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-rw-r--r--src/3rdparty/VulkanMemoryAllocator/LICENSE.txt2
-rw-r--r--src/3rdparty/VulkanMemoryAllocator/patches/0001-Avoid-compiler-warnings.patch402
-rw-r--r--src/3rdparty/VulkanMemoryAllocator/patches/0001-Disable-SRWLOCK-for-MinGW.patch26
-rw-r--r--src/3rdparty/VulkanMemoryAllocator/patches/0002-Fix-gcc8-warning.patch14
-rw-r--r--src/3rdparty/VulkanMemoryAllocator/patches/0002-Switch-back-to-the-old-VK_VERSION_-etc.-from-VK_API_.patch33
-rw-r--r--src/3rdparty/VulkanMemoryAllocator/patches/0003-Disable-some-warnings-for-gcc-and-clang.patch50
-rw-r--r--src/3rdparty/VulkanMemoryAllocator/patches/0003-Disable-srwlock-for-mingw.patch13
-rw-r--r--src/3rdparty/VulkanMemoryAllocator/patches/0004-Disable-nullability-warning-on-Apple-with-clang.patch27
-rw-r--r--src/3rdparty/VulkanMemoryAllocator/patches/0004-Make-it-compile-macos-10-15.patch46
-rw-r--r--src/3rdparty/VulkanMemoryAllocator/patches/0005-Disable-more-warnings.patch33
-rw-r--r--src/3rdparty/VulkanMemoryAllocator/patches/0006-vma-Revise-disabled-warnings.patch28
-rw-r--r--src/3rdparty/VulkanMemoryAllocator/qt_attribution.json4
-rw-r--r--src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h24271
13 files changed, 13722 insertions, 11227 deletions
diff --git a/src/3rdparty/VulkanMemoryAllocator/LICENSE.txt b/src/3rdparty/VulkanMemoryAllocator/LICENSE.txt
index dbfe253391..67b0d01dcc 100644
--- a/src/3rdparty/VulkanMemoryAllocator/LICENSE.txt
+++ b/src/3rdparty/VulkanMemoryAllocator/LICENSE.txt
@@ -1,4 +1,4 @@
-Copyright (c) 2017-2018 Advanced Micro Devices, Inc. All rights reserved.
+Copyright (c) 2017-2019 Advanced Micro Devices, Inc. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
diff --git a/src/3rdparty/VulkanMemoryAllocator/patches/0001-Avoid-compiler-warnings.patch b/src/3rdparty/VulkanMemoryAllocator/patches/0001-Avoid-compiler-warnings.patch
deleted file mode 100644
index f459db6c7a..0000000000
--- a/src/3rdparty/VulkanMemoryAllocator/patches/0001-Avoid-compiler-warnings.patch
+++ /dev/null
@@ -1,402 +0,0 @@
-diff --git a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
-index a2f7a1b..fbe6f9e 100644
---- a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
-+++ b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
-@@ -3661,7 +3661,7 @@ static void VmaWriteMagicValue(void* pData, VkDeviceSize offset)
- {
- uint32_t* pDst = (uint32_t*)((char*)pData + offset);
- const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t);
-- for(size_t i = 0; i < numberCount; ++i, ++pDst)
-+ for(size_t i = 0; i != numberCount; ++i, ++pDst)
- {
- *pDst = VMA_CORRUPTION_DETECTION_MAGIC_VALUE;
- }
-@@ -3671,7 +3671,7 @@ static bool VmaValidateMagicValue(const void* pData, VkDeviceSize offset)
- {
- const uint32_t* pSrc = (const uint32_t*)((const char*)pData + offset);
- const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t);
-- for(size_t i = 0; i < numberCount; ++i, ++pSrc)
-+ for(size_t i = 0; i != numberCount; ++i, ++pSrc)
- {
- if(*pSrc != VMA_CORRUPTION_DETECTION_MAGIC_VALUE)
- {
-@@ -3866,7 +3866,7 @@ public:
- template<typename U> VmaStlAllocator(const VmaStlAllocator<U>& src) : m_pCallbacks(src.m_pCallbacks) { }
-
- T* allocate(size_t n) { return VmaAllocateArray<T>(m_pCallbacks, n); }
-- void deallocate(T* p, size_t n) { VmaFree(m_pCallbacks, p); }
-+ void deallocate(T* p, size_t /*n*/) { VmaFree(m_pCallbacks, p); }
-
- template<typename U>
- bool operator==(const VmaStlAllocator<U>& rhs) const
-@@ -5214,7 +5214,7 @@ public:
- virtual void FreeAtOffset(VkDeviceSize offset) = 0;
-
- // Tries to resize (grow or shrink) space for given allocation, in place.
-- virtual bool ResizeAllocation(const VmaAllocation alloc, VkDeviceSize newSize) { return false; }
-+ virtual bool ResizeAllocation(const VmaAllocation /*alloc*/, VkDeviceSize /*newSize*/) { return false; }
-
- protected:
- const VkAllocationCallbacks* GetAllocationCallbacks() const { return m_pAllocationCallbacks; }
-@@ -5574,7 +5574,7 @@ public:
-
- virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
-
-- virtual VkResult CheckCorruption(const void* pBlockData) { return VK_ERROR_FEATURE_NOT_PRESENT; }
-+ virtual VkResult CheckCorruption(const void* /*pBlockData*/) { return VK_ERROR_FEATURE_NOT_PRESENT; }
-
- virtual void Alloc(
- const VmaAllocationRequest& request,
-@@ -6133,7 +6133,7 @@ public:
- bool overlappingMoveSupported);
- virtual ~VmaDefragmentationAlgorithm_Fast();
-
-- virtual void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged) { ++m_AllocationCount; }
-+ virtual void AddAllocation(VmaAllocation /*hAlloc*/, VkBool32* /*pChanged*/) { ++m_AllocationCount; }
- virtual void AddAll() { m_AllAllocations = true; }
-
- virtual VkResult Defragment(
-@@ -6318,7 +6318,7 @@ private:
- // Redundant, for convenience not to fetch from m_hCustomPool->m_BlockVector or m_hAllocator->m_pBlockVectors.
- VmaBlockVector* const m_pBlockVector;
- const uint32_t m_CurrFrameIndex;
-- const uint32_t m_AlgorithmFlags;
-+ /*const uint32_t m_AlgorithmFlags;*/
- // Owner of this object.
- VmaDefragmentationAlgorithm* m_pAlgorithm;
-
-@@ -7073,6 +7073,7 @@ void VmaJsonWriter::BeginValue(bool isString)
- if(currItem.type == COLLECTION_TYPE_OBJECT &&
- currItem.valueCount % 2 == 0)
- {
-+ (void) isString;
- VMA_ASSERT(isString);
- }
-
-@@ -7660,7 +7661,9 @@ bool VmaBlockMetadata_Generic::Validate() const
- }
-
- // Margin required between allocations - every free space must be at least that large.
-+#if VMA_DEBUG_MARGIN
- VMA_VALIDATE(subAlloc.size >= VMA_DEBUG_MARGIN);
-+#endif
- }
- else
- {
-@@ -7806,6 +7809,7 @@ bool VmaBlockMetadata_Generic::CreateAllocationRequest(
- {
- VMA_ASSERT(allocSize > 0);
- VMA_ASSERT(!upperAddress);
-+ (void) upperAddress;
- VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
- VMA_ASSERT(pAllocationRequest != VMA_NULL);
- VMA_HEAVY_ASSERT(Validate());
-@@ -8033,6 +8037,7 @@ void VmaBlockMetadata_Generic::Alloc(
- VmaAllocation hAllocation)
- {
- VMA_ASSERT(!upperAddress);
-+ (void) upperAddress;
- VMA_ASSERT(request.item != m_Suballocations.end());
- VmaSuballocation& suballoc = *request.item;
- // Given suballocation is a free block.
-@@ -9609,7 +9614,7 @@ bool VmaBlockMetadata_Linear::CreateAllocationRequest(
- bool upperAddress,
- VmaSuballocationType allocType,
- bool canMakeOtherLost,
-- uint32_t strategy,
-+ uint32_t /*strategy*/,
- VmaAllocationRequest* pAllocationRequest)
- {
- VMA_ASSERT(allocSize > 0);
-@@ -9651,10 +9656,12 @@ bool VmaBlockMetadata_Linear::CreateAllocationRequest(
- // Apply VMA_DEBUG_MARGIN at the end.
- if(VMA_DEBUG_MARGIN > 0)
- {
-+#if VMA_DEBUG_MARGIN
- if(resultOffset < VMA_DEBUG_MARGIN)
- {
- return false;
- }
-+#endif
- resultOffset -= VMA_DEBUG_MARGIN;
- }
-
-@@ -10542,18 +10549,19 @@ void VmaBlockMetadata_Buddy::PrintDetailedMap(class VmaJsonWriter& json) const
- #endif // #if VMA_STATS_STRING_ENABLED
-
- bool VmaBlockMetadata_Buddy::CreateAllocationRequest(
-- uint32_t currentFrameIndex,
-- uint32_t frameInUseCount,
-+ uint32_t /*currentFrameIndex*/,
-+ uint32_t /*frameInUseCount*/,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- bool upperAddress,
- VmaSuballocationType allocType,
-- bool canMakeOtherLost,
-- uint32_t strategy,
-+ bool /*canMakeOtherLost*/,
-+ uint32_t /*strategy*/,
- VmaAllocationRequest* pAllocationRequest)
- {
- VMA_ASSERT(!upperAddress && "VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT can be used only with linear algorithm.");
-+ (void) upperAddress;
-
- // Simple way to respect bufferImageGranularity. May be optimized some day.
- // Whenever it might be an OPTIMAL image...
-@@ -10593,8 +10601,8 @@ bool VmaBlockMetadata_Buddy::CreateAllocationRequest(
- }
-
- bool VmaBlockMetadata_Buddy::MakeRequestedAllocationsLost(
-- uint32_t currentFrameIndex,
-- uint32_t frameInUseCount,
-+ uint32_t /*currentFrameIndex*/,
-+ uint32_t /*frameInUseCount*/,
- VmaAllocationRequest* pAllocationRequest)
- {
- /*
-@@ -10604,7 +10612,7 @@ bool VmaBlockMetadata_Buddy::MakeRequestedAllocationsLost(
- return pAllocationRequest->itemsToMakeLostCount == 0;
- }
-
--uint32_t VmaBlockMetadata_Buddy::MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)
-+uint32_t VmaBlockMetadata_Buddy::MakeAllocationsLost(uint32_t /*currentFrameIndex*/, uint32_t /*frameInUseCount*/)
- {
- /*
- Lost allocations are not supported in buddy allocator at the moment.
-@@ -10615,9 +10623,9 @@ uint32_t VmaBlockMetadata_Buddy::MakeAllocationsLost(uint32_t currentFrameIndex,
-
- void VmaBlockMetadata_Buddy::Alloc(
- const VmaAllocationRequest& request,
-- VmaSuballocationType type,
-+ VmaSuballocationType /*type*/,
- VkDeviceSize allocSize,
-- bool upperAddress,
-+ bool /*upperAddress*/,
- VmaAllocation hAllocation)
- {
- const uint32_t targetLevel = AllocSizeToLevel(allocSize);
-@@ -10941,7 +10949,7 @@ void VmaBlockMetadata_Buddy::PrintDetailedMapNode(class VmaJsonWriter& json, con
- ////////////////////////////////////////////////////////////////////////////////
- // class VmaDeviceMemoryBlock
-
--VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator hAllocator) :
-+VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator /*hAllocator*/) :
- m_pMetadata(VMA_NULL),
- m_MemoryTypeIndex(UINT32_MAX),
- m_Id(0),
-@@ -11691,6 +11699,7 @@ VkResult VmaBlockVector::AllocatePage(
- if(IsCorruptionDetectionEnabled())
- {
- VkResult res = pBestRequestBlock->WriteMagicValueAroundAllocation(m_hAllocator, bestRequest.offset, size);
-+ (void) res;
- VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value.");
- }
- return VK_SUCCESS;
-@@ -11729,6 +11738,7 @@ void VmaBlockVector::Free(
- if(IsCorruptionDetectionEnabled())
- {
- VkResult res = pBlock->ValidateMagicValueAroundAllocation(m_hAllocator, hAllocation->GetOffset(), hAllocation->GetSize());
-+ (void) res;
- VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to validate magic value.");
- }
-
-@@ -11894,6 +11904,7 @@ VkResult VmaBlockVector::AllocateFromBlock(
- if(IsCorruptionDetectionEnabled())
- {
- VkResult res = pBlock->WriteMagicValueAroundAllocation(m_hAllocator, currRequest.offset, size);
-+ (void) res;
- VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value.");
- }
- return VK_SUCCESS;
-@@ -11903,7 +11914,8 @@ VkResult VmaBlockVector::AllocateFromBlock(
-
- VkResult VmaBlockVector::CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex)
- {
-- VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
-+ VkMemoryAllocateInfo allocInfo = {};
-+ allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
- allocInfo.memoryTypeIndex = m_MemoryTypeIndex;
- allocInfo.allocationSize = blockSize;
- VkDeviceMemory mem = VK_NULL_HANDLE;
-@@ -11991,7 +12003,8 @@ void VmaBlockVector::ApplyDefragmentationMovesCpu(
- if(pDefragCtx->res == VK_SUCCESS)
- {
- const VkDeviceSize nonCoherentAtomSize = m_hAllocator->m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;
-- VkMappedMemoryRange memRange = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE };
-+ VkMappedMemoryRange memRange = {};
-+ memRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
-
- for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)
- {
-@@ -12076,7 +12089,8 @@ void VmaBlockVector::ApplyDefragmentationMovesGpu(
-
- // Go over all blocks. Create and bind buffer for whole block if necessary.
- {
-- VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-+ VkBufferCreateInfo bufCreateInfo = {};
-+ bufCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
- bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
- VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
-@@ -12101,8 +12115,9 @@ void VmaBlockVector::ApplyDefragmentationMovesGpu(
- // Go over all moves. Post data transfer commands to command buffer.
- if(pDefragCtx->res == VK_SUCCESS)
- {
-- const VkDeviceSize nonCoherentAtomSize = m_hAllocator->m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;
-- VkMappedMemoryRange memRange = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE };
-+ /*const VkDeviceSize nonCoherentAtomSize = m_hAllocator->m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;
-+ VkMappedMemoryRange memRange = {};
-+ memRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;*/
-
- for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)
- {
-@@ -12435,10 +12450,10 @@ VmaDefragmentationAlgorithm_Generic::VmaDefragmentationAlgorithm_Generic(
- VmaAllocator hAllocator,
- VmaBlockVector* pBlockVector,
- uint32_t currentFrameIndex,
-- bool overlappingMoveSupported) :
-+ bool /*overlappingMoveSupported*/) :
- VmaDefragmentationAlgorithm(hAllocator, pBlockVector, currentFrameIndex),
-- m_AllAllocations(false),
- m_AllocationCount(0),
-+ m_AllAllocations(false),
- m_BytesMoved(0),
- m_AllocationsMoved(0),
- m_Blocks(VmaStlAllocator<BlockInfo*>(hAllocator->GetAllocationCallbacks()))
-@@ -12813,7 +12828,7 @@ VkResult VmaDefragmentationAlgorithm_Fast::Defragment(
- size_t freeSpaceOrigBlockIndex = m_BlockInfos[freeSpaceInfoIndex].origBlockIndex;
- VmaDeviceMemoryBlock* pFreeSpaceBlock = m_pBlockVector->GetBlock(freeSpaceOrigBlockIndex);
- VmaBlockMetadata_Generic* pFreeSpaceMetadata = (VmaBlockMetadata_Generic*)pFreeSpaceBlock->m_pMetadata;
-- VkDeviceSize freeSpaceBlockSize = pFreeSpaceMetadata->GetSize();
-+ /*VkDeviceSize freeSpaceBlockSize = pFreeSpaceMetadata->GetSize();*/
-
- // Same block
- if(freeSpaceInfoIndex == srcBlockInfoIndex)
-@@ -13098,7 +13113,7 @@ VmaBlockVectorDefragmentationContext::VmaBlockVectorDefragmentationContext(
- VmaPool hCustomPool,
- VmaBlockVector* pBlockVector,
- uint32_t currFrameIndex,
-- uint32_t algorithmFlags) :
-+ uint32_t /*algorithmFlags*/) :
- res(VK_SUCCESS),
- mutexLocked(false),
- blockContexts(VmaStlAllocator<VmaBlockDefragmentationContext>(hAllocator->GetAllocationCallbacks())),
-@@ -13106,7 +13121,7 @@ VmaBlockVectorDefragmentationContext::VmaBlockVectorDefragmentationContext(
- m_hCustomPool(hCustomPool),
- m_pBlockVector(pBlockVector),
- m_CurrFrameIndex(currFrameIndex),
-- m_AlgorithmFlags(algorithmFlags),
-+ /*m_AlgorithmFlags(algorithmFlags),*/
- m_pAlgorithm(VMA_NULL),
- m_Allocations(VmaStlAllocator<AllocInfo>(hAllocator->GetAllocationCallbacks())),
- m_AllAllocations(false)
-@@ -14311,19 +14326,21 @@ VkResult VmaAllocator_T::AllocateDedicatedMemory(
- bool map,
- bool isUserDataString,
- void* pUserData,
-- VkBuffer dedicatedBuffer,
-- VkImage dedicatedImage,
-+ VkBuffer /*dedicatedBuffer*/,
-+ VkImage /*dedicatedImage*/,
- size_t allocationCount,
- VmaAllocation* pAllocations)
- {
- VMA_ASSERT(allocationCount > 0 && pAllocations);
-
-- VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
-+ VkMemoryAllocateInfo allocInfo = {};
-+ allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
- allocInfo.memoryTypeIndex = memTypeIndex;
- allocInfo.allocationSize = size;
-
- #if VMA_DEDICATED_ALLOCATION
-- VkMemoryDedicatedAllocateInfoKHR dedicatedAllocInfo = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR };
-+ VkMemoryDedicatedAllocateInfoKHR dedicatedAllocInfo = {};
-+ dedicatedAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR;
- if(m_UseKhrDedicatedAllocation)
- {
- if(dedicatedBuffer != VK_NULL_HANDLE)
-@@ -14341,7 +14358,7 @@ VkResult VmaAllocator_T::AllocateDedicatedMemory(
- #endif // #if VMA_DEDICATED_ALLOCATION
-
- size_t allocIndex;
-- VkResult res;
-+ VkResult res = VK_SUCCESS;
- for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
- {
- res = AllocateDedicatedMemoryPage(
-@@ -14460,12 +14477,15 @@ void VmaAllocator_T::GetBufferMemoryRequirements(
- #if VMA_DEDICATED_ALLOCATION
- if(m_UseKhrDedicatedAllocation)
- {
-- VkBufferMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR };
-+ VkBufferMemoryRequirementsInfo2KHR memReqInfo = {};
-+ memReqInfo.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR;
- memReqInfo.buffer = hBuffer;
-
-- VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR };
-+ VkMemoryDedicatedRequirementsKHR memDedicatedReq = {};
-+ memDedicatedReq.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR;
-
-- VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR };
-+ VkMemoryRequirements2KHR memReq2 = {};
-+ memReq2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR;
- memReq2.pNext = &memDedicatedReq;
-
- (*m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);
-@@ -14492,12 +14512,15 @@ void VmaAllocator_T::GetImageMemoryRequirements(
- #if VMA_DEDICATED_ALLOCATION
- if(m_UseKhrDedicatedAllocation)
- {
-- VkImageMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR };
-+ VkImageMemoryRequirementsInfo2KHR memReqInfo = {};
-+ memReqInfo.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR;
- memReqInfo.image = hImage;
-
-- VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR };
-+ VkMemoryDedicatedRequirementsKHR memDedicatedReq = {};
-+ memDedicatedReq.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR;
-
-- VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR };
-+ VkMemoryRequirements2KHR memReq2 = {};
-+ memReq2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR;
- memReq2.pNext = &memDedicatedReq;
-
- (*m_VulkanFunctions.vkGetImageMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);
-@@ -14734,7 +14757,7 @@ VkResult VmaAllocator_T::ResizeAllocation(
- }
- else
- {
-- return VK_ERROR_OUT_OF_POOL_MEMORY;
-+ return VkResult(-1000069000); // VK_ERROR_OUT_OF_POOL_MEMORY
- }
- default:
- VMA_ASSERT(0);
-@@ -15000,6 +15023,7 @@ void VmaAllocator_T::DestroyPool(VmaPool pool)
- {
- VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);
- bool success = VmaVectorRemoveSorted<VmaPointerLess>(m_Pools, pool);
-+ (void) success;
- VMA_ASSERT(success && "Pool not found in Allocator.");
- }
-
-@@ -15248,7 +15272,8 @@ void VmaAllocator_T::FlushOrInvalidateAllocation(
-
- const VkDeviceSize nonCoherentAtomSize = m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;
-
-- VkMappedMemoryRange memRange = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE };
-+ VkMappedMemoryRange memRange = {};
-+ memRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
- memRange.memory = hAllocation->GetMemory();
-
- switch(hAllocation->GetType())
-@@ -15321,6 +15346,7 @@ void VmaAllocator_T::FreeDedicatedMemory(VmaAllocation allocation)
- AllocationVectorType* const pDedicatedAllocations = m_pDedicatedAllocations[memTypeIndex];
- VMA_ASSERT(pDedicatedAllocations);
- bool success = VmaVectorRemoveSorted<VmaPointerLess>(*pDedicatedAllocations, allocation);
-+ (void) success;
- VMA_ASSERT(success);
- }
-
diff --git a/src/3rdparty/VulkanMemoryAllocator/patches/0001-Disable-SRWLOCK-for-MinGW.patch b/src/3rdparty/VulkanMemoryAllocator/patches/0001-Disable-SRWLOCK-for-MinGW.patch
new file mode 100644
index 0000000000..8d5b50e7bc
--- /dev/null
+++ b/src/3rdparty/VulkanMemoryAllocator/patches/0001-Disable-SRWLOCK-for-MinGW.patch
@@ -0,0 +1,26 @@
+From 1e4a10230381acc79768fd577987dde4255d6148 Mon Sep 17 00:00:00 2001
+From: Laszlo Agocs <laszlo.agocs@qt.io>
+Date: Thu, 14 Jan 2021 11:22:09 +0100
+Subject: [PATCH 1/4] Disable SRWLOCK for MinGW
+
+Change-Id: Ie671e7bcf88ef28eb177a6fba17964a5e8ae30c0
+---
+ src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h | 2 +-
+ 1 file changed, 1 insertion(+), 1 deletion(-)
+
+diff --git a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
+index 0dfb66efc6..8e579967d9 100644
+--- a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
++++ b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
+@@ -3691,7 +3691,7 @@ void *aligned_alloc(size_t alignment, size_t size)
+ std::shared_mutex m_Mutex;
+ };
+ #define VMA_RW_MUTEX VmaRWMutex
+- #elif defined(_WIN32) && defined(WINVER) && WINVER >= 0x0600
++ #elif defined(_WIN32) && defined(WINVER) && WINVER >= 0x0600 && !defined(__MINGW32__)
+ // Use SRWLOCK from WinAPI.
+ // Minimum supported client = Windows Vista, server = Windows Server 2008.
+ class VmaRWMutex
+--
+2.23.0.windows.1
+
diff --git a/src/3rdparty/VulkanMemoryAllocator/patches/0002-Fix-gcc8-warning.patch b/src/3rdparty/VulkanMemoryAllocator/patches/0002-Fix-gcc8-warning.patch
deleted file mode 100644
index 57a2f1a0f1..0000000000
--- a/src/3rdparty/VulkanMemoryAllocator/patches/0002-Fix-gcc8-warning.patch
+++ /dev/null
@@ -1,14 +0,0 @@
-diff --git a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
-index fbe6f9e3e8..f043bdc289 100644
---- a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
-+++ b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
-@@ -12074,7 +12074,8 @@ void VmaBlockVector::ApplyDefragmentationMovesGpu(
- const size_t blockCount = m_Blocks.size();
-
- pDefragCtx->blockContexts.resize(blockCount);
-- memset(pDefragCtx->blockContexts.data(), 0, blockCount * sizeof(VmaBlockDefragmentationContext));
-+ for (size_t i = 0; i < blockCount; ++i)
-+ pDefragCtx->blockContexts[i] = VmaBlockDefragmentationContext();
-
- // Go over all moves. Mark blocks that are used with BLOCK_FLAG_USED.
- const size_t moveCount = moves.size();
diff --git a/src/3rdparty/VulkanMemoryAllocator/patches/0002-Switch-back-to-the-old-VK_VERSION_-etc.-from-VK_API_.patch b/src/3rdparty/VulkanMemoryAllocator/patches/0002-Switch-back-to-the-old-VK_VERSION_-etc.-from-VK_API_.patch
new file mode 100644
index 0000000000..631976cd81
--- /dev/null
+++ b/src/3rdparty/VulkanMemoryAllocator/patches/0002-Switch-back-to-the-old-VK_VERSION_-etc.-from-VK_API_.patch
@@ -0,0 +1,33 @@
+From 81ec04850473efe01ffdc5bc9383272e77f8cc4e Mon Sep 17 00:00:00 2001
+From: Laszlo Agocs <laszlo.agocs@qt.io>
+Date: Mon, 17 Oct 2022 14:14:12 +0200
+Subject: [PATCH] Switch back to the old VK_VERSION_* etc. from
+ VK_API_VERSION_*
+
+Change-Id: I412ff542ddda895a837c34c4ca40fb4845eae2ba
+---
+ src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h | 6 +++---
+ 1 file changed, 3 insertions(+), 3 deletions(-)
+
+diff --git a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
+index 02de45fa1c..ef3ad65060 100644
+--- a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
++++ b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
+@@ -16114,11 +16114,11 @@ VMA_CALL_PRE void VMA_CALL_POST vmaBuildStatsString(
+
+ json.WriteString("apiVersion");
+ json.BeginString();
+- json.ContinueString(VK_API_VERSION_MAJOR(deviceProperties.apiVersion));
++ json.ContinueString(VK_VERSION_MAJOR(deviceProperties.apiVersion));
+ json.ContinueString(".");
+- json.ContinueString(VK_API_VERSION_MINOR(deviceProperties.apiVersion));
++ json.ContinueString(VK_VERSION_MINOR(deviceProperties.apiVersion));
+ json.ContinueString(".");
+- json.ContinueString(VK_API_VERSION_PATCH(deviceProperties.apiVersion));
++ json.ContinueString(VK_VERSION_PATCH(deviceProperties.apiVersion));
+ json.EndString();
+
+ json.WriteString("GPU");
+--
+2.36.1.windows.1
+
diff --git a/src/3rdparty/VulkanMemoryAllocator/patches/0003-Disable-some-warnings-for-gcc-and-clang.patch b/src/3rdparty/VulkanMemoryAllocator/patches/0003-Disable-some-warnings-for-gcc-and-clang.patch
new file mode 100644
index 0000000000..b1476a4032
--- /dev/null
+++ b/src/3rdparty/VulkanMemoryAllocator/patches/0003-Disable-some-warnings-for-gcc-and-clang.patch
@@ -0,0 +1,50 @@
+From aca24b15fbb6b47c35cbd7cd31a3db840df52ded Mon Sep 17 00:00:00 2001
+From: Laszlo Agocs <laszlo.agocs@qt.io>
+Date: Mon, 17 Oct 2022 16:33:50 +0200
+Subject: [PATCH] Disable some warnings for gcc and clang
+
+Change-Id: I81c6c5a2ce736846b6fd95c7f66b7946f7357cf2
+---
+ .../VulkanMemoryAllocator/vk_mem_alloc.h | 19 +++++++++++++++++++
+ 1 file changed, 19 insertions(+)
+
+diff --git a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
+index ef3ad65060..2a5b1e4b1a 100644
+--- a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
++++ b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
+@@ -2565,6 +2565,18 @@ VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString(
+ #ifdef VMA_IMPLEMENTATION
+ #undef VMA_IMPLEMENTATION
+
++#if defined(__GNUC__) && !defined(__clang__)
++#pragma GCC diagnostic push
++#pragma GCC diagnostic ignored "-Wunused-variable"
++#pragma GCC diagnostic ignored "-Wunused-parameter"
++#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
++#elif defined(__clang__)
++#pragma clang diagnostic push
++#pragma clang diagnostic ignored "-Wunused-variable"
++#pragma clang diagnostic ignored "-Wunused-parameter"
++#pragma clang diagnostic ignored "-Wmissing-field-initializers"
++#endif
++
+ #include <cstdint>
+ #include <cstdlib>
+ #include <cstring>
+@@ -17526,6 +17538,13 @@ VMA_CALL_PRE void VMA_CALL_POST vmaFreeVirtualBlockStatsString(VmaVirtualBlock V
+ }
+ #endif // VMA_STATS_STRING_ENABLED
+ #endif // _VMA_PUBLIC_INTERFACE
++
++#if defined(__GNUC__) && !defined(__clang__)
++#pragma GCC diagnostic pop
++#elif defined(__clang__)
++#pragma clang diagnostic pop
++#endif
++
+ #endif // VMA_IMPLEMENTATION
+
+ /**
+--
+2.36.1.windows.1
+
diff --git a/src/3rdparty/VulkanMemoryAllocator/patches/0003-Disable-srwlock-for-mingw.patch b/src/3rdparty/VulkanMemoryAllocator/patches/0003-Disable-srwlock-for-mingw.patch
deleted file mode 100644
index ab7acfe40b..0000000000
--- a/src/3rdparty/VulkanMemoryAllocator/patches/0003-Disable-srwlock-for-mingw.patch
+++ /dev/null
@@ -1,13 +0,0 @@
-diff --git a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
-index f043bdc289..2355de091f 100644
---- a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
-+++ b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
-@@ -3298,7 +3298,7 @@ void *aligned_alloc(size_t alignment, size_t size)
- std::shared_mutex m_Mutex;
- };
- #define VMA_RW_MUTEX VmaRWMutex
-- #elif defined(_WIN32)
-+ #elif defined(_WIN32) && !defined(__MINGW32__)
- // Use SRWLOCK from WinAPI.
- class VmaRWMutex
- {
diff --git a/src/3rdparty/VulkanMemoryAllocator/patches/0004-Disable-nullability-warning-on-Apple-with-clang.patch b/src/3rdparty/VulkanMemoryAllocator/patches/0004-Disable-nullability-warning-on-Apple-with-clang.patch
new file mode 100644
index 0000000000..685764a65e
--- /dev/null
+++ b/src/3rdparty/VulkanMemoryAllocator/patches/0004-Disable-nullability-warning-on-Apple-with-clang.patch
@@ -0,0 +1,27 @@
+From 1d0c960caba0b5aa7e686deafd455d4a3c84db49 Mon Sep 17 00:00:00 2001
+From: Laszlo Agocs <laszlo.agocs@qt.io>
+Date: Tue, 18 Oct 2022 13:26:38 +0200
+Subject: [PATCH] Disable nullability warning on Apple with clang
+
+Change-Id: I6602d1cb695d6483177d3c3722b468a0c9df235a
+---
+ src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h | 3 +++
+ 1 file changed, 3 insertions(+)
+
+diff --git a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
+index 2a5b1e4b1a..18081839c0 100644
+--- a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
++++ b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
+@@ -2575,6 +2575,9 @@ VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString(
+ #pragma clang diagnostic ignored "-Wunused-variable"
+ #pragma clang diagnostic ignored "-Wunused-parameter"
+ #pragma clang diagnostic ignored "-Wmissing-field-initializers"
++#if defined(__APPLE__)
++#pragma clang diagnostic ignored "-Wnullability-completeness"
++#endif
+ #endif
+
+ #include <cstdint>
+--
+2.37.0 (Apple Git-136)
+
diff --git a/src/3rdparty/VulkanMemoryAllocator/patches/0004-Make-it-compile-macos-10-15.patch b/src/3rdparty/VulkanMemoryAllocator/patches/0004-Make-it-compile-macos-10-15.patch
deleted file mode 100644
index 1da4b0feae..0000000000
--- a/src/3rdparty/VulkanMemoryAllocator/patches/0004-Make-it-compile-macos-10-15.patch
+++ /dev/null
@@ -1,46 +0,0 @@
-diff --git a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
-index 2355de091f..5d311b750d 100644
---- a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
-+++ b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
-@@ -3167,7 +3167,7 @@ void *aligned_alloc(size_t alignment, size_t size)
-
- return memalign(alignment, size);
- }
--#elif defined(__APPLE__) || defined(__ANDROID__)
-+#elif defined(__ANDROID__)
- #include <cstdlib>
- void *aligned_alloc(size_t alignment, size_t size)
- {
-@@ -3182,6 +3182,23 @@ void *aligned_alloc(size_t alignment, size_t size)
- return pointer;
- return VMA_NULL;
- }
-+#elif defined(__APPLE__)
-+#include <cstdlib>
-+// aligned_alloc() is marked as macOS 10.15 only in the 10.15 SDK,
-+// avoid the mess by using a different name
-+void *vma_aligned_alloc(size_t alignment, size_t size)
-+{
-+ // alignment must be >= sizeof(void*)
-+ if(alignment < sizeof(void*))
-+ {
-+ alignment = sizeof(void*);
-+ }
-+
-+ void *pointer;
-+ if(posix_memalign(&pointer, alignment, size) == 0)
-+ return pointer;
-+ return VMA_NULL;
-+}
- #endif
-
- // If your compiler is not compatible with C++11 and definition of
-@@ -3215,6 +3232,8 @@ void *aligned_alloc(size_t alignment, size_t size)
- #ifndef VMA_SYSTEM_ALIGNED_MALLOC
- #if defined(_WIN32)
- #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (_aligned_malloc((size), (alignment)))
-+ #elif defined(__APPLE__)
-+ #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (vma_aligned_alloc((alignment), (size) ))
- #else
- #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (aligned_alloc((alignment), (size) ))
- #endif
diff --git a/src/3rdparty/VulkanMemoryAllocator/patches/0005-Disable-more-warnings.patch b/src/3rdparty/VulkanMemoryAllocator/patches/0005-Disable-more-warnings.patch
new file mode 100644
index 0000000000..f6ac509039
--- /dev/null
+++ b/src/3rdparty/VulkanMemoryAllocator/patches/0005-Disable-more-warnings.patch
@@ -0,0 +1,33 @@
+From 4a6d29420041e1f0a14450853887226ff838b917 Mon Sep 17 00:00:00 2001
+From: Laszlo Agocs <laszlo.agocs@qt.io>
+Date: Mon, 24 Oct 2022 15:11:30 +0200
+Subject: [PATCH] vkmemalloc: Disable more warnings
+
+Change-Id: Ifedd263cb39ebad6babdab7687a22ad23f2c9471
+---
+ src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h | 4 ++++
+ 1 file changed, 4 insertions(+)
+
+diff --git a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
+index 18081839c0..1b27eeac16 100644
+--- a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
++++ b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
+@@ -2570,11 +2570,15 @@ VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString(
+ #pragma GCC diagnostic ignored "-Wunused-variable"
+ #pragma GCC diagnostic ignored "-Wunused-parameter"
+ #pragma GCC diagnostic ignored "-Wmissing-field-initializers"
++#pragma GCC diagnostic ignored "-Wparentheses"
++#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
+ #elif defined(__clang__)
+ #pragma clang diagnostic push
+ #pragma clang diagnostic ignored "-Wunused-variable"
+ #pragma clang diagnostic ignored "-Wunused-parameter"
+ #pragma clang diagnostic ignored "-Wmissing-field-initializers"
++#pragma clang diagnostic ignored "-Wparentheses"
++#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
+ #if defined(__APPLE__)
+ #pragma clang diagnostic ignored "-Wnullability-completeness"
+ #endif
+--
+2.36.1.windows.1
+
diff --git a/src/3rdparty/VulkanMemoryAllocator/patches/0006-vma-Revise-disabled-warnings.patch b/src/3rdparty/VulkanMemoryAllocator/patches/0006-vma-Revise-disabled-warnings.patch
new file mode 100644
index 0000000000..3ed9b31e9c
--- /dev/null
+++ b/src/3rdparty/VulkanMemoryAllocator/patches/0006-vma-Revise-disabled-warnings.patch
@@ -0,0 +1,28 @@
+From 48762c18eb8a1430540214a6c1cb4572cc108a05 Mon Sep 17 00:00:00 2001
+From: Laszlo Agocs <laszlo.agocs@qt.io>
+Date: Wed, 26 Oct 2022 10:46:48 +0200
+Subject: [PATCH] vma: Revise disabled warnings
+
+Change-Id: I92f62022329ded94778b1385e72336ef9376baee
+---
+ src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h | 2 --
+ 1 file changed, 2 deletions(-)
+
+diff --git a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
+index 1b27eeac16..b8f9ab52aa 100644
+--- a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
++++ b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
+@@ -2579,10 +2579,8 @@ VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString(
+ #pragma clang diagnostic ignored "-Wmissing-field-initializers"
+ #pragma clang diagnostic ignored "-Wparentheses"
+ #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
+-#if defined(__APPLE__)
+ #pragma clang diagnostic ignored "-Wnullability-completeness"
+ #endif
+-#endif
+
+ #include <cstdint>
+ #include <cstdlib>
+--
+2.37.3
+
diff --git a/src/3rdparty/VulkanMemoryAllocator/qt_attribution.json b/src/3rdparty/VulkanMemoryAllocator/qt_attribution.json
index 0a5df738a8..52581bbb7e 100644
--- a/src/3rdparty/VulkanMemoryAllocator/qt_attribution.json
+++ b/src/3rdparty/VulkanMemoryAllocator/qt_attribution.json
@@ -7,10 +7,10 @@
"QtUsage": "Memory management for the Vulkan backend of QRhi.",
"Homepage": "https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator",
- "Version": "2.2.0",
+ "Version": "3.0.1",
"License": "MIT License",
"LicenseId": "MIT",
"LicenseFile": "LICENSE.txt",
- "Copyright": "Copyright (c) 2017-2018 Advanced Micro Devices, Inc. All rights reserved."
+ "Copyright": "Copyright (c) 2017-2022 Advanced Micro Devices, Inc. All rights reserved."
}
]
diff --git a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
index 5d311b750d..b8f9ab52aa 100644
--- a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
+++ b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2017-2018 Advanced Micro Devices, Inc. All rights reserved.
+// Copyright (c) 2017-2022 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -23,18 +23,14 @@
#ifndef AMD_VULKAN_MEMORY_ALLOCATOR_H
#define AMD_VULKAN_MEMORY_ALLOCATOR_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
/** \mainpage Vulkan Memory Allocator
-<b>Version 2.2.0</b> (2018-12-13)
+<b>Version 3.0.1 (2022-05-26)</b>
-Copyright (c) 2017-2018 Advanced Micro Devices, Inc. All rights reserved. \n
+Copyright (c) 2017-2022 Advanced Micro Devices, Inc. All rights reserved. \n
License: MIT
-Documentation of all members: vk_mem_alloc.h
+<b>API documentation divided into groups:</b> [Modules](modules.html)
\section main_table_of_contents Table of contents
@@ -48,11 +44,15 @@ Documentation of all members: vk_mem_alloc.h
- [Required and preferred flags](@ref choosing_memory_type_required_preferred_flags)
- [Explicit memory types](@ref choosing_memory_type_explicit_memory_types)
- [Custom memory pools](@ref choosing_memory_type_custom_memory_pools)
+ - [Dedicated allocations](@ref choosing_memory_type_dedicated_allocations)
- \subpage memory_mapping
- [Mapping functions](@ref memory_mapping_mapping_functions)
- [Persistently mapped memory](@ref memory_mapping_persistently_mapped_memory)
- - [Cache control](@ref memory_mapping_cache_control)
- - [Finding out if memory is mappable](@ref memory_mapping_finding_if_memory_mappable)
+ - [Cache flush and invalidate](@ref memory_mapping_cache_control)
+ - \subpage staying_within_budget
+ - [Querying for budget](@ref staying_within_budget_querying_for_budget)
+ - [Controlling memory usage](@ref staying_within_budget_controlling_memory_usage)
+ - \subpage resource_aliasing
- \subpage custom_memory_pools
- [Choosing memory type index](@ref custom_memory_pools_MemTypeIndex)
- [Linear allocation algorithm](@ref linear_algorithm)
@@ -60,1612 +60,874 @@ Documentation of all members: vk_mem_alloc.h
- [Stack](@ref linear_algorithm_stack)
- [Double stack](@ref linear_algorithm_double_stack)
- [Ring buffer](@ref linear_algorithm_ring_buffer)
- - [Buddy allocation algorithm](@ref buddy_algorithm)
- \subpage defragmentation
- - [Defragmenting CPU memory](@ref defragmentation_cpu)
- - [Defragmenting GPU memory](@ref defragmentation_gpu)
- - [Additional notes](@ref defragmentation_additional_notes)
- - [Writing custom allocation algorithm](@ref defragmentation_custom_algorithm)
- - \subpage lost_allocations
- \subpage statistics
- [Numeric statistics](@ref statistics_numeric_statistics)
- [JSON dump](@ref statistics_json_dump)
- \subpage allocation_annotation
- [Allocation user data](@ref allocation_user_data)
- [Allocation names](@ref allocation_names)
+ - \subpage virtual_allocator
- \subpage debugging_memory_usage
- [Memory initialization](@ref debugging_memory_usage_initialization)
- [Margins](@ref debugging_memory_usage_margins)
- [Corruption detection](@ref debugging_memory_usage_corruption_detection)
- - \subpage record_and_replay
+ - \subpage opengl_interop
- \subpage usage_patterns
- - [Simple patterns](@ref usage_patterns_simple)
- - [Advanced patterns](@ref usage_patterns_advanced)
+ - [GPU-only resource](@ref usage_patterns_gpu_only)
+ - [Staging copy for upload](@ref usage_patterns_staging_copy_upload)
+ - [Readback](@ref usage_patterns_readback)
+ - [Advanced data uploading](@ref usage_patterns_advanced_data_uploading)
+ - [Other use cases](@ref usage_patterns_other_use_cases)
- \subpage configuration
- [Pointers to Vulkan functions](@ref config_Vulkan_functions)
- [Custom host memory allocator](@ref custom_memory_allocator)
- [Device memory allocation callbacks](@ref allocation_callbacks)
- [Device heap memory limit](@ref heap_memory_limit)
- - \subpage vk_khr_dedicated_allocation
+- <b>Extension support</b>
+ - \subpage vk_khr_dedicated_allocation
+ - \subpage enabling_buffer_device_address
+ - \subpage vk_ext_memory_priority
+ - \subpage vk_amd_device_coherent_memory
- \subpage general_considerations
- [Thread safety](@ref general_considerations_thread_safety)
+ - [Versioning and compatibility](@ref general_considerations_versioning_and_compatibility)
- [Validation layer warnings](@ref general_considerations_validation_layer_warnings)
- [Allocation algorithm](@ref general_considerations_allocation_algorithm)
- [Features not supported](@ref general_considerations_features_not_supported)
\section main_see_also See also
-- [Product page on GPUOpen](https://gpuopen.com/gaming-product/vulkan-memory-allocator/)
-- [Source repository on GitHub](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
-
-
-
-
-\page quick_start Quick start
-
-\section quick_start_project_setup Project setup
-
-Vulkan Memory Allocator comes in form of a single header file.
-You don't need to build it as a separate library project.
-You can add this file directly to your project and submit it to code repository next to your other source files.
-
-"Single header" doesn't mean that everything is contained in C/C++ declarations,
-like it tends to be in case of inline functions or C++ templates.
-It means that implementation is bundled with interface in a single file and needs to be extracted using preprocessor macro.
-If you don't do it properly, you will get linker errors.
-
-To do it properly:
-
--# Include "vk_mem_alloc.h" file in each CPP file where you want to use the library.
- This includes declarations of all members of the library.
--# In exacly one CPP file define following macro before this include.
- It enables also internal definitions.
-
-\code
-#define VMA_IMPLEMENTATION
-#include "vk_mem_alloc.h"
-\endcode
-
-It may be a good idea to create dedicated CPP file just for this purpose.
-
-Note on language: This library is written in C++, but has C-compatible interface.
-Thus you can include and use vk_mem_alloc.h in C or C++ code, but full
-implementation with `VMA_IMPLEMENTATION` macro must be compiled as C++, NOT as C.
-
-Please note that this library includes header `<vulkan/vulkan.h>`, which in turn
-includes `<windows.h>` on Windows. If you need some specific macros defined
-before including these headers (like `WIN32_LEAN_AND_MEAN` or
-`WINVER` for Windows, `VK_USE_PLATFORM_WIN32_KHR` for Vulkan), you must define
-them before every `#include` of this library.
-
-
-\section quick_start_initialization Initialization
-
-At program startup:
-
--# Initialize Vulkan to have `VkPhysicalDevice` and `VkDevice` object.
--# Fill VmaAllocatorCreateInfo structure and create #VmaAllocator object by
- calling vmaCreateAllocator().
-
-\code
-VmaAllocatorCreateInfo allocatorInfo = {};
-allocatorInfo.physicalDevice = physicalDevice;
-allocatorInfo.device = device;
-
-VmaAllocator allocator;
-vmaCreateAllocator(&allocatorInfo, &allocator);
-\endcode
-
-\section quick_start_resource_allocation Resource allocation
-
-When you want to create a buffer or image:
-
--# Fill `VkBufferCreateInfo` / `VkImageCreateInfo` structure.
--# Fill VmaAllocationCreateInfo structure.
--# Call vmaCreateBuffer() / vmaCreateImage() to get `VkBuffer`/`VkImage` with memory
- already allocated and bound to it.
-
-\code
-VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufferInfo.size = 65536;
-bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
-VmaAllocationCreateInfo allocInfo = {};
-allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
-
-VkBuffer buffer;
-VmaAllocation allocation;
-vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
-\endcode
-
-Don't forget to destroy your objects when no longer needed:
-
-\code
-vmaDestroyBuffer(allocator, buffer, allocation);
-vmaDestroyAllocator(allocator);
-\endcode
-
-
-\page choosing_memory_type Choosing memory type
-
-Physical devices in Vulkan support various combinations of memory heaps and
-types. Help with choosing correct and optimal memory type for your specific
-resource is one of the key features of this library. You can use it by filling
-appropriate members of VmaAllocationCreateInfo structure, as described below.
-You can also combine multiple methods.
+- [**Product page on GPUOpen**](https://gpuopen.com/gaming-product/vulkan-memory-allocator/)
+- [**Source repository on GitHub**](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
--# If you just want to find memory type index that meets your requirements, you
- can use function vmaFindMemoryTypeIndex().
--# If you want to allocate a region of device memory without association with any
- specific image or buffer, you can use function vmaAllocateMemory(). Usage of
- this function is not recommended and usually not needed.
--# If you already have a buffer or an image created, you want to allocate memory
- for it and then you will bind it yourself, you can use function
- vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage().
- For binding you should use functions: vmaBindBufferMemory(), vmaBindImageMemory().
--# If you want to create a buffer or an image, allocate memory for it and bind
- them together, all in one call, you can use function vmaCreateBuffer(),
- vmaCreateImage(). This is the recommended way to use this library.
-
-When using 3. or 4., the library internally queries Vulkan for memory types
-supported for that buffer or image (function `vkGetBufferMemoryRequirements()`)
-and uses only one of these types.
+\defgroup group_init Library initialization
-If no memory type can be found that meets all the requirements, these functions
-return `VK_ERROR_FEATURE_NOT_PRESENT`.
+\brief API elements related to the initialization and management of the entire library, especially #VmaAllocator object.
-You can leave VmaAllocationCreateInfo structure completely filled with zeros.
-It means no requirements are specified for memory type.
-It is valid, although not very useful.
+\defgroup group_alloc Memory allocation
-\section choosing_memory_type_usage Usage
+\brief API elements related to the allocation, deallocation, and management of Vulkan memory, buffers, images.
+Most basic ones being: vmaCreateBuffer(), vmaCreateImage().
-The easiest way to specify memory requirements is to fill member
-VmaAllocationCreateInfo::usage using one of the values of enum #VmaMemoryUsage.
-It defines high level, common usage types.
-For more details, see description of this enum.
+\defgroup group_virtual Virtual allocator
-For example, if you want to create a uniform buffer that will be filled using
-transfer only once or infrequently and used for rendering every frame, you can
-do it using following code:
+\brief API elements related to the mechanism of \ref virtual_allocator - using the core allocation algorithm
+for user-defined purpose without allocating any real GPU memory.
-\code
-VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufferInfo.size = 65536;
-bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+\defgroup group_stats Statistics
-VmaAllocationCreateInfo allocInfo = {};
-allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
+\brief API elements that query current status of the allocator, from memory usage, budget, to full dump of the internal state in JSON format.
+See documentation chapter: \ref statistics.
+*/
-VkBuffer buffer;
-VmaAllocation allocation;
-vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
-\endcode
-\section choosing_memory_type_required_preferred_flags Required and preferred flags
+#ifdef __cplusplus
+extern "C" {
+#endif
-You can specify more detailed requirements by filling members
-VmaAllocationCreateInfo::requiredFlags and VmaAllocationCreateInfo::preferredFlags
-with a combination of bits from enum `VkMemoryPropertyFlags`. For example,
-if you want to create a buffer that will be persistently mapped on host (so it
-must be `HOST_VISIBLE`) and preferably will also be `HOST_COHERENT` and `HOST_CACHED`,
-use following code:
+#ifndef VULKAN_H_
+ #include <vulkan/vulkan.h>
+#endif
-\code
-VmaAllocationCreateInfo allocInfo = {};
-allocInfo.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
-allocInfo.preferredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
-allocInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
+// Define this macro to declare maximum supported Vulkan version in format AAABBBCCC,
+// where AAA = major, BBB = minor, CCC = patch.
+// If you want to use version > 1.0, it still needs to be enabled via VmaAllocatorCreateInfo::vulkanApiVersion.
+#if !defined(VMA_VULKAN_VERSION)
+ #if defined(VK_VERSION_1_3)
+ #define VMA_VULKAN_VERSION 1003000
+ #elif defined(VK_VERSION_1_2)
+ #define VMA_VULKAN_VERSION 1002000
+ #elif defined(VK_VERSION_1_1)
+ #define VMA_VULKAN_VERSION 1001000
+ #else
+ #define VMA_VULKAN_VERSION 1000000
+ #endif
+#endif
-VkBuffer buffer;
-VmaAllocation allocation;
-vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
-\endcode
+#if defined(__ANDROID__) && defined(VK_NO_PROTOTYPES) && VMA_STATIC_VULKAN_FUNCTIONS
+ extern PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr;
+ extern PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr;
+ extern PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties;
+ extern PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties;
+ extern PFN_vkAllocateMemory vkAllocateMemory;
+ extern PFN_vkFreeMemory vkFreeMemory;
+ extern PFN_vkMapMemory vkMapMemory;
+ extern PFN_vkUnmapMemory vkUnmapMemory;
+ extern PFN_vkFlushMappedMemoryRanges vkFlushMappedMemoryRanges;
+ extern PFN_vkInvalidateMappedMemoryRanges vkInvalidateMappedMemoryRanges;
+ extern PFN_vkBindBufferMemory vkBindBufferMemory;
+ extern PFN_vkBindImageMemory vkBindImageMemory;
+ extern PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements;
+ extern PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements;
+ extern PFN_vkCreateBuffer vkCreateBuffer;
+ extern PFN_vkDestroyBuffer vkDestroyBuffer;
+ extern PFN_vkCreateImage vkCreateImage;
+ extern PFN_vkDestroyImage vkDestroyImage;
+ extern PFN_vkCmdCopyBuffer vkCmdCopyBuffer;
+ #if VMA_VULKAN_VERSION >= 1001000
+ extern PFN_vkGetBufferMemoryRequirements2 vkGetBufferMemoryRequirements2;
+ extern PFN_vkGetImageMemoryRequirements2 vkGetImageMemoryRequirements2;
+ extern PFN_vkBindBufferMemory2 vkBindBufferMemory2;
+ extern PFN_vkBindImageMemory2 vkBindImageMemory2;
+ extern PFN_vkGetPhysicalDeviceMemoryProperties2 vkGetPhysicalDeviceMemoryProperties2;
+ #endif // #if VMA_VULKAN_VERSION >= 1001000
+#endif // #if defined(__ANDROID__) && VMA_STATIC_VULKAN_FUNCTIONS && VK_NO_PROTOTYPES
-A memory type is chosen that has all the required flags and as many preferred
-flags set as possible.
+#if !defined(VMA_DEDICATED_ALLOCATION)
+ #if VK_KHR_get_memory_requirements2 && VK_KHR_dedicated_allocation
+ #define VMA_DEDICATED_ALLOCATION 1
+ #else
+ #define VMA_DEDICATED_ALLOCATION 0
+ #endif
+#endif
-If you use VmaAllocationCreateInfo::usage, it is just internally converted to
-a set of required and preferred flags.
+#if !defined(VMA_BIND_MEMORY2)
+ #if VK_KHR_bind_memory2
+ #define VMA_BIND_MEMORY2 1
+ #else
+ #define VMA_BIND_MEMORY2 0
+ #endif
+#endif
-\section choosing_memory_type_explicit_memory_types Explicit memory types
+#if !defined(VMA_MEMORY_BUDGET)
+ #if VK_EXT_memory_budget && (VK_KHR_get_physical_device_properties2 || VMA_VULKAN_VERSION >= 1001000)
+ #define VMA_MEMORY_BUDGET 1
+ #else
+ #define VMA_MEMORY_BUDGET 0
+ #endif
+#endif
-If you inspected memory types available on the physical device and you have
-a preference for memory types that you want to use, you can fill member
-VmaAllocationCreateInfo::memoryTypeBits. It is a bit mask, where each bit set
-means that a memory type with that index is allowed to be used for the
-allocation. Special value 0, just like `UINT32_MAX`, means there are no
-restrictions to memory type index.
+// Defined to 1 when VK_KHR_buffer_device_address device extension or equivalent core Vulkan 1.2 feature is defined in its headers.
+#if !defined(VMA_BUFFER_DEVICE_ADDRESS)
+ #if VK_KHR_buffer_device_address || VMA_VULKAN_VERSION >= 1002000
+ #define VMA_BUFFER_DEVICE_ADDRESS 1
+ #else
+ #define VMA_BUFFER_DEVICE_ADDRESS 0
+ #endif
+#endif
-Please note that this member is NOT just a memory type index.
-Still you can use it to choose just one, specific memory type.
-For example, if you already determined that your buffer should be created in
-memory type 2, use following code:
+// Defined to 1 when VK_EXT_memory_priority device extension is defined in Vulkan headers.
+#if !defined(VMA_MEMORY_PRIORITY)
+ #if VK_EXT_memory_priority
+ #define VMA_MEMORY_PRIORITY 1
+ #else
+ #define VMA_MEMORY_PRIORITY 0
+ #endif
+#endif
-\code
-uint32_t memoryTypeIndex = 2;
+// Defined to 1 when VK_KHR_external_memory device extension is defined in Vulkan headers.
+#if !defined(VMA_EXTERNAL_MEMORY)
+ #if VK_KHR_external_memory
+ #define VMA_EXTERNAL_MEMORY 1
+ #else
+ #define VMA_EXTERNAL_MEMORY 0
+ #endif
+#endif
-VmaAllocationCreateInfo allocInfo = {};
-allocInfo.memoryTypeBits = 1u << memoryTypeIndex;
+// Define these macros to decorate all public functions with additional code,
+// before and after returned type, appropriately. This may be useful for
+// exporting the functions when compiling VMA as a separate library. Example:
+// #define VMA_CALL_PRE __declspec(dllexport)
+// #define VMA_CALL_POST __cdecl
+#ifndef VMA_CALL_PRE
+ #define VMA_CALL_PRE
+#endif
+#ifndef VMA_CALL_POST
+ #define VMA_CALL_POST
+#endif
-VkBuffer buffer;
-VmaAllocation allocation;
-vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
-\endcode
+// Define this macro to decorate pointers with an attribute specifying the
+// length of the array they point to if they are not null.
+//
+// The length may be one of
+// - The name of another parameter in the argument list where the pointer is declared
+// - The name of another member in the struct where the pointer is declared
+// - The name of a member of a struct type, meaning the value of that member in
+// the context of the call. For example
+// VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount"),
+// this means the number of memory heaps available in the device associated
+// with the VmaAllocator being dealt with.
+#ifndef VMA_LEN_IF_NOT_NULL
+ #define VMA_LEN_IF_NOT_NULL(len)
+#endif
-\section choosing_memory_type_custom_memory_pools Custom memory pools
+// The VMA_NULLABLE macro is defined to be _Nullable when compiling with Clang.
+// see: https://clang.llvm.org/docs/AttributeReference.html#nullable
+#ifndef VMA_NULLABLE
+ #ifdef __clang__
+ #define VMA_NULLABLE _Nullable
+ #else
+ #define VMA_NULLABLE
+ #endif
+#endif
-If you allocate from custom memory pool, all the ways of specifying memory
-requirements described above are not applicable and the aforementioned members
-of VmaAllocationCreateInfo structure are ignored. Memory type is selected
-explicitly when creating the pool and then used to make all the allocations from
-that pool. For further details, see \ref custom_memory_pools.
+// The VMA_NOT_NULL macro is defined to be _Nonnull when compiling with Clang.
+// see: https://clang.llvm.org/docs/AttributeReference.html#nonnull
+#ifndef VMA_NOT_NULL
+ #ifdef __clang__
+ #define VMA_NOT_NULL _Nonnull
+ #else
+ #define VMA_NOT_NULL
+ #endif
+#endif
+// If non-dispatchable handles are represented as pointers then we can give
+// then nullability annotations
+#ifndef VMA_NOT_NULL_NON_DISPATCHABLE
+ #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
+ #define VMA_NOT_NULL_NON_DISPATCHABLE VMA_NOT_NULL
+ #else
+ #define VMA_NOT_NULL_NON_DISPATCHABLE
+ #endif
+#endif
-\page memory_mapping Memory mapping
+#ifndef VMA_NULLABLE_NON_DISPATCHABLE
+ #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
+ #define VMA_NULLABLE_NON_DISPATCHABLE VMA_NULLABLE
+ #else
+ #define VMA_NULLABLE_NON_DISPATCHABLE
+ #endif
+#endif
-To "map memory" in Vulkan means to obtain a CPU pointer to `VkDeviceMemory`,
-to be able to read from it or write to it in CPU code.
-Mapping is possible only of memory allocated from a memory type that has
-`VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag.
-Functions `vkMapMemory()`, `vkUnmapMemory()` are designed for this purpose.
-You can use them directly with memory allocated by this library,
-but it is not recommended because of following issue:
-Mapping the same `VkDeviceMemory` block multiple times is illegal - only one mapping at a time is allowed.
-This includes mapping disjoint regions. Mapping is not reference-counted internally by Vulkan.
-Because of this, Vulkan Memory Allocator provides following facilities:
+#ifndef VMA_STATS_STRING_ENABLED
+ #define VMA_STATS_STRING_ENABLED 1
+#endif
-\section memory_mapping_mapping_functions Mapping functions
+////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
+//
+// INTERFACE
+//
+////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
-The library provides following functions for mapping of a specific #VmaAllocation: vmaMapMemory(), vmaUnmapMemory().
-They are safer and more convenient to use than standard Vulkan functions.
-You can map an allocation multiple times simultaneously - mapping is reference-counted internally.
-You can also map different allocations simultaneously regardless of whether they use the same `VkDeviceMemory` block.
-The way it's implemented is that the library always maps entire memory block, not just region of the allocation.
-For further details, see description of vmaMapMemory() function.
-Example:
+// Sections for managing code placement in file, only for development purposes e.g. for convenient folding inside an IDE.
+#ifndef _VMA_ENUM_DECLARATIONS
-\code
-// Having these objects initialized:
+/**
+\addtogroup group_init
+@{
+*/
-struct ConstantBuffer
+/// Flags for created #VmaAllocator.
+typedef enum VmaAllocatorCreateFlagBits
{
- ...
-};
-ConstantBuffer constantBufferData;
-
-VmaAllocator allocator;
-VkBuffer constantBuffer;
-VmaAllocation constantBufferAllocation;
-
-// You can map and fill your buffer using following code:
+ /** \brief Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you.
-void* mappedData;
-vmaMapMemory(allocator, constantBufferAllocation, &mappedData);
-memcpy(mappedData, &constantBufferData, sizeof(constantBufferData));
-vmaUnmapMemory(allocator, constantBufferAllocation);
-\endcode
+ Using this flag may increase performance because internal mutexes are not used.
+ */
+ VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 0x00000001,
+ /** \brief Enables usage of VK_KHR_dedicated_allocation extension.
-When mapping, you may see a warning from Vulkan validation layer similar to this one:
+ The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`.
+ When it is `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1.
-<i>Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.</i>
+ Using this extension will automatically allocate dedicated blocks of memory for
+ some buffers and images instead of suballocating place for them out of bigger
+ memory blocks (as if you explicitly used #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT
+ flag) when it is recommended by the driver. It may improve performance on some
+ GPUs.
-It happens because the library maps entire `VkDeviceMemory` block, where different
-types of images and buffers may end up together, especially on GPUs with unified memory like Intel.
-You can safely ignore it if you are sure you access only memory of the intended
-object that you wanted to map.
+ You may set this flag only if you found out that following device extensions are
+ supported, you enabled them while creating Vulkan device passed as
+ VmaAllocatorCreateInfo::device, and you want them to be used internally by this
+ library:
+ - VK_KHR_get_memory_requirements2 (device extension)
+ - VK_KHR_dedicated_allocation (device extension)
-\section memory_mapping_persistently_mapped_memory Persistently mapped memory
+ When this flag is set, you can experience following warnings reported by Vulkan
+ validation layer. You can ignore them.
-Kepping your memory persistently mapped is generally OK in Vulkan.
-You don't need to unmap it before using its data on the GPU.
-The library provides a special feature designed for that:
-Allocations made with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag set in
-VmaAllocationCreateInfo::flags stay mapped all the time,
-so you can just access CPU pointer to it any time
-without a need to call any "map" or "unmap" function.
-Example:
+ > vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer.
+ */
+ VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT = 0x00000002,
+ /**
+ Enables usage of VK_KHR_bind_memory2 extension.
-\code
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufCreateInfo.size = sizeof(ConstantBuffer);
-bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
+ The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`.
+ When it is `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1.
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
-allocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
+ You may set this flag only if you found out that this device extension is supported,
+ you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,
+ and you want it to be used internally by this library.
-VkBuffer buf;
-VmaAllocation alloc;
-VmaAllocationInfo allocInfo;
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
+ The extension provides functions `vkBindBufferMemory2KHR` and `vkBindImageMemory2KHR`,
+ which allow to pass a chain of `pNext` structures while binding.
+ This flag is required if you use `pNext` parameter in vmaBindBufferMemory2() or vmaBindImageMemory2().
+ */
+ VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT = 0x00000004,
+ /**
+ Enables usage of VK_EXT_memory_budget extension.
-// Buffer is already mapped. You can access its memory.
-memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData));
-\endcode
+ You may set this flag only if you found out that this device extension is supported,
+ you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,
+ and you want it to be used internally by this library, along with another instance extension
+ VK_KHR_get_physical_device_properties2, which is required by it (or Vulkan 1.1, where this extension is promoted).
-There are some exceptions though, when you should consider mapping memory only for a short period of time:
-
-- When operating system is Windows 7 or 8.x (Windows 10 is not affected because it uses WDDM2),
- device is discrete AMD GPU,
- and memory type is the special 256 MiB pool of `DEVICE_LOCAL + HOST_VISIBLE` memory
- (selected when you use #VMA_MEMORY_USAGE_CPU_TO_GPU),
- then whenever a memory block allocated from this memory type stays mapped
- for the time of any call to `vkQueueSubmit()` or `vkQueuePresentKHR()`, this
- block is migrated by WDDM to system RAM, which degrades performance. It doesn't
- matter if that particular memory block is actually used by the command buffer
- being submitted.
-- On Mac/MoltenVK there is a known bug - [Issue #175](https://github.com/KhronosGroup/MoltenVK/issues/175)
- which requires unmapping before GPU can see updated texture.
-- Keeping many large memory blocks mapped may impact performance or stability of some debugging tools.
-
-\section memory_mapping_cache_control Cache control
-
-Memory in Vulkan doesn't need to be unmapped before using it on GPU,
-but unless a memory types has `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT` flag set,
-you need to manually invalidate cache before reading of mapped pointer
-and flush cache after writing to mapped pointer.
-Vulkan provides following functions for this purpose `vkFlushMappedMemoryRanges()`,
-`vkInvalidateMappedMemoryRanges()`, but this library provides more convenient
-functions that refer to given allocation object: vmaFlushAllocation(),
-vmaInvalidateAllocation().
+ The extension provides query for current memory usage and budget, which will probably
+ be more accurate than an estimation used by the library otherwise.
+ */
+ VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT = 0x00000008,
+ /**
+ Enables usage of VK_AMD_device_coherent_memory extension.
-Regions of memory specified for flush/invalidate must be aligned to
-`VkPhysicalDeviceLimits::nonCoherentAtomSize`. This is automatically ensured by the library.
-In any memory type that is `HOST_VISIBLE` but not `HOST_COHERENT`, all allocations
-within blocks are aligned to this value, so their offsets are always multiply of
-`nonCoherentAtomSize` and two different allocations never share same "line" of this size.
+ You may set this flag only if you:
-Please note that memory allocated with #VMA_MEMORY_USAGE_CPU_ONLY is guaranteed to be `HOST_COHERENT`.
+ - found out that this device extension is supported and enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,
+ - checked that `VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory` is true and set it while creating the Vulkan device,
+ - want it to be used internally by this library.
-Also, Windows drivers from all 3 PC GPU vendors (AMD, Intel, NVIDIA)
-currently provide `HOST_COHERENT` flag on all memory types that are
-`HOST_VISIBLE`, so on this platform you may not need to bother.
+ The extension and accompanying device feature provide access to memory types with
+ `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` and `VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` flags.
+ They are useful mostly for writing breadcrumb markers - a common method for debugging GPU crash/hang/TDR.
-\section memory_mapping_finding_if_memory_mappable Finding out if memory is mappable
+ When the extension is not enabled, such memory types are still enumerated, but their usage is illegal.
+ To protect from this error, if you don't create the allocator with this flag, it will refuse to allocate any memory or create a custom pool in such memory type,
+ returning `VK_ERROR_FEATURE_NOT_PRESENT`.
+ */
+ VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT = 0x00000010,
+ /**
+ Enables usage of "buffer device address" feature, which allows you to use function
+ `vkGetBufferDeviceAddress*` to get raw GPU pointer to a buffer and pass it for usage inside a shader.
-It may happen that your allocation ends up in memory that is `HOST_VISIBLE` (available for mapping)
-despite it wasn't explicitly requested.
-For example, application may work on integrated graphics with unified memory (like Intel) or
-allocation from video memory might have failed, so the library chose system memory as fallback.
+ You may set this flag only if you:
-You can detect this case and map such allocation to access its memory on CPU directly,
-instead of launching a transfer operation.
-In order to do that: inspect `allocInfo.memoryType`, call vmaGetMemoryTypeProperties(),
-and look for `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag in properties of that memory type.
+ 1. (For Vulkan version < 1.2) Found as available and enabled device extension
+ VK_KHR_buffer_device_address.
+ This extension is promoted to core Vulkan 1.2.
+ 2. Found as available and enabled device feature `VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress`.
-\code
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufCreateInfo.size = sizeof(ConstantBuffer);
-bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+ When this flag is set, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT` using VMA.
+ The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT` to
+ allocated memory blocks wherever it might be needed.
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
-allocCreateInfo.preferredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
+ For more information, see documentation chapter \ref enabling_buffer_device_address.
+ */
+ VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT = 0x00000020,
+ /**
+ Enables usage of VK_EXT_memory_priority extension in the library.
-VkBuffer buf;
-VmaAllocation alloc;
-VmaAllocationInfo allocInfo;
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
+ You may set this flag only if you found available and enabled this device extension,
+ along with `VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority == VK_TRUE`,
+ while creating Vulkan device passed as VmaAllocatorCreateInfo::device.
-VkMemoryPropertyFlags memFlags;
-vmaGetMemoryTypeProperties(allocator, allocInfo.memoryType, &memFlags);
-if((memFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
-{
- // Allocation ended up in mappable memory. You can map it and access it directly.
- void* mappedData;
- vmaMapMemory(allocator, alloc, &mappedData);
- memcpy(mappedData, &constantBufferData, sizeof(constantBufferData));
- vmaUnmapMemory(allocator, alloc);
-}
-else
-{
- // Allocation ended up in non-mappable memory.
- // You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer.
-}
-\endcode
+ When this flag is used, VmaAllocationCreateInfo::priority and VmaPoolCreateInfo::priority
+ are used to set priorities of allocated Vulkan memory. Without it, these variables are ignored.
-You can even use #VMA_ALLOCATION_CREATE_MAPPED_BIT flag while creating allocations
-that are not necessarily `HOST_VISIBLE` (e.g. using #VMA_MEMORY_USAGE_GPU_ONLY).
-If the allocation ends up in memory type that is `HOST_VISIBLE`, it will be persistently mapped and you can use it directly.
-If not, the flag is just ignored.
-Example:
+ A priority must be a floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations.
+ Larger values are higher priority. The granularity of the priorities is implementation-dependent.
+ It is automatically passed to every call to `vkAllocateMemory` done by the library using structure `VkMemoryPriorityAllocateInfoEXT`.
+ The value to be used for default priority is 0.5.
+ For more details, see the documentation of the VK_EXT_memory_priority extension.
+ */
+ VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT = 0x00000040,
-\code
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufCreateInfo.size = sizeof(ConstantBuffer);
-bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+ VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VmaAllocatorCreateFlagBits;
+/// See #VmaAllocatorCreateFlagBits.
+typedef VkFlags VmaAllocatorCreateFlags;
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
-allocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
+/** @} */
-VkBuffer buf;
-VmaAllocation alloc;
-VmaAllocationInfo allocInfo;
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
+/**
+\addtogroup group_alloc
+@{
+*/
-if(allocInfo.pUserData != nullptr)
-{
- // Allocation ended up in mappable memory.
- // It's persistently mapped. You can access it directly.
- memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData));
-}
-else
+/// \brief Intended usage of the allocated memory.
+typedef enum VmaMemoryUsage
{
- // Allocation ended up in non-mappable memory.
- // You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer.
-}
-\endcode
-
-
-\page custom_memory_pools Custom memory pools
-
-A memory pool contains a number of `VkDeviceMemory` blocks.
-The library automatically creates and manages default pool for each memory type available on the device.
-Default memory pool automatically grows in size.
-Size of allocated blocks is also variable and managed automatically.
-
-You can create custom pool and allocate memory out of it.
-It can be useful if you want to:
-
-- Keep certain kind of allocations separate from others.
-- Enforce particular, fixed size of Vulkan memory blocks.
-- Limit maximum amount of Vulkan memory allocated for that pool.
-- Reserve minimum or fixed amount of Vulkan memory always preallocated for that pool.
-
-To use custom memory pools:
-
--# Fill VmaPoolCreateInfo structure.
--# Call vmaCreatePool() to obtain #VmaPool handle.
--# When making an allocation, set VmaAllocationCreateInfo::pool to this handle.
- You don't need to specify any other parameters of this structure, like `usage`.
-
-Example:
-
-\code
-// Create a pool that can have at most 2 blocks, 128 MiB each.
-VmaPoolCreateInfo poolCreateInfo = {};
-poolCreateInfo.memoryTypeIndex = ...
-poolCreateInfo.blockSize = 128ull * 1024 * 1024;
-poolCreateInfo.maxBlockCount = 2;
-
-VmaPool pool;
-vmaCreatePool(allocator, &poolCreateInfo, &pool);
-
-// Allocate a buffer out of it.
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufCreateInfo.size = 1024;
-bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.pool = pool;
-
-VkBuffer buf;
-VmaAllocation alloc;
-VmaAllocationInfo allocInfo;
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
-\endcode
-
-You have to free all allocations made from this pool before destroying it.
-
-\code
-vmaDestroyBuffer(allocator, buf, alloc);
-vmaDestroyPool(allocator, pool);
-\endcode
-
-\section custom_memory_pools_MemTypeIndex Choosing memory type index
-
-When creating a pool, you must explicitly specify memory type index.
-To find the one suitable for your buffers or images, you can use helper functions
-vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo().
-You need to provide structures with example parameters of buffers or images
-that you are going to create in that pool.
-
-\code
-VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-exampleBufCreateInfo.size = 1024; // Whatever.
-exampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; // Change if needed.
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY; // Change if needed.
-
-uint32_t memTypeIndex;
-vmaFindMemoryTypeIndexForBufferInfo(allocator, &exampleBufCreateInfo, &allocCreateInfo, &memTypeIndex);
-
-VmaPoolCreateInfo poolCreateInfo = {};
-poolCreateInfo.memoryTypeIndex = memTypeIndex;
-// ...
