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-rw-r--r--examples/opengl/threadedqopenglwidget/CMakeLists.txt38
-rw-r--r--examples/opengl/threadedqopenglwidget/glwidget.cpp71
-rw-r--r--examples/opengl/threadedqopenglwidget/glwidget.h40
-rw-r--r--examples/opengl/threadedqopenglwidget/main.cpp88
-rw-r--r--examples/opengl/threadedqopenglwidget/mainwindow.cpp16
-rw-r--r--examples/opengl/threadedqopenglwidget/mainwindow.h17
-rw-r--r--examples/opengl/threadedqopenglwidget/renderer.cpp267
-rw-r--r--examples/opengl/threadedqopenglwidget/renderer.h61
-rw-r--r--examples/opengl/threadedqopenglwidget/threadedqopenglwidget.pro13
9 files changed, 0 insertions, 611 deletions
diff --git a/examples/opengl/threadedqopenglwidget/CMakeLists.txt b/examples/opengl/threadedqopenglwidget/CMakeLists.txt
deleted file mode 100644
index 187813afa1..0000000000
--- a/examples/opengl/threadedqopenglwidget/CMakeLists.txt
+++ /dev/null
@@ -1,38 +0,0 @@
-cmake_minimum_required(VERSION 3.16)
-project(threadedqopenglwidget LANGUAGES CXX)
-
-set(CMAKE_AUTOMOC ON)
-
-if(NOT DEFINED INSTALL_EXAMPLESDIR)
- set(INSTALL_EXAMPLESDIR "examples")
-endif()
-
-set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/opengl/threadedqopenglwidget")
-
-find_package(Qt6 REQUIRED COMPONENTS Core Gui OpenGL OpenGLWidgets Widgets)
-
-qt_add_executable(threadedqopenglwidget
- renderer.cpp renderer.h
- glwidget.cpp glwidget.h
- main.cpp
- mainwindow.cpp mainwindow.h
-)
-
-set_target_properties(threadedqopenglwidget PROPERTIES
- WIN32_EXECUTABLE TRUE
- MACOSX_BUNDLE TRUE
-)
-
-target_link_libraries(threadedqopenglwidget PUBLIC
- Qt::Core
- Qt::Gui
- Qt::OpenGL
- Qt::OpenGLWidgets
- Qt::Widgets
-)
-
-install(TARGETS threadedqopenglwidget
- RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
- BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
- LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
-)
diff --git a/examples/opengl/threadedqopenglwidget/glwidget.cpp b/examples/opengl/threadedqopenglwidget/glwidget.cpp
deleted file mode 100644
index 6fbc61dd44..0000000000
--- a/examples/opengl/threadedqopenglwidget/glwidget.cpp
+++ /dev/null
@@ -1,71 +0,0 @@
-// Copyright (C) 2022 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-#include "glwidget.h"
-#include "renderer.h"
-
-#include <qmath.h>
-#include <QGuiApplication>
-
-GLWidget::GLWidget(QWidget *parent)
- : QOpenGLWidget(parent)
-{
- setMinimumSize(300, 250);
-
- connect(this, &QOpenGLWidget::aboutToCompose, this, &GLWidget::onAboutToCompose);
- connect(this, &QOpenGLWidget::frameSwapped, this, &GLWidget::onFrameSwapped);
- connect(this, &QOpenGLWidget::aboutToResize, this, &GLWidget::onAboutToResize);
- connect(this, &QOpenGLWidget::resized, this, &GLWidget::onResized);
-
- m_thread = new QThread;
- m_renderer = new Renderer(this);
- m_renderer->moveToThread(m_thread);
- connect(m_thread, &QThread::finished, m_renderer, &QObject::deleteLater);
-
- connect(this, &GLWidget::renderRequested, m_renderer, &Renderer::render);
- connect(m_renderer, &Renderer::contextWanted, this, &GLWidget::grabContext);
-
- m_thread->start();
-}
-
-GLWidget::~GLWidget()
-{
- m_renderer->prepareExit();
- m_thread->quit();
- m_thread->wait();
- delete m_thread;
-}
-
-void GLWidget::onAboutToCompose()
-{
- // We are on the gui thread here. Composition is about to
- // begin. Wait until the render thread finishes.
