summaryrefslogtreecommitdiffstats
path: root/examples/widgets/rhi/cuberhiwidget/examplewidget.h
diff options
context:
space:
mode:
Diffstat (limited to 'examples/widgets/rhi/cuberhiwidget/examplewidget.h')
-rw-r--r--examples/widgets/rhi/cuberhiwidget/examplewidget.h72
1 files changed, 72 insertions, 0 deletions
diff --git a/examples/widgets/rhi/cuberhiwidget/examplewidget.h b/examples/widgets/rhi/cuberhiwidget/examplewidget.h
new file mode 100644
index 0000000000..9cc554b3fb
--- /dev/null
+++ b/examples/widgets/rhi/cuberhiwidget/examplewidget.h
@@ -0,0 +1,72 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+#ifndef EXAMPLEWIDGET_H
+#define EXAMPLEWIDGET_H
+
+#include <QRhiWidget>
+#include <rhi/qrhi.h>
+
+class ExampleRhiWidget : public QRhiWidget
+{
+ Q_OBJECT
+
+public:
+ ExampleRhiWidget(QWidget *parent = nullptr);
+
+ void initialize(QRhiCommandBuffer *cb) override;
+ void render(QRhiCommandBuffer *cb) override;
+ void releaseResources() override;
+//![data-setters]
+ void setCubeTextureText(const QString &s)
+ {
+ if (itemData.cubeText == s)
+ return;
+ itemData.cubeText = s;
+ itemData.cubeTextDirty = true;
+ update();
+ }
+
+ void setCubeRotation(float r)
+ {
+ if (itemData.cubeRotation == r)
+ return;
+ itemData.cubeRotation = r;
+ itemData.cubeRotationDirty = true;
+ update();
+ }
+//![data-setters]
+
+signals:
+ void resized();
+ void rhiChanged(const QString &apiName);
+
+private:
+ QRhi *m_rhi = nullptr;
+ int m_sampleCount = 1;
+ QSize m_pixelSize;
+
+ struct {
+ QRhiResourceUpdateBatch *resourceUpdates = nullptr;
+ std::unique_ptr<QRhiBuffer> vbuf;
+ std::unique_ptr<QRhiBuffer> ubuf;
+ std::unique_ptr<QRhiShaderResourceBindings> srb;
+ std::unique_ptr<QRhiGraphicsPipeline> ps;
+ std::unique_ptr<QRhiSampler> sampler;
+ std::unique_ptr<QRhiTexture> cubeTex;
+ QMatrix4x4 mvp;
+ } scene;
+
+ struct {
+ QString cubeText;
+ bool cubeTextDirty = false;
+ float cubeRotation = 0.0f;
+ bool cubeRotationDirty = false;
+ } itemData;
+
+ void initScene();
+ void updateMvp();
+ void updateCubeTexture();
+};
+
+#endif