-\endcode
-
-When creating buffers/images allocated in that pool, provide following parameters:
-
-- `VkBufferCreateInfo`: Prefer to pass same parameters as above.
- Otherwise you risk creating resources in a memory type that is not suitable for them, which may result in undefined behavior.
- Using different `VK_BUFFER_USAGE_` flags may work, but you shouldn't create images in a pool intended for buffers
- or the other way around.
-- VmaAllocationCreateInfo: You don't need to pass same parameters. Fill only `pool` member.
- Other members are ignored anyway.
-
-\section linear_algorithm Linear allocation algorithm
-
-Each Vulkan memory block managed by this library has accompanying metadata that
-keeps track of used and unused regions. By default, the metadata structure and
-algorithm tries to find best place for new allocations among free regions to
-optimize memory usage. This way you can allocate and free objects in any order.
-
-![Default allocation algorithm](../gfx/Linear_allocator_1_algo_default.png)
-
-Sometimes there is a need to use simpler, linear allocation algorithm. You can
-create custom pool that uses such algorithm by adding flag
-#VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT to VmaPoolCreateInfo::flags while creating
-#VmaPool object. Then an alternative metadata management is used. It always
-creates new allocations after last one and doesn't reuse free regions after
-allocations freed in the middle. It results in better allocation performance and
-less memory consumed by metadata.
-
-![Linear allocation algorithm](../gfx/Linear_allocator_2_algo_linear.png)
-
-With this one flag, you can create a custom pool that can be used in many ways:
-free-at-once, stack, double stack, and ring buffer. See below for details.
-
-\subsection linear_algorithm_free_at_once Free-at-once
-
-In a pool that uses linear algorithm, you still need to free all the allocations
-individually, e.g. by using vmaFreeMemory() or vmaDestroyBuffer(). You can free
-them in any order. New allocations are always made after last one - free space
-in the middle is not reused. However, when you release all the allocation and
-the pool becomes empty, allocation starts from the beginning again. This way you
-can use linear algorithm to speed up creation of allocations that you are going
-to release all at once.
-
-![Free-at-once](../gfx/Linear_allocator_3_free_at_once.png)
-
-This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount
-value that allows multiple memory blocks.
-
-\subsection linear_algorithm_stack Stack
-
-When you free an allocation that was created last, its space can be reused.
-Thanks to this, if you always release allocations in the order opposite to their
-creation (LIFO - Last In First Out), you can achieve behavior of a stack.
-
-![Stack](../gfx/Linear_allocator_4_stack.png)
-
-This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount
-value that allows multiple memory blocks.
-
-\subsection linear_algorithm_double_stack Double stack
-
-The space reserved by a custom pool with linear algorithm may be used by two
-stacks:
-
-- First, default one, growing up from offset 0.
-- Second, "upper" one, growing down from the end towards lower offsets.
-
-To make allocation from upper stack, add flag #VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT
-to VmaAllocationCreateInfo::flags.
-
-![Double stack](../gfx/Linear_allocator_7_double_stack.png)
-
-Double stack is available only in pools with one memory block -
-VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined.
-
-When the two stacks' ends meet so there is not enough space between them for a
-new allocation, such allocation fails with usual
-`VK_ERROR_OUT_OF_DEVICE_MEMORY` error.
-
-\subsection linear_algorithm_ring_buffer Ring buffer
-
-When you free some allocations from the beginning and there is not enough free space
-for a new one at the end of a pool, allocator's "cursor" wraps around to the
-beginning and starts allocation there. Thanks to this, if you always release
-allocations in the same order as you created them (FIFO - First In First Out),
-you can achieve behavior of a ring buffer / queue.
-
-![Ring buffer](../gfx/Linear_allocator_5_ring_buffer.png)
-
-Pools with linear algorithm support [lost allocations](@ref lost_allocations) when used as ring buffer.
-If there is not enough free space for a new allocation, but existing allocations
-from the front of the queue can become lost, they become lost and the allocation
-succeeds.
-
-![Ring buffer with lost allocations](../gfx/Linear_allocator_6_ring_buffer_lost.png)
-
-Ring buffer is available only in pools with one memory block -
-VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined.
-
-\section buddy_algorithm Buddy allocation algorithm
-
-There is another allocation algorithm that can be used with custom pools, called
-"buddy". Its internal data structure is based on a tree of blocks, each having
-size that is a power of two and a half of its parent's size. When you want to
-allocate memory of certain size, a free node in the tree is located. If it's too
-large, it is recursively split into two halves (called "buddies"). However, if
-requested allocation size is not a power of two, the size of a tree node is
-aligned up to the nearest power of two and the remaining space is wasted. When
-two buddy nodes become free, they are merged back into one larger node.
-
-![Buddy allocator](../gfx/Buddy_allocator.png)
-
-The advantage of buddy allocation algorithm over default algorithm is faster
-allocation and deallocation, as well as smaller external fragmentation. The
-disadvantage is more wasted space (internal fragmentation).
+ /** No intended memory usage specified.
+ Use other members of VmaAllocationCreateInfo to specify your requirements.
+ */
+ VMA_MEMORY_USAGE_UNKNOWN = 0,
+ /**
+ \deprecated Obsolete, preserved for backward compatibility.
+ Prefers `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.
+ */
+ VMA_MEMORY_USAGE_GPU_ONLY = 1,
+ /**
+ \deprecated Obsolete, preserved for backward compatibility.
+ Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` and `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT`.
+ */
+ VMA_MEMORY_USAGE_CPU_ONLY = 2,
+ /**
+ \deprecated Obsolete, preserved for backward compatibility.
+ Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`, prefers `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.
+ */
+ VMA_MEMORY_USAGE_CPU_TO_GPU = 3,
+ /**
+ \deprecated Obsolete, preserved for backward compatibility.
+ Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`, prefers `VK_MEMORY_PROPERTY_HOST_CACHED_BIT`.
+ */
+ VMA_MEMORY_USAGE_GPU_TO_CPU = 4,
+ /**
+ \deprecated Obsolete, preserved for backward compatibility.
+ Prefers not `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.
+ */
+ VMA_MEMORY_USAGE_CPU_COPY = 5,
+ /**
+ Lazily allocated GPU memory having `VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT`.
+ Exists mostly on mobile platforms. Using it on desktop PC or other GPUs with no such memory type present will fail the allocation.
-For more information, please read ["Buddy memory allocation" on Wikipedia](https://en.wikipedia.org/wiki/Buddy_memory_allocation)
-or other sources that describe this concept in general.
+ Usage: Memory for transient attachment images (color attachments, depth attachments etc.), created with `VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT`.
-To use buddy allocation algorithm with a custom pool, add flag
-#VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT to VmaPoolCreateInfo::flags while creating
-#VmaPool object.
+ Allocations with this usage are always created as dedicated - it implies #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
+ */
+ VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED = 6,
+ /**
+ Selects best memory type automatically.
+ This flag is recommended for most common use cases.
-Several limitations apply to pools that use buddy algorithm:
+ When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT),
+ you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT
+ in VmaAllocationCreateInfo::flags.
+
+ It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g.
+ vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo()
+ and not with generic memory allocation functions.
+ */
+ VMA_MEMORY_USAGE_AUTO = 7,
+ /**
+ Selects best memory type automatically with preference for GPU (device) memory.
-- It is recommended to use VmaPoolCreateInfo::blockSize that is a power of two.
- Otherwise, only largest power of two smaller than the size is used for
- allocations. The remaining space always stays unused.
-- [Margins](@ref debugging_memory_usage_margins) and
- [corruption detection](@ref debugging_memory_usage_corruption_detection)
- don't work in such pools.
-- [Lost allocations](@ref lost_allocations) don't work in such pools. You can
- use them, but they never become lost. Support may be added in the future.
-- [Defragmentation](@ref defragmentation) doesn't work with allocations made from
- such pool.
+ When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT),
+ you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT
+ in VmaAllocationCreateInfo::flags.
-\page defragmentation Defragmentation
+ It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g.
+ vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo()
+ and not with generic memory allocation functions.
+ */
+ VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE = 8,
+ /**
+ Selects best memory type automatically with preference for CPU (host) memory.
-Interleaved allocations and deallocations of many objects of varying size can
-cause fragmentation over time, which can lead to a situation where the library is unable
-to find a continuous range of free memory for a new allocation despite there is
-enough free space, just scattered across many small free ranges between existing
-allocations.
+ When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT),
+ you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT
+ in VmaAllocationCreateInfo::flags.
-To mitigate this problem, you can use defragmentation feature:
-structure #VmaDefragmentationInfo2, function vmaDefragmentationBegin(), vmaDefragmentationEnd().
-Given set of allocations,
-this function can move them to compact used memory, ensure more continuous free
-space and possibly also free some `VkDeviceMemory` blocks.
+ It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g.
+ vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo()
+ and not with generic memory allocation functions.
+ */
+ VMA_MEMORY_USAGE_AUTO_PREFER_HOST = 9,
-What the defragmentation does is:
+ VMA_MEMORY_USAGE_MAX_ENUM = 0x7FFFFFFF
+} VmaMemoryUsage;
-- Updates #VmaAllocation objects to point to new `VkDeviceMemory` and offset.
- After allocation has been moved, its VmaAllocationInfo::deviceMemory and/or
- VmaAllocationInfo::offset changes. You must query them again using
- vmaGetAllocationInfo() if you need them.
-- Moves actual data in memory.
+/// Flags to be passed as VmaAllocationCreateInfo::flags.
+typedef enum VmaAllocationCreateFlagBits
+{
+ /** \brief Set this flag if the allocation should have its own memory block.
-What it doesn't do, so you need to do it yourself:
+ Use it for special, big resources, like fullscreen images used as attachments.
+ */
+ VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT = 0x00000001,
-- Recreate buffers and images that were bound to allocations that were defragmented and
- bind them with their new places in memory.
- You must use `vkDestroyBuffer()`, `vkDestroyImage()`,
- `vkCreateBuffer()`, `vkCreateImage()` for that purpose and NOT vmaDestroyBuffer(),
- vmaDestroyImage(), vmaCreateBuffer(), vmaCreateImage(), because you don't need to
- destroy or create allocation objects!
-- Recreate views and update descriptors that point to these buffers and images.
+ /** \brief Set this flag to only try to allocate from existing `VkDeviceMemory` blocks and never create new such block.
-\section defragmentation_cpu Defragmenting CPU memory
+ If new allocation cannot be placed in any of the existing blocks, allocation
+ fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY` error.
-Following example demonstrates how you can run defragmentation on CPU.
-Only allocations created in memory types that are `HOST_VISIBLE` can be defragmented.
-Others are ignored.
+ You should not use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT and
+ #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT at the same time. It makes no sense.
+ */
+ VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT = 0x00000002,
+ /** \brief Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.
-The way it works is:
+ Pointer to mapped memory will be returned through VmaAllocationInfo::pMappedData.
-- It temporarily maps entire memory blocks when necessary.
-- It moves data using `memmove()` function.
+ It is valid to use this flag for allocation made from memory type that is not
+ `HOST_VISIBLE`. This flag is then ignored and memory is not mapped. This is
+ useful if you need an allocation that is efficient to use on GPU
+ (`DEVICE_LOCAL`) and still want to map it directly if possible on platforms that
+ support it (e.g. Intel GPU).
+ */
+ VMA_ALLOCATION_CREATE_MAPPED_BIT = 0x00000004,
+ /** \deprecated Preserved for backward compatibility. Consider using vmaSetAllocationName() instead.
+
+ Set this flag to treat VmaAllocationCreateInfo::pUserData as pointer to a
+ null-terminated string. Instead of copying pointer value, a local copy of the
+ string is made and stored in allocation's `pName`. The string is automatically
+ freed together with the allocation. It is also used in vmaBuildStatsString().
+ */
+ VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT = 0x00000020,
+ /** Allocation will be created from upper stack in a double stack pool.
-\code
-// Given following variables already initialized:
-VkDevice device;
-VmaAllocator allocator;
-std::vector<VkBuffer> buffers;
-std::vector<VmaAllocation> allocations;
+ This flag is only allowed for custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT flag.
+ */
+ VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = 0x00000040,
+ /** Create both buffer/image and allocation, but don't bind them together.
+ It is useful when you want to bind yourself to do some more advanced binding, e.g. using some extensions.
+ The flag is meaningful only with functions that bind by default: vmaCreateBuffer(), vmaCreateImage().
+ Otherwise it is ignored.
+
+ If you want to make sure the new buffer/image is not tied to the new memory allocation
+ through `VkMemoryDedicatedAllocateInfoKHR` structure in case the allocation ends up in its own memory block,
+ use also flag #VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT.
+ */
+ VMA_ALLOCATION_CREATE_DONT_BIND_BIT = 0x00000080,
+ /** Create allocation only if additional device memory required for it, if any, won't exceed
+ memory budget. Otherwise return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
+ */
+ VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT = 0x00000100,
+ /** \brief Set this flag if the allocated memory will have aliasing resources.
+
+ Usage of this flag prevents supplying `VkMemoryDedicatedAllocateInfoKHR` when #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT is specified.
+ Otherwise created dedicated memory will not be suitable for aliasing resources, resulting in Vulkan Validation Layer errors.
+ */
+ VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT = 0x00000200,
+ /**
+ Requests possibility to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT).
+
+ - If you use #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` value,
+ you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect.
+ - If you use other value of #VmaMemoryUsage, this flag is ignored and mapping is always possible in memory types that are `HOST_VISIBLE`.
+ This includes allocations created in \ref custom_memory_pools.
+ Declares that mapped memory will only be written sequentially, e.g. using `memcpy()` or a loop writing number-by-number,
+ never read or accessed randomly, so a memory type can be selected that is uncached and write-combined.
-const uint32_t allocCount = (uint32_t)allocations.size();
-std::vector<VkBool32> allocationsChanged(allocCount);
+ \warning Violating this declaration may work correctly, but will likely be very slow.
+ Watch out for implicit reads introduced by doing e.g. `pMappedData[i] += x;`
+ Better prepare your data in a local variable and `memcpy()` it to the mapped pointer all at once.
+ */
+ VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT = 0x00000400,
+ /**
+ Requests possibility to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT).
+
+ - If you use #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` value,
+ you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect.
+ - If you use other value of #VmaMemoryUsage, this flag is ignored and mapping is always possible in memory types that are `HOST_VISIBLE`.
+ This includes allocations created in \ref custom_memory_pools.
-VmaDefragmentationInfo2 defragInfo = {};
-defragInfo.allocationCount = allocCount;
-defragInfo.pAllocations = allocations.data();
-defragInfo.pAllocationsChanged = allocationsChanged.data();
-defragInfo.maxCpuBytesToMove = VK_WHOLE_SIZE; // No limit.
-defragInfo.maxCpuAllocationsToMove = UINT32_MAX; // No limit.
+ Declares that mapped memory can be read, written, and accessed in random order,
+ so a `HOST_CACHED` memory type is required.
+ */
+ VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT = 0x00000800,
+ /**
+ Together with #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
+ it says that despite request for host access, a not-`HOST_VISIBLE` memory type can be selected
+ if it may improve performance.
+
+ By using this flag, you declare that you will check if the allocation ended up in a `HOST_VISIBLE` memory type
+ (e.g. using vmaGetAllocationMemoryProperties()) and if not, you will create some "staging" buffer and
+ issue an explicit transfer to write/read your data.
+ To prepare for this possibility, don't forget to add appropriate flags like
+ `VK_BUFFER_USAGE_TRANSFER_DST_BIT`, `VK_BUFFER_USAGE_TRANSFER_SRC_BIT` to the parameters of created buffer or image.
+ */
+ VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT = 0x00001000,
+ /** Allocation strategy that chooses smallest possible free range for the allocation
+ to minimize memory usage and fragmentation, possibly at the expense of allocation time.
+ */
+ VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = 0x00010000,
+ /** Allocation strategy that chooses first suitable free range for the allocation -
+ not necessarily in terms of the smallest offset but the one that is easiest and fastest to find
+ to minimize allocation time, possibly at the expense of allocation quality.
+ */
+ VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = 0x00020000,
+ /** Allocation strategy that chooses always the lowest offset in available space.
+ This is not the most efficient strategy but achieves highly packed data.
+ Used internally by defragmentation, not recomended in typical usage.
+ */
+ VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT = 0x00040000,
+ /** Alias to #VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT.
+ */
+ VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT,
+ /** Alias to #VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT.
+ */
+ VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT,
+ /** A bit mask to extract only `STRATEGY` bits from entire set of flags.
+ */
+ VMA_ALLOCATION_CREATE_STRATEGY_MASK =
+ VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT |
+ VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT |
+ VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT,
-VmaDefragmentationContext defragCtx;
-vmaDefragmentationBegin(allocator, &defragInfo, nullptr, &defragCtx);
-vmaDefragmentationEnd(allocator, defragCtx);
+ VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VmaAllocationCreateFlagBits;
+/// See #VmaAllocationCreateFlagBits.
+typedef VkFlags VmaAllocationCreateFlags;
-for(uint32_t i = 0; i < allocCount; ++i)
+/// Flags to be passed as VmaPoolCreateInfo::flags.
+typedef enum VmaPoolCreateFlagBits
{
- if(allocationsChanged[i])
- {
- // Destroy buffer that is immutably bound to memory region which is no longer valid.
- vkDestroyBuffer(device, buffers[i], nullptr);
-
- // Create new buffer with same parameters.
- VkBufferCreateInfo bufferInfo = ...;
- vkCreateBuffer(device, &bufferInfo, nullptr, &buffers[i]);
-
- // You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning.
-
- // Bind new buffer to new memory region. Data contained in it is already moved.
- VmaAllocationInfo allocInfo;
- vmaGetAllocationInfo(allocator, allocations[i], &allocInfo);
- vkBindBufferMemory(device, buffers[i], allocInfo.deviceMemory, allocInfo.offset);
- }
-}
-\endcode
-
-Setting VmaDefragmentationInfo2::pAllocationsChanged is optional.
-This output array tells whether particular allocation in VmaDefragmentationInfo2::pAllocations at the same index
-has been modified during defragmentation.
-You can pass null, but you then need to query every allocation passed to defragmentation
-for new parameters using vmaGetAllocationInfo() if you might need to recreate and rebind a buffer or image associated with it.
-
-If you use [Custom memory pools](@ref choosing_memory_type_custom_memory_pools),
-you can fill VmaDefragmentationInfo2::poolCount and VmaDefragmentationInfo2::pPools
-instead of VmaDefragmentationInfo2::allocationCount and VmaDefragmentationInfo2::pAllocations
-to defragment all allocations in given pools.
-You cannot use VmaDefragmentationInfo2::pAllocationsChanged in that case.
-You can also combine both methods.
-
-\section defragmentation_gpu Defragmenting GPU memory
-
-It is also possible to defragment allocations created in memory types that are not `HOST_VISIBLE`.
-To do that, you need to pass a command buffer that meets requirements as described in
-VmaDefragmentationInfo2::commandBuffer. The way it works is:
-
-- It creates temporary buffers and binds them to entire memory blocks when necessary.
-- It issues `vkCmdCopyBuffer()` to passed command buffer.
-
-Example:
-
-\code
-// Given following variables already initialized:
-VkDevice device;
-VmaAllocator allocator;
-VkCommandBuffer commandBuffer;
-std::vector<VkBuffer> buffers;
-std::vector<VmaAllocation> allocations;
+ /** \brief Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored.
+ This is an optional optimization flag.
-const uint32_t allocCount = (uint32_t)allocations.size();
-std::vector<VkBool32> allocationsChanged(allocCount);
+ If you always allocate using vmaCreateBuffer(), vmaCreateImage(),
+ vmaAllocateMemoryForBuffer(), then you don't need to use it because allocator
+ knows exact type of your allocations so it can handle Buffer-Image Granularity
+ in the optimal way.
-VkCommandBufferBeginInfo cmdBufBeginInfo = ...;
-vkBeginCommandBuffer(commandBuffer, &cmdBufBeginInfo);
+ If you also allocate using vmaAllocateMemoryForImage() or vmaAllocateMemory(),
+ exact type of such allocations is not known, so allocator must be conservative
+ in handling Buffer-Image Granularity, which can lead to suboptimal allocation
+ (wasted memory). In that case, if you can make sure you always allocate only
+ buffers and linear images or only optimal images out of this pool, use this flag
+ to make allocator disregard Buffer-Image Granularity and so make allocations
+ faster and more optimal.
+ */
+ VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT = 0x00000002,
-VmaDefragmentationInfo2 defragInfo = {};
-defragInfo.allocationCount = allocCount;
-defragInfo.pAllocations = allocations.data();
-defragInfo.pAllocationsChanged = allocationsChanged.data();
-defragInfo.maxGpuBytesToMove = VK_WHOLE_SIZE; // Notice it's "GPU" this time.
-defragInfo.maxGpuAllocationsToMove = UINT32_MAX; // Notice it's "GPU" this time.
-defragInfo.commandBuffer = commandBuffer;
+ /** \brief Enables alternative, linear allocation algorithm in this pool.
-VmaDefragmentationContext defragCtx;
-vmaDefragmentationBegin(allocator, &defragInfo, nullptr, &defragCtx);
+ Specify this flag to enable linear allocation algorithm, which always creates
+ new allocations after last one and doesn't reuse space from allocations freed in
+ between. It trades memory consumption for simplified algorithm and data
+ structure, which has better performance and uses less memory for metadata.
-vkEndCommandBuffer(commandBuffer);
+ By using this flag, you can achieve behavior of free-at-once, stack,
+ ring buffer, and double stack.
+ For details, see documentation chapter \ref linear_algorithm.
+ */
+ VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT = 0x00000004,
-// Submit commandBuffer.
-// Wait for a fence that ensures commandBuffer execution finished.
+ /** Bit mask to extract only `ALGORITHM` bits from entire set of flags.
+ */
+ VMA_POOL_CREATE_ALGORITHM_MASK =
+ VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT,
-vmaDefragmentationEnd(allocator, defragCtx);
+ VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VmaPoolCreateFlagBits;
+/// Flags to be passed as VmaPoolCreateInfo::flags. See #VmaPoolCreateFlagBits.
+typedef VkFlags VmaPoolCreateFlags;
-for(uint32_t i = 0; i < allocCount; ++i)
+/// Flags to be passed as VmaDefragmentationInfo::flags.
+typedef enum VmaDefragmentationFlagBits
{
- if(allocationsChanged[i])
- {
- // Destroy buffer that is immutably bound to memory region which is no longer valid.
- vkDestroyBuffer(device, buffers[i], nullptr);
-
- // Create new buffer with same parameters.
- VkBufferCreateInfo bufferInfo = ...;
- vkCreateBuffer(device, &bufferInfo, nullptr, &buffers[i]);
-
- // You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning.
-
- // Bind new buffer to new memory region. Data contained in it is already moved.
- VmaAllocationInfo allocInfo;
- vmaGetAllocationInfo(allocator, allocations[i], &allocInfo);
- vkBindBufferMemory(device, buffers[i], allocInfo.deviceMemory, allocInfo.offset);
- }
-}
-\endcode
-
-You can combine these two methods by specifying non-zero `maxGpu*` as well as `maxCpu*` parameters.
-The library automatically chooses best method to defragment each memory pool.
-
-You may try not to block your entire program to wait until defragmentation finishes,
-but do it in the background, as long as you carefully fullfill requirements described
-in function vmaDefragmentationBegin().
-
-\section defragmentation_additional_notes Additional notes
-
-While using defragmentation, you may experience validation layer warnings, which you just need to ignore.
-See [Validation layer warnings](@ref general_considerations_validation_layer_warnings).
-
-If you defragment allocations bound to images, these images should be created with
-`VK_IMAGE_CREATE_ALIAS_BIT` flag, to make sure that new image created with same
-parameters and pointing to data copied to another memory region will interpret
-its contents consistently. Otherwise you may experience corrupted data on some
-implementations, e.g. due to different pixel swizzling used internally by the graphics driver.
-
-If you defragment allocations bound to images, new images to be bound to new
-memory region after defragmentation should be created with `VK_IMAGE_LAYOUT_PREINITIALIZED`
-and then transitioned to their original layout from before defragmentation using
-an image memory barrier.
-
-Please don't expect memory to be fully compacted after defragmentation.
-Algorithms inside are based on some heuristics that try to maximize number of Vulkan
-memory blocks to make totally empty to release them, as well as to maximimze continuous
-empty space inside remaining blocks, while minimizing the number and size of allocations that
-need to be moved. Some fragmentation may still remain - this is normal.
-
-\section defragmentation_custom_algorithm Writing custom defragmentation algorithm
-
-If you want to implement your own, custom defragmentation algorithm,
-there is infrastructure prepared for that,
-but it is not exposed through the library API - you need to hack its source code.
-Here are steps needed to do this:
-
--# Main thing you need to do is to define your own class derived from base abstract
- class `VmaDefragmentationAlgorithm` and implement your version of its pure virtual methods.
- See definition and comments of this class for details.
--# Your code needs to interact with device memory block metadata.
- If you need more access to its data than it's provided by its public interface,
- declare your new class as a friend class e.g. in class `VmaBlockMetadata_Generic`.
--# If you want to create a flag that would enable your algorithm or pass some additional
- flags to configure it, add them to `VmaDefragmentationFlagBits` and use them in
- VmaDefragmentationInfo2::flags.
--# Modify function `VmaBlockVectorDefragmentationContext::Begin` to create object
- of your new class whenever needed.
-
-
-\page lost_allocations Lost allocations
-
-If your game oversubscribes video memory, if may work OK in previous-generation
-graphics APIs (DirectX 9, 10, 11, OpenGL) because resources are automatically
-paged to system RAM. In Vulkan you can't do it because when you run out of
-memory, an allocation just fails. If you have more data (e.g. textures) that can
-fit into VRAM and you don't need it all at once, you may want to upload them to
-GPU on demand and "push out" ones that are not used for a long time to make room
-for the new ones, effectively using VRAM (or a cartain memory pool) as a form of
-cache. Vulkan Memory Allocator can help you with that by supporting a concept of
-"lost allocations".
-
-To create an allocation that can become lost, include #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT
-flag in VmaAllocationCreateInfo::flags. Before using a buffer or image bound to
-such allocation in every new frame, you need to query it if it's not lost.
-To check it, call vmaTouchAllocation().
-If the allocation is lost, you should not use it or buffer/image bound to it.
-You mustn't forget to destroy this allocation and this buffer/image.
-vmaGetAllocationInfo() can also be used for checking status of the allocation.
-Allocation is lost when returned VmaAllocationInfo::deviceMemory == `VK_NULL_HANDLE`.
-
-To create an allocation that can make some other allocations lost to make room
-for it, use #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag. You will
-usually use both flags #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT and
-#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT at the same time.
-
-Warning! Current implementation uses quite naive, brute force algorithm,
-which can make allocation calls that use #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT
-flag quite slow. A new, more optimal algorithm and data structure to speed this
-up is planned for the future.
-
-<b>Q: When interleaving creation of new allocations with usage of existing ones,
-how do you make sure that an allocation won't become lost while it's used in the
-current frame?</b>
-
-It is ensured because vmaTouchAllocation() / vmaGetAllocationInfo() not only returns allocation
-status/parameters and checks whether it's not lost, but when it's not, it also
-atomically marks it as used in the current frame, which makes it impossible to
-become lost in that frame. It uses lockless algorithm, so it works fast and
-doesn't involve locking any internal mutex.
-
-<b>Q: What if my allocation may still be in use by the GPU when it's rendering a
-previous frame while I already submit new frame on the CPU?</b>
-
-You can make sure that allocations "touched" by vmaTouchAllocation() / vmaGetAllocationInfo() will not
-become lost for a number of additional frames back from the current one by
-specifying this number as VmaAllocatorCreateInfo::frameInUseCount (for default
-memory pool) and VmaPoolCreateInfo::frameInUseCount (for custom pool).
-
-<b>Q: How do you inform the library when new frame starts?</b>
-
-You need to call function vmaSetCurrentFrameIndex().
-
-Example code:
+ /* \brief Use simple but fast algorithm for defragmentation.
+ May not achieve best results but will require least time to compute and least allocations to copy.
+ */
+ VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT = 0x1,
+ /* \brief Default defragmentation algorithm, applied also when no `ALGORITHM` flag is specified.
+ Offers a balance between defragmentation quality and the amount of allocations and bytes that need to be moved.
+ */
+ VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT = 0x2,
+ /* \brief Perform full defragmentation of memory.
+ Can result in notably more time to compute and allocations to copy, but will achieve best memory packing.
+ */
+ VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT = 0x4,
+ /** \brief Use the most roboust algorithm at the cost of time to compute and number of copies to make.
+ Only available when bufferImageGranularity is greater than 1, since it aims to reduce
+ alignment issues between different types of resources.
+ Otherwise falls back to same behavior as #VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT.
+ */
+ VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT = 0x8,
-\code
-struct MyBuffer
-{
- VkBuffer m_Buf = nullptr;
- VmaAllocation m_Alloc = nullptr;
+ /// A bit mask to extract only `ALGORITHM` bits from entire set of flags.
+ VMA_DEFRAGMENTATION_FLAG_ALGORITHM_MASK =
+ VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT |
+ VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT |
+ VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT |
+ VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT,
- // Called when the buffer is really needed in the current frame.
- void EnsureBuffer();
-};
+ VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VmaDefragmentationFlagBits;
+/// See #VmaDefragmentationFlagBits.
+typedef VkFlags VmaDefragmentationFlags;
-void MyBuffer::EnsureBuffer()
+/// Operation performed on single defragmentation move. See structure #VmaDefragmentationMove.
+typedef enum VmaDefragmentationMoveOperation
{
- // Buffer has been created.
- if(m_Buf != VK_NULL_HANDLE)
- {
- // Check if its allocation is not lost + mark it as used in current frame.
- if(vmaTouchAllocation(allocator, m_Alloc))
- {
- // It's all OK - safe to use m_Buf.
- return;
- }
- }
-
- // Buffer not yet exists or lost - destroy and recreate it.
-
- vmaDestroyBuffer(allocator, m_Buf, m_Alloc);
-
- VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
- bufCreateInfo.size = 1024;
- bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
- VmaAllocationCreateInfo allocCreateInfo = {};
- allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
- allocCreateInfo.flags = VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT |
- VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT;
-
- vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &m_Buf, &m_Alloc, nullptr);
-}
-\endcode
-
-When using lost allocations, you may see some Vulkan validation layer warnings
-about overlapping regions of memory bound to different kinds of buffers and
-images. This is still valid as long as you implement proper handling of lost
-allocations (like in the example above) and don't use them.
-
-You can create an allocation that is already in lost state from the beginning using function
-vmaCreateLostAllocation(). It may be useful if you need a "dummy" allocation that is not null.
-
-You can call function vmaMakePoolAllocationsLost() to set all eligible allocations
-in a specified custom pool to lost state.
-Allocations that have been "touched" in current frame or VmaPoolCreateInfo::frameInUseCount frames back
-cannot become lost.
-
-<b>Q: Can I touch allocation that cannot become lost?</b>
-
-Yes, although it has no visible effect.
-Calls to vmaGetAllocationInfo() and vmaTouchAllocation() update last use frame index
-also for allocations that cannot become lost, but the only way to observe it is to dump
-internal allocator state using vmaBuildStatsString().
-You can use this feature for debugging purposes to explicitly mark allocations that you use
-in current frame and then analyze JSON dump to see for how long each allocation stays unused.
-
-
-\page statistics Statistics
-
-This library contains functions that return information about its internal state,
-especially the amount of memory allocated from Vulkan.
-Please keep in mind that these functions need to traverse all internal data structures
-to gather these information, so they may be quite time-consuming.
-Don't call them too often.
-
-\section statistics_numeric_statistics Numeric statistics
-
-You can query for overall statistics of the allocator using function vmaCalculateStats().
-Information are returned using structure #VmaStats.
-It contains #VmaStatInfo - number of allocated blocks, number of allocations
-(occupied ranges in these blocks), number of unused (free) ranges in these blocks,
-number of bytes used and unused (but still allocated from Vulkan) and other information.
-They are summed across memory heaps, memory types and total for whole allocator.
-
-You can query for statistics of a custom pool using function vmaGetPoolStats().
-Information are returned using structure #VmaPoolStats.
-
-You can query for information about specific allocation using function vmaGetAllocationInfo().
-It fill structure #VmaAllocationInfo.
-
-\section statistics_json_dump JSON dump
-
-You can dump internal state of the allocator to a string in JSON format using function vmaBuildStatsString().
-The result is guaranteed to be correct JSON.
-It uses ANSI encoding.
-Any strings provided by user (see [Allocation names](@ref allocation_names))
-are copied as-is and properly escaped for JSON, so if they use UTF-8, ISO-8859-2 or any other encoding,
-this JSON string can be treated as using this encoding.
-It must be freed using function vmaFreeStatsString().
-
-The format of this JSON string is not part of official documentation of the library,
-but it will not change in backward-incompatible way without increasing library major version number
-and appropriate mention in changelog.
-
-The JSON string contains all the data that can be obtained using vmaCalculateStats().
-It can also contain detailed map of allocated memory blocks and their regions -
-free and occupied by allocations.
-This allows e.g. to visualize the memory or assess fragmentation.
-
-
-\page allocation_annotation Allocation names and user data
-
-\section allocation_user_data Allocation user data
-
-You can annotate allocations with your own information, e.g. for debugging purposes.
-To do that, fill VmaAllocationCreateInfo::pUserData field when creating
-an allocation. It's an opaque `void*` pointer. You can use it e.g. as a pointer,
-some handle, index, key, ordinal number or any other value that would associate
-the allocation with your custom metadata.
-
-\code
-VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-// Fill bufferInfo...
-
-MyBufferMetadata* pMetadata = CreateBufferMetadata();
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
-allocCreateInfo.pUserData = pMetadata;
-
-VkBuffer buffer;
-VmaAllocation allocation;
-vmaCreateBuffer(allocator, &bufferInfo, &allocCreateInfo, &buffer, &allocation, nullptr);
-\endcode
-
-The pointer may be later retrieved as VmaAllocationInfo::pUserData:
-
-\code
-VmaAllocationInfo allocInfo;
-vmaGetAllocationInfo(allocator, allocation, &allocInfo);
-MyBufferMetadata* pMetadata = (MyBufferMetadata*)allocInfo.pUserData;
-\endcode
-
-It can also be changed using function vmaSetAllocationUserData().
-
-Values of (non-zero) allocations' `pUserData` are printed in JSON report created by
-vmaBuildStatsString(), in hexadecimal form.
-
-\section allocation_names Allocation names
-
-There is alternative mode available where `pUserData` pointer is used to point to
-a null-terminated string, giving a name to the allocation. To use this mode,
-set #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT flag in VmaAllocationCreateInfo::flags.
-Then `pUserData` passed as VmaAllocationCreateInfo::pUserData or argument to
-vmaSetAllocationUserData() must be either null or pointer to a null-terminated string.
-The library creates internal copy of the string, so the pointer you pass doesn't need
-to be valid for whole lifetime of the allocation. You can free it after the call.
-
-\code
-VkImageCreateInfo imageInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
-// Fill imageInfo...
-
-std::string imageName = "Texture: ";
-imageName += fileName;
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
-allocCreateInfo.flags = VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT;
-allocCreateInfo.pUserData = imageName.c_str();
-
-VkImage image;
-VmaAllocation allocation;
-vmaCreateImage(allocator, &imageInfo, &allocCreateInfo, &image, &allocation, nullptr);
-\endcode
-
-The value of `pUserData` pointer of the allocation will be different than the one
-you passed when setting allocation's name - pointing to a buffer managed
-internally that holds copy of the string.
-
-\code
-VmaAllocationInfo allocInfo;
-vmaGetAllocationInfo(allocator, allocation, &allocInfo);
-const char* imageName = (const char*)allocInfo.pUserData;
-printf("Image name: %s\n", imageName);
-\endcode
-
-That string is also printed in JSON report created by vmaBuildStatsString().
-
-
-\page debugging_memory_usage Debugging incorrect memory usage
-
-If you suspect a bug with memory usage, like usage of uninitialized memory or
-memory being overwritten out of bounds of an allocation,
-you can use debug features of this library to verify this.
-
-\section debugging_memory_usage_initialization Memory initialization
-
-If you experience a bug with incorrect and nondeterministic data in your program and you suspect uninitialized memory to be used,
-you can enable automatic memory initialization to verify this.
-To do it, define macro `VMA_DEBUG_INITIALIZE_ALLOCATIONS` to 1.
-
-\code
-#define VMA_DEBUG_INITIALIZE_ALLOCATIONS 1
-#include "vk_mem_alloc.h"
-\endcode
-
-It makes memory of all new allocations initialized to bit pattern `0xDCDCDCDC`.
-Before an allocation is destroyed, its memory is filled with bit pattern `0xEFEFEFEF`.
-Memory is automatically mapped and unmapped if necessary.
-
-If you find these values while debugging your program, good chances are that you incorrectly
-read Vulkan memory that is allocated but not initialized, or already freed, respectively.
-
-Memory initialization works only with memory types that are `HOST_VISIBLE`.
-It works also with dedicated allocations.
-It doesn't work with allocations created with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag,
-as they cannot be mapped.
-
-\section debugging_memory_usage_margins Margins
-
-By default, allocations are laid out in memory blocks next to each other if possible
-(considering required alignment, `bufferImageGranularity`, and `nonCoherentAtomSize`).
-
-![Allocations without margin](../gfx/Margins_1.png)
-
-Define macro `VMA_DEBUG_MARGIN` to some non-zero value (e.g. 16) to enforce specified
-number of bytes as a margin before and after every allocation.
+ /// Buffer/image has been recreated at `dstTmpAllocation`, data has been copied, old buffer/image has been destroyed. `srcAllocation` should be changed to point to the new place. This is the default value set by vmaBeginDefragmentationPass().
+ VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY = 0,
+ /// Set this value if you cannot move the allocation. New place reserved at `dstTmpAllocation` will be freed. `srcAllocation` will remain unchanged.
+ VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE = 1,
+ /// Set this value if you decide to abandon the allocation and you destroyed the buffer/image. New place reserved at `dstTmpAllocation` will be freed, along with `srcAllocation`, which will be destroyed.
+ VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY = 2,
+} VmaDefragmentationMoveOperation;
-\code
-#define VMA_DEBUG_MARGIN 16
-#include "vk_mem_alloc.h"
-\endcode
-
-![Allocations with margin](../gfx/Margins_2.png)
-
-If your bug goes away after enabling margins, it means it may be caused by memory
-being overwritten outside of allocation boundaries. It is not 100% certain though.
-Change in application behavior may also be caused by different order and distribution
-of allocations across memory blocks after margins are applied.
+/** @} */
-The margin is applied also before first and after last allocation in a block.
-It may occur only once between two adjacent allocations.
-
-Margins work with all types of memory.
-
-Margin is applied only to allocations made out of memory blocks and not to dedicated
-allocations, which have their own memory block of specific size.
-It is thus not applied to allocations made using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag
-or those automatically decided to put into dedicated allocations, e.g. due to its
-large size or recommended by VK_KHR_dedicated_allocation extension.
-Margins are also not active in custom pools created with #VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT flag.
-
-Margins appear in [JSON dump](@ref statistics_json_dump) as part of free space.
-
-Note that enabling margins increases memory usage and fragmentation.
-
-\section debugging_memory_usage_corruption_detection Corruption detection
-
-You can additionally define macro `VMA_DEBUG_DETECT_CORRUPTION` to 1 to enable validation
-of contents of the margins.
-
-\code
-#define VMA_DEBUG_MARGIN 16
-#define VMA_DEBUG_DETECT_CORRUPTION 1
-#include "vk_mem_alloc.h"
-\endcode
-
-When this feature is enabled, number of bytes specified as `VMA_DEBUG_MARGIN`
-(it must be multiply of 4) before and after every allocation is filled with a magic number.
-This idea is also know as "canary".
-Memory is automatically mapped and unmapped if necessary.
-
-This number is validated automatically when the allocation is destroyed.
-If it's not equal to the expected value, `VMA_ASSERT()` is executed.
-It clearly means that either CPU or GPU overwritten the memory outside of boundaries of the allocation,
-which indicates a serious bug.
-
-You can also explicitly request checking margins of all allocations in all memory blocks
-that belong to specified memory types by using function vmaCheckCorruption(),
-or in memory blocks that belong to specified custom pool, by using function
-vmaCheckPoolCorruption().
-
-Margin validation (corruption detection) works only for memory types that are
-`HOST_VISIBLE` and `HOST_COHERENT`.
-
-
-\page record_and_replay Record and replay
-
-\section record_and_replay_introduction Introduction
-
-While using the library, sequence of calls to its functions together with their
-parameters can be recorded to a file and later replayed using standalone player
-application. It can be useful to:
-
-- Test correctness - check if same sequence of calls will not cause crash or
- failures on a target platform.
-- Gather statistics - see number of allocations, peak memory usage, number of
- calls etc.
-- Benchmark performance - see how much time it takes to replay the whole
- sequence.
-
-\section record_and_replay_usage Usage
-
-<b>To record sequence of calls to a file:</b> Fill in
-VmaAllocatorCreateInfo::pRecordSettings member while creating #VmaAllocator
-object. File is opened and written during whole lifetime of the allocator.
-
-<b>To replay file:</b> Use VmaReplay - standalone command-line program.
-Precompiled binary can be found in "bin" directory.
-Its source can be found in "src/VmaReplay" directory.
-Its project is generated by Premake.
-Command line syntax is printed when the program is launched without parameters.
-Basic usage:
-
- VmaReplay.exe MyRecording.csv
-
-<b>Documentation of file format</b> can be found in file: "docs/Recording file format.md".
-It's a human-readable, text file in CSV format (Comma Separated Values).
-
-\section record_and_replay_additional_considerations Additional considerations
-
-- Replaying file that was recorded on a different GPU (with different parameters
- like `bufferImageGranularity`, `nonCoherentAtomSize`, and especially different
- set of memory heaps and types) may give different performance and memory usage
- results, as well as issue some warnings and errors.
-- Current implementation of recording in VMA, as well as VmaReplay application, is
- coded and tested only on Windows. Inclusion of recording code is driven by
- `VMA_RECORDING_ENABLED` macro. Support for other platforms should be easy to
- add. Contributions are welcomed.
-- Currently calls to vmaDefragment() function are not recorded.
-
-
-\page usage_patterns Recommended usage patterns
-
-See also slides from talk:
-[Sawicki, Adam. Advanced Graphics Techniques Tutorial: Memory management in Vulkan and DX12. Game Developers Conference, 2018](https://www.gdcvault.com/play/1025458/Advanced-Graphics-Techniques-Tutorial-New)
-
-
-\section usage_patterns_simple Simple patterns
-
-\subsection usage_patterns_simple_render_targets Render targets
-
-<b>When:</b>
-Any resources that you frequently write and read on GPU,
-e.g. images used as color attachments (aka "render targets"), depth-stencil attachments,
-images/buffers used as storage image/buffer (aka "Unordered Access View (UAV)").
-
-<b>What to do:</b>
-Create them in video memory that is fastest to access from GPU using
-#VMA_MEMORY_USAGE_GPU_ONLY.
-
-Consider using [VK_KHR_dedicated_allocation](@ref vk_khr_dedicated_allocation) extension
-and/or manually creating them as dedicated allocations using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT,
-especially if they are large or if you plan to destroy and recreate them e.g. when
-display resolution changes.
-Prefer to create such resources first and all other GPU resources (like textures and vertex buffers) later.
-
-\subsection usage_patterns_simple_immutable_resources Immutable resources
-
-<b>When:</b>
-Any resources that you fill on CPU only once (aka "immutable") or infrequently
-and then read frequently on GPU,
-e.g. textures, vertex and index buffers, constant buffers that don't change often.
-
-<b>What to do:</b>
-Create them in video memory that is fastest to access from GPU using
-#VMA_MEMORY_USAGE_GPU_ONLY.
-
-To initialize content of such resource, create a CPU-side (aka "staging") copy of it
-in system memory - #VMA_MEMORY_USAGE_CPU_ONLY, map it, fill it,
-and submit a transfer from it to the GPU resource.
-You can keep the staging copy if you need it for another upload transfer in the future.
-If you don't, you can destroy it or reuse this buffer for uploading different resource
-after the transfer finishes.
-
-Prefer to create just buffers in system memory rather than images, even for uploading textures.
-Use `vkCmdCopyBufferToImage()`.
-Dont use images with `VK_IMAGE_TILING_LINEAR`.
-
-\subsection usage_patterns_dynamic_resources Dynamic resources
-
-<b>When:</b>
-Any resources that change frequently (aka "dynamic"), e.g. every frame or every draw call,
-written on CPU, read on GPU.
-
-<b>What to do:</b>
-Create them using #VMA_MEMORY_USAGE_CPU_TO_GPU.
-You can map it and write to it directly on CPU, as well as read from it on GPU.
-
-This is a more complex situation. Different solutions are possible,
-and the best one depends on specific GPU type, but you can use this simple approach for the start.
-Prefer to write to such resource sequentially (e.g. using `memcpy`).
-Don't perform random access or any reads from it on CPU, as it may be very slow.
-
-\subsection usage_patterns_readback Readback
-
-<b>When:</b>
-Resources that contain data written by GPU that you want to read back on CPU,
-e.g. results of some computations.
-
-<b>What to do:</b>
-Create them using #VMA_MEMORY_USAGE_GPU_TO_CPU.
-You can write to them directly on GPU, as well as map and read them on CPU.
-
-\section usage_patterns_advanced Advanced patterns
-
-\subsection usage_patterns_integrated_graphics Detecting integrated graphics
-
-You can support integrated graphics (like Intel HD Graphics, AMD APU) better
-by detecting it in Vulkan.
-To do it, call `vkGetPhysicalDeviceProperties()`, inspect
-`VkPhysicalDeviceProperties::deviceType` and look for `VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU`.
-When you find it, you can assume that memory is unified and all memory types are comparably fast
-to access from GPU, regardless of `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.
-
-You can then sum up sizes of all available memory heaps and treat them as useful for
-your GPU resources, instead of only `DEVICE_LOCAL` ones.
-You can also prefer to create your resources in memory types that are `HOST_VISIBLE` to map them
-directly instead of submitting explicit transfer (see below).
-
-\subsection usage_patterns_direct_vs_transfer Direct access versus transfer
-
-For resources that you frequently write on CPU and read on GPU, many solutions are possible:
-
--# Create one copy in video memory using #VMA_MEMORY_USAGE_GPU_ONLY,
- second copy in system memory using #VMA_MEMORY_USAGE_CPU_ONLY and submit explicit tranfer each time.
--# Create just single copy using #VMA_MEMORY_USAGE_CPU_TO_GPU, map it and fill it on CPU,
- read it directly on GPU.
--# Create just single copy using #VMA_MEMORY_USAGE_CPU_ONLY, map it and fill it on CPU,
- read it directly on GPU.
-
-Which solution is the most efficient depends on your resource and especially on the GPU.
-It is best to measure it and then make the decision.
-Some general recommendations:
-
-- On integrated graphics use (2) or (3) to avoid unnecesary time and memory overhead
- related to using a second copy and making transfer.
-- For small resources (e.g. constant buffers) use (2).
- Discrete AMD cards have special 256 MiB pool of video memory that is directly mappable.
- Even if the resource ends up in system memory, its data may be cached on GPU after first
- fetch over PCIe bus.
-- For larger resources (e.g. textures), decide between (1) and (2).
- You may want to differentiate NVIDIA and AMD, e.g. by looking for memory type that is
- both `DEVICE_LOCAL` and `HOST_VISIBLE`. When you find it, use (2), otherwise use (1).
-
-Similarly, for resources that you frequently write on GPU and read on CPU, multiple
-solutions are possible:
-
--# Create one copy in video memory using #VMA_MEMORY_USAGE_GPU_ONLY,
- second copy in system memory using #VMA_MEMORY_USAGE_GPU_TO_CPU and submit explicit tranfer each time.
--# Create just single copy using #VMA_MEMORY_USAGE_GPU_TO_CPU, write to it directly on GPU,
- map it and read it on CPU.
-
-You should take some measurements to decide which option is faster in case of your specific
-resource.
-
-If you don't want to specialize your code for specific types of GPUs, you can still make
-an simple optimization for cases when your resource ends up in mappable memory to use it
-directly in this case instead of creating CPU-side staging copy.
-For details see [Finding out if memory is mappable](@ref memory_mapping_finding_if_memory_mappable).
-
-
-\page configuration Configuration
-
-Please check "CONFIGURATION SECTION" in the code to find macros that you can define
-before each include of this file or change directly in this file to provide
-your own implementation of basic facilities like assert, `min()` and `max()` functions,
-mutex, atomic etc.
-The library uses its own implementation of containers by default, but you can switch to using
-STL containers instead.
-
-\section config_Vulkan_functions Pointers to Vulkan functions
-
-The library uses Vulkan functions straight from the `vulkan.h` header by default.
-If you want to provide your own pointers to these functions, e.g. fetched using
-`vkGetInstanceProcAddr()` and `vkGetDeviceProcAddr()`:
-
--# Define `VMA_STATIC_VULKAN_FUNCTIONS 0`.
--# Provide valid pointers through VmaAllocatorCreateInfo::pVulkanFunctions.
-
-\section custom_memory_allocator Custom host memory allocator
-
-If you use custom allocator for CPU memory rather than default operator `new`
-and `delete` from C++, you can make this library using your allocator as well
-by filling optional member VmaAllocatorCreateInfo::pAllocationCallbacks. These
-functions will be passed to Vulkan, as well as used by the library itself to
-make any CPU-side allocations.
-
-\section allocation_callbacks Device memory allocation callbacks
-
-The library makes calls to `vkAllocateMemory()` and `vkFreeMemory()` internally.
-You can setup callbacks to be informed about these calls, e.g. for the purpose
-of gathering some statistics. To do it, fill optional member
-VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.
-
-\section heap_memory_limit Device heap memory limit
-
-If you want to test how your program behaves with limited amount of Vulkan device
-memory available without switching your graphics card to one that really has
-smaller VRAM, you can use a feature of this library intended for this purpose.
-To do it, fill optional member VmaAllocatorCreateInfo::pHeapSizeLimit.
+/**
+\addtogroup group_virtual
+@{
+*/
+/// Flags to be passed as VmaVirtualBlockCreateInfo::flags.
+typedef enum VmaVirtualBlockCreateFlagBits
+{
+ /** \brief Enables alternative, linear allocation algorithm in this virtual block.
+ Specify this flag to enable linear allocation algorithm, which always creates
+ new allocations after last one and doesn't reuse space from allocations freed in
+ between. It trades memory consumption for simplified algorithm and data
+ structure, which has better performance and uses less memory for metadata.
-\page vk_khr_dedicated_allocation VK_KHR_dedicated_allocation
+ By using this flag, you can achieve behavior of free-at-once, stack,
+ ring buffer, and double stack.
+ For details, see documentation chapter \ref linear_algorithm.
+ */
+ VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT = 0x00000001,
-VK_KHR_dedicated_allocation is a Vulkan extension which can be used to improve
-performance on some GPUs. It augments Vulkan API with possibility to query
-driver whether it prefers particular buffer or image to have its own, dedicated
-allocation (separate `VkDeviceMemory` block) for better efficiency - to be able
-to do some internal optimizations.
+ /** \brief Bit mask to extract only `ALGORITHM` bits from entire set of flags.
+ */
+ VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK =
+ VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT,
-The extension is supported by this library. It will be used automatically when
-enabled. To enable it:
+ VMA_VIRTUAL_BLOCK_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VmaVirtualBlockCreateFlagBits;
+/// Flags to be passed as VmaVirtualBlockCreateInfo::flags. See #VmaVirtualBlockCreateFlagBits.
+typedef VkFlags VmaVirtualBlockCreateFlags;
-1 . When creating Vulkan device, check if following 2 device extensions are
-supported (call `vkEnumerateDeviceExtensionProperties()`).
-If yes, enable them (fill `VkDeviceCreateInfo::ppEnabledExtensionNames`).
+/// Flags to be passed as VmaVirtualAllocationCreateInfo::flags.
+typedef enum VmaVirtualAllocationCreateFlagBits
+{
+ /** \brief Allocation will be created from upper stack in a double stack pool.
-- VK_KHR_get_memory_requirements2
-- VK_KHR_dedicated_allocation
+ This flag is only allowed for virtual blocks created with #VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT flag.
+ */
+ VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT,
+ /** \brief Allocation strategy that tries to minimize memory usage.
+ */
+ VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT,
+ /** \brief Allocation strategy that tries to minimize allocation time.
+ */
+ VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT,
+ /** Allocation strategy that chooses always the lowest offset in available space.
+ This is not the most efficient strategy but achieves highly packed data.
+ */
+ VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT,
+ /** \brief A bit mask to extract only `STRATEGY` bits from entire set of flags.
-If you enabled these extensions:
+ These strategy flags are binary compatible with equivalent flags in #VmaAllocationCreateFlagBits.
+ */
+ VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK = VMA_ALLOCATION_CREATE_STRATEGY_MASK,
-2 . Use #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag when creating
-your #VmaAllocator`to inform the library that you enabled required extensions
-and you want the library to use them.
+ VMA_VIRTUAL_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VmaVirtualAllocationCreateFlagBits;
+/// Flags to be passed as VmaVirtualAllocationCreateInfo::flags. See #VmaVirtualAllocationCreateFlagBits.
+typedef VkFlags VmaVirtualAllocationCreateFlags;
-\code
-allocatorInfo.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT;
+/** @} */
-vmaCreateAllocator(&allocatorInfo, &allocator);
-\endcode
+#endif // _VMA_ENUM_DECLARATIONS
-That's all. The extension will be automatically used whenever you create a
-buffer using vmaCreateBuffer() or image using vmaCreateImage().
+#ifndef _VMA_DATA_TYPES_DECLARATIONS
-When using the extension together with Vulkan Validation Layer, you will receive
-warnings like this:
+/**
+\addtogroup group_init
+@{ */
- vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer.
+/** \struct VmaAllocator
+\brief Represents main object of this library initialized.
-It is OK, you should just ignore it. It happens because you use function
-`vkGetBufferMemoryRequirements2KHR()` instead of standard
-`vkGetBufferMemoryRequirements()`, while the validation layer seems to be
-unaware of it.
+Fill structure #VmaAllocatorCreateInfo and call function vmaCreateAllocator() to create it.
+Call function vmaDestroyAllocator() to destroy it.
-To learn more about this extension, see:
+It is recommended to create just one object of this type per `VkDevice` object,
+right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed.
+*/
+VK_DEFINE_HANDLE(VmaAllocator)
-- [VK_KHR_dedicated_allocation in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.0-extensions/html/vkspec.html#VK_KHR_dedicated_allocation)
-- [VK_KHR_dedicated_allocation unofficial manual](http://asawicki.info/articles/VK_KHR_dedicated_allocation.php5)
+/** @} */
+/**
+\addtogroup group_alloc
+@{
+*/
+/** \struct VmaPool
+\brief Represents custom memory pool
-\page general_considerations General considerations
+Fill structure VmaPoolCreateInfo and call function vmaCreatePool() to create it.
+Call function vmaDestroyPool() to destroy it.
-\section general_considerations_thread_safety Thread safety
+For more information see [Custom memory pools](@ref choosing_memory_type_custom_memory_pools).
+*/
+VK_DEFINE_HANDLE(VmaPool)
-- The library has no global state, so separate #VmaAllocator objects can be used
- independently.
- There should be no need to create multiple such objects though - one per `VkDevice` is enough.
-- By default, all calls to functions that take #VmaAllocator as first parameter
- are safe to call from multiple threads simultaneously because they are
- synchronized internally when needed.
-- When the allocator is created with #VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT
- flag, calls to functions that take such #VmaAllocator object must be
- synchronized externally.
-- Access to a #VmaAllocation object must be externally synchronized. For example,
- you must not call vmaGetAllocationInfo() and vmaMapMemory() from different
- threads at the same time if you pass the same #VmaAllocation object to these
- functions.
+/** \struct VmaAllocation
+\brief Represents single memory allocation.
-\section general_considerations_validation_layer_warnings Validation layer warnings
+It may be either dedicated block of `VkDeviceMemory` or a specific region of a bigger block of this type
+plus unique offset.
-When using this library, you can meet following types of warnings issued by
-Vulkan validation layer. They don't necessarily indicate a bug, so you may need
-to just ignore them.
+There are multiple ways to create such object.
+You need to fill structure VmaAllocationCreateInfo.
+For more information see [Choosing memory type](@ref choosing_memory_type).
-- *vkBindBufferMemory(): Binding memory to buffer 0xeb8e4 but vkGetBufferMemoryRequirements() has not been called on that buffer.*
- - It happens when VK_KHR_dedicated_allocation extension is enabled.
- `vkGetBufferMemoryRequirements2KHR` function is used instead, while validation layer seems to be unaware of it.
-- *Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.*
- - It happens when you map a buffer or image, because the library maps entire
- `VkDeviceMemory` block, where different types of images and buffers may end
- up together, especially on GPUs with unified memory like Intel.
-- *Non-linear image 0xebc91 is aliased with linear buffer 0xeb8e4 which may indicate a bug.*
- - It happens when you use lost allocations, and a new image or buffer is
- created in place of an existing object that bacame lost.
- - It may happen also when you use [defragmentation](@ref defragmentation).
+Although the library provides convenience functions that create Vulkan buffer or image,
+allocate memory for it and bind them together,
+binding of the allocation to a buffer or an image is out of scope of the allocation itself.
+Allocation object can exist without buffer/image bound,
+binding can be done manually by the user, and destruction of it can be done
+independently of destruction of the allocation.
-\section general_considerations_allocation_algorithm Allocation algorithm
+The object also remembers its size and some other information.
+To retrieve this information, use function vmaGetAllocationInfo() and inspect
+returned structure VmaAllocationInfo.
+*/
+VK_DEFINE_HANDLE(VmaAllocation)
-The library uses following algorithm for allocation, in order:
+/** \struct VmaDefragmentationContext
+\brief An opaque object that represents started defragmentation process.
--# Try to find free range of memory in existing blocks.
--# If failed, try to create a new block of `VkDeviceMemory`, with preferred block size.
--# If failed, try to create such block with size/2, size/4, size/8.
--# If failed and #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag was
- specified, try to find space in existing blocks, possilby making some other
- allocations lost.
--# If failed, try to allocate separate `VkDeviceMemory` for this allocation,
- just like when you use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
--# If failed, choose other memory type that meets the requirements specified in
- VmaAllocationCreateInfo and go to point 1.
--# If failed, return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
+Fill structure #VmaDefragmentationInfo and call function vmaBeginDefragmentation() to create it.
+Call function vmaEndDefragmentation() to destroy it.
+*/
+VK_DEFINE_HANDLE(VmaDefragmentationContext)
-\section general_considerations_features_not_supported Features not supported
+/** @} */
-Features deliberately excluded from the scope of this library:
+/**
+\addtogroup group_virtual
+@{
+*/
-- Data transfer. Uploading (straming) and downloading data of buffers and images
- between CPU and GPU memory and related synchronization is responsibility of the user.
-- Allocations for imported/exported external memory. They tend to require
- explicit memory type index and dedicated allocation anyway, so they don't
- interact with main features of this library. Such special purpose allocations
- should be made manually, using `vkCreateBuffer()` and `vkAllocateMemory()`.
-- Recreation of buffers and images. Although the library has functions for
- buffer and image creation (vmaCreateBuffer(), vmaCreateImage()), you need to
- recreate these objects yourself after defragmentation. That's because the big
- structures `VkBufferCreateInfo`, `VkImageCreateInfo` are not stored in
- #VmaAllocation object.
-- Handling CPU memory allocation failures. When dynamically creating small C++
- objects in CPU memory (not Vulkan memory), allocation failures are not checked
- and handled gracefully, because that would complicate code significantly and
- is usually not needed in desktop PC applications anyway.
-- Code free of any compiler warnings. Maintaining the library to compile and
- work correctly on so many different platforms is hard enough. Being free of
- any warnings, on any version of any compiler, is simply not feasible.
-- This is a C++ library with C interface.
- Bindings or ports to any other programming languages are welcomed as external projects and
- are not going to be included into this repository.
+/** \struct VmaVirtualAllocation
+\brief Represents single memory allocation done inside VmaVirtualBlock.
-*/
+Use it as a unique identifier to virtual allocation within the single block.
-/*
-Define this macro to 0/1 to disable/enable support for recording functionality,
-available through VmaAllocatorCreateInfo::pRecordSettings.
+Use value `VK_NULL_HANDLE` to represent a null/invalid allocation.
*/
-#ifndef VMA_RECORDING_ENABLED
- #ifdef _WIN32
- #define VMA_RECORDING_ENABLED 1
- #else
- #define VMA_RECORDING_ENABLED 0
- #endif
-#endif
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VmaVirtualAllocation);
-#ifndef NOMINMAX
- #define NOMINMAX // For windows.h
-#endif
+/** @} */
-#ifndef VULKAN_H_
- #include <vulkan/vulkan.h>
-#endif
+/**
+\addtogroup group_virtual
+@{
+*/
-#if VMA_RECORDING_ENABLED
- #include <windows.h>
-#endif
+/** \struct VmaVirtualBlock
+\brief Handle to a virtual block object that allows to use core allocation algorithm without allocating any real GPU memory.
-#if !defined(VMA_DEDICATED_ALLOCATION)
- #if VK_KHR_get_memory_requirements2 && VK_KHR_dedicated_allocation
- #define VMA_DEDICATED_ALLOCATION 1
- #else
- #define VMA_DEDICATED_ALLOCATION 0
- #endif
-#endif
+Fill in #VmaVirtualBlockCreateInfo structure and use vmaCreateVirtualBlock() to create it. Use vmaDestroyVirtualBlock() to destroy it.
+For more information, see documentation chapter \ref virtual_allocator.
-/** \struct VmaAllocator
-\brief Represents main object of this library initialized.
+This object is not thread-safe - should not be used from multiple threads simultaneously, must be synchronized externally.
+*/
+VK_DEFINE_HANDLE(VmaVirtualBlock)
-Fill structure #VmaAllocatorCreateInfo and call function vmaCreateAllocator() to create it.
-Call function vmaDestroyAllocator() to destroy it.
+/** @} */
-It is recommended to create just one object of this type per `VkDevice` object,
-right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed.
+/**
+\addtogroup group_init
+@{
*/
-VK_DEFINE_HANDLE(VmaAllocator)
/// Callback function called after successful vkAllocateMemory.
-typedef void (VKAPI_PTR *PFN_vmaAllocateDeviceMemoryFunction)(
- VmaAllocator allocator,
- uint32_t memoryType,
- VkDeviceMemory memory,
- VkDeviceSize size);
+typedef void (VKAPI_PTR* PFN_vmaAllocateDeviceMemoryFunction)(
+ VmaAllocator VMA_NOT_NULL allocator,
+ uint32_t memoryType,
+ VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory,
+ VkDeviceSize size,
+ void* VMA_NULLABLE pUserData);
+
/// Callback function called before vkFreeMemory.
-typedef void (VKAPI_PTR *PFN_vmaFreeDeviceMemoryFunction)(
- VmaAllocator allocator,
- uint32_t memoryType,
- VkDeviceMemory memory,
- VkDeviceSize size);
+typedef void (VKAPI_PTR* PFN_vmaFreeDeviceMemoryFunction)(
+ VmaAllocator VMA_NOT_NULL allocator,
+ uint32_t memoryType,
+ VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory,
+ VkDeviceSize size,
+ void* VMA_NULLABLE pUserData);
/** \brief Set of callbacks that the library will call for `vkAllocateMemory` and `vkFreeMemory`.
@@ -1674,103 +936,66 @@ allocations or total amount of memory allocated in Vulkan.
Used in VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.
*/
-typedef struct VmaDeviceMemoryCallbacks {
+typedef struct VmaDeviceMemoryCallbacks
+{
+ /// Optional, can be null.
+ PFN_vmaAllocateDeviceMemoryFunction VMA_NULLABLE pfnAllocate;
/// Optional, can be null.
- PFN_vmaAllocateDeviceMemoryFunction pfnAllocate;
+ PFN_vmaFreeDeviceMemoryFunction VMA_NULLABLE pfnFree;
/// Optional, can be null.
- PFN_vmaFreeDeviceMemoryFunction pfnFree;
+ void* VMA_NULLABLE pUserData;
} VmaDeviceMemoryCallbacks;
-/// Flags for created #VmaAllocator.
-typedef enum VmaAllocatorCreateFlagBits {
- /** \brief Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you.
-
- Using this flag may increase performance because internal mutexes are not used.
- */
- VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 0x00000001,
- /** \brief Enables usage of VK_KHR_dedicated_allocation extension.
-
- Using this extenion will automatically allocate dedicated blocks of memory for
- some buffers and images instead of suballocating place for them out of bigger
- memory blocks (as if you explicitly used #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT
- flag) when it is recommended by the driver. It may improve performance on some
- GPUs.
-
- You may set this flag only if you found out that following device extensions are
- supported, you enabled them while creating Vulkan device passed as
- VmaAllocatorCreateInfo::device, and you want them to be used internally by this
- library:
-
- - VK_KHR_get_memory_requirements2
- - VK_KHR_dedicated_allocation
-
-When this flag is set, you can experience following warnings reported by Vulkan
-validation layer. You can ignore them.
-
-> vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer.
- */
- VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT = 0x00000002,
-
- VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VmaAllocatorCreateFlagBits;
-typedef VkFlags VmaAllocatorCreateFlags;
-
/** \brief Pointers to some Vulkan functions - a subset used by the library.
Used in VmaAllocatorCreateInfo::pVulkanFunctions.
*/
-typedef struct VmaVulkanFunctions {
- PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties;
- PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties;
- PFN_vkAllocateMemory vkAllocateMemory;
- PFN_vkFreeMemory vkFreeMemory;
- PFN_vkMapMemory vkMapMemory;
- PFN_vkUnmapMemory vkUnmapMemory;
- PFN_vkFlushMappedMemoryRanges vkFlushMappedMemoryRanges;
- PFN_vkInvalidateMappedMemoryRanges vkInvalidateMappedMemoryRanges;
- PFN_vkBindBufferMemory vkBindBufferMemory;
- PFN_vkBindImageMemory vkBindImageMemory;
- PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements;
- PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements;
- PFN_vkCreateBuffer vkCreateBuffer;
- PFN_vkDestroyBuffer vkDestroyBuffer;
- PFN_vkCreateImage vkCreateImage;
- PFN_vkDestroyImage vkDestroyImage;
- PFN_vkCmdCopyBuffer vkCmdCopyBuffer;
-#if VMA_DEDICATED_ALLOCATION
- PFN_vkGetBufferMemoryRequirements2KHR vkGetBufferMemoryRequirements2KHR;
- PFN_vkGetImageMemoryRequirements2KHR vkGetImageMemoryRequirements2KHR;
+typedef struct VmaVulkanFunctions
+{
+ /// Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS.
+ PFN_vkGetInstanceProcAddr VMA_NULLABLE vkGetInstanceProcAddr;
+ /// Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS.
+ PFN_vkGetDeviceProcAddr VMA_NULLABLE vkGetDeviceProcAddr;
+ PFN_vkGetPhysicalDeviceProperties VMA_NULLABLE vkGetPhysicalDeviceProperties;
+ PFN_vkGetPhysicalDeviceMemoryProperties VMA_NULLABLE vkGetPhysicalDeviceMemoryProperties;
+ PFN_vkAllocateMemory VMA_NULLABLE vkAllocateMemory;
+ PFN_vkFreeMemory VMA_NULLABLE vkFreeMemory;
+ PFN_vkMapMemory VMA_NULLABLE vkMapMemory;
+ PFN_vkUnmapMemory VMA_NULLABLE vkUnmapMemory;
+ PFN_vkFlushMappedMemoryRanges VMA_NULLABLE vkFlushMappedMemoryRanges;
+ PFN_vkInvalidateMappedMemoryRanges VMA_NULLABLE vkInvalidateMappedMemoryRanges;
+ PFN_vkBindBufferMemory VMA_NULLABLE vkBindBufferMemory;
+ PFN_vkBindImageMemory VMA_NULLABLE vkBindImageMemory;
+ PFN_vkGetBufferMemoryRequirements VMA_NULLABLE vkGetBufferMemoryRequirements;
+ PFN_vkGetImageMemoryRequirements VMA_NULLABLE vkGetImageMemoryRequirements;
+ PFN_vkCreateBuffer VMA_NULLABLE vkCreateBuffer;
+ PFN_vkDestroyBuffer VMA_NULLABLE vkDestroyBuffer;
+ PFN_vkCreateImage VMA_NULLABLE vkCreateImage;
+ PFN_vkDestroyImage VMA_NULLABLE vkDestroyImage;
+ PFN_vkCmdCopyBuffer VMA_NULLABLE vkCmdCopyBuffer;
+#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
+ /// Fetch "vkGetBufferMemoryRequirements2" on Vulkan >= 1.1, fetch "vkGetBufferMemoryRequirements2KHR" when using VK_KHR_dedicated_allocation extension.
+ PFN_vkGetBufferMemoryRequirements2KHR VMA_NULLABLE vkGetBufferMemoryRequirements2KHR;
+ /// Fetch "vkGetImageMemoryRequirements2" on Vulkan >= 1.1, fetch "vkGetImageMemoryRequirements2KHR" when using VK_KHR_dedicated_allocation extension.
+ PFN_vkGetImageMemoryRequirements2KHR VMA_NULLABLE vkGetImageMemoryRequirements2KHR;
+#endif
+#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000
+ /// Fetch "vkBindBufferMemory2" on Vulkan >= 1.1, fetch "vkBindBufferMemory2KHR" when using VK_KHR_bind_memory2 extension.
+ PFN_vkBindBufferMemory2KHR VMA_NULLABLE vkBindBufferMemory2KHR;
+ /// Fetch "vkBindImageMemory2" on Vulkan >= 1.1, fetch "vkBindImageMemory2KHR" when using VK_KHR_bind_memory2 extension.
+ PFN_vkBindImageMemory2KHR VMA_NULLABLE vkBindImageMemory2KHR;
+#endif
+#if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000
+ PFN_vkGetPhysicalDeviceMemoryProperties2KHR VMA_NULLABLE vkGetPhysicalDeviceMemoryProperties2KHR;
+#endif
+#if VMA_VULKAN_VERSION >= 1003000
+ /// Fetch from "vkGetDeviceBufferMemoryRequirements" on Vulkan >= 1.3, but you can also fetch it from "vkGetDeviceBufferMemoryRequirementsKHR" if you enabled extension VK_KHR_maintenance4.
+ PFN_vkGetDeviceBufferMemoryRequirements VMA_NULLABLE vkGetDeviceBufferMemoryRequirements;
+ /// Fetch from "vkGetDeviceImageMemoryRequirements" on Vulkan >= 1.3, but you can also fetch it from "vkGetDeviceImageMemoryRequirementsKHR" if you enabled extension VK_KHR_maintenance4.
+ PFN_vkGetDeviceImageMemoryRequirements VMA_NULLABLE vkGetDeviceImageMemoryRequirements;
#endif
} VmaVulkanFunctions;
-/// Flags to be used in VmaRecordSettings::flags.
-typedef enum VmaRecordFlagBits {
- /** \brief Enables flush after recording every function call.
-
- Enable it if you expect your application to crash, which may leave recording file truncated.
- It may degrade performance though.
- */
- VMA_RECORD_FLUSH_AFTER_CALL_BIT = 0x00000001,
-
- VMA_RECORD_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VmaRecordFlagBits;
-typedef VkFlags VmaRecordFlags;
-
-/// Parameters for recording calls to VMA functions. To be used in VmaAllocatorCreateInfo::pRecordSettings.
-typedef struct VmaRecordSettings
-{
- /// Flags for recording. Use #VmaRecordFlagBits enum.
- VmaRecordFlags flags;
- /** \brief Path to the file that should be written by the recording.
-
- Suggested extension: "csv".
- If the file already exists, it will be overwritten.
- It will be opened for the whole time #VmaAllocator object is alive.
- If opening this file fails, creation of the whole allocator object fails.
- */
- const char* pFilePath;
-} VmaRecordSettings;
-
/// Description of a Allocator to be created.
typedef struct VmaAllocatorCreateInfo
{
@@ -1778,33 +1003,19 @@ typedef struct VmaAllocatorCreateInfo
VmaAllocatorCreateFlags flags;
/// Vulkan physical device.
/** It must be valid throughout whole lifetime of created allocator. */
- VkPhysicalDevice physicalDevice;
+ VkPhysicalDevice VMA_NOT_NULL physicalDevice;
/// Vulkan device.
/** It must be valid throughout whole lifetime of created allocator. */
- VkDevice device;
+ VkDevice VMA_NOT_NULL device;
/// Preferred size of a single `VkDeviceMemory` block to be allocated from large heaps > 1 GiB. Optional.
/** Set to 0 to use default, which is currently 256 MiB. */
VkDeviceSize preferredLargeHeapBlockSize;
/// Custom CPU memory allocation callbacks. Optional.
/** Optional, can be null. When specified, will also be used for all CPU-side memory allocations. */
- const VkAllocationCallbacks* pAllocationCallbacks;
+ const VkAllocationCallbacks* VMA_NULLABLE pAllocationCallbacks;
/// Informative callbacks for `vkAllocateMemory`, `vkFreeMemory`. Optional.
/** Optional, can be null. */
- const VmaDeviceMemoryCallbacks* pDeviceMemoryCallbacks;
- /** \brief Maximum number of additional frames that are in use at the same time as current frame.
-
- This value is used only when you make allocations with
- VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation cannot become
- lost if allocation.lastUseFrameIndex >= allocator.currentFrameIndex - frameInUseCount.
-
- For example, if you double-buffer your command buffers, so resources used for
- rendering in previous frame may still be in use by the GPU at the moment you
- allocate resources needed for the current frame, set this value to 1.
-
- If you want to allow any allocations other than used in the current frame to
- become lost, set this value to 0.
- */
- uint32_t frameInUseCount;
+ const VmaDeviceMemoryCallbacks* VMA_NULLABLE pDeviceMemoryCallbacks;
/** \brief Either null or a pointer to an array of limits on maximum number of bytes that can be allocated out of particular Vulkan memory heap.
If not NULL, it must be a pointer to an array of
@@ -1829,312 +1040,202 @@ typedef struct VmaAllocatorCreateInfo
blocks to system RAM. This driver behavior can also be controlled using
VK_AMD_memory_overallocation_behavior extension.
*/
- const VkDeviceSize* pHeapSizeLimit;
- /** \brief Pointers to Vulkan functions. Can be null if you leave define `VMA_STATIC_VULKAN_FUNCTIONS 1`.
+ const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount") pHeapSizeLimit;
- If you leave define `VMA_STATIC_VULKAN_FUNCTIONS 1` in configuration section,
- you can pass null as this member, because the library will fetch pointers to
- Vulkan functions internally in a static way, like:
+ /** \brief Pointers to Vulkan functions. Can be null.
- vulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
-
- Fill this member if you want to provide your own pointers to Vulkan functions,
- e.g. fetched using `vkGetInstanceProcAddr()` and `vkGetDeviceProcAddr()`.
+ For details see [Pointers to Vulkan functions](@ref config_Vulkan_functions).
*/
- const VmaVulkanFunctions* pVulkanFunctions;
- /** \brief Parameters for recording of VMA calls. Can be null.
+ const VmaVulkanFunctions* VMA_NULLABLE pVulkanFunctions;
+ /** \brief Handle to Vulkan instance object.
- If not null, it enables recording of calls to VMA functions to a file.
- If support for recording is not enabled using `VMA_RECORDING_ENABLED` macro,
- creation of the allocator object fails with `VK_ERROR_FEATURE_NOT_PRESENT`.
+ Starting from version 3.0.0 this member is no longer optional, it must be set!
*/
- const VmaRecordSettings* pRecordSettings;
-} VmaAllocatorCreateInfo;
-
-/// Creates Allocator object.
-VkResult vmaCreateAllocator(
- const VmaAllocatorCreateInfo* pCreateInfo,
- VmaAllocator* pAllocator);
-
-/// Destroys allocator object.
-void vmaDestroyAllocator(
- VmaAllocator allocator);
-
-/**
-PhysicalDeviceProperties are fetched from physicalDevice by the allocator.
-You can access it here, without fetching it again on your own.
-*/
-void vmaGetPhysicalDeviceProperties(
- VmaAllocator allocator,
- const VkPhysicalDeviceProperties** ppPhysicalDeviceProperties);
-
-/**
-PhysicalDeviceMemoryProperties are fetched from physicalDevice by the allocator.
-You can access it here, without fetching it again on your own.
-*/
-void vmaGetMemoryProperties(
- VmaAllocator allocator,
- const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties);
-
-/**
-\brief Given Memory Type Index, returns Property Flags of this memory type.
-
-This is just a convenience function. Same information can be obtained using
-vmaGetMemoryProperties().
-*/
-void vmaGetMemoryTypeProperties(
- VmaAllocator allocator,
- uint32_t memoryTypeIndex,
- VkMemoryPropertyFlags* pFlags);
+ VkInstance VMA_NOT_NULL instance;
+ /** \brief Optional. The highest version of Vulkan that the application is designed to use.
+
+ It must be a value in the format as created by macro `VK_MAKE_VERSION` or a constant like: `VK_API_VERSION_1_1`, `VK_API_VERSION_1_0`.
+ The patch version number specified is ignored. Only the major and minor versions are considered.
+ It must be less or equal (preferably equal) to value as passed to `vkCreateInstance` as `VkApplicationInfo::apiVersion`.
+ Only versions 1.0, 1.1, 1.2, 1.3 are supported by the current implementation.
+ Leaving it initialized to zero is equivalent to `VK_API_VERSION_1_0`.
+ */
+ uint32_t vulkanApiVersion;
+#if VMA_EXTERNAL_MEMORY
+ /** \brief Either null or a pointer to an array of external memory handle types for each Vulkan memory type.
-/** \brief Sets index of the current frame.
+ If not NULL, it must be a pointer to an array of `VkPhysicalDeviceMemoryProperties::memoryTypeCount`
+ elements, defining external memory handle types of particular Vulkan memory type,
+ to be passed using `VkExportMemoryAllocateInfoKHR`.
-This function must be used if you make allocations with
-#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT and
-#VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flags to inform the allocator
-when a new frame begins. Allocations queried using vmaGetAllocationInfo() cannot
-become lost in the current frame.
-*/
-void vmaSetCurrentFrameIndex(
- VmaAllocator allocator,
- uint32_t frameIndex);
+ Any of the elements may be equal to 0, which means not to use `VkExportMemoryAllocateInfoKHR` on this memory type.
+ This is also the default in case of `pTypeExternalMemoryHandleTypes` = NULL.
+ */
+ const VkExternalMemoryHandleTypeFlagsKHR* VMA_NULLABLE VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryTypeCount") pTypeExternalMemoryHandleTypes;
+#endif // #if VMA_EXTERNAL_MEMORY
+} VmaAllocatorCreateInfo;
-/** \brief Calculated statistics of memory usage in entire allocator.
-*/
-typedef struct VmaStatInfo
+/// Information about existing #VmaAllocator object.
+typedef struct VmaAllocatorInfo
{
- /// Number of `VkDeviceMemory` Vulkan memory blocks allocated.
- uint32_t blockCount;
- /// Number of #VmaAllocation allocation objects allocated.
- uint32_t allocationCount;
- /// Number of free ranges of memory between allocations.
- uint32_t unusedRangeCount;
- /// Total number of bytes occupied by all allocations.
- VkDeviceSize usedBytes;
- /// Total number of bytes occupied by unused ranges.
- VkDeviceSize unusedBytes;
- VkDeviceSize allocationSizeMin, allocationSizeAvg, allocationSizeMax;
- VkDeviceSize unusedRangeSizeMin, unusedRangeSizeAvg, unusedRangeSizeMax;
-} VmaStatInfo;
-
-/// General statistics from current state of Allocator.
-typedef struct VmaStats
-{
- VmaStatInfo memoryType[VK_MAX_MEMORY_TYPES];
- VmaStatInfo memoryHeap[VK_MAX_MEMORY_HEAPS];
- VmaStatInfo total;
-} VmaStats;
-
-/// Retrieves statistics from current state of the Allocator.
-void vmaCalculateStats(
- VmaAllocator allocator,
- VmaStats* pStats);
-
-#define VMA_STATS_STRING_ENABLED 1
+ /** \brief Handle to Vulkan instance object.
-#if VMA_STATS_STRING_ENABLED
+ This is the same value as has been passed through VmaAllocatorCreateInfo::instance.
+ */
+ VkInstance VMA_NOT_NULL instance;
+ /** \brief Handle to Vulkan physical device object.
-/// Builds and returns statistics as string in JSON format.
-/** @param[out] ppStatsString Must be freed using vmaFreeStatsString() function.
-*/
-void vmaBuildStatsString(
- VmaAllocator allocator,
- char** ppStatsString,
- VkBool32 detailedMap);
+ This is the same value as has been passed through VmaAllocatorCreateInfo::physicalDevice.
+ */
+ VkPhysicalDevice VMA_NOT_NULL physicalDevice;
+ /** \brief Handle to Vulkan device object.
-void vmaFreeStatsString(
- VmaAllocator allocator,
- char* pStatsString);
+ This is the same value as has been passed through VmaAllocatorCreateInfo::device.
+ */
+ VkDevice VMA_NOT_NULL device;
+} VmaAllocatorInfo;
-#endif // #if VMA_STATS_STRING_ENABLED
+/** @} */
-/** \struct VmaPool
-\brief Represents custom memory pool
+/**
+\addtogroup group_stats
+@{
+*/
-Fill structure VmaPoolCreateInfo and call function vmaCreatePool() to create it.
-Call function vmaDestroyPool() to destroy it.
+/** \brief Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool, or total.
-For more information see [Custom memory pools](@ref choosing_memory_type_custom_memory_pools).
+These are fast to calculate.
+See functions: vmaGetHeapBudgets(), vmaGetPoolStatistics().
*/
-VK_DEFINE_HANDLE(VmaPool)
-
-typedef enum VmaMemoryUsage
+typedef struct VmaStatistics
{
- /** No intended memory usage specified.
- Use other members of VmaAllocationCreateInfo to specify your requirements.
+ /** \brief Number of `VkDeviceMemory` objects - Vulkan memory blocks allocated.
*/
- VMA_MEMORY_USAGE_UNKNOWN = 0,
- /** Memory will be used on device only, so fast access from the device is preferred.
- It usually means device-local GPU (video) memory.
- No need to be mappable on host.
- It is roughly equivalent of `D3D12_HEAP_TYPE_DEFAULT`.
-
- Usage:
+ uint32_t blockCount;
+ /** \brief Number of #VmaAllocation objects allocated.
- - Resources written and read by device, e.g. images used as attachments.
- - Resources transferred from host once (immutable) or infrequently and read by
- device multiple times, e.g. textures to be sampled, vertex buffers, uniform
- (constant) buffers, and majority of other types of resources used on GPU.
-
- Allocation may still end up in `HOST_VISIBLE` memory on some implementations.
- In such case, you are free to map it.
- You can use #VMA_ALLOCATION_CREATE_MAPPED_BIT with this usage type.
+ Dedicated allocations have their own blocks, so each one adds 1 to `allocationCount` as well as `blockCount`.
*/
- VMA_MEMORY_USAGE_GPU_ONLY = 1,
- /** Memory will be mappable on host.
- It usually means CPU (system) memory.
- Guarantees to be `HOST_VISIBLE` and `HOST_COHERENT`.
- CPU access is typically uncached. Writes may be write-combined.
- Resources created in this pool may still be accessible to the device, but access to them can be slow.
- It is roughly equivalent of `D3D12_HEAP_TYPE_UPLOAD`.
-
- Usage: Staging copy of resources used as transfer source.
- */
- VMA_MEMORY_USAGE_CPU_ONLY = 2,
- /**
- Memory that is both mappable on host (guarantees to be `HOST_VISIBLE`) and preferably fast to access by GPU.
- CPU access is typically uncached. Writes may be write-combined.
-
- Usage: Resources written frequently by host (dynamic), read by device. E.g. textures, vertex buffers, uniform buffers updated every frame or every draw call.
+ uint32_t allocationCount;
+ /** \brief Number of bytes allocated in `VkDeviceMemory` blocks.
+
+ \note To avoid confusion, please be aware that what Vulkan calls an "allocation" - a whole `VkDeviceMemory` object
+ (e.g. as in `VkPhysicalDeviceLimits::maxMemoryAllocationCount`) is called a "block" in VMA, while VMA calls
+ "allocation" a #VmaAllocation object that represents a memory region sub-allocated from such block, usually for a single buffer or image.
*/
- VMA_MEMORY_USAGE_CPU_TO_GPU = 3,
- /** Memory mappable on host (guarantees to be `HOST_VISIBLE`) and cached.
- It is roughly equivalent of `D3D12_HEAP_TYPE_READBACK`.
-
- Usage:
-
- - Resources written by device, read by host - results of some computations, e.g. screen capture, average scene luminance for HDR tone mapping.
- - Any resources read or accessed randomly on host, e.g. CPU-side copy of vertex buffer used as source of transfer, but also used for collision detection.
+ VkDeviceSize blockBytes;
+ /** \brief Total number of bytes occupied by all #VmaAllocation objects.
+
+ Always less or equal than `blockBytes`.
+ Difference `(blockBytes - allocationBytes)` is the amount of memory allocated from Vulkan
+ but unused by any #VmaAllocation.
*/
- VMA_MEMORY_USAGE_GPU_TO_CPU = 4,
- VMA_MEMORY_USAGE_MAX_ENUM = 0x7FFFFFFF
-} VmaMemoryUsage;
+ VkDeviceSize allocationBytes;
+} VmaStatistics;
-/// Flags to be passed as VmaAllocationCreateInfo::flags.
-typedef enum VmaAllocationCreateFlagBits {
- /** \brief Set this flag if the allocation should have its own memory block.
-
- Use it for special, big resources, like fullscreen images used as attachments.
-
- This flag must also be used for host visible resources that you want to map
- simultaneously because otherwise they might end up as regions of the same
- `VkDeviceMemory`, while mapping same `VkDeviceMemory` multiple times
- simultaneously is illegal.
+/** \brief More detailed statistics than #VmaStatistics.
- You should not use this flag if VmaAllocationCreateInfo::pool is not null.
- */
- VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT = 0x00000001,
+These are slower to calculate. Use for debugging purposes.
+See functions: vmaCalculateStatistics(), vmaCalculatePoolStatistics().
- /** \brief Set this flag to only try to allocate from existing `VkDeviceMemory` blocks and never create new such block.
-
- If new allocation cannot be placed in any of the existing blocks, allocation
- fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY` error.
-
- You should not use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT and
- #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT at the same time. It makes no sense.
-
- If VmaAllocationCreateInfo::pool is not null, this flag is implied and ignored. */
- VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT = 0x00000002,
- /** \brief Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.
-
- Pointer to mapped memory will be returned through VmaAllocationInfo::pMappedData.
+Previous version of the statistics API provided averages, but they have been removed
+because they can be easily calculated as:
- Is it valid to use this flag for allocation made from memory type that is not
- `HOST_VISIBLE`. This flag is then ignored and memory is not mapped. This is
- useful if you need an allocation that is efficient to use on GPU
- (`DEVICE_LOCAL`) and still want to map it directly if possible on platforms that
- support it (e.g. Intel GPU).
+\code
+VkDeviceSize allocationSizeAvg = detailedStats.statistics.allocationBytes / detailedStats.statistics.allocationCount;
+VkDeviceSize unusedBytes = detailedStats.statistics.blockBytes - detailedStats.statistics.allocationBytes;
+VkDeviceSize unusedRangeSizeAvg = unusedBytes / detailedStats.unusedRangeCount;
+\endcode
+*/
+typedef struct VmaDetailedStatistics
+{
+ /// Basic statistics.
+ VmaStatistics statistics;
+ /// Number of free ranges of memory between allocations.
+ uint32_t unusedRangeCount;
+ /// Smallest allocation size. `VK_WHOLE_SIZE` if there are 0 allocations.
+ VkDeviceSize allocationSizeMin;
+ /// Largest allocation size. 0 if there are 0 allocations.
+ VkDeviceSize allocationSizeMax;
+ /// Smallest empty range size. `VK_WHOLE_SIZE` if there are 0 empty ranges.
+ VkDeviceSize unusedRangeSizeMin;
+ /// Largest empty range size. 0 if there are 0 empty ranges.
+ VkDeviceSize unusedRangeSizeMax;
+} VmaDetailedStatistics;
- You should not use this flag together with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT.
- */
- VMA_ALLOCATION_CREATE_MAPPED_BIT = 0x00000004,
- /** Allocation created with this flag can become lost as a result of another
- allocation with #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag, so you
- must check it before use.
+/** \brief General statistics from current state of the Allocator -
+total memory usage across all memory heaps and types.
- To check if allocation is not lost, call vmaGetAllocationInfo() and check if
- VmaAllocationInfo::deviceMemory is not `VK_NULL_HANDLE`.
+These are slower to calculate. Use for debugging purposes.
+See function vmaCalculateStatistics().
+*/
+typedef struct VmaTotalStatistics
+{
+ VmaDetailedStatistics memoryType[VK_MAX_MEMORY_TYPES];
+ VmaDetailedStatistics memoryHeap[VK_MAX_MEMORY_HEAPS];
+ VmaDetailedStatistics total;
+} VmaTotalStatistics;
- For details about supporting lost allocations, see Lost Allocations
- chapter of User Guide on Main Page.
+/** \brief Statistics of current memory usage and available budget for a specific memory heap.
- You should not use this flag together with #VMA_ALLOCATION_CREATE_MAPPED_BIT.
+These are fast to calculate.
+See function vmaGetHeapBudgets().
+*/
+typedef struct VmaBudget
+{
+ /** \brief Statistics fetched from the library.
*/
- VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT = 0x00000008,
- /** While creating allocation using this flag, other allocations that were
- created with flag #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT can become lost.
+ VmaStatistics statistics;
+ /** \brief Estimated current memory usage of the program, in bytes.
- For details about supporting lost allocations, see Lost Allocations
- chapter of User Guide on Main Page.
- */
- VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT = 0x00000010,
- /** Set this flag to treat VmaAllocationCreateInfo::pUserData as pointer to a
- null-terminated string. Instead of copying pointer value, a local copy of the
- string is made and stored in allocation's `pUserData`. The string is automatically
- freed together with the allocation. It is also used in vmaBuildStatsString().
- */
- VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT = 0x00000020,
- /** Allocation will be created from upper stack in a double stack pool.
+ Fetched from system using VK_EXT_memory_budget extension if enabled.
- This flag is only allowed for custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT flag.
+ It might be different than `statistics.blockBytes` (usually higher) due to additional implicit objects
+ also occupying the memory, like swapchain, pipelines, descriptor heaps, command buffers, or
+ `VkDeviceMemory` blocks allocated outside of this library, if any.
*/
- VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = 0x00000040,
+ VkDeviceSize usage;
+ /** \brief Estimated amount of memory available to the program, in bytes.
- /** Allocation strategy that chooses smallest possible free range for the
- allocation.
- */
- VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT = 0x00010000,
- /** Allocation strategy that chooses biggest possible free range for the
- allocation.
- */
- VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT = 0x00020000,
- /** Allocation strategy that chooses first suitable free range for the
- allocation.
+ Fetched from system using VK_EXT_memory_budget extension if enabled.
- "First" doesn't necessarily means the one with smallest offset in memory,
- but rather the one that is easiest and fastest to find.
+ It might be different (most probably smaller) than `VkMemoryHeap::size[heapIndex]` due to factors
+ external to the program, decided by the operating system.
+ Difference `budget - usage` is the amount of additional memory that can probably
+ be allocated without problems. Exceeding the budget may result in various problems.
*/
- VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT = 0x00040000,
+ VkDeviceSize budget;
+} VmaBudget;
- /** Allocation strategy that tries to minimize memory usage.
- */
- VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT,
- /** Allocation strategy that tries to minimize allocation time.
- */
- VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT,
- /** Allocation strategy that tries to minimize memory fragmentation.
- */
- VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT = VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT,
+/** @} */
- /** A bit mask to extract only `STRATEGY` bits from entire set of flags.
- */
- VMA_ALLOCATION_CREATE_STRATEGY_MASK =
- VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT |
- VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT |
- VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT,
+/**
+\addtogroup group_alloc
+@{
+*/
- VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VmaAllocationCreateFlagBits;
-typedef VkFlags VmaAllocationCreateFlags;
+/** \brief Parameters of new #VmaAllocation.
+To be used with functions like vmaCreateBuffer(), vmaCreateImage(), and many others.
+*/
typedef struct VmaAllocationCreateInfo
{
/// Use #VmaAllocationCreateFlagBits enum.
VmaAllocationCreateFlags flags;
/** \brief Intended usage of memory.
-
+
You can leave #VMA_MEMORY_USAGE_UNKNOWN if you specify memory requirements in other way. \n
If `pool` is not null, this member is ignored.
*/
VmaMemoryUsage usage;
/** \brief Flags that must be set in a Memory Type chosen for an allocation.
-
+
Leave 0 if you specify memory requirements in other way. \n
If `pool` is not null, this member is ignored.*/
VkMemoryPropertyFlags requiredFlags;
/** \brief Flags that preferably should be set in a memory type chosen for an allocation.
-
- Set to 0 if no additional flags are prefered. \n
+
+ Set to 0 if no additional flags are preferred. \n
If `pool` is not null, this member is ignored. */
VkMemoryPropertyFlags preferredFlags;
/** \brief Bitmask containing one bit set for every memory type acceptable for this allocation.
@@ -2150,245 +1251,509 @@ typedef struct VmaAllocationCreateInfo
Leave `VK_NULL_HANDLE` to allocate from default pool. If not null, members:
`usage`, `requiredFlags`, `preferredFlags`, `memoryTypeBits` are ignored.
*/
- VmaPool pool;
+ VmaPool VMA_NULLABLE pool;
/** \brief Custom general-purpose pointer that will be stored in #VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData().
-
+
If #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must be either
null or pointer to a null-terminated string. The string will be then copied to
internal buffer, so it doesn't need to be valid after allocation call.
*/
- void* pUserData;
+ void* VMA_NULLABLE pUserData;
+ /** \brief A floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations.
+
+ It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object
+ and this allocation ends up as dedicated or is explicitly forced as dedicated using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
+ Otherwise, it has the priority of a memory block where it is placed and this variable is ignored.
+ */
+ float priority;
} VmaAllocationCreateInfo;
-/**
-\brief Helps to find memoryTypeIndex, given memoryTypeBits and VmaAllocationCreateInfo.
+/// Describes parameter of created #VmaPool.
+typedef struct VmaPoolCreateInfo
+{
+ /** \brief Vulkan memory type index to allocate this pool from.
+ */
+ uint32_t memoryTypeIndex;
+ /** \brief Use combination of #VmaPoolCreateFlagBits.
+ */
+ VmaPoolCreateFlags flags;
+ /** \brief Size of a single `VkDeviceMemory` block to be allocated as part of this pool, in bytes. Optional.
-This algorithm tries to find a memory type that:
+ Specify nonzero to set explicit, constant size of memory blocks used by this
+ pool.
-- Is allowed by memoryTypeBits.
-- Contains all the flags from pAllocationCreateInfo->requiredFlags.
-- Matches intended usage.
-- Has as many flags from pAllocationCreateInfo->preferredFlags as possible.
+ Leave 0 to use default and let the library manage block sizes automatically.
+ Sizes of particular blocks may vary.
+ In this case, the pool will also support dedicated allocations.
+ */
+ VkDeviceSize blockSize;
+ /** \brief Minimum number of blocks to be always allocated in this pool, even if they stay empty.
-\return Returns VK_ERROR_FEATURE_NOT_PRESENT if not found. Receiving such result
-from this function or any other allocating function probably means that your
-device doesn't support any memory type with requested features for the specific
-type of resource you want to use it for. Please check parameters of your
-resource, like image layout (OPTIMAL versus LINEAR) or mip level count.
-*/
-VkResult vmaFindMemoryTypeIndex(
- VmaAllocator allocator,
- uint32_t memoryTypeBits,
- const VmaAllocationCreateInfo* pAllocationCreateInfo,
- uint32_t* pMemoryTypeIndex);
+ Set to 0 to have no preallocated blocks and allow the pool be completely empty.
+ */
+ size_t minBlockCount;
+ /** \brief Maximum number of blocks that can be allocated in this pool. Optional.
-/**
-\brief Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.
+ Set to 0 to use default, which is `SIZE_MAX`, which means no limit.
-It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.
-It internally creates a temporary, dummy buffer that never has memory bound.
-It is just a convenience function, equivalent to calling:
+ Set to same value as VmaPoolCreateInfo::minBlockCount to have fixed amount of memory allocated
+ throughout whole lifetime of this pool.
+ */
+ size_t maxBlockCount;
+ /** \brief A floating-point value between 0 and 1, indicating the priority of the allocations in this pool relative to other memory allocations.
-- `vkCreateBuffer`
-- `vkGetBufferMemoryRequirements`
-- `vmaFindMemoryTypeIndex`
-- `vkDestroyBuffer`
-*/
-VkResult vmaFindMemoryTypeIndexForBufferInfo(
- VmaAllocator allocator,
- const VkBufferCreateInfo* pBufferCreateInfo,
- const VmaAllocationCreateInfo* pAllocationCreateInfo,
- uint32_t* pMemoryTypeIndex);
+ It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object.
+ Otherwise, this variable is ignored.
+ */
+ float priority;
+ /** \brief Additional minimum alignment to be used for all allocations created from this pool. Can be 0.
-/**
-\brief Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.
+ Leave 0 (default) not to impose any additional alignment. If not 0, it must be a power of two.
+ It can be useful in cases where alignment returned by Vulkan by functions like `vkGetBufferMemoryRequirements` is not enough,
+ e.g. when doing interop with OpenGL.
+ */
+ VkDeviceSize minAllocationAlignment;
+ /** \brief Additional `pNext` chain to be attached to `VkMemoryAllocateInfo` used for every allocation made by this pool. Optional.
-It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.
-It internally creates a temporary, dummy image that never has memory bound.
-It is just a convenience function, equivalent to calling:
+ Optional, can be null. If not null, it must point to a `pNext` chain of structures that can be attached to `VkMemoryAllocateInfo`.
+ It can be useful for special needs such as adding `VkExportMemoryAllocateInfoKHR`.
+ Structures pointed by this member must remain alive and unchanged for the whole lifetime of the custom pool.
-- `vkCreateImage`
-- `vkGetImageMemoryRequirements`
-- `vmaFindMemoryTypeIndex`
-- `vkDestroyImage`
-*/
-VkResult vmaFindMemoryTypeIndexForImageInfo(
- VmaAllocator allocator,
- const VkImageCreateInfo* pImageCreateInfo,
- const VmaAllocationCreateInfo* pAllocationCreateInfo,
- uint32_t* pMemoryTypeIndex);
+ Please note that some structures, e.g. `VkMemoryPriorityAllocateInfoEXT`, `VkMemoryDedicatedAllocateInfoKHR`,
+ can be attached automatically by this library when using other, more convenient of its features.
+ */
+ void* VMA_NULLABLE pMemoryAllocateNext;
+} VmaPoolCreateInfo;
-/// Flags to be passed as VmaPoolCreateInfo::flags.
-typedef enum VmaPoolCreateFlagBits {
- /** \brief Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored.
+/** @} */
- This is an optional optimization flag.
+/**
+\addtogroup group_alloc
+@{
+*/
- If you always allocate using vmaCreateBuffer(), vmaCreateImage(),
- vmaAllocateMemoryForBuffer(), then you don't need to use it because allocator
- knows exact type of your allocations so it can handle Buffer-Image Granularity
- in the optimal way.
+/// Parameters of #VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().
+typedef struct VmaAllocationInfo
+{
+ /** \brief Memory type index that this allocation was allocated from.
- If you also allocate using vmaAllocateMemoryForImage() or vmaAllocateMemory(),
- exact type of such allocations is not known, so allocator must be conservative
- in handling Buffer-Image Granularity, which can lead to suboptimal allocation
- (wasted memory). In that case, if you can make sure you always allocate only
- buffers and linear images or only optimal images out of this pool, use this flag
- to make allocator disregard Buffer-Image Granularity and so make allocations
- faster and more optimal.
+ It never changes.
*/
- VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT = 0x00000002,
-
- /** \brief Enables alternative, linear allocation algorithm in this pool.
+ uint32_t memoryType;
+ /** \brief Handle to Vulkan memory object.
- Specify this flag to enable linear allocation algorithm, which always creates
- new allocations after last one and doesn't reuse space from allocations freed in
- between. It trades memory consumption for simplified algorithm and data
- structure, which has better performance and uses less memory for metadata.
+ Same memory object can be shared by multiple allocations.
- By using this flag, you can achieve behavior of free-at-once, stack,
- ring buffer, and double stack. For details, see documentation chapter
- \ref linear_algorithm.
+ It can change after the allocation is moved during \ref defragmentation.
+ */
+ VkDeviceMemory VMA_NULLABLE_NON_DISPATCHABLE deviceMemory;
+ /** \brief Offset in `VkDeviceMemory` object to the beginning of this allocation, in bytes. `(deviceMemory, offset)` pair is unique to this allocation.
- When using this flag, you must specify VmaPoolCreateInfo::maxBlockCount == 1 (or 0 for default).
+ You usually don't need to use this offset. If you create a buffer or an image together with the allocation using e.g. function
+ vmaCreateBuffer(), vmaCreateImage(), functions that operate on these resources refer to the beginning of the buffer or image,
+ not entire device memory block. Functions like vmaMapMemory(), vmaBindBufferMemory() also refer to the beginning of the allocation
+ and apply this offset automatically.
- For more details, see [Linear allocation algorithm](@ref linear_algorithm).
+ It can change after the allocation is moved during \ref defragmentation.
*/
- VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT = 0x00000004,
+ VkDeviceSize offset;
+ /** \brief Size of this allocation, in bytes.
- /** \brief Enables alternative, buddy allocation algorithm in this pool.
+ It never changes.
+
+ \note Allocation size returned in this variable may be greater than the size
+ requested for the resource e.g. as `VkBufferCreateInfo::size`. Whole size of the
+ allocation is accessible for operations on memory e.g. using a pointer after
+ mapping with vmaMapMemory(), but operations on the resource e.g. using
+ `vkCmdCopyBuffer` must be limited to the size of the resource.
+ */
+ VkDeviceSize size;
+ /** \brief Pointer to the beginning of this allocation as mapped data.
- It operates on a tree of blocks, each having size that is a power of two and
- a half of its parent's size. Comparing to default algorithm, this one provides
- faster allocation and deallocation and decreased external fragmentation,
- at the expense of more memory wasted (internal fragmentation).
+ If the allocation hasn't been mapped using vmaMapMemory() and hasn't been
+ created with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag, this value is null.
- For more details, see [Buddy allocation algorithm](@ref buddy_algorithm).
+ It can change after call to vmaMapMemory(), vmaUnmapMemory().
+ It can also change after the allocation is moved during \ref defragmentation.
*/
- VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT = 0x00000008,
+ void* VMA_NULLABLE pMappedData;
+ /** \brief Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vmaSetAllocationUserData().
- /** Bit mask to extract only `ALGORITHM` bits from entire set of flags.
+ It can change after call to vmaSetAllocationUserData() for this allocation.
*/
- VMA_POOL_CREATE_ALGORITHM_MASK =
- VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT |
- VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT,
+ void* VMA_NULLABLE pUserData;
+ /** \brief Custom allocation name that was set with vmaSetAllocationName().
+
+ It can change after call to vmaSetAllocationName() for this allocation.
+
+ Another way to set custom name is to pass it in VmaAllocationCreateInfo::pUserData with
+ additional flag #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT set [DEPRECATED].
+ */
+ const char* VMA_NULLABLE pName;
+} VmaAllocationInfo;
- VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VmaPoolCreateFlagBits;
-typedef VkFlags VmaPoolCreateFlags;
+/** \brief Parameters for defragmentation.
-/** \brief Describes parameter of created #VmaPool.
+To be used with function vmaBeginDefragmentation().
*/
-typedef struct VmaPoolCreateInfo {
- /** \brief Vulkan memory type index to allocate this pool from.
- */
- uint32_t memoryTypeIndex;
- /** \brief Use combination of #VmaPoolCreateFlagBits.
- */
- VmaPoolCreateFlags flags;
- /** \brief Size of a single `VkDeviceMemory` block to be allocated as part of this pool, in bytes. Optional.
+typedef struct VmaDefragmentationInfo
+{
+ /// \brief Use combination of #VmaDefragmentationFlagBits.
+ VmaDefragmentationFlags flags;
+ /** \brief Custom pool to be defragmented.
- Specify nonzero to set explicit, constant size of memory blocks used by this
- pool.
+ If null then default pools will undergo defragmentation process.
+ */
+ VmaPool VMA_NULLABLE pool;
+ /** \brief Maximum numbers of bytes that can be copied during single pass, while moving allocations to different places.
- Leave 0 to use default and let the library manage block sizes automatically.
- Sizes of particular blocks may vary.
+ `0` means no limit.
*/
- VkDeviceSize blockSize;
- /** \brief Minimum number of blocks to be always allocated in this pool, even if they stay empty.
+ VkDeviceSize maxBytesPerPass;
+ /** \brief Maximum number of allocations that can be moved during single pass to a different place.
- Set to 0 to have no preallocated blocks and allow the pool be completely empty.
+ `0` means no limit.
*/
- size_t minBlockCount;
- /** \brief Maximum number of blocks that can be allocated in this pool. Optional.
+ uint32_t maxAllocationsPerPass;
+} VmaDefragmentationInfo;
- Set to 0 to use default, which is `SIZE_MAX`, which means no limit.
+/// Single move of an allocation to be done for defragmentation.
+typedef struct VmaDefragmentationMove
+{
+ /// Operation to be performed on the allocation by vmaEndDefragmentationPass(). Default value is #VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY. You can modify it.
+ VmaDefragmentationMoveOperation operation;
+ /// Allocation that should be moved.
+ VmaAllocation VMA_NOT_NULL srcAllocation;
+ /** \brief Temporary allocation pointing to destination memory that will replace `srcAllocation`.
- Set to same value as VmaPoolCreateInfo::minBlockCount to have fixed amount of memory allocated
- throughout whole lifetime of this pool.
+ \warning Do not store this allocation in your data structures! It exists only temporarily, for the duration of the defragmentation pass,
+ to be used for binding new buffer/image to the destination memory using e.g. vmaBindBufferMemory().
+ vmaEndDefragmentationPass() will destroy it and make `srcAllocation` point to this memory.
*/
- size_t maxBlockCount;
- /** \brief Maximum number of additional frames that are in use at the same time as current frame.
+ VmaAllocation VMA_NOT_NULL dstTmpAllocation;
+} VmaDefragmentationMove;
+
+/** \brief Parameters for incremental defragmentation steps.
+
+To be used with function vmaBeginDefragmentationPass().
+*/
+typedef struct VmaDefragmentationPassMoveInfo
+{
+ /// Number of elements in the `pMoves` array.
+ uint32_t moveCount;
+ /** \brief Array of moves to be performed by the user in the current defragmentation pass.
+
+ Pointer to an array of `moveCount` elements, owned by VMA, created in vmaBeginDefragmentationPass(), destroyed in vmaEndDefragmentationPass().
+
+ For each element, you should:
+
+ 1. Create a new buffer/image in the place pointed by VmaDefragmentationMove::dstMemory + VmaDefragmentationMove::dstOffset.
+ 2. Copy data from the VmaDefragmentationMove::srcAllocation e.g. using `vkCmdCopyBuffer`, `vkCmdCopyImage`.
+ 3. Make sure these commands finished executing on the GPU.
+ 4. Destroy the old buffer/image.
+
+ Only then you can finish defragmentation pass by calling vmaEndDefragmentationPass().
+ After this call, the allocation will point to the new place in memory.
+
+ Alternatively, if you cannot move specific allocation, you can set VmaDefragmentationMove::operation to #VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE.
- This value is used only when you make allocations with
- #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation cannot become
- lost if allocation.lastUseFrameIndex >= allocator.currentFrameIndex - frameInUseCount.
+ Alternatively, if you decide you want to completely remove the allocation:
- For example, if you double-buffer your command buffers, so resources used for
- rendering in previous frame may still be in use by the GPU at the moment you
- allocate resources needed for the current frame, set this value to 1.
+ 1. Destroy its buffer/image.
+ 2. Set VmaDefragmentationMove::operation to #VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY.
- If you want to allow any allocations other than used in the current frame to
- become lost, set this value to 0.
+ Then, after vmaEndDefragmentationPass() the allocation will be freed.
*/
- uint32_t frameInUseCount;
-} VmaPoolCreateInfo;
+ VmaDefragmentationMove* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(moveCount) pMoves;
+} VmaDefragmentationPassMoveInfo;
-/** \brief Describes parameter of existing #VmaPool.
+/// Statistics returned for defragmentation process in function vmaEndDefragmentation().
+typedef struct VmaDefragmentationStats
+{
+ /// Total number of bytes that have been copied while moving allocations to different places.
+ VkDeviceSize bytesMoved;
+ /// Total number of bytes that have been released to the system by freeing empty `VkDeviceMemory` objects.
+ VkDeviceSize bytesFreed;
+ /// Number of allocations that have been moved to different places.
+ uint32_t allocationsMoved;
+ /// Number of empty `VkDeviceMemory` objects that have been released to the system.
+ uint32_t deviceMemoryBlocksFreed;
+} VmaDefragmentationStats;
+
+/** @} */
+
+/**
+\addtogroup group_virtual
+@{
*/
-typedef struct VmaPoolStats {
- /** \brief Total amount of `VkDeviceMemory` allocated from Vulkan for this pool, in bytes.
+
+/// Parameters of created #VmaVirtualBlock object to be passed to vmaCreateVirtualBlock().
+typedef struct VmaVirtualBlockCreateInfo
+{
+ /** \brief Total size of the virtual block.
+
+ Sizes can be expressed in bytes or any units you want as long as you are consistent in using them.
+ For example, if you allocate from some array of structures, 1 can mean single instance of entire structure.
*/
VkDeviceSize size;
- /** \brief Total number of bytes in the pool not used by any #VmaAllocation.
+
+ /** \brief Use combination of #VmaVirtualBlockCreateFlagBits.
*/
- VkDeviceSize unusedSize;
- /** \brief Number of #VmaAllocation objects created from this pool that were not destroyed or lost.
+ VmaVirtualBlockCreateFlags flags;
+
+ /** \brief Custom CPU memory allocation callbacks. Optional.
+
+ Optional, can be null. When specified, they will be used for all CPU-side memory allocations.
*/
- size_t allocationCount;
- /** \brief Number of continuous memory ranges in the pool not used by any #VmaAllocation.
+ const VkAllocationCallbacks* VMA_NULLABLE pAllocationCallbacks;
+} VmaVirtualBlockCreateInfo;
+
+/// Parameters of created virtual allocation to be passed to vmaVirtualAllocate().
+typedef struct VmaVirtualAllocationCreateInfo
+{
+ /** \brief Size of the allocation.
+
+ Cannot be zero.
*/
- size_t unusedRangeCount;
- /** \brief Size of the largest continuous free memory region available for new allocation.
+ VkDeviceSize size;
+ /** \brief Required alignment of the allocation. Optional.
- Making a new allocation of that size is not guaranteed to succeed because of
- possible additional margin required to respect alignment and buffer/image
- granularity.
+ Must be power of two. Special value 0 has the same meaning as 1 - means no special alignment is required, so allocation can start at any offset.
*/
- VkDeviceSize unusedRangeSizeMax;
- /** \brief Number of `VkDeviceMemory` blocks allocated for this pool.
+ VkDeviceSize alignment;
+ /** \brief Use combination of #VmaVirtualAllocationCreateFlagBits.
+ */
+ VmaVirtualAllocationCreateFlags flags;
+ /** \brief Custom pointer to be associated with the allocation. Optional.
+
+ It can be any value and can be used for user-defined purposes. It can be fetched or changed later.
+ */
+ void* VMA_NULLABLE pUserData;
+} VmaVirtualAllocationCreateInfo;
+
+/// Parameters of an existing virtual allocation, returned by vmaGetVirtualAllocationInfo().
+typedef struct VmaVirtualAllocationInfo
+{
+ /** \brief Offset of the allocation.
+
+ Offset at which the allocation was made.
+ */
+ VkDeviceSize offset;
+ /** \brief Size of the allocation.
+
+ Same value as passed in VmaVirtualAllocationCreateInfo::size.
+ */
+ VkDeviceSize size;
+ /** \brief Custom pointer associated with the allocation.
+
+ Same value as passed in VmaVirtualAllocationCreateInfo::pUserData or to vmaSetVirtualAllocationUserData().
*/
- size_t blockCount;
-} VmaPoolStats;
+ void* VMA_NULLABLE pUserData;
+} VmaVirtualAllocationInfo;
+
+/** @} */
+
+#endif // _VMA_DATA_TYPES_DECLARATIONS
+
+#ifndef _VMA_FUNCTION_HEADERS
+
+/**
+\addtogroup group_init
+@{
+*/
+
+/// Creates #VmaAllocator object.
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAllocator(
+ const VmaAllocatorCreateInfo* VMA_NOT_NULL pCreateInfo,
+ VmaAllocator VMA_NULLABLE* VMA_NOT_NULL pAllocator);
+
+/// Destroys allocator object.
+VMA_CALL_PRE void VMA_CALL_POST vmaDestroyAllocator(
+ VmaAllocator VMA_NULLABLE allocator);
+
+/** \brief Returns information about existing #VmaAllocator object - handle to Vulkan device etc.
+
+It might be useful if you want to keep just the #VmaAllocator handle and fetch other required handles to
+`VkPhysicalDevice`, `VkDevice` etc. every time using this function.
+*/
+VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocatorInfo(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaAllocatorInfo* VMA_NOT_NULL pAllocatorInfo);
+
+/**
+PhysicalDeviceProperties are fetched from physicalDevice by the allocator.
+You can access it here, without fetching it again on your own.
+*/
+VMA_CALL_PRE void VMA_CALL_POST vmaGetPhysicalDeviceProperties(
+ VmaAllocator VMA_NOT_NULL allocator,
+ const VkPhysicalDeviceProperties* VMA_NULLABLE* VMA_NOT_NULL ppPhysicalDeviceProperties);
+
+/**
+PhysicalDeviceMemoryProperties are fetched from physicalDevice by the allocator.
+You can access it here, without fetching it again on your own.
+*/
+VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryProperties(
+ VmaAllocator VMA_NOT_NULL allocator,
+ const VkPhysicalDeviceMemoryProperties* VMA_NULLABLE* VMA_NOT_NULL ppPhysicalDeviceMemoryProperties);
+
+/**
+\brief Given Memory Type Index, returns Property Flags of this memory type.
+
+This is just a convenience function. Same information can be obtained using
+vmaGetMemoryProperties().
+*/
+VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryTypeProperties(
+ VmaAllocator VMA_NOT_NULL allocator,
+ uint32_t memoryTypeIndex,
+ VkMemoryPropertyFlags* VMA_NOT_NULL pFlags);
+
+/** \brief Sets index of the current frame.
+*/
+VMA_CALL_PRE void VMA_CALL_POST vmaSetCurrentFrameIndex(
+ VmaAllocator VMA_NOT_NULL allocator,
+ uint32_t frameIndex);
+
+/** @} */
+
+/**
+\addtogroup group_stats
+@{
+*/
+
+/** \brief Retrieves statistics from current state of the Allocator.
+
+This function is called "calculate" not "get" because it has to traverse all
+internal data structures, so it may be quite slow. Use it for debugging purposes.
+For faster but more brief statistics suitable to be called every frame or every allocation,
+use vmaGetHeapBudgets().
+
+Note that when using allocator from multiple threads, returned information may immediately
+become outdated.
+*/
+VMA_CALL_PRE void VMA_CALL_POST vmaCalculateStatistics(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaTotalStatistics* VMA_NOT_NULL pStats);
+
+/** \brief Retrieves information about current memory usage and budget for all memory heaps.
+
+\param allocator
+\param[out] pBudgets Must point to array with number of elements at least equal to number of memory heaps in physical device used.
+
+This function is called "get" not "calculate" because it is very fast, suitable to be called
+every frame or every allocation. For more detailed statistics use vmaCalculateStatistics().
+
+Note that when using allocator from multiple threads, returned information may immediately
+become outdated.
+*/
+VMA_CALL_PRE void VMA_CALL_POST vmaGetHeapBudgets(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaBudget* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount") pBudgets);
+
+/** @} */
+
+/**
+\addtogroup group_alloc
+@{
+*/
+
+/**
+\brief Helps to find memoryTypeIndex, given memoryTypeBits and VmaAllocationCreateInfo.
+
+This algorithm tries to find a memory type that:
+
+- Is allowed by memoryTypeBits.
+- Contains all the flags from pAllocationCreateInfo->requiredFlags.
+- Matches intended usage.
+- Has as many flags from pAllocationCreateInfo->preferredFlags as possible.
+
+\return Returns VK_ERROR_FEATURE_NOT_PRESENT if not found. Receiving such result
+from this function or any other allocating function probably means that your
+device doesn't support any memory type with requested features for the specific
+type of resource you want to use it for. Please check parameters of your
+resource, like image layout (OPTIMAL versus LINEAR) or mip level count.
+*/
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndex(
+ VmaAllocator VMA_NOT_NULL allocator,
+ uint32_t memoryTypeBits,
+ const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
+ uint32_t* VMA_NOT_NULL pMemoryTypeIndex);
+
+/**
+\brief Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.
+
+It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.
+It internally creates a temporary, dummy buffer that never has memory bound.
+*/
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForBufferInfo(
+ VmaAllocator VMA_NOT_NULL allocator,
+ const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,
+ const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
+ uint32_t* VMA_NOT_NULL pMemoryTypeIndex);
+
+/**
+\brief Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.
+
+It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.
+It internally creates a temporary, dummy image that never has memory bound.
+*/
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForImageInfo(
+ VmaAllocator VMA_NOT_NULL allocator,
+ const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,
+ const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
+ uint32_t* VMA_NOT_NULL pMemoryTypeIndex);
/** \brief Allocates Vulkan device memory and creates #VmaPool object.
-@param allocator Allocator object.
-@param pCreateInfo Parameters of pool to create.
-@param[out] pPool Handle to created pool.
+\param allocator Allocator object.
+\param pCreateInfo Parameters of pool to create.
+\param[out] pPool Handle to created pool.
*/
-VkResult vmaCreatePool(
- VmaAllocator allocator,
- const VmaPoolCreateInfo* pCreateInfo,
- VmaPool* pPool);
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreatePool(
+ VmaAllocator VMA_NOT_NULL allocator,
+ const VmaPoolCreateInfo* VMA_NOT_NULL pCreateInfo,
+ VmaPool VMA_NULLABLE* VMA_NOT_NULL pPool);
/** \brief Destroys #VmaPool object and frees Vulkan device memory.
*/
-void vmaDestroyPool(
- VmaAllocator allocator,
- VmaPool pool);
+VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaPool VMA_NULLABLE pool);
+
+/** @} */
+
+/**
+\addtogroup group_stats
+@{
+*/
/** \brief Retrieves statistics of existing #VmaPool object.
-@param allocator Allocator object.
-@param pool Pool object.
-@param[out] pPoolStats Statistics of specified pool.
+\param allocator Allocator object.
+\param pool Pool object.
+\param[out] pPoolStats Statistics of specified pool.
*/
-void vmaGetPoolStats(
- VmaAllocator allocator,
- VmaPool pool,
- VmaPoolStats* pPoolStats);
+VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStatistics(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaPool VMA_NOT_NULL pool,
+ VmaStatistics* VMA_NOT_NULL pPoolStats);
-/** \brief Marks all allocations in given pool as lost if they are not used in current frame or VmaPoolCreateInfo::frameInUseCount back from now.
+/** \brief Retrieves detailed statistics of existing #VmaPool object.
-@param allocator Allocator object.
-@param pool Pool.
-@param[out] pLostAllocationCount Number of allocations marked as lost. Optional - pass null if you don't need this information.
+\param allocator Allocator object.
+\param pool Pool object.
+\param[out] pPoolStats Statistics of specified pool.
+*/
+VMA_CALL_PRE void VMA_CALL_POST vmaCalculatePoolStatistics(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaPool VMA_NOT_NULL pool,
+ VmaDetailedStatistics* VMA_NOT_NULL pPoolStats);
+
+/** @} */
+
+/**
+\addtogroup group_alloc
+@{
*/
-void vmaMakePoolAllocationsLost(
- VmaAllocator allocator,
- VmaPool pool,
- size_t* pLostAllocationCount);
/** \brief Checks magic number in margins around all allocations in given memory pool in search for corruptions.
@@ -2400,106 +1765,63 @@ Possible return values:
- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for specified pool.
- `VK_SUCCESS` - corruption detection has been performed and succeeded.
-- `VK_ERROR_VALIDATION_FAILED_EXT` - corruption detection has been performed and found memory corruptions around one of the allocations.
+- `VK_ERROR_UNKNOWN` - corruption detection has been performed and found memory corruptions around one of the allocations.
`VMA_ASSERT` is also fired in that case.
- Other value: Error returned by Vulkan, e.g. memory mapping failure.
*/
-VkResult vmaCheckPoolCorruption(VmaAllocator allocator, VmaPool pool);
-
-/** \struct VmaAllocation
-\brief Represents single memory allocation.
-
-It may be either dedicated block of `VkDeviceMemory` or a specific region of a bigger block of this type
-plus unique offset.
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckPoolCorruption(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaPool VMA_NOT_NULL pool);
-There are multiple ways to create such object.
-You need to fill structure VmaAllocationCreateInfo.
-For more information see [Choosing memory type](@ref choosing_memory_type).
+/** \brief Retrieves name of a custom pool.
-Although the library provides convenience functions that create Vulkan buffer or image,
-allocate memory for it and bind them together,
-binding of the allocation to a buffer or an image is out of scope of the allocation itself.
-Allocation object can exist without buffer/image bound,
-binding can be done manually by the user, and destruction of it can be done
-independently of destruction of the allocation.
-
-The object also remembers its size and some other information.
-To retrieve this information, use function vmaGetAllocationInfo() and inspect
-returned structure VmaAllocationInfo.
-
-Some kinds allocations can be in lost state.
-For more information, see [Lost allocations](@ref lost_allocations).
+After the call `ppName` is either null or points to an internally-owned null-terminated string
+containing name of the pool that was previously set. The pointer becomes invalid when the pool is
+destroyed or its name is changed using vmaSetPoolName().
*/
-VK_DEFINE_HANDLE(VmaAllocation)
-
-/** \brief Parameters of #VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().
-*/
-typedef struct VmaAllocationInfo {
- /** \brief Memory type index that this allocation was allocated from.
-
- It never changes.
- */
- uint32_t memoryType;
- /** \brief Handle to Vulkan memory object.
-
- Same memory object can be shared by multiple allocations.
-
- It can change after call to vmaDefragment() if this allocation is passed to the function, or if allocation is lost.
-
- If the allocation is lost, it is equal to `VK_NULL_HANDLE`.
- */
- VkDeviceMemory deviceMemory;
- /** \brief Offset into deviceMemory object to the beginning of this allocation, in bytes. (deviceMemory, offset) pair is unique to this allocation.
+VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolName(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaPool VMA_NOT_NULL pool,
+ const char* VMA_NULLABLE* VMA_NOT_NULL ppName);
- It can change after call to vmaDefragment() if this allocation is passed to the function, or if allocation is lost.
- */
- VkDeviceSize offset;
- /** \brief Size of this allocation, in bytes.
-
- It never changes, unless allocation is lost.
- */
- VkDeviceSize size;
- /** \brief Pointer to the beginning of this allocation as mapped data.
+/** \brief Sets name of a custom pool.
- If the allocation hasn't been mapped using vmaMapMemory() and hasn't been
- created with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag, this value null.
-
- It can change after call to vmaMapMemory(), vmaUnmapMemory().
- It can also change after call to vmaDefragment() if this allocation is passed to the function.
- */
- void* pMappedData;
- /** \brief Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vmaSetAllocationUserData().
-
- It can change after call to vmaSetAllocationUserData() for this allocation.
- */
- void* pUserData;
-} VmaAllocationInfo;
+`pName` can be either null or pointer to a null-terminated string with new name for the pool.
+Function makes internal copy of the string, so it can be changed or freed immediately after this call.
+*/
+VMA_CALL_PRE void VMA_CALL_POST vmaSetPoolName(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaPool VMA_NOT_NULL pool,
+ const char* VMA_NULLABLE pName);
/** \brief General purpose memory allocation.
-@param[out] pAllocation Handle to allocated memory.
-@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
+\param allocator
+\param pVkMemoryRequirements
+\param pCreateInfo
+\param[out] pAllocation Handle to allocated memory.
+\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages().
It is recommended to use vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage(),
vmaCreateBuffer(), vmaCreateImage() instead whenever possible.
*/
-VkResult vmaAllocateMemory(
- VmaAllocator allocator,
- const VkMemoryRequirements* pVkMemoryRequirements,
- const VmaAllocationCreateInfo* pCreateInfo,
- VmaAllocation* pAllocation,
- VmaAllocationInfo* pAllocationInfo);
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemory(
+ VmaAllocator VMA_NOT_NULL allocator,
+ const VkMemoryRequirements* VMA_NOT_NULL pVkMemoryRequirements,
+ const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,
+ VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,
+ VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);
/** \brief General purpose memory allocation for multiple allocation objects at once.
-@param allocator Allocator object.
-@param pVkMemoryRequirements Memory requirements for each allocation.
-@param pCreateInfo Creation parameters for each alloction.
-@param allocationCount Number of allocations to make.
-@param[out] pAllocations Pointer to array that will be filled with handles to created allocations.
-@param[out] pAllocationInfo Optional. Pointer to array that will be filled with parameters of created allocations.
+\param allocator Allocator object.
+\param pVkMemoryRequirements Memory requirements for each allocation.
+\param pCreateInfo Creation parameters for each allocation.
+\param allocationCount Number of allocations to make.
+\param[out] pAllocations Pointer to array that will be filled with handles to created allocations.
+\param[out] pAllocationInfo Optional. Pointer to array that will be filled with parameters of created allocations.
You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages().
@@ -2511,42 +1833,63 @@ All allocations are made using same parameters. All of them are created out of t
If any allocation fails, all allocations already made within this function call are also freed, so that when
returned result is not `VK_SUCCESS`, `pAllocation` array is always entirely filled with `VK_NULL_HANDLE`.
*/
-VkResult vmaAllocateMemoryPages(
- VmaAllocator allocator,
- const VkMemoryRequirements* pVkMemoryRequirements,
- const VmaAllocationCreateInfo* pCreateInfo,
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryPages(
+ VmaAllocator VMA_NOT_NULL allocator,
+ const VkMemoryRequirements* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pVkMemoryRequirements,
+ const VmaAllocationCreateInfo* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pCreateInfo,
size_t allocationCount,
- VmaAllocation* pAllocations,
- VmaAllocationInfo* pAllocationInfo);
+ VmaAllocation VMA_NULLABLE* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations,
+ VmaAllocationInfo* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) pAllocationInfo);
-/**
-@param[out] pAllocation Handle to allocated memory.
-@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
+/** \brief Allocates memory suitable for given `VkBuffer`.
+
+\param allocator
+\param buffer
+\param pCreateInfo
+\param[out] pAllocation Handle to allocated memory.
+\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
+
+It only creates #VmaAllocation. To bind the memory to the buffer, use vmaBindBufferMemory().
-You should free the memory using vmaFreeMemory().
+This is a special-purpose function. In most cases you should use vmaCreateBuffer().
+
+You must free the allocation using vmaFreeMemory() when no longer needed.
*/
-VkResult vmaAllocateMemoryForBuffer(
- VmaAllocator allocator,
- VkBuffer buffer,
- const VmaAllocationCreateInfo* pCreateInfo,
- VmaAllocation* pAllocation,
- VmaAllocationInfo* pAllocationInfo);
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForBuffer(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer,
+ const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,
+ VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,
+ VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);
-/// Function similar to vmaAllocateMemoryForBuffer().
-VkResult vmaAllocateMemoryForImage(
- VmaAllocator allocator,
- VkImage image,
- const VmaAllocationCreateInfo* pCreateInfo,
- VmaAllocation* pAllocation,
- VmaAllocationInfo* pAllocationInfo);
+/** \brief Allocates memory suitable for given `VkImage`.
+
+\param allocator
+\param image
+\param pCreateInfo
+\param[out] pAllocation Handle to allocated memory.
+\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
+
+It only creates #VmaAllocation. To bind the memory to the buffer, use vmaBindImageMemory().
+
+This is a special-purpose function. In most cases you should use vmaCreateImage().
+
+You must free the allocation using vmaFreeMemory() when no longer needed.
+*/
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForImage(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VkImage VMA_NOT_NULL_NON_DISPATCHABLE image,
+ const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,
+ VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,
+ VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);
/** \brief Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage().
Passing `VK_NULL_HANDLE` as `allocation` is valid. Such function call is just skipped.
*/
-void vmaFreeMemory(
- VmaAllocator allocator,
- VmaAllocation allocation);
+VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemory(
+ VmaAllocator VMA_NOT_NULL allocator,
+ const VmaAllocation VMA_NULLABLE allocation);
/** \brief Frees memory and destroys multiple allocations.
@@ -2558,114 +1901,71 @@ It may be internally optimized to be more efficient than calling vmaFreeMemory()
Allocations in `pAllocations` array can come from any memory pools and types.
Passing `VK_NULL_HANDLE` as elements of `pAllocations` array is valid. Such entries are just skipped.
*/
-void vmaFreeMemoryPages(
- VmaAllocator allocator,
+VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemoryPages(
+ VmaAllocator VMA_NOT_NULL allocator,
size_t allocationCount,
- VmaAllocation* pAllocations);
-
-/** \brief Tries to resize an allocation in place, if there is enough free memory after it.
-
-Tries to change allocation's size without moving or reallocating it.
-You can both shrink and grow allocation size.
-When growing, it succeeds only when the allocation belongs to a memory block with enough
-free space after it.
-
-Returns `VK_SUCCESS` if allocation's size has been successfully changed.
-Returns `VK_ERROR_OUT_OF_POOL_MEMORY` if allocation's size could not be changed.
-
-After successful call to this function, VmaAllocationInfo::size of this allocation changes.
-All other parameters stay the same: memory pool and type, alignment, offset, mapped pointer.
-
-- Calling this function on allocation that is in lost state fails with result `VK_ERROR_VALIDATION_FAILED_EXT`.
-- Calling this function with `newSize` same as current allocation size does nothing and returns `VK_SUCCESS`.
-- Resizing dedicated allocations, as well as allocations created in pools that use linear
- or buddy algorithm, is not supported.
- The function returns `VK_ERROR_FEATURE_NOT_PRESENT` in such cases.
- Support may be added in the future.
-*/
-VkResult vmaResizeAllocation(
- VmaAllocator allocator,
- VmaAllocation allocation,
- VkDeviceSize newSize);
-
-/** \brief Returns current information about specified allocation and atomically marks it as used in current frame.
-
-Current paramters of given allocation are returned in `pAllocationInfo`.
-
-This function also atomically "touches" allocation - marks it as used in current frame,
-just like vmaTouchAllocation().
-If the allocation is in lost state, `pAllocationInfo->deviceMemory == VK_NULL_HANDLE`.
-
-Although this function uses atomics and doesn't lock any mutex, so it should be quite efficient,
-you can avoid calling it too often.
-
-- You can retrieve same VmaAllocationInfo structure while creating your resource, from function
- vmaCreateBuffer(), vmaCreateImage(). You can remember it if you are sure parameters don't change
- (e.g. due to defragmentation or allocation becoming lost).
-- If you just want to check if allocation is not lost, vmaTouchAllocation() will work faster.
-*/
-void vmaGetAllocationInfo(
- VmaAllocator allocator,
- VmaAllocation allocation,
- VmaAllocationInfo* pAllocationInfo);
-
-/** \brief Returns `VK_TRUE` if allocation is not lost and atomically marks it as used in current frame.
+ const VmaAllocation VMA_NULLABLE* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations);
-If the allocation has been created with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag,
-this function returns `VK_TRUE` if it's not in lost state, so it can still be used.
-It then also atomically "touches" the allocation - marks it as used in current frame,
-so that you can be sure it won't become lost in current frame or next `frameInUseCount` frames.
+/** \brief Returns current information about specified allocation.
-If the allocation is in lost state, the function returns `VK_FALSE`.
-Memory of such allocation, as well as buffer or image bound to it, should not be used.
-Lost allocation and the buffer/image still need to be destroyed.
+Current paramteres of given allocation are returned in `pAllocationInfo`.
-If the allocation has been created without #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag,
-this function always returns `VK_TRUE`.
+Although this function doesn't lock any mutex, so it should be quite efficient,
+you should avoid calling it too often.
+You can retrieve same VmaAllocationInfo structure while creating your resource, from function
+vmaCreateBuffer(), vmaCreateImage(). You can remember it if you are sure parameters don't change
+(e.g. due to defragmentation).
*/
-VkBool32 vmaTouchAllocation(
- VmaAllocator allocator,
- VmaAllocation allocation);
+VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaAllocation VMA_NOT_NULL allocation,
+ VmaAllocationInfo* VMA_NOT_NULL pAllocationInfo);
/** \brief Sets pUserData in given allocation to new value.
-If the allocation was created with VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT,
-pUserData must be either null, or pointer to a null-terminated string. The function
-makes local copy of the string and sets it as allocation's `pUserData`. String
-passed as pUserData doesn't need to be valid for whole lifetime of the allocation -
-you can free it after this call. String previously pointed by allocation's
-pUserData is freed from memory.
-
-If the flag was not used, the value of pointer `pUserData` is just copied to
-allocation's `pUserData`. It is opaque, so you can use it however you want - e.g.
+The value of pointer `pUserData` is copied to allocation's `pUserData`.
+It is opaque, so you can use it however you want - e.g.
as a pointer, ordinal number or some handle to you own data.
*/
-void vmaSetAllocationUserData(
- VmaAllocator allocator,
- VmaAllocation allocation,
- void* pUserData);
+VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationUserData(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaAllocation VMA_NOT_NULL allocation,
+ void* VMA_NULLABLE pUserData);
-/** \brief Creates new allocation that is in lost state from the beginning.
+/** \brief Sets pName in given allocation to new value.
-It can be useful if you need a dummy, non-null allocation.
+`pName` must be either null, or pointer to a null-terminated string. The function
+makes local copy of the string and sets it as allocation's `pName`. String
+passed as pName doesn't need to be valid for whole lifetime of the allocation -
+you can free it after this call. String previously pointed by allocation's
+`pName` is freed from memory.
+*/
+VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationName(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaAllocation VMA_NOT_NULL allocation,
+ const char* VMA_NULLABLE pName);
-You still need to destroy created object using vmaFreeMemory().
+/**
+\brief Given an allocation, returns Property Flags of its memory type.
-Returned allocation is not tied to any specific memory pool or memory type and
-not bound to any image or buffer. It has size = 0. It cannot be turned into
-a real, non-empty allocation.
+This is just a convenience function. Same information can be obtained using
+vmaGetAllocationInfo() + vmaGetMemoryProperties().
*/
-void vmaCreateLostAllocation(
- VmaAllocator allocator,
- VmaAllocation* pAllocation);
+VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationMemoryProperties(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaAllocation VMA_NOT_NULL allocation,
+ VkMemoryPropertyFlags* VMA_NOT_NULL pFlags);
/** \brief Maps memory represented by given allocation and returns pointer to it.
Maps memory represented by given allocation to make it accessible to CPU code.
When succeeded, `*ppData` contains pointer to first byte of this memory.
-If the allocation is part of bigger `VkDeviceMemory` block, the pointer is
-correctly offseted to the beginning of region assigned to this particular
-allocation.
+
+\warning
+If the allocation is part of a bigger `VkDeviceMemory` block, returned pointer is
+correctly offsetted to the beginning of region assigned to this particular allocation.
+Unlike the result of `vkMapMemory`, it points to the allocation, not to the beginning of the whole block.
+You should not add VmaAllocationInfo::offset to it!
Mapping is internally reference-counted and synchronized, so despite raw Vulkan
function `vkMapMemory()` cannot be used to map same block of `VkDeviceMemory`
@@ -2689,26 +1989,32 @@ vmaMapMemory(). You must not call vmaUnmapMemory() additional time to free the
This function fails when used on allocation made in memory type that is not
`HOST_VISIBLE`.
-This function always fails when called for allocation that was created with
-#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocations cannot be
-mapped.
+This function doesn't automatically flush or invalidate caches.
+If the allocation is made from a memory types that is not `HOST_COHERENT`,
+you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification.
*/
-VkResult vmaMapMemory(
- VmaAllocator allocator,
- VmaAllocation allocation,
- void** ppData);
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaMapMemory(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaAllocation VMA_NOT_NULL allocation,
+ void* VMA_NULLABLE* VMA_NOT_NULL ppData);
/** \brief Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().
For details, see description of vmaMapMemory().
+
+This function doesn't automatically flush or invalidate caches.
+If the allocation is made from a memory types that is not `HOST_COHERENT`,
+you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification.
*/
-void vmaUnmapMemory(
- VmaAllocator allocator,
- VmaAllocation allocation);
+VMA_CALL_PRE void VMA_CALL_POST vmaUnmapMemory(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaAllocation VMA_NOT_NULL allocation);
/** \brief Flushes memory of given allocation.
Calls `vkFlushMappedMemoryRanges()` for memory associated with given range of given allocation.
+It needs to be called after writing to a mapped memory for memory types that are not `HOST_COHERENT`.
+Unmap operation doesn't do that automatically.
- `offset` must be relative to the beginning of allocation.
- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation.
@@ -2717,12 +2023,25 @@ Calls `vkFlushMappedMemoryRanges()` for memory associated with given range of gi
- If `size` is 0, this call is ignored.
- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`,
this call is ignored.
+
+Warning! `offset` and `size` are relative to the contents of given `allocation`.
+If you mean whole allocation, you can pass 0 and `VK_WHOLE_SIZE`, respectively.
+Do not pass allocation's offset as `offset`!!!
+
+This function returns the `VkResult` from `vkFlushMappedMemoryRanges` if it is
+called, otherwise `VK_SUCCESS`.
*/
-void vmaFlushAllocation(VmaAllocator allocator, VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size);
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocation(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaAllocation VMA_NOT_NULL allocation,
+ VkDeviceSize offset,
+ VkDeviceSize size);
/** \brief Invalidates memory of given allocation.
Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given range of given allocation.
+It needs to be called before reading from a mapped memory for memory types that are not `HOST_COHERENT`.
+Map operation doesn't do that automatically.
- `offset` must be relative to the beginning of allocation.
- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation.
@@ -2731,12 +2050,66 @@ Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given range
- If `size` is 0, this call is ignored.
- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`,
this call is ignored.
+
+Warning! `offset` and `size` are relative to the contents of given `allocation`.
+If you mean whole allocation, you can pass 0 and `VK_WHOLE_SIZE`, respectively.
+Do not pass allocation's offset as `offset`!!!
+
+This function returns the `VkResult` from `vkInvalidateMappedMemoryRanges` if
+it is called, otherwise `VK_SUCCESS`.
*/
-void vmaInvalidateAllocation(VmaAllocator allocator, VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size);
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocation(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaAllocation VMA_NOT_NULL allocation,
+ VkDeviceSize offset,
+ VkDeviceSize size);
+
+/** \brief Flushes memory of given set of allocations.
+
+Calls `vkFlushMappedMemoryRanges()` for memory associated with given ranges of given allocations.
+For more information, see documentation of vmaFlushAllocation().
+
+\param allocator
+\param allocationCount
+\param allocations
+\param offsets If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero.
+\param sizes If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means `VK_WHOLE_SIZE` for all allocations.
+
+This function returns the `VkResult` from `vkFlushMappedMemoryRanges` if it is
+called, otherwise `VK_SUCCESS`.
+*/
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocations(
+ VmaAllocator VMA_NOT_NULL allocator,
+ uint32_t allocationCount,
+ const VmaAllocation VMA_NOT_NULL* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) allocations,
+ const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) offsets,
+ const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) sizes);
+
+/** \brief Invalidates memory of given set of allocations.
+
+Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given ranges of given allocations.
+For more information, see documentation of vmaInvalidateAllocation().
+
+\param allocator
+\param allocationCount
+\param allocations
+\param offsets If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero.
+\param sizes If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means `VK_WHOLE_SIZE` for all allocations.
+
+This function returns the `VkResult` from `vkInvalidateMappedMemoryRanges` if it is
+called, otherwise `VK_SUCCESS`.
+*/
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocations(
+ VmaAllocator VMA_NOT_NULL allocator,
+ uint32_t allocationCount,
+ const VmaAllocation VMA_NOT_NULL* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) allocations,
+ const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) offsets,
+ const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) sizes);
/** \brief Checks magic number in margins around all allocations in given memory types (in both default and custom pools) in search for corruptions.
-@param memoryTypeBits Bit mask, where each bit set means that a memory type with that index should be checked.
+\param allocator
+\param memoryTypeBits Bit mask, where each bit set means that a memory type with that index should be checked.
Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero,
`VMA_DEBUG_MARGIN` is defined to nonzero and only for memory types that are
@@ -2746,219 +2119,81 @@ Possible return values:
- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for any of specified memory types.
- `VK_SUCCESS` - corruption detection has been performed and succeeded.
-- `VK_ERROR_VALIDATION_FAILED_EXT` - corruption detection has been performed and found memory corruptions around one of the allocations.
+- `VK_ERROR_UNKNOWN` - corruption detection has been performed and found memory corruptions around one of the allocations.
`VMA_ASSERT` is also fired in that case.
- Other value: Error returned by Vulkan, e.g. memory mapping failure.
*/
-VkResult vmaCheckCorruption(VmaAllocator allocator, uint32_t memoryTypeBits);
-
-/** \struct VmaDefragmentationContext
-\brief Represents Opaque object that represents started defragmentation process.
-
-Fill structure #VmaDefragmentationInfo2 and call function vmaDefragmentationBegin() to create it.
-Call function vmaDefragmentationEnd() to destroy it.
-*/
-VK_DEFINE_HANDLE(VmaDefragmentationContext)
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckCorruption(
+ VmaAllocator VMA_NOT_NULL allocator,
+ uint32_t memoryTypeBits);
-/// Flags to be used in vmaDefragmentationBegin(). None at the moment. Reserved for future use.
-typedef enum VmaDefragmentationFlagBits {
- VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VmaDefragmentationFlagBits;
-typedef VkFlags VmaDefragmentationFlags;
+/** \brief Begins defragmentation process.
-/** \brief Parameters for defragmentation.
+\param allocator Allocator object.
+\param pInfo Structure filled with parameters of defragmentation.
+\param[out] pContext Context object that must be passed to vmaEndDefragmentation() to finish defragmentation.
+\returns
+- `VK_SUCCESS` if defragmentation can begin.
+- `VK_ERROR_FEATURE_NOT_PRESENT` if defragmentation is not supported.
-To be used with function vmaDefragmentationBegin().
+For more information about defragmentation, see documentation chapter:
+[Defragmentation](@ref defragmentation).
*/
-typedef struct VmaDefragmentationInfo2 {
- /** \brief Reserved for future use. Should be 0.
- */
- VmaDefragmentationFlags flags;
- /** \brief Number of allocations in `pAllocations` array.
- */
- uint32_t allocationCount;
- /** \brief Pointer to array of allocations that can be defragmented.
-
- The array should have `allocationCount` elements.
- The array should not contain nulls.
- Elements in the array should be unique - same allocation cannot occur twice.
- It is safe to pass allocations that are in the lost state - they are ignored.
- All allocations not present in this array are considered non-moveable during this defragmentation.
- */
- VmaAllocation* pAllocations;
- /** \brief Optional, output. Pointer to array that will be filled with information whether the allocation at certain index has been changed during defragmentation.
-
- The array should have `allocationCount` elements.
- You can pass null if you are not interested in this information.
- */
- VkBool32* pAllocationsChanged;
- /** \brief Numer of pools in `pPools` array.
- */
- uint32_t poolCount;
- /** \brief Either null or pointer to array of pools to be defragmented.
-
- All the allocations in the specified pools can be moved during defragmentation
- and there is no way to check if they were really moved as in `pAllocationsChanged`,
- so you must query all the allocations in all these pools for new `VkDeviceMemory`
- and offset using vmaGetAllocationInfo() if you might need to recreate buffers
- and images bound to them.
-
- The array should have `poolCount` elements.
- The array should not contain nulls.
- Elements in the array should be unique - same pool cannot occur twice.
-
- Using this array is equivalent to specifying all allocations from the pools in `pAllocations`.
- It might be more efficient.
- */
- VmaPool* pPools;
- /** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places using transfers on CPU side, like `memcpy()`, `memmove()`.
-
- `VK_WHOLE_SIZE` means no limit.
- */
- VkDeviceSize maxCpuBytesToMove;
- /** \brief Maximum number of allocations that can be moved to a different place using transfers on CPU side, like `memcpy()`, `memmove()`.
-
- `UINT32_MAX` means no limit.
- */
- uint32_t maxCpuAllocationsToMove;
- /** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places using transfers on GPU side, posted to `commandBuffer`.
-
- `VK_WHOLE_SIZE` means no limit.
- */
- VkDeviceSize maxGpuBytesToMove;
- /** \brief Maximum number of allocations that can be moved to a different place using transfers on GPU side, posted to `commandBuffer`.
-
- `UINT32_MAX` means no limit.
- */
- uint32_t maxGpuAllocationsToMove;
- /** \brief Optional. Command buffer where GPU copy commands will be posted.
-
- If not null, it must be a valid command buffer handle that supports Transfer queue type.
- It must be in the recording state and outside of a render pass instance.
- You need to submit it and make sure it finished execution before calling vmaDefragmentationEnd().
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentation(
+ VmaAllocator VMA_NOT_NULL allocator,
+ const VmaDefragmentationInfo* VMA_NOT_NULL pInfo,
+ VmaDefragmentationContext VMA_NULLABLE* VMA_NOT_NULL pContext);
- Passing null means that only CPU defragmentation will be performed.
- */
- VkCommandBuffer commandBuffer;
-} VmaDefragmentationInfo2;
+/** \brief Ends defragmentation process.
-/** \brief Deprecated. Optional configuration parameters to be passed to function vmaDefragment().
+\param allocator Allocator object.
+\param context Context object that has been created by vmaBeginDefragmentation().
+\param[out] pStats Optional stats for the defragmentation. Can be null.
-\deprecated This is a part of the old interface. It is recommended to use structure #VmaDefragmentationInfo2 and function vmaDefragmentationBegin() instead.
+Use this function to finish defragmentation started by vmaBeginDefragmentation().
*/
-typedef struct VmaDefragmentationInfo {
- /** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places.
-
- Default is `VK_WHOLE_SIZE`, which means no limit.
- */
- VkDeviceSize maxBytesToMove;
- /** \brief Maximum number of allocations that can be moved to different place.
+VMA_CALL_PRE void VMA_CALL_POST vmaEndDefragmentation(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaDefragmentationContext VMA_NOT_NULL context,
+ VmaDefragmentationStats* VMA_NULLABLE pStats);
+
+/** \brief Starts single defragmentation pass.
+
+\param allocator Allocator object.
+\param context Context object that has been created by vmaBeginDefragmentation().
+\param[out] pPassInfo Computed informations for current pass.
+\returns
+- `VK_SUCCESS` if no more moves are possible. Then you can omit call to vmaEndDefragmentationPass() and simply end whole defragmentation.
+- `VK_INCOMPLETE` if there are pending moves returned in `pPassInfo`. You need to perform them, call vmaEndDefragmentationPass(),
+ and then preferably try another pass with vmaBeginDefragmentationPass().
+*/
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentationPass(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaDefragmentationContext VMA_NOT_NULL context,
+ VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo);
- Default is `UINT32_MAX`, which means no limit.
- */
- uint32_t maxAllocationsToMove;
-} VmaDefragmentationInfo;
+/** \brief Ends single defragmentation pass.
-/** \brief Statistics returned by function vmaDefragment(). */
-typedef struct VmaDefragmentationStats {
- /// Total number of bytes that have been copied while moving allocations to different places.
- VkDeviceSize bytesMoved;
- /// Total number of bytes that have been released to the system by freeing empty `VkDeviceMemory` objects.
- VkDeviceSize bytesFreed;
- /// Number of allocations that have been moved to different places.
- uint32_t allocationsMoved;
- /// Number of empty `VkDeviceMemory` objects that have been released to the system.
- uint32_t deviceMemoryBlocksFreed;
-} VmaDefragmentationStats;
+\param allocator Allocator object.
+\param context Context object that has been created by vmaBeginDefragmentation().
+\param pPassInfo Computed informations for current pass filled by vmaBeginDefragmentationPass() and possibly modified by you.
-/** \brief Begins defragmentation process.
+Returns `VK_SUCCESS` if no more moves are possible or `VK_INCOMPLETE` if more defragmentations are possible.
-@param allocator Allocator object.
-@param pInfo Structure filled with parameters of defragmentation.
-@param[out] pStats Optional. Statistics of defragmentation. You can pass null if you are not interested in this information.
-@param[out] pContext Context object that must be passed to vmaDefragmentationEnd() to finish defragmentation.
-@return `VK_SUCCESS` and `*pContext == null` if defragmentation finished within this function call. `VK_NOT_READY` and `*pContext != null` if defragmentation has been started and you need to call vmaDefragmentationEnd() to finish it. Negative value in case of error.
-
-Use this function instead of old, deprecated vmaDefragment().
-
-Warning! Between the call to vmaDefragmentationBegin() and vmaDefragmentationEnd():
-
-- You should not use any of allocations passed as `pInfo->pAllocations` or
- any allocations that belong to pools passed as `pInfo->pPools`,
- including calling vmaGetAllocationInfo(), vmaTouchAllocation(), or access
- their data.
-- Some mutexes protecting internal data structures may be locked, so trying to
- make or free any allocations, bind buffers or images, map memory, or launch
- another simultaneous defragmentation in between may cause stall (when done on
- another thread) or deadlock (when done on the same thread), unless you are
- 100% sure that defragmented allocations are in different pools.
-- Information returned via `pStats` and `pInfo->pAllocationsChanged` are undefined.
- They become valid after call to vmaDefragmentationEnd().
-- If `pInfo->commandBuffer` is not null, you must submit that command buffer
- and make sure it finished execution before calling vmaDefragmentationEnd().
-*/
-VkResult vmaDefragmentationBegin(
- VmaAllocator allocator,
- const VmaDefragmentationInfo2* pInfo,
- VmaDefragmentationStats* pStats,
- VmaDefragmentationContext *pContext);
+Ends incremental defragmentation pass and commits all defragmentation moves from `pPassInfo`.
+After this call:
-/** \brief Ends defragmentation process.
+- Allocations at `pPassInfo[i].srcAllocation` that had `pPassInfo[i].operation ==` #VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY
+ (which is the default) will be pointing to the new destination place.
+- Allocation at `pPassInfo[i].srcAllocation` that had `pPassInfo[i].operation ==` #VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY
+ will be freed.
-Use this function to finish defragmentation started by vmaDefragmentationBegin().
-It is safe to pass `context == null`. The function then does nothing.
-*/
-VkResult vmaDefragmentationEnd(
- VmaAllocator allocator,
- VmaDefragmentationContext context);
-
-/** \brief Deprecated. Compacts memory by moving allocations.
-
-@param pAllocations Array of allocations that can be moved during this compation.
-@param allocationCount Number of elements in pAllocations and pAllocationsChanged arrays.
-@param[out] pAllocationsChanged Array of boolean values that will indicate whether matching allocation in pAllocations array has been moved. This parameter is optional. Pass null if you don't need this information.
-@param pDefragmentationInfo Configuration parameters. Optional - pass null to use default values.
-@param[out] pDefragmentationStats Statistics returned by the function. Optional - pass null if you don't need this information.
-@return `VK_SUCCESS` if completed, negative error code in case of error.
-
-\deprecated This is a part of the old interface. It is recommended to use structure #VmaDefragmentationInfo2 and function vmaDefragmentationBegin() instead.
-
-This function works by moving allocations to different places (different
-`VkDeviceMemory` objects and/or different offsets) in order to optimize memory
-usage. Only allocations that are in `pAllocations` array can be moved. All other
-allocations are considered nonmovable in this call. Basic rules:
-
-- Only allocations made in memory types that have
- `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` and `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT`
- flags can be compacted. You may pass other allocations but it makes no sense -
- these will never be moved.
-- Custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT or
- #VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT flag are not defragmented. Allocations
- passed to this function that come from such pools are ignored.
-- Allocations created with #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT or
- created as dedicated allocations for any other reason are also ignored.
-- Both allocations made with or without #VMA_ALLOCATION_CREATE_MAPPED_BIT
- flag can be compacted. If not persistently mapped, memory will be mapped
- temporarily inside this function if needed.
-- You must not pass same #VmaAllocation object multiple times in `pAllocations` array.
-
-The function also frees empty `VkDeviceMemory` blocks.
-
-Warning: This function may be time-consuming, so you shouldn't call it too often
-(like after every resource creation/destruction).
-You can call it on special occasions (like when reloading a game level or
-when you just destroyed a lot of objects). Calling it every frame may be OK, but
-you should measure that on your platform.
-
-For more information, see [Defragmentation](@ref defragmentation) chapter.
+If no more moves are possible you can end whole defragmentation.
*/
-VkResult vmaDefragment(
- VmaAllocator allocator,
- VmaAllocation* pAllocations,
- size_t allocationCount,
- VkBool32* pAllocationsChanged,
- const VmaDefragmentationInfo *pDefragmentationInfo,
- VmaDefragmentationStats* pDefragmentationStats);
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaEndDefragmentationPass(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaDefragmentationContext VMA_NOT_NULL context,
+ VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo);
/** \brief Binds buffer to allocation.
@@ -2972,10 +2207,30 @@ allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from mul
It is recommended to use function vmaCreateBuffer() instead of this one.
*/
-VkResult vmaBindBufferMemory(
- VmaAllocator allocator,
- VmaAllocation allocation,
- VkBuffer buffer);
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaAllocation VMA_NOT_NULL allocation,
+ VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer);
+
+/** \brief Binds buffer to allocation with additional parameters.
+
+\param allocator
+\param allocation
+\param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the `allocation`. Normally it should be 0.
+\param buffer
+\param pNext A chain of structures to be attached to `VkBindBufferMemoryInfoKHR` structure used internally. Normally it should be null.
+
+This function is similar to vmaBindBufferMemory(), but it provides additional parameters.
+
+If `pNext` is not null, #VmaAllocator object must have been created with #VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag
+or with VmaAllocatorCreateInfo::vulkanApiVersion `>= VK_API_VERSION_1_1`. Otherwise the call fails.
+*/
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory2(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaAllocation VMA_NOT_NULL allocation,
+ VkDeviceSize allocationLocalOffset,
+ VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer,
+ const void* VMA_NULLABLE pNext);
/** \brief Binds image to allocation.
@@ -2989,15 +2244,39 @@ allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from mul
It is recommended to use function vmaCreateImage() instead of this one.
*/
-VkResult vmaBindImageMemory(
- VmaAllocator allocator,
- VmaAllocation allocation,
- VkImage image);
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaAllocation VMA_NOT_NULL allocation,
+ VkImage VMA_NOT_NULL_NON_DISPATCHABLE image);
-/**
-@param[out] pBuffer Buffer that was created.
-@param[out] pAllocation Allocation that was created.
-@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
+/** \brief Binds image to allocation with additional parameters.
+
+\param allocator
+\param allocation
+\param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the `allocation`. Normally it should be 0.
+\param image
+\param pNext A chain of structures to be attached to `VkBindImageMemoryInfoKHR` structure used internally. Normally it should be null.
+
+This function is similar to vmaBindImageMemory(), but it provides additional parameters.
+
+If `pNext` is not null, #VmaAllocator object must have been created with #VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag
+or with VmaAllocatorCreateInfo::vulkanApiVersion `>= VK_API_VERSION_1_1`. Otherwise the call fails.
+*/
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory2(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaAllocation VMA_NOT_NULL allocation,
+ VkDeviceSize allocationLocalOffset,
+ VkImage VMA_NOT_NULL_NON_DISPATCHABLE image,
+ const void* VMA_NULLABLE pNext);
+
+/** \brief Creates a new `VkBuffer`, allocates and binds memory for it.
+
+\param allocator
+\param pBufferCreateInfo
+\param pAllocationCreateInfo
+\param[out] pBuffer Buffer that was created.
+\param[out] pAllocation Allocation that was created.
+\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
This function automatically:
@@ -3006,27 +2285,71 @@ This function automatically:
-# Binds the buffer with the memory.
If any of these operations fail, buffer and allocation are not created,
-returned value is negative error code, *pBuffer and *pAllocation are null.
+returned value is negative error code, `*pBuffer` and `*pAllocation` are null.
If the function succeeded, you must destroy both buffer and allocation when you
no longer need them using either convenience function vmaDestroyBuffer() or
separately, using `vkDestroyBuffer()` and vmaFreeMemory().
-If VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag was used,
+If #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag was used,
VK_KHR_dedicated_allocation extension is used internally to query driver whether
it requires or prefers the new buffer to have dedicated allocation. If yes,
-and if dedicated allocation is possible (VmaAllocationCreateInfo::pool is null
-and VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT is not used), it creates dedicated
+and if dedicated allocation is possible
+(#VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT is not used), it creates dedicated
allocation for this buffer, just like when using
-VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
+#VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
+
+\note This function creates a new `VkBuffer`. Sub-allocation of parts of one large buffer,
+although recommended as a good practice, is out of scope of this library and could be implemented
+by the user as a higher-level logic on top of VMA.
*/
-VkResult vmaCreateBuffer(
- VmaAllocator allocator,
- const VkBufferCreateInfo* pBufferCreateInfo,
- const VmaAllocationCreateInfo* pAllocationCreateInfo,
- VkBuffer* pBuffer,
- VmaAllocation* pAllocation,
- VmaAllocationInfo* pAllocationInfo);
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer(
+ VmaAllocator VMA_NOT_NULL allocator,
+ const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,
+ const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
+ VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer,
+ VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,
+ VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);
+
+/** \brief Creates a buffer with additional minimum alignment.
+
+Similar to vmaCreateBuffer() but provides additional parameter `minAlignment` which allows to specify custom,
+minimum alignment to be used when placing the buffer inside a larger memory block, which may be needed e.g.
+for interop with OpenGL.
+*/
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBufferWithAlignment(
+ VmaAllocator VMA_NOT_NULL allocator,
+ const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,
+ const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
+ VkDeviceSize minAlignment,
+ VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer,
+ VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,
+ VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);
+
+/** \brief Creates a new `VkBuffer`, binds already created memory for it.
+
+\param allocator
+\param allocation Allocation that provides memory to be used for binding new buffer to it.
+\param pBufferCreateInfo
+\param[out] pBuffer Buffer that was created.
+
+This function automatically:
+
+-# Creates buffer.
+-# Binds the buffer with the supplied memory.
+
+If any of these operations fail, buffer is not created,
+returned value is negative error code and `*pBuffer` is null.
+
+If the function succeeded, you must destroy the buffer when you
+no longer need it using `vkDestroyBuffer()`. If you want to also destroy the corresponding
+allocation you can use convenience function vmaDestroyBuffer().
+*/
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingBuffer(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaAllocation VMA_NOT_NULL allocation,
+ const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,
+ VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer);
/** \brief Destroys Vulkan buffer and frees allocated memory.
@@ -3039,19 +2362,26 @@ vmaFreeMemory(allocator, allocation);
It it safe to pass null as buffer and/or allocation.
*/
-void vmaDestroyBuffer(
- VmaAllocator allocator,
- VkBuffer buffer,
- VmaAllocation allocation);
+VMA_CALL_PRE void VMA_CALL_POST vmaDestroyBuffer(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VkBuffer VMA_NULLABLE_NON_DISPATCHABLE buffer,
+ VmaAllocation VMA_NULLABLE allocation);
/// Function similar to vmaCreateBuffer().
-VkResult vmaCreateImage(
- VmaAllocator allocator,
- const VkImageCreateInfo* pImageCreateInfo,
- const VmaAllocationCreateInfo* pAllocationCreateInfo,
- VkImage* pImage,
- VmaAllocation* pAllocation,
- VmaAllocationInfo* pAllocationInfo);
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage(
+ VmaAllocator VMA_NOT_NULL allocator,
+ const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,
+ const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
+ VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage,
+ VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,
+ VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);
+
+/// Function similar to vmaCreateAliasingBuffer().
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingImage(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaAllocation VMA_NOT_NULL allocation,
+ const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,
+ VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage);
/** \brief Destroys Vulkan image and frees allocated memory.
@@ -3064,10 +2394,154 @@ vmaFreeMemory(allocator, allocation);
It it safe to pass null as image and/or allocation.
*/
-void vmaDestroyImage(
- VmaAllocator allocator,
- VkImage image,
- VmaAllocation allocation);
+VMA_CALL_PRE void VMA_CALL_POST vmaDestroyImage(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VkImage VMA_NULLABLE_NON_DISPATCHABLE image,
+ VmaAllocation VMA_NULLABLE allocation);
+
+/** @} */
+
+/**
+\addtogroup group_virtual
+@{
+*/
+
+/** \brief Creates new #VmaVirtualBlock object.
+
+\param pCreateInfo Parameters for creation.
+\param[out] pVirtualBlock Returned virtual block object or `VMA_NULL` if creation failed.
+*/
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateVirtualBlock(
+ const VmaVirtualBlockCreateInfo* VMA_NOT_NULL pCreateInfo,
+ VmaVirtualBlock VMA_NULLABLE* VMA_NOT_NULL pVirtualBlock);
+
+/** \brief Destroys #VmaVirtualBlock object.
+
+Please note that you should consciously handle virtual allocations that could remain unfreed in the block.
+You should either free them individually using vmaVirtualFree() or call vmaClearVirtualBlock()
+if you are sure this is what you want. If you do neither, an assert is called.
+
+If you keep pointers to some additional metadata associated with your virtual allocations in their `pUserData`,
+don't forget to free them.
+*/
+VMA_CALL_PRE void VMA_CALL_POST vmaDestroyVirtualBlock(
+ VmaVirtualBlock VMA_NULLABLE virtualBlock);
+
+/** \brief Returns true of the #VmaVirtualBlock is empty - contains 0 virtual allocations and has all its space available for new allocations.
+*/
+VMA_CALL_PRE VkBool32 VMA_CALL_POST vmaIsVirtualBlockEmpty(
+ VmaVirtualBlock VMA_NOT_NULL virtualBlock);
+
+/** \brief Returns information about a specific virtual allocation within a virtual block, like its size and `pUserData` pointer.
+*/
+VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualAllocationInfo(
+ VmaVirtualBlock VMA_NOT_NULL virtualBlock,
+ VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, VmaVirtualAllocationInfo* VMA_NOT_NULL pVirtualAllocInfo);
+
+/** \brief Allocates new virtual allocation inside given #VmaVirtualBlock.
+
+If the allocation fails due to not enough free space available, `VK_ERROR_OUT_OF_DEVICE_MEMORY` is returned
+(despite the function doesn't ever allocate actual GPU memory).
+`pAllocation` is then set to `VK_NULL_HANDLE` and `pOffset`, if not null, it set to `UINT64_MAX`.
+
+\param virtualBlock Virtual block
+\param pCreateInfo Parameters for the allocation
+\param[out] pAllocation Returned handle of the new allocation
+\param[out] pOffset Returned offset of the new allocation. Optional, can be null.
+*/
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaVirtualAllocate(
+ VmaVirtualBlock VMA_NOT_NULL virtualBlock,
+ const VmaVirtualAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,
+ VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pAllocation,
+ VkDeviceSize* VMA_NULLABLE pOffset);
+
+/** \brief Frees virtual allocation inside given #VmaVirtualBlock.
+
+It is correct to call this function with `allocation == VK_NULL_HANDLE` - it does nothing.
+*/
+VMA_CALL_PRE void VMA_CALL_POST vmaVirtualFree(
+ VmaVirtualBlock VMA_NOT_NULL virtualBlock,
+ VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE allocation);
+
+/** \brief Frees all virtual allocations inside given #VmaVirtualBlock.
+
+You must either call this function or free each virtual allocation individually with vmaVirtualFree()
+before destroying a virtual block. Otherwise, an assert is called.
+
+If you keep pointer to some additional metadata associated with your virtual allocation in its `pUserData`,
+don't forget to free it as well.
+*/
+VMA_CALL_PRE void VMA_CALL_POST vmaClearVirtualBlock(
+ VmaVirtualBlock VMA_NOT_NULL virtualBlock);
+
+/** \brief Changes custom pointer associated with given virtual allocation.
+*/
+VMA_CALL_PRE void VMA_CALL_POST vmaSetVirtualAllocationUserData(
+ VmaVirtualBlock VMA_NOT_NULL virtualBlock,
+ VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation,
+ void* VMA_NULLABLE pUserData);
+
+/** \brief Calculates and returns statistics about virtual allocations and memory usage in given #VmaVirtualBlock.
+
+This function is fast to call. For more detailed statistics, see vmaCalculateVirtualBlockStatistics().
+*/
+VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualBlockStatistics(
+ VmaVirtualBlock VMA_NOT_NULL virtualBlock,
+ VmaStatistics* VMA_NOT_NULL pStats);
+
+/** \brief Calculates and returns detailed statistics about virtual allocations and memory usage in given #VmaVirtualBlock.
+
+This function is slow to call. Use for debugging purposes.
+For less detailed statistics, see vmaGetVirtualBlockStatistics().
+*/
+VMA_CALL_PRE void VMA_CALL_POST vmaCalculateVirtualBlockStatistics(
+ VmaVirtualBlock VMA_NOT_NULL virtualBlock,
+ VmaDetailedStatistics* VMA_NOT_NULL pStats);
+
+/** @} */
+
+#if VMA_STATS_STRING_ENABLED
+/**
+\addtogroup group_stats
+@{
+*/
+
+/** \brief Builds and returns a null-terminated string in JSON format with information about given #VmaVirtualBlock.
+\param virtualBlock Virtual block.
+\param[out] ppStatsString Returned string.
+\param detailedMap Pass `VK_FALSE` to only obtain statistics as returned by vmaCalculateVirtualBlockStatistics(). Pass `VK_TRUE` to also obtain full list of allocations and free spaces.
+
+Returned string must be freed using vmaFreeVirtualBlockStatsString().
+*/
+VMA_CALL_PRE void VMA_CALL_POST vmaBuildVirtualBlockStatsString(
+ VmaVirtualBlock VMA_NOT_NULL virtualBlock,
+ char* VMA_NULLABLE* VMA_NOT_NULL ppStatsString,
+ VkBool32 detailedMap);
+
+/// Frees a string returned by vmaBuildVirtualBlockStatsString().
+VMA_CALL_PRE void VMA_CALL_POST vmaFreeVirtualBlockStatsString(
+ VmaVirtualBlock VMA_NOT_NULL virtualBlock,
+ char* VMA_NULLABLE pStatsString);
+
+/** \brief Builds and returns statistics as a null-terminated string in JSON format.
+\param allocator
+\param[out] ppStatsString Must be freed using vmaFreeStatsString() function.
+\param detailedMap
+*/
+VMA_CALL_PRE void VMA_CALL_POST vmaBuildStatsString(
+ VmaAllocator VMA_NOT_NULL allocator,
+ char* VMA_NULLABLE* VMA_NOT_NULL ppStatsString,
+ VkBool32 detailedMap);
+
+VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString(
+ VmaAllocator VMA_NOT_NULL allocator,
+ char* VMA_NULLABLE pStatsString);
+
+/** @} */
+
+#endif // VMA_STATS_STRING_ENABLED
+
+#endif // _VMA_FUNCTION_HEADERS
#ifdef __cplusplus
}
@@ -3075,6 +2549,14 @@ void vmaDestroyImage(
#endif // AMD_VULKAN_MEMORY_ALLOCATOR_H
+////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
+//
+// IMPLEMENTATION
+//
+////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
+
// For Visual Studio IntelliSense.
#if defined(__cplusplus) && defined(__INTELLISENSE__)
#define VMA_IMPLEMENTATION
@@ -3083,9 +2565,35 @@ void vmaDestroyImage(
#ifdef VMA_IMPLEMENTATION
#undef VMA_IMPLEMENTATION
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wunused-variable"
+#pragma GCC diagnostic ignored "-Wunused-parameter"
+#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
+#pragma GCC diagnostic ignored "-Wparentheses"
+#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
+#elif defined(__clang__)
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wunused-variable"
+#pragma clang diagnostic ignored "-Wunused-parameter"
+#pragma clang diagnostic ignored "-Wmissing-field-initializers"
+#pragma clang diagnostic ignored "-Wparentheses"
+#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
+#pragma clang diagnostic ignored "-Wnullability-completeness"
+#endif
+
#include <cstdint>
#include <cstdlib>
#include <cstring>
+#include <utility>
+#include <type_traits>
+
+#ifdef _MSC_VER
+ #include <intrin.h> // For functions like __popcnt, _BitScanForward etc.
+#endif
+#if __cplusplus >= 202002L || _MSVC_LANG >= 202002L // C++20
+ #include <bit> // For std::popcount
+#endif
/*******************************************************************************
CONFIGURATION SECTION
@@ -3093,62 +2601,73 @@ CONFIGURATION SECTION
Define some of these macros before each #include of this header or change them
here if you need other then default behavior depending on your environment.
*/
+#ifndef _VMA_CONFIGURATION
/*
Define this macro to 1 to make the library fetch pointers to Vulkan functions
internally, like:
vulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
-
-Define to 0 if you are going to provide you own pointers to Vulkan functions via
-VmaAllocatorCreateInfo::pVulkanFunctions.
*/
#if !defined(VMA_STATIC_VULKAN_FUNCTIONS) && !defined(VK_NO_PROTOTYPES)
-#define VMA_STATIC_VULKAN_FUNCTIONS 1
+ #define VMA_STATIC_VULKAN_FUNCTIONS 1
#endif
-// Define this macro to 1 to make the library use STL containers instead of its own implementation.
-//#define VMA_USE_STL_CONTAINERS 1
+/*
+Define this macro to 1 to make the library fetch pointers to Vulkan functions
+internally, like:
-/* Set this macro to 1 to make the library including and using STL containers:
-std::pair, std::vector, std::list, std::unordered_map.
+ vulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkGetDeviceProcAddr(device, "vkAllocateMemory");
-Set it to 0 or undefined to make the library using its own implementation of
-the containers.
+To use this feature in new versions of VMA you now have to pass
+VmaVulkanFunctions::vkGetInstanceProcAddr and vkGetDeviceProcAddr as
+VmaAllocatorCreateInfo::pVulkanFunctions. Other members can be null.
*/
-#if VMA_USE_STL_CONTAINERS
- #define VMA_USE_STL_VECTOR 1
- #define VMA_USE_STL_UNORDERED_MAP 1
- #define VMA_USE_STL_LIST 1
+#if !defined(VMA_DYNAMIC_VULKAN_FUNCTIONS)
+ #define VMA_DYNAMIC_VULKAN_FUNCTIONS 1
#endif
#ifndef VMA_USE_STL_SHARED_MUTEX
- // Minimum Visual Studio 2015 Update 2
- #if defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023918
+ // Compiler conforms to C++17.
+ #if __cplusplus >= 201703L
#define VMA_USE_STL_SHARED_MUTEX 1
+ // Visual studio defines __cplusplus properly only when passed additional parameter: /Zc:__cplusplus
+ // Otherwise it is always 199711L, despite shared_mutex works since Visual Studio 2015 Update 2.
+ #elif defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023918 && __cplusplus == 199711L && _MSVC_LANG >= 201703L
+ #define VMA_USE_STL_SHARED_MUTEX 1
+ #else
+ #define VMA_USE_STL_SHARED_MUTEX 0
#endif
#endif
-#if VMA_USE_STL_VECTOR
- #include <vector>
-#endif
+/*
+Define this macro to include custom header files without having to edit this file directly, e.g.:
-#if VMA_USE_STL_UNORDERED_MAP
- #include <unordered_map>
-#endif
+ // Inside of "my_vma_configuration_user_includes.h":
-#if VMA_USE_STL_LIST
- #include <list>
-#endif
+ #include "my_custom_assert.h" // for MY_CUSTOM_ASSERT
+ #include "my_custom_min.h" // for my_custom_min
+ #include <algorithm>
+ #include <mutex>
-/*
-Following headers are used in this CONFIGURATION section only, so feel free to
+ // Inside a different file, which includes "vk_mem_alloc.h":
+
+ #define VMA_CONFIGURATION_USER_INCLUDES_H "my_vma_configuration_user_includes.h"
+ #define VMA_ASSERT(expr) MY_CUSTOM_ASSERT(expr)
+ #define VMA_MIN(v1, v2) (my_custom_min(v1, v2))
+ #include "vk_mem_alloc.h"
+ ...
+
+The following headers are used in this CONFIGURATION section only, so feel free to
remove them if not needed.
*/
-#include <cassert> // for assert
-#include <algorithm> // for min, max
-#include <mutex>
-#include <atomic> // for std::atomic
+#if !defined(VMA_CONFIGURATION_USER_INCLUDES_H)
+ #include <cassert> // for assert
+ #include <algorithm> // for min, max
+ #include <mutex>
+#else
+ #include VMA_CONFIGURATION_USER_INCLUDES_H
+#endif
#ifndef VMA_NULL
// Value used as null pointer. Define it to e.g.: nullptr, NULL, 0, (void*)0.
@@ -3157,7 +2676,7 @@ remove them if not needed.
#if defined(__ANDROID_API__) && (__ANDROID_API__ < 16)
#include <cstdlib>
-void *aligned_alloc(size_t alignment, size_t size)
+static void* vma_aligned_alloc(size_t alignment, size_t size)
{
// alignment must be >= sizeof(void*)
if(alignment < sizeof(void*))
@@ -3167,10 +2686,30 @@ void *aligned_alloc(size_t alignment, size_t size)
return memalign(alignment, size);
}
-#elif defined(__ANDROID__)
+#elif defined(__APPLE__) || defined(__ANDROID__) || (defined(__linux__) && defined(__GLIBCXX__) && !defined(_GLIBCXX_HAVE_ALIGNED_ALLOC))
#include <cstdlib>
-void *aligned_alloc(size_t alignment, size_t size)
-{
+
+#if defined(__APPLE__)
+#include <AvailabilityMacros.h>
+#endif
+
+static void* vma_aligned_alloc(size_t alignment, size_t size)
+{
+ // Unfortunately, aligned_alloc causes VMA to crash due to it returning null pointers. (At least under 11.4)
+ // Therefore, for now disable this specific exception until a proper solution is found.
+ //#if defined(__APPLE__) && (defined(MAC_OS_X_VERSION_10_16) || defined(__IPHONE_14_0))
+ //#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_16 || __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_14_0
+ // // For C++14, usr/include/malloc/_malloc.h declares aligned_alloc()) only
+ // // with the MacOSX11.0 SDK in Xcode 12 (which is what adds
+ // // MAC_OS_X_VERSION_10_16), even though the function is marked
+ // // availabe for 10.15. That is why the preprocessor checks for 10.16 but
+ // // the __builtin_available checks for 10.15.
+ // // People who use C++17 could call aligned_alloc with the 10.15 SDK already.
+ // if (__builtin_available(macOS 10.15, iOS 13, *))
+ // return aligned_alloc(alignment, size);
+ //#endif
+ //#endif
+
// alignment must be >= sizeof(void*)
if(alignment < sizeof(void*))
{
@@ -3182,22 +2721,27 @@ void *aligned_alloc(size_t alignment, size_t size)
return pointer;
return VMA_NULL;
}
-#elif defined(__APPLE__)
-#include <cstdlib>
-// aligned_alloc() is marked as macOS 10.15 only in the 10.15 SDK,
-// avoid the mess by using a different name
-void *vma_aligned_alloc(size_t alignment, size_t size)
+#elif defined(_WIN32)
+static void* vma_aligned_alloc(size_t alignment, size_t size)
{
- // alignment must be >= sizeof(void*)
- if(alignment < sizeof(void*))
- {
- alignment = sizeof(void*);
- }
+ return _aligned_malloc(size, alignment);
+}
+#else
+static void* vma_aligned_alloc(size_t alignment, size_t size)
+{
+ return aligned_alloc(alignment, size);
+}
+#endif
- void *pointer;
- if(posix_memalign(&pointer, alignment, size) == 0)
- return pointer;
- return VMA_NULL;
+#if defined(_WIN32)
+static void vma_aligned_free(void* ptr)
+{
+ _aligned_free(ptr);
+}
+#else
+static void vma_aligned_free(void* VMA_NULLABLE ptr)
+{
+ free(ptr);
}
#endif
@@ -3208,20 +2752,20 @@ void *vma_aligned_alloc(size_t alignment, size_t size)
// Normal assert to check for programmer's errors, especially in Debug configuration.
#ifndef VMA_ASSERT
- #ifdef _DEBUG
- #define VMA_ASSERT(expr) assert(expr)
- #else
+ #ifdef NDEBUG
#define VMA_ASSERT(expr)
+ #else
+ #define VMA_ASSERT(expr) assert(expr)
#endif
#endif
// Assert that will be called very often, like inside data structures e.g. operator[].
// Making it non-empty can make program slow.
#ifndef VMA_HEAVY_ASSERT
- #ifdef _DEBUG
- #define VMA_HEAVY_ASSERT(expr) //VMA_ASSERT(expr)
- #else
+ #ifdef NDEBUG
#define VMA_HEAVY_ASSERT(expr)
+ #else
+ #define VMA_HEAVY_ASSERT(expr) //VMA_ASSERT(expr)
#endif
#endif
@@ -3230,29 +2774,39 @@ void *vma_aligned_alloc(size_t alignment, size_t size)
#endif
#ifndef VMA_SYSTEM_ALIGNED_MALLOC
- #if defined(_WIN32)
- #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (_aligned_malloc((size), (alignment)))
- #elif defined(__APPLE__)
- #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (vma_aligned_alloc((alignment), (size) ))
- #else
- #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (aligned_alloc((alignment), (size) ))
- #endif
+ #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) vma_aligned_alloc((alignment), (size))
#endif
-#ifndef VMA_SYSTEM_FREE
- #if defined(_WIN32)
- #define VMA_SYSTEM_FREE(ptr) _aligned_free(ptr)
+#ifndef VMA_SYSTEM_ALIGNED_FREE
+ // VMA_SYSTEM_FREE is the old name, but might have been defined by the user
+ #if defined(VMA_SYSTEM_FREE)
+ #define VMA_SYSTEM_ALIGNED_FREE(ptr) VMA_SYSTEM_FREE(ptr)
#else
- #define VMA_SYSTEM_FREE(ptr) free(ptr)
- #endif
+ #define VMA_SYSTEM_ALIGNED_FREE(ptr) vma_aligned_free(ptr)
+ #endif
+#endif
+
+#ifndef VMA_COUNT_BITS_SET
+ // Returns number of bits set to 1 in (v)
+ #define VMA_COUNT_BITS_SET(v) VmaCountBitsSet(v)
+#endif
+
+#ifndef VMA_BITSCAN_LSB
+ // Scans integer for index of first nonzero value from the Least Significant Bit (LSB). If mask is 0 then returns UINT8_MAX
+ #define VMA_BITSCAN_LSB(mask) VmaBitScanLSB(mask)
+#endif
+
+#ifndef VMA_BITSCAN_MSB
+ // Scans integer for index of first nonzero value from the Most Significant Bit (MSB). If mask is 0 then returns UINT8_MAX
+ #define VMA_BITSCAN_MSB(mask) VmaBitScanMSB(mask)
#endif
#ifndef VMA_MIN
- #define VMA_MIN(v1, v2) (std::min((v1), (v2)))
+ #define VMA_MIN(v1, v2) ((std::min)((v1), (v2)))
#endif
#ifndef VMA_MAX
- #define VMA_MAX(v1, v2) (std::max((v1), (v2)))
+ #define VMA_MAX(v1, v2) ((std::max)((v1), (v2)))
#endif
#ifndef VMA_SWAP
@@ -3275,15 +2829,15 @@ void *vma_aligned_alloc(size_t alignment, size_t size)
// Define this macro to 1 to enable functions: vmaBuildStatsString, vmaFreeStatsString.
#if VMA_STATS_STRING_ENABLED
- static inline void VmaUint32ToStr(char* outStr, size_t strLen, uint32_t num)
+ static inline void VmaUint32ToStr(char* VMA_NOT_NULL outStr, size_t strLen, uint32_t num)
{
snprintf(outStr, strLen, "%u", static_cast<unsigned int>(num));
}
- static inline void VmaUint64ToStr(char* outStr, size_t strLen, uint64_t num)
+ static inline void VmaUint64ToStr(char* VMA_NOT_NULL outStr, size_t strLen, uint64_t num)
{
snprintf(outStr, strLen, "%llu", static_cast<unsigned long long>(num));
}
- static inline void VmaPtrToStr(char* outStr, size_t strLen, const void* ptr)
+ static inline void VmaPtrToStr(char* VMA_NOT_NULL outStr, size_t strLen, const void* ptr)
{
snprintf(outStr, strLen, "%p", ptr);
}
@@ -3295,6 +2849,7 @@ void *vma_aligned_alloc(size_t alignment, size_t size)
public:
void Lock() { m_Mutex.lock(); }
void Unlock() { m_Mutex.unlock(); }
+ bool TryLock() { return m_Mutex.try_lock(); }
private:
std::mutex m_Mutex;
};
@@ -3311,22 +2866,27 @@ void *vma_aligned_alloc(size_t alignment, size_t size)
public:
void LockRead() { m_Mutex.lock_shared(); }
void UnlockRead() { m_Mutex.unlock_shared(); }
+ bool TryLockRead() { return m_Mutex.try_lock_shared(); }
void LockWrite() { m_Mutex.lock(); }
void UnlockWrite() { m_Mutex.unlock(); }
+ bool TryLockWrite() { return m_Mutex.try_lock(); }
private:
std::shared_mutex m_Mutex;
};
#define VMA_RW_MUTEX VmaRWMutex
- #elif defined(_WIN32) && !defined(__MINGW32__)
+ #elif defined(_WIN32) && defined(WINVER) && WINVER >= 0x0600 && !defined(__MINGW32__)
// Use SRWLOCK from WinAPI.
+ // Minimum supported client = Windows Vista, server = Windows Server 2008.
class VmaRWMutex
{
public:
VmaRWMutex() { InitializeSRWLock(&m_Lock); }
void LockRead() { AcquireSRWLockShared(&m_Lock); }
void UnlockRead() { ReleaseSRWLockShared(&m_Lock); }
+ bool TryLockRead() { return TryAcquireSRWLockShared(&m_Lock) != FALSE; }
void LockWrite() { AcquireSRWLockExclusive(&m_Lock); }
void UnlockWrite() { ReleaseSRWLockExclusive(&m_Lock); }
+ bool TryLockWrite() { return TryAcquireSRWLockExclusive(&m_Lock) != FALSE; }
private:
SRWLOCK m_Lock;
};
@@ -3338,8 +2898,10 @@ void *vma_aligned_alloc(size_t alignment, size_t size)
public:
void LockRead() { m_Mutex.Lock(); }
void UnlockRead() { m_Mutex.Unlock(); }
+ bool TryLockRead() { return m_Mutex.TryLock(); }
void LockWrite() { m_Mutex.Lock(); }
void UnlockWrite() { m_Mutex.Unlock(); }
+ bool TryLockWrite() { return m_Mutex.TryLock(); }
private:
VMA_MUTEX m_Mutex;
};
@@ -3348,15 +2910,16 @@ void *vma_aligned_alloc(size_t alignment, size_t size)
#endif // #ifndef VMA_RW_MUTEX
/*
-If providing your own implementation, you need to implement a subset of std::atomic:
-
-- Constructor(uint32_t desired)
-- uint32_t load() const
-- void store(uint32_t desired)
-- bool compare_exchange_weak(uint32_t& expected, uint32_t desired)
+If providing your own implementation, you need to implement a subset of std::atomic.
*/
#ifndef VMA_ATOMIC_UINT32
- #define VMA_ATOMIC_UINT32 std::atomic<uint32_t>
+ #include <atomic>
+ #define VMA_ATOMIC_UINT32 std::atomic<uint32_t>
+#endif
+
+#ifndef VMA_ATOMIC_UINT64
+ #include <atomic>
+ #define VMA_ATOMIC_UINT64 std::atomic<uint64_t>
#endif
#ifndef VMA_DEBUG_ALWAYS_DEDICATED_MEMORY
@@ -3367,17 +2930,21 @@ If providing your own implementation, you need to implement a subset of std::ato
#define VMA_DEBUG_ALWAYS_DEDICATED_MEMORY (0)
#endif
-#ifndef VMA_DEBUG_ALIGNMENT
+#ifndef VMA_MIN_ALIGNMENT
/**
Minimum alignment of all allocations, in bytes.
- Set to more than 1 for debugging purposes only. Must be power of two.
+ Set to more than 1 for debugging purposes. Must be power of two.
*/
- #define VMA_DEBUG_ALIGNMENT (1)
+ #ifdef VMA_DEBUG_ALIGNMENT // Old name
+ #define VMA_MIN_ALIGNMENT VMA_DEBUG_ALIGNMENT
+ #else
+ #define VMA_MIN_ALIGNMENT (1)
+ #endif
#endif
#ifndef VMA_DEBUG_MARGIN
/**
- Minimum margin before and after every allocation, in bytes.
+ Minimum margin after every allocation, in bytes.
Set nonzero for debugging purposes only.
*/
#define VMA_DEBUG_MARGIN (0)
@@ -3394,7 +2961,7 @@ If providing your own implementation, you need to implement a subset of std::ato
#ifndef VMA_DEBUG_DETECT_CORRUPTION
/**
Define this macro to 1 together with non-zero value of VMA_DEBUG_MARGIN to
- enable writing magic value to the margin before and after every allocation and
+ enable writing magic value to the margin after every allocation and
validating it, so that memory corruptions (out-of-bounds writes) are detected.
*/
#define VMA_DEBUG_DETECT_CORRUPTION (0)
@@ -3416,6 +2983,14 @@ If providing your own implementation, you need to implement a subset of std::ato
#define VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY (1)
#endif
+#ifndef VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT
+ /*
+ Set this to 1 to make VMA never exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount
+ and return error instead of leaving up to Vulkan implementation what to do in such cases.
+ */
+ #define VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT (0)
+#endif
+
#ifndef VMA_SMALL_HEAP_MAX_SIZE
/// Maximum size of a memory heap in Vulkan to consider it "small".
#define VMA_SMALL_HEAP_MAX_SIZE (1024ull * 1024 * 1024)
@@ -3426,6 +3001,17 @@ If providing your own implementation, you need to implement a subset of std::ato
#define VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE (256ull * 1024 * 1024)
#endif
+/*
+Mapping hysteresis is a logic that launches when vmaMapMemory/vmaUnmapMemory is called
+or a persistently mapped allocation is created and destroyed several times in a row.
+It keeps additional +1 mapping of a device memory block to prevent calling actual
+vkMapMemory/vkUnmapMemory too many times, which may improve performance and help
+tools like RenderDOc.
+*/
+#ifndef VMA_MAPPING_HYSTERESIS_ENABLED
+ #define VMA_MAPPING_HYSTERESIS_ENABLED 1
+#endif
+
#ifndef VMA_CLASS_NO_COPY
#define VMA_CLASS_NO_COPY(className) \
private: \
@@ -3433,71 +3019,330 @@ If providing your own implementation, you need to implement a subset of std::ato
className& operator=(const className&) = delete;
#endif
-static const uint32_t VMA_FRAME_INDEX_LOST = UINT32_MAX;
-
-// Decimal 2139416166, float NaN, little-endian binary 66 E6 84 7F.
-static const uint32_t VMA_CORRUPTION_DETECTION_MAGIC_VALUE = 0x7F84E666;
-
-static const uint8_t VMA_ALLOCATION_FILL_PATTERN_CREATED = 0xDC;
-static const uint8_t VMA_ALLOCATION_FILL_PATTERN_DESTROYED = 0xEF;
+#define VMA_VALIDATE(cond) do { if(!(cond)) { \
+ VMA_ASSERT(0 && "Validation failed: " #cond); \
+ return false; \
+ } } while(false)
/*******************************************************************************
END OF CONFIGURATION
*/
+#endif // _VMA_CONFIGURATION
+
+static const uint8_t VMA_ALLOCATION_FILL_PATTERN_CREATED = 0xDC;
+static const uint8_t VMA_ALLOCATION_FILL_PATTERN_DESTROYED = 0xEF;
+// Decimal 2139416166, float NaN, little-endian binary 66 E6 84 7F.
+static const uint32_t VMA_CORRUPTION_DETECTION_MAGIC_VALUE = 0x7F84E666;
+
+// Copy of some Vulkan definitions so we don't need to check their existence just to handle few constants.
+static const uint32_t VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY = 0x00000040;
+static const uint32_t VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY = 0x00000080;
+static const uint32_t VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY = 0x00020000;
+static const uint32_t VK_IMAGE_CREATE_DISJOINT_BIT_COPY = 0x00000200;
+static const int32_t VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT_COPY = 1000158000;
static const uint32_t VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET = 0x10000000u;
+static const uint32_t VMA_ALLOCATION_TRY_COUNT = 32;
+static const uint32_t VMA_VENDOR_ID_AMD = 4098;
+
+// This one is tricky. Vulkan specification defines this code as available since
+// Vulkan 1.0, but doesn't actually define it in Vulkan SDK earlier than 1.2.131.
+// See pull request #207.
+#define VK_ERROR_UNKNOWN_COPY ((VkResult)-13)
+
+
+#if VMA_STATS_STRING_ENABLED
+// Correspond to values of enum VmaSuballocationType.
+static const char* VMA_SUBALLOCATION_TYPE_NAMES[] =
+{
+ "FREE",
+ "UNKNOWN",
+ "BUFFER",
+ "IMAGE_UNKNOWN",
+ "IMAGE_LINEAR",
+ "IMAGE_OPTIMAL",
+};
+#endif
+
+static VkAllocationCallbacks VmaEmptyAllocationCallbacks =
+ { VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL };
-static VkAllocationCallbacks VmaEmptyAllocationCallbacks = {
- VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL };
-// Returns number of bits set to 1 in (v).
+#ifndef _VMA_ENUM_DECLARATIONS
+
+enum VmaSuballocationType
+{
+ VMA_SUBALLOCATION_TYPE_FREE = 0,
+ VMA_SUBALLOCATION_TYPE_UNKNOWN = 1,
+ VMA_SUBALLOCATION_TYPE_BUFFER = 2,
+ VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN = 3,
+ VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR = 4,
+ VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL = 5,
+ VMA_SUBALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
+};
+
+enum VMA_CACHE_OPERATION
+{
+ VMA_CACHE_FLUSH,
+ VMA_CACHE_INVALIDATE
+};
+
+enum class VmaAllocationRequestType
+{
+ Normal,
+ TLSF,
+ // Used by "Linear" algorithm.
+ UpperAddress,
+ EndOf1st,
+ EndOf2nd,
+};
+
+#endif // _VMA_ENUM_DECLARATIONS
+
+#ifndef _VMA_FORWARD_DECLARATIONS
+// Opaque handle used by allocation algorithms to identify single allocation in any conforming way.
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VmaAllocHandle);
+
+struct VmaMutexLock;
+struct VmaMutexLockRead;
+struct VmaMutexLockWrite;
+
+template<typename T>
+struct AtomicTransactionalIncrement;
+
+template<typename T>
+struct VmaStlAllocator;
+
+template<typename T, typename AllocatorT>
+class VmaVector;
+
+template<typename T, typename AllocatorT, size_t N>
+class VmaSmallVector;
+
+template<typename T>
+class VmaPoolAllocator;
+
+template<typename T>
+struct VmaListItem;
+
+template<typename T>
+class VmaRawList;
+
+template<typename T, typename AllocatorT>
+class VmaList;
+
+template<typename ItemTypeTraits>
+class VmaIntrusiveLinkedList;
+
+// Unused in this version
+#if 0
+template<typename T1, typename T2>
+struct VmaPair;
+template<typename FirstT, typename SecondT>
+struct VmaPairFirstLess;
+
+template<typename KeyT, typename ValueT>
+class VmaMap;
+#endif
+
+#if VMA_STATS_STRING_ENABLED
+class VmaStringBuilder;
+class VmaJsonWriter;
+#endif
+
+class VmaDeviceMemoryBlock;
+
+struct VmaDedicatedAllocationListItemTraits;
+class VmaDedicatedAllocationList;
+
+struct VmaSuballocation;
+struct VmaSuballocationOffsetLess;
+struct VmaSuballocationOffsetGreater;
+struct VmaSuballocationItemSizeLess;
+
+typedef VmaList<VmaSuballocation, VmaStlAllocator<VmaSuballocation>> VmaSuballocationList;
+
+struct VmaAllocationRequest;
+
+class VmaBlockMetadata;
+class VmaBlockMetadata_Linear;
+class VmaBlockMetadata_TLSF;
+
+class VmaBlockVector;
+
+struct VmaPoolListItemTraits;
+
+struct VmaCurrentBudgetData;
+
+class VmaAllocationObjectAllocator;
+
+#endif // _VMA_FORWARD_DECLARATIONS
+
+
+#ifndef _VMA_FUNCTIONS
+
+/*
+Returns number of bits set to 1 in (v).
+
+On specific platforms and compilers you can use instrinsics like:
+
+Visual Studio:
+ return __popcnt(v);
+GCC, Clang:
+ return static_cast<uint32_t>(__builtin_popcount(v));
+
+Define macro VMA_COUNT_BITS_SET to provide your optimized implementation.
+But you need to check in runtime whether user's CPU supports these, as some old processors don't.
+*/
static inline uint32_t VmaCountBitsSet(uint32_t v)
{
- uint32_t c = v - ((v >> 1) & 0x55555555);
- c = ((c >> 2) & 0x33333333) + (c & 0x33333333);
- c = ((c >> 4) + c) & 0x0F0F0F0F;
- c = ((c >> 8) + c) & 0x00FF00FF;
- c = ((c >> 16) + c) & 0x0000FFFF;
- return c;
+#if __cplusplus >= 202002L || _MSVC_LANG >= 202002L // C++20
+ return std::popcount(v);
+#else
+ uint32_t c = v - ((v >> 1) & 0x55555555);
+ c = ((c >> 2) & 0x33333333) + (c & 0x33333333);
+ c = ((c >> 4) + c) & 0x0F0F0F0F;
+ c = ((c >> 8) + c) & 0x00FF00FF;
+ c = ((c >> 16) + c) & 0x0000FFFF;
+ return c;
+#endif
+}
+
+static inline uint8_t VmaBitScanLSB(uint64_t mask)
+{
+#if defined(_MSC_VER) && defined(_WIN64)
+ unsigned long pos;
+ if (_BitScanForward64(&pos, mask))
+ return static_cast<uint8_t>(pos);
+ return UINT8_MAX;
+#elif defined __GNUC__ || defined __clang__
+ return static_cast<uint8_t>(__builtin_ffsll(mask)) - 1U;
+#else
+ uint8_t pos = 0;
+ uint64_t bit = 1;
+ do
+ {
+ if (mask & bit)
+ return pos;
+ bit <<= 1;
+ } while (pos++ < 63);
+ return UINT8_MAX;
+#endif
+}
+
+static inline uint8_t VmaBitScanLSB(uint32_t mask)
+{
+#ifdef _MSC_VER
+ unsigned long pos;
+ if (_BitScanForward(&pos, mask))
+ return static_cast<uint8_t>(pos);
+ return UINT8_MAX;
+#elif defined __GNUC__ || defined __clang__
+ return static_cast<uint8_t>(__builtin_ffs(mask)) - 1U;
+#else
+ uint8_t pos = 0;
+ uint32_t bit = 1;
+ do
+ {
+ if (mask & bit)
+ return pos;
+ bit <<= 1;
+ } while (pos++ < 31);
+ return UINT8_MAX;
+#endif
+}
+
+static inline uint8_t VmaBitScanMSB(uint64_t mask)
+{
+#if defined(_MSC_VER) && defined(_WIN64)
+ unsigned long pos;
+ if (_BitScanReverse64(&pos, mask))
+ return static_cast<uint8_t>(pos);
+#elif defined __GNUC__ || defined __clang__
+ if (mask)
+ return 63 - static_cast<uint8_t>(__builtin_clzll(mask));
+#else
+ uint8_t pos = 63;
+ uint64_t bit = 1ULL << 63;
+ do
+ {
+ if (mask & bit)
+ return pos;
+ bit >>= 1;
+ } while (pos-- > 0);
+#endif
+ return UINT8_MAX;
+}
+
+static inline uint8_t VmaBitScanMSB(uint32_t mask)
+{
+#ifdef _MSC_VER
+ unsigned long pos;
+ if (_BitScanReverse(&pos, mask))
+ return static_cast<uint8_t>(pos);
+#elif defined __GNUC__ || defined __clang__
+ if (mask)
+ return 31 - static_cast<uint8_t>(__builtin_clz(mask));
+#else
+ uint8_t pos = 31;
+ uint32_t bit = 1UL << 31;
+ do
+ {
+ if (mask & bit)
+ return pos;
+ bit >>= 1;
+ } while (pos-- > 0);
+#endif
+ return UINT8_MAX;
+}
+
+/*
+Returns true if given number is a power of two.
+T must be unsigned integer number or signed integer but always nonnegative.
+For 0 returns true.
+*/
+template <typename T>
+inline bool VmaIsPow2(T x)
+{
+ return (x & (x - 1)) == 0;
}
// Aligns given value up to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 16.
// Use types like uint32_t, uint64_t as T.
template <typename T>
-static inline T VmaAlignUp(T val, T align)
+static inline T VmaAlignUp(T val, T alignment)
{
- return (val + align - 1) / align * align;
+ VMA_HEAVY_ASSERT(VmaIsPow2(alignment));
+ return (val + alignment - 1) & ~(alignment - 1);
}
+
// Aligns given value down to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 8.
// Use types like uint32_t, uint64_t as T.
template <typename T>
-static inline T VmaAlignDown(T val, T align)
+static inline T VmaAlignDown(T val, T alignment)
{
- return val / align * align;
+ VMA_HEAVY_ASSERT(VmaIsPow2(alignment));
+ return val & ~(alignment - 1);
}
// Division with mathematical rounding to nearest number.
template <typename T>
static inline T VmaRoundDiv(T x, T y)
{
- return (x + (y / (T)2)) / y;
+ return (x + (y / (T)2)) / y;
}
-/*
-Returns true if given number is a power of two.
-T must be unsigned integer number or signed integer but always nonnegative.
-For 0 returns true.
-*/
+// Divide by 'y' and round up to nearest integer.
template <typename T>
-inline bool VmaIsPow2(T x)
+static inline T VmaDivideRoundingUp(T x, T y)
{
- return (x & (x-1)) == 0;
+ return (x + y - (T)1) / y;
}
// Returns smallest power of 2 greater or equal to v.
static inline uint32_t VmaNextPow2(uint32_t v)
{
- v--;
+ v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
@@ -3506,9 +3351,10 @@ static inline uint32_t VmaNextPow2(uint32_t v)
v++;
return v;
}
+
static inline uint64_t VmaNextPow2(uint64_t v)
{
- v--;
+ v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
@@ -3530,6 +3376,7 @@ static inline uint32_t VmaPrevPow2(uint32_t v)
v = v ^ (v >> 1);
return v;
}
+
static inline uint64_t VmaPrevPow2(uint64_t v)
{
v |= v >> 1;
@@ -3547,62 +3394,6 @@ static inline bool VmaStrIsEmpty(const char* pStr)
return pStr == VMA_NULL || *pStr == '\0';
}
-static const char* VmaAlgorithmToStr(uint32_t algorithm)
-{
- switch(algorithm)
- {
- case VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT:
- return "Linear";
- case VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT:
- return "Buddy";
- case 0:
- return "Default";
- default:
- VMA_ASSERT(0);
- return "";
- }
-}
-
-#ifndef VMA_SORT
-
-template<typename Iterator, typename Compare>
-Iterator VmaQuickSortPartition(Iterator beg, Iterator end, Compare cmp)
-{
- Iterator centerValue = end; --centerValue;
- Iterator insertIndex = beg;
- for(Iterator memTypeIndex = beg; memTypeIndex < centerValue; ++memTypeIndex)
- {
- if(cmp(*memTypeIndex, *centerValue))
- {
- if(insertIndex != memTypeIndex)
- {
- VMA_SWAP(*memTypeIndex, *insertIndex);
- }
- ++insertIndex;
- }
- }
- if(insertIndex != centerValue)
- {
- VMA_SWAP(*insertIndex, *centerValue);
- }
- return insertIndex;
-}
-
-template<typename Iterator, typename Compare>
-void VmaQuickSort(Iterator beg, Iterator end, Compare cmp)
-{
- if(beg < end)
- {
- Iterator it = VmaQuickSortPartition<Iterator, Compare>(beg, end, cmp);
- VmaQuickSort<Iterator, Compare>(beg, it, cmp);
- VmaQuickSort<Iterator, Compare>(it + 1, end, cmp);
- }
-}
-
-#define VMA_SORT(beg, end, cmp) VmaQuickSort(beg, end, cmp)
-
-#endif // #ifndef VMA_SORT
-
/*
Returns true if two memory blocks occupy overlapping pages.
ResourceA must be in less memory offset than ResourceB.
@@ -3624,17 +3415,6 @@ static inline bool VmaBlocksOnSamePage(
return resourceAEndPage == resourceBStartPage;
}
-enum VmaSuballocationType
-{
- VMA_SUBALLOCATION_TYPE_FREE = 0,
- VMA_SUBALLOCATION_TYPE_UNKNOWN = 1,
- VMA_SUBALLOCATION_TYPE_BUFFER = 2,
- VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN = 3,
- VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR = 4,
- VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL = 5,
- VMA_SUBALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
-};
-
/*
Returns true if given suballocation types could conflict and must respect
VkPhysicalDeviceLimits::bufferImageGranularity. They conflict if one is buffer
@@ -3645,12 +3425,12 @@ static inline bool VmaIsBufferImageGranularityConflict(
VmaSuballocationType suballocType1,
VmaSuballocationType suballocType2)
{
- if(suballocType1 > suballocType2)
+ if (suballocType1 > suballocType2)
{
VMA_SWAP(suballocType1, suballocType2);
}
-
- switch(suballocType1)
+
+ switch (suballocType1)
{
case VMA_SUBALLOCATION_TYPE_FREE:
return false;
@@ -3678,77 +3458,46 @@ static inline bool VmaIsBufferImageGranularityConflict(
static void VmaWriteMagicValue(void* pData, VkDeviceSize offset)
{
+#if VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_DETECT_CORRUPTION
uint32_t* pDst = (uint32_t*)((char*)pData + offset);
const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t);
- for(size_t i = 0; i != numberCount; ++i, ++pDst)
+ for (size_t i = 0; i < numberCount; ++i, ++pDst)
{
*pDst = VMA_CORRUPTION_DETECTION_MAGIC_VALUE;
}
+#else
+ // no-op
+#endif
}
static bool VmaValidateMagicValue(const void* pData, VkDeviceSize offset)
{
+#if VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_DETECT_CORRUPTION
const uint32_t* pSrc = (const uint32_t*)((const char*)pData + offset);
const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t);
- for(size_t i = 0; i != numberCount; ++i, ++pSrc)
+ for (size_t i = 0; i < numberCount; ++i, ++pSrc)
{
- if(*pSrc != VMA_CORRUPTION_DETECTION_MAGIC_VALUE)
+ if (*pSrc != VMA_CORRUPTION_DETECTION_MAGIC_VALUE)
{
return false;
}
}
+#endif
return true;
}
-// Helper RAII class to lock a mutex in constructor and unlock it in destructor (at the end of scope).
-struct VmaMutexLock
-{
- VMA_CLASS_NO_COPY(VmaMutexLock)
-public:
- VmaMutexLock(VMA_MUTEX& mutex, bool useMutex) :
- m_pMutex(useMutex ? &mutex : VMA_NULL)
- { if(m_pMutex) { m_pMutex->Lock(); } }
- ~VmaMutexLock()
- { if(m_pMutex) { m_pMutex->Unlock(); } }
-private:
- VMA_MUTEX* m_pMutex;
-};
-
-// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for reading.
-struct VmaMutexLockRead
-{
- VMA_CLASS_NO_COPY(VmaMutexLockRead)
-public:
- VmaMutexLockRead(VMA_RW_MUTEX& mutex, bool useMutex) :
- m_pMutex(useMutex ? &mutex : VMA_NULL)
- { if(m_pMutex) { m_pMutex->LockRead(); } }
- ~VmaMutexLockRead() { if(m_pMutex) { m_pMutex->UnlockRead(); } }
-private:
- VMA_RW_MUTEX* m_pMutex;
-};
-
-// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for writing.
-struct VmaMutexLockWrite
+/*
+Fills structure with parameters of an example buffer to be used for transfers
+during GPU memory defragmentation.
+*/
+static void VmaFillGpuDefragmentationBufferCreateInfo(VkBufferCreateInfo& outBufCreateInfo)
{
- VMA_CLASS_NO_COPY(VmaMutexLockWrite)
-public:
- VmaMutexLockWrite(VMA_RW_MUTEX& mutex, bool useMutex) :
- m_pMutex(useMutex ? &mutex : VMA_NULL)
- { if(m_pMutex) { m_pMutex->LockWrite(); } }
- ~VmaMutexLockWrite() { if(m_pMutex) { m_pMutex->UnlockWrite(); } }
-private:
- VMA_RW_MUTEX* m_pMutex;
-};
-
-#if VMA_DEBUG_GLOBAL_MUTEX
- static VMA_MUTEX gDebugGlobalMutex;
- #define VMA_DEBUG_GLOBAL_MUTEX_LOCK VmaMutexLock debugGlobalMutexLock(gDebugGlobalMutex, true);
-#else
- #define VMA_DEBUG_GLOBAL_MUTEX_LOCK
-#endif
+ memset(&outBufCreateInfo, 0, sizeof(outBufCreateInfo));
+ outBufCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
+ outBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+ outBufCreateInfo.size = (VkDeviceSize)VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE; // Example size.
+}
-// Minimum size of a free suballocation to register it in the free suballocation collection.
-static const VkDeviceSize VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER = 16;
/*
Performs binary search and returns iterator to first element that is greater or
@@ -3760,13 +3509,13 @@ Returned value is the found element, if present in the collection or place where
new element with value (key) should be inserted.
*/
template <typename CmpLess, typename IterT, typename KeyT>
-static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT &key, CmpLess cmp)
+static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT& key, const CmpLess& cmp)
{
size_t down = 0, up = (end - beg);
- while(down < up)
+ while (down < up)
{
- const size_t mid = (down + up) / 2;
- if(cmp(*(beg+mid), key))
+ const size_t mid = down + (up - down) / 2; // Overflow-safe midpoint calculation
+ if (cmp(*(beg + mid), key))
{
down = mid + 1;
}
@@ -3778,6 +3527,19 @@ static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT &key, Cm
return beg + down;
}
+template<typename CmpLess, typename IterT, typename KeyT>
+IterT VmaBinaryFindSorted(const IterT& beg, const IterT& end, const KeyT& value, const CmpLess& cmp)
+{
+ IterT it = VmaBinaryFindFirstNotLess<CmpLess, IterT, KeyT>(
+ beg, end, value, cmp);
+ if (it == end ||
+ (!cmp(*it, value) && !cmp(value, *it)))
+ {
+ return it;
+ }
+ return end;
+}
+
/*
Returns true if all pointers in the array are not-null and unique.
Warning! O(n^2) complexity. Use only inside VMA_HEAVY_ASSERT.
@@ -3786,16 +3548,16 @@ T must be pointer type, e.g. VmaAllocation, VmaPool.
template<typename T>
static bool VmaValidatePointerArray(uint32_t count, const T* arr)
{
- for(uint32_t i = 0; i < count; ++i)
+ for (uint32_t i = 0; i < count; ++i)
{
const T iPtr = arr[i];
- if(iPtr == VMA_NULL)
+ if (iPtr == VMA_NULL)
{
return false;
}
- for(uint32_t j = i + 1; j < count; ++j)
+ for (uint32_t j = i + 1; j < count; ++j)
{
- if(iPtr == arr[j])
+ if (iPtr == arr[j])
{
return false;
}
@@ -3804,15 +3566,171 @@ static bool VmaValidatePointerArray(uint32_t count, const T* arr)
return true;
}
+template<typename MainT, typename NewT>
+static inline void VmaPnextChainPushFront(MainT* mainStruct, NewT* newStruct)
+{
+ newStruct->pNext = mainStruct->pNext;
+ mainStruct->pNext = newStruct;
+}
+
+// This is the main algorithm that guides the selection of a memory type best for an allocation -
+// converts usage to required/preferred/not preferred flags.
+static bool FindMemoryPreferences(
+ bool isIntegratedGPU,
+ const VmaAllocationCreateInfo& allocCreateInfo,
+ VkFlags bufImgUsage, // VkBufferCreateInfo::usage or VkImageCreateInfo::usage. UINT32_MAX if unknown.
+ VkMemoryPropertyFlags& outRequiredFlags,
+ VkMemoryPropertyFlags& outPreferredFlags,
+ VkMemoryPropertyFlags& outNotPreferredFlags)
+{
+ outRequiredFlags = allocCreateInfo.requiredFlags;
+ outPreferredFlags = allocCreateInfo.preferredFlags;
+ outNotPreferredFlags = 0;
+
+ switch(allocCreateInfo.usage)
+ {
+ case VMA_MEMORY_USAGE_UNKNOWN:
+ break;
+ case VMA_MEMORY_USAGE_GPU_ONLY:
+ if(!isIntegratedGPU || (outPreferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
+ {
+ outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+ }
+ break;
+ case VMA_MEMORY_USAGE_CPU_ONLY:
+ outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
+ break;
+ case VMA_MEMORY_USAGE_CPU_TO_GPU:
+ outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
+ if(!isIntegratedGPU || (outPreferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
+ {
+ outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+ }
+ break;
+ case VMA_MEMORY_USAGE_GPU_TO_CPU:
+ outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
+ outPreferredFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
+ break;
+ case VMA_MEMORY_USAGE_CPU_COPY:
+ outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+ break;
+ case VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED:
+ outRequiredFlags |= VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT;
+ break;
+ case VMA_MEMORY_USAGE_AUTO:
+ case VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE:
+ case VMA_MEMORY_USAGE_AUTO_PREFER_HOST:
+ {
+ if(bufImgUsage == UINT32_MAX)
+ {
+ VMA_ASSERT(0 && "VMA_MEMORY_USAGE_AUTO* values can only be used with functions like vmaCreateBuffer, vmaCreateImage so that the details of the created resource are known.");
+ return false;
+ }
+ // This relies on values of VK_IMAGE_USAGE_TRANSFER* being the same VK_BUFFER_IMAGE_TRANSFER*.
+ const bool deviceAccess = (bufImgUsage & ~(VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT)) != 0;
+ const bool hostAccessSequentialWrite = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT) != 0;
+ const bool hostAccessRandom = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT) != 0;
+ const bool hostAccessAllowTransferInstead = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT) != 0;
+ const bool preferDevice = allocCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
+ const bool preferHost = allocCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
+
+ // CPU random access - e.g. a buffer written to or transferred from GPU to read back on CPU.
+ if(hostAccessRandom)
+ {
+ if(!isIntegratedGPU && deviceAccess && hostAccessAllowTransferInstead && !preferHost)
+ {
+ // Nice if it will end up in HOST_VISIBLE, but more importantly prefer DEVICE_LOCAL.
+ // Omitting HOST_VISIBLE here is intentional.
+ // In case there is DEVICE_LOCAL | HOST_VISIBLE | HOST_CACHED, it will pick that one.
+ // Otherwise, this will give same weight to DEVICE_LOCAL as HOST_VISIBLE | HOST_CACHED and select the former if occurs first on the list.
+ outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
+ }
+ else
+ {
+ // Always CPU memory, cached.
+ outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
+ }
+ }
+ // CPU sequential write - may be CPU or host-visible GPU memory, uncached and write-combined.
+ else if(hostAccessSequentialWrite)
+ {
+ // Want uncached and write-combined.
+ outNotPreferredFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
+
+ if(!isIntegratedGPU && deviceAccess && hostAccessAllowTransferInstead && !preferHost)
+ {
+ outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
+ }
+ else
+ {
+ outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
+ // Direct GPU access, CPU sequential write (e.g. a dynamic uniform buffer updated every frame)
+ if(deviceAccess)
+ {
+ // Could go to CPU memory or GPU BAR/unified. Up to the user to decide. If no preference, choose GPU memory.
+ if(preferHost)
+ outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+ else
+ outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+ }
+ // GPU no direct access, CPU sequential write (e.g. an upload buffer to be transferred to the GPU)
+ else
+ {
+ // Could go to CPU memory or GPU BAR/unified. Up to the user to decide. If no preference, choose CPU memory.
+ if(preferDevice)
+ outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+ else
+ outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+ }
+ }
+ }
+ // No CPU access
+ else
+ {
+ // GPU access, no CPU access (e.g. a color attachment image) - prefer GPU memory
+ if(deviceAccess)
+ {
+ // ...unless there is a clear preference from the user not to do so.
+ if(preferHost)
+ outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+ else
+ outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+ }
+ // No direct GPU access, no CPU access, just transfers.
+ // It may be staging copy intended for e.g. preserving image for next frame (then better GPU memory) or
+ // a "swap file" copy to free some GPU memory (then better CPU memory).
+ // Up to the user to decide. If no preferece, assume the former and choose GPU memory.
+ if(preferHost)
+ outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+ else
+ outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+ }
+ break;
+ }
+ default:
+ VMA_ASSERT(0);
+ }
+
+ // Avoid DEVICE_COHERENT unless explicitly requested.
+ if(((allocCreateInfo.requiredFlags | allocCreateInfo.preferredFlags) &
+ (VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY | VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY)) == 0)
+ {
+ outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY;
+ }
+
+ return true;
+}
+
////////////////////////////////////////////////////////////////////////////////
// Memory allocation
static void* VmaMalloc(const VkAllocationCallbacks* pAllocationCallbacks, size_t size, size_t alignment)
{
- if((pAllocationCallbacks != VMA_NULL) &&
+ void* result = VMA_NULL;
+ if ((pAllocationCallbacks != VMA_NULL) &&
(pAllocationCallbacks->pfnAllocation != VMA_NULL))
{
- return (*pAllocationCallbacks->pfnAllocation)(
+ result = (*pAllocationCallbacks->pfnAllocation)(
pAllocationCallbacks->pUserData,
size,
alignment,
@@ -3820,20 +3738,22 @@ static void* VmaMalloc(const VkAllocationCallbacks* pAllocationCallbacks, size_t
}
else
{
- return VMA_SYSTEM_ALIGNED_MALLOC(size, alignment);
+ result = VMA_SYSTEM_ALIGNED_MALLOC(size, alignment);
}
+ VMA_ASSERT(result != VMA_NULL && "CPU memory allocation failed.");
+ return result;
}
static void VmaFree(const VkAllocationCallbacks* pAllocationCallbacks, void* ptr)
{
- if((pAllocationCallbacks != VMA_NULL) &&
+ if ((pAllocationCallbacks != VMA_NULL) &&
(pAllocationCallbacks->pfnFree != VMA_NULL))
{
(*pAllocationCallbacks->pfnFree)(pAllocationCallbacks->pUserData, ptr);
}
else
{
- VMA_SYSTEM_FREE(ptr);
+ VMA_SYSTEM_ALIGNED_FREE(ptr);
}
}
@@ -3863,9 +3783,9 @@ static void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr
template<typename T>
static void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count)
{
- if(ptr != VMA_NULL)
+ if (ptr != VMA_NULL)
{
- for(size_t i = count; i--; )
+ for (size_t i = count; i--; )
{
ptr[i].~T();
}
@@ -3873,319 +3793,610 @@ static void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks,
}
}
-// STL-compatible allocator.
-template<typename T>
-class VmaStlAllocator
+static char* VmaCreateStringCopy(const VkAllocationCallbacks* allocs, const char* srcStr)
{
-public:
- const VkAllocationCallbacks* const m_pCallbacks;
- typedef T value_type;
-
- VmaStlAllocator(const VkAllocationCallbacks* pCallbacks) : m_pCallbacks(pCallbacks) { }
- template<typename U> VmaStlAllocator(const VmaStlAllocator<U>& src) : m_pCallbacks(src.m_pCallbacks) { }
+ if (srcStr != VMA_NULL)
+ {
+ const size_t len = strlen(srcStr);
+ char* const result = vma_new_array(allocs, char, len + 1);
+ memcpy(result, srcStr, len + 1);
+ return result;
+ }
+ return VMA_NULL;
+}
- T* allocate(size_t n) { return VmaAllocateArray<T>(m_pCallbacks, n); }
- void deallocate(T* p, size_t /*n*/) { VmaFree(m_pCallbacks, p); }
+#if VMA_STATS_STRING_ENABLED
+static char* VmaCreateStringCopy(const VkAllocationCallbacks* allocs, const char* srcStr, size_t strLen)
+{
+ if (srcStr != VMA_NULL)
+ {
+ char* const result = vma_new_array(allocs, char, strLen + 1);
+ memcpy(result, srcStr, strLen);
+ result[strLen] = '\0';
+ return result;
+ }
+ return VMA_NULL;
+}
+#endif // VMA_STATS_STRING_ENABLED
- template<typename U>
- bool operator==(const VmaStlAllocator<U>& rhs) const
+static void VmaFreeString(const VkAllocationCallbacks* allocs, char* str)
+{
+ if (str != VMA_NULL)
{
- return m_pCallbacks == rhs.m_pCallbacks;
+ const size_t len = strlen(str);
+ vma_delete_array(allocs, str, len + 1);
}
- template<typename U>
- bool operator!=(const VmaStlAllocator<U>& rhs) const
+}
+
+template<typename CmpLess, typename VectorT>
+size_t VmaVectorInsertSorted(VectorT& vector, const typename VectorT::value_type& value)
+{
+ const size_t indexToInsert = VmaBinaryFindFirstNotLess(
+ vector.data(),
+ vector.data() + vector.size(),
+ value,
+ CmpLess()) - vector.data();
+ VmaVectorInsert(vector, indexToInsert, value);
+ return indexToInsert;
+}
+
+template<typename CmpLess, typename VectorT>
+bool VmaVectorRemoveSorted(VectorT& vector, const typename VectorT::value_type& value)
+{
+ CmpLess comparator;
+ typename VectorT::iterator it = VmaBinaryFindFirstNotLess(
+ vector.begin(),
+ vector.end(),
+ value,
+ comparator);
+ if ((it != vector.end()) && !comparator(*it, value) && !comparator(value, *it))
{
- return m_pCallbacks != rhs.m_pCallbacks;
+ size_t indexToRemove = it - vector.begin();
+ VmaVectorRemove(vector, indexToRemove);
+ return true;
}
+ return false;
+}
+#endif // _VMA_FUNCTIONS
- VmaStlAllocator& operator=(const VmaStlAllocator& x) = delete;
-};
+#ifndef _VMA_STATISTICS_FUNCTIONS
-#if VMA_USE_STL_VECTOR
+static void VmaClearStatistics(VmaStatistics& outStats)
+{
+ outStats.blockCount = 0;
+ outStats.allocationCount = 0;
+ outStats.blockBytes = 0;
+ outStats.allocationBytes = 0;
+}
-#define VmaVector std::vector
+static void VmaAddStatistics(VmaStatistics& inoutStats, const VmaStatistics& src)
+{
+ inoutStats.blockCount += src.blockCount;
+ inoutStats.allocationCount += src.allocationCount;
+ inoutStats.blockBytes += src.blockBytes;
+ inoutStats.allocationBytes += src.allocationBytes;
+}
-template<typename T, typename allocatorT>
-static void VmaVectorInsert(std::vector<T, allocatorT>& vec, size_t index, const T& item)
+static void VmaClearDetailedStatistics(VmaDetailedStatistics& outStats)
{
- vec.insert(vec.begin() + index, item);
+ VmaClearStatistics(outStats.statistics);
+ outStats.unusedRangeCount = 0;
+ outStats.allocationSizeMin = VK_WHOLE_SIZE;
+ outStats.allocationSizeMax = 0;
+ outStats.unusedRangeSizeMin = VK_WHOLE_SIZE;
+ outStats.unusedRangeSizeMax = 0;
}
-template<typename T, typename allocatorT>
-static void VmaVectorRemove(std::vector<T, allocatorT>& vec, size_t index)
+static void VmaAddDetailedStatisticsAllocation(VmaDetailedStatistics& inoutStats, VkDeviceSize size)
{
- vec.erase(vec.begin() + index);
+ inoutStats.statistics.allocationCount++;
+ inoutStats.statistics.allocationBytes += size;
+ inoutStats.allocationSizeMin = VMA_MIN(inoutStats.allocationSizeMin, size);
+ inoutStats.allocationSizeMax = VMA_MAX(inoutStats.allocationSizeMax, size);
}
-#else // #if VMA_USE_STL_VECTOR
+static void VmaAddDetailedStatisticsUnusedRange(VmaDetailedStatistics& inoutStats, VkDeviceSize size)
+{
+ inoutStats.unusedRangeCount++;
+ inoutStats.unusedRangeSizeMin = VMA_MIN(inoutStats.unusedRangeSizeMin, size);
+ inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, size);
+}
-/* Class with interface compatible with subset of std::vector.
-T must be POD because constructors and destructors are not called and memcpy is
-used for these objects. */
-template<typename T, typename AllocatorT>
-class VmaVector
+static void VmaAddDetailedStatistics(VmaDetailedStatistics& inoutStats, const VmaDetailedStatistics& src)
+{
+ VmaAddStatistics(inoutStats.statistics, src.statistics);
+ inoutStats.unusedRangeCount += src.unusedRangeCount;
+ inoutStats.allocationSizeMin = VMA_MIN(inoutStats.allocationSizeMin, src.allocationSizeMin);
+ inoutStats.allocationSizeMax = VMA_MAX(inoutStats.allocationSizeMax, src.allocationSizeMax);
+ inoutStats.unusedRangeSizeMin = VMA_MIN(inoutStats.unusedRangeSizeMin, src.unusedRangeSizeMin);
+ inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, src.unusedRangeSizeMax);
+}
+
+#endif // _VMA_STATISTICS_FUNCTIONS
+
+#ifndef _VMA_MUTEX_LOCK
+// Helper RAII class to lock a mutex in constructor and unlock it in destructor (at the end of scope).
+struct VmaMutexLock
{
+ VMA_CLASS_NO_COPY(VmaMutexLock)
public:
- typedef T value_type;
+ VmaMutexLock(VMA_MUTEX& mutex, bool useMutex = true) :
+ m_pMutex(useMutex ? &mutex : VMA_NULL)
+ {
+ if (m_pMutex) { m_pMutex->Lock(); }
+ }
+ ~VmaMutexLock() { if (m_pMutex) { m_pMutex->Unlock(); } }
- VmaVector(const AllocatorT& allocator) :
- m_Allocator(allocator),
- m_pArray(VMA_NULL),
- m_Count(0),
- m_Capacity(0)
+private:
+ VMA_MUTEX* m_pMutex;
+};
+
+// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for reading.
+struct VmaMutexLockRead
+{
+ VMA_CLASS_NO_COPY(VmaMutexLockRead)
+public:
+ VmaMutexLockRead(VMA_RW_MUTEX& mutex, bool useMutex) :
+ m_pMutex(useMutex ? &mutex : VMA_NULL)
{
+ if (m_pMutex) { m_pMutex->LockRead(); }
}
+ ~VmaMutexLockRead() { if (m_pMutex) { m_pMutex->UnlockRead(); } }
+
+private:
+ VMA_RW_MUTEX* m_pMutex;
+};
- VmaVector(size_t count, const AllocatorT& allocator) :
- m_Allocator(allocator),
- m_pArray(count ? (T*)VmaAllocateArray<T>(allocator.m_pCallbacks, count) : VMA_NULL),
- m_Count(count),
- m_Capacity(count)
+// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for writing.
+struct VmaMutexLockWrite
+{
+ VMA_CLASS_NO_COPY(VmaMutexLockWrite)
+public:
+ VmaMutexLockWrite(VMA_RW_MUTEX& mutex, bool useMutex)
+ : m_pMutex(useMutex ? &mutex : VMA_NULL)
{
+ if (m_pMutex) { m_pMutex->LockWrite(); }
}
-
- VmaVector(const VmaVector<T, AllocatorT>& src) :
- m_Allocator(src.m_Allocator),
- m_pArray(src.m_Count ? (T*)VmaAllocateArray<T>(src.m_Allocator.m_pCallbacks, src.m_Count) : VMA_NULL),
- m_Count(src.m_Count),
- m_Capacity(src.m_Count)
+ ~VmaMutexLockWrite() { if (m_pMutex) { m_pMutex->UnlockWrite(); } }
+
+private:
+ VMA_RW_MUTEX* m_pMutex;
+};
+
+#if VMA_DEBUG_GLOBAL_MUTEX
+ static VMA_MUTEX gDebugGlobalMutex;
+ #define VMA_DEBUG_GLOBAL_MUTEX_LOCK VmaMutexLock debugGlobalMutexLock(gDebugGlobalMutex, true);
+#else
+ #define VMA_DEBUG_GLOBAL_MUTEX_LOCK
+#endif
+#endif // _VMA_MUTEX_LOCK
+
+#ifndef _VMA_ATOMIC_TRANSACTIONAL_INCREMENT
+// An object that increments given atomic but decrements it back in the destructor unless Commit() is called.
+template<typename T>
+struct AtomicTransactionalIncrement
+{
+public:
+ typedef std::atomic<T> AtomicT;
+
+ ~AtomicTransactionalIncrement()
{
- if(m_Count != 0)
- {
- memcpy(m_pArray, src.m_pArray, m_Count * sizeof(T));
- }
+ if(m_Atomic)
+ --(*m_Atomic);
}
-
- ~VmaVector()
+
+ void Commit() { m_Atomic = nullptr; }
+ T Increment(AtomicT* atomic)
{
- VmaFree(m_Allocator.m_pCallbacks, m_pArray);
+ m_Atomic = atomic;
+ return m_Atomic->fetch_add(1);
}
- VmaVector& operator=(const VmaVector<T, AllocatorT>& rhs)
+private:
+ AtomicT* m_Atomic = nullptr;
+};
+#endif // _VMA_ATOMIC_TRANSACTIONAL_INCREMENT
+
+#ifndef _VMA_STL_ALLOCATOR
+// STL-compatible allocator.
+template<typename T>
+struct VmaStlAllocator
+{
+ const VkAllocationCallbacks* const m_pCallbacks;
+ typedef T value_type;
+
+ VmaStlAllocator(const VkAllocationCallbacks* pCallbacks) : m_pCallbacks(pCallbacks) {}
+ template<typename U>
+ VmaStlAllocator(const VmaStlAllocator<U>& src) : m_pCallbacks(src.m_pCallbacks) {}
+ VmaStlAllocator(const VmaStlAllocator&) = default;
+ VmaStlAllocator& operator=(const VmaStlAllocator&) = delete;
+
+ T* allocate(size_t n) { return VmaAllocateArray<T>(m_pCallbacks, n); }
+ void deallocate(T* p, size_t n) { VmaFree(m_pCallbacks, p); }
+
+ template<typename U>
+ bool operator==(const VmaStlAllocator<U>& rhs) const
{
- if(&rhs != this)
- {
- resize(rhs.m_Count);
- if(m_Count != 0)
- {
- memcpy(m_pArray, rhs.m_pArray, m_Count * sizeof(T));
- }
- }
- return *this;
+ return m_pCallbacks == rhs.m_pCallbacks;
}
-
+ template<typename U>
+ bool operator!=(const VmaStlAllocator<U>& rhs) const
+ {
+ return m_pCallbacks != rhs.m_pCallbacks;
+ }
+};
+#endif // _VMA_STL_ALLOCATOR
+
+#ifndef _VMA_VECTOR
+/* Class with interface compatible with subset of std::vector.
+T must be POD because constructors and destructors are not called and memcpy is
+used for these objects. */
+template<typename T, typename AllocatorT>
+class VmaVector
+{
+public:
+ typedef T value_type;
+ typedef T* iterator;
+ typedef const T* const_iterator;
+
+ VmaVector(const AllocatorT& allocator);
+ VmaVector(size_t count, const AllocatorT& allocator);
+ // This version of the constructor is here for compatibility with pre-C++14 std::vector.
+ // value is unused.
+ VmaVector(size_t count, const T& value, const AllocatorT& allocator) : VmaVector(count, allocator) {}
+ VmaVector(const VmaVector<T, AllocatorT>& src);
+ VmaVector& operator=(const VmaVector& rhs);
+ ~VmaVector() { VmaFree(m_Allocator.m_pCallbacks, m_pArray); }
+
bool empty() const { return m_Count == 0; }
size_t size() const { return m_Count; }
T* data() { return m_pArray; }
+ T& front() { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[0]; }
+ T& back() { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[m_Count - 1]; }
const T* data() const { return m_pArray; }
-
- T& operator[](size_t index)
- {
- VMA_HEAVY_ASSERT(index < m_Count);
- return m_pArray[index];
- }
- const T& operator[](size_t index) const
- {
- VMA_HEAVY_ASSERT(index < m_Count);
- return m_pArray[index];
- }
+ const T& front() const { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[0]; }
+ const T& back() const { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[m_Count - 1]; }
- T& front()
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- return m_pArray[0];
- }
- const T& front() const
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- return m_pArray[0];
- }
- T& back()
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- return m_pArray[m_Count - 1];
- }
- const T& back() const
+ iterator begin() { return m_pArray; }
+ iterator end() { return m_pArray + m_Count; }
+ const_iterator cbegin() const { return m_pArray; }
+ const_iterator cend() const { return m_pArray + m_Count; }
+ const_iterator begin() const { return cbegin(); }
+ const_iterator end() const { return cend(); }
+
+ void pop_front() { VMA_HEAVY_ASSERT(m_Count > 0); remove(0); }
+ void pop_back() { VMA_HEAVY_ASSERT(m_Count > 0); resize(size() - 1); }
+ void push_front(const T& src) { insert(0, src); }
+
+ void push_back(const T& src);
+ void reserve(size_t newCapacity, bool freeMemory = false);
+ void resize(size_t newCount);
+ void clear() { resize(0); }
+ void shrink_to_fit();
+ void insert(size_t index, const T& src);
+ void remove(size_t index);
+
+ T& operator[](size_t index) { VMA_HEAVY_ASSERT(index < m_Count); return m_pArray[index]; }
+ const T& operator[](size_t index) const { VMA_HEAVY_ASSERT(index < m_Count); return m_pArray[index]; }
+
+private:
+ AllocatorT m_Allocator;
+ T* m_pArray;
+ size_t m_Count;
+ size_t m_Capacity;
+};
+
+#ifndef _VMA_VECTOR_FUNCTIONS
+template<typename T, typename AllocatorT>
+VmaVector<T, AllocatorT>::VmaVector(const AllocatorT& allocator)
+ : m_Allocator(allocator),
+ m_pArray(VMA_NULL),
+ m_Count(0),
+ m_Capacity(0) {}
+
+template<typename T, typename AllocatorT>
+VmaVector<T, AllocatorT>::VmaVector(size_t count, const AllocatorT& allocator)
+ : m_Allocator(allocator),
+ m_pArray(count ? (T*)VmaAllocateArray<T>(allocator.m_pCallbacks, count) : VMA_NULL),
+ m_Count(count),
+ m_Capacity(count) {}
+
+template<typename T, typename AllocatorT>
+VmaVector<T, AllocatorT>::VmaVector(const VmaVector& src)
+ : m_Allocator(src.m_Allocator),
+ m_pArray(src.m_Count ? (T*)VmaAllocateArray<T>(src.m_Allocator.m_pCallbacks, src.m_Count) : VMA_NULL),
+ m_Count(src.m_Count),
+ m_Capacity(src.m_Count)
+{
+ if (m_Count != 0)
{
- VMA_HEAVY_ASSERT(m_Count > 0);
- return m_pArray[m_Count - 1];
+ memcpy(m_pArray, src.m_pArray, m_Count * sizeof(T));
}
+}
- void reserve(size_t newCapacity, bool freeMemory = false)
+template<typename T, typename AllocatorT>
+VmaVector<T, AllocatorT>& VmaVector<T, AllocatorT>::operator=(const VmaVector& rhs)
+{
+ if (&rhs != this)
{
- newCapacity = VMA_MAX(newCapacity, m_Count);
-
- if((newCapacity < m_Capacity) && !freeMemory)
+ resize(rhs.m_Count);
+ if (m_Count != 0)
{
- newCapacity = m_Capacity;
- }
-
- if(newCapacity != m_Capacity)
- {
- T* const newArray = newCapacity ? VmaAllocateArray<T>(m_Allocator, newCapacity) : VMA_NULL;
- if(m_Count != 0)
- {
- memcpy(newArray, m_pArray, m_Count * sizeof(T));
- }
- VmaFree(m_Allocator.m_pCallbacks, m_pArray);
- m_Capacity = newCapacity;
- m_pArray = newArray;
+ memcpy(m_pArray, rhs.m_pArray, m_Count * sizeof(T));
}
}
+ return *this;
+}
- void resize(size_t newCount, bool freeMemory = false)
+template<typename T, typename AllocatorT>
+void VmaVector<T, AllocatorT>::push_back(const T& src)
+{
+ const size_t newIndex = size();
+ resize(newIndex + 1);
+ m_pArray[newIndex] = src;
+}
+
+template<typename T, typename AllocatorT>
+void VmaVector<T, AllocatorT>::reserve(size_t newCapacity, bool freeMemory)
+{
+ newCapacity = VMA_MAX(newCapacity, m_Count);
+
+ if ((newCapacity < m_Capacity) && !freeMemory)
{
- size_t newCapacity = m_Capacity;
- if(newCount > m_Capacity)
- {
- newCapacity = VMA_MAX(newCount, VMA_MAX(m_Capacity * 3 / 2, (size_t)8));
- }
- else if(freeMemory)
- {
- newCapacity = newCount;
- }
+ newCapacity = m_Capacity;
+ }
- if(newCapacity != m_Capacity)
+ if (newCapacity != m_Capacity)
+ {
+ T* const newArray = newCapacity ? VmaAllocateArray<T>(m_Allocator, newCapacity) : VMA_NULL;
+ if (m_Count != 0)
{
- T* const newArray = newCapacity ? VmaAllocateArray<T>(m_Allocator.m_pCallbacks, newCapacity) : VMA_NULL;
- const size_t elementsToCopy = VMA_MIN(m_Count, newCount);
- if(elementsToCopy != 0)
- {
- memcpy(newArray, m_pArray, elementsToCopy * sizeof(T));
- }
- VmaFree(m_Allocator.m_pCallbacks, m_pArray);
- m_Capacity = newCapacity;
- m_pArray = newArray;
+ memcpy(newArray, m_pArray, m_Count * sizeof(T));
}
-
- m_Count = newCount;
+ VmaFree(m_Allocator.m_pCallbacks, m_pArray);
+ m_Capacity = newCapacity;
+ m_pArray = newArray;
}
+}
- void clear(bool freeMemory = false)
+template<typename T, typename AllocatorT>
+void VmaVector<T, AllocatorT>::resize(size_t newCount)
+{
+ size_t newCapacity = m_Capacity;
+ if (newCount > m_Capacity)
{
- resize(0, freeMemory);
+ newCapacity = VMA_MAX(newCount, VMA_MAX(m_Capacity * 3 / 2, (size_t)8));
}
- void insert(size_t index, const T& src)
+ if (newCapacity != m_Capacity)
{
- VMA_HEAVY_ASSERT(index <= m_Count);
- const size_t oldCount = size();
- resize(oldCount + 1);
- if(index < oldCount)
+ T* const newArray = newCapacity ? VmaAllocateArray<T>(m_Allocator.m_pCallbacks, newCapacity) : VMA_NULL;
+ const size_t elementsToCopy = VMA_MIN(m_Count, newCount);
+ if (elementsToCopy != 0)
{
- memmove(m_pArray + (index + 1), m_pArray + index, (oldCount - index) * sizeof(T));
+ memcpy(newArray, m_pArray, elementsToCopy * sizeof(T));
}
- m_pArray[index] = src;
+ VmaFree(m_Allocator.m_pCallbacks, m_pArray);
+ m_Capacity = newCapacity;
+ m_pArray = newArray;
}
- void remove(size_t index)
+ m_Count = newCount;
+}
+
+template<typename T, typename AllocatorT>
+void VmaVector<T, AllocatorT>::shrink_to_fit()
+{
+ if (m_Capacity > m_Count)
{
- VMA_HEAVY_ASSERT(index < m_Count);
- const size_t oldCount = size();
- if(index < oldCount - 1)
+ T* newArray = VMA_NULL;
+ if (m_Count > 0)
{
- memmove(m_pArray + index, m_pArray + (index + 1), (oldCount - index - 1) * sizeof(T));
+ newArray = VmaAllocateArray<T>(m_Allocator.m_pCallbacks, m_Count);
+ memcpy(newArray, m_pArray, m_Count * sizeof(T));
}
- resize(oldCount - 1);
+ VmaFree(m_Allocator.m_pCallbacks, m_pArray);
+ m_Capacity = m_Count;
+ m_pArray = newArray;
}
+}
- void push_back(const T& src)
+template<typename T, typename AllocatorT>
+void VmaVector<T, AllocatorT>::insert(size_t index, const T& src)
+{
+ VMA_HEAVY_ASSERT(index <= m_Count);
+ const size_t oldCount = size();
+ resize(oldCount + 1);
+ if (index < oldCount)
{
- const size_t newIndex = size();
- resize(newIndex + 1);
- m_pArray[newIndex] = src;
+ memmove(m_pArray + (index + 1), m_pArray + index, (oldCount - index) * sizeof(T));
}
+ m_pArray[index] = src;
+}
- void pop_back()
+template<typename T, typename AllocatorT>
+void VmaVector<T, AllocatorT>::remove(size_t index)
+{
+ VMA_HEAVY_ASSERT(index < m_Count);
+ const size_t oldCount = size();
+ if (index < oldCount - 1)
{
- VMA_HEAVY_ASSERT(m_Count > 0);
- resize(size() - 1);
+ memmove(m_pArray + index, m_pArray + (index + 1), (oldCount - index - 1) * sizeof(T));
}
+ resize(oldCount - 1);
+}
+#endif // _VMA_VECTOR_FUNCTIONS
- void push_front(const T& src)
- {
- insert(0, src);
- }
+template<typename T, typename allocatorT>
+static void VmaVectorInsert(VmaVector<T, allocatorT>& vec, size_t index, const T& item)
+{
+ vec.insert(index, item);
+}
- void pop_front()
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- remove(0);
- }
+template<typename T, typename allocatorT>
+static void VmaVectorRemove(VmaVector<T, allocatorT>& vec, size_t index)
+{
+ vec.remove(index);
+}
+#endif // _VMA_VECTOR
+
+#ifndef _VMA_SMALL_VECTOR
+/*
+This is a vector (a variable-sized array), optimized for the case when the array is small.
+It contains some number of elements in-place, which allows it to avoid heap allocation
+when the actual number of elements is below that threshold. This allows normal "small"
+cases to be fast without losing generality for large inputs.
+*/
+template<typename T, typename AllocatorT, size_t N>
+class VmaSmallVector
+{
+public:
+ typedef T value_type;
typedef T* iterator;
- iterator begin() { return m_pArray; }
- iterator end() { return m_pArray + m_Count; }
+ VmaSmallVector(const AllocatorT& allocator);
+ VmaSmallVector(size_t count, const AllocatorT& allocator);
+ template<typename SrcT, typename SrcAllocatorT, size_t SrcN>
+ VmaSmallVector(const VmaSmallVector<SrcT, SrcAllocatorT, SrcN>&) = delete;
+ template<typename SrcT, typename SrcAllocatorT, size_t SrcN>
+ VmaSmallVector<T, AllocatorT, N>& operator=(const VmaSmallVector<SrcT, SrcAllocatorT, SrcN>&) = delete;
+ ~VmaSmallVector() = default;
+
+ bool empty() const { return m_Count == 0; }
+ size_t size() const { return m_Count; }
+ T* data() { return m_Count > N ? m_DynamicArray.data() : m_StaticArray; }
+ T& front() { VMA_HEAVY_ASSERT(m_Count > 0); return data()[0]; }
+ T& back() { VMA_HEAVY_ASSERT(m_Count > 0); return data()[m_Count - 1]; }
+ const T* data() const { return m_Count > N ? m_DynamicArray.data() : m_StaticArray; }
+ const T& front() const { VMA_HEAVY_ASSERT(m_Count > 0); return data()[0]; }
+ const T& back() const { VMA_HEAVY_ASSERT(m_Count > 0); return data()[m_Count - 1]; }
+
+ iterator begin() { return data(); }
+ iterator end() { return data() + m_Count; }
+
+ void pop_front() { VMA_HEAVY_ASSERT(m_Count > 0); remove(0); }
+ void pop_back() { VMA_HEAVY_ASSERT(m_Count > 0); resize(size() - 1); }
+ void push_front(const T& src) { insert(0, src); }
+
+ void push_back(const T& src);
+ void resize(size_t newCount, bool freeMemory = false);
+ void clear(bool freeMemory = false);
+ void insert(size_t index, const T& src);
+ void remove(size_t index);
+
+ T& operator[](size_t index) { VMA_HEAVY_ASSERT(index < m_Count); return data()[index]; }
+ const T& operator[](size_t index) const { VMA_HEAVY_ASSERT(index < m_Count); return data()[index]; }
private:
- AllocatorT m_Allocator;
- T* m_pArray;
size_t m_Count;
- size_t m_Capacity;
+ T m_StaticArray[N]; // Used when m_Size <= N
+ VmaVector<T, AllocatorT> m_DynamicArray; // Used when m_Size > N
};
-template<typename T, typename allocatorT>
-static void VmaVectorInsert(VmaVector<T, allocatorT>& vec, size_t index, const T& item)
+#ifndef _VMA_SMALL_VECTOR_FUNCTIONS
+template<typename T, typename AllocatorT, size_t N>
+VmaSmallVector<T, AllocatorT, N>::VmaSmallVector(const AllocatorT& allocator)
+ : m_Count(0),
+ m_DynamicArray(allocator) {}
+
+template<typename T, typename AllocatorT, size_t N>
+VmaSmallVector<T, AllocatorT, N>::VmaSmallVector(size_t count, const AllocatorT& allocator)
+ : m_Count(count),
+ m_DynamicArray(count > N ? count : 0, allocator) {}
+
+template<typename T, typename AllocatorT, size_t N>
+void VmaSmallVector<T, AllocatorT, N>::push_back(const T& src)
{
- vec.insert(index, item);
+ const size_t newIndex = size();
+ resize(newIndex + 1);
+ data()[newIndex] = src;
}
-template<typename T, typename allocatorT>
-static void VmaVectorRemove(VmaVector<T, allocatorT>& vec, size_t index)
+template<typename T, typename AllocatorT, size_t N>
+void VmaSmallVector<T, AllocatorT, N>::resize(size_t newCount, bool freeMemory)
{
- vec.remove(index);
+ if (newCount > N && m_Count > N)
+ {
+ // Any direction, staying in m_DynamicArray
+ m_DynamicArray.resize(newCount);
+ if (freeMemory)
+ {
+ m_DynamicArray.shrink_to_fit();
+ }
+ }
+ else if (newCount > N && m_Count <= N)
+ {
+ // Growing, moving from m_StaticArray to m_DynamicArray
+ m_DynamicArray.resize(newCount);
+ if (m_Count > 0)
+ {
+ memcpy(m_DynamicArray.data(), m_StaticArray, m_Count * sizeof(T));
+ }
+ }
+ else if (newCount <= N && m_Count > N)
+ {
+ // Shrinking, moving from m_DynamicArray to m_StaticArray
+ if (newCount > 0)
+ {
+ memcpy(m_StaticArray, m_DynamicArray.data(), newCount * sizeof(T));
+ }
+ m_DynamicArray.resize(0);
+ if (freeMemory)
+ {
+ m_DynamicArray.shrink_to_fit();
+ }
+ }
+ else
+ {
+ // Any direction, staying in m_StaticArray - nothing to do here
+ }
+ m_Count = newCount;
}
-#endif // #if VMA_USE_STL_VECTOR
-
-template<typename CmpLess, typename VectorT>
-size_t VmaVectorInsertSorted(VectorT& vector, const typename VectorT::value_type& value)
+template<typename T, typename AllocatorT, size_t N>
+void VmaSmallVector<T, AllocatorT, N>::clear(bool freeMemory)
{
- const size_t indexToInsert = VmaBinaryFindFirstNotLess(
- vector.data(),
- vector.data() + vector.size(),
- value,
- CmpLess()) - vector.data();
- VmaVectorInsert(vector, indexToInsert, value);
- return indexToInsert;
+ m_DynamicArray.clear();
+ if (freeMemory)
+ {
+ m_DynamicArray.shrink_to_fit();
+ }
+ m_Count = 0;
}
-template<typename CmpLess, typename VectorT>
-bool VmaVectorRemoveSorted(VectorT& vector, const typename VectorT::value_type& value)
+template<typename T, typename AllocatorT, size_t N>
+void VmaSmallVector<T, AllocatorT, N>::insert(size_t index, const T& src)
{
- CmpLess comparator;
- typename VectorT::iterator it = VmaBinaryFindFirstNotLess(
- vector.begin(),
- vector.end(),
- value,
- comparator);
- if((it != vector.end()) && !comparator(*it, value) && !comparator(value, *it))
+ VMA_HEAVY_ASSERT(index <= m_Count);
+ const size_t oldCount = size();
+ resize(oldCount + 1);
+ T* const dataPtr = data();
+ if (index < oldCount)
{
- size_t indexToRemove = it - vector.begin();
- VmaVectorRemove(vector, indexToRemove);
- return true;
+ // I know, this could be more optimal for case where memmove can be memcpy directly from m_StaticArray to m_DynamicArray.
+ memmove(dataPtr + (index + 1), dataPtr + index, (oldCount - index) * sizeof(T));
}
- return false;
+ dataPtr[index] = src;
}
-template<typename CmpLess, typename IterT, typename KeyT>
-IterT VmaVectorFindSorted(const IterT& beg, const IterT& end, const KeyT& value)
+template<typename T, typename AllocatorT, size_t N>
+void VmaSmallVector<T, AllocatorT, N>::remove(size_t index)
{
- CmpLess comparator;
- IterT it = VmaBinaryFindFirstNotLess<CmpLess, IterT, KeyT>(
- beg, end, value, comparator);
- if(it == end ||
- (!comparator(*it, value) && !comparator(value, *it)))
+ VMA_HEAVY_ASSERT(index < m_Count);
+ const size_t oldCount = size();
+ if (index < oldCount - 1)
{
- return it;
+ // I know, this could be more optimal for case where memmove can be memcpy directly from m_DynamicArray to m_StaticArray.
+ T* const dataPtr = data();
+ memmove(dataPtr + index, dataPtr + (index + 1), (oldCount - index - 1) * sizeof(T));
}
- return end;
+ resize(oldCount - 1);
}
+#endif // _VMA_SMALL_VECTOR_FUNCTIONS
+#endif // _VMA_SMALL_VECTOR
-////////////////////////////////////////////////////////////////////////////////
-// class VmaPoolAllocator
-
+#ifndef _VMA_POOL_ALLOCATOR
/*
Allocator for objects of type T using a list of arrays (pools) to speed up
allocation. Number of elements that can be allocated is not bounded because
@@ -4196,67 +4407,63 @@ class VmaPoolAllocator
{
VMA_CLASS_NO_COPY(VmaPoolAllocator)
public:
- VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, size_t itemsPerBlock);
+ VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, uint32_t firstBlockCapacity);
~VmaPoolAllocator();
- void Clear();
- T* Alloc();
+ template<typename... Types> T* Alloc(Types&&... args);
void Free(T* ptr);
private:
union Item
{
uint32_t NextFreeIndex;
- T Value;
+ alignas(T) char Value[sizeof(T)];
};
-
struct ItemBlock
{
Item* pItems;
+ uint32_t Capacity;
uint32_t FirstFreeIndex;
};
-
+
const VkAllocationCallbacks* m_pAllocationCallbacks;
- size_t m_ItemsPerBlock;
- VmaVector< ItemBlock, VmaStlAllocator<ItemBlock> > m_ItemBlocks;
+ const uint32_t m_FirstBlockCapacity;
+ VmaVector<ItemBlock, VmaStlAllocator<ItemBlock>> m_ItemBlocks;
ItemBlock& CreateNewBlock();
};
+#ifndef _VMA_POOL_ALLOCATOR_FUNCTIONS
template<typename T>
-VmaPoolAllocator<T>::VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, size_t itemsPerBlock) :
- m_pAllocationCallbacks(pAllocationCallbacks),
- m_ItemsPerBlock(itemsPerBlock),
+VmaPoolAllocator<T>::VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, uint32_t firstBlockCapacity)
+ : m_pAllocationCallbacks(pAllocationCallbacks),
+ m_FirstBlockCapacity(firstBlockCapacity),
m_ItemBlocks(VmaStlAllocator<ItemBlock>(pAllocationCallbacks))
{
- VMA_ASSERT(itemsPerBlock > 0);
+ VMA_ASSERT(m_FirstBlockCapacity > 1);
}
template<typename T>
VmaPoolAllocator<T>::~VmaPoolAllocator()
{
- Clear();
-}
-
-template<typename T>
-void VmaPoolAllocator<T>::Clear()
-{
- for(size_t i = m_ItemBlocks.size(); i--; )
- vma_delete_array(m_pAllocationCallbacks, m_ItemBlocks[i].pItems, m_ItemsPerBlock);
+ for (size_t i = m_ItemBlocks.size(); i--;)
+ vma_delete_array(m_pAllocationCallbacks, m_ItemBlocks[i].pItems, m_ItemBlocks[i].Capacity);
m_ItemBlocks.clear();
}
template<typename T>
-T* VmaPoolAllocator<T>::Alloc()
+template<typename... Types> T* VmaPoolAllocator<T>::Alloc(Types&&... args)
{
- for(size_t i = m_ItemBlocks.size(); i--; )
+ for (size_t i = m_ItemBlocks.size(); i--; )
{
ItemBlock& block = m_ItemBlocks[i];
// This block has some free items: Use first one.
- if(block.FirstFreeIndex != UINT32_MAX)
+ if (block.FirstFreeIndex != UINT32_MAX)
{
Item* const pItem = &block.pItems[block.FirstFreeIndex];
block.FirstFreeIndex = pItem->NextFreeIndex;
- return &pItem->Value;
+ T* result = (T*)&pItem->Value;
+ new(result)T(std::forward<Types>(args)...); // Explicit constructor call.
+ return result;
}
}
@@ -4264,24 +4471,27 @@ T* VmaPoolAllocator<T>::Alloc()
ItemBlock& newBlock = CreateNewBlock();
Item* const pItem = &newBlock.pItems[0];
newBlock.FirstFreeIndex = pItem->NextFreeIndex;
- return &pItem->Value;
+ T* result = (T*)&pItem->Value;
+ new(result) T(std::forward<Types>(args)...); // Explicit constructor call.
+ return result;
}
template<typename T>
void VmaPoolAllocator<T>::Free(T* ptr)
{
// Search all memory blocks to find ptr.
- for(size_t i = 0; i < m_ItemBlocks.size(); ++i)
+ for (size_t i = m_ItemBlocks.size(); i--; )
{
ItemBlock& block = m_ItemBlocks[i];
-
+
// Casting to union.
Item* pItemPtr;
memcpy(&pItemPtr, &ptr, sizeof(pItemPtr));
-
+
// Check if pItemPtr is in address range of this block.
- if((pItemPtr >= block.pItems) && (pItemPtr < block.pItems + m_ItemsPerBlock))
+ if ((pItemPtr >= block.pItems) && (pItemPtr < block.pItems + block.Capacity))
{
+ ptr->~T(); // Explicit destructor call.
const uint32_t index = static_cast<uint32_t>(pItemPtr - block.pItems);
pItemPtr->NextFreeIndex = block.FirstFreeIndex;
block.FirstFreeIndex = index;
@@ -4294,27 +4504,28 @@ void VmaPoolAllocator<T>::Free(T* ptr)
template<typename T>
typename VmaPoolAllocator<T>::ItemBlock& VmaPoolAllocator<T>::CreateNewBlock()
{
- ItemBlock newBlock = {
- vma_new_array(m_pAllocationCallbacks, Item, m_ItemsPerBlock), 0 };
+ const uint32_t newBlockCapacity = m_ItemBlocks.empty() ?
+ m_FirstBlockCapacity : m_ItemBlocks.back().Capacity * 3 / 2;
+
+ const ItemBlock newBlock =
+ {
+ vma_new_array(m_pAllocationCallbacks, Item, newBlockCapacity),
+ newBlockCapacity,
+ 0
+ };
m_ItemBlocks.push_back(newBlock);
// Setup singly-linked list of all free items in this block.
- for(uint32_t i = 0; i < m_ItemsPerBlock - 1; ++i)
+ for (uint32_t i = 0; i < newBlockCapacity - 1; ++i)
newBlock.pItems[i].NextFreeIndex = i + 1;
- newBlock.pItems[m_ItemsPerBlock - 1].NextFreeIndex = UINT32_MAX;
+ newBlock.pItems[newBlockCapacity - 1].NextFreeIndex = UINT32_MAX;
return m_ItemBlocks.back();
}
+#endif // _VMA_POOL_ALLOCATOR_FUNCTIONS
+#endif // _VMA_POOL_ALLOCATOR
-////////////////////////////////////////////////////////////////////////////////
-// class VmaRawList, VmaList
-
-#if VMA_USE_STL_LIST
-
-#define VmaList std::list
-
-#else // #if VMA_USE_STL_LIST
-
+#ifndef _VMA_RAW_LIST
template<typename T>
struct VmaListItem
{
@@ -4332,32 +4543,33 @@ public:
typedef VmaListItem<T> ItemType;
VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks);
- ~VmaRawList();
- void Clear();
+ // Intentionally not calling Clear, because that would be unnecessary
+ // computations to return all items to m_ItemAllocator as free.
+ ~VmaRawList() = default;
size_t GetCount() const { return m_Count; }
bool IsEmpty() const { return m_Count == 0; }
ItemType* Front() { return m_pFront; }
- const ItemType* Front() const { return m_pFront; }
ItemType* Back() { return m_pBack; }
+ const ItemType* Front() const { return m_pFront; }
const ItemType* Back() const { return m_pBack; }
- ItemType* PushBack();
ItemType* PushFront();
- ItemType* PushBack(const T& value);
+ ItemType* PushBack();
ItemType* PushFront(const T& value);
- void PopBack();
+ ItemType* PushBack(const T& value);
void PopFront();
-
+ void PopBack();
+
// Item can be null - it means PushBack.
ItemType* InsertBefore(ItemType* pItem);
// Item can be null - it means PushFront.
ItemType* InsertAfter(ItemType* pItem);
-
ItemType* InsertBefore(ItemType* pItem, const T& value);
ItemType* InsertAfter(ItemType* pItem, const T& value);
+ void Clear();
void Remove(ItemType* pItem);
private:
@@ -4368,39 +4580,35 @@ private:
size_t m_Count;
};
+#ifndef _VMA_RAW_LIST_FUNCTIONS
template<typename T>
-VmaRawList<T>::VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks) :
- m_pAllocationCallbacks(pAllocationCallbacks),
+VmaRawList<T>::VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks)
+ : m_pAllocationCallbacks(pAllocationCallbacks),
m_ItemAllocator(pAllocationCallbacks, 128),
m_pFront(VMA_NULL),
m_pBack(VMA_NULL),
- m_Count(0)
-{
-}
+ m_Count(0) {}
template<typename T>
-VmaRawList<T>::~VmaRawList()
-{
- // Intentionally not calling Clear, because that would be unnecessary
- // computations to return all items to m_ItemAllocator as free.
-}
-
-template<typename T>
-void VmaRawList<T>::Clear()
+VmaListItem<T>* VmaRawList<T>::PushFront()
{
- if(IsEmpty() == false)
+ ItemType* const pNewItem = m_ItemAllocator.Alloc();
+ pNewItem->pPrev = VMA_NULL;
+ if (IsEmpty())
{
- ItemType* pItem = m_pBack;
- while(pItem != VMA_NULL)
- {
- ItemType* const pPrevItem = pItem->pPrev;
- m_ItemAllocator.Free(pItem);
- pItem = pPrevItem;
- }
- m_pFront = VMA_NULL;
- m_pBack = VMA_NULL;
- m_Count = 0;
+ pNewItem->pNext = VMA_NULL;
+ m_pFront = pNewItem;
+ m_pBack = pNewItem;
+ m_Count = 1;
}
+ else
+ {
+ pNewItem->pNext = m_pFront;
+ m_pFront->pPrev = pNewItem;
+ m_pFront = pNewItem;
+ ++m_Count;
+ }
+ return pNewItem;
}
template<typename T>
@@ -4426,24 +4634,10 @@ VmaListItem<T>* VmaRawList<T>::PushBack()
}
template<typename T>
-VmaListItem<T>* VmaRawList<T>::PushFront()
+VmaListItem<T>* VmaRawList<T>::PushFront(const T& value)
{
- ItemType* const pNewItem = m_ItemAllocator.Alloc();
- pNewItem->pPrev = VMA_NULL;
- if(IsEmpty())
- {
- pNewItem->pNext = VMA_NULL;
- m_pFront = pNewItem;
- m_pBack = pNewItem;
- m_Count = 1;
- }
- else
- {
- pNewItem->pNext = m_pFront;
- m_pFront->pPrev = pNewItem;
- m_pFront = pNewItem;
- ++m_Count;
- }
+ ItemType* const pNewItem = PushFront();
+ pNewItem->Value = value;
return pNewItem;
}
@@ -4456,11 +4650,18 @@ VmaListItem<T>* VmaRawList<T>::PushBack(const T& value)
}
template<typename T>
-VmaListItem<T>* VmaRawList<T>::PushFront(const T& value)
+void VmaRawList<T>::PopFront()
{
- ItemType* const pNewItem = PushFront();
- pNewItem->Value = value;
- return pNewItem;
+ VMA_HEAVY_ASSERT(m_Count > 0);
+ ItemType* const pFrontItem = m_pFront;
+ ItemType* const pNextItem = pFrontItem->pNext;
+ if (pNextItem != VMA_NULL)
+ {
+ pNextItem->pPrev = VMA_NULL;
+ }
+ m_pFront = pNextItem;
+ m_ItemAllocator.Free(pFrontItem);
+ --m_Count;
}
template<typename T>
@@ -4479,18 +4680,21 @@ void VmaRawList<T>::PopBack()
}
template<typename T>
-void VmaRawList<T>::PopFront()
+void VmaRawList<T>::Clear()
{
- VMA_HEAVY_ASSERT(m_Count > 0);
- ItemType* const pFrontItem = m_pFront;
- ItemType* const pNextItem = pFrontItem->pNext;
- if(pNextItem != VMA_NULL)
+ if (IsEmpty() == false)
{
- pNextItem->pPrev = VMA_NULL;
+ ItemType* pItem = m_pBack;
+ while (pItem != VMA_NULL)
+ {
+ ItemType* const pPrevItem = pItem->pPrev;
+ m_ItemAllocator.Free(pItem);
+ pItem = pPrevItem;
+ }
+ m_pFront = VMA_NULL;
+ m_pBack = VMA_NULL;
+ m_Count = 0;
}
- m_pFront = pNextItem;
- m_ItemAllocator.Free(pFrontItem);
- --m_Count;
}
template<typename T>
@@ -4590,2231 +4794,591 @@ VmaListItem<T>* VmaRawList<T>::InsertAfter(ItemType* pItem, const T& value)
newItem->Value = value;
return newItem;
}
+#endif // _VMA_RAW_LIST_FUNCTIONS
+#endif // _VMA_RAW_LIST
+#ifndef _VMA_LIST
template<typename T, typename AllocatorT>
class VmaList
{
VMA_CLASS_NO_COPY(VmaList)
public:
+ class reverse_iterator;
+ class const_iterator;
+ class const_reverse_iterator;
+
class iterator
{
+ friend class const_iterator;
+ friend class VmaList<T, AllocatorT>;
public:
- iterator() :
- m_pList(VMA_NULL),
- m_pItem(VMA_NULL)
- {
- }
+ iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {}
+ iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}
- T& operator*() const
- {
- VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
- return m_pItem->Value;
- }
- T* operator->() const
- {
- VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
- return &m_pItem->Value;
- }
+ T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; }
+ T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; }
- iterator& operator++()
- {
- VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
- m_pItem = m_pItem->pNext;
- return *this;
- }
- iterator& operator--()
- {
- if(m_pItem != VMA_NULL)
- {
- m_pItem = m_pItem->pPrev;
- }
- else
- {
- VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
- m_pItem = m_pList->Back();
- }
- return *this;
- }
+ bool operator==(const iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; }
+ bool operator!=(const iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; }
- iterator operator++(int)
- {
- iterator result = *this;
- ++*this;
- return result;
- }
- iterator operator--(int)
- {
- iterator result = *this;
- --*this;
- return result;
- }
+ iterator operator++(int) { iterator result = *this; ++*this; return result; }
+ iterator operator--(int) { iterator result = *this; --*this; return result; }
+
+ iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pNext; return *this; }
+ iterator& operator--();
- bool operator==(const iterator& rhs) const
- {
- VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
- return m_pItem == rhs.m_pItem;
- }
- bool operator!=(const iterator& rhs) const
- {
- VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
- return m_pItem != rhs.m_pItem;
- }
-
private:
VmaRawList<T>* m_pList;
VmaListItem<T>* m_pItem;
- iterator(VmaRawList<T>* pList, VmaListItem<T>* pItem) :
- m_pList(pList),
- m_pItem(pItem)
- {
- }
-
- friend class VmaList<T, AllocatorT>;
+ iterator(VmaRawList<T>* pList, VmaListItem<T>* pItem) : m_pList(pList), m_pItem(pItem) {}
};
+ class reverse_iterator
+ {
+ friend class const_reverse_iterator;
+ friend class VmaList<T, AllocatorT>;
+ public:
+ reverse_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {}
+ reverse_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}
+
+ T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; }
+ T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; }
+
+ bool operator==(const reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; }
+ bool operator!=(const reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; }
+ reverse_iterator operator++(int) { reverse_iterator result = *this; ++* this; return result; }
+ reverse_iterator operator--(int) { reverse_iterator result = *this; --* this; return result; }
+
+ reverse_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pPrev; return *this; }
+ reverse_iterator& operator--();
+
+ private:
+ VmaRawList<T>* m_pList;
+ VmaListItem<T>* m_pItem;
+
+ reverse_iterator(VmaRawList<T>* pList, VmaListItem<T>* pItem) : m_pList(pList), m_pItem(pItem) {}
+ };
class const_iterator
{
+ friend class VmaList<T, AllocatorT>;
public:
- const_iterator() :
- m_pList(VMA_NULL),
- m_pItem(VMA_NULL)
- {
- }
+ const_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {}
+ const_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}
+ const_iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}
- const_iterator(const iterator& src) :
- m_pList(src.m_pList),
- m_pItem(src.m_pItem)
- {
- }
-
- const T& operator*() const
- {
- VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
- return m_pItem->Value;
- }
- const T* operator->() const
- {
- VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
- return &m_pItem->Value;
- }
+ iterator drop_const() { return { const_cast<VmaRawList<T>*>(m_pList), const_cast<VmaListItem<T>*>(m_pItem) }; }
- const_iterator& operator++()
- {
- VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
- m_pItem = m_pItem->pNext;
- return *this;
- }
- const_iterator& operator--()
- {
- if(m_pItem != VMA_NULL)
- {
- m_pItem = m_pItem->pPrev;
- }
- else
- {
- VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
- m_pItem = m_pList->Back();
- }
- return *this;
- }
+ const T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; }
+ const T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; }
- const_iterator operator++(int)
- {
- const_iterator result = *this;
- ++*this;
- return result;
- }
- const_iterator operator--(int)
- {
- const_iterator result = *this;
- --*this;
- return result;
- }
+ bool operator==(const const_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; }
+ bool operator!=(const const_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; }
- bool operator==(const const_iterator& rhs) const
- {
- VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
- return m_pItem == rhs.m_pItem;
- }
- bool operator!=(const const_iterator& rhs) const
- {
- VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
- return m_pItem != rhs.m_pItem;
- }
-
- private:
- const_iterator(const VmaRawList<T>* pList, const VmaListItem<T>* pItem) :
- m_pList(pList),
- m_pItem(pItem)
- {
- }
+ const_iterator operator++(int) { const_iterator result = *this; ++* this; return result; }
+ const_iterator operator--(int) { const_iterator result = *this; --* this; return result; }
+ const_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pNext; return *this; }
+ const_iterator& operator--();
+
+ private:
const VmaRawList<T>* m_pList;
const VmaListItem<T>* m_pItem;
- friend class VmaList<T, AllocatorT>;
+ const_iterator(const VmaRawList<T>* pList, const VmaListItem<T>* pItem) : m_pList(pList), m_pItem(pItem) {}
};
+ class const_reverse_iterator
+ {
+ friend class VmaList<T, AllocatorT>;
+ public:
+ const_reverse_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {}
+ const_reverse_iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}
+ const_reverse_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}
- VmaList(const AllocatorT& allocator) : m_RawList(allocator.m_pCallbacks) { }
+ reverse_iterator drop_const() { return { const_cast<VmaRawList<T>*>(m_pList), const_cast<VmaListItem<T>*>(m_pItem) }; }
- bool empty() const { return m_RawList.IsEmpty(); }
- size_t size() const { return m_RawList.GetCount(); }
+ const T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; }
+ const T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; }
- iterator begin() { return iterator(&m_RawList, m_RawList.Front()); }
- iterator end() { return iterator(&m_RawList, VMA_NULL); }
+ bool operator==(const const_reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; }
+ bool operator!=(const const_reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; }
- const_iterator cbegin() const { return const_iterator(&m_RawList, m_RawList.Front()); }
- const_iterator cend() const { return const_iterator(&m_RawList, VMA_NULL); }
+ const_reverse_iterator operator++(int) { const_reverse_iterator result = *this; ++* this; return result; }
+ const_reverse_iterator operator--(int) { const_reverse_iterator result = *this; --* this; return result; }
- void clear() { m_RawList.Clear(); }
- void push_back(const T& value) { m_RawList.PushBack(value); }
- void erase(iterator it) { m_RawList.Remove(it.m_pItem); }
- iterator insert(iterator it, const T& value) { return iterator(&m_RawList, m_RawList.InsertBefore(it.m_pItem, value)); }
-
-private:
- VmaRawList<T> m_RawList;
-};
+ const_reverse_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pPrev; return *this; }
+ const_reverse_iterator& operator--();
-#endif // #if VMA_USE_STL_LIST
+ private:
+ const VmaRawList<T>* m_pList;
+ const VmaListItem<T>* m_pItem;
-////////////////////////////////////////////////////////////////////////////////
-// class VmaMap
+ const_reverse_iterator(const VmaRawList<T>* pList, const VmaListItem<T>* pItem) : m_pList(pList), m_pItem(pItem) {}
+ };
-// Unused in this version.
-#if 0
+ VmaList(const AllocatorT& allocator) : m_RawList(allocator.m_pCallbacks) {}
-#if VMA_USE_STL_UNORDERED_MAP
+ bool empty() const { return m_RawList.IsEmpty(); }
+ size_t size() const { return m_RawList.GetCount(); }
-#define VmaPair std::pair
+ iterator begin() { return iterator(&m_RawList, m_RawList.Front()); }
+ iterator end() { return iterator(&m_RawList, VMA_NULL); }
-#define VMA_MAP_TYPE(KeyT, ValueT) \
- std::unordered_map< KeyT, ValueT, std::hash<KeyT>, std::equal_to<KeyT>, VmaStlAllocator< std::pair<KeyT, ValueT> > >
+ const_iterator cbegin() const { return const_iterator(&m_RawList, m_RawList.Front()); }
+ const_iterator cend() const { return const_iterator(&m_RawList, VMA_NULL); }
-#else // #if VMA_USE_STL_UNORDERED_MAP
+ const_iterator begin() const { return cbegin(); }
+ const_iterator end() const { return cend(); }
-template<typename T1, typename T2>
-struct VmaPair
-{
- T1 first;
- T2 second;
+ reverse_iterator rbegin() { return reverse_iterator(&m_RawList, m_RawList.Back()); }
+ reverse_iterator rend() { return reverse_iterator(&m_RawList, VMA_NULL); }
- VmaPair() : first(), second() { }
- VmaPair(const T1& firstSrc, const T2& secondSrc) : first(firstSrc), second(secondSrc) { }
-};
+ const_reverse_iterator crbegin() const { return const_reverse_iterator(&m_RawList, m_RawList.Back()); }
+ const_reverse_iterator crend() const { return const_reverse_iterator(&m_RawList, VMA_NULL); }
-/* Class compatible with subset of interface of std::unordered_map.
-KeyT, ValueT must be POD because they will be stored in VmaVector.
-*/
-template<typename KeyT, typename ValueT>
-class VmaMap
-{
-public:
- typedef VmaPair<KeyT, ValueT> PairType;
- typedef PairType* iterator;
+ const_reverse_iterator rbegin() const { return crbegin(); }
+ const_reverse_iterator rend() const { return crend(); }
- VmaMap(const VmaStlAllocator<PairType>& allocator) : m_Vector(allocator) { }
+ void push_back(const T& value) { m_RawList.PushBack(value); }
+ iterator insert(iterator it, const T& value) { return iterator(&m_RawList, m_RawList.InsertBefore(it.m_pItem, value)); }
- iterator begin() { return m_Vector.begin(); }
- iterator end() { return m_Vector.end(); }
+ void clear() { m_RawList.Clear(); }
+ void erase(iterator it) { m_RawList.Remove(it.m_pItem); }
- void insert(const PairType& pair);
- iterator find(const KeyT& key);
- void erase(iterator it);
-
private:
- VmaVector< PairType, VmaStlAllocator<PairType> > m_Vector;
+ VmaRawList<T> m_RawList;
};
-#define VMA_MAP_TYPE(KeyT, ValueT) VmaMap<KeyT, ValueT>
-
-template<typename FirstT, typename SecondT>
-struct VmaPairFirstLess
+#ifndef _VMA_LIST_FUNCTIONS
+template<typename T, typename AllocatorT>
+typename VmaList<T, AllocatorT>::iterator& VmaList<T, AllocatorT>::iterator::operator--()
{
- bool operator()(const VmaPair<FirstT, SecondT>& lhs, const VmaPair<FirstT, SecondT>& rhs) const
+ if (m_pItem != VMA_NULL)
{
- return lhs.first < rhs.first;
+ m_pItem = m_pItem->pPrev;
}
- bool operator()(const VmaPair<FirstT, SecondT>& lhs, const FirstT& rhsFirst) const
+ else
{
- return lhs.first < rhsFirst;
+ VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
+ m_pItem = m_pList->Back();
}
-};
-
-template<typename KeyT, typename ValueT>
-void VmaMap<KeyT, ValueT>::insert(const PairType& pair)
-{
- const size_t indexToInsert = VmaBinaryFindFirstNotLess(
- m_Vector.data(),
- m_Vector.data() + m_Vector.size(),
- pair,
- VmaPairFirstLess<KeyT, ValueT>()) - m_Vector.data();
- VmaVectorInsert(m_Vector, indexToInsert, pair);
+ return *this;
}
-template<typename KeyT, typename ValueT>
-VmaPair<KeyT, ValueT>* VmaMap<KeyT, ValueT>::find(const KeyT& key)
+template<typename T, typename AllocatorT>
+typename VmaList<T, AllocatorT>::reverse_iterator& VmaList<T, AllocatorT>::reverse_iterator::operator--()
{
- PairType* it = VmaBinaryFindFirstNotLess(
- m_Vector.data(),
- m_Vector.data() + m_Vector.size(),
- key,
- VmaPairFirstLess<KeyT, ValueT>());
- if((it != m_Vector.end()) && (it->first == key))
+ if (m_pItem != VMA_NULL)
{
- return it;
+ m_pItem = m_pItem->pNext;
}
else
{
- return m_Vector.end();
+ VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
+ m_pItem = m_pList->Front();
}
+ return *this;
}
-template<typename KeyT, typename ValueT>
-void VmaMap<KeyT, ValueT>::erase(iterator it)
-{
- VmaVectorRemove(m_Vector, it - m_Vector.begin());
-}
-
-#endif // #if VMA_USE_STL_UNORDERED_MAP
-
-#endif // #if 0
-
-////////////////////////////////////////////////////////////////////////////////
-
-class VmaDeviceMemoryBlock;
-
-enum VMA_CACHE_OPERATION { VMA_CACHE_FLUSH, VMA_CACHE_INVALIDATE };
-
-struct VmaAllocation_T
+template<typename T, typename AllocatorT>
+typename VmaList<T, AllocatorT>::const_iterator& VmaList<T, AllocatorT>::const_iterator::operator--()
{
- VMA_CLASS_NO_COPY(VmaAllocation_T)
-private:
- static const uint8_t MAP_COUNT_FLAG_PERSISTENT_MAP = 0x80;
-
- enum FLAGS
- {
- FLAG_USER_DATA_STRING = 0x01,
- };
-
-public:
- enum ALLOCATION_TYPE
- {
- ALLOCATION_TYPE_NONE,
- ALLOCATION_TYPE_BLOCK,
- ALLOCATION_TYPE_DEDICATED,
- };
-
- VmaAllocation_T(uint32_t currentFrameIndex, bool userDataString) :
- m_Alignment(1),
- m_Size(0),
- m_pUserData(VMA_NULL),
- m_LastUseFrameIndex(currentFrameIndex),
- m_Type((uint8_t)ALLOCATION_TYPE_NONE),
- m_SuballocationType((uint8_t)VMA_SUBALLOCATION_TYPE_UNKNOWN),
- m_MapCount(0),
- m_Flags(userDataString ? (uint8_t)FLAG_USER_DATA_STRING : 0)
- {
-#if VMA_STATS_STRING_ENABLED
- m_CreationFrameIndex = currentFrameIndex;
- m_BufferImageUsage = 0;
-#endif
- }
-
- ~VmaAllocation_T()
- {
- VMA_ASSERT((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) == 0 && "Allocation was not unmapped before destruction.");
-
- // Check if owned string was freed.
- VMA_ASSERT(m_pUserData == VMA_NULL);
- }
-
- void InitBlockAllocation(
- VmaPool hPool,
- VmaDeviceMemoryBlock* block,
- VkDeviceSize offset,
- VkDeviceSize alignment,
- VkDeviceSize size,
- VmaSuballocationType suballocationType,
- bool mapped,
- bool canBecomeLost)
- {
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
- VMA_ASSERT(block != VMA_NULL);
- m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK;
- m_Alignment = alignment;
- m_Size = size;
- m_MapCount = mapped ? MAP_COUNT_FLAG_PERSISTENT_MAP : 0;
- m_SuballocationType = (uint8_t)suballocationType;
- m_BlockAllocation.m_hPool = hPool;
- m_BlockAllocation.m_Block = block;
- m_BlockAllocation.m_Offset = offset;
- m_BlockAllocation.m_CanBecomeLost = canBecomeLost;
- }
-
- void InitLost()
- {
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
- VMA_ASSERT(m_LastUseFrameIndex.load() == VMA_FRAME_INDEX_LOST);
- m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK;
- m_BlockAllocation.m_hPool = VK_NULL_HANDLE;
- m_BlockAllocation.m_Block = VMA_NULL;
- m_BlockAllocation.m_Offset = 0;
- m_BlockAllocation.m_CanBecomeLost = true;
- }
-
- void ChangeBlockAllocation(
- VmaAllocator hAllocator,
- VmaDeviceMemoryBlock* block,
- VkDeviceSize offset);
-
- void ChangeSize(VkDeviceSize newSize);
- void ChangeOffset(VkDeviceSize newOffset);
-
- // pMappedData not null means allocation is created with MAPPED flag.
- void InitDedicatedAllocation(
- uint32_t memoryTypeIndex,
- VkDeviceMemory hMemory,
- VmaSuballocationType suballocationType,
- void* pMappedData,
- VkDeviceSize size)
- {
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
- VMA_ASSERT(hMemory != VK_NULL_HANDLE);
- m_Type = (uint8_t)ALLOCATION_TYPE_DEDICATED;
- m_Alignment = 0;
- m_Size = size;
- m_SuballocationType = (uint8_t)suballocationType;
- m_MapCount = (pMappedData != VMA_NULL) ? MAP_COUNT_FLAG_PERSISTENT_MAP : 0;
- m_DedicatedAllocation.m_MemoryTypeIndex = memoryTypeIndex;
- m_DedicatedAllocation.m_hMemory = hMemory;
- m_DedicatedAllocation.m_pMappedData = pMappedData;
- }
-
- ALLOCATION_TYPE GetType() const { return (ALLOCATION_TYPE)m_Type; }
- VkDeviceSize GetAlignment() const { return m_Alignment; }
- VkDeviceSize GetSize() const { return m_Size; }
- bool IsUserDataString() const { return (m_Flags & FLAG_USER_DATA_STRING) != 0; }
- void* GetUserData() const { return m_pUserData; }
- void SetUserData(VmaAllocator hAllocator, void* pUserData);
- VmaSuballocationType GetSuballocationType() const { return (VmaSuballocationType)m_SuballocationType; }
-
- VmaDeviceMemoryBlock* GetBlock() const
+ if (m_pItem != VMA_NULL)
{
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
- return m_BlockAllocation.m_Block;
+ m_pItem = m_pItem->pPrev;
}
- VkDeviceSize GetOffset() const;
- VkDeviceMemory GetMemory() const;
- uint32_t GetMemoryTypeIndex() const;
- bool IsPersistentMap() const { return (m_MapCount & MAP_COUNT_FLAG_PERSISTENT_MAP) != 0; }
- void* GetMappedData() const;
- bool CanBecomeLost() const;
- VmaPool GetPool() const;
-
- uint32_t GetLastUseFrameIndex() const
- {
- return m_LastUseFrameIndex.load();
- }
- bool CompareExchangeLastUseFrameIndex(uint32_t& expected, uint32_t desired)
- {
- return m_LastUseFrameIndex.compare_exchange_weak(expected, desired);
- }
- /*
- - If hAllocation.LastUseFrameIndex + frameInUseCount < allocator.CurrentFrameIndex,
- makes it lost by setting LastUseFrameIndex = VMA_FRAME_INDEX_LOST and returns true.
- - Else, returns false.
-
- If hAllocation is already lost, assert - you should not call it then.
- If hAllocation was not created with CAN_BECOME_LOST_BIT, assert.
- */
- bool MakeLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
-
- void DedicatedAllocCalcStatsInfo(VmaStatInfo& outInfo)
- {
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_DEDICATED);
- outInfo.blockCount = 1;
- outInfo.allocationCount = 1;
- outInfo.unusedRangeCount = 0;
- outInfo.usedBytes = m_Size;
- outInfo.unusedBytes = 0;
- outInfo.allocationSizeMin = outInfo.allocationSizeMax = m_Size;
- outInfo.unusedRangeSizeMin = UINT64_MAX;
- outInfo.unusedRangeSizeMax = 0;
- }
-
- void BlockAllocMap();
- void BlockAllocUnmap();
- VkResult DedicatedAllocMap(VmaAllocator hAllocator, void** ppData);
- void DedicatedAllocUnmap(VmaAllocator hAllocator);
-
-#if VMA_STATS_STRING_ENABLED
- uint32_t GetCreationFrameIndex() const { return m_CreationFrameIndex; }
- uint32_t GetBufferImageUsage() const { return m_BufferImageUsage; }
-
- void InitBufferImageUsage(uint32_t bufferImageUsage)
+ else
{
- VMA_ASSERT(m_BufferImageUsage == 0);
- m_BufferImageUsage = bufferImageUsage;
+ VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
+ m_pItem = m_pList->Back();
}
+ return *this;
+}
- void PrintParameters(class VmaJsonWriter& json) const;
-#endif
-
-private:
- VkDeviceSize m_Alignment;
- VkDeviceSize m_Size;
- void* m_pUserData;
- VMA_ATOMIC_UINT32 m_LastUseFrameIndex;
- uint8_t m_Type; // ALLOCATION_TYPE
- uint8_t m_SuballocationType; // VmaSuballocationType
- // Bit 0x80 is set when allocation was created with VMA_ALLOCATION_CREATE_MAPPED_BIT.
- // Bits with mask 0x7F are reference counter for vmaMapMemory()/vmaUnmapMemory().
- uint8_t m_MapCount;
- uint8_t m_Flags; // enum FLAGS
-
- // Allocation out of VmaDeviceMemoryBlock.
- struct BlockAllocation
- {
- VmaPool m_hPool; // Null if belongs to general memory.
- VmaDeviceMemoryBlock* m_Block;
- VkDeviceSize m_Offset;
- bool m_CanBecomeLost;
- };
-
- // Allocation for an object that has its own private VkDeviceMemory.
- struct DedicatedAllocation
- {
- uint32_t m_MemoryTypeIndex;
- VkDeviceMemory m_hMemory;
- void* m_pMappedData; // Not null means memory is mapped.
- };
-
- union
- {
- // Allocation out of VmaDeviceMemoryBlock.
- BlockAllocation m_BlockAllocation;
- // Allocation for an object that has its own private VkDeviceMemory.
- DedicatedAllocation m_DedicatedAllocation;
- };
-
-#if VMA_STATS_STRING_ENABLED
- uint32_t m_CreationFrameIndex;
- uint32_t m_BufferImageUsage; // 0 if unknown.
-#endif
-
- void FreeUserDataString(VmaAllocator hAllocator);
-};
-
-/*
-Represents a region of VmaDeviceMemoryBlock that is either assigned and returned as
-allocated memory block or free.
-*/
-struct VmaSuballocation
-{
- VkDeviceSize offset;
- VkDeviceSize size;
- VmaAllocation hAllocation;
- VmaSuballocationType type;
-};
-
-// Comparator for offsets.
-struct VmaSuballocationOffsetLess
+template<typename T, typename AllocatorT>
+typename VmaList<T, AllocatorT>::const_reverse_iterator& VmaList<T, AllocatorT>::const_reverse_iterator::operator--()
{
- bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const
+ if (m_pItem != VMA_NULL)
{
- return lhs.offset < rhs.offset;
+ m_pItem = m_pItem->pNext;
}
-};
-struct VmaSuballocationOffsetGreater
-{
- bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const
+ else
{
- return lhs.offset > rhs.offset;
+ VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
+ m_pItem = m_pList->Back();
}
-};
-
-typedef VmaList< VmaSuballocation, VmaStlAllocator<VmaSuballocation> > VmaSuballocationList;
-
-// Cost of one additional allocation lost, as equivalent in bytes.
-static const VkDeviceSize VMA_LOST_ALLOCATION_COST = 1048576;
+ return *this;
+}
+#endif // _VMA_LIST_FUNCTIONS
+#endif // _VMA_LIST
+#ifndef _VMA_INTRUSIVE_LINKED_LIST
/*
-Parameters of planned allocation inside a VmaDeviceMemoryBlock.
-
-If canMakeOtherLost was false:
-- item points to a FREE suballocation.
-- itemsToMakeLostCount is 0.
-
-If canMakeOtherLost was true:
-- item points to first of sequence of suballocations, which are either FREE,
- or point to VmaAllocations that can become lost.
-- itemsToMakeLostCount is the number of VmaAllocations that need to be made lost for
- the requested allocation to succeed.
-*/
-struct VmaAllocationRequest
-{
- VkDeviceSize offset;
- VkDeviceSize sumFreeSize; // Sum size of free items that overlap with proposed allocation.
- VkDeviceSize sumItemSize; // Sum size of items to make lost that overlap with proposed allocation.
- VmaSuballocationList::iterator item;
- size_t itemsToMakeLostCount;
- void* customData;
-
- VkDeviceSize CalcCost() const
- {
- return sumItemSize + itemsToMakeLostCount * VMA_LOST_ALLOCATION_COST;
- }
+Expected interface of ItemTypeTraits:
+struct MyItemTypeTraits
+{
+ typedef MyItem ItemType;
+ static ItemType* GetPrev(const ItemType* item) { return item->myPrevPtr; }
+ static ItemType* GetNext(const ItemType* item) { return item->myNextPtr; }
+ static ItemType*& AccessPrev(ItemType* item) { return item->myPrevPtr; }
+ static ItemType*& AccessNext(ItemType* item) { return item->myNextPtr; }
};
-
-/*
-Data structure used for bookkeeping of allocations and unused ranges of memory
-in a single VkDeviceMemory block.
*/
-class VmaBlockMetadata
-{
-public:
- VmaBlockMetadata(VmaAllocator hAllocator);
- virtual ~VmaBlockMetadata() { }
- virtual void Init(VkDeviceSize size) { m_Size = size; }
-
- // Validates all data structures inside this object. If not valid, returns false.
- virtual bool Validate() const = 0;
- VkDeviceSize GetSize() const { return m_Size; }
- virtual size_t GetAllocationCount() const = 0;
- virtual VkDeviceSize GetSumFreeSize() const = 0;
- virtual VkDeviceSize GetUnusedRangeSizeMax() const = 0;
- // Returns true if this block is empty - contains only single free suballocation.
- virtual bool IsEmpty() const = 0;
-
- virtual void CalcAllocationStatInfo(VmaStatInfo& outInfo) const = 0;
- // Shouldn't modify blockCount.
- virtual void AddPoolStats(VmaPoolStats& inoutStats) const = 0;
-
-#if VMA_STATS_STRING_ENABLED
- virtual void PrintDetailedMap(class VmaJsonWriter& json) const = 0;
-#endif
-
- // Tries to find a place for suballocation with given parameters inside this block.
- // If succeeded, fills pAllocationRequest and returns true.
- // If failed, returns false.
- virtual bool CreateAllocationRequest(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- bool upperAddress,
- VmaSuballocationType allocType,
- bool canMakeOtherLost,
- // Always one of VMA_ALLOCATION_CREATE_STRATEGY_* or VMA_ALLOCATION_INTERNAL_STRATEGY_* flags.
- uint32_t strategy,
- VmaAllocationRequest* pAllocationRequest) = 0;
-
- virtual bool MakeRequestedAllocationsLost(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VmaAllocationRequest* pAllocationRequest) = 0;
-
- virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount) = 0;
-
- virtual VkResult CheckCorruption(const void* pBlockData) = 0;
-
- // Makes actual allocation based on request. Request must already be checked and valid.
- virtual void Alloc(
- const VmaAllocationRequest& request,
- VmaSuballocationType type,
- VkDeviceSize allocSize,
- bool upperAddress,
- VmaAllocation hAllocation) = 0;
-
- // Frees suballocation assigned to given memory region.
- virtual void Free(const VmaAllocation allocation) = 0;
- virtual void FreeAtOffset(VkDeviceSize offset) = 0;
-
- // Tries to resize (grow or shrink) space for given allocation, in place.
- virtual bool ResizeAllocation(const VmaAllocation /*alloc*/, VkDeviceSize /*newSize*/) { return false; }
-
-protected:
- const VkAllocationCallbacks* GetAllocationCallbacks() const { return m_pAllocationCallbacks; }
-
-#if VMA_STATS_STRING_ENABLED
- void PrintDetailedMap_Begin(class VmaJsonWriter& json,
- VkDeviceSize unusedBytes,
- size_t allocationCount,
- size_t unusedRangeCount) const;
- void PrintDetailedMap_Allocation(class VmaJsonWriter& json,
- VkDeviceSize offset,
- VmaAllocation hAllocation) const;
- void PrintDetailedMap_UnusedRange(class VmaJsonWriter& json,
- VkDeviceSize offset,
- VkDeviceSize size) const;
- void PrintDetailedMap_End(class VmaJsonWriter& json) const;
-#endif
-
-private:
- VkDeviceSize m_Size;
- const VkAllocationCallbacks* m_pAllocationCallbacks;
-};
-
-#define VMA_VALIDATE(cond) do { if(!(cond)) { \
- VMA_ASSERT(0 && "Validation failed: " #cond); \
- return false; \
- } } while(false)
-
-class VmaBlockMetadata_Generic : public VmaBlockMetadata
+template<typename ItemTypeTraits>
+class VmaIntrusiveLinkedList
{
- VMA_CLASS_NO_COPY(VmaBlockMetadata_Generic)
public:
- VmaBlockMetadata_Generic(VmaAllocator hAllocator);
- virtual ~VmaBlockMetadata_Generic();
- virtual void Init(VkDeviceSize size);
-
- virtual bool Validate() const;
- virtual size_t GetAllocationCount() const { return m_Suballocations.size() - m_FreeCount; }
- virtual VkDeviceSize GetSumFreeSize() const { return m_SumFreeSize; }
- virtual VkDeviceSize GetUnusedRangeSizeMax() const;
- virtual bool IsEmpty() const;
-
- virtual void CalcAllocationStatInfo(VmaStatInfo& outInfo) const;
- virtual void AddPoolStats(VmaPoolStats& inoutStats) const;
-
-#if VMA_STATS_STRING_ENABLED
- virtual void PrintDetailedMap(class VmaJsonWriter& json) const;
-#endif
-
- virtual bool CreateAllocationRequest(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- bool upperAddress,
- VmaSuballocationType allocType,
- bool canMakeOtherLost,
- uint32_t strategy,
- VmaAllocationRequest* pAllocationRequest);
-
- virtual bool MakeRequestedAllocationsLost(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VmaAllocationRequest* pAllocationRequest);
-
- virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
-
- virtual VkResult CheckCorruption(const void* pBlockData);
-
- virtual void Alloc(
- const VmaAllocationRequest& request,
- VmaSuballocationType type,
- VkDeviceSize allocSize,
- bool upperAddress,
- VmaAllocation hAllocation);
-
- virtual void Free(const VmaAllocation allocation);
- virtual void FreeAtOffset(VkDeviceSize offset);
-
- virtual bool ResizeAllocation(const VmaAllocation alloc, VkDeviceSize newSize);
-
- ////////////////////////////////////////////////////////////////////////////////
- // For defragmentation
+ typedef typename ItemTypeTraits::ItemType ItemType;
+ static ItemType* GetPrev(const ItemType* item) { return ItemTypeTraits::GetPrev(item); }
+ static ItemType* GetNext(const ItemType* item) { return ItemTypeTraits::GetNext(item); }
+
+ // Movable, not copyable.
+ VmaIntrusiveLinkedList() = default;
+ VmaIntrusiveLinkedList(VmaIntrusiveLinkedList && src);
+ VmaIntrusiveLinkedList(const VmaIntrusiveLinkedList&) = delete;
+ VmaIntrusiveLinkedList& operator=(VmaIntrusiveLinkedList&& src);
+ VmaIntrusiveLinkedList& operator=(const VmaIntrusiveLinkedList&) = delete;
+ ~VmaIntrusiveLinkedList() { VMA_HEAVY_ASSERT(IsEmpty()); }
- bool IsBufferImageGranularityConflictPossible(
- VkDeviceSize bufferImageGranularity,
- VmaSuballocationType& inOutPrevSuballocType) const;
+ size_t GetCount() const { return m_Count; }
+ bool IsEmpty() const { return m_Count == 0; }
+ ItemType* Front() { return m_Front; }
+ ItemType* Back() { return m_Back; }
+ const ItemType* Front() const { return m_Front; }
+ const ItemType* Back() const { return m_Back; }
+
+ void PushBack(ItemType* item);
+ void PushFront(ItemType* item);
+ ItemType* PopBack();
+ ItemType* PopFront();
+
+ // MyItem can be null - it means PushBack.
+ void InsertBefore(ItemType* existingItem, ItemType* newItem);
+ // MyItem can be null - it means PushFront.
+ void InsertAfter(ItemType* existingItem, ItemType* newItem);
+ void Remove(ItemType* item);
+ void RemoveAll();
private:
- friend class VmaDefragmentationAlgorithm_Generic;
- friend class VmaDefragmentationAlgorithm_Fast;
-
- uint32_t m_FreeCount;
- VkDeviceSize m_SumFreeSize;
- VmaSuballocationList m_Suballocations;
- // Suballocations that are free and have size greater than certain threshold.
- // Sorted by size, ascending.
- VmaVector< VmaSuballocationList::iterator, VmaStlAllocator< VmaSuballocationList::iterator > > m_FreeSuballocationsBySize;
-
- bool ValidateFreeSuballocationList() const;
-
- // Checks if requested suballocation with given parameters can be placed in given pFreeSuballocItem.
- // If yes, fills pOffset and returns true. If no, returns false.
- bool CheckAllocation(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- VmaSuballocationType allocType,
- VmaSuballocationList::const_iterator suballocItem,
- bool canMakeOtherLost,
- VkDeviceSize* pOffset,
- size_t* itemsToMakeLostCount,
- VkDeviceSize* pSumFreeSize,
- VkDeviceSize* pSumItemSize) const;
- // Given free suballocation, it merges it with following one, which must also be free.
- void MergeFreeWithNext(VmaSuballocationList::iterator item);
- // Releases given suballocation, making it free.
- // Merges it with adjacent free suballocations if applicable.
- // Returns iterator to new free suballocation at this place.
- VmaSuballocationList::iterator FreeSuballocation(VmaSuballocationList::iterator suballocItem);
- // Given free suballocation, it inserts it into sorted list of
- // m_FreeSuballocationsBySize if it's suitable.
- void RegisterFreeSuballocation(VmaSuballocationList::iterator item);
- // Given free suballocation, it removes it from sorted list of
- // m_FreeSuballocationsBySize if it's suitable.
- void UnregisterFreeSuballocation(VmaSuballocationList::iterator item);
+ ItemType* m_Front = VMA_NULL;
+ ItemType* m_Back = VMA_NULL;
+ size_t m_Count = 0;
};
-/*
-Allocations and their references in internal data structure look like this:
-
-if(m_2ndVectorMode == SECOND_VECTOR_EMPTY):
-
- 0 +-------+
- | |
- | |
- | |
- +-------+
- | Alloc | 1st[m_1stNullItemsBeginCount]
- +-------+
- | Alloc | 1st[m_1stNullItemsBeginCount + 1]
- +-------+
- | ... |
- +-------+
- | Alloc | 1st[1st.size() - 1]
- +-------+
- | |
- | |
- | |
-GetSize() +-------+
-
-if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER):
-
- 0 +-------+
- | Alloc | 2nd[0]
- +-------+
- | Alloc | 2nd[1]
- +-------+
- | ... |
- +-------+
- | Alloc | 2nd[2nd.size() - 1]
- +-------+
- | |
- | |
- | |
- +-------+
- | Alloc | 1st[m_1stNullItemsBeginCount]
- +-------+
- | Alloc | 1st[m_1stNullItemsBeginCount + 1]
- +-------+
- | ... |
- +-------+
- | Alloc | 1st[1st.size() - 1]
- +-------+
- | |
-GetSize() +-------+
-
-if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK):
-
- 0 +-------+
- | |
- | |
- | |
- +-------+
- | Alloc | 1st[m_1stNullItemsBeginCount]
- +-------+
- | Alloc | 1st[m_1stNullItemsBeginCount + 1]
- +-------+
- | ... |
- +-------+
- | Alloc | 1st[1st.size() - 1]
- +-------+
- | |
- | |
- | |
- +-------+
- | Alloc | 2nd[2nd.size() - 1]
- +-------+
- | ... |
- +-------+
- | Alloc | 2nd[1]
- +-------+
- | Alloc | 2nd[0]
-GetSize() +-------+
-
-*/
-class VmaBlockMetadata_Linear : public VmaBlockMetadata
+#ifndef _VMA_INTRUSIVE_LINKED_LIST_FUNCTIONS
+template<typename ItemTypeTraits>
+VmaIntrusiveLinkedList<ItemTypeTraits>::VmaIntrusiveLinkedList(VmaIntrusiveLinkedList&& src)
+ : m_Front(src.m_Front), m_Back(src.m_Back), m_Count(src.m_Count)
{
- VMA_CLASS_NO_COPY(VmaBlockMetadata_Linear)
-public:
- VmaBlockMetadata_Linear(VmaAllocator hAllocator);
- virtual ~VmaBlockMetadata_Linear();
- virtual void Init(VkDeviceSize size);
-
- virtual bool Validate() const;
- virtual size_t GetAllocationCount() const;
- virtual VkDeviceSize GetSumFreeSize() const { return m_SumFreeSize; }
- virtual VkDeviceSize GetUnusedRangeSizeMax() const;
- virtual bool IsEmpty() const { return GetAllocationCount() == 0; }
-
- virtual void CalcAllocationStatInfo(VmaStatInfo& outInfo) const;
- virtual void AddPoolStats(VmaPoolStats& inoutStats) const;
-
-#if VMA_STATS_STRING_ENABLED
- virtual void PrintDetailedMap(class VmaJsonWriter& json) const;
-#endif
-
- virtual bool CreateAllocationRequest(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- bool upperAddress,
- VmaSuballocationType allocType,
- bool canMakeOtherLost,
- uint32_t strategy,
- VmaAllocationRequest* pAllocationRequest);
-
- virtual bool MakeRequestedAllocationsLost(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VmaAllocationRequest* pAllocationRequest);
-
- virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
-
- virtual VkResult CheckCorruption(const void* pBlockData);
-
- virtual void Alloc(
- const VmaAllocationRequest& request,
- VmaSuballocationType type,
- VkDeviceSize allocSize,
- bool upperAddress,
- VmaAllocation hAllocation);
-
- virtual void Free(const VmaAllocation allocation);
- virtual void FreeAtOffset(VkDeviceSize offset);
-
-private:
- /*
- There are two suballocation vectors, used in ping-pong way.
- The one with index m_1stVectorIndex is called 1st.
- The one with index (m_1stVectorIndex ^ 1) is called 2nd.
- 2nd can be non-empty only when 1st is not empty.
- When 2nd is not empty, m_2ndVectorMode indicates its mode of operation.
- */
- typedef VmaVector< VmaSuballocation, VmaStlAllocator<VmaSuballocation> > SuballocationVectorType;
-
- enum SECOND_VECTOR_MODE
- {
- SECOND_VECTOR_EMPTY,
- /*
- Suballocations in 2nd vector are created later than the ones in 1st, but they
- all have smaller offset.
- */
- SECOND_VECTOR_RING_BUFFER,
- /*
- Suballocations in 2nd vector are upper side of double stack.
- They all have offsets higher than those in 1st vector.
- Top of this stack means smaller offsets, but higher indices in this vector.
- */
- SECOND_VECTOR_DOUBLE_STACK,
- };
-
- VkDeviceSize m_SumFreeSize;
- SuballocationVectorType m_Suballocations0, m_Suballocations1;
- uint32_t m_1stVectorIndex;
- SECOND_VECTOR_MODE m_2ndVectorMode;
-
- SuballocationVectorType& AccessSuballocations1st() { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; }
- SuballocationVectorType& AccessSuballocations2nd() { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; }
- const SuballocationVectorType& AccessSuballocations1st() const { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; }
- const SuballocationVectorType& AccessSuballocations2nd() const { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; }
-
- // Number of items in 1st vector with hAllocation = null at the beginning.
- size_t m_1stNullItemsBeginCount;
- // Number of other items in 1st vector with hAllocation = null somewhere in the middle.
- size_t m_1stNullItemsMiddleCount;
- // Number of items in 2nd vector with hAllocation = null.
- size_t m_2ndNullItemsCount;
-
- bool ShouldCompact1st() const;
- void CleanupAfterFree();
-};
-
-/*
-- GetSize() is the original size of allocated memory block.
-- m_UsableSize is this size aligned down to a power of two.
- All allocations and calculations happen relative to m_UsableSize.
-- GetUnusableSize() is the difference between them.
- It is repoted as separate, unused range, not available for allocations.
+ src.m_Front = src.m_Back = VMA_NULL;
+ src.m_Count = 0;
+}
-Node at level 0 has size = m_UsableSize.
-Each next level contains nodes with size 2 times smaller than current level.
-m_LevelCount is the maximum number of levels to use in the current object.
-*/
-class VmaBlockMetadata_Buddy : public VmaBlockMetadata
+template<typename ItemTypeTraits>
+VmaIntrusiveLinkedList<ItemTypeTraits>& VmaIntrusiveLinkedList<ItemTypeTraits>::operator=(VmaIntrusiveLinkedList&& src)
{
- VMA_CLASS_NO_COPY(VmaBlockMetadata_Buddy)
-public:
- VmaBlockMetadata_Buddy(VmaAllocator hAllocator);
- virtual ~VmaBlockMetadata_Buddy();
- virtual void Init(VkDeviceSize size);
-
- virtual bool Validate() const;
- virtual size_t GetAllocationCount() const { return m_AllocationCount; }
- virtual VkDeviceSize GetSumFreeSize() const { return m_SumFreeSize + GetUnusableSize(); }
- virtual VkDeviceSize GetUnusedRangeSizeMax() const;
- virtual bool IsEmpty() const { return m_Root->type == Node::TYPE_FREE; }
-
- virtual void CalcAllocationStatInfo(VmaStatInfo& outInfo) const;
- virtual void AddPoolStats(VmaPoolStats& inoutStats) const;
-
-#if VMA_STATS_STRING_ENABLED
- virtual void PrintDetailedMap(class VmaJsonWriter& json) const;
-#endif
-
- virtual bool CreateAllocationRequest(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- bool upperAddress,
- VmaSuballocationType allocType,
- bool canMakeOtherLost,
- uint32_t strategy,
- VmaAllocationRequest* pAllocationRequest);
-
- virtual bool MakeRequestedAllocationsLost(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VmaAllocationRequest* pAllocationRequest);
-
- virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
-
- virtual VkResult CheckCorruption(const void* /*pBlockData*/) { return VK_ERROR_FEATURE_NOT_PRESENT; }
-
- virtual void Alloc(
- const VmaAllocationRequest& request,
- VmaSuballocationType type,
- VkDeviceSize allocSize,
- bool upperAddress,
- VmaAllocation hAllocation);
-
- virtual void Free(const VmaAllocation allocation) { FreeAtOffset(allocation, allocation->GetOffset()); }
- virtual void FreeAtOffset(VkDeviceSize offset) { FreeAtOffset(VMA_NULL, offset); }
-
-private:
- static const VkDeviceSize MIN_NODE_SIZE = 32;
- static const size_t MAX_LEVELS = 30;
-
- struct ValidationContext
+ if (&src != this)
{
- size_t calculatedAllocationCount;
- size_t calculatedFreeCount;
- VkDeviceSize calculatedSumFreeSize;
-
- ValidationContext() :
- calculatedAllocationCount(0),
- calculatedFreeCount(0),
- calculatedSumFreeSize(0) { }
- };
-
- struct Node
- {
- VkDeviceSize offset;
- enum TYPE
- {
- TYPE_FREE,
- TYPE_ALLOCATION,
- TYPE_SPLIT,
- TYPE_COUNT
- } type;
- Node* parent;
- Node* buddy;
-
- union
- {
- struct
- {
- Node* prev;
- Node* next;
- } free;
- struct
- {
- VmaAllocation alloc;
- } allocation;
- struct
- {
- Node* leftChild;
- } split;
- };
- };
-
- // Size of the memory block aligned down to a power of two.
- VkDeviceSize m_UsableSize;
- uint32_t m_LevelCount;
-
- Node* m_Root;
- struct {
- Node* front;
- Node* back;
- } m_FreeList[MAX_LEVELS];
- // Number of nodes in the tree with type == TYPE_ALLOCATION.
- size_t m_AllocationCount;
- // Number of nodes in the tree with type == TYPE_FREE.
- size_t m_FreeCount;
- // This includes space wasted due to internal fragmentation. Doesn't include unusable size.
- VkDeviceSize m_SumFreeSize;
-
- VkDeviceSize GetUnusableSize() const { return GetSize() - m_UsableSize; }
- void DeleteNode(Node* node);
- bool ValidateNode(ValidationContext& ctx, const Node* parent, const Node* curr, uint32_t level, VkDeviceSize levelNodeSize) const;
- uint32_t AllocSizeToLevel(VkDeviceSize allocSize) const;
- inline VkDeviceSize LevelToNodeSize(uint32_t level) const { return m_UsableSize >> level; }
- // Alloc passed just for validation. Can be null.
- void FreeAtOffset(VmaAllocation alloc, VkDeviceSize offset);
- void CalcAllocationStatInfoNode(VmaStatInfo& outInfo, const Node* node, VkDeviceSize levelNodeSize) const;
- // Adds node to the front of FreeList at given level.
- // node->type must be FREE.
- // node->free.prev, next can be undefined.
- void AddToFreeListFront(uint32_t level, Node* node);
- // Removes node from FreeList at given level.
- // node->type must be FREE.
- // node->free.prev, next stay untouched.
- void RemoveFromFreeList(uint32_t level, Node* node);
-
-#if VMA_STATS_STRING_ENABLED
- void PrintDetailedMapNode(class VmaJsonWriter& json, const Node* node, VkDeviceSize levelNodeSize) const;
-#endif
-};
-
-/*
-Represents a single block of device memory (`VkDeviceMemory`) with all the
-data about its regions (aka suballocations, #VmaAllocation), assigned and free.
+ VMA_HEAVY_ASSERT(IsEmpty());
+ m_Front = src.m_Front;
+ m_Back = src.m_Back;
+ m_Count = src.m_Count;
+ src.m_Front = src.m_Back = VMA_NULL;
+ src.m_Count = 0;
+ }
+ return *this;
+}
-Thread-safety: This class must be externally synchronized.
-*/
-class VmaDeviceMemoryBlock
+template<typename ItemTypeTraits>
+void VmaIntrusiveLinkedList<ItemTypeTraits>::PushBack(ItemType* item)
{
- VMA_CLASS_NO_COPY(VmaDeviceMemoryBlock)
-public:
- VmaBlockMetadata* m_pMetadata;
-
- VmaDeviceMemoryBlock(VmaAllocator hAllocator);
-
- ~VmaDeviceMemoryBlock()
+ VMA_HEAVY_ASSERT(ItemTypeTraits::GetPrev(item) == VMA_NULL && ItemTypeTraits::GetNext(item) == VMA_NULL);
+ if (IsEmpty())
{
- VMA_ASSERT(m_MapCount == 0 && "VkDeviceMemory block is being destroyed while it is still mapped.");
- VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);
+ m_Front = item;
+ m_Back = item;
+ m_Count = 1;
}
-
- // Always call after construction.
- void Init(
- VmaAllocator hAllocator,
- uint32_t newMemoryTypeIndex,
- VkDeviceMemory newMemory,
- VkDeviceSize newSize,
- uint32_t id,
- uint32_t algorithm);
- // Always call before destruction.
- void Destroy(VmaAllocator allocator);
-
- VkDeviceMemory GetDeviceMemory() const { return m_hMemory; }
- uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
- uint32_t GetId() const { return m_Id; }
- void* GetMappedData() const { return m_pMappedData; }
-
- // Validates all data structures inside this object. If not valid, returns false.
- bool Validate() const;
-
- VkResult CheckCorruption(VmaAllocator hAllocator);
-
- // ppData can be null.
- VkResult Map(VmaAllocator hAllocator, uint32_t count, void** ppData);
- void Unmap(VmaAllocator hAllocator, uint32_t count);
-
- VkResult WriteMagicValueAroundAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize);
- VkResult ValidateMagicValueAroundAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize);
-
- VkResult BindBufferMemory(
- const VmaAllocator hAllocator,
- const VmaAllocation hAllocation,
- VkBuffer hBuffer);
- VkResult BindImageMemory(
- const VmaAllocator hAllocator,
- const VmaAllocation hAllocation,
- VkImage hImage);
-
-private:
- uint32_t m_MemoryTypeIndex;
- uint32_t m_Id;
- VkDeviceMemory m_hMemory;
-
- /*
- Protects access to m_hMemory so it's not used by multiple threads simultaneously, e.g. vkMapMemory, vkBindBufferMemory.
- Also protects m_MapCount, m_pMappedData.
- Allocations, deallocations, any change in m_pMetadata is protected by parent's VmaBlockVector::m_Mutex.
- */
- VMA_MUTEX m_Mutex;
- uint32_t m_MapCount;
- void* m_pMappedData;
-};
-
-struct VmaPointerLess
-{
- bool operator()(const void* lhs, const void* rhs) const
+ else
{
- return lhs < rhs;
+ ItemTypeTraits::AccessPrev(item) = m_Back;
+ ItemTypeTraits::AccessNext(m_Back) = item;
+ m_Back = item;
+ ++m_Count;
}
-};
-
-struct VmaDefragmentationMove
-{
- size_t srcBlockIndex;
- size_t dstBlockIndex;
- VkDeviceSize srcOffset;
- VkDeviceSize dstOffset;
- VkDeviceSize size;
-};
-
-class VmaDefragmentationAlgorithm;
-
-/*
-Sequence of VmaDeviceMemoryBlock. Represents memory blocks allocated for a specific
-Vulkan memory type.
-
-Synchronized internally with a mutex.
-*/
-struct VmaBlockVector
-{
- VMA_CLASS_NO_COPY(VmaBlockVector)
-public:
- VmaBlockVector(
- VmaAllocator hAllocator,
- uint32_t memoryTypeIndex,
- VkDeviceSize preferredBlockSize,
- size_t minBlockCount,
- size_t maxBlockCount,
- VkDeviceSize bufferImageGranularity,
- uint32_t frameInUseCount,
- bool isCustomPool,
- bool explicitBlockSize,
- uint32_t algorithm);
- ~VmaBlockVector();
-
- VkResult CreateMinBlocks();
-
- uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
- VkDeviceSize GetPreferredBlockSize() const { return m_PreferredBlockSize; }
- VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; }
- uint32_t GetFrameInUseCount() const { return m_FrameInUseCount; }
- uint32_t GetAlgorithm() const { return m_Algorithm; }
-
- void GetPoolStats(VmaPoolStats* pStats);
-
- bool IsEmpty() const { return m_Blocks.empty(); }
- bool IsCorruptionDetectionEnabled() const;
-
- VkResult Allocate(
- VmaPool hCurrentPool,
- uint32_t currentFrameIndex,
- VkDeviceSize size,
- VkDeviceSize alignment,
- const VmaAllocationCreateInfo& createInfo,
- VmaSuballocationType suballocType,
- size_t allocationCount,
- VmaAllocation* pAllocations);
-
- void Free(
- VmaAllocation hAllocation);
-
- // Adds statistics of this BlockVector to pStats.
- void AddStats(VmaStats* pStats);
-
-#if VMA_STATS_STRING_ENABLED
- void PrintDetailedMap(class VmaJsonWriter& json);
-#endif
-
- void MakePoolAllocationsLost(
- uint32_t currentFrameIndex,
- size_t* pLostAllocationCount);
- VkResult CheckCorruption();
-
- // Saves results in pCtx->res.
- void Defragment(
- class VmaBlockVectorDefragmentationContext* pCtx,
- VmaDefragmentationStats* pStats,
- VkDeviceSize& maxCpuBytesToMove, uint32_t& maxCpuAllocationsToMove,
- VkDeviceSize& maxGpuBytesToMove, uint32_t& maxGpuAllocationsToMove,
- VkCommandBuffer commandBuffer);
- void DefragmentationEnd(
- class VmaBlockVectorDefragmentationContext* pCtx,
- VmaDefragmentationStats* pStats);
-
- ////////////////////////////////////////////////////////////////////////////////
- // To be used only while the m_Mutex is locked. Used during defragmentation.
-
- size_t GetBlockCount() const { return m_Blocks.size(); }
- VmaDeviceMemoryBlock* GetBlock(size_t index) const { return m_Blocks[index]; }
- size_t CalcAllocationCount() const;
- bool IsBufferImageGranularityConflictPossible() const;
-
-private:
- friend class VmaDefragmentationAlgorithm_Generic;
-
- const VmaAllocator m_hAllocator;
- const uint32_t m_MemoryTypeIndex;
- const VkDeviceSize m_PreferredBlockSize;
- const size_t m_MinBlockCount;
- const size_t m_MaxBlockCount;
- const VkDeviceSize m_BufferImageGranularity;
- const uint32_t m_FrameInUseCount;
- const bool m_IsCustomPool;
- const bool m_ExplicitBlockSize;
- const uint32_t m_Algorithm;
- /* There can be at most one allocation that is completely empty - a
- hysteresis to avoid pessimistic case of alternating creation and destruction
- of a VkDeviceMemory. */
- bool m_HasEmptyBlock;
- VMA_RW_MUTEX m_Mutex;
- // Incrementally sorted by sumFreeSize, ascending.
- VmaVector< VmaDeviceMemoryBlock*, VmaStlAllocator<VmaDeviceMemoryBlock*> > m_Blocks;
- uint32_t m_NextBlockId;
-
- VkDeviceSize CalcMaxBlockSize() const;
-
- // Finds and removes given block from vector.
- void Remove(VmaDeviceMemoryBlock* pBlock);
-
- // Performs single step in sorting m_Blocks. They may not be fully sorted
- // after this call.
- void IncrementallySortBlocks();
-
- VkResult AllocatePage(
- VmaPool hCurrentPool,
- uint32_t currentFrameIndex,
- VkDeviceSize size,
- VkDeviceSize alignment,
- const VmaAllocationCreateInfo& createInfo,
- VmaSuballocationType suballocType,
- VmaAllocation* pAllocation);
-
- // To be used only without CAN_MAKE_OTHER_LOST flag.
- VkResult AllocateFromBlock(
- VmaDeviceMemoryBlock* pBlock,
- VmaPool hCurrentPool,
- uint32_t currentFrameIndex,
- VkDeviceSize size,
- VkDeviceSize alignment,
- VmaAllocationCreateFlags allocFlags,
- void* pUserData,
- VmaSuballocationType suballocType,
- uint32_t strategy,
- VmaAllocation* pAllocation);
-
- VkResult CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex);
-
- // Saves result to pCtx->res.
- void ApplyDefragmentationMovesCpu(
- class VmaBlockVectorDefragmentationContext* pDefragCtx,
- const VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves);
- // Saves result to pCtx->res.
- void ApplyDefragmentationMovesGpu(
- class VmaBlockVectorDefragmentationContext* pDefragCtx,
- const VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
- VkCommandBuffer commandBuffer);
-
- /*
- Used during defragmentation. pDefragmentationStats is optional. It's in/out
- - updated with new data.
- */
- void FreeEmptyBlocks(VmaDefragmentationStats* pDefragmentationStats);
-};
-
-struct VmaPool_T
-{
- VMA_CLASS_NO_COPY(VmaPool_T)
-public:
- VmaBlockVector m_BlockVector;
-
- VmaPool_T(
- VmaAllocator hAllocator,
- const VmaPoolCreateInfo& createInfo,
- VkDeviceSize preferredBlockSize);
- ~VmaPool_T();
-
- uint32_t GetId() const { return m_Id; }
- void SetId(uint32_t id) { VMA_ASSERT(m_Id == 0); m_Id = id; }
-
-#if VMA_STATS_STRING_ENABLED
- //void PrintDetailedMap(class VmaStringBuilder& sb);
-#endif
-
-private:
- uint32_t m_Id;
-};
-
-/*
-Performs defragmentation:
+}
-- Updates `pBlockVector->m_pMetadata`.
-- Updates allocations by calling ChangeBlockAllocation() or ChangeOffset().
-- Does not move actual data, only returns requested moves as `moves`.
-*/
-class VmaDefragmentationAlgorithm
+template<typename ItemTypeTraits>
+void VmaIntrusiveLinkedList<ItemTypeTraits>::PushFront(ItemType* item)
{
- VMA_CLASS_NO_COPY(VmaDefragmentationAlgorithm)
-public:
- VmaDefragmentationAlgorithm(
- VmaAllocator hAllocator,
- VmaBlockVector* pBlockVector,
- uint32_t currentFrameIndex) :
- m_hAllocator(hAllocator),
- m_pBlockVector(pBlockVector),
- m_CurrentFrameIndex(currentFrameIndex)
+ VMA_HEAVY_ASSERT(ItemTypeTraits::GetPrev(item) == VMA_NULL && ItemTypeTraits::GetNext(item) == VMA_NULL);
+ if (IsEmpty())
{
+ m_Front = item;
+ m_Back = item;
+ m_Count = 1;
}
- virtual ~VmaDefragmentationAlgorithm()
+ else
{
+ ItemTypeTraits::AccessNext(item) = m_Front;
+ ItemTypeTraits::AccessPrev(m_Front) = item;
+ m_Front = item;
+ ++m_Count;
}
+}
- virtual void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged) = 0;
- virtual void AddAll() = 0;
-
- virtual VkResult Defragment(
- VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
- VkDeviceSize maxBytesToMove,
- uint32_t maxAllocationsToMove) = 0;
-
- virtual VkDeviceSize GetBytesMoved() const = 0;
- virtual uint32_t GetAllocationsMoved() const = 0;
-
-protected:
- VmaAllocator const m_hAllocator;
- VmaBlockVector* const m_pBlockVector;
- const uint32_t m_CurrentFrameIndex;
-
- struct AllocationInfo
- {
- VmaAllocation m_hAllocation;
- VkBool32* m_pChanged;
-
- AllocationInfo() :
- m_hAllocation(VK_NULL_HANDLE),
- m_pChanged(VMA_NULL)
- {
- }
- AllocationInfo(VmaAllocation hAlloc, VkBool32* pChanged) :
- m_hAllocation(hAlloc),
- m_pChanged(pChanged)
- {
- }
- };
-};
-
-class VmaDefragmentationAlgorithm_Generic : public VmaDefragmentationAlgorithm
+template<typename ItemTypeTraits>
+typename VmaIntrusiveLinkedList<ItemTypeTraits>::ItemType* VmaIntrusiveLinkedList<ItemTypeTraits>::PopBack()
{
- VMA_CLASS_NO_COPY(VmaDefragmentationAlgorithm_Generic)
-public:
- VmaDefragmentationAlgorithm_Generic(
- VmaAllocator hAllocator,
- VmaBlockVector* pBlockVector,
- uint32_t currentFrameIndex,
- bool overlappingMoveSupported);
- virtual ~VmaDefragmentationAlgorithm_Generic();
-
- virtual void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged);
- virtual void AddAll() { m_AllAllocations = true; }
-
- virtual VkResult Defragment(
- VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
- VkDeviceSize maxBytesToMove,
- uint32_t maxAllocationsToMove);
-
- virtual VkDeviceSize GetBytesMoved() const { return m_BytesMoved; }
- virtual uint32_t GetAllocationsMoved() const { return m_AllocationsMoved; }
-
-private:
- uint32_t m_AllocationCount;
- bool m_AllAllocations;
-
- VkDeviceSize m_BytesMoved;
- uint32_t m_AllocationsMoved;
-
- struct AllocationInfoSizeGreater
- {
- bool operator()(const AllocationInfo& lhs, const AllocationInfo& rhs) const
- {
- return lhs.m_hAllocation->GetSize() > rhs.m_hAllocation->GetSize();
- }
- };
-
- struct AllocationInfoOffsetGreater
+ VMA_HEAVY_ASSERT(m_Count > 0);
+ ItemType* const backItem = m_Back;
+ ItemType* const prevItem = ItemTypeTraits::GetPrev(backItem);
+ if (prevItem != VMA_NULL)
{
- bool operator()(const AllocationInfo& lhs, const AllocationInfo& rhs) const
- {
- return lhs.m_hAllocation->GetOffset() > rhs.m_hAllocation->GetOffset();
- }
- };
+ ItemTypeTraits::AccessNext(prevItem) = VMA_NULL;
+ }
+ m_Back = prevItem;
+ --m_Count;
+ ItemTypeTraits::AccessPrev(backItem) = VMA_NULL;
+ ItemTypeTraits::AccessNext(backItem) = VMA_NULL;
+ return backItem;
+}
- struct BlockInfo
+template<typename ItemTypeTraits>
+typename VmaIntrusiveLinkedList<ItemTypeTraits>::ItemType* VmaIntrusiveLinkedList<ItemTypeTraits>::PopFront()
+{
+ VMA_HEAVY_ASSERT(m_Count > 0);
+ ItemType* const frontItem = m_Front;
+ ItemType* const nextItem = ItemTypeTraits::GetNext(frontItem);
+ if (nextItem != VMA_NULL)
{
- size_t m_OriginalBlockIndex;
- VmaDeviceMemoryBlock* m_pBlock;
- bool m_HasNonMovableAllocations;
- VmaVector< AllocationInfo, VmaStlAllocator<AllocationInfo> > m_Allocations;
-
- BlockInfo(const VkAllocationCallbacks* pAllocationCallbacks) :
- m_OriginalBlockIndex(SIZE_MAX),
- m_pBlock(VMA_NULL),
- m_HasNonMovableAllocations(true),
- m_Allocations(pAllocationCallbacks)
- {
- }
-
- void CalcHasNonMovableAllocations()
- {
- const size_t blockAllocCount = m_pBlock->m_pMetadata->GetAllocationCount();
- const size_t defragmentAllocCount = m_Allocations.size();
- m_HasNonMovableAllocations = blockAllocCount != defragmentAllocCount;
- }
-
- void SortAllocationsBySizeDescending()
- {
- VMA_SORT(m_Allocations.begin(), m_Allocations.end(), AllocationInfoSizeGreater());
- }
-
- void SortAllocationsByOffsetDescending()
- {
- VMA_SORT(m_Allocations.begin(), m_Allocations.end(), AllocationInfoOffsetGreater());
- }
- };
+ ItemTypeTraits::AccessPrev(nextItem) = VMA_NULL;
+ }
+ m_Front = nextItem;
+ --m_Count;
+ ItemTypeTraits::AccessPrev(frontItem) = VMA_NULL;
+ ItemTypeTraits::AccessNext(frontItem) = VMA_NULL;
+ return frontItem;
+}
- struct BlockPointerLess
+template<typename ItemTypeTraits>
+void VmaIntrusiveLinkedList<ItemTypeTraits>::InsertBefore(ItemType* existingItem, ItemType* newItem)
+{
+ VMA_HEAVY_ASSERT(newItem != VMA_NULL && ItemTypeTraits::GetPrev(newItem) == VMA_NULL && ItemTypeTraits::GetNext(newItem) == VMA_NULL);
+ if (existingItem != VMA_NULL)
{
- bool operator()(const BlockInfo* pLhsBlockInfo, const VmaDeviceMemoryBlock* pRhsBlock) const
- {
- return pLhsBlockInfo->m_pBlock < pRhsBlock;
- }
- bool operator()(const BlockInfo* pLhsBlockInfo, const BlockInfo* pRhsBlockInfo) const
+ ItemType* const prevItem = ItemTypeTraits::GetPrev(existingItem);
+ ItemTypeTraits::AccessPrev(newItem) = prevItem;
+ ItemTypeTraits::AccessNext(newItem) = existingItem;
+ ItemTypeTraits::AccessPrev(existingItem) = newItem;
+ if (prevItem != VMA_NULL)
{
- return pLhsBlockInfo->m_pBlock < pRhsBlockInfo->m_pBlock;
+ ItemTypeTraits::AccessNext(prevItem) = newItem;
}
- };
-
- // 1. Blocks with some non-movable allocations go first.
- // 2. Blocks with smaller sumFreeSize go first.
- struct BlockInfoCompareMoveDestination
- {
- bool operator()(const BlockInfo* pLhsBlockInfo, const BlockInfo* pRhsBlockInfo) const
+ else
{
- if(pLhsBlockInfo->m_HasNonMovableAllocations && !pRhsBlockInfo->m_HasNonMovableAllocations)
- {
- return true;
- }
- if(!pLhsBlockInfo->m_HasNonMovableAllocations && pRhsBlockInfo->m_HasNonMovableAllocations)
- {
- return false;
- }
- if(pLhsBlockInfo->m_pBlock->m_pMetadata->GetSumFreeSize() < pRhsBlockInfo->m_pBlock->m_pMetadata->GetSumFreeSize())
- {
- return true;
- }
- return false;
+ VMA_HEAVY_ASSERT(m_Front == existingItem);
+ m_Front = newItem;
}
- };
-
- typedef VmaVector< BlockInfo*, VmaStlAllocator<BlockInfo*> > BlockInfoVector;
- BlockInfoVector m_Blocks;
-
- VkResult DefragmentRound(
- VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
- VkDeviceSize maxBytesToMove,
- uint32_t maxAllocationsToMove);
-
- size_t CalcBlocksWithNonMovableCount() const;
-
- static bool MoveMakesSense(
- size_t dstBlockIndex, VkDeviceSize dstOffset,
- size_t srcBlockIndex, VkDeviceSize srcOffset);
-};
+ ++m_Count;
+ }
+ else
+ PushBack(newItem);
+}
-class VmaDefragmentationAlgorithm_Fast : public VmaDefragmentationAlgorithm
+template<typename ItemTypeTraits>
+void VmaIntrusiveLinkedList<ItemTypeTraits>::InsertAfter(ItemType* existingItem, ItemType* newItem)
{
- VMA_CLASS_NO_COPY(VmaDefragmentationAlgorithm_Fast)
-public:
- VmaDefragmentationAlgorithm_Fast(
- VmaAllocator hAllocator,
- VmaBlockVector* pBlockVector,
- uint32_t currentFrameIndex,
- bool overlappingMoveSupported);
- virtual ~VmaDefragmentationAlgorithm_Fast();
-
- virtual void AddAllocation(VmaAllocation /*hAlloc*/, VkBool32* /*pChanged*/) { ++m_AllocationCount; }
- virtual void AddAll() { m_AllAllocations = true; }
-
- virtual VkResult Defragment(
- VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
- VkDeviceSize maxBytesToMove,
- uint32_t maxAllocationsToMove);
-
- virtual VkDeviceSize GetBytesMoved() const { return m_BytesMoved; }
- virtual uint32_t GetAllocationsMoved() const { return m_AllocationsMoved; }
-
-private:
- struct BlockInfo
+ VMA_HEAVY_ASSERT(newItem != VMA_NULL && ItemTypeTraits::GetPrev(newItem) == VMA_NULL && ItemTypeTraits::GetNext(newItem) == VMA_NULL);
+ if (existingItem != VMA_NULL)
{
- size_t origBlockIndex;
- };
-
- class FreeSpaceDatabase
- {
- public:
- FreeSpaceDatabase()
- {
- FreeSpace s = {};
- s.blockInfoIndex = SIZE_MAX;
- for(size_t i = 0; i < MAX_COUNT; ++i)
- {
- m_FreeSpaces[i] = s;
- }
- }
-
- void Register(size_t blockInfoIndex, VkDeviceSize offset, VkDeviceSize size)
+ ItemType* const nextItem = ItemTypeTraits::GetNext(existingItem);
+ ItemTypeTraits::AccessNext(newItem) = nextItem;
+ ItemTypeTraits::AccessPrev(newItem) = existingItem;
+ ItemTypeTraits::AccessNext(existingItem) = newItem;
+ if (nextItem != VMA_NULL)
{
- if(size < VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
- {
- return;
- }
-
- // Find first invalid or the smallest structure.
- size_t bestIndex = SIZE_MAX;
- for(size_t i = 0; i < MAX_COUNT; ++i)
- {
- // Empty structure.
- if(m_FreeSpaces[i].blockInfoIndex == SIZE_MAX)
- {
- bestIndex = i;
- break;
- }
- if(m_FreeSpaces[i].size < size &&
- (bestIndex == SIZE_MAX || m_FreeSpaces[bestIndex].size > m_FreeSpaces[i].size))
- {
- bestIndex = i;
- }
- }
-
- if(bestIndex != SIZE_MAX)
- {
- m_FreeSpaces[bestIndex].blockInfoIndex = blockInfoIndex;
- m_FreeSpaces[bestIndex].offset = offset;
- m_FreeSpaces[bestIndex].size = size;
- }
+ ItemTypeTraits::AccessPrev(nextItem) = newItem;
}
-
- bool Fetch(VkDeviceSize alignment, VkDeviceSize size,
- size_t& outBlockInfoIndex, VkDeviceSize& outDstOffset)
+ else
{
- size_t bestIndex = SIZE_MAX;
- VkDeviceSize bestFreeSpaceAfter = 0;
- for(size_t i = 0; i < MAX_COUNT; ++i)
- {
- // Structure is valid.
- if(m_FreeSpaces[i].blockInfoIndex != SIZE_MAX)
- {
- const VkDeviceSize dstOffset = VmaAlignUp(m_FreeSpaces[i].offset, alignment);
- // Allocation fits into this structure.
- if(dstOffset + size <= m_FreeSpaces[i].offset + m_FreeSpaces[i].size)
- {
- const VkDeviceSize freeSpaceAfter = (m_FreeSpaces[i].offset + m_FreeSpaces[i].size) -
- (dstOffset + size);
- if(bestIndex == SIZE_MAX || freeSpaceAfter > bestFreeSpaceAfter)
- {
- bestIndex = i;
- bestFreeSpaceAfter = freeSpaceAfter;
- }
- }
- }
- }
-
- if(bestIndex != SIZE_MAX)
- {
- outBlockInfoIndex = m_FreeSpaces[bestIndex].blockInfoIndex;
- outDstOffset = VmaAlignUp(m_FreeSpaces[bestIndex].offset, alignment);
-
- if(bestFreeSpaceAfter >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
- {
- // Leave this structure for remaining empty space.
- const VkDeviceSize alignmentPlusSize = (outDstOffset - m_FreeSpaces[bestIndex].offset) + size;
- m_FreeSpaces[bestIndex].offset += alignmentPlusSize;
- m_FreeSpaces[bestIndex].size -= alignmentPlusSize;
- }
- else
- {
- // This structure becomes invalid.
- m_FreeSpaces[bestIndex].blockInfoIndex = SIZE_MAX;
- }
-
- return true;
- }
-
- return false;
+ VMA_HEAVY_ASSERT(m_Back == existingItem);
+ m_Back = newItem;
}
+ ++m_Count;
+ }
+ else
+ return PushFront(newItem);
+}
- private:
- static const size_t MAX_COUNT = 4;
-
- struct FreeSpace
- {
- size_t blockInfoIndex; // SIZE_MAX means this structure is invalid.
- VkDeviceSize offset;
- VkDeviceSize size;
- } m_FreeSpaces[MAX_COUNT];
- };
-
- const bool m_OverlappingMoveSupported;
-
- uint32_t m_AllocationCount;
- bool m_AllAllocations;
-
- VkDeviceSize m_BytesMoved;
- uint32_t m_AllocationsMoved;
-
- VmaVector< BlockInfo, VmaStlAllocator<BlockInfo> > m_BlockInfos;
-
- void PreprocessMetadata();
- void PostprocessMetadata();
- void InsertSuballoc(VmaBlockMetadata_Generic* pMetadata, const VmaSuballocation& suballoc);
-};
-
-struct VmaBlockDefragmentationContext
+template<typename ItemTypeTraits>
+void VmaIntrusiveLinkedList<ItemTypeTraits>::Remove(ItemType* item)
{
- enum BLOCK_FLAG
+ VMA_HEAVY_ASSERT(item != VMA_NULL && m_Count > 0);
+ if (ItemTypeTraits::GetPrev(item) != VMA_NULL)
{
- BLOCK_FLAG_USED = 0x00000001,
- };
- uint32_t flags;
- VkBuffer hBuffer;
-
- VmaBlockDefragmentationContext() :
- flags(0),
- hBuffer(VK_NULL_HANDLE)
+ ItemTypeTraits::AccessNext(ItemTypeTraits::AccessPrev(item)) = ItemTypeTraits::GetNext(item);
+ }
+ else
{
+ VMA_HEAVY_ASSERT(m_Front == item);
+ m_Front = ItemTypeTraits::GetNext(item);
}
-};
-class VmaBlockVectorDefragmentationContext
-{
- VMA_CLASS_NO_COPY(VmaBlockVectorDefragmentationContext)
-public:
- VkResult res;
- bool mutexLocked;
- VmaVector< VmaBlockDefragmentationContext, VmaStlAllocator<VmaBlockDefragmentationContext> > blockContexts;
-
- VmaBlockVectorDefragmentationContext(
- VmaAllocator hAllocator,
- VmaPool hCustomPool, // Optional.
- VmaBlockVector* pBlockVector,
- uint32_t currFrameIndex,
- uint32_t flags);
- ~VmaBlockVectorDefragmentationContext();
-
- VmaPool GetCustomPool() const { return m_hCustomPool; }
- VmaBlockVector* GetBlockVector() const { return m_pBlockVector; }
- VmaDefragmentationAlgorithm* GetAlgorithm() const { return m_pAlgorithm; }
-
- void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged);
- void AddAll() { m_AllAllocations = true; }
-
- void Begin(bool overlappingMoveSupported);
-
-private:
- const VmaAllocator m_hAllocator;
- // Null if not from custom pool.
- const VmaPool m_hCustomPool;
- // Redundant, for convenience not to fetch from m_hCustomPool->m_BlockVector or m_hAllocator->m_pBlockVectors.
- VmaBlockVector* const m_pBlockVector;
- const uint32_t m_CurrFrameIndex;
- /*const uint32_t m_AlgorithmFlags;*/
- // Owner of this object.
- VmaDefragmentationAlgorithm* m_pAlgorithm;
-
- struct AllocInfo
- {
- VmaAllocation hAlloc;
- VkBool32* pChanged;
- };
- // Used between constructor and Begin.
- VmaVector< AllocInfo, VmaStlAllocator<AllocInfo> > m_Allocations;
- bool m_AllAllocations;
-};
-
-struct VmaDefragmentationContext_T
-{
-private:
- VMA_CLASS_NO_COPY(VmaDefragmentationContext_T)
-public:
- VmaDefragmentationContext_T(
- VmaAllocator hAllocator,
- uint32_t currFrameIndex,
- uint32_t flags,
- VmaDefragmentationStats* pStats);
- ~VmaDefragmentationContext_T();
-
- void AddPools(uint32_t poolCount, VmaPool* pPools);
- void AddAllocations(
- uint32_t allocationCount,
- VmaAllocation* pAllocations,
- VkBool32* pAllocationsChanged);
-
- /*
- Returns:
- - `VK_SUCCESS` if succeeded and object can be destroyed immediately.
- - `VK_NOT_READY` if succeeded but the object must remain alive until vmaDefragmentationEnd().
- - Negative value if error occured and object can be destroyed immediately.
- */
- VkResult Defragment(
- VkDeviceSize maxCpuBytesToMove, uint32_t maxCpuAllocationsToMove,
- VkDeviceSize maxGpuBytesToMove, uint32_t maxGpuAllocationsToMove,
- VkCommandBuffer commandBuffer, VmaDefragmentationStats* pStats);
-
-private:
- const VmaAllocator m_hAllocator;
- const uint32_t m_CurrFrameIndex;
- const uint32_t m_Flags;
- VmaDefragmentationStats* const m_pStats;
- // Owner of these objects.
- VmaBlockVectorDefragmentationContext* m_DefaultPoolContexts[VK_MAX_MEMORY_TYPES];
- // Owner of these objects.
- VmaVector< VmaBlockVectorDefragmentationContext*, VmaStlAllocator<VmaBlockVectorDefragmentationContext*> > m_CustomPoolContexts;
-};
-
-#if VMA_RECORDING_ENABLED
-
-class VmaRecorder
-{
-public:
- VmaRecorder();
- VkResult Init(const VmaRecordSettings& settings, bool useMutex);
- void WriteConfiguration(
- const VkPhysicalDeviceProperties& devProps,
- const VkPhysicalDeviceMemoryProperties& memProps,
- bool dedicatedAllocationExtensionEnabled);
- ~VmaRecorder();
-
- void RecordCreateAllocator(uint32_t frameIndex);
- void RecordDestroyAllocator(uint32_t frameIndex);
- void RecordCreatePool(uint32_t frameIndex,
- const VmaPoolCreateInfo& createInfo,
- VmaPool pool);
- void RecordDestroyPool(uint32_t frameIndex, VmaPool pool);
- void RecordAllocateMemory(uint32_t frameIndex,
- const VkMemoryRequirements& vkMemReq,
- const VmaAllocationCreateInfo& createInfo,
- VmaAllocation allocation);
- void RecordAllocateMemoryPages(uint32_t frameIndex,
- const VkMemoryRequirements& vkMemReq,
- const VmaAllocationCreateInfo& createInfo,
- uint64_t allocationCount,
- const VmaAllocation* pAllocations);
- void RecordAllocateMemoryForBuffer(uint32_t frameIndex,
- const VkMemoryRequirements& vkMemReq,
- bool requiresDedicatedAllocation,
- bool prefersDedicatedAllocation,
- const VmaAllocationCreateInfo& createInfo,
- VmaAllocation allocation);
- void RecordAllocateMemoryForImage(uint32_t frameIndex,
- const VkMemoryRequirements& vkMemReq,
- bool requiresDedicatedAllocation,
- bool prefersDedicatedAllocation,
- const VmaAllocationCreateInfo& createInfo,
- VmaAllocation allocation);
- void RecordFreeMemory(uint32_t frameIndex,
- VmaAllocation allocation);
- void RecordFreeMemoryPages(uint32_t frameIndex,
- uint64_t allocationCount,
- const VmaAllocation* pAllocations);
- void RecordResizeAllocation(
- uint32_t frameIndex,
- VmaAllocation allocation,
- VkDeviceSize newSize);
- void RecordSetAllocationUserData(uint32_t frameIndex,
- VmaAllocation allocation,
- const void* pUserData);
- void RecordCreateLostAllocation(uint32_t frameIndex,
- VmaAllocation allocation);
- void RecordMapMemory(uint32_t frameIndex,
- VmaAllocation allocation);
- void RecordUnmapMemory(uint32_t frameIndex,
- VmaAllocation allocation);
- void RecordFlushAllocation(uint32_t frameIndex,
- VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size);
- void RecordInvalidateAllocation(uint32_t frameIndex,
- VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size);
- void RecordCreateBuffer(uint32_t frameIndex,
- const VkBufferCreateInfo& bufCreateInfo,
- const VmaAllocationCreateInfo& allocCreateInfo,
- VmaAllocation allocation);
- void RecordCreateImage(uint32_t frameIndex,
- const VkImageCreateInfo& imageCreateInfo,
- const VmaAllocationCreateInfo& allocCreateInfo,
- VmaAllocation allocation);
- void RecordDestroyBuffer(uint32_t frameIndex,
- VmaAllocation allocation);
- void RecordDestroyImage(uint32_t frameIndex,
- VmaAllocation allocation);
- void RecordTouchAllocation(uint32_t frameIndex,
- VmaAllocation allocation);
- void RecordGetAllocationInfo(uint32_t frameIndex,
- VmaAllocation allocation);
- void RecordMakePoolAllocationsLost(uint32_t frameIndex,
- VmaPool pool);
- void RecordDefragmentationBegin(uint32_t frameIndex,
- const VmaDefragmentationInfo2& info,
- VmaDefragmentationContext ctx);
- void RecordDefragmentationEnd(uint32_t frameIndex,
- VmaDefragmentationContext ctx);
-
-private:
- struct CallParams
+ if (ItemTypeTraits::GetNext(item) != VMA_NULL)
{
- uint32_t threadId;
- double time;
- };
-
- class UserDataString
+ ItemTypeTraits::AccessPrev(ItemTypeTraits::AccessNext(item)) = ItemTypeTraits::GetPrev(item);
+ }
+ else
{
- public:
- UserDataString(VmaAllocationCreateFlags allocFlags, const void* pUserData);
- const char* GetString() const { return m_Str; }
-
- private:
- char m_PtrStr[17];
- const char* m_Str;
- };
-
- bool m_UseMutex;
- VmaRecordFlags m_Flags;
- FILE* m_File;
- VMA_MUTEX m_FileMutex;
- int64_t m_Freq;
- int64_t m_StartCounter;
-
- void GetBasicParams(CallParams& outParams);
+ VMA_HEAVY_ASSERT(m_Back == item);
+ m_Back = ItemTypeTraits::GetPrev(item);
+ }
+ ItemTypeTraits::AccessPrev(item) = VMA_NULL;
+ ItemTypeTraits::AccessNext(item) = VMA_NULL;
+ --m_Count;
+}
- // T must be a pointer type, e.g. VmaAllocation, VmaPool.
- template<typename T>
- void PrintPointerList(uint64_t count, const T* pItems)
+template<typename ItemTypeTraits>
+void VmaIntrusiveLinkedList<ItemTypeTraits>::RemoveAll()
+{
+ if (!IsEmpty())
{
- if(count)
+ ItemType* item = m_Back;
+ while (item != VMA_NULL)
{
- fprintf(m_File, "%p", pItems[0]);
- for(uint64_t i = 1; i < count; ++i)
- {
- fprintf(m_File, " %p", pItems[i]);
- }
+ ItemType* const prevItem = ItemTypeTraits::AccessPrev(item);
+ ItemTypeTraits::AccessPrev(item) = VMA_NULL;
+ ItemTypeTraits::AccessNext(item) = VMA_NULL;
+ item = prevItem;
}
+ m_Front = VMA_NULL;
+ m_Back = VMA_NULL;
+ m_Count = 0;
}
+}
+#endif // _VMA_INTRUSIVE_LINKED_LIST_FUNCTIONS
+#endif // _VMA_INTRUSIVE_LINKED_LIST
- void PrintPointerList(uint64_t count, const VmaAllocation* pItems);
- void Flush();
-};
-
-#endif // #if VMA_RECORDING_ENABLED
+// Unused in this version.
+#if 0
-// Main allocator object.
-struct VmaAllocator_T
+#ifndef _VMA_PAIR
+template<typename T1, typename T2>
+struct VmaPair
{
- VMA_CLASS_NO_COPY(VmaAllocator_T)
-public:
- bool m_UseMutex;
- bool m_UseKhrDedicatedAllocation;
- VkDevice m_hDevice;
- bool m_AllocationCallbacksSpecified;
- VkAllocationCallbacks m_AllocationCallbacks;
- VmaDeviceMemoryCallbacks m_DeviceMemoryCallbacks;
-
- // Number of bytes free out of limit, or VK_WHOLE_SIZE if no limit for that heap.
- VkDeviceSize m_HeapSizeLimit[VK_MAX_MEMORY_HEAPS];
- VMA_MUTEX m_HeapSizeLimitMutex;
-
- VkPhysicalDeviceProperties m_PhysicalDeviceProperties;
- VkPhysicalDeviceMemoryProperties m_MemProps;
-
- // Default pools.
- VmaBlockVector* m_pBlockVectors[VK_MAX_MEMORY_TYPES];
-
- // Each vector is sorted by memory (handle value).
- typedef VmaVector< VmaAllocation, VmaStlAllocator<VmaAllocation> > AllocationVectorType;
- AllocationVectorType* m_pDedicatedAllocations[VK_MAX_MEMORY_TYPES];
- VMA_RW_MUTEX m_DedicatedAllocationsMutex[VK_MAX_MEMORY_TYPES];
-
- VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo);
- VkResult Init(const VmaAllocatorCreateInfo* pCreateInfo);
- ~VmaAllocator_T();
-
- const VkAllocationCallbacks* GetAllocationCallbacks() const
- {
- return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : 0;
- }
- const VmaVulkanFunctions& GetVulkanFunctions() const
- {
- return m_VulkanFunctions;
- }
-
- VkDeviceSize GetBufferImageGranularity() const
- {
- return VMA_MAX(
- static_cast<VkDeviceSize>(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY),
- m_PhysicalDeviceProperties.limits.bufferImageGranularity);
- }
+ T1 first;
+ T2 second;
- uint32_t GetMemoryHeapCount() const { return m_MemProps.memoryHeapCount; }
- uint32_t GetMemoryTypeCount() const { return m_MemProps.memoryTypeCount; }
+ VmaPair() : first(), second() {}
+ VmaPair(const T1& firstSrc, const T2& secondSrc) : first(firstSrc), second(secondSrc) {}
+};
- uint32_t MemoryTypeIndexToHeapIndex(uint32_t memTypeIndex) const
- {
- VMA_ASSERT(memTypeIndex < m_MemProps.memoryTypeCount);
- return m_MemProps.memoryTypes[memTypeIndex].heapIndex;
- }
- // True when specific memory type is HOST_VISIBLE but not HOST_COHERENT.
- bool IsMemoryTypeNonCoherent(uint32_t memTypeIndex) const
- {
- return (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) ==
- VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
- }
- // Minimum alignment for all allocations in specific memory type.
- VkDeviceSize GetMemoryTypeMinAlignment(uint32_t memTypeIndex) const
+template<typename FirstT, typename SecondT>
+struct VmaPairFirstLess
+{
+ bool operator()(const VmaPair<FirstT, SecondT>& lhs, const VmaPair<FirstT, SecondT>& rhs) const
{
- return IsMemoryTypeNonCoherent(memTypeIndex) ?
- VMA_MAX((VkDeviceSize)VMA_DEBUG_ALIGNMENT, m_PhysicalDeviceProperties.limits.nonCoherentAtomSize) :
- (VkDeviceSize)VMA_DEBUG_ALIGNMENT;
+ return lhs.first < rhs.first;
}
-
- bool IsIntegratedGpu() const
+ bool operator()(const VmaPair<FirstT, SecondT>& lhs, const FirstT& rhsFirst) const
{
- return m_PhysicalDeviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;
+ return lhs.first < rhsFirst;
}
+};
+#endif // _VMA_PAIR
-#if VMA_RECORDING_ENABLED
- VmaRecorder* GetRecorder() const { return m_pRecorder; }
-#endif
-
- void GetBufferMemoryRequirements(
- VkBuffer hBuffer,
- VkMemoryRequirements& memReq,
- bool& requiresDedicatedAllocation,
- bool& prefersDedicatedAllocation) const;
- void GetImageMemoryRequirements(
- VkImage hImage,
- VkMemoryRequirements& memReq,
- bool& requiresDedicatedAllocation,
- bool& prefersDedicatedAllocation) const;
-
- // Main allocation function.
- VkResult AllocateMemory(
- const VkMemoryRequirements& vkMemReq,
- bool requiresDedicatedAllocation,
- bool prefersDedicatedAllocation,
- VkBuffer dedicatedBuffer,
- VkImage dedicatedImage,
- const VmaAllocationCreateInfo& createInfo,
- VmaSuballocationType suballocType,
- size_t allocationCount,
- VmaAllocation* pAllocations);
-
- // Main deallocation function.
- void FreeMemory(
- size_t allocationCount,
- const VmaAllocation* pAllocations);
-
- VkResult ResizeAllocation(
- const VmaAllocation alloc,
- VkDeviceSize newSize);
-
- void CalculateStats(VmaStats* pStats);
-
-#if VMA_STATS_STRING_ENABLED
- void PrintDetailedMap(class VmaJsonWriter& json);
-#endif
-
- VkResult DefragmentationBegin(
- const VmaDefragmentationInfo2& info,
- VmaDefragmentationStats* pStats,
- VmaDefragmentationContext* pContext);
- VkResult DefragmentationEnd(
- VmaDefragmentationContext context);
-
- void GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo);
- bool TouchAllocation(VmaAllocation hAllocation);
-
- VkResult CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool);
- void DestroyPool(VmaPool pool);
- void GetPoolStats(VmaPool pool, VmaPoolStats* pPoolStats);
-
- void SetCurrentFrameIndex(uint32_t frameIndex);
- uint32_t GetCurrentFrameIndex() const { return m_CurrentFrameIndex.load(); }
-
- void MakePoolAllocationsLost(
- VmaPool hPool,
- size_t* pLostAllocationCount);
- VkResult CheckPoolCorruption(VmaPool hPool);
- VkResult CheckCorruption(uint32_t memoryTypeBits);
-
- void CreateLostAllocation(VmaAllocation* pAllocation);
-
- VkResult AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory);
- void FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory);
-
- VkResult Map(VmaAllocation hAllocation, void** ppData);
- void Unmap(VmaAllocation hAllocation);
+#ifndef _VMA_MAP
+/* Class compatible with subset of interface of std::unordered_map.
+KeyT, ValueT must be POD because they will be stored in VmaVector.
+*/
+template<typename KeyT, typename ValueT>
+class VmaMap
+{
+public:
+ typedef VmaPair<KeyT, ValueT> PairType;
+ typedef PairType* iterator;
- VkResult BindBufferMemory(VmaAllocation hAllocation, VkBuffer hBuffer);
- VkResult BindImageMemory(VmaAllocation hAllocation, VkImage hImage);
+ VmaMap(const VmaStlAllocator<PairType>& allocator) : m_Vector(allocator) {}
- void FlushOrInvalidateAllocation(
- VmaAllocation hAllocation,
- VkDeviceSize offset, VkDeviceSize size,
- VMA_CACHE_OPERATION op);
+ iterator begin() { return m_Vector.begin(); }
+ iterator end() { return m_Vector.end(); }
+ size_t size() { return m_Vector.size(); }
- void FillAllocation(const VmaAllocation hAllocation, uint8_t pattern);
+ void insert(const PairType& pair);
+ iterator find(const KeyT& key);
+ void erase(iterator it);
private:
- VkDeviceSize m_PreferredLargeHeapBlockSize;
-
- VkPhysicalDevice m_PhysicalDevice;
- VMA_ATOMIC_UINT32 m_CurrentFrameIndex;
-
- VMA_RW_MUTEX m_PoolsMutex;
- // Protected by m_PoolsMutex. Sorted by pointer value.
- VmaVector<VmaPool, VmaStlAllocator<VmaPool> > m_Pools;
- uint32_t m_NextPoolId;
-
- VmaVulkanFunctions m_VulkanFunctions;
-
-#if VMA_RECORDING_ENABLED
- VmaRecorder* m_pRecorder;
-#endif
-
- void ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions);
-
- VkDeviceSize CalcPreferredBlockSize(uint32_t memTypeIndex);
-
- VkResult AllocateMemoryOfType(
- VkDeviceSize size,
- VkDeviceSize alignment,
- bool dedicatedAllocation,
- VkBuffer dedicatedBuffer,
- VkImage dedicatedImage,
- const VmaAllocationCreateInfo& createInfo,
- uint32_t memTypeIndex,
- VmaSuballocationType suballocType,
- size_t allocationCount,
- VmaAllocation* pAllocations);
-
- // Helper function only to be used inside AllocateDedicatedMemory.
- VkResult AllocateDedicatedMemoryPage(
- VkDeviceSize size,
- VmaSuballocationType suballocType,
- uint32_t memTypeIndex,
- const VkMemoryAllocateInfo& allocInfo,
- bool map,
- bool isUserDataString,
- void* pUserData,
- VmaAllocation* pAllocation);
-
- // Allocates and registers new VkDeviceMemory specifically for dedicated allocations.
- VkResult AllocateDedicatedMemory(
- VkDeviceSize size,
- VmaSuballocationType suballocType,
- uint32_t memTypeIndex,
- bool map,
- bool isUserDataString,
- void* pUserData,
- VkBuffer dedicatedBuffer,
- VkImage dedicatedImage,
- size_t allocationCount,
- VmaAllocation* pAllocations);
-
- // Tries to free pMemory as Dedicated Memory. Returns true if found and freed.
- void FreeDedicatedMemory(VmaAllocation allocation);
+ VmaVector< PairType, VmaStlAllocator<PairType>> m_Vector;
};
-////////////////////////////////////////////////////////////////////////////////
-// Memory allocation #2 after VmaAllocator_T definition
-
-static void* VmaMalloc(VmaAllocator hAllocator, size_t size, size_t alignment)
-{
- return VmaMalloc(&hAllocator->m_AllocationCallbacks, size, alignment);
-}
-
-static void VmaFree(VmaAllocator hAllocator, void* ptr)
-{
- VmaFree(&hAllocator->m_AllocationCallbacks, ptr);
-}
-
-template<typename T>
-static T* VmaAllocate(VmaAllocator hAllocator)
-{
- return (T*)VmaMalloc(hAllocator, sizeof(T), VMA_ALIGN_OF(T));
-}
-
-template<typename T>
-static T* VmaAllocateArray(VmaAllocator hAllocator, size_t count)
+#ifndef _VMA_MAP_FUNCTIONS
+template<typename KeyT, typename ValueT>
+void VmaMap<KeyT, ValueT>::insert(const PairType& pair)
{
- return (T*)VmaMalloc(hAllocator, sizeof(T) * count, VMA_ALIGN_OF(T));
+ const size_t indexToInsert = VmaBinaryFindFirstNotLess(
+ m_Vector.data(),
+ m_Vector.data() + m_Vector.size(),
+ pair,
+ VmaPairFirstLess<KeyT, ValueT>()) - m_Vector.data();
+ VmaVectorInsert(m_Vector, indexToInsert, pair);
}
-template<typename T>
-static void vma_delete(VmaAllocator hAllocator, T* ptr)
+template<typename KeyT, typename ValueT>
+VmaPair<KeyT, ValueT>* VmaMap<KeyT, ValueT>::find(const KeyT& key)
{
- if(ptr != VMA_NULL)
+ PairType* it = VmaBinaryFindFirstNotLess(
+ m_Vector.data(),
+ m_Vector.data() + m_Vector.size(),
+ key,
+ VmaPairFirstLess<KeyT, ValueT>());
+ if ((it != m_Vector.end()) && (it->first == key))
{
- ptr->~T();
- VmaFree(hAllocator, ptr);
+ return it;
}
-}
-
-template<typename T>
-static void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count)
-{
- if(ptr != VMA_NULL)
+ else
{
- for(size_t i = count; i--; )
- ptr[i].~T();
- VmaFree(hAllocator, ptr);
+ return m_Vector.end();
}
}
-////////////////////////////////////////////////////////////////////////////////
-// VmaStringBuilder
+template<typename KeyT, typename ValueT>
+void VmaMap<KeyT, ValueT>::erase(iterator it)
+{
+ VmaVectorRemove(m_Vector, it - m_Vector.begin());
+}
+#endif // _VMA_MAP_FUNCTIONS
+#endif // _VMA_MAP
-#if VMA_STATS_STRING_ENABLED
+#endif // #if 0
+#if !defined(_VMA_STRING_BUILDER) && VMA_STATS_STRING_ENABLED
class VmaStringBuilder
{
public:
- VmaStringBuilder(VmaAllocator alloc) : m_Data(VmaStlAllocator<char>(alloc->GetAllocationCallbacks())) { }
+ VmaStringBuilder(const VkAllocationCallbacks* allocationCallbacks) : m_Data(VmaStlAllocator<char>(allocationCallbacks)) {}
+ ~VmaStringBuilder() = default;
+
size_t GetLength() const { return m_Data.size(); }
const char* GetData() const { return m_Data.data(); }
-
+ void AddNewLine() { Add('\n'); }
void Add(char ch) { m_Data.push_back(ch); }
+
void Add(const char* pStr);
- void AddNewLine() { Add('\n'); }
void AddNumber(uint32_t num);
void AddNumber(uint64_t num);
void AddPointer(const void* ptr);
private:
- VmaVector< char, VmaStlAllocator<char> > m_Data;
+ VmaVector<char, VmaStlAllocator<char>> m_Data;
};
+#ifndef _VMA_STRING_BUILDER_FUNCTIONS
void VmaStringBuilder::Add(const char* pStr)
{
const size_t strLen = strlen(pStr);
- if(strLen > 0)
+ if (strLen > 0)
{
const size_t oldCount = m_Data.size();
m_Data.resize(oldCount + strLen);
@@ -6825,15 +5389,27 @@ void VmaStringBuilder::Add(const char* pStr)
void VmaStringBuilder::AddNumber(uint32_t num)
{
char buf[11];
- VmaUint32ToStr(buf, sizeof(buf), num);
- Add(buf);
+ buf[10] = '\0';
+ char* p = &buf[10];
+ do
+ {
+ *--p = '0' + (num % 10);
+ num /= 10;
+ } while (num);
+ Add(p);
}
void VmaStringBuilder::AddNumber(uint64_t num)
{
char buf[21];
- VmaUint64ToStr(buf, sizeof(buf), num);
- Add(buf);
+ buf[20] = '\0';
+ char* p = &buf[20];
+ do
+ {
+ *--p = '0' + (num % 10);
+ num /= 10;
+ } while (num);
+ Add(p);
}
void VmaStringBuilder::AddPointer(const void* ptr)
@@ -6842,43 +5418,67 @@ void VmaStringBuilder::AddPointer(const void* ptr)
VmaPtrToStr(buf, sizeof(buf), ptr);
Add(buf);
}
+#endif //_VMA_STRING_BUILDER_FUNCTIONS
+#endif // _VMA_STRING_BUILDER
-#endif // #if VMA_STATS_STRING_ENABLED
-
-////////////////////////////////////////////////////////////////////////////////
-// VmaJsonWriter
-
-#if VMA_STATS_STRING_ENABLED
-
+#if !defined(_VMA_JSON_WRITER) && VMA_STATS_STRING_ENABLED
+/*
+Allows to conveniently build a correct JSON document to be written to the
+VmaStringBuilder passed to the constructor.
+*/
class VmaJsonWriter
{
VMA_CLASS_NO_COPY(VmaJsonWriter)
public:
+ // sb - string builder to write the document to. Must remain alive for the whole lifetime of this object.
VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb);
~VmaJsonWriter();
+ // Begins object by writing "{".
+ // Inside an object, you must call pairs of WriteString and a value, e.g.:
+ // j.BeginObject(true); j.WriteString("A"); j.WriteNumber(1); j.WriteString("B"); j.WriteNumber(2); j.EndObject();
+ // Will write: { "A": 1, "B": 2 }
void BeginObject(bool singleLine = false);
+ // Ends object by writing "}".
void EndObject();
-
+
+ // Begins array by writing "[".
+ // Inside an array, you can write a sequence of any values.
void BeginArray(bool singleLine = false);
+ // Ends array by writing "[".
void EndArray();
-
+
+ // Writes a string value inside "".
+ // pStr can contain any ANSI characters, including '"', new line etc. - they will be properly escaped.
void WriteString(const char* pStr);
+
+ // Begins writing a string value.
+ // Call BeginString, ContinueString, ContinueString, ..., EndString instead of
+ // WriteString to conveniently build the string content incrementally, made of
+ // parts including numbers.
void BeginString(const char* pStr = VMA_NULL);
+ // Posts next part of an open string.
void ContinueString(const char* pStr);
+ // Posts next part of an open string. The number is converted to decimal characters.
void ContinueString(uint32_t n);
void ContinueString(uint64_t n);
+ void ContinueString_Size(size_t n);
+ // Posts next part of an open string. Pointer value is converted to characters
+ // using "%p" formatting - shown as hexadecimal number, e.g.: 000000081276Ad00
void ContinueString_Pointer(const void* ptr);
+ // Ends writing a string value by writing '"'.
void EndString(const char* pStr = VMA_NULL);
-
+
+ // Writes a number value.
void WriteNumber(uint32_t n);
void WriteNumber(uint64_t n);
+ void WriteSize(size_t n);
+ // Writes a boolean value - false or true.
void WriteBool(bool b);
+ // Writes a null value.
void WriteNull();
private:
- static const char* const INDENT;
-
enum COLLECTION_TYPE
{
COLLECTION_TYPE_OBJECT,
@@ -6891,22 +5491,27 @@ private:
bool singleLineMode;
};
+ static const char* const INDENT;
+
VmaStringBuilder& m_SB;
VmaVector< StackItem, VmaStlAllocator<StackItem> > m_Stack;
bool m_InsideString;
+ // Write size_t for less than 64bits
+ void WriteSize(size_t n, std::integral_constant<bool, false>) { m_SB.AddNumber(static_cast<uint32_t>(n)); }
+ // Write size_t for 64bits
+ void WriteSize(size_t n, std::integral_constant<bool, true>) { m_SB.AddNumber(static_cast<uint64_t>(n)); }
+
void BeginValue(bool isString);
void WriteIndent(bool oneLess = false);
};
-
const char* const VmaJsonWriter::INDENT = " ";
-VmaJsonWriter::VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb) :
- m_SB(sb),
+#ifndef _VMA_JSON_WRITER_FUNCTIONS
+VmaJsonWriter::VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb)
+ : m_SB(sb),
m_Stack(VmaStlAllocator<StackItem>(pAllocationCallbacks)),
- m_InsideString(false)
-{
-}
+ m_InsideString(false) {}
VmaJsonWriter::~VmaJsonWriter()
{
@@ -6977,7 +5582,7 @@ void VmaJsonWriter::BeginString(const char* pStr)
BeginValue(true);
m_SB.Add('"');
m_InsideString = true;
- if(pStr != VMA_NULL && pStr[0] != '\0')
+ if (pStr != VMA_NULL && pStr[0] != '\0')
{
ContinueString(pStr);
}
@@ -6988,22 +5593,22 @@ void VmaJsonWriter::ContinueString(const char* pStr)
VMA_ASSERT(m_InsideString);
const size_t strLen = strlen(pStr);
- for(size_t i = 0; i < strLen; ++i)
+ for (size_t i = 0; i < strLen; ++i)
{
char ch = pStr[i];
- if(ch == '\\')
+ if (ch == '\\')
{
m_SB.Add("\\\\");
}
- else if(ch == '"')
+ else if (ch == '"')
{
m_SB.Add("\\\"");
}
- else if(ch >= 32)
+ else if (ch >= 32)
{
m_SB.Add(ch);
}
- else switch(ch)
+ else switch (ch)
{
case '\b':
m_SB.Add("\\b");
@@ -7039,6 +5644,14 @@ void VmaJsonWriter::ContinueString(uint64_t n)
m_SB.AddNumber(n);
}
+void VmaJsonWriter::ContinueString_Size(size_t n)
+{
+ VMA_ASSERT(m_InsideString);
+ // Fix for AppleClang incorrect type casting
+ // TODO: Change to if constexpr when C++17 used as minimal standard
+ WriteSize(n, std::is_same<size_t, uint64_t>{});
+}
+
void VmaJsonWriter::ContinueString_Pointer(const void* ptr)
{
VMA_ASSERT(m_InsideString);
@@ -7048,7 +5661,7 @@ void VmaJsonWriter::ContinueString_Pointer(const void* ptr)
void VmaJsonWriter::EndString(const char* pStr)
{
VMA_ASSERT(m_InsideString);
- if(pStr != VMA_NULL && pStr[0] != '\0')
+ if (pStr != VMA_NULL && pStr[0] != '\0')
{
ContinueString(pStr);
}
@@ -7070,6 +5683,15 @@ void VmaJsonWriter::WriteNumber(uint64_t n)
m_SB.AddNumber(n);
}
+void VmaJsonWriter::WriteSize(size_t n)
+{
+ VMA_ASSERT(!m_InsideString);
+ BeginValue(false);
+ // Fix for AppleClang incorrect type casting
+ // TODO: Change to if constexpr when C++17 used as minimal standard
+ WriteSize(n, std::is_same<size_t, uint64_t>{});
+}
+
void VmaJsonWriter::WriteBool(bool b)
{
VMA_ASSERT(!m_InsideString);
@@ -7086,22 +5708,21 @@ void VmaJsonWriter::WriteNull()
void VmaJsonWriter::BeginValue(bool isString)
{
- if(!m_Stack.empty())
+ if (!m_Stack.empty())
{
StackItem& currItem = m_Stack.back();
- if(currItem.type == COLLECTION_TYPE_OBJECT &&
+ if (currItem.type == COLLECTION_TYPE_OBJECT &&
currItem.valueCount % 2 == 0)
{
- (void) isString;
VMA_ASSERT(isString);
}
- if(currItem.type == COLLECTION_TYPE_OBJECT &&
+ if (currItem.type == COLLECTION_TYPE_OBJECT &&
currItem.valueCount % 2 != 0)
{
m_SB.Add(": ");
}
- else if(currItem.valueCount > 0)
+ else if (currItem.valueCount > 0)
{
m_SB.Add(", ");
WriteIndent();
@@ -7116,473 +5737,754 @@ void VmaJsonWriter::BeginValue(bool isString)
void VmaJsonWriter::WriteIndent(bool oneLess)
{
- if(!m_Stack.empty() && !m_Stack.back().singleLineMode)
+ if (!m_Stack.empty() && !m_Stack.back().singleLineMode)
{
m_SB.AddNewLine();
-
+
size_t count = m_Stack.size();
- if(count > 0 && oneLess)
+ if (count > 0 && oneLess)
{
--count;
}
- for(size_t i = 0; i < count; ++i)
+ for (size_t i = 0; i < count; ++i)
{
m_SB.Add(INDENT);
}
}
}
+#endif // _VMA_JSON_WRITER_FUNCTIONS
-#endif // #if VMA_STATS_STRING_ENABLED
-
-////////////////////////////////////////////////////////////////////////////////
-
-void VmaAllocation_T::SetUserData(VmaAllocator hAllocator, void* pUserData)
+static void VmaPrintDetailedStatistics(VmaJsonWriter& json, const VmaDetailedStatistics& stat)
{
- if(IsUserDataString())
- {
- VMA_ASSERT(pUserData == VMA_NULL || pUserData != m_pUserData);
+ json.BeginObject();
- FreeUserDataString(hAllocator);
+ json.WriteString("BlockCount");
+ json.WriteNumber(stat.statistics.blockCount);
+ json.WriteString("BlockBytes");
+ json.WriteNumber(stat.statistics.blockBytes);
+ json.WriteString("AllocationCount");
+ json.WriteNumber(stat.statistics.allocationCount);
+ json.WriteString("AllocationBytes");
+ json.WriteNumber(stat.statistics.allocationBytes);
+ json.WriteString("UnusedRangeCount");
+ json.WriteNumber(stat.unusedRangeCount);
- if(pUserData != VMA_NULL)
- {
- const char* const newStrSrc = (char*)pUserData;
- const size_t newStrLen = strlen(newStrSrc);
- char* const newStrDst = vma_new_array(hAllocator, char, newStrLen + 1);
- memcpy(newStrDst, newStrSrc, newStrLen + 1);
- m_pUserData = newStrDst;
- }
- }
- else
+ if (stat.statistics.allocationCount > 1)
{
- m_pUserData = pUserData;
+ json.WriteString("AllocationSizeMin");
+ json.WriteNumber(stat.allocationSizeMin);
+ json.WriteString("AllocationSizeMax");
+ json.WriteNumber(stat.allocationSizeMax);
}
-}
-
-void VmaAllocation_T::ChangeBlockAllocation(
- VmaAllocator hAllocator,
- VmaDeviceMemoryBlock* block,
- VkDeviceSize offset)
-{
- VMA_ASSERT(block != VMA_NULL);
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
-
- // Move mapping reference counter from old block to new block.
- if(block != m_BlockAllocation.m_Block)
+ if (stat.unusedRangeCount > 1)
{
- uint32_t mapRefCount = m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP;
- if(IsPersistentMap())
- ++mapRefCount;
- m_BlockAllocation.m_Block->Unmap(hAllocator, mapRefCount);
- block->Map(hAllocator, mapRefCount, VMA_NULL);
+ json.WriteString("UnusedRangeSizeMin");
+ json.WriteNumber(stat.unusedRangeSizeMin);
+ json.WriteString("UnusedRangeSizeMax");
+ json.WriteNumber(stat.unusedRangeSizeMax);
}
-
- m_BlockAllocation.m_Block = block;
- m_BlockAllocation.m_Offset = offset;
+ json.EndObject();
}
+#endif // _VMA_JSON_WRITER
-void VmaAllocation_T::ChangeSize(VkDeviceSize newSize)
-{
- VMA_ASSERT(newSize > 0);
- m_Size = newSize;
-}
+#ifndef _VMA_MAPPING_HYSTERESIS
-void VmaAllocation_T::ChangeOffset(VkDeviceSize newOffset)
+class VmaMappingHysteresis
{
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
- m_BlockAllocation.m_Offset = newOffset;
-}
+ VMA_CLASS_NO_COPY(VmaMappingHysteresis)
+public:
+ VmaMappingHysteresis() = default;
-VkDeviceSize VmaAllocation_T::GetOffset() const
-{
- switch(m_Type)
+ uint32_t GetExtraMapping() const { return m_ExtraMapping; }
+
+ // Call when Map was called.
+ // Returns true if switched to extra +1 mapping reference count.
+ bool PostMap()
{
- case ALLOCATION_TYPE_BLOCK:
- return m_BlockAllocation.m_Offset;
- case ALLOCATION_TYPE_DEDICATED:
- return 0;
- default:
- VMA_ASSERT(0);
- return 0;
+#if VMA_MAPPING_HYSTERESIS_ENABLED
+ if(m_ExtraMapping == 0)
+ {
+ ++m_MajorCounter;
+ if(m_MajorCounter >= COUNTER_MIN_EXTRA_MAPPING)
+ {
+ m_ExtraMapping = 1;
+ m_MajorCounter = 0;
+ m_MinorCounter = 0;
+ return true;
+ }
+ }
+ else // m_ExtraMapping == 1
+ PostMinorCounter();
+#endif // #if VMA_MAPPING_HYSTERESIS_ENABLED
+ return false;
}
-}
-VkDeviceMemory VmaAllocation_T::GetMemory() const
-{
- switch(m_Type)
+ // Call when Unmap was called.
+ void PostUnmap()
{
- case ALLOCATION_TYPE_BLOCK:
- return m_BlockAllocation.m_Block->GetDeviceMemory();
- case ALLOCATION_TYPE_DEDICATED:
- return m_DedicatedAllocation.m_hMemory;
- default:
- VMA_ASSERT(0);
- return VK_NULL_HANDLE;
+#if VMA_MAPPING_HYSTERESIS_ENABLED
+ if(m_ExtraMapping == 0)
+ ++m_MajorCounter;
+ else // m_ExtraMapping == 1
+ PostMinorCounter();
+#endif // #if VMA_MAPPING_HYSTERESIS_ENABLED
}
-}
-uint32_t VmaAllocation_T::GetMemoryTypeIndex() const
-{
- switch(m_Type)
+ // Call when allocation was made from the memory block.
+ void PostAlloc()
{
- case ALLOCATION_TYPE_BLOCK:
- return m_BlockAllocation.m_Block->GetMemoryTypeIndex();
- case ALLOCATION_TYPE_DEDICATED:
- return m_DedicatedAllocation.m_MemoryTypeIndex;
- default:
- VMA_ASSERT(0);
- return UINT32_MAX;
+#if VMA_MAPPING_HYSTERESIS_ENABLED
+ if(m_ExtraMapping == 1)
+ ++m_MajorCounter;
+ else // m_ExtraMapping == 0
+ PostMinorCounter();
+#endif // #if VMA_MAPPING_HYSTERESIS_ENABLED
}
-}
-void* VmaAllocation_T::GetMappedData() const
-{
- switch(m_Type)
+ // Call when allocation was freed from the memory block.
+ // Returns true if switched to extra -1 mapping reference count.
+ bool PostFree()
{
- case ALLOCATION_TYPE_BLOCK:
- if(m_MapCount != 0)
- {
- void* pBlockData = m_BlockAllocation.m_Block->GetMappedData();
- VMA_ASSERT(pBlockData != VMA_NULL);
- return (char*)pBlockData + m_BlockAllocation.m_Offset;
- }
- else
+#if VMA_MAPPING_HYSTERESIS_ENABLED
+ if(m_ExtraMapping == 1)
{
- return VMA_NULL;
+ ++m_MajorCounter;
+ if(m_MajorCounter >= COUNTER_MIN_EXTRA_MAPPING &&
+ m_MajorCounter > m_MinorCounter + 1)
+ {
+ m_ExtraMapping = 0;
+ m_MajorCounter = 0;
+ m_MinorCounter = 0;
+ return true;
+ }
}
- break;
- case ALLOCATION_TYPE_DEDICATED:
- VMA_ASSERT((m_DedicatedAllocation.m_pMappedData != VMA_NULL) == (m_MapCount != 0));
- return m_DedicatedAllocation.m_pMappedData;
- default:
- VMA_ASSERT(0);
- return VMA_NULL;
- }
-}
-
-bool VmaAllocation_T::CanBecomeLost() const
-{
- switch(m_Type)
- {
- case ALLOCATION_TYPE_BLOCK:
- return m_BlockAllocation.m_CanBecomeLost;
- case ALLOCATION_TYPE_DEDICATED:
- return false;
- default:
- VMA_ASSERT(0);
+ else // m_ExtraMapping == 0
+ PostMinorCounter();
+#endif // #if VMA_MAPPING_HYSTERESIS_ENABLED
return false;
}
-}
-VmaPool VmaAllocation_T::GetPool() const
-{
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
- return m_BlockAllocation.m_hPool;
-}
+private:
+ static const int32_t COUNTER_MIN_EXTRA_MAPPING = 7;
-bool VmaAllocation_T::MakeLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)
-{
- VMA_ASSERT(CanBecomeLost());
+ uint32_t m_MinorCounter = 0;
+ uint32_t m_MajorCounter = 0;
+ uint32_t m_ExtraMapping = 0; // 0 or 1.
- /*
- Warning: This is a carefully designed algorithm.
- Do not modify unless you really know what you're doing :)
- */
- uint32_t localLastUseFrameIndex = GetLastUseFrameIndex();
- for(;;)
+ void PostMinorCounter()
{
- if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)
+ if(m_MinorCounter < m_MajorCounter)
{
- VMA_ASSERT(0);
- return false;
+ ++m_MinorCounter;
}
- else if(localLastUseFrameIndex + frameInUseCount >= currentFrameIndex)
+ else if(m_MajorCounter > 0)
{
- return false;
- }
- else // Last use time earlier than current time.
- {
- if(CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, VMA_FRAME_INDEX_LOST))
- {
- // Setting hAllocation.LastUseFrameIndex atomic to VMA_FRAME_INDEX_LOST is enough to mark it as LOST.
- // Calling code just needs to unregister this allocation in owning VmaDeviceMemoryBlock.
- return true;
- }
+ --m_MajorCounter;
+ --m_MinorCounter;
}
}
-}
+};
-#if VMA_STATS_STRING_ENABLED
+#endif // _VMA_MAPPING_HYSTERESIS
-// Correspond to values of enum VmaSuballocationType.
-static const char* VMA_SUBALLOCATION_TYPE_NAMES[] = {
- "FREE",
- "UNKNOWN",
- "BUFFER",
- "IMAGE_UNKNOWN",
- "IMAGE_LINEAR",
- "IMAGE_OPTIMAL",
+#ifndef _VMA_DEVICE_MEMORY_BLOCK
+/*
+Represents a single block of device memory (`VkDeviceMemory`) with all the
+data about its regions (aka suballocations, #VmaAllocation), assigned and free.
+
+Thread-safety:
+- Access to m_pMetadata must be externally synchronized.
+- Map, Unmap, Bind* are synchronized internally.
+*/
+class VmaDeviceMemoryBlock
+{
+ VMA_CLASS_NO_COPY(VmaDeviceMemoryBlock)
+public:
+ VmaBlockMetadata* m_pMetadata;
+
+ VmaDeviceMemoryBlock(VmaAllocator hAllocator);
+ ~VmaDeviceMemoryBlock();
+
+ // Always call after construction.
+ void Init(
+ VmaAllocator hAllocator,
+ VmaPool hParentPool,
+ uint32_t newMemoryTypeIndex,
+ VkDeviceMemory newMemory,
+ VkDeviceSize newSize,
+ uint32_t id,
+ uint32_t algorithm,
+ VkDeviceSize bufferImageGranularity);
+ // Always call before destruction.
+ void Destroy(VmaAllocator allocator);
+
+ VmaPool GetParentPool() const { return m_hParentPool; }
+ VkDeviceMemory GetDeviceMemory() const { return m_hMemory; }
+ uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
+ uint32_t GetId() const { return m_Id; }
+ void* GetMappedData() const { return m_pMappedData; }
+ uint32_t GetMapRefCount() const { return m_MapCount; }
+
+ // Call when allocation/free was made from m_pMetadata.
+ // Used for m_MappingHysteresis.
+ void PostAlloc() { m_MappingHysteresis.PostAlloc(); }
+ void PostFree(VmaAllocator hAllocator);
+
+ // Validates all data structures inside this object. If not valid, returns false.
+ bool Validate() const;
+ VkResult CheckCorruption(VmaAllocator hAllocator);
+
+ // ppData can be null.
+ VkResult Map(VmaAllocator hAllocator, uint32_t count, void** ppData);
+ void Unmap(VmaAllocator hAllocator, uint32_t count);
+
+ VkResult WriteMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize);
+ VkResult ValidateMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize);
+
+ VkResult BindBufferMemory(
+ const VmaAllocator hAllocator,
+ const VmaAllocation hAllocation,
+ VkDeviceSize allocationLocalOffset,
+ VkBuffer hBuffer,
+ const void* pNext);
+ VkResult BindImageMemory(
+ const VmaAllocator hAllocator,
+ const VmaAllocation hAllocation,
+ VkDeviceSize allocationLocalOffset,
+ VkImage hImage,
+ const void* pNext);
+
+private:
+ VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool.
+ uint32_t m_MemoryTypeIndex;
+ uint32_t m_Id;
+ VkDeviceMemory m_hMemory;
+
+ /*
+ Protects access to m_hMemory so it is not used by multiple threads simultaneously, e.g. vkMapMemory, vkBindBufferMemory.
+ Also protects m_MapCount, m_pMappedData.
+ Allocations, deallocations, any change in m_pMetadata is protected by parent's VmaBlockVector::m_Mutex.
+ */
+ VMA_MUTEX m_MapAndBindMutex;
+ VmaMappingHysteresis m_MappingHysteresis;
+ uint32_t m_MapCount;
+ void* m_pMappedData;
};
+#endif // _VMA_DEVICE_MEMORY_BLOCK
-void VmaAllocation_T::PrintParameters(class VmaJsonWriter& json) const
+#ifndef _VMA_ALLOCATION_T
+struct VmaAllocation_T
{
- json.WriteString("Type");
- json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[m_SuballocationType]);
+ friend struct VmaDedicatedAllocationListItemTraits;
- json.WriteString("Size");
- json.WriteNumber(m_Size);
+ enum FLAGS
+ {
+ FLAG_PERSISTENT_MAP = 0x01,
+ FLAG_MAPPING_ALLOWED = 0x02,
+ };
- if(m_pUserData != VMA_NULL)
+public:
+ enum ALLOCATION_TYPE
{
- json.WriteString("UserData");
- if(IsUserDataString())
- {
- json.WriteString((const char*)m_pUserData);
- }
- else
- {
- json.BeginString();
- json.ContinueString_Pointer(m_pUserData);
- json.EndString();
- }
- }
+ ALLOCATION_TYPE_NONE,
+ ALLOCATION_TYPE_BLOCK,
+ ALLOCATION_TYPE_DEDICATED,
+ };
- json.WriteString("CreationFrameIndex");
- json.WriteNumber(m_CreationFrameIndex);
+ // This struct is allocated using VmaPoolAllocator.
+ VmaAllocation_T(bool mappingAllowed);
+ ~VmaAllocation_T();
- json.WriteString("LastUseFrameIndex");
- json.WriteNumber(GetLastUseFrameIndex());
+ void InitBlockAllocation(
+ VmaDeviceMemoryBlock* block,
+ VmaAllocHandle allocHandle,
+ VkDeviceSize alignment,
+ VkDeviceSize size,
+ uint32_t memoryTypeIndex,
+ VmaSuballocationType suballocationType,
+ bool mapped);
+ // pMappedData not null means allocation is created with MAPPED flag.
+ void InitDedicatedAllocation(
+ VmaPool hParentPool,
+ uint32_t memoryTypeIndex,
+ VkDeviceMemory hMemory,
+ VmaSuballocationType suballocationType,
+ void* pMappedData,
+ VkDeviceSize size);
- if(m_BufferImageUsage != 0)
- {
- json.WriteString("Usage");
- json.WriteNumber(m_BufferImageUsage);
- }
-}
+ ALLOCATION_TYPE GetType() const { return (ALLOCATION_TYPE)m_Type; }
+ VkDeviceSize GetAlignment() const { return m_Alignment; }
+ VkDeviceSize GetSize() const { return m_Size; }
+ void* GetUserData() const { return m_pUserData; }
+ const char* GetName() const { return m_pName; }
+ VmaSuballocationType GetSuballocationType() const { return (VmaSuballocationType)m_SuballocationType; }
+ VmaDeviceMemoryBlock* GetBlock() const { VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK); return m_BlockAllocation.m_Block; }
+ uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
+ bool IsPersistentMap() const { return (m_Flags & FLAG_PERSISTENT_MAP) != 0; }
+ bool IsMappingAllowed() const { return (m_Flags & FLAG_MAPPING_ALLOWED) != 0; }
+
+ void SetUserData(VmaAllocator hAllocator, void* pUserData) { m_pUserData = pUserData; }
+ void SetName(VmaAllocator hAllocator, const char* pName);
+ void FreeName(VmaAllocator hAllocator);
+ uint8_t SwapBlockAllocation(VmaAllocator hAllocator, VmaAllocation allocation);
+ VmaAllocHandle GetAllocHandle() const;
+ VkDeviceSize GetOffset() const;
+ VmaPool GetParentPool() const;
+ VkDeviceMemory GetMemory() const;
+ void* GetMappedData() const;
+
+ void BlockAllocMap();
+ void BlockAllocUnmap();
+ VkResult DedicatedAllocMap(VmaAllocator hAllocator, void** ppData);
+ void DedicatedAllocUnmap(VmaAllocator hAllocator);
+
+#if VMA_STATS_STRING_ENABLED
+ uint32_t GetBufferImageUsage() const { return m_BufferImageUsage; }
+
+ void InitBufferImageUsage(uint32_t bufferImageUsage);
+ void PrintParameters(class VmaJsonWriter& json) const;
#endif
-void VmaAllocation_T::FreeUserDataString(VmaAllocator hAllocator)
-{
- VMA_ASSERT(IsUserDataString());
- if(m_pUserData != VMA_NULL)
+private:
+ // Allocation out of VmaDeviceMemoryBlock.
+ struct BlockAllocation
{
- char* const oldStr = (char*)m_pUserData;
- const size_t oldStrLen = strlen(oldStr);
- vma_delete_array(hAllocator, oldStr, oldStrLen + 1);
- m_pUserData = VMA_NULL;
- }
-}
+ VmaDeviceMemoryBlock* m_Block;
+ VmaAllocHandle m_AllocHandle;
+ };
+ // Allocation for an object that has its own private VkDeviceMemory.
+ struct DedicatedAllocation
+ {
+ VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool.
+ VkDeviceMemory m_hMemory;
+ void* m_pMappedData; // Not null means memory is mapped.
+ VmaAllocation_T* m_Prev;
+ VmaAllocation_T* m_Next;
+ };
+ union
+ {
+ // Allocation out of VmaDeviceMemoryBlock.
+ BlockAllocation m_BlockAllocation;
+ // Allocation for an object that has its own private VkDeviceMemory.
+ DedicatedAllocation m_DedicatedAllocation;
+ };
-void VmaAllocation_T::BlockAllocMap()
+ VkDeviceSize m_Alignment;
+ VkDeviceSize m_Size;
+ void* m_pUserData;
+ char* m_pName;
+ uint32_t m_MemoryTypeIndex;
+ uint8_t m_Type; // ALLOCATION_TYPE
+ uint8_t m_SuballocationType; // VmaSuballocationType
+ // Reference counter for vmaMapMemory()/vmaUnmapMemory().
+ uint8_t m_MapCount;
+ uint8_t m_Flags; // enum FLAGS
+#if VMA_STATS_STRING_ENABLED
+ uint32_t m_BufferImageUsage; // 0 if unknown.
+#endif
+};
+#endif // _VMA_ALLOCATION_T
+
+#ifndef _VMA_DEDICATED_ALLOCATION_LIST_ITEM_TRAITS
+struct VmaDedicatedAllocationListItemTraits
{
- VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK);
+ typedef VmaAllocation_T ItemType;
- if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) < 0x7F)
+ static ItemType* GetPrev(const ItemType* item)
{
- ++m_MapCount;
+ VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
+ return item->m_DedicatedAllocation.m_Prev;
}
- else
+ static ItemType* GetNext(const ItemType* item)
{
- VMA_ASSERT(0 && "Allocation mapped too many times simultaneously.");
+ VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
+ return item->m_DedicatedAllocation.m_Next;
}
-}
-
-void VmaAllocation_T::BlockAllocUnmap()
-{
- VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK);
-
- if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) != 0)
+ static ItemType*& AccessPrev(ItemType* item)
{
- --m_MapCount;
+ VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
+ return item->m_DedicatedAllocation.m_Prev;
}
- else
+ static ItemType*& AccessNext(ItemType* item)
{
- VMA_ASSERT(0 && "Unmapping allocation not previously mapped.");
+ VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
+ return item->m_DedicatedAllocation.m_Next;
}
-}
+};
+#endif // _VMA_DEDICATED_ALLOCATION_LIST_ITEM_TRAITS
-VkResult VmaAllocation_T::DedicatedAllocMap(VmaAllocator hAllocator, void** ppData)
+#ifndef _VMA_DEDICATED_ALLOCATION_LIST
+/*
+Stores linked list of VmaAllocation_T objects.
+Thread-safe, synchronized internally.
+*/
+class VmaDedicatedAllocationList
{
- VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);
+public:
+ VmaDedicatedAllocationList() {}
+ ~VmaDedicatedAllocationList();
+
+ void Init(bool useMutex) { m_UseMutex = useMutex; }
+ bool Validate();
+
+ void AddDetailedStatistics(VmaDetailedStatistics& inoutStats);
+ void AddStatistics(VmaStatistics& inoutStats);
+#if VMA_STATS_STRING_ENABLED
+ // Writes JSON array with the list of allocations.
+ void BuildStatsString(VmaJsonWriter& json);
+#endif
+
+ bool IsEmpty();
+ void Register(VmaAllocation alloc);
+ void Unregister(VmaAllocation alloc);
+
+private:
+ typedef VmaIntrusiveLinkedList<VmaDedicatedAllocationListItemTraits> DedicatedAllocationLinkedList;
+
+ bool m_UseMutex = true;
+ VMA_RW_MUTEX m_Mutex;
+ DedicatedAllocationLinkedList m_AllocationList;
+};
+
+#ifndef _VMA_DEDICATED_ALLOCATION_LIST_FUNCTIONS
+
+VmaDedicatedAllocationList::~VmaDedicatedAllocationList()
+{
+ VMA_HEAVY_ASSERT(Validate());
- if(m_MapCount != 0)
+ if (!m_AllocationList.IsEmpty())
{
- if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) < 0x7F)
- {
- VMA_ASSERT(m_DedicatedAllocation.m_pMappedData != VMA_NULL);
- *ppData = m_DedicatedAllocation.m_pMappedData;
- ++m_MapCount;
- return VK_SUCCESS;
- }
- else
- {
- VMA_ASSERT(0 && "Dedicated allocation mapped too many times simultaneously.");
- return VK_ERROR_MEMORY_MAP_FAILED;
- }
+ VMA_ASSERT(false && "Unfreed dedicated allocations found!");
}
- else
+}
+
+bool VmaDedicatedAllocationList::Validate()
+{
+ const size_t declaredCount = m_AllocationList.GetCount();
+ size_t actualCount = 0;
+ VmaMutexLockRead lock(m_Mutex, m_UseMutex);
+ for (VmaAllocation alloc = m_AllocationList.Front();
+ alloc != VMA_NULL; alloc = m_AllocationList.GetNext(alloc))
{
- VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)(
- hAllocator->m_hDevice,
- m_DedicatedAllocation.m_hMemory,
- 0, // offset
- VK_WHOLE_SIZE,
- 0, // flags
- ppData);
- if(result == VK_SUCCESS)
- {
- m_DedicatedAllocation.m_pMappedData = *ppData;
- m_MapCount = 1;
- }
- return result;
+ ++actualCount;
}
+ VMA_VALIDATE(actualCount == declaredCount);
+
+ return true;
}
-void VmaAllocation_T::DedicatedAllocUnmap(VmaAllocator hAllocator)
+void VmaDedicatedAllocationList::AddDetailedStatistics(VmaDetailedStatistics& inoutStats)
{
- VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);
-
- if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) != 0)
+ for(auto* item = m_AllocationList.Front(); item != nullptr; item = DedicatedAllocationLinkedList::GetNext(item))
{
- --m_MapCount;
- if(m_MapCount == 0)
- {
- m_DedicatedAllocation.m_pMappedData = VMA_NULL;
- (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(
- hAllocator->m_hDevice,
- m_DedicatedAllocation.m_hMemory);
- }
+ const VkDeviceSize size = item->GetSize();
+ inoutStats.statistics.blockCount++;
+ inoutStats.statistics.blockBytes += size;
+ VmaAddDetailedStatisticsAllocation(inoutStats, item->GetSize());
}
- else
+}
+
+void VmaDedicatedAllocationList::AddStatistics(VmaStatistics& inoutStats)
+{
+ VmaMutexLockRead lock(m_Mutex, m_UseMutex);
+
+ const uint32_t allocCount = (uint32_t)m_AllocationList.GetCount();
+ inoutStats.blockCount += allocCount;
+ inoutStats.allocationCount += allocCount;
+
+ for(auto* item = m_AllocationList.Front(); item != nullptr; item = DedicatedAllocationLinkedList::GetNext(item))
{
- VMA_ASSERT(0 && "Unmapping dedicated allocation not previously mapped.");
+ const VkDeviceSize size = item->GetSize();
+ inoutStats.blockBytes += size;
+ inoutStats.allocationBytes += size;
}
}
#if VMA_STATS_STRING_ENABLED
-
-static void VmaPrintStatInfo(VmaJsonWriter& json, const VmaStatInfo& stat)
+void VmaDedicatedAllocationList::BuildStatsString(VmaJsonWriter& json)
{
- json.BeginObject();
-
- json.WriteString("Blocks");
- json.WriteNumber(stat.blockCount);
+ VmaMutexLockRead lock(m_Mutex, m_UseMutex);
+ json.BeginArray();
+ for (VmaAllocation alloc = m_AllocationList.Front();
+ alloc != VMA_NULL; alloc = m_AllocationList.GetNext(alloc))
+ {
+ json.BeginObject(true);
+ alloc->PrintParameters(json);
+ json.EndObject();
+ }
+ json.EndArray();
+}
+#endif // VMA_STATS_STRING_ENABLED
- json.WriteString("Allocations");
- json.WriteNumber(stat.allocationCount);
+bool VmaDedicatedAllocationList::IsEmpty()
+{
+ VmaMutexLockRead lock(m_Mutex, m_UseMutex);
+ return m_AllocationList.IsEmpty();
+}
- json.WriteString("UnusedRanges");
- json.WriteNumber(stat.unusedRangeCount);
+void VmaDedicatedAllocationList::Register(VmaAllocation alloc)
+{
+ VmaMutexLockWrite lock(m_Mutex, m_UseMutex);
+ m_AllocationList.PushBack(alloc);
+}
- json.WriteString("UsedBytes");
- json.WriteNumber(stat.usedBytes);
+void VmaDedicatedAllocationList::Unregister(VmaAllocation alloc)
+{
+ VmaMutexLockWrite lock(m_Mutex, m_UseMutex);
+ m_AllocationList.Remove(alloc);
+}
+#endif // _VMA_DEDICATED_ALLOCATION_LIST_FUNCTIONS
+#endif // _VMA_DEDICATED_ALLOCATION_LIST
- json.WriteString("UnusedBytes");
- json.WriteNumber(stat.unusedBytes);
+#ifndef _VMA_SUBALLOCATION
+/*
+Represents a region of VmaDeviceMemoryBlock that is either assigned and returned as
+allocated memory block or free.
+*/
+struct VmaSuballocation
+{
+ VkDeviceSize offset;
+ VkDeviceSize size;
+ void* userData;
+ VmaSuballocationType type;
+};
- if(stat.allocationCount > 1)
+// Comparator for offsets.
+struct VmaSuballocationOffsetLess
+{
+ bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const
{
- json.WriteString("AllocationSize");
- json.BeginObject(true);
- json.WriteString("Min");
- json.WriteNumber(stat.allocationSizeMin);
- json.WriteString("Avg");
- json.WriteNumber(stat.allocationSizeAvg);
- json.WriteString("Max");
- json.WriteNumber(stat.allocationSizeMax);
- json.EndObject();
+ return lhs.offset < rhs.offset;
}
+};
- if(stat.unusedRangeCount > 1)
+struct VmaSuballocationOffsetGreater
+{
+ bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const
{
- json.WriteString("UnusedRangeSize");
- json.BeginObject(true);
- json.WriteString("Min");
- json.WriteNumber(stat.unusedRangeSizeMin);
- json.WriteString("Avg");
- json.WriteNumber(stat.unusedRangeSizeAvg);
- json.WriteString("Max");
- json.WriteNumber(stat.unusedRangeSizeMax);
- json.EndObject();
+ return lhs.offset > rhs.offset;
}
-
- json.EndObject();
-}
-
-#endif // #if VMA_STATS_STRING_ENABLED
+};
struct VmaSuballocationItemSizeLess
{
- bool operator()(
- const VmaSuballocationList::iterator lhs,
+ bool operator()(const VmaSuballocationList::iterator lhs,
const VmaSuballocationList::iterator rhs) const
{
return lhs->size < rhs->size;
}
- bool operator()(
- const VmaSuballocationList::iterator lhs,
+
+ bool operator()(const VmaSuballocationList::iterator lhs,
VkDeviceSize rhsSize) const
{
return lhs->size < rhsSize;
}
};
+#endif // _VMA_SUBALLOCATION
+
+#ifndef _VMA_ALLOCATION_REQUEST
+/*
+Parameters of planned allocation inside a VmaDeviceMemoryBlock.
+item points to a FREE suballocation.
+*/
+struct VmaAllocationRequest
+{
+ VmaAllocHandle allocHandle;
+ VkDeviceSize size;
+ VmaSuballocationList::iterator item;
+ void* customData;
+ uint64_t algorithmData;
+ VmaAllocationRequestType type;
+};
+#endif // _VMA_ALLOCATION_REQUEST
+#ifndef _VMA_BLOCK_METADATA
+/*
+Data structure used for bookkeeping of allocations and unused ranges of memory
+in a single VkDeviceMemory block.
+*/
+class VmaBlockMetadata
+{
+public:
+ // pAllocationCallbacks, if not null, must be owned externally - alive and unchanged for the whole lifetime of this object.
+ VmaBlockMetadata(const VkAllocationCallbacks* pAllocationCallbacks,
+ VkDeviceSize bufferImageGranularity, bool isVirtual);
+ virtual ~VmaBlockMetadata() = default;
-////////////////////////////////////////////////////////////////////////////////
-// class VmaBlockMetadata
+ virtual void Init(VkDeviceSize size) { m_Size = size; }
+ bool IsVirtual() const { return m_IsVirtual; }
+ VkDeviceSize GetSize() const { return m_Size; }
+
+ // Validates all data structures inside this object. If not valid, returns false.
+ virtual bool Validate() const = 0;
+ virtual size_t GetAllocationCount() const = 0;
+ virtual size_t GetFreeRegionsCount() const = 0;
+ virtual VkDeviceSize GetSumFreeSize() const = 0;
+ // Returns true if this block is empty - contains only single free suballocation.
+ virtual bool IsEmpty() const = 0;
+ virtual void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) = 0;
+ virtual VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const = 0;
+ virtual void* GetAllocationUserData(VmaAllocHandle allocHandle) const = 0;
+
+ virtual VmaAllocHandle GetAllocationListBegin() const = 0;
+ virtual VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const = 0;
+ virtual VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const = 0;
+
+ // Shouldn't modify blockCount.
+ virtual void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const = 0;
+ virtual void AddStatistics(VmaStatistics& inoutStats) const = 0;
+
+#if VMA_STATS_STRING_ENABLED
+ virtual void PrintDetailedMap(class VmaJsonWriter& json) const = 0;
+#endif
+
+ // Tries to find a place for suballocation with given parameters inside this block.
+ // If succeeded, fills pAllocationRequest and returns true.
+ // If failed, returns false.
+ virtual bool CreateAllocationRequest(
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ bool upperAddress,
+ VmaSuballocationType allocType,
+ // Always one of VMA_ALLOCATION_CREATE_STRATEGY_* or VMA_ALLOCATION_INTERNAL_STRATEGY_* flags.
+ uint32_t strategy,
+ VmaAllocationRequest* pAllocationRequest) = 0;
-VmaBlockMetadata::VmaBlockMetadata(VmaAllocator hAllocator) :
- m_Size(0),
- m_pAllocationCallbacks(hAllocator->GetAllocationCallbacks())
+ virtual VkResult CheckCorruption(const void* pBlockData) = 0;
+
+ // Makes actual allocation based on request. Request must already be checked and valid.
+ virtual void Alloc(
+ const VmaAllocationRequest& request,
+ VmaSuballocationType type,
+ void* userData) = 0;
+
+ // Frees suballocation assigned to given memory region.
+ virtual void Free(VmaAllocHandle allocHandle) = 0;
+
+ // Frees all allocations.
+ // Careful! Don't call it if there are VmaAllocation objects owned by userData of cleared allocations!
+ virtual void Clear() = 0;
+
+ virtual void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) = 0;
+ virtual void DebugLogAllAllocations() const = 0;
+
+protected:
+ const VkAllocationCallbacks* GetAllocationCallbacks() const { return m_pAllocationCallbacks; }
+ VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; }
+ VkDeviceSize GetDebugMargin() const { return IsVirtual() ? 0 : VMA_DEBUG_MARGIN; }
+
+ void DebugLogAllocation(VkDeviceSize offset, VkDeviceSize size, void* userData) const;
+#if VMA_STATS_STRING_ENABLED
+ // mapRefCount == UINT32_MAX means unspecified.
+ void PrintDetailedMap_Begin(class VmaJsonWriter& json,
+ VkDeviceSize unusedBytes,
+ size_t allocationCount,
+ size_t unusedRangeCount) const;
+ void PrintDetailedMap_Allocation(class VmaJsonWriter& json,
+ VkDeviceSize offset, VkDeviceSize size, void* userData) const;
+ void PrintDetailedMap_UnusedRange(class VmaJsonWriter& json,
+ VkDeviceSize offset,
+ VkDeviceSize size) const;
+ void PrintDetailedMap_End(class VmaJsonWriter& json) const;
+#endif
+
+private:
+ VkDeviceSize m_Size;
+ const VkAllocationCallbacks* m_pAllocationCallbacks;
+ const VkDeviceSize m_BufferImageGranularity;
+ const bool m_IsVirtual;
+};
+
+#ifndef _VMA_BLOCK_METADATA_FUNCTIONS
+VmaBlockMetadata::VmaBlockMetadata(const VkAllocationCallbacks* pAllocationCallbacks,
+ VkDeviceSize bufferImageGranularity, bool isVirtual)
+ : m_Size(0),
+ m_pAllocationCallbacks(pAllocationCallbacks),
+ m_BufferImageGranularity(bufferImageGranularity),
+ m_IsVirtual(isVirtual) {}
+
+void VmaBlockMetadata::DebugLogAllocation(VkDeviceSize offset, VkDeviceSize size, void* userData) const
{
-}
+ if (IsVirtual())
+ {
+ VMA_DEBUG_LOG("UNFREED VIRTUAL ALLOCATION; Offset: %llu; Size: %llu; UserData: %p", offset, size, userData);
+ }
+ else
+ {
+ VMA_ASSERT(userData != VMA_NULL);
+ VmaAllocation allocation = reinterpret_cast<VmaAllocation>(userData);
+
+ userData = allocation->GetUserData();
+ const char* name = allocation->GetName();
#if VMA_STATS_STRING_ENABLED
+ VMA_DEBUG_LOG("UNFREED ALLOCATION; Offset: %llu; Size: %llu; UserData: %p; Name: %s; Type: %s; Usage: %u",
+ offset, size, userData, name ? name : "vma_empty",
+ VMA_SUBALLOCATION_TYPE_NAMES[allocation->GetSuballocationType()],
+ allocation->GetBufferImageUsage());
+#else
+ VMA_DEBUG_LOG("UNFREED ALLOCATION; Offset: %llu; Size: %llu; UserData: %p; Name: %s; Type: %u",
+ offset, size, userData, name ? name : "vma_empty",
+ (uint32_t)allocation->GetSuballocationType());
+#endif // VMA_STATS_STRING_ENABLED
+ }
+
+}
+#if VMA_STATS_STRING_ENABLED
void VmaBlockMetadata::PrintDetailedMap_Begin(class VmaJsonWriter& json,
- VkDeviceSize unusedBytes,
- size_t allocationCount,
- size_t unusedRangeCount) const
+ VkDeviceSize unusedBytes, size_t allocationCount, size_t unusedRangeCount) const
{
- json.BeginObject();
-
json.WriteString("TotalBytes");
json.WriteNumber(GetSize());
json.WriteString("UnusedBytes");
- json.WriteNumber(unusedBytes);
+ json.WriteSize(unusedBytes);
json.WriteString("Allocations");
- json.WriteNumber((uint64_t)allocationCount);
+ json.WriteSize(allocationCount);
json.WriteString("UnusedRanges");
- json.WriteNumber((uint64_t)unusedRangeCount);
+ json.WriteSize(unusedRangeCount);
json.WriteString("Suballocations");
json.BeginArray();
}
void VmaBlockMetadata::PrintDetailedMap_Allocation(class VmaJsonWriter& json,
- VkDeviceSize offset,
- VmaAllocation hAllocation) const
+ VkDeviceSize offset, VkDeviceSize size, void* userData) const
{
json.BeginObject(true);
-
+
json.WriteString("Offset");
json.WriteNumber(offset);
- hAllocation->PrintParameters(json);
+ if (IsVirtual())
+ {
+ json.WriteString("Size");
+ json.WriteNumber(size);
+ if (userData)
+ {
+ json.WriteString("CustomData");
+ json.BeginString();
+ json.ContinueString_Pointer(userData);
+ json.EndString();
+ }
+ }
+ else
+ {
+ ((VmaAllocation)userData)->PrintParameters(json);
+ }
json.EndObject();
}
void VmaBlockMetadata::PrintDetailedMap_UnusedRange(class VmaJsonWriter& json,
- VkDeviceSize offset,
- VkDeviceSize size) const
+ VkDeviceSize offset, VkDeviceSize size) const
{
json.BeginObject(true);
-
+
json.WriteString("Offset");
json.WriteNumber(offset);
@@ -7598,27 +6500,341 @@ void VmaBlockMetadata::PrintDetailedMap_UnusedRange(class VmaJsonWriter& json,
void VmaBlockMetadata::PrintDetailedMap_End(class VmaJsonWriter& json) const
{
json.EndArray();
- json.EndObject();
}
+#endif // VMA_STATS_STRING_ENABLED
+#endif // _VMA_BLOCK_METADATA_FUNCTIONS
+#endif // _VMA_BLOCK_METADATA
-#endif // #if VMA_STATS_STRING_ENABLED
+#ifndef _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY
+// Before deleting object of this class remember to call 'Destroy()'
+class VmaBlockBufferImageGranularity final
+{
+public:
+ struct ValidationContext
+ {
+ const VkAllocationCallbacks* allocCallbacks;
+ uint16_t* pageAllocs;
+ };
-////////////////////////////////////////////////////////////////////////////////
-// class VmaBlockMetadata_Generic
+ VmaBlockBufferImageGranularity(VkDeviceSize bufferImageGranularity);
+ ~VmaBlockBufferImageGranularity();
-VmaBlockMetadata_Generic::VmaBlockMetadata_Generic(VmaAllocator hAllocator) :
- VmaBlockMetadata(hAllocator),
- m_FreeCount(0),
- m_SumFreeSize(0),
- m_Suballocations(VmaStlAllocator<VmaSuballocation>(hAllocator->GetAllocationCallbacks())),
- m_FreeSuballocationsBySize(VmaStlAllocator<VmaSuballocationList::iterator>(hAllocator->GetAllocationCallbacks()))
+ bool IsEnabled() const { return m_BufferImageGranularity > MAX_LOW_BUFFER_IMAGE_GRANULARITY; }
+
+ void Init(const VkAllocationCallbacks* pAllocationCallbacks, VkDeviceSize size);
+ // Before destroying object you must call free it's memory
+ void Destroy(const VkAllocationCallbacks* pAllocationCallbacks);
+
+ void RoundupAllocRequest(VmaSuballocationType allocType,
+ VkDeviceSize& inOutAllocSize,
+ VkDeviceSize& inOutAllocAlignment) const;
+
+ bool CheckConflictAndAlignUp(VkDeviceSize& inOutAllocOffset,
+ VkDeviceSize allocSize,
+ VkDeviceSize blockOffset,
+ VkDeviceSize blockSize,
+ VmaSuballocationType allocType) const;
+
+ void AllocPages(uint8_t allocType, VkDeviceSize offset, VkDeviceSize size);
+ void FreePages(VkDeviceSize offset, VkDeviceSize size);
+ void Clear();
+
+ ValidationContext StartValidation(const VkAllocationCallbacks* pAllocationCallbacks,
+ bool isVirutal) const;
+ bool Validate(ValidationContext& ctx, VkDeviceSize offset, VkDeviceSize size) const;
+ bool FinishValidation(ValidationContext& ctx) const;
+
+private:
+ static const uint16_t MAX_LOW_BUFFER_IMAGE_GRANULARITY = 256;
+
+ struct RegionInfo
+ {
+ uint8_t allocType;
+ uint16_t allocCount;
+ };
+
+ VkDeviceSize m_BufferImageGranularity;
+ uint32_t m_RegionCount;
+ RegionInfo* m_RegionInfo;
+
+ uint32_t GetStartPage(VkDeviceSize offset) const { return OffsetToPageIndex(offset & ~(m_BufferImageGranularity - 1)); }
+ uint32_t GetEndPage(VkDeviceSize offset, VkDeviceSize size) const { return OffsetToPageIndex((offset + size - 1) & ~(m_BufferImageGranularity - 1)); }
+
+ uint32_t OffsetToPageIndex(VkDeviceSize offset) const;
+ void AllocPage(RegionInfo& page, uint8_t allocType);
+};
+
+#ifndef _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY_FUNCTIONS
+VmaBlockBufferImageGranularity::VmaBlockBufferImageGranularity(VkDeviceSize bufferImageGranularity)
+ : m_BufferImageGranularity(bufferImageGranularity),
+ m_RegionCount(0),
+ m_RegionInfo(VMA_NULL) {}
+
+VmaBlockBufferImageGranularity::~VmaBlockBufferImageGranularity()
+{
+ VMA_ASSERT(m_RegionInfo == VMA_NULL && "Free not called before destroying object!");
+}
+
+void VmaBlockBufferImageGranularity::Init(const VkAllocationCallbacks* pAllocationCallbacks, VkDeviceSize size)
{
+ if (IsEnabled())
+ {
+ m_RegionCount = static_cast<uint32_t>(VmaDivideRoundingUp(size, m_BufferImageGranularity));
+ m_RegionInfo = vma_new_array(pAllocationCallbacks, RegionInfo, m_RegionCount);
+ memset(m_RegionInfo, 0, m_RegionCount * sizeof(RegionInfo));
+ }
}
-VmaBlockMetadata_Generic::~VmaBlockMetadata_Generic()
+void VmaBlockBufferImageGranularity::Destroy(const VkAllocationCallbacks* pAllocationCallbacks)
{
+ if (m_RegionInfo)
+ {
+ vma_delete_array(pAllocationCallbacks, m_RegionInfo, m_RegionCount);
+ m_RegionInfo = VMA_NULL;
+ }
}
+void VmaBlockBufferImageGranularity::RoundupAllocRequest(VmaSuballocationType allocType,
+ VkDeviceSize& inOutAllocSize,
+ VkDeviceSize& inOutAllocAlignment) const
+{
+ if (m_BufferImageGranularity > 1 &&
+ m_BufferImageGranularity <= MAX_LOW_BUFFER_IMAGE_GRANULARITY)
+ {
+ if (allocType == VMA_SUBALLOCATION_TYPE_UNKNOWN ||
+ allocType == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
+ allocType == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL)
+ {
+ inOutAllocAlignment = VMA_MAX(inOutAllocAlignment, m_BufferImageGranularity);
+ inOutAllocSize = VmaAlignUp(inOutAllocSize, m_BufferImageGranularity);
+ }
+ }
+}
+
+bool VmaBlockBufferImageGranularity::CheckConflictAndAlignUp(VkDeviceSize& inOutAllocOffset,
+ VkDeviceSize allocSize,
+ VkDeviceSize blockOffset,
+ VkDeviceSize blockSize,
+ VmaSuballocationType allocType) const
+{
+ if (IsEnabled())
+ {
+ uint32_t startPage = GetStartPage(inOutAllocOffset);
+ if (m_RegionInfo[startPage].allocCount > 0 &&
+ VmaIsBufferImageGranularityConflict(static_cast<VmaSuballocationType>(m_RegionInfo[startPage].allocType), allocType))
+ {
+ inOutAllocOffset = VmaAlignUp(inOutAllocOffset, m_BufferImageGranularity);
+ if (blockSize < allocSize + inOutAllocOffset - blockOffset)
+ return true;
+ ++startPage;
+ }
+ uint32_t endPage = GetEndPage(inOutAllocOffset, allocSize);
+ if (endPage != startPage &&
+ m_RegionInfo[endPage].allocCount > 0 &&
+ VmaIsBufferImageGranularityConflict(static_cast<VmaSuballocationType>(m_RegionInfo[endPage].allocType), allocType))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+void VmaBlockBufferImageGranularity::AllocPages(uint8_t allocType, VkDeviceSize offset, VkDeviceSize size)
+{
+ if (IsEnabled())
+ {
+ uint32_t startPage = GetStartPage(offset);
+ AllocPage(m_RegionInfo[startPage], allocType);
+
+ uint32_t endPage = GetEndPage(offset, size);
+ if (startPage != endPage)
+ AllocPage(m_RegionInfo[endPage], allocType);
+ }
+}
+
+void VmaBlockBufferImageGranularity::FreePages(VkDeviceSize offset, VkDeviceSize size)
+{
+ if (IsEnabled())
+ {
+ uint32_t startPage = GetStartPage(offset);
+ --m_RegionInfo[startPage].allocCount;
+ if (m_RegionInfo[startPage].allocCount == 0)
+ m_RegionInfo[startPage].allocType = VMA_SUBALLOCATION_TYPE_FREE;
+ uint32_t endPage = GetEndPage(offset, size);
+ if (startPage != endPage)
+ {
+ --m_RegionInfo[endPage].allocCount;
+ if (m_RegionInfo[endPage].allocCount == 0)
+ m_RegionInfo[endPage].allocType = VMA_SUBALLOCATION_TYPE_FREE;
+ }
+ }
+}
+
+void VmaBlockBufferImageGranularity::Clear()
+{
+ if (m_RegionInfo)
+ memset(m_RegionInfo, 0, m_RegionCount * sizeof(RegionInfo));
+}
+
+VmaBlockBufferImageGranularity::ValidationContext VmaBlockBufferImageGranularity::StartValidation(
+ const VkAllocationCallbacks* pAllocationCallbacks, bool isVirutal) const
+{
+ ValidationContext ctx{ pAllocationCallbacks, VMA_NULL };
+ if (!isVirutal && IsEnabled())
+ {
+ ctx.pageAllocs = vma_new_array(pAllocationCallbacks, uint16_t, m_RegionCount);
+ memset(ctx.pageAllocs, 0, m_RegionCount * sizeof(uint16_t));
+ }
+ return ctx;
+}
+
+bool VmaBlockBufferImageGranularity::Validate(ValidationContext& ctx,
+ VkDeviceSize offset, VkDeviceSize size) const
+{
+ if (IsEnabled())
+ {
+ uint32_t start = GetStartPage(offset);
+ ++ctx.pageAllocs[start];
+ VMA_VALIDATE(m_RegionInfo[start].allocCount > 0);
+
+ uint32_t end = GetEndPage(offset, size);
+ if (start != end)
+ {
+ ++ctx.pageAllocs[end];
+ VMA_VALIDATE(m_RegionInfo[end].allocCount > 0);
+ }
+ }
+ return true;
+}
+
+bool VmaBlockBufferImageGranularity::FinishValidation(ValidationContext& ctx) const
+{
+ // Check proper page structure
+ if (IsEnabled())
+ {
+ VMA_ASSERT(ctx.pageAllocs != VMA_NULL && "Validation context not initialized!");
+
+ for (uint32_t page = 0; page < m_RegionCount; ++page)
+ {
+ VMA_VALIDATE(ctx.pageAllocs[page] == m_RegionInfo[page].allocCount);
+ }
+ vma_delete_array(ctx.allocCallbacks, ctx.pageAllocs, m_RegionCount);
+ ctx.pageAllocs = VMA_NULL;
+ }
+ return true;
+}
+
+uint32_t VmaBlockBufferImageGranularity::OffsetToPageIndex(VkDeviceSize offset) const
+{
+ return static_cast<uint32_t>(offset >> VMA_BITSCAN_MSB(m_BufferImageGranularity));
+}
+
+void VmaBlockBufferImageGranularity::AllocPage(RegionInfo& page, uint8_t allocType)
+{
+ // When current alloc type is free then it can be overriden by new type
+ if (page.allocCount == 0 || (page.allocCount > 0 && page.allocType == VMA_SUBALLOCATION_TYPE_FREE))
+ page.allocType = allocType;
+
+ ++page.allocCount;
+}
+#endif // _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY_FUNCTIONS
+#endif // _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY
+
+#if 0
+#ifndef _VMA_BLOCK_METADATA_GENERIC
+class VmaBlockMetadata_Generic : public VmaBlockMetadata
+{
+ friend class VmaDefragmentationAlgorithm_Generic;
+ friend class VmaDefragmentationAlgorithm_Fast;
+ VMA_CLASS_NO_COPY(VmaBlockMetadata_Generic)
+public:
+ VmaBlockMetadata_Generic(const VkAllocationCallbacks* pAllocationCallbacks,
+ VkDeviceSize bufferImageGranularity, bool isVirtual);
+ virtual ~VmaBlockMetadata_Generic() = default;
+
+ size_t GetAllocationCount() const override { return m_Suballocations.size() - m_FreeCount; }
+ VkDeviceSize GetSumFreeSize() const override { return m_SumFreeSize; }
+ bool IsEmpty() const override { return (m_Suballocations.size() == 1) && (m_FreeCount == 1); }
+ void Free(VmaAllocHandle allocHandle) override { FreeSuballocation(FindAtOffset((VkDeviceSize)allocHandle - 1)); }
+ VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return (VkDeviceSize)allocHandle - 1; };
+
+ void Init(VkDeviceSize size) override;
+ bool Validate() const override;
+
+ void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override;
+ void AddStatistics(VmaStatistics& inoutStats) const override;
+
+#if VMA_STATS_STRING_ENABLED
+ void PrintDetailedMap(class VmaJsonWriter& json, uint32_t mapRefCount) const override;
+#endif
+
+ bool CreateAllocationRequest(
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ bool upperAddress,
+ VmaSuballocationType allocType,
+ uint32_t strategy,
+ VmaAllocationRequest* pAllocationRequest) override;
+
+ VkResult CheckCorruption(const void* pBlockData) override;
+
+ void Alloc(
+ const VmaAllocationRequest& request,
+ VmaSuballocationType type,
+ void* userData) override;
+
+ void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override;
+ void* GetAllocationUserData(VmaAllocHandle allocHandle) const override;
+ VmaAllocHandle GetAllocationListBegin() const override;
+ VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override;
+ void Clear() override;
+ void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override;
+ void DebugLogAllAllocations() const override;
+
+private:
+ uint32_t m_FreeCount;
+ VkDeviceSize m_SumFreeSize;
+ VmaSuballocationList m_Suballocations;
+ // Suballocations that are free. Sorted by size, ascending.
+ VmaVector<VmaSuballocationList::iterator, VmaStlAllocator<VmaSuballocationList::iterator>> m_FreeSuballocationsBySize;
+
+ VkDeviceSize AlignAllocationSize(VkDeviceSize size) const { return IsVirtual() ? size : VmaAlignUp(size, (VkDeviceSize)16); }
+
+ VmaSuballocationList::iterator FindAtOffset(VkDeviceSize offset) const;
+ bool ValidateFreeSuballocationList() const;
+
+ // Checks if requested suballocation with given parameters can be placed in given pFreeSuballocItem.
+ // If yes, fills pOffset and returns true. If no, returns false.
+ bool CheckAllocation(
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ VmaSuballocationType allocType,
+ VmaSuballocationList::const_iterator suballocItem,
+ VmaAllocHandle* pAllocHandle) const;
+
+ // Given free suballocation, it merges it with following one, which must also be free.
+ void MergeFreeWithNext(VmaSuballocationList::iterator item);
+ // Releases given suballocation, making it free.
+ // Merges it with adjacent free suballocations if applicable.
+ // Returns iterator to new free suballocation at this place.
+ VmaSuballocationList::iterator FreeSuballocation(VmaSuballocationList::iterator suballocItem);
+ // Given free suballocation, it inserts it into sorted list of
+ // m_FreeSuballocationsBySize if it is suitable.
+ void RegisterFreeSuballocation(VmaSuballocationList::iterator item);
+ // Given free suballocation, it removes it from sorted list of
+ // m_FreeSuballocationsBySize if it is suitable.
+ void UnregisterFreeSuballocation(VmaSuballocationList::iterator item);
+};
+
+#ifndef _VMA_BLOCK_METADATA_GENERIC_FUNCTIONS
+VmaBlockMetadata_Generic::VmaBlockMetadata_Generic(const VkAllocationCallbacks* pAllocationCallbacks,
+ VkDeviceSize bufferImageGranularity, bool isVirtual)
+ : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual),
+ m_FreeCount(0),
+ m_SumFreeSize(0),
+ m_Suballocations(VmaStlAllocator<VmaSuballocation>(pAllocationCallbacks)),
+ m_FreeSuballocationsBySize(VmaStlAllocator<VmaSuballocationList::iterator>(pAllocationCallbacks)) {}
+
void VmaBlockMetadata_Generic::Init(VkDeviceSize size)
{
VmaBlockMetadata::Init(size);
@@ -7630,19 +6846,15 @@ void VmaBlockMetadata_Generic::Init(VkDeviceSize size)
suballoc.offset = 0;
suballoc.size = size;
suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
- suballoc.hAllocation = VK_NULL_HANDLE;
- VMA_ASSERT(size > VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER);
m_Suballocations.push_back(suballoc);
- VmaSuballocationList::iterator suballocItem = m_Suballocations.end();
- --suballocItem;
- m_FreeSuballocationsBySize.push_back(suballocItem);
+ m_FreeSuballocationsBySize.push_back(m_Suballocations.begin());
}
bool VmaBlockMetadata_Generic::Validate() const
{
VMA_VALIDATE(!m_Suballocations.empty());
-
+
// Expected offset of new suballocation as calculated from previous ones.
VkDeviceSize calculatedOffset = 0;
// Expected number of free suballocations as calculated from traversing their list.
@@ -7655,12 +6867,10 @@ bool VmaBlockMetadata_Generic::Validate() const
// True if previous visited suballocation was free.
bool prevFree = false;
- for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();
- suballocItem != m_Suballocations.cend();
- ++suballocItem)
+ const VkDeviceSize debugMargin = GetDebugMargin();
+
+ for (const auto& subAlloc : m_Suballocations)
{
- const VmaSuballocation& subAlloc = *suballocItem;
-
// Actual offset of this suballocation doesn't match expected one.
VMA_VALIDATE(subAlloc.offset == calculatedOffset);
@@ -7668,29 +6878,31 @@ bool VmaBlockMetadata_Generic::Validate() const
// Two adjacent free suballocations are invalid. They should be merged.
VMA_VALIDATE(!prevFree || !currFree);
- VMA_VALIDATE(currFree == (subAlloc.hAllocation == VK_NULL_HANDLE));
+ VmaAllocation alloc = (VmaAllocation)subAlloc.userData;
+ if (!IsVirtual())
+ {
+ VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE));
+ }
- if(currFree)
+ if (currFree)
{
calculatedSumFreeSize += subAlloc.size;
++calculatedFreeCount;
- if(subAlloc.size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
- {
- ++freeSuballocationsToRegister;
- }
+ ++freeSuballocationsToRegister;
// Margin required between allocations - every free space must be at least that large.
-#if VMA_DEBUG_MARGIN
- VMA_VALIDATE(subAlloc.size >= VMA_DEBUG_MARGIN);
-#endif
+ VMA_VALIDATE(subAlloc.size >= debugMargin);
}
else
{
- VMA_VALIDATE(subAlloc.hAllocation->GetOffset() == subAlloc.offset);
- VMA_VALIDATE(subAlloc.hAllocation->GetSize() == subAlloc.size);
+ if (!IsVirtual())
+ {
+ VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == subAlloc.offset + 1);
+ VMA_VALIDATE(alloc->GetSize() == subAlloc.size);
+ }
// Margin required between allocations - previous allocation must be free.
- VMA_VALIDATE(VMA_DEBUG_MARGIN == 0 || prevFree);
+ VMA_VALIDATE(debugMargin == 0 || prevFree);
}
calculatedOffset += subAlloc.size;
@@ -7702,10 +6914,10 @@ bool VmaBlockMetadata_Generic::Validate() const
VMA_VALIDATE(m_FreeSuballocationsBySize.size() == freeSuballocationsToRegister);
VkDeviceSize lastSize = 0;
- for(size_t i = 0; i < m_FreeSuballocationsBySize.size(); ++i)
+ for (size_t i = 0; i < m_FreeSuballocationsBySize.size(); ++i)
{
VmaSuballocationList::iterator suballocItem = m_FreeSuballocationsBySize[i];
-
+
// Only free suballocations can be registered in m_FreeSuballocationsBySize.
VMA_VALIDATE(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE);
// They must be sorted by size ascending.
@@ -7714,7 +6926,7 @@ bool VmaBlockMetadata_Generic::Validate() const
lastSize = suballocItem->size;
}
- // Check if totals match calculacted values.
+ // Check if totals match calculated values.
VMA_VALIDATE(ValidateFreeSuballocationList());
VMA_VALIDATE(calculatedOffset == GetSize());
VMA_VALIDATE(calculatedSumFreeSize == m_SumFreeSize);
@@ -7723,200 +6935,139 @@ bool VmaBlockMetadata_Generic::Validate() const
return true;
}
-VkDeviceSize VmaBlockMetadata_Generic::GetUnusedRangeSizeMax() const
+void VmaBlockMetadata_Generic::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const
{
- if(!m_FreeSuballocationsBySize.empty())
- {
- return m_FreeSuballocationsBySize.back()->size;
- }
- else
- {
- return 0;
- }
-}
-
-bool VmaBlockMetadata_Generic::IsEmpty() const
-{
- return (m_Suballocations.size() == 1) && (m_FreeCount == 1);
-}
-
-void VmaBlockMetadata_Generic::CalcAllocationStatInfo(VmaStatInfo& outInfo) const
-{
- outInfo.blockCount = 1;
-
const uint32_t rangeCount = (uint32_t)m_Suballocations.size();
- outInfo.allocationCount = rangeCount - m_FreeCount;
- outInfo.unusedRangeCount = m_FreeCount;
-
- outInfo.unusedBytes = m_SumFreeSize;
- outInfo.usedBytes = GetSize() - outInfo.unusedBytes;
-
- outInfo.allocationSizeMin = UINT64_MAX;
- outInfo.allocationSizeMax = 0;
- outInfo.unusedRangeSizeMin = UINT64_MAX;
- outInfo.unusedRangeSizeMax = 0;
+ inoutStats.statistics.blockCount++;
+ inoutStats.statistics.blockBytes += GetSize();
- for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();
- suballocItem != m_Suballocations.cend();
- ++suballocItem)
+ for (const auto& suballoc : m_Suballocations)
{
- const VmaSuballocation& suballoc = *suballocItem;
- if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
- {
- outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size);
- outInfo.allocationSizeMax = VMA_MAX(outInfo.allocationSizeMax, suballoc.size);
- }
+ if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
+ VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size);
else
- {
- outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, suballoc.size);
- outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, suballoc.size);
- }
+ VmaAddDetailedStatisticsUnusedRange(inoutStats, suballoc.size);
}
}
-void VmaBlockMetadata_Generic::AddPoolStats(VmaPoolStats& inoutStats) const
+void VmaBlockMetadata_Generic::AddStatistics(VmaStatistics& inoutStats) const
{
- const uint32_t rangeCount = (uint32_t)m_Suballocations.size();
-
- inoutStats.size += GetSize();
- inoutStats.unusedSize += m_SumFreeSize;
- inoutStats.allocationCount += rangeCount - m_FreeCount;
- inoutStats.unusedRangeCount += m_FreeCount;
- inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, GetUnusedRangeSizeMax());
+ inoutStats.blockCount++;
+ inoutStats.allocationCount += (uint32_t)m_Suballocations.size() - m_FreeCount;
+ inoutStats.blockBytes += GetSize();
+ inoutStats.allocationBytes += GetSize() - m_SumFreeSize;
}
#if VMA_STATS_STRING_ENABLED
-
-void VmaBlockMetadata_Generic::PrintDetailedMap(class VmaJsonWriter& json) const
+void VmaBlockMetadata_Generic::PrintDetailedMap(class VmaJsonWriter& json, uint32_t mapRefCount) const
{
PrintDetailedMap_Begin(json,
m_SumFreeSize, // unusedBytes
m_Suballocations.size() - (size_t)m_FreeCount, // allocationCount
- m_FreeCount); // unusedRangeCount
+ m_FreeCount, // unusedRangeCount
+ mapRefCount);
- size_t i = 0;
- for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();
- suballocItem != m_Suballocations.cend();
- ++suballocItem, ++i)
+ for (const auto& suballoc : m_Suballocations)
{
- if(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE)
+ if (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE)
{
- PrintDetailedMap_UnusedRange(json, suballocItem->offset, suballocItem->size);
+ PrintDetailedMap_UnusedRange(json, suballoc.offset, suballoc.size);
}
else
{
- PrintDetailedMap_Allocation(json, suballocItem->offset, suballocItem->hAllocation);
+ PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData);
}
}
PrintDetailedMap_End(json);
}
-
-#endif // #if VMA_STATS_STRING_ENABLED
+#endif // VMA_STATS_STRING_ENABLED
bool VmaBlockMetadata_Generic::CreateAllocationRequest(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
VkDeviceSize allocSize,
VkDeviceSize allocAlignment,
bool upperAddress,
VmaSuballocationType allocType,
- bool canMakeOtherLost,
uint32_t strategy,
VmaAllocationRequest* pAllocationRequest)
{
VMA_ASSERT(allocSize > 0);
VMA_ASSERT(!upperAddress);
- (void) upperAddress;
VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
VMA_ASSERT(pAllocationRequest != VMA_NULL);
VMA_HEAVY_ASSERT(Validate());
- // There is not enough total free space in this block to fullfill the request: Early return.
- if(canMakeOtherLost == false &&
- m_SumFreeSize < allocSize + 2 * VMA_DEBUG_MARGIN)
+ allocSize = AlignAllocationSize(allocSize);
+
+ pAllocationRequest->type = VmaAllocationRequestType::Normal;
+ pAllocationRequest->size = allocSize;
+
+ const VkDeviceSize debugMargin = GetDebugMargin();
+
+ // There is not enough total free space in this block to fulfill the request: Early return.
+ if (m_SumFreeSize < allocSize + debugMargin)
{
return false;
}
// New algorithm, efficiently searching freeSuballocationsBySize.
const size_t freeSuballocCount = m_FreeSuballocationsBySize.size();
- if(freeSuballocCount > 0)
+ if (freeSuballocCount > 0)
{
- if(strategy == VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT)
+ if (strategy == 0 ||
+ strategy == VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT)
{
- // Find first free suballocation with size not less than allocSize + 2 * VMA_DEBUG_MARGIN.
+ // Find first free suballocation with size not less than allocSize + debugMargin.
VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(
m_FreeSuballocationsBySize.data(),
m_FreeSuballocationsBySize.data() + freeSuballocCount,
- allocSize + 2 * VMA_DEBUG_MARGIN,
+ allocSize + debugMargin,
VmaSuballocationItemSizeLess());
size_t index = it - m_FreeSuballocationsBySize.data();
- for(; index < freeSuballocCount; ++index)
+ for (; index < freeSuballocCount; ++index)
{
- if(CheckAllocation(
- currentFrameIndex,
- frameInUseCount,
- bufferImageGranularity,
+ if (CheckAllocation(
allocSize,
allocAlignment,
allocType,
m_FreeSuballocationsBySize[index],
- false, // canMakeOtherLost
- &pAllocationRequest->offset,
- &pAllocationRequest->itemsToMakeLostCount,
- &pAllocationRequest->sumFreeSize,
- &pAllocationRequest->sumItemSize))
+ &pAllocationRequest->allocHandle))
{
pAllocationRequest->item = m_FreeSuballocationsBySize[index];
return true;
}
}
}
- else if(strategy == VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET)
+ else if (strategy == VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET)
{
- for(VmaSuballocationList::iterator it = m_Suballocations.begin();
+ for (VmaSuballocationList::iterator it = m_Suballocations.begin();
it != m_Suballocations.end();
++it)
{
- if(it->type == VMA_SUBALLOCATION_TYPE_FREE && CheckAllocation(
- currentFrameIndex,
- frameInUseCount,
- bufferImageGranularity,
+ if (it->type == VMA_SUBALLOCATION_TYPE_FREE && CheckAllocation(
allocSize,
allocAlignment,
allocType,
it,
- false, // canMakeOtherLost
- &pAllocationRequest->offset,
- &pAllocationRequest->itemsToMakeLostCount,
- &pAllocationRequest->sumFreeSize,
- &pAllocationRequest->sumItemSize))
+ &pAllocationRequest->allocHandle))
{
pAllocationRequest->item = it;
return true;
}
}
}
- else // WORST_FIT, FIRST_FIT
+ else
{
+ VMA_ASSERT(strategy & (VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT | VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT ));
// Search staring from biggest suballocations.
- for(size_t index = freeSuballocCount; index--; )
+ for (size_t index = freeSuballocCount; index--; )
{
- if(CheckAllocation(
- currentFrameIndex,
- frameInUseCount,
- bufferImageGranularity,
+ if (CheckAllocation(
allocSize,
allocAlignment,
allocType,
m_FreeSuballocationsBySize[index],
- false, // canMakeOtherLost
- &pAllocationRequest->offset,
- &pAllocationRequest->itemsToMakeLostCount,
- &pAllocationRequest->sumFreeSize,
- &pAllocationRequest->sumItemSize))
+ &pAllocationRequest->allocHandle))
{
pAllocationRequest->item = m_FreeSuballocationsBySize[index];
return true;
@@ -7925,122 +7076,19 @@ bool VmaBlockMetadata_Generic::CreateAllocationRequest(
}
}
- if(canMakeOtherLost)
- {
- // Brute-force algorithm. TODO: Come up with something better.
-
- pAllocationRequest->sumFreeSize = VK_WHOLE_SIZE;
- pAllocationRequest->sumItemSize = VK_WHOLE_SIZE;
-
- VmaAllocationRequest tmpAllocRequest = {};
- for(VmaSuballocationList::iterator suballocIt = m_Suballocations.begin();
- suballocIt != m_Suballocations.end();
- ++suballocIt)
- {
- if(suballocIt->type == VMA_SUBALLOCATION_TYPE_FREE ||
- suballocIt->hAllocation->CanBecomeLost())
- {
- if(CheckAllocation(
- currentFrameIndex,
- frameInUseCount,
- bufferImageGranularity,
- allocSize,
- allocAlignment,
- allocType,
- suballocIt,
- canMakeOtherLost,
- &tmpAllocRequest.offset,
- &tmpAllocRequest.itemsToMakeLostCount,
- &tmpAllocRequest.sumFreeSize,
- &tmpAllocRequest.sumItemSize))
- {
- tmpAllocRequest.item = suballocIt;
-
- if(tmpAllocRequest.CalcCost() < pAllocationRequest->CalcCost() ||
- strategy == VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT)
- {
- *pAllocationRequest = tmpAllocRequest;
- }
- }
- }
- }
-
- if(pAllocationRequest->sumItemSize != VK_WHOLE_SIZE)
- {
- return true;
- }
- }
-
return false;
}
-bool VmaBlockMetadata_Generic::MakeRequestedAllocationsLost(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VmaAllocationRequest* pAllocationRequest)
-{
- while(pAllocationRequest->itemsToMakeLostCount > 0)
- {
- if(pAllocationRequest->item->type == VMA_SUBALLOCATION_TYPE_FREE)
- {
- ++pAllocationRequest->item;
- }
- VMA_ASSERT(pAllocationRequest->item != m_Suballocations.end());
- VMA_ASSERT(pAllocationRequest->item->hAllocation != VK_NULL_HANDLE);
- VMA_ASSERT(pAllocationRequest->item->hAllocation->CanBecomeLost());
- if(pAllocationRequest->item->hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
- {
- pAllocationRequest->item = FreeSuballocation(pAllocationRequest->item);
- --pAllocationRequest->itemsToMakeLostCount;
- }
- else
- {
- return false;
- }
- }
-
- VMA_HEAVY_ASSERT(Validate());
- VMA_ASSERT(pAllocationRequest->item != m_Suballocations.end());
- VMA_ASSERT(pAllocationRequest->item->type == VMA_SUBALLOCATION_TYPE_FREE);
-
- return true;
-}
-
-uint32_t VmaBlockMetadata_Generic::MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)
-{
- uint32_t lostAllocationCount = 0;
- for(VmaSuballocationList::iterator it = m_Suballocations.begin();
- it != m_Suballocations.end();
- ++it)
- {
- if(it->type != VMA_SUBALLOCATION_TYPE_FREE &&
- it->hAllocation->CanBecomeLost() &&
- it->hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
- {
- it = FreeSuballocation(it);
- ++lostAllocationCount;
- }
- }
- return lostAllocationCount;
-}
-
VkResult VmaBlockMetadata_Generic::CheckCorruption(const void* pBlockData)
{
- for(VmaSuballocationList::iterator it = m_Suballocations.begin();
- it != m_Suballocations.end();
- ++it)
+ for (auto& suballoc : m_Suballocations)
{
- if(it->type != VMA_SUBALLOCATION_TYPE_FREE)
+ if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
{
- if(!VmaValidateMagicValue(pBlockData, it->offset - VMA_DEBUG_MARGIN))
- {
- VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED BEFORE VALIDATED ALLOCATION!");
- return VK_ERROR_VALIDATION_FAILED_EXT;
- }
- if(!VmaValidateMagicValue(pBlockData, it->offset + it->size))
+ if (!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size))
{
VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");
- return VK_ERROR_VALIDATION_FAILED_EXT;
+ return VK_ERROR_UNKNOWN_COPY;
}
}
}
@@ -8051,36 +7099,34 @@ VkResult VmaBlockMetadata_Generic::CheckCorruption(const void* pBlockData)
void VmaBlockMetadata_Generic::Alloc(
const VmaAllocationRequest& request,
VmaSuballocationType type,
- VkDeviceSize allocSize,
- bool upperAddress,
- VmaAllocation hAllocation)
+ void* userData)
{
- VMA_ASSERT(!upperAddress);
- (void) upperAddress;
+ VMA_ASSERT(request.type == VmaAllocationRequestType::Normal);
VMA_ASSERT(request.item != m_Suballocations.end());
VmaSuballocation& suballoc = *request.item;
// Given suballocation is a free block.
VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
+
// Given offset is inside this suballocation.
- VMA_ASSERT(request.offset >= suballoc.offset);
- const VkDeviceSize paddingBegin = request.offset - suballoc.offset;
- VMA_ASSERT(suballoc.size >= paddingBegin + allocSize);
- const VkDeviceSize paddingEnd = suballoc.size - paddingBegin - allocSize;
+ VMA_ASSERT((VkDeviceSize)request.allocHandle - 1 >= suballoc.offset);
+ const VkDeviceSize paddingBegin = (VkDeviceSize)request.allocHandle - suballoc.offset - 1;
+ VMA_ASSERT(suballoc.size >= paddingBegin + request.size);
+ const VkDeviceSize paddingEnd = suballoc.size - paddingBegin - request.size;
// Unregister this free suballocation from m_FreeSuballocationsBySize and update
// it to become used.
UnregisterFreeSuballocation(request.item);
- suballoc.offset = request.offset;
- suballoc.size = allocSize;
+ suballoc.offset = (VkDeviceSize)request.allocHandle - 1;
+ suballoc.size = request.size;
suballoc.type = type;
- suballoc.hAllocation = hAllocation;
+ suballoc.userData = userData;
// If there are any free bytes remaining at the end, insert new free suballocation after current one.
- if(paddingEnd)
+ if (paddingEnd)
{
VmaSuballocation paddingSuballoc = {};
- paddingSuballoc.offset = request.offset + allocSize;
+ paddingSuballoc.offset = suballoc.offset + suballoc.size;
paddingSuballoc.size = paddingEnd;
paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
VmaSuballocationList::iterator next = request.item;
@@ -8091,10 +7137,10 @@ void VmaBlockMetadata_Generic::Alloc(
}
// If there are any free bytes remaining at the beginning, insert new free suballocation before current one.
- if(paddingBegin)
+ if (paddingBegin)
{
VmaSuballocation paddingSuballoc = {};
- paddingSuballoc.offset = request.offset - paddingBegin;
+ paddingSuballoc.offset = suballoc.offset - paddingBegin;
paddingSuballoc.size = paddingBegin;
paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
const VmaSuballocationList::iterator paddingBeginItem =
@@ -8104,186 +7150,130 @@ void VmaBlockMetadata_Generic::Alloc(
// Update totals.
m_FreeCount = m_FreeCount - 1;
- if(paddingBegin > 0)
+ if (paddingBegin > 0)
{
++m_FreeCount;
}
- if(paddingEnd > 0)
+ if (paddingEnd > 0)
{
++m_FreeCount;
}
- m_SumFreeSize -= allocSize;
+ m_SumFreeSize -= request.size;
}
-void VmaBlockMetadata_Generic::Free(const VmaAllocation allocation)
+void VmaBlockMetadata_Generic::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo)
{
- for(VmaSuballocationList::iterator suballocItem = m_Suballocations.begin();
- suballocItem != m_Suballocations.end();
- ++suballocItem)
- {
- VmaSuballocation& suballoc = *suballocItem;
- if(suballoc.hAllocation == allocation)
- {
- FreeSuballocation(suballocItem);
- VMA_HEAVY_ASSERT(Validate());
- return;
- }
- }
- VMA_ASSERT(0 && "Not found!");
+ outInfo.offset = (VkDeviceSize)allocHandle - 1;
+ const VmaSuballocation& suballoc = *FindAtOffset(outInfo.offset);
+ outInfo.size = suballoc.size;
+ outInfo.pUserData = suballoc.userData;
}
-void VmaBlockMetadata_Generic::FreeAtOffset(VkDeviceSize offset)
+void* VmaBlockMetadata_Generic::GetAllocationUserData(VmaAllocHandle allocHandle) const
{
- for(VmaSuballocationList::iterator suballocItem = m_Suballocations.begin();
- suballocItem != m_Suballocations.end();
- ++suballocItem)
+ return FindAtOffset((VkDeviceSize)allocHandle - 1)->userData;
+}
+
+VmaAllocHandle VmaBlockMetadata_Generic::GetAllocationListBegin() const
+{
+ if (IsEmpty())
+ return VK_NULL_HANDLE;
+
+ for (const auto& suballoc : m_Suballocations)
{
- VmaSuballocation& suballoc = *suballocItem;
- if(suballoc.offset == offset)
- {
- FreeSuballocation(suballocItem);
- return;
- }
+ if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
+ return (VmaAllocHandle)(suballoc.offset + 1);
}
- VMA_ASSERT(0 && "Not found!");
+ VMA_ASSERT(false && "Should contain at least 1 allocation!");
+ return VK_NULL_HANDLE;
}
-bool VmaBlockMetadata_Generic::ResizeAllocation(const VmaAllocation alloc, VkDeviceSize newSize)
+VmaAllocHandle VmaBlockMetadata_Generic::GetNextAllocation(VmaAllocHandle prevAlloc) const
{
- typedef VmaSuballocationList::iterator iter_type;
- for(iter_type suballocItem = m_Suballocations.begin();
- suballocItem != m_Suballocations.end();
- ++suballocItem)
+ VmaSuballocationList::const_iterator prev = FindAtOffset((VkDeviceSize)prevAlloc - 1);
+
+ for (VmaSuballocationList::const_iterator it = ++prev; it != m_Suballocations.end(); ++it)
{
- VmaSuballocation& suballoc = *suballocItem;
- if(suballoc.hAllocation == alloc)
- {
- iter_type nextItem = suballocItem;
- ++nextItem;
+ if (it->type != VMA_SUBALLOCATION_TYPE_FREE)
+ return (VmaAllocHandle)(it->offset + 1);
+ }
+ return VK_NULL_HANDLE;
+}
- // Should have been ensured on higher level.
- VMA_ASSERT(newSize != alloc->GetSize() && newSize > 0);
+void VmaBlockMetadata_Generic::Clear()
+{
+ const VkDeviceSize size = GetSize();
- // Shrinking.
- if(newSize < alloc->GetSize())
- {
- const VkDeviceSize sizeDiff = suballoc.size - newSize;
+ VMA_ASSERT(IsVirtual());
+ m_FreeCount = 1;
+ m_SumFreeSize = size;
+ m_Suballocations.clear();
+ m_FreeSuballocationsBySize.clear();
- // There is next item.
- if(nextItem != m_Suballocations.end())
- {
- // Next item is free.
- if(nextItem->type == VMA_SUBALLOCATION_TYPE_FREE)
- {
- // Grow this next item backward.
- UnregisterFreeSuballocation(nextItem);
- nextItem->offset -= sizeDiff;
- nextItem->size += sizeDiff;
- RegisterFreeSuballocation(nextItem);
- }
- // Next item is not free.
- else
- {
- // Create free item after current one.
- VmaSuballocation newFreeSuballoc;
- newFreeSuballoc.hAllocation = VK_NULL_HANDLE;
- newFreeSuballoc.offset = suballoc.offset + newSize;
- newFreeSuballoc.size = sizeDiff;
- newFreeSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
- iter_type newFreeSuballocIt = m_Suballocations.insert(nextItem, newFreeSuballoc);
- RegisterFreeSuballocation(newFreeSuballocIt);
-
- ++m_FreeCount;
- }
- }
- // This is the last item.
- else
- {
- // Create free item at the end.
- VmaSuballocation newFreeSuballoc;
- newFreeSuballoc.hAllocation = VK_NULL_HANDLE;
- newFreeSuballoc.offset = suballoc.offset + newSize;
- newFreeSuballoc.size = sizeDiff;
- newFreeSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
- m_Suballocations.push_back(newFreeSuballoc);
-
- iter_type newFreeSuballocIt = m_Suballocations.end();
- RegisterFreeSuballocation(--newFreeSuballocIt);
-
- ++m_FreeCount;
- }
+ VmaSuballocation suballoc = {};
+ suballoc.offset = 0;
+ suballoc.size = size;
+ suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
+ m_Suballocations.push_back(suballoc);
- suballoc.size = newSize;
- m_SumFreeSize += sizeDiff;
- }
- // Growing.
- else
- {
- const VkDeviceSize sizeDiff = newSize - suballoc.size;
+ m_FreeSuballocationsBySize.push_back(m_Suballocations.begin());
+}
- // There is next item.
- if(nextItem != m_Suballocations.end())
- {
- // Next item is free.
- if(nextItem->type == VMA_SUBALLOCATION_TYPE_FREE)
- {
- // There is not enough free space, including margin.
- if(nextItem->size < sizeDiff + VMA_DEBUG_MARGIN)
- {
- return false;
- }
+void VmaBlockMetadata_Generic::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData)
+{
+ VmaSuballocation& suballoc = *FindAtOffset((VkDeviceSize)allocHandle - 1);
+ suballoc.userData = userData;
+}
- // There is more free space than required.
- if(nextItem->size > sizeDiff)
- {
- // Move and shrink this next item.
- UnregisterFreeSuballocation(nextItem);
- nextItem->offset += sizeDiff;
- nextItem->size -= sizeDiff;
- RegisterFreeSuballocation(nextItem);
- }
- // There is exactly the amount of free space required.
- else
- {
- // Remove this next free item.
- UnregisterFreeSuballocation(nextItem);
- m_Suballocations.erase(nextItem);
- --m_FreeCount;
- }
- }
- // Next item is not free - there is no space to grow.
- else
- {
- return false;
- }
- }
- // This is the last item - there is no space to grow.
- else
- {
- return false;
- }
+void VmaBlockMetadata_Generic::DebugLogAllAllocations() const
+{
+ for (const auto& suballoc : m_Suballocations)
+ {
+ if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
+ DebugLogAllocation(suballoc.offset, suballoc.size, suballoc.userData);
+ }
+}
- suballoc.size = newSize;
- m_SumFreeSize -= sizeDiff;
- }
+VmaSuballocationList::iterator VmaBlockMetadata_Generic::FindAtOffset(VkDeviceSize offset) const
+{
+ VMA_HEAVY_ASSERT(!m_Suballocations.empty());
+ const VkDeviceSize last = m_Suballocations.rbegin()->offset;
+ if (last == offset)
+ return m_Suballocations.rbegin().drop_const();
+ const VkDeviceSize first = m_Suballocations.begin()->offset;
+ if (first == offset)
+ return m_Suballocations.begin().drop_const();
- // We cannot call Validate() here because alloc object is updated to new size outside of this call.
- return true;
+ const size_t suballocCount = m_Suballocations.size();
+ const VkDeviceSize step = (last - first + m_Suballocations.begin()->size) / suballocCount;
+ auto findSuballocation = [&](auto begin, auto end) -> VmaSuballocationList::iterator
+ {
+ for (auto suballocItem = begin;
+ suballocItem != end;
+ ++suballocItem)
+ {
+ if (suballocItem->offset == offset)
+ return suballocItem.drop_const();
}
+ VMA_ASSERT(false && "Not found!");
+ return m_Suballocations.end().drop_const();
+ };
+ // If requested offset is closer to the end of range, search from the end
+ if (offset - first > suballocCount * step / 2)
+ {
+ return findSuballocation(m_Suballocations.rbegin(), m_Suballocations.rend());
}
- VMA_ASSERT(0 && "Not found!");
- return false;
+ return findSuballocation(m_Suballocations.begin(), m_Suballocations.end());
}
bool VmaBlockMetadata_Generic::ValidateFreeSuballocationList() const
{
VkDeviceSize lastSize = 0;
- for(size_t i = 0, count = m_FreeSuballocationsBySize.size(); i < count; ++i)
+ for (size_t i = 0, count = m_FreeSuballocationsBySize.size(); i < count; ++i)
{
const VmaSuballocationList::iterator it = m_FreeSuballocationsBySize[i];
VMA_VALIDATE(it->type == VMA_SUBALLOCATION_TYPE_FREE);
- VMA_VALIDATE(it->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER);
VMA_VALIDATE(it->size >= lastSize);
lastSize = it->size;
}
@@ -8291,276 +7281,105 @@ bool VmaBlockMetadata_Generic::ValidateFreeSuballocationList() const
}
bool VmaBlockMetadata_Generic::CheckAllocation(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
VkDeviceSize allocSize,
VkDeviceSize allocAlignment,
VmaSuballocationType allocType,
VmaSuballocationList::const_iterator suballocItem,
- bool canMakeOtherLost,
- VkDeviceSize* pOffset,
- size_t* itemsToMakeLostCount,
- VkDeviceSize* pSumFreeSize,
- VkDeviceSize* pSumItemSize) const
+ VmaAllocHandle* pAllocHandle) const
{
VMA_ASSERT(allocSize > 0);
VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
VMA_ASSERT(suballocItem != m_Suballocations.cend());
- VMA_ASSERT(pOffset != VMA_NULL);
-
- *itemsToMakeLostCount = 0;
- *pSumFreeSize = 0;
- *pSumItemSize = 0;
+ VMA_ASSERT(pAllocHandle != VMA_NULL);
- if(canMakeOtherLost)
- {
- if(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE)
- {
- *pSumFreeSize = suballocItem->size;
- }
- else
- {
- if(suballocItem->hAllocation->CanBecomeLost() &&
- suballocItem->hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
- {
- ++*itemsToMakeLostCount;
- *pSumItemSize = suballocItem->size;
- }
- else
- {
- return false;
- }
- }
+ const VkDeviceSize debugMargin = GetDebugMargin();
+ const VkDeviceSize bufferImageGranularity = GetBufferImageGranularity();
- // Remaining size is too small for this request: Early return.
- if(GetSize() - suballocItem->offset < allocSize)
- {
- return false;
- }
+ const VmaSuballocation& suballoc = *suballocItem;
+ VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
- // Start from offset equal to beginning of this suballocation.
- *pOffset = suballocItem->offset;
-
- // Apply VMA_DEBUG_MARGIN at the beginning.
- if(VMA_DEBUG_MARGIN > 0)
- {
- *pOffset += VMA_DEBUG_MARGIN;
- }
-
- // Apply alignment.
- *pOffset = VmaAlignUp(*pOffset, allocAlignment);
+ // Size of this suballocation is too small for this request: Early return.
+ if (suballoc.size < allocSize)
+ {
+ return false;
+ }
- // Check previous suballocations for BufferImageGranularity conflicts.
- // Make bigger alignment if necessary.
- if(bufferImageGranularity > 1)
- {
- bool bufferImageGranularityConflict = false;
- VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;
- while(prevSuballocItem != m_Suballocations.cbegin())
- {
- --prevSuballocItem;
- const VmaSuballocation& prevSuballoc = *prevSuballocItem;
- if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, *pOffset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
- {
- bufferImageGranularityConflict = true;
- break;
- }
- }
- else
- // Already on previous page.
- break;
- }
- if(bufferImageGranularityConflict)
- {
- *pOffset = VmaAlignUp(*pOffset, bufferImageGranularity);
- }
- }
-
- // Now that we have final *pOffset, check if we are past suballocItem.
- // If yes, return false - this function should be called for another suballocItem as starting point.
- if(*pOffset >= suballocItem->offset + suballocItem->size)
- {
- return false;
- }
-
- // Calculate padding at the beginning based on current offset.
- const VkDeviceSize paddingBegin = *pOffset - suballocItem->offset;
+ // Start from offset equal to beginning of this suballocation.
+ VkDeviceSize offset = suballoc.offset + (suballocItem == m_Suballocations.cbegin() ? 0 : GetDebugMargin());
- // Calculate required margin at the end.
- const VkDeviceSize requiredEndMargin = VMA_DEBUG_MARGIN;
+ // Apply debugMargin from the end of previous alloc.
+ if (debugMargin > 0)
+ {
+ offset += debugMargin;
+ }
- const VkDeviceSize totalSize = paddingBegin + allocSize + requiredEndMargin;
- // Another early return check.
- if(suballocItem->offset + totalSize > GetSize())
- {
- return false;
- }
+ // Apply alignment.
+ offset = VmaAlignUp(offset, allocAlignment);
- // Advance lastSuballocItem until desired size is reached.
- // Update itemsToMakeLostCount.
- VmaSuballocationList::const_iterator lastSuballocItem = suballocItem;
- if(totalSize > suballocItem->size)
+ // Check previous suballocations for BufferImageGranularity conflicts.
+ // Make bigger alignment if necessary.
+ if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment)
+ {
+ bool bufferImageGranularityConflict = false;
+ VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;
+ while (prevSuballocItem != m_Suballocations.cbegin())
{
- VkDeviceSize remainingSize = totalSize - suballocItem->size;
- while(remainingSize > 0)
+ --prevSuballocItem;
+ const VmaSuballocation& prevSuballoc = *prevSuballocItem;
+ if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, offset, bufferImageGranularity))
{
- ++lastSuballocItem;
- if(lastSuballocItem == m_Suballocations.cend())
+ if (VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
{
- return false;
- }
- if(lastSuballocItem->type == VMA_SUBALLOCATION_TYPE_FREE)
- {
- *pSumFreeSize += lastSuballocItem->size;
- }
- else
- {
- VMA_ASSERT(lastSuballocItem->hAllocation != VK_NULL_HANDLE);
- if(lastSuballocItem->hAllocation->CanBecomeLost() &&
- lastSuballocItem->hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
- {
- ++*itemsToMakeLostCount;
- *pSumItemSize += lastSuballocItem->size;
- }
- else
- {
- return false;
- }
+ bufferImageGranularityConflict = true;
+ break;
}
- remainingSize = (lastSuballocItem->size < remainingSize) ?
- remainingSize - lastSuballocItem->size : 0;
}
+ else
+ // Already on previous page.
+ break;
}
-
- // Check next suballocations for BufferImageGranularity conflicts.
- // If conflict exists, we must mark more allocations lost or fail.
- if(bufferImageGranularity > 1)
+ if (bufferImageGranularityConflict)
{
- VmaSuballocationList::const_iterator nextSuballocItem = lastSuballocItem;
- ++nextSuballocItem;
- while(nextSuballocItem != m_Suballocations.cend())
- {
- const VmaSuballocation& nextSuballoc = *nextSuballocItem;
- if(VmaBlocksOnSamePage(*pOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
- {
- VMA_ASSERT(nextSuballoc.hAllocation != VK_NULL_HANDLE);
- if(nextSuballoc.hAllocation->CanBecomeLost() &&
- nextSuballoc.hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
- {
- ++*itemsToMakeLostCount;
- }
- else
- {
- return false;
- }
- }
- }
- else
- {
- // Already on next page.
- break;
- }
- ++nextSuballocItem;
- }
+ offset = VmaAlignUp(offset, bufferImageGranularity);
}
}
- else
- {
- const VmaSuballocation& suballoc = *suballocItem;
- VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
- *pSumFreeSize = suballoc.size;
+ // Calculate padding at the beginning based on current offset.
+ const VkDeviceSize paddingBegin = offset - suballoc.offset;
- // Size of this suballocation is too small for this request: Early return.
- if(suballoc.size < allocSize)
- {
- return false;
- }
+ // Fail if requested size plus margin after is bigger than size of this suballocation.
+ if (paddingBegin + allocSize + debugMargin > suballoc.size)
+ {
+ return false;
+ }
- // Start from offset equal to beginning of this suballocation.
- *pOffset = suballoc.offset;
-
- // Apply VMA_DEBUG_MARGIN at the beginning.
- if(VMA_DEBUG_MARGIN > 0)
- {
- *pOffset += VMA_DEBUG_MARGIN;
- }
-
- // Apply alignment.
- *pOffset = VmaAlignUp(*pOffset, allocAlignment);
-
- // Check previous suballocations for BufferImageGranularity conflicts.
- // Make bigger alignment if necessary.
- if(bufferImageGranularity > 1)
+ // Check next suballocations for BufferImageGranularity conflicts.
+ // If conflict exists, allocation cannot be made here.
+ if (allocSize % bufferImageGranularity || offset % bufferImageGranularity)
+ {
+ VmaSuballocationList::const_iterator nextSuballocItem = suballocItem;
+ ++nextSuballocItem;
+ while (nextSuballocItem != m_Suballocations.cend())
{
- bool bufferImageGranularityConflict = false;
- VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;
- while(prevSuballocItem != m_Suballocations.cbegin())
+ const VmaSuballocation& nextSuballoc = *nextSuballocItem;
+ if (VmaBlocksOnSamePage(offset, allocSize, nextSuballoc.offset, bufferImageGranularity))
{
- --prevSuballocItem;
- const VmaSuballocation& prevSuballoc = *prevSuballocItem;
- if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, *pOffset, bufferImageGranularity))
+ if (VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
{
- if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
- {
- bufferImageGranularityConflict = true;
- break;
- }
+ return false;
}
- else
- // Already on previous page.
- break;
}
- if(bufferImageGranularityConflict)
+ else
{
- *pOffset = VmaAlignUp(*pOffset, bufferImageGranularity);
+ // Already on next page.
+ break;
}
- }
-
- // Calculate padding at the beginning based on current offset.
- const VkDeviceSize paddingBegin = *pOffset - suballoc.offset;
-
- // Calculate required margin at the end.
- const VkDeviceSize requiredEndMargin = VMA_DEBUG_MARGIN;
-
- // Fail if requested size plus margin before and after is bigger than size of this suballocation.
- if(paddingBegin + allocSize + requiredEndMargin > suballoc.size)
- {
- return false;
- }
-
- // Check next suballocations for BufferImageGranularity conflicts.
- // If conflict exists, allocation cannot be made here.
- if(bufferImageGranularity > 1)
- {
- VmaSuballocationList::const_iterator nextSuballocItem = suballocItem;
++nextSuballocItem;
- while(nextSuballocItem != m_Suballocations.cend())
- {
- const VmaSuballocation& nextSuballoc = *nextSuballocItem;
- if(VmaBlocksOnSamePage(*pOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
- {
- return false;
- }
- }
- else
- {
- // Already on next page.
- break;
- }
- ++nextSuballocItem;
- }
}
}
- // All tests passed: Success. pOffset is already filled.
+ *pAllocHandle = (VmaAllocHandle)(offset + 1);
+ // All tests passed: Success. pAllocHandle is already filled.
return true;
}
@@ -8568,7 +7387,7 @@ void VmaBlockMetadata_Generic::MergeFreeWithNext(VmaSuballocationList::iterator
{
VMA_ASSERT(item != m_Suballocations.end());
VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
-
+
VmaSuballocationList::iterator nextItem = item;
++nextItem;
VMA_ASSERT(nextItem != m_Suballocations.end());
@@ -8584,8 +7403,8 @@ VmaSuballocationList::iterator VmaBlockMetadata_Generic::FreeSuballocation(VmaSu
// Change this suballocation to be marked as free.
VmaSuballocation& suballoc = *suballocItem;
suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
- suballoc.hAllocation = VK_NULL_HANDLE;
-
+ suballoc.userData = VMA_NULL;
+
// Update totals.
++m_FreeCount;
m_SumFreeSize += suballoc.size;
@@ -8593,31 +7412,31 @@ VmaSuballocationList::iterator VmaBlockMetadata_Generic::FreeSuballocation(VmaSu
// Merge with previous and/or next suballocation if it's also free.
bool mergeWithNext = false;
bool mergeWithPrev = false;
-
+
VmaSuballocationList::iterator nextItem = suballocItem;
++nextItem;
- if((nextItem != m_Suballocations.end()) && (nextItem->type == VMA_SUBALLOCATION_TYPE_FREE))
+ if ((nextItem != m_Suballocations.end()) && (nextItem->type == VMA_SUBALLOCATION_TYPE_FREE))
{
mergeWithNext = true;
}
VmaSuballocationList::iterator prevItem = suballocItem;
- if(suballocItem != m_Suballocations.begin())
+ if (suballocItem != m_Suballocations.begin())
{
--prevItem;
- if(prevItem->type == VMA_SUBALLOCATION_TYPE_FREE)
+ if (prevItem->type == VMA_SUBALLOCATION_TYPE_FREE)
{
mergeWithPrev = true;
}
}
- if(mergeWithNext)
+ if (mergeWithNext)
{
UnregisterFreeSuballocation(nextItem);
MergeFreeWithNext(suballocItem);
}
- if(mergeWithPrev)
+ if (mergeWithPrev)
{
UnregisterFreeSuballocation(prevItem);
MergeFreeWithNext(prevItem);
@@ -8640,22 +7459,18 @@ void VmaBlockMetadata_Generic::RegisterFreeSuballocation(VmaSuballocationList::i
// this function, depending on what do you want to check.
VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
- if(item->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
+ if (m_FreeSuballocationsBySize.empty())
{
- if(m_FreeSuballocationsBySize.empty())
- {
- m_FreeSuballocationsBySize.push_back(item);
- }
- else
- {
- VmaVectorInsertSorted<VmaSuballocationItemSizeLess>(m_FreeSuballocationsBySize, item);
- }
+ m_FreeSuballocationsBySize.push_back(item);
+ }
+ else
+ {
+ VmaVectorInsertSorted<VmaSuballocationItemSizeLess>(m_FreeSuballocationsBySize, item);
}
//VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
}
-
void VmaBlockMetadata_Generic::UnregisterFreeSuballocation(VmaSuballocationList::iterator item)
{
VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
@@ -8665,79 +7480,230 @@ void VmaBlockMetadata_Generic::UnregisterFreeSuballocation(VmaSuballocationList:
// this function, depending on what do you want to check.
VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
- if(item->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
+ VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(
+ m_FreeSuballocationsBySize.data(),
+ m_FreeSuballocationsBySize.data() + m_FreeSuballocationsBySize.size(),
+ item,
+ VmaSuballocationItemSizeLess());
+ for (size_t index = it - m_FreeSuballocationsBySize.data();
+ index < m_FreeSuballocationsBySize.size();
+ ++index)
{
- VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(
- m_FreeSuballocationsBySize.data(),
- m_FreeSuballocationsBySize.data() + m_FreeSuballocationsBySize.size(),
- item,
- VmaSuballocationItemSizeLess());
- for(size_t index = it - m_FreeSuballocationsBySize.data();
- index < m_FreeSuballocationsBySize.size();
- ++index)
+ if (m_FreeSuballocationsBySize[index] == item)
{
- if(m_FreeSuballocationsBySize[index] == item)
- {
- VmaVectorRemove(m_FreeSuballocationsBySize, index);
- return;
- }
- VMA_ASSERT((m_FreeSuballocationsBySize[index]->size == item->size) && "Not found.");
+ VmaVectorRemove(m_FreeSuballocationsBySize, index);
+ return;
}
- VMA_ASSERT(0 && "Not found.");
+ VMA_ASSERT((m_FreeSuballocationsBySize[index]->size == item->size) && "Not found.");
}
+ VMA_ASSERT(0 && "Not found.");
//VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
}
+#endif // _VMA_BLOCK_METADATA_GENERIC_FUNCTIONS
+#endif // _VMA_BLOCK_METADATA_GENERIC
+#endif // #if 0
-bool VmaBlockMetadata_Generic::IsBufferImageGranularityConflictPossible(
- VkDeviceSize bufferImageGranularity,
- VmaSuballocationType& inOutPrevSuballocType) const
+#ifndef _VMA_BLOCK_METADATA_LINEAR
+/*
+Allocations and their references in internal data structure look like this:
+
+if(m_2ndVectorMode == SECOND_VECTOR_EMPTY):
+
+ 0 +-------+
+ | |
+ | |
+ | |
+ +-------+
+ | Alloc | 1st[m_1stNullItemsBeginCount]
+ +-------+
+ | Alloc | 1st[m_1stNullItemsBeginCount + 1]
+ +-------+
+ | ... |
+ +-------+
+ | Alloc | 1st[1st.size() - 1]
+ +-------+
+ | |
+ | |
+ | |
+GetSize() +-------+
+
+if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER):
+
+ 0 +-------+
+ | Alloc | 2nd[0]
+ +-------+
+ | Alloc | 2nd[1]
+ +-------+
+ | ... |
+ +-------+
+ | Alloc | 2nd[2nd.size() - 1]
+ +-------+
+ | |
+ | |
+ | |
+ +-------+
+ | Alloc | 1st[m_1stNullItemsBeginCount]
+ +-------+
+ | Alloc | 1st[m_1stNullItemsBeginCount + 1]
+ +-------+
+ | ... |
+ +-------+
+ | Alloc | 1st[1st.size() - 1]
+ +-------+
+ | |
+GetSize() +-------+
+
+if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK):
+
+ 0 +-------+
+ | |
+ | |
+ | |
+ +-------+
+ | Alloc | 1st[m_1stNullItemsBeginCount]
+ +-------+
+ | Alloc | 1st[m_1stNullItemsBeginCount + 1]
+ +-------+
+ | ... |
+ +-------+
+ | Alloc | 1st[1st.size() - 1]
+ +-------+
+ | |
+ | |
+ | |
+ +-------+
+ | Alloc | 2nd[2nd.size() - 1]
+ +-------+
+ | ... |
+ +-------+
+ | Alloc | 2nd[1]
+ +-------+
+ | Alloc | 2nd[0]
+GetSize() +-------+
+
+*/
+class VmaBlockMetadata_Linear : public VmaBlockMetadata
{
- if(bufferImageGranularity == 1 || IsEmpty())
- {
- return false;
- }
+ VMA_CLASS_NO_COPY(VmaBlockMetadata_Linear)
+public:
+ VmaBlockMetadata_Linear(const VkAllocationCallbacks* pAllocationCallbacks,
+ VkDeviceSize bufferImageGranularity, bool isVirtual);
+ virtual ~VmaBlockMetadata_Linear() = default;
+
+ VkDeviceSize GetSumFreeSize() const override { return m_SumFreeSize; }
+ bool IsEmpty() const override { return GetAllocationCount() == 0; }
+ VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return (VkDeviceSize)allocHandle - 1; };
+
+ void Init(VkDeviceSize size) override;
+ bool Validate() const override;
+ size_t GetAllocationCount() const override;
+ size_t GetFreeRegionsCount() const override;
+
+ void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override;
+ void AddStatistics(VmaStatistics& inoutStats) const override;
+
+#if VMA_STATS_STRING_ENABLED
+ void PrintDetailedMap(class VmaJsonWriter& json) const override;
+#endif
+
+ bool CreateAllocationRequest(
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ bool upperAddress,
+ VmaSuballocationType allocType,
+ uint32_t strategy,
+ VmaAllocationRequest* pAllocationRequest) override;
+
+ VkResult CheckCorruption(const void* pBlockData) override;
+
+ void Alloc(
+ const VmaAllocationRequest& request,
+ VmaSuballocationType type,
+ void* userData) override;
+
+ void Free(VmaAllocHandle allocHandle) override;
+ void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override;
+ void* GetAllocationUserData(VmaAllocHandle allocHandle) const override;
+ VmaAllocHandle GetAllocationListBegin() const override;
+ VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override;
+ VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const override;
+ void Clear() override;
+ void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override;
+ void DebugLogAllAllocations() const override;
+
+private:
+ /*
+ There are two suballocation vectors, used in ping-pong way.
+ The one with index m_1stVectorIndex is called 1st.
+ The one with index (m_1stVectorIndex ^ 1) is called 2nd.
+ 2nd can be non-empty only when 1st is not empty.
+ When 2nd is not empty, m_2ndVectorMode indicates its mode of operation.
+ */
+ typedef VmaVector<VmaSuballocation, VmaStlAllocator<VmaSuballocation>> SuballocationVectorType;
- VkDeviceSize minAlignment = VK_WHOLE_SIZE;
- bool typeConflictFound = false;
- for(VmaSuballocationList::const_iterator it = m_Suballocations.cbegin();
- it != m_Suballocations.cend();
- ++it)
+ enum SECOND_VECTOR_MODE
{
- const VmaSuballocationType suballocType = it->type;
- if(suballocType != VMA_SUBALLOCATION_TYPE_FREE)
- {
- minAlignment = VMA_MIN(minAlignment, it->hAllocation->GetAlignment());
- if(VmaIsBufferImageGranularityConflict(inOutPrevSuballocType, suballocType))
- {
- typeConflictFound = true;
- }
- inOutPrevSuballocType = suballocType;
- }
- }
+ SECOND_VECTOR_EMPTY,
+ /*
+ Suballocations in 2nd vector are created later than the ones in 1st, but they
+ all have smaller offset.
+ */
+ SECOND_VECTOR_RING_BUFFER,
+ /*
+ Suballocations in 2nd vector are upper side of double stack.
+ They all have offsets higher than those in 1st vector.
+ Top of this stack means smaller offsets, but higher indices in this vector.
+ */
+ SECOND_VECTOR_DOUBLE_STACK,
+ };
- return typeConflictFound || minAlignment >= bufferImageGranularity;
-}
+ VkDeviceSize m_SumFreeSize;
+ SuballocationVectorType m_Suballocations0, m_Suballocations1;
+ uint32_t m_1stVectorIndex;
+ SECOND_VECTOR_MODE m_2ndVectorMode;
+ // Number of items in 1st vector with hAllocation = null at the beginning.
+ size_t m_1stNullItemsBeginCount;
+ // Number of other items in 1st vector with hAllocation = null somewhere in the middle.
+ size_t m_1stNullItemsMiddleCount;
+ // Number of items in 2nd vector with hAllocation = null.
+ size_t m_2ndNullItemsCount;
-////////////////////////////////////////////////////////////////////////////////
-// class VmaBlockMetadata_Linear
+ SuballocationVectorType& AccessSuballocations1st() { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; }
+ SuballocationVectorType& AccessSuballocations2nd() { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; }
+ const SuballocationVectorType& AccessSuballocations1st() const { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; }
+ const SuballocationVectorType& AccessSuballocations2nd() const { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; }
+
+ VmaSuballocation& FindSuballocation(VkDeviceSize offset) const;
+ bool ShouldCompact1st() const;
+ void CleanupAfterFree();
-VmaBlockMetadata_Linear::VmaBlockMetadata_Linear(VmaAllocator hAllocator) :
- VmaBlockMetadata(hAllocator),
+ bool CreateAllocationRequest_LowerAddress(
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ VmaSuballocationType allocType,
+ uint32_t strategy,
+ VmaAllocationRequest* pAllocationRequest);
+ bool CreateAllocationRequest_UpperAddress(
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ VmaSuballocationType allocType,
+ uint32_t strategy,
+ VmaAllocationRequest* pAllocationRequest);
+};
+
+#ifndef _VMA_BLOCK_METADATA_LINEAR_FUNCTIONS
+VmaBlockMetadata_Linear::VmaBlockMetadata_Linear(const VkAllocationCallbacks* pAllocationCallbacks,
+ VkDeviceSize bufferImageGranularity, bool isVirtual)
+ : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual),
m_SumFreeSize(0),
- m_Suballocations0(VmaStlAllocator<VmaSuballocation>(hAllocator->GetAllocationCallbacks())),
- m_Suballocations1(VmaStlAllocator<VmaSuballocation>(hAllocator->GetAllocationCallbacks())),
+ m_Suballocations0(VmaStlAllocator<VmaSuballocation>(pAllocationCallbacks)),
+ m_Suballocations1(VmaStlAllocator<VmaSuballocation>(pAllocationCallbacks)),
m_1stVectorIndex(0),
m_2ndVectorMode(SECOND_VECTOR_EMPTY),
m_1stNullItemsBeginCount(0),
m_1stNullItemsMiddleCount(0),
- m_2ndNullItemsCount(0)
-{
-}
-
-VmaBlockMetadata_Linear::~VmaBlockMetadata_Linear()
-{
-}
+ m_2ndNullItemsCount(0) {}
void VmaBlockMetadata_Linear::Init(VkDeviceSize size)
{
@@ -8755,17 +7721,17 @@ bool VmaBlockMetadata_Linear::Validate() const
suballocations2nd.empty() ||
m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER);
- if(!suballocations1st.empty())
+ if (!suballocations1st.empty())
{
// Null item at the beginning should be accounted into m_1stNullItemsBeginCount.
- VMA_VALIDATE(suballocations1st[m_1stNullItemsBeginCount].hAllocation != VK_NULL_HANDLE);
+ VMA_VALIDATE(suballocations1st[m_1stNullItemsBeginCount].type != VMA_SUBALLOCATION_TYPE_FREE);
// Null item at the end should be just pop_back().
- VMA_VALIDATE(suballocations1st.back().hAllocation != VK_NULL_HANDLE);
+ VMA_VALIDATE(suballocations1st.back().type != VMA_SUBALLOCATION_TYPE_FREE);
}
- if(!suballocations2nd.empty())
+ if (!suballocations2nd.empty())
{
// Null item at the end should be just pop_back().
- VMA_VALIDATE(suballocations2nd.back().hAllocation != VK_NULL_HANDLE);
+ VMA_VALIDATE(suballocations2nd.back().type != VMA_SUBALLOCATION_TYPE_FREE);
}
VMA_VALIDATE(m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount <= suballocations1st.size());
@@ -8773,24 +7739,32 @@ bool VmaBlockMetadata_Linear::Validate() const
VkDeviceSize sumUsedSize = 0;
const size_t suballoc1stCount = suballocations1st.size();
- VkDeviceSize offset = VMA_DEBUG_MARGIN;
+ const VkDeviceSize debugMargin = GetDebugMargin();
+ VkDeviceSize offset = 0;
- if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
+ if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
{
const size_t suballoc2ndCount = suballocations2nd.size();
size_t nullItem2ndCount = 0;
- for(size_t i = 0; i < suballoc2ndCount; ++i)
+ for (size_t i = 0; i < suballoc2ndCount; ++i)
{
const VmaSuballocation& suballoc = suballocations2nd[i];
const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
- VMA_VALIDATE(currFree == (suballoc.hAllocation == VK_NULL_HANDLE));
+ VmaAllocation const alloc = (VmaAllocation)suballoc.userData;
+ if (!IsVirtual())
+ {
+ VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE));
+ }
VMA_VALIDATE(suballoc.offset >= offset);
- if(!currFree)
+ if (!currFree)
{
- VMA_VALIDATE(suballoc.hAllocation->GetOffset() == suballoc.offset);
- VMA_VALIDATE(suballoc.hAllocation->GetSize() == suballoc.size);
+ if (!IsVirtual())
+ {
+ VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1);
+ VMA_VALIDATE(alloc->GetSize() == suballoc.size);
+ }
sumUsedSize += suballoc.size;
}
else
@@ -8798,34 +7772,41 @@ bool VmaBlockMetadata_Linear::Validate() const
++nullItem2ndCount;
}
- offset = suballoc.offset + suballoc.size + VMA_DEBUG_MARGIN;
+ offset = suballoc.offset + suballoc.size + debugMargin;
}
VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount);
}
- for(size_t i = 0; i < m_1stNullItemsBeginCount; ++i)
+ for (size_t i = 0; i < m_1stNullItemsBeginCount; ++i)
{
const VmaSuballocation& suballoc = suballocations1st[i];
VMA_VALIDATE(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE &&
- suballoc.hAllocation == VK_NULL_HANDLE);
+ suballoc.userData == VMA_NULL);
}
size_t nullItem1stCount = m_1stNullItemsBeginCount;
- for(size_t i = m_1stNullItemsBeginCount; i < suballoc1stCount; ++i)
+ for (size_t i = m_1stNullItemsBeginCount; i < suballoc1stCount; ++i)
{
const VmaSuballocation& suballoc = suballocations1st[i];
const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
- VMA_VALIDATE(currFree == (suballoc.hAllocation == VK_NULL_HANDLE));
+ VmaAllocation const alloc = (VmaAllocation)suballoc.userData;
+ if (!IsVirtual())
+ {
+ VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE));
+ }
VMA_VALIDATE(suballoc.offset >= offset);
VMA_VALIDATE(i >= m_1stNullItemsBeginCount || currFree);
- if(!currFree)
+ if (!currFree)
{
- VMA_VALIDATE(suballoc.hAllocation->GetOffset() == suballoc.offset);
- VMA_VALIDATE(suballoc.hAllocation->GetSize() == suballoc.size);
+ if (!IsVirtual())
+ {
+ VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1);
+ VMA_VALIDATE(alloc->GetSize() == suballoc.size);
+ }
sumUsedSize += suballoc.size;
}
else
@@ -8833,26 +7814,33 @@ bool VmaBlockMetadata_Linear::Validate() const
++nullItem1stCount;
}
- offset = suballoc.offset + suballoc.size + VMA_DEBUG_MARGIN;
+ offset = suballoc.offset + suballoc.size + debugMargin;
}
VMA_VALIDATE(nullItem1stCount == m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount);
- if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
+ if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
{
const size_t suballoc2ndCount = suballocations2nd.size();
size_t nullItem2ndCount = 0;
- for(size_t i = suballoc2ndCount; i--; )
+ for (size_t i = suballoc2ndCount; i--; )
{
const VmaSuballocation& suballoc = suballocations2nd[i];
const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
- VMA_VALIDATE(currFree == (suballoc.hAllocation == VK_NULL_HANDLE));
+ VmaAllocation const alloc = (VmaAllocation)suballoc.userData;
+ if (!IsVirtual())
+ {
+ VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE));
+ }
VMA_VALIDATE(suballoc.offset >= offset);
- if(!currFree)
+ if (!currFree)
{
- VMA_VALIDATE(suballoc.hAllocation->GetOffset() == suballoc.offset);
- VMA_VALIDATE(suballoc.hAllocation->GetSize() == suballoc.size);
+ if (!IsVirtual())
+ {
+ VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1);
+ VMA_VALIDATE(alloc->GetSize() == suballoc.size);
+ }
sumUsedSize += suballoc.size;
}
else
@@ -8860,7 +7848,7 @@ bool VmaBlockMetadata_Linear::Validate() const
++nullItem2ndCount;
}
- offset = suballoc.offset + suballoc.size + VMA_DEBUG_MARGIN;
+ offset = suballoc.offset + suballoc.size + debugMargin;
}
VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount);
@@ -8874,75 +7862,18 @@ bool VmaBlockMetadata_Linear::Validate() const
size_t VmaBlockMetadata_Linear::GetAllocationCount() const
{
- return AccessSuballocations1st().size() - (m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount) +
+ return AccessSuballocations1st().size() - m_1stNullItemsBeginCount - m_1stNullItemsMiddleCount +
AccessSuballocations2nd().size() - m_2ndNullItemsCount;
}
-VkDeviceSize VmaBlockMetadata_Linear::GetUnusedRangeSizeMax() const
+size_t VmaBlockMetadata_Linear::GetFreeRegionsCount() const
{
- const VkDeviceSize size = GetSize();
-
- /*
- We don't consider gaps inside allocation vectors with freed allocations because
- they are not suitable for reuse in linear allocator. We consider only space that
- is available for new allocations.
- */
- if(IsEmpty())
- {
- return size;
- }
-
- const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
-
- switch(m_2ndVectorMode)
- {
- case SECOND_VECTOR_EMPTY:
- /*
- Available space is after end of 1st, as well as before beginning of 1st (which
- whould make it a ring buffer).
- */
- {
- const size_t suballocations1stCount = suballocations1st.size();
- VMA_ASSERT(suballocations1stCount > m_1stNullItemsBeginCount);
- const VmaSuballocation& firstSuballoc = suballocations1st[m_1stNullItemsBeginCount];
- const VmaSuballocation& lastSuballoc = suballocations1st[suballocations1stCount - 1];
- return VMA_MAX(
- firstSuballoc.offset,
- size - (lastSuballoc.offset + lastSuballoc.size));
- }
- break;
-
- case SECOND_VECTOR_RING_BUFFER:
- /*
- Available space is only between end of 2nd and beginning of 1st.
- */
- {
- const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
- const VmaSuballocation& lastSuballoc2nd = suballocations2nd.back();
- const VmaSuballocation& firstSuballoc1st = suballocations1st[m_1stNullItemsBeginCount];
- return firstSuballoc1st.offset - (lastSuballoc2nd.offset + lastSuballoc2nd.size);
- }
- break;
-
- case SECOND_VECTOR_DOUBLE_STACK:
- /*
- Available space is only between end of 1st and top of 2nd.
- */
- {
- const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
- const VmaSuballocation& topSuballoc2nd = suballocations2nd.back();
- const VmaSuballocation& lastSuballoc1st = suballocations1st.back();
- return topSuballoc2nd.offset - (lastSuballoc1st.offset + lastSuballoc1st.size);
- }
- break;
-
- default:
- VMA_ASSERT(0);
- return 0;
- }
+ // Function only used for defragmentation, which is disabled for this algorithm
+ VMA_ASSERT(0);
+ return SIZE_MAX;
}
-void VmaBlockMetadata_Linear::CalcAllocationStatInfo(VmaStatInfo& outInfo) const
+void VmaBlockMetadata_Linear::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const
{
const VkDeviceSize size = GetSize();
const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
@@ -8950,52 +7881,41 @@ void VmaBlockMetadata_Linear::CalcAllocationStatInfo(VmaStatInfo& outInfo) const
const size_t suballoc1stCount = suballocations1st.size();
const size_t suballoc2ndCount = suballocations2nd.size();
- outInfo.blockCount = 1;
- outInfo.allocationCount = (uint32_t)GetAllocationCount();
- outInfo.unusedRangeCount = 0;
- outInfo.usedBytes = 0;
- outInfo.allocationSizeMin = UINT64_MAX;
- outInfo.allocationSizeMax = 0;
- outInfo.unusedRangeSizeMin = UINT64_MAX;
- outInfo.unusedRangeSizeMax = 0;
+ inoutStats.statistics.blockCount++;
+ inoutStats.statistics.blockBytes += size;
VkDeviceSize lastOffset = 0;
- if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
+ if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
{
const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
size_t nextAlloc2ndIndex = 0;
- while(lastOffset < freeSpace2ndTo1stEnd)
+ while (lastOffset < freeSpace2ndTo1stEnd)
{
// Find next non-null allocation or move nextAllocIndex to the end.
- while(nextAlloc2ndIndex < suballoc2ndCount &&
- suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
+ while (nextAlloc2ndIndex < suballoc2ndCount &&
+ suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
{
++nextAlloc2ndIndex;
}
// Found non-null allocation.
- if(nextAlloc2ndIndex < suballoc2ndCount)
+ if (nextAlloc2ndIndex < suballoc2ndCount)
{
const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
+
// 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
+ if (lastOffset < suballoc.offset)
{
// There is free space from lastOffset to suballoc.offset.
const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
- ++outInfo.unusedRangeCount;
- outInfo.unusedBytes += unusedRangeSize;
- outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);
- outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);
+ VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
}
-
+
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
- outInfo.usedBytes += suballoc.size;
- outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size);
- outInfo.allocationSizeMax = VMA_MIN(outInfo.allocationSizeMax, suballoc.size);
-
+ VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size);
+
// 3. Prepare for next iteration.
lastOffset = suballoc.offset + suballoc.size;
++nextAlloc2ndIndex;
@@ -9004,14 +7924,11 @@ void VmaBlockMetadata_Linear::CalcAllocationStatInfo(VmaStatInfo& outInfo) const
else
{
// There is free space from lastOffset to freeSpace2ndTo1stEnd.
- if(lastOffset < freeSpace2ndTo1stEnd)
+ if (lastOffset < freeSpace2ndTo1stEnd)
{
const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;
- ++outInfo.unusedRangeCount;
- outInfo.unusedBytes += unusedRangeSize;
- outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);
- outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);
- }
+ VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
+ }
// End of loop.
lastOffset = freeSpace2ndTo1stEnd;
@@ -9022,37 +7939,32 @@ void VmaBlockMetadata_Linear::CalcAllocationStatInfo(VmaStatInfo& outInfo) const
size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;
const VkDeviceSize freeSpace1stTo2ndEnd =
m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;
- while(lastOffset < freeSpace1stTo2ndEnd)
+ while (lastOffset < freeSpace1stTo2ndEnd)
{
// Find next non-null allocation or move nextAllocIndex to the end.
- while(nextAlloc1stIndex < suballoc1stCount &&
- suballocations1st[nextAlloc1stIndex].hAllocation == VK_NULL_HANDLE)
+ while (nextAlloc1stIndex < suballoc1stCount &&
+ suballocations1st[nextAlloc1stIndex].userData == VMA_NULL)
{
++nextAlloc1stIndex;
}
// Found non-null allocation.
- if(nextAlloc1stIndex < suballoc1stCount)
+ if (nextAlloc1stIndex < suballoc1stCount)
{
const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];
-
+
// 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
+ if (lastOffset < suballoc.offset)
{
// There is free space from lastOffset to suballoc.offset.
const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
- ++outInfo.unusedRangeCount;
- outInfo.unusedBytes += unusedRangeSize;
- outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);
- outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);
+ VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
}
-
+
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
- outInfo.usedBytes += suballoc.size;
- outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size);
- outInfo.allocationSizeMax = VMA_MIN(outInfo.allocationSizeMax, suballoc.size);
-
+ VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size);
+
// 3. Prepare for next iteration.
lastOffset = suballoc.offset + suballoc.size;
++nextAlloc1stIndex;
@@ -9061,54 +7973,46 @@ void VmaBlockMetadata_Linear::CalcAllocationStatInfo(VmaStatInfo& outInfo) const
else
{
// There is free space from lastOffset to freeSpace1stTo2ndEnd.
- if(lastOffset < freeSpace1stTo2ndEnd)
+ if (lastOffset < freeSpace1stTo2ndEnd)
{
const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;
- ++outInfo.unusedRangeCount;
- outInfo.unusedBytes += unusedRangeSize;
- outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);
- outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);
- }
+ VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
+ }
// End of loop.
lastOffset = freeSpace1stTo2ndEnd;
}
}
- if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
+ if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
{
size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
- while(lastOffset < size)
+ while (lastOffset < size)
{
// Find next non-null allocation or move nextAllocIndex to the end.
- while(nextAlloc2ndIndex != SIZE_MAX &&
- suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
+ while (nextAlloc2ndIndex != SIZE_MAX &&
+ suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
{
--nextAlloc2ndIndex;
}
// Found non-null allocation.
- if(nextAlloc2ndIndex != SIZE_MAX)
+ if (nextAlloc2ndIndex != SIZE_MAX)
{
const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
+
// 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
+ if (lastOffset < suballoc.offset)
{
// There is free space from lastOffset to suballoc.offset.
const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
- ++outInfo.unusedRangeCount;
- outInfo.unusedBytes += unusedRangeSize;
- outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);
- outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);
+ VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
}
-
+
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
- outInfo.usedBytes += suballoc.size;
- outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size);
- outInfo.allocationSizeMax = VMA_MIN(outInfo.allocationSizeMax, suballoc.size);
-
+ VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size);
+
// 3. Prepare for next iteration.
lastOffset = suballoc.offset + suballoc.size;
--nextAlloc2ndIndex;
@@ -9117,25 +8021,20 @@ void VmaBlockMetadata_Linear::CalcAllocationStatInfo(VmaStatInfo& outInfo) const
else
{
// There is free space from lastOffset to size.
- if(lastOffset < size)
+ if (lastOffset < size)
{
const VkDeviceSize unusedRangeSize = size - lastOffset;
- ++outInfo.unusedRangeCount;
- outInfo.unusedBytes += unusedRangeSize;
- outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);
- outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);
- }
+ VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
+ }
// End of loop.
lastOffset = size;
}
}
}
-
- outInfo.unusedBytes = size - outInfo.usedBytes;
}
-void VmaBlockMetadata_Linear::AddPoolStats(VmaPoolStats& inoutStats) const
+void VmaBlockMetadata_Linear::AddStatistics(VmaStatistics& inoutStats) const
{
const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
@@ -9143,42 +8042,41 @@ void VmaBlockMetadata_Linear::AddPoolStats(VmaPoolStats& inoutStats) const
const size_t suballoc1stCount = suballocations1st.size();
const size_t suballoc2ndCount = suballocations2nd.size();
- inoutStats.size += size;
+ inoutStats.blockCount++;
+ inoutStats.blockBytes += size;
+ inoutStats.allocationBytes += size - m_SumFreeSize;
VkDeviceSize lastOffset = 0;
- if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
+ if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
{
const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
size_t nextAlloc2ndIndex = m_1stNullItemsBeginCount;
- while(lastOffset < freeSpace2ndTo1stEnd)
+ while (lastOffset < freeSpace2ndTo1stEnd)
{
// Find next non-null allocation or move nextAlloc2ndIndex to the end.
- while(nextAlloc2ndIndex < suballoc2ndCount &&
- suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
+ while (nextAlloc2ndIndex < suballoc2ndCount &&
+ suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
{
++nextAlloc2ndIndex;
}
// Found non-null allocation.
- if(nextAlloc2ndIndex < suballoc2ndCount)
+ if (nextAlloc2ndIndex < suballoc2ndCount)
{
const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
+
// 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
+ if (lastOffset < suballoc.offset)
{
// There is free space from lastOffset to suballoc.offset.
const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
- inoutStats.unusedSize += unusedRangeSize;
- ++inoutStats.unusedRangeCount;
- inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);
}
-
+
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
++inoutStats.allocationCount;
-
+
// 3. Prepare for next iteration.
lastOffset = suballoc.offset + suballoc.size;
++nextAlloc2ndIndex;
@@ -9186,13 +8084,10 @@ void VmaBlockMetadata_Linear::AddPoolStats(VmaPoolStats& inoutStats) const
// We are at the end.
else
{
- if(lastOffset < freeSpace2ndTo1stEnd)
+ if (lastOffset < freeSpace2ndTo1stEnd)
{
// There is free space from lastOffset to freeSpace2ndTo1stEnd.
const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;
- inoutStats.unusedSize += unusedRangeSize;
- ++inoutStats.unusedRangeCount;
- inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);
}
// End of loop.
@@ -9204,34 +8099,31 @@ void VmaBlockMetadata_Linear::AddPoolStats(VmaPoolStats& inoutStats) const
size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;
const VkDeviceSize freeSpace1stTo2ndEnd =
m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;
- while(lastOffset < freeSpace1stTo2ndEnd)
+ while (lastOffset < freeSpace1stTo2ndEnd)
{
// Find next non-null allocation or move nextAllocIndex to the end.
- while(nextAlloc1stIndex < suballoc1stCount &&
- suballocations1st[nextAlloc1stIndex].hAllocation == VK_NULL_HANDLE)
+ while (nextAlloc1stIndex < suballoc1stCount &&
+ suballocations1st[nextAlloc1stIndex].userData == VMA_NULL)
{
++nextAlloc1stIndex;
}
// Found non-null allocation.
- if(nextAlloc1stIndex < suballoc1stCount)
+ if (nextAlloc1stIndex < suballoc1stCount)
{
const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];
-
+
// 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
+ if (lastOffset < suballoc.offset)
{
// There is free space from lastOffset to suballoc.offset.
const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
- inoutStats.unusedSize += unusedRangeSize;
- ++inoutStats.unusedRangeCount;
- inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);
}
-
+
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
++inoutStats.allocationCount;
-
+
// 3. Prepare for next iteration.
lastOffset = suballoc.offset + suballoc.size;
++nextAlloc1stIndex;
@@ -9239,13 +8131,10 @@ void VmaBlockMetadata_Linear::AddPoolStats(VmaPoolStats& inoutStats) const
// We are at the end.
else
{
- if(lastOffset < freeSpace1stTo2ndEnd)
+ if (lastOffset < freeSpace1stTo2ndEnd)
{
// There is free space from lastOffset to freeSpace1stTo2ndEnd.
const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;
- inoutStats.unusedSize += unusedRangeSize;
- ++inoutStats.unusedRangeCount;
- inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);
}
// End of loop.
@@ -9253,37 +8142,34 @@ void VmaBlockMetadata_Linear::AddPoolStats(VmaPoolStats& inoutStats) const
}
}
- if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
+ if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
{
size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
- while(lastOffset < size)
+ while (lastOffset < size)
{
// Find next non-null allocation or move nextAlloc2ndIndex to the end.
- while(nextAlloc2ndIndex != SIZE_MAX &&
- suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
+ while (nextAlloc2ndIndex != SIZE_MAX &&
+ suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
{
--nextAlloc2ndIndex;
}
// Found non-null allocation.
- if(nextAlloc2ndIndex != SIZE_MAX)
+ if (nextAlloc2ndIndex != SIZE_MAX)
{
const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
+
// 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
+ if (lastOffset < suballoc.offset)
{
// There is free space from lastOffset to suballoc.offset.
const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
- inoutStats.unusedSize += unusedRangeSize;
- ++inoutStats.unusedRangeCount;
- inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);
}
-
+
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
++inoutStats.allocationCount;
-
+
// 3. Prepare for next iteration.
lastOffset = suballoc.offset + suballoc.size;
--nextAlloc2ndIndex;
@@ -9291,13 +8177,10 @@ void VmaBlockMetadata_Linear::AddPoolStats(VmaPoolStats& inoutStats) const
// We are at the end.
else
{
- if(lastOffset < size)
+ if (lastOffset < size)
{
// There is free space from lastOffset to size.
const VkDeviceSize unusedRangeSize = size - lastOffset;
- inoutStats.unusedSize += unusedRangeSize;
- ++inoutStats.unusedRangeCount;
- inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);
}
// End of loop.
@@ -9324,36 +8207,36 @@ void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const
VkDeviceSize lastOffset = 0;
size_t alloc2ndCount = 0;
- if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
+ if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
{
const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
size_t nextAlloc2ndIndex = 0;
- while(lastOffset < freeSpace2ndTo1stEnd)
+ while (lastOffset < freeSpace2ndTo1stEnd)
{
// Find next non-null allocation or move nextAlloc2ndIndex to the end.
- while(nextAlloc2ndIndex < suballoc2ndCount &&
- suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
+ while (nextAlloc2ndIndex < suballoc2ndCount &&
+ suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
{
++nextAlloc2ndIndex;
}
// Found non-null allocation.
- if(nextAlloc2ndIndex < suballoc2ndCount)
+ if (nextAlloc2ndIndex < suballoc2ndCount)
{
const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
+
// 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
+ if (lastOffset < suballoc.offset)
{
// There is free space from lastOffset to suballoc.offset.
++unusedRangeCount;
}
-
+
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
++alloc2ndCount;
usedBytes += suballoc.size;
-
+
// 3. Prepare for next iteration.
lastOffset = suballoc.offset + suballoc.size;
++nextAlloc2ndIndex;
@@ -9361,7 +8244,7 @@ void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const
// We are at the end.
else
{
- if(lastOffset < freeSpace2ndTo1stEnd)
+ if (lastOffset < freeSpace2ndTo1stEnd)
{
// There is free space from lastOffset to freeSpace2ndTo1stEnd.
++unusedRangeCount;
@@ -9377,32 +8260,32 @@ void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const
size_t alloc1stCount = 0;
const VkDeviceSize freeSpace1stTo2ndEnd =
m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;
- while(lastOffset < freeSpace1stTo2ndEnd)
+ while (lastOffset < freeSpace1stTo2ndEnd)
{
// Find next non-null allocation or move nextAllocIndex to the end.
- while(nextAlloc1stIndex < suballoc1stCount &&
- suballocations1st[nextAlloc1stIndex].hAllocation == VK_NULL_HANDLE)
+ while (nextAlloc1stIndex < suballoc1stCount &&
+ suballocations1st[nextAlloc1stIndex].userData == VMA_NULL)
{
++nextAlloc1stIndex;
}
// Found non-null allocation.
- if(nextAlloc1stIndex < suballoc1stCount)
+ if (nextAlloc1stIndex < suballoc1stCount)
{
const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];
-
+
// 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
+ if (lastOffset < suballoc.offset)
{
// There is free space from lastOffset to suballoc.offset.
++unusedRangeCount;
}
-
+
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
++alloc1stCount;
usedBytes += suballoc.size;
-
+
// 3. Prepare for next iteration.
lastOffset = suballoc.offset + suballoc.size;
++nextAlloc1stIndex;
@@ -9410,7 +8293,7 @@ void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const
// We are at the end.
else
{
- if(lastOffset < size)
+ if (lastOffset < size)
{
// There is free space from lastOffset to freeSpace1stTo2ndEnd.
++unusedRangeCount;
@@ -9421,35 +8304,35 @@ void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const
}
}
- if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
+ if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
{
size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
- while(lastOffset < size)
+ while (lastOffset < size)
{
// Find next non-null allocation or move nextAlloc2ndIndex to the end.
- while(nextAlloc2ndIndex != SIZE_MAX &&
- suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
+ while (nextAlloc2ndIndex != SIZE_MAX &&
+ suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
{
--nextAlloc2ndIndex;
}
// Found non-null allocation.
- if(nextAlloc2ndIndex != SIZE_MAX)
+ if (nextAlloc2ndIndex != SIZE_MAX)
{
const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
+
// 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
+ if (lastOffset < suballoc.offset)
{
// There is free space from lastOffset to suballoc.offset.
++unusedRangeCount;
}
-
+
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
++alloc2ndCount;
usedBytes += suballoc.size;
-
+
// 3. Prepare for next iteration.
lastOffset = suballoc.offset + suballoc.size;
--nextAlloc2ndIndex;
@@ -9457,7 +8340,7 @@ void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const
// We are at the end.
else
{
- if(lastOffset < size)
+ if (lastOffset < size)
{
// There is free space from lastOffset to size.
++unusedRangeCount;
@@ -9475,36 +8358,36 @@ void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const
// SECOND PASS
lastOffset = 0;
- if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
+ if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
{
const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
size_t nextAlloc2ndIndex = 0;
- while(lastOffset < freeSpace2ndTo1stEnd)
+ while (lastOffset < freeSpace2ndTo1stEnd)
{
// Find next non-null allocation or move nextAlloc2ndIndex to the end.
- while(nextAlloc2ndIndex < suballoc2ndCount &&
- suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
+ while (nextAlloc2ndIndex < suballoc2ndCount &&
+ suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
{
++nextAlloc2ndIndex;
}
// Found non-null allocation.
- if(nextAlloc2ndIndex < suballoc2ndCount)
+ if (nextAlloc2ndIndex < suballoc2ndCount)
{
const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
+
// 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
+ if (lastOffset < suballoc.offset)
{
// There is free space from lastOffset to suballoc.offset.
const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
}
-
+
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
- PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.hAllocation);
-
+ PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData);
+
// 3. Prepare for next iteration.
lastOffset = suballoc.offset + suballoc.size;
++nextAlloc2ndIndex;
@@ -9512,7 +8395,7 @@ void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const
// We are at the end.
else
{
- if(lastOffset < freeSpace2ndTo1stEnd)
+ if (lastOffset < freeSpace2ndTo1stEnd)
{
// There is free space from lastOffset to freeSpace2ndTo1stEnd.
const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;
@@ -9526,32 +8409,32 @@ void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const
}
nextAlloc1stIndex = m_1stNullItemsBeginCount;
- while(lastOffset < freeSpace1stTo2ndEnd)
+ while (lastOffset < freeSpace1stTo2ndEnd)
{
// Find next non-null allocation or move nextAllocIndex to the end.
- while(nextAlloc1stIndex < suballoc1stCount &&
- suballocations1st[nextAlloc1stIndex].hAllocation == VK_NULL_HANDLE)
+ while (nextAlloc1stIndex < suballoc1stCount &&
+ suballocations1st[nextAlloc1stIndex].userData == VMA_NULL)
{
++nextAlloc1stIndex;
}
// Found non-null allocation.
- if(nextAlloc1stIndex < suballoc1stCount)
+ if (nextAlloc1stIndex < suballoc1stCount)
{
const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];
-
+
// 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
+ if (lastOffset < suballoc.offset)
{
// There is free space from lastOffset to suballoc.offset.
const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
}
-
+
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
- PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.hAllocation);
-
+ PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData);
+
// 3. Prepare for next iteration.
lastOffset = suballoc.offset + suballoc.size;
++nextAlloc1stIndex;
@@ -9559,7 +8442,7 @@ void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const
// We are at the end.
else
{
- if(lastOffset < freeSpace1stTo2ndEnd)
+ if (lastOffset < freeSpace1stTo2ndEnd)
{
// There is free space from lastOffset to freeSpace1stTo2ndEnd.
const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;
@@ -9571,35 +8454,35 @@ void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const
}
}
- if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
+ if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
{
size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
- while(lastOffset < size)
+ while (lastOffset < size)
{
// Find next non-null allocation or move nextAlloc2ndIndex to the end.
- while(nextAlloc2ndIndex != SIZE_MAX &&
- suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
+ while (nextAlloc2ndIndex != SIZE_MAX &&
+ suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
{
--nextAlloc2ndIndex;
}
// Found non-null allocation.
- if(nextAlloc2ndIndex != SIZE_MAX)
+ if (nextAlloc2ndIndex != SIZE_MAX)
{
const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
+
// 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
+ if (lastOffset < suballoc.offset)
{
// There is free space from lastOffset to suballoc.offset.
const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
}
-
+
// 2. Process this allocation.
// There is allocation with suballoc.offset, suballoc.size.
- PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.hAllocation);
-
+ PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData);
+
// 3. Prepare for next iteration.
lastOffset = suballoc.offset + suballoc.size;
--nextAlloc2ndIndex;
@@ -9607,7 +8490,7 @@ void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const
// We are at the end.
else
{
- if(lastOffset < size)
+ if (lastOffset < size)
{
// There is free space from lastOffset to size.
const VkDeviceSize unusedRangeSize = size - lastOffset;
@@ -9622,507 +8505,55 @@ void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const
PrintDetailedMap_End(json);
}
-#endif // #if VMA_STATS_STRING_ENABLED
+#endif // VMA_STATS_STRING_ENABLED
bool VmaBlockMetadata_Linear::CreateAllocationRequest(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
VkDeviceSize allocSize,
VkDeviceSize allocAlignment,
bool upperAddress,
VmaSuballocationType allocType,
- bool canMakeOtherLost,
- uint32_t /*strategy*/,
+ uint32_t strategy,
VmaAllocationRequest* pAllocationRequest)
{
VMA_ASSERT(allocSize > 0);
VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
VMA_ASSERT(pAllocationRequest != VMA_NULL);
VMA_HEAVY_ASSERT(Validate());
-
- const VkDeviceSize size = GetSize();
- SuballocationVectorType& suballocations1st = AccessSuballocations1st();
- SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
-
- if(upperAddress)
- {
- if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
- {
- VMA_ASSERT(0 && "Trying to use pool with linear algorithm as double stack, while it is already being used as ring buffer.");
- return false;
- }
-
- // Try to allocate before 2nd.back(), or end of block if 2nd.empty().
- if(allocSize > size)
- {
- return false;
- }
- VkDeviceSize resultBaseOffset = size - allocSize;
- if(!suballocations2nd.empty())
- {
- const VmaSuballocation& lastSuballoc = suballocations2nd.back();
- resultBaseOffset = lastSuballoc.offset - allocSize;
- if(allocSize > lastSuballoc.offset)
- {
- return false;
- }
- }
-
- // Start from offset equal to end of free space.
- VkDeviceSize resultOffset = resultBaseOffset;
-
- // Apply VMA_DEBUG_MARGIN at the end.
- if(VMA_DEBUG_MARGIN > 0)
- {
-#if VMA_DEBUG_MARGIN
- if(resultOffset < VMA_DEBUG_MARGIN)
- {
- return false;
- }
-#endif
- resultOffset -= VMA_DEBUG_MARGIN;
- }
-
- // Apply alignment.
- resultOffset = VmaAlignDown(resultOffset, allocAlignment);
-
- // Check next suballocations from 2nd for BufferImageGranularity conflicts.
- // Make bigger alignment if necessary.
- if(bufferImageGranularity > 1 && !suballocations2nd.empty())
- {
- bool bufferImageGranularityConflict = false;
- for(size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; )
- {
- const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex];
- if(VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(nextSuballoc.type, allocType))
- {
- bufferImageGranularityConflict = true;
- break;
- }
- }
- else
- // Already on previous page.
- break;
- }
- if(bufferImageGranularityConflict)
- {
- resultOffset = VmaAlignDown(resultOffset, bufferImageGranularity);
- }
- }
-
- // There is enough free space.
- const VkDeviceSize endOf1st = !suballocations1st.empty() ?
- suballocations1st.back().offset + suballocations1st.back().size :
- 0;
- if(endOf1st + VMA_DEBUG_MARGIN <= resultOffset)
- {
- // Check previous suballocations for BufferImageGranularity conflicts.
- // If conflict exists, allocation cannot be made here.
- if(bufferImageGranularity > 1)
- {
- for(size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; )
- {
- const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex];
- if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(allocType, prevSuballoc.type))
- {
- return false;
- }
- }
- else
- {
- // Already on next page.
- break;
- }
- }
- }
-
- // All tests passed: Success.
- pAllocationRequest->offset = resultOffset;
- pAllocationRequest->sumFreeSize = resultBaseOffset + allocSize - endOf1st;
- pAllocationRequest->sumItemSize = 0;
- // pAllocationRequest->item unused.
- pAllocationRequest->itemsToMakeLostCount = 0;
- return true;
- }
- }
- else // !upperAddress
- {
- if(m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
- {
- // Try to allocate at the end of 1st vector.
-
- VkDeviceSize resultBaseOffset = 0;
- if(!suballocations1st.empty())
- {
- const VmaSuballocation& lastSuballoc = suballocations1st.back();
- resultBaseOffset = lastSuballoc.offset + lastSuballoc.size;
- }
-
- // Start from offset equal to beginning of free space.
- VkDeviceSize resultOffset = resultBaseOffset;
-
- // Apply VMA_DEBUG_MARGIN at the beginning.
- if(VMA_DEBUG_MARGIN > 0)
- {
- resultOffset += VMA_DEBUG_MARGIN;
- }
-
- // Apply alignment.
- resultOffset = VmaAlignUp(resultOffset, allocAlignment);
-
- // Check previous suballocations for BufferImageGranularity conflicts.
- // Make bigger alignment if necessary.
- if(bufferImageGranularity > 1 && !suballocations1st.empty())
- {
- bool bufferImageGranularityConflict = false;
- for(size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; )
- {
- const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex];
- if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
- {
- bufferImageGranularityConflict = true;
- break;
- }
- }
- else
- // Already on previous page.
- break;
- }
- if(bufferImageGranularityConflict)
- {
- resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity);
- }
- }
-
- const VkDeviceSize freeSpaceEnd = m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ?
- suballocations2nd.back().offset : size;
-
- // There is enough free space at the end after alignment.
- if(resultOffset + allocSize + VMA_DEBUG_MARGIN <= freeSpaceEnd)
- {
- // Check next suballocations for BufferImageGranularity conflicts.
- // If conflict exists, allocation cannot be made here.
- if(bufferImageGranularity > 1 && m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
- {
- for(size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; )
- {
- const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex];
- if(VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
- {
- return false;
- }
- }
- else
- {
- // Already on previous page.
- break;
- }
- }
- }
-
- // All tests passed: Success.
- pAllocationRequest->offset = resultOffset;
- pAllocationRequest->sumFreeSize = freeSpaceEnd - resultBaseOffset;
- pAllocationRequest->sumItemSize = 0;
- // pAllocationRequest->item unused.
- pAllocationRequest->itemsToMakeLostCount = 0;
- return true;
- }
- }
-
- // Wrap-around to end of 2nd vector. Try to allocate there, watching for the
- // beginning of 1st vector as the end of free space.
- if(m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
- {
- VMA_ASSERT(!suballocations1st.empty());
-
- VkDeviceSize resultBaseOffset = 0;
- if(!suballocations2nd.empty())
- {
- const VmaSuballocation& lastSuballoc = suballocations2nd.back();
- resultBaseOffset = lastSuballoc.offset + lastSuballoc.size;
- }
-
- // Start from offset equal to beginning of free space.
- VkDeviceSize resultOffset = resultBaseOffset;
-
- // Apply VMA_DEBUG_MARGIN at the beginning.
- if(VMA_DEBUG_MARGIN > 0)
- {
- resultOffset += VMA_DEBUG_MARGIN;
- }
-
- // Apply alignment.
- resultOffset = VmaAlignUp(resultOffset, allocAlignment);
-
- // Check previous suballocations for BufferImageGranularity conflicts.
- // Make bigger alignment if necessary.
- if(bufferImageGranularity > 1 && !suballocations2nd.empty())
- {
- bool bufferImageGranularityConflict = false;
- for(size_t prevSuballocIndex = suballocations2nd.size(); prevSuballocIndex--; )
- {
- const VmaSuballocation& prevSuballoc = suballocations2nd[prevSuballocIndex];
- if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
- {
- bufferImageGranularityConflict = true;
- break;
- }
- }
- else
- // Already on previous page.
- break;
- }
- if(bufferImageGranularityConflict)
- {
- resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity);
- }
- }
-
- pAllocationRequest->itemsToMakeLostCount = 0;
- pAllocationRequest->sumItemSize = 0;
- size_t index1st = m_1stNullItemsBeginCount;
-
- if(canMakeOtherLost)
- {
- while(index1st < suballocations1st.size() &&
- resultOffset + allocSize + VMA_DEBUG_MARGIN > suballocations1st[index1st].offset)
- {
- // Next colliding allocation at the beginning of 1st vector found. Try to make it lost.
- const VmaSuballocation& suballoc = suballocations1st[index1st];
- if(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE)
- {
- // No problem.
- }
- else
- {
- VMA_ASSERT(suballoc.hAllocation != VK_NULL_HANDLE);
- if(suballoc.hAllocation->CanBecomeLost() &&
- suballoc.hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
- {
- ++pAllocationRequest->itemsToMakeLostCount;
- pAllocationRequest->sumItemSize += suballoc.size;
- }
- else
- {
- return false;
- }
- }
- ++index1st;
- }
-
- // Check next suballocations for BufferImageGranularity conflicts.
- // If conflict exists, we must mark more allocations lost or fail.
- if(bufferImageGranularity > 1)
- {
- while(index1st < suballocations1st.size())
- {
- const VmaSuballocation& suballoc = suballocations1st[index1st];
- if(VmaBlocksOnSamePage(resultOffset, allocSize, suballoc.offset, bufferImageGranularity))
- {
- if(suballoc.hAllocation != VK_NULL_HANDLE)
- {
- // Not checking actual VmaIsBufferImageGranularityConflict(allocType, suballoc.type).
- if(suballoc.hAllocation->CanBecomeLost() &&
- suballoc.hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
- {
- ++pAllocationRequest->itemsToMakeLostCount;