- m_renderer->lockRenderer();
-}
-
-void GLWidget::onFrameSwapped()
-{
- m_renderer->unlockRenderer();
- // Assuming a blocking swap, our animation is driven purely by the
- // vsync in this example.
- emit renderRequested();
-}
-
-void GLWidget::onAboutToResize()
-{
- m_renderer->lockRenderer();
-}
-
-void GLWidget::onResized()
-{
- m_renderer->unlockRenderer();
-}
-
-void GLWidget::grabContext()
-{
- m_renderer->lockRenderer();
- QMutexLocker lock(m_renderer->grabMutex());
- context()->moveToThread(m_thread);
- m_renderer->grabCond()->wakeAll();
- m_renderer->unlockRenderer();
-}
diff --git a/examples/opengl/threadedqopenglwidget/glwidget.h b/examples/opengl/threadedqopenglwidget/glwidget.h
deleted file mode 100644
index 12f234bc5c..0000000000
--- a/examples/opengl/threadedqopenglwidget/glwidget.h
+++ /dev/null
@@ -1,40 +0,0 @@
-// Copyright (C) 2022 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-#ifndef GLWIDGET_H
-#define GLWIDGET_H
-
-#include <QOpenGLWidget>
-
-QT_FORWARD_DECLARE_CLASS(QThread)
-
-class Renderer;
-
-class GLWidget : public QOpenGLWidget
-{
- Q_OBJECT
-public:
- explicit GLWidget(QWidget *parent = nullptr);
- ~GLWidget();
-
-protected:
- void paintEvent(QPaintEvent *) override { }
-
-signals:
- void renderRequested();
-
-public slots:
- void grabContext();
-
-private slots:
- void onAboutToCompose();
- void onFrameSwapped();
- void onAboutToResize();
- void onResized();
-
-private:
- QThread *m_thread;
- Renderer *m_renderer;
-};
-
-#endif // GLWIDGET_H
diff --git a/examples/opengl/threadedqopenglwidget/main.cpp b/examples/opengl/threadedqopenglwidget/main.cpp
deleted file mode 100644
index efb84877f8..0000000000
--- a/examples/opengl/threadedqopenglwidget/main.cpp
+++ /dev/null
@@ -1,88 +0,0 @@
-// Copyright (C) 2022 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-#include <QApplication>
-#include <QMainWindow>
-#include <QScreen>
-#include <QShortcut>
-#include <QSurfaceFormat>
-#include <QOpenGLContext>
-#include <QOpenGLFunctions>
-#include <QCommandLineParser>
-#include <QCommandLineOption>
-#include "mainwindow.h"
-#include "glwidget.h"
-
-#include <memory>
-
-static QString getGlString(QOpenGLFunctions *functions, GLenum name)
-{
- if (const GLubyte *p = functions->glGetString(name))
- return QString::fromLatin1(reinterpret_cast<const char *>(p));
- return QString();
-}
-
-int main( int argc, char ** argv )
-{
- QApplication a( argc, argv );
-
- QCoreApplication::setApplicationName("Qt Threaded QOpenGLWidget Example");
- QCoreApplication::setOrganizationName("QtProject");
- QCoreApplication::setApplicationVersion(QT_VERSION_STR);
- QCommandLineParser parser;
- parser.setApplicationDescription(QCoreApplication::applicationName());
- parser.addHelpOption();
- parser.addVersionOption();
- QCommandLineOption singleOption("single", "Single thread");
- parser.addOption(singleOption);
- parser.process(a);
-
- QSurfaceFormat format;
- format.setDepthBufferSize(16);
- QSurfaceFormat::setDefaultFormat(format);
-
- // Two top-level windows with two QOpenGLWidget children in each.
