diff options
Diffstat (limited to 'examples/widgets/doc/stickman.qdoc')
-rw-r--r-- | examples/widgets/doc/stickman.qdoc | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/examples/widgets/doc/stickman.qdoc b/examples/widgets/doc/stickman.qdoc index cffdb64822..d224b0ee2b 100644 --- a/examples/widgets/doc/stickman.qdoc +++ b/examples/widgets/doc/stickman.qdoc @@ -26,7 +26,7 @@ ****************************************************************************/ /*! - \example animation/stickman + \example widgets/animation/stickman \title Stickman Example The Stickman example shows how to animate transitions in a state machine to implement key frame @@ -51,12 +51,12 @@ creating states that assign values to the the "position" properties of each of the nodes in the skeleton graph. - \snippet animation/stickman/lifecycle.cpp 1 + \snippet widgets/animation/stickman/lifecycle.cpp 1 The states are then bound together with signal transitions that listen to the propertiesAssigned() signal. - \snippet animation/stickman/lifecycle.cpp 2 + \snippet widgets/animation/stickman/lifecycle.cpp 2 The last frame state is given a transition to the first one, so that the animation will loop until it is interrupted when a transition out from the animation state is taken. To get smooth @@ -65,7 +65,7 @@ and will be selected by default when taking any transition that leads into a state that assigns values to these properties. - \snippet animation/stickman/lifecycle.cpp 3 + \snippet widgets/animation/stickman/lifecycle.cpp 3 Several such animation states are constructed, and are placed together as children of a top level "alive" state which represents the stickman life cycle. Transitions go from the parent @@ -81,18 +81,18 @@ a custom transition type called LightningSrikesTransition which samples every second and triggers at random (one out of fifty times on average.) - \snippet animation/stickman/lifecycle.cpp 4 + \snippet widgets/animation/stickman/lifecycle.cpp 4 When it triggers, the machine will first enter a "lightningBlink" state which uses a timer to pause for a brief period of time while the background color of the scene is white. This gives us a flash effect when the lightning strikes. - \snippet animation/stickman/lifecycle.cpp 5 + \snippet widgets/animation/stickman/lifecycle.cpp 5 We start and stop a QTimer object when entering and exiting the state. Then we transition into the "dead" state when the timer times out. - \snippet animation/stickman/lifecycle.cpp 0 + \snippet widgets/animation/stickman/lifecycle.cpp 0 When the machine is in the "dead" state, it will be unresponsive. This is because the "dead" state has no transitions leading out. |