diff options
Diffstat (limited to 'examples/widgets/doc/src/shortcuteditor.qdoc')
-rw-r--r-- | examples/widgets/doc/src/shortcuteditor.qdoc | 231 |
1 files changed, 231 insertions, 0 deletions
diff --git a/examples/widgets/doc/src/shortcuteditor.qdoc b/examples/widgets/doc/src/shortcuteditor.qdoc new file mode 100644 index 0000000000..9999a18421 --- /dev/null +++ b/examples/widgets/doc/src/shortcuteditor.qdoc @@ -0,0 +1,231 @@ +// Copyright (C) 2022 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only + +/*! + \example widgets/shortcuteditor + \title Shortcut Editor Example + \examplecategory {User Interface Components} + \ingroup examples-widgets + \brief The Shortcut Editor example shows how to create a basic, read-write + hierarchical model to use with Qt's standard view and QKeySequenceEdit + classes. For a description of Model/View Programming, see the \l{Model/View + Programming} overview. + + \image shortcuteditor-example.png + + Qt's model/view architecture provides a standard way for views to + manipulate information in a data source, using an abstract model + of the data to simplify and standardize the way it is accessed. + The shortcut editor model represents the actions as a tree of items, and + allow views to access this data via an + \l{Model/View Programming#Models}{index-based} system. More generally, + models can be used to represent data in the form of a tree structure + by allowing each item to act as a parent to a table of child items. + + \section1 Design and Concepts + + The data structure that we use to represent the structure of the data takes + the form of a tree built from ShortcutEditorModelItem objects. Each + ShortcutEditorModelItem represents an item in a tree view, and contains + two columns of data. + + \table + \row \li \inlineimage treemodel-structure.png + \li \b{Shortcut Editor Structure} + + The data is stored internally in the model using ShortcutEditorModelItem + objects that are linked together in a pointer-based tree structure. + Generally, each ShortcutEditorModelItem has a parent item, and can have a + number of child items. However, the root item in the tree structure has no + parent item and it is never referenced outside the model. + + Each ShortcutEditorModelItem contains information about its place in the + tree structure; it can return its parent item and its row number. Having + this information readily available makes implementing the model easier. + + Since each item in a tree view usually contains several columns of data + (a name and a shortcut in this example), it is natural to store this + information in each item. For simplicity, we will use a list of QVariant + objects to store the data for each column in the item. + \endtable + + The use of a pointer-based tree structure means that, when passing a + model index to a view, we can record the address of the corresponding + item in the index (see QAbstractItemModel::createIndex()) and retrieve + it later with QModelIndex::internalPointer(). This makes writing the + model easier and ensures that all model indexes that refer to the same + item have the same internal data pointer. + + With the appropriate data structure in place, we can create a tree model + with a minimal amount of extra code to supply model indexes and data to + other components. + + \section1 ShortcutEditorModelItem Class Definition + + The ShortcutEditorModelItem class is defined as follows: + + The class is a basic C++ class. It does not inherit from QObject or + provide signals and slots. It is used to hold a list of QVariants, + containing column data, and information about its position in the tree + structure. The functions provide the following features: + + \list + \li The \c appendChildItem() is used to add data when the model is first + constructed and is not used during normal use. + \li The \c child() and \c childCount() functions allow the model to obtain + information about any child items. + \li Information about the number of columns associated with the item is + provided by \c columnCount(), and the data in each column can be + obtained with the data() function. + \li The \c row() and \c parent() functions are used to obtain the item's + row number and parent item. + \endlist + + The parent item and column data are stored in the \c parentItem and + \c itemData private member variables. The \c childItems variable contains + a list of pointers to the item's own child items. + + \section1 ShortcutEditorModel Class Definition + + The \c ShortcutEditorModel class is defined as follows: + + \snippet widgets/shortcuteditor/shortcuteditormodel.h 0 + + This class is similar to most other subclasses of QAbstractItemModel that + provide read-write models. Only the form of the constructor and the + \c setupModelData() function are specific to this model. In addition, we + provide a destructor to clean up when the model is destroyed. + + \section1 ShortcutEditorModel Class Implementation + + The constructor takes an argument containing the data that the model will + share with views and delegates: + + \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 0 + + It is up to the constructor to create a root item for the model. This + item only contains vertical header data for convenience. We also use it + to reference the internal data