- // The rendering for the four QOpenGLWidgets happens on four separate threads.
-
- GLWidget topLevelGlWidget;
- QPoint pos = topLevelGlWidget.screen()->availableGeometry().topLeft() + QPoint(200, 200);
- topLevelGlWidget.setWindowTitle(QStringLiteral("Threaded QOpenGLWidget example top level"));
- topLevelGlWidget.resize(200, 200);
- topLevelGlWidget.move(pos);
- topLevelGlWidget.show();
- auto *closeShortcut = new QShortcut(Qt::CTRL | Qt::Key_Q, &a, QApplication::closeAllWindows);
- closeShortcut->setContext(Qt::ApplicationShortcut);
-
- const QString glInfo = getGlString(topLevelGlWidget.context()->functions(), GL_VENDOR)
- + QLatin1Char('/') + getGlString(topLevelGlWidget.context()->functions(), GL_RENDERER);
-
- const bool supportsThreading = !glInfo.contains(QLatin1String("nouveau"), Qt::CaseInsensitive)
- && !glInfo.contains(QLatin1String("ANGLE"), Qt::CaseInsensitive)
- && !glInfo.contains(QLatin1String("llvmpipe"), Qt::CaseInsensitive);
-
- const QString toolTip = supportsThreading ? glInfo : glInfo + QStringLiteral("\ndoes not support threaded OpenGL.");
- topLevelGlWidget.setToolTip(toolTip);
-
- std::unique_ptr<MainWindow> mw1;
- std::unique_ptr<MainWindow> mw2;
- if (!parser.isSet(singleOption)) {
- if (supportsThreading) {
- pos += QPoint(100, 100);
- mw1.reset(new MainWindow);
- mw1->setToolTip(toolTip);
- mw1->move(pos);
- mw1->setWindowTitle(QStringLiteral("Threaded QOpenGLWidget example #1"));
- mw1->show();
- pos += QPoint(100, 100);
- mw2.reset(new MainWindow);
- mw2->setToolTip(toolTip);
- mw2->move(pos);
- mw2->setWindowTitle(QStringLiteral("Threaded QOpenGLWidget example #2"));
- mw2->show();
- } else {
- qWarning() << toolTip;
- }
- }
-
- return a.exec();
-}
diff --git a/examples/opengl/threadedqopenglwidget/mainwindow.cpp b/examples/opengl/threadedqopenglwidget/mainwindow.cpp
deleted file mode 100644
index fd08c5713d..0000000000
--- a/examples/opengl/threadedqopenglwidget/mainwindow.cpp
+++ /dev/null
@@ -1,16 +0,0 @@
-// Copyright (C) 2022 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-#include "mainwindow.h"
-#include "glwidget.h"
-
-MainWindow::MainWindow()
-{
- setMinimumSize(800, 400);
- GLWidget *glwidget1 = new GLWidget(this);
- glwidget1->resize(400, 400);
-
- GLWidget *glwidget2 = new GLWidget(this);
- glwidget2->resize(400, 400);
- glwidget2->move(400, 0);
-}
diff --git a/examples/opengl/threadedqopenglwidget/mainwindow.h b/examples/opengl/threadedqopenglwidget/mainwindow.h
deleted file mode 100644
index 2dd8639a63..0000000000
--- a/examples/opengl/threadedqopenglwidget/mainwindow.h
+++ /dev/null
@@ -1,17 +0,0 @@
-// Copyright (C) 2022 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-#ifndef MAINWINDOW_H
-#define MAINWINDOW_H
-
-#include <QWidget>
-
-class MainWindow : public QWidget
-{
- Q_OBJECT
-
-public:
- MainWindow();
-};
-
-#endif
diff --git a/examples/opengl/threadedqopenglwidget/renderer.cpp b/examples/opengl/threadedqopenglwidget/renderer.cpp
deleted file mode 100644
index 2de19fb7a1..0000000000
--- a/examples/opengl/threadedqopenglwidget/renderer.cpp
+++ /dev/null
@@ -1,267 +0,0 @@
-// Copyright (C) 2022 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-#include "renderer.h"
-#include <qmath.h>
-#include <QOpenGLWidget>
-#include <QGuiApplication>
-
-static const char VERTEX_SHADER[] = R"(attribute highp vec4 vertex;
-attribute mediump vec3 normal;
-uniform mediump mat4 matrix;
-varying mediump vec4 color;
