set(INSTALL_EXAMPLESDIR "examples") -endif() - -set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/opengl/openglwindow") - find_package(Qt6 REQUIRED COMPONENTS Core Gui OpenGL) +qt_standard_project_setup() + qt_add_executable(openglwindow main.cpp openglwindow.cpp openglwindow.h @@ -24,14 +18,21 @@ set_target_properties(openglwindow PROPERTIES MACOSX_BUNDLE TRUE ) -target_link_libraries(openglwindow PUBLIC - Qt::Core - Qt::Gui - Qt::OpenGL +target_link_libraries(openglwindow PRIVATE + Qt6::Core + Qt6::Gui + Qt6::OpenGL ) install(TARGETS openglwindow - RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}" - BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}" - LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}" + BUNDLE DESTINATION . + RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} +) + +qt_generate_deploy_app_script( + TARGET openglwindow + OUTPUT_SCRIPT deploy_script + NO_UNSUPPORTED_PLATFORM_ERROR ) +install(SCRIPT ${deploy_script}) diff --git a/examples/opengl/openglwindow/main.cpp b/examples/opengl/openglwindow/main.cpp index 6813dc9efd..89933fa379 100644 --- a/examples/opengl/openglwindow/main.cpp +++ b/examples/opengl/openglwindow/main.cpp @@ -6,10 +6,10 @@ #include <QGuiApplication> #include <QMatrix4x4> #include <QOpenGLShaderProgram> +#include <QOpenGLBuffer> #include <QScreen> #include <QtMath> - //! [1] class TriangleWindow : public OpenGLWindow { @@ -20,10 +20,8 @@ public: void render() override; private: - GLint m_posAttr = 0; - GLint m_colAttr = 0; GLint m_matrixUniform = 0; - + QOpenGLBuffer m_vbo; QOpenGLShaderProgram *m_program = nullptr; int m_frame = 0; }; @@ -48,36 +46,48 @@ int main(int argc, char **argv) } //! [2] - //! [3] -static const char *vertexShaderSource = - "attribute highp vec4 posAttr;\n" - "attribute lowp vec4 colAttr;\n" - "varying lowp vec4 col;\n" - "uniform highp mat4 matrix;\n" - "void main() {\n" - " col = colAttr;\n" - " gl_Position = matrix * posAttr;\n" - "}\n"; - -static const char *fragmentShaderSource = - "varying lowp vec4 col;\n" - "void main() {\n" - " gl_FragColor = col;\n" - "}\n"; +static const char *vertexShaderSource = "attribute highp vec4 posAttr;\n" + "attribute lowp vec4 colAttr;\n" + "varying lowp vec4 col;\n" + "uniform highp mat4 matrix;\n" + "void main() {\n" + " col = colAttr;\n" + " gl_Position = matrix * posAttr;\n" + "}\n"; + +static const char *fragmentShaderSource = "varying lowp vec4 col;\n" + "void main() {\n" + " gl_FragColor = col;\n" + "}\n"; //! [3] //! [4] void TriangleWindow::initialize() { + static const GLfloat vertices_colors[] = { +0.0f, +0.707f, 1.0f, 0.0f, 0.0f, + -0.5f, -0.500f, 0.0f, 1.0f, 0.0f, + +0.5f, -0.500f, 0.0f, 0.0f, 1.0f }; + + m_vbo.create(); + m_vbo.bind(); + m_vbo.allocate(vertices_colors, sizeof(vertices_colors)); + + glEnableVertexAttribArray(0); + glEnableVertexAttribArray(1); + + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), nullptr); + glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), + reinterpret_cast<void *>(2 * sizeof(GLfloat))); + m_program = new QOpenGLShaderProgram(this); m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource); m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource); + m_program->bindAttributeLocation("posAttr", 0); + m_program->bindAttributeLocation("colAttr", 1); m_program->link(); - m_posAttr = m_program->attributeLocation("posAttr"); - Q_ASSERT(m_posAttr != -1); - m_colAttr = m_program->attributeLocation("colAttr"); - Q_ASSERT(m_colAttr != -1); + m_program->bind(); + m_matrixUniform = m_program->uniformLocation("matrix"); Q_ASSERT(m_matrixUniform != -1); } @@ -100,28 +110,13 @@ void TriangleWindow::render() m_program->setUniformValue(m_matrixUniform, matrix); - static const GLfloat vertices[] = { - 0.0f, 0.707f, - -0.5f, -0.5f, - 0.5f, -0.5f - }; - - static const GLfloat colors[] = { - 1.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 1.0f - }; - - glVertexAttribPointer(m_posAttr, 2, GL_FLOAT, GL_FALSE, 0, vertices); - glVertexAttribPointer(m_colAttr, 3, GL_FLOAT, GL_FALSE, 0, colors); - - glEnableVertexAttribArray(m_posAttr); - glEnableVertexAttribArray(m_colAttr); + glEnableVertexAttribArray(0); + glEnableVertexAttribArray(1); glDrawArrays(GL_TRIANGLES, 0, 3); - glDisableVertexAttribArray(m_colAttr); - glDisableVertexAttribArray(m_posAttr); + glDisableVertexAttribArray(0); + glDisableVertexAttribArray(1); m_program->release(); diff --git a/examples/opengl/openglwindow/openglwindow.h b/examples/opengl/openglwindow/openglwindow.h index 7206fc57ef..41bcbab9c4 100644 --- a/examples/opengl/openglwindow/openglwindow.h +++ b/examples/opengl/openglwindow/openglwindow.h @@ -1,14 +1,15 @@ // Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause +#ifndef OPENGLWINDOW_H +#define OPENGLWINDOW_H + #include <QWindow> #include <QOpenGLFunctions> -QT_BEGIN_NAMESPACE -class QPainter; -class QOpenGLContext; -class QOpenGLPaintDevice; -QT_END_NAMESPACE +QT_FORWARD_DECLARE_CLASS(QPainter) +QT_FORWARD_DECLARE_CLASS(QOpenGLContext) +QT_FORWARD_DECLARE_CLASS(QOpenGLPaintDevice) //! [1] class OpenGLWindow : public QWindow, protected QOpenGLFunctions @@ -42,3 +43,4 @@ private: }; //! [1] +#endif // OPENGLWINDOW_H |