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Diffstat (limited to 'examples/widgets/doc/eventtransitions.qdoc')
-rw-r--r-- | examples/widgets/doc/eventtransitions.qdoc | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/widgets/doc/eventtransitions.qdoc b/examples/widgets/doc/eventtransitions.qdoc index ef3f657c3d..3ae3065592 100644 --- a/examples/widgets/doc/eventtransitions.qdoc +++ b/examples/widgets/doc/eventtransitions.qdoc @@ -26,33 +26,33 @@ ****************************************************************************/ /*! - \example statemachine/eventtransitions + \example widgets/statemachine/eventtransitions \title Event Transitions Example The Event Transitions example shows how to use event transitions, a feature of \l{The State Machine Framework}. - \snippet statemachine/eventtransitions/main.cpp 0 + \snippet widgets/statemachine/eventtransitions/main.cpp 0 The \c Window class's constructors begins by creating a button. - \snippet statemachine/eventtransitions/main.cpp 1 + \snippet widgets/statemachine/eventtransitions/main.cpp 1 Two states, \c s1 and \c s2, are created; upon entry they will assign "Outside" and "Inside" to the button's text, respectively. - \snippet statemachine/eventtransitions/main.cpp 2 + \snippet widgets/statemachine/eventtransitions/main.cpp 2 When the button receives an event of type QEvent::Enter and the state machine is in state \c s1, the machine will transition to state \c s2. - \snippet statemachine/eventtransitions/main.cpp 3 + \snippet widgets/statemachine/eventtransitions/main.cpp 3 When the button receives an event of type QEvent::Leave and the state machine is in state \c s2, the machine will transition back to state \c s1. - \snippet statemachine/eventtransitions/main.cpp 4 + \snippet widgets/statemachine/eventtransitions/main.cpp 4 Next, the state \c s3 is created. \c s3 will be entered when the button receives an event of type QEvent::MouseButtonPress and the state machine @@ -60,12 +60,12 @@ QEvent::MouseButtonRelease and the state machine is in state \c s3, the machine will transition back to state \c s2. - \snippet statemachine/eventtransitions/main.cpp 5 + \snippet widgets/statemachine/eventtransitions/main.cpp 5 Finally, the states are added to the machine as top-level states, the initial state is set to be \c s1 ("Outside"), and the machine is started. - \snippet statemachine/eventtransitions/main.cpp 6 + \snippet widgets/statemachine/eventtransitions/main.cpp 6 The main() function constructs a Window object and shows it. |