-void main(void)
-{
- vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));
- float angle = max(dot(normal, toLight), 0.0);
- vec3 col = vec3(0.40, 1.0, 0.0);
- color = vec4(col * 0.2 + col * 0.8 * angle, 1.0);
- color = clamp(color, 0.0, 1.0);
- gl_Position = matrix * vertex;
-}
-)";
-
-static const char FRAGMENT_SHADER[] = R"(varying mediump vec4 color;
-void main(void)
-{
- gl_FragColor = color;
-}
-)";
-
-Renderer::Renderer(QOpenGLWidget *w) :
- m_glwidget(w)
-{
-}
-
-void Renderer::paintQtLogo()
-{
- vbo.bind();
- program.setAttributeBuffer(vertexAttr, GL_FLOAT, 0, 3);
- program.setAttributeBuffer(normalAttr, GL_FLOAT, vertices.count() * 3 * sizeof(GLfloat), 3);
- vbo.release();
-
- program.enableAttributeArray(vertexAttr);
- program.enableAttributeArray(normalAttr);
-
- glDrawArrays(GL_TRIANGLES, 0, vertices.size());
-
- program.disableAttributeArray(normalAttr);
- program.disableAttributeArray(vertexAttr);
-}
-
-// Some OpenGL implementations have serious issues with compiling and linking
-// shaders on multiple threads concurrently. Avoid this.
-Q_GLOBAL_STATIC(QMutex, initMutex)
-
-void Renderer::render()
-{
- if (m_exiting)
- return;
-
- QOpenGLContext *ctx = m_glwidget->context();
- if (!ctx) // QOpenGLWidget not yet initialized
- return;
-
- // Grab the context.
- m_grabMutex.lock();
- emit contextWanted();
- m_grabCond.wait(&m_grabMutex);
- QMutexLocker lock(&m_renderMutex);
- m_grabMutex.unlock();
-
- if (m_exiting)
- return;
-
- Q_ASSERT(ctx->thread() == QThread::currentThread());
-
- // Make the context (and an offscreen surface) current for this thread. The
- // QOpenGLWidget's fbo is bound in the context.
- m_glwidget->makeCurrent();
-
- if (!m_inited) {
- m_inited = true;
- initializeOpenGLFunctions();
-
- QMutexLocker initLock(initMutex());
- QOpenGLShader *vshader = new QOpenGLShader(QOpenGLShader::Vertex, this);
- vshader->compileSourceCode(VERTEX_SHADER);
-
- QOpenGLShader *fshader = new QOpenGLShader(QOpenGLShader::Fragment, this);
- fshader->compileSourceCode(FRAGMENT_SHADER);
-
- program.addShader(vshader);
- program.addShader(fshader);
- program.link();
-
- vertexAttr = program.attributeLocation("vertex");
- normalAttr = program.attributeLocation("normal");
- matrixUniform = program.uniformLocation("matrix");
-
- m_fAngle = 0;
- m_fScale = 1;
- createGeometry();
-
- vbo.create();
- vbo.bind();
- const int verticesSize = vertices.count() * 3 * sizeof(GLfloat);
- vbo.allocate(verticesSize * 2);
- vbo.write(0, vertices.constData(), verticesSize);
- vbo.write(verticesSize, normals.constData(), verticesSize);
-
- m_elapsed.start();
- }
-
- //qDebug("%p elapsed %lld", QThread::currentThread(), m_elapsed.restart());
-
- glClearColor(0.1f, 0.2f, 0.2f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glFrontFace(GL_CW);
- glCullFace(GL_FRONT);
- glEnable(GL_CULL_FACE);
- glEnable(GL_DEPTH_TEST);
-
- QMatrix4x4 modelview;
- modelview.rotate(m_fAngle, 0.0f, 1.0f, 0.0f);
- modelview.rotate(m_fAngle, 1.0f, 0.0f, 0.0f);
- modelview.rotate(m_fAngle, 0.0f, 0.0f, 1.0f);
- modelview.scale(m_fScale);
- modelview.translate(0.0f, -0.2f, 0.0f);
-
- program.bind();
- program.setUniformValue(matrixUniform, modelview);
- paintQtLogo();
- program.release();
-
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
-
- m_fAngle += 1.0f;
-
- // Make no context current on this thread and move the QOpenGLWidget's
- // context back to the gui thread.