structure that contains the model data, + and it is used to represent an imaginary parent of top-level items in + the model. + + The model's internal data structure is populated with items by the + \c setupModelData() function. We will examine this function separately + at the end of this document. + + The destructor ensures that the root item and all of its descendants + are deleted when the model is destroyed: + + \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 1 + + Since we cannot add data to the model after it is constructed and set + up, this simplifies the way that the internal tree of items is managed. + + Models must implement an \c index() function to provide indexes for + views and delegates to use when accessing data. Indexes are created + for other components when they are referenced by their row and column + numbers, and their parent model index. If an invalid model + index is specified as the parent, it is up to the model to return an + index that corresponds to a top-level item in the model. + + When supplied with a model index, we first check whether it is valid. + If it is not, we assume that a top-level item is being referred to; + otherwise, we obtain the data pointer from the model index with its + \l{QModelIndex::internalPointer()}{internalPointer()} function and use + it to reference a \c TreeItem object. Note that all the model indexes + that we construct will contain a pointer to an existing \c TreeItem, + so we can guarantee that any valid model indexes that we receive will + contain a valid data pointer. + + \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 2 + + Since the row and column arguments to this function refer to a + child item of the corresponding parent item, we obtain the item using + the \c TreeItem::child() function. The + \l{QAbstractItemModel::createIndex()}{createIndex()} function is used + to create a model index to be returned. We specify the row and column + numbers, and a pointer to the item itself. The model index can be used + later to obtain the item's data. + + The way that the \c TreeItem objects are defined makes writing the + \c parent() function easy: + + \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 3 + + We only need to ensure that we never return a model index corresponding + to the root item. To be consistent with the way that the \c index() + function is implemented, we return an invalid model index for the + parent of any top-level items in the model. + + When creating a model index to return, we must specify the row and + column numbers of the parent item within its own parent. We can + easily discover the row number with the \c TreeItem::row() function, + but we follow a convention of specifying 0 as the column number of + the parent. The model index is created with + \l{QAbstractItemModel::createIndex()}{createIndex()} in the same way + as in the \c index() function. + + The \c rowCount() function simply returns the number of child items + for the \c TreeItem that corresponds to a given model index, or the + number of top-level items if an invalid index is specified: + + \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 4 + + Since each item manages its own column data, the \c columnCount() + function has to call the item's own \c columnCount() function to + determine how many columns are present for a given model index. + As with the \c rowCount() function, if an invalid model index is + specified, the number of columns returned is determined from the + root item: + + \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 5 + + Data is obtained from the model via \c data(). Since the item manages + its own columns, we need to use the column number to retrieve the data + with the \c TreeItem::data() function: + + \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 6 + + Note that we only support the \l{Qt::ItemDataRole}{DisplayRole} + in this implementation, and we also return invalid QVariant objects for + invalid model indexes. + + We use the \c flags() function to ensure that views know that the + model is read-only: + + \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 7 + + The \c headerData() function returns data that we conveniently stored + in the root item: + + \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 8 + + This information could have been supplied in a different way: either + specified in the constructor, or hard coded into the \c headerData() + function. + + \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 9 + + TODO + + \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 10 + + TODO + + \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 11 + + TODO + + \section1 Setting Up the Data in the Model + + We use the \c setupModelData() function to set up the initial data in + the model. This function retrieves the registered actions text and creates + item objects that record both the data and the overall model structure. + Naturally, this function works in a way that is very specific to + this model. We provide the following description of its behavior, + and refer the reader to the example code itself for more information. + + To ensure that the model works correctly, it is only necessary to + create instances of ShortcutEditorModelItem with the correct data and + parent item. +*/ |