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Diffstat (limited to 'examples/vulkan/doc/src/hellovulkanwindow.qdoc')
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diff --git a/examples/vulkan/doc/src/hellovulkanwindow.qdoc b/examples/vulkan/doc/src/hellovulkanwindow.qdoc deleted file mode 100644 index 4b94457265..0000000000 --- a/examples/vulkan/doc/src/hellovulkanwindow.qdoc +++ /dev/null @@ -1,78 +0,0 @@ -// Copyright (C) 2017 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only - -/*! - \example hellovulkanwindow - \meta installpath vulkan - \title Hello Vulkan Window Example - \ingroup examples-vulkan - \brief Shows the basics of using QVulkanWindow. - - The \e{Hello Vulkan Window Example} shows the basics of using QVulkanWindow - in order to display rendering with the Vulkan graphics API on systems that - support this. - - \image hellovulkanwindow.png - - In this example there will be no actual rendering: it simply begins and - ends a render pass, which results in clearing the buffers to a fixed value. - The color buffer clear value changes on every frame. - - \section1 Startup - - Each Qt application using Vulkan will have to have a \c{Vulkan instance} - which encapsulates application-level state and initializes a Vulkan library. - - A QVulkanWindow must always be associated with a QVulkanInstance and hence - the example performs instance creation before the window. The - QVulkanInstance object must also outlive the window. - - \snippet hellovulkanwindow/main.cpp 0 - - The example enables validation layers, when supported. When the requested - layers are not present, the request will be ignored. Additional layers and - extensions can be enabled in a similar manner. - - \snippet hellovulkanwindow/main.cpp 1 - - Once the instance is ready, it is time to create a window. Note that \c w - lives on the stack and is declared after \c inst. - - \section1 The QVulkanWindow Subclass - - To add custom functionality to a QVulkanWindow, subclassing is used. This - follows the existing patterns from QOpenGLWindow and QOpenGLWidget. - However, QVulkanWindow utilizes a separate QVulkanWindowRenderer object. - This resembles QQuickFramebufferObject, and allows better separation of the - functions that are supposed to be reimplemented. - - \snippet hellovulkanwindow/hellovulkanwindow.h 0 - - The QVulkanWindow subclass reimplements the factory function - QVulkanWindow::createRenderer(). This simply returns a new instance of the - QVulkanWindowRenderer subclass. In order to be able to access various - Vulkan resources via the window object, a pointer to the window is passed - and stored via the constructor. - - \snippet hellovulkanwindow/hellovulkanwindow.cpp 0 - - Graphics resource creation and destruction is typically done in one of the - init - resource functions. - - \snippet hellovulkanwindow/hellovulkanwindow.cpp 1 - - \section1 The Actual Rendering - - QVulkanWindow subclasses queue their draw calls in their reimplementation - of QVulkanWindowRenderer::startNextFrame(). Once done, they are required to - call back QVulkanWindow::frameReady(). The example has no asynchronous - command generation, so the frameReady() call is made directly from - startNextFrame(). - - \snippet hellovulkanwindow/hellovulkanwindow.cpp 2 - - To get continuous updates, the example simply invokes - QWindow::requestUpdate() in order to schedule a repaint. - - \include examples-run.qdocinc -*/ |