- m_glwidget->doneCurrent();
- ctx->moveToThread(qGuiApp->thread());
-
- // Schedule composition. Note that this will use QueuedConnection, meaning
- // that update() will be invoked on the gui thread.
- QMetaObject::invokeMethod(m_glwidget, "update");
-}
-
-void Renderer::createGeometry()
-{
- vertices.clear();
- normals.clear();
-
- qreal x1 = +0.06f;
- qreal y1 = -0.14f;
- qreal x2 = +0.14f;
- qreal y2 = -0.06f;
- qreal x3 = +0.08f;
- qreal y3 = +0.00f;
- qreal x4 = +0.30f;
- qreal y4 = +0.22f;
-
- quad(x1, y1, x2, y2, y2, x2, y1, x1);
- quad(x3, y3, x4, y4, y4, x4, y3, x3);
-
- extrude(x1, y1, x2, y2);
- extrude(x2, y2, y2, x2);
- extrude(y2, x2, y1, x1);
- extrude(y1, x1, x1, y1);
- extrude(x3, y3, x4, y4);
- extrude(x4, y4, y4, x4);
- extrude(y4, x4, y3, x3);
-
- const int NumSectors = 100;
- const qreal sectorAngle = 2 * qreal(M_PI) / NumSectors;
-
- for (int i = 0; i < NumSectors; ++i) {
- qreal angle = i * sectorAngle;
- qreal sinAngle = sin(angle);
- qreal cosAngle = cos(angle);
- qreal x5 = 0.30 * sinAngle;
- qreal y5 = 0.30 * cosAngle;
- qreal x6 = 0.20 * sinAngle;
- qreal y6 = 0.20 * cosAngle;
-
- angle += sectorAngle;
- sinAngle = sin(angle);
- cosAngle = cos(angle);
- qreal x7 = 0.20 * sinAngle;
- qreal y7 = 0.20 * cosAngle;
- qreal x8 = 0.30 * sinAngle;
- qreal y8 = 0.30 * cosAngle;
-
- quad(x5, y5, x6, y6, x7, y7, x8, y8);
-
- extrude(x6, y6, x7, y7);
- extrude(x8, y8, x5, y5);
- }
-
- for (qsizetype i = 0; i < vertices.size(); ++i)
- vertices[i] *= 2.0f;
-}
-
-void Renderer::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4)
-{
- vertices << QVector3D(x1, y1, -0.05f);
- vertices << QVector3D(x2, y2, -0.05f);
- vertices << QVector3D(x4, y4, -0.05f);
-
- vertices << QVector3D(x3, y3, -0.05f);
- vertices << QVector3D(x4, y4, -0.05f);
- vertices << QVector3D(x2, y2, -0.05f);
-
- QVector3D n = QVector3D::normal
- (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(x4 - x1, y4 - y1, 0.0f));
-
- normals << n;
- normals << n;
- normals << n;
-
- normals << n;
- normals << n;
- normals << n;
-
- vertices << QVector3D(x4, y4, 0.05f);
- vertices << QVector3D(x2, y2, 0.05f);
- vertices << QVector3D(x1, y1, 0.05f);
-
- vertices << QVector3D(x2, y2, 0.05f);
- vertices << QVector3D(x4, y4, 0.05f);
- vertices << QVector3D(x3, y3, 0.05f);
-
- n = QVector3D::normal
- (QVector3D(x2 - x4, y2 - y4, 0.0f), QVector3D(x1 - x4, y1 - y4, 0.0f));
-
- normals << n;
- normals << n;
- normals << n;
-
- normals << n;
- normals << n;
- normals << n;
-}
-
-void Renderer::extrude(qreal x1, qreal y1, qreal x2, qreal y2)
-{
- vertices << QVector3D(x1, y1, +0.05f);
- vertices << QVector3D(x2, y2, +0.05f);
- vertices << QVector3D(x1, y1, -0.05f);
-
- vertices << QVector3D(x2, y2, -0.05f);
- vertices << QVector3D(x1, y1, -0.05f);
- vertices << QVector3D(x2, y2, +0.05f);
-
- QVector3D n = QVector3D::normal
- (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(0.0f, 0.0f, -0.1f));
-
- normals << n;
- normals << n;
- normals << n;
-
- normals << n;
- normals << n;
- normals << n;
-}
diff --git a/examples/opengl/threadedqopenglwidget/renderer.h b/examples/opengl/threadedqopenglwidget/renderer.h
deleted file mode 100644
index e39f4810f8..0000000000
--- a/examples/opengl/threadedqopenglwidget/renderer.h
+++ /dev/null
@@ -1,61 +0,0 @@
-// Copyright (C) 2022 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-#ifndef RENDERER_H
-#define RENDERER_H
-
-#include <QOpenGLFunctions>
-#include <QOpenGLBuffer>
-#include <QOpenGLShaderProgram>
-#include <QVector3D>
-#include <QMatrix4x4>
-#include <QThread>
-#include <QMutex>
-#include <QWaitCondition>
-#include <QElapsedTimer>
-
-QT_FORWARD_DECLARE_CLASS(QOpenGLWidget)
-
-class Renderer : public QObject, protected QOpenGLFunctions
-{
- Q_OBJECT
-
-public:
- explicit Renderer(QOpenGLWidget *w);
- void lockRenderer() { m_renderMutex.lock(); }
- void unlockRenderer() { m_renderMutex.unlock(); }
- QMutex *grabMutex() { return &m_grabMutex; }
- QWaitCondition *grabCond() { return &m_grabCond; }
- void prepareExit() { m_exiting = true; m_grabCond.wakeAll(); }
-
-signals:
- void contextWanted();
-
-public slots:
- void render();
-
-private:
- void paintQtLogo();
- void createGeometry();
- void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
- void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
-
- bool m_inited = false;
- qreal m_fAngle = 0;
- qreal m_fScale = 1;
- QList<QVector3D> vertices;
- QList<QVector3D> normals;
- QOpenGLShaderProgram program;
- QOpenGLBuffer vbo;
- int vertexAttr = 0;
- int normalAttr = 0;
- int matrixUniform = 0;
- QOpenGLWidget *m_glwidget = nullptr;
- QMutex m_renderMutex;
- QElapsedTimer m_elapsed;
- QMutex m_grabMutex;
- QWaitCondition m_grabCond;
- bool m_exiting = false;
-};
-
-#endif // RENDERER_H
diff --git a/examples/opengl/threadedqopenglwidget/threadedqopenglwidget.pro b/examples/opengl/threadedqopenglwidget/threadedqopenglwidget.pro
deleted file mode 100644
index 46332ab7cb..0000000000
--- a/examples/opengl/threadedqopenglwidget/threadedqopenglwidget.pro
+++ /dev/null
@@ -1,13 +0,0 @@
-QT += widgets opengl openglwidgets
-
-SOURCES += main.cpp \
- glwidget.cpp \
- mainwindow.cpp \
- renderer.cpp
-
-HEADERS += glwidget.h \
- mainwindow.h \
- renderer.h
-
-target.path = $$[QT_INSTALL_EXAMPLES]/opengl/threadedqopenglwidget
-INSTALLS += target