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-rw-r--r--mkspecs/features/android/android_deployment_settings.prf16
-rw-r--r--mkspecs/features/ltcg.prf6
2 files changed, 22 insertions, 0 deletions
diff --git a/mkspecs/features/android/android_deployment_settings.prf b/mkspecs/features/android/android_deployment_settings.prf
index 4d6101e297..e781eb024c 100644
--- a/mkspecs/features/android/android_deployment_settings.prf
+++ b/mkspecs/features/android/android_deployment_settings.prf
@@ -63,6 +63,22 @@ contains(TEMPLATE, ".*app"):!build_pass:!android-embedded {
QML_ROOT_PATH = $$_PRO_FILE_PWD_
FILE_CONTENT += " \"qml-root-path\": $$emitString($$QML_ROOT_PATH),"
FILE_CONTENT += " \"stdcpp-path\": $$emitString($$ANDROID_STDCPP_PATH),"
+ !isEmpty(RESOURCES) {
+ # Make sure that qmake generated qrc files are accounted for
+ load(resources_functions)
+ qtFlattenResources()
+ for(resource, RESOURCES) {
+ contains(resource, ".*\\qmake_qmake_immediate.qrc$") {
+ # They will be created for each architecture, since they could be different
+ # we need to account for all of them
+ for (arch, ANDROID_ABIS): \
+ rescopy += $$absolute_path("qmake_qmake_immediate.qrc", $$OUT_PWD/$$arch)
+ } else {
+ contains(resource, ".*\\.qrc$"): rescopy += $$absolute_path($$resource, $$_PRO_FILE_PWD_)
+ }
+ }
+ FILE_CONTENT += " \"qrcFiles\": $$emitString($$join(rescopy, ",")),"
+ }
FILE_CONTENT += ""
FILE_CONTENT += " \"application-binary\": $$emitString($$TARGET)"
FILE_CONTENT += "}"
diff --git a/mkspecs/features/ltcg.prf b/mkspecs/features/ltcg.prf
index 10d14dfe85..d81f340edd 100644
--- a/mkspecs/features/ltcg.prf
+++ b/mkspecs/features/ltcg.prf
@@ -1,6 +1,12 @@
static:no-static-ltcg {
# Static library but no-static-ltcg enabled: skip LTCG
} else: CONFIG(release, debug|release) {
+ separate_debug_info {
+ # Evaluate single-$ variable references that have no valid value at mkspec loading time
+ QMAKE_LFLAGS_LTCG_SEPARATE_DEBUG_INFO ~= s/\\$\\{/\$\$\{/
+ eval(QMAKE_LFLAGS_LTCG += $$QMAKE_LFLAGS_LTCG_SEPARATE_DEBUG_INFO)
+ }
+
# We need fat object files when creating static libraries on some platforms
# so the linker will know to load a particular object from the library
# in the first place. On others, we have special ar and nm to create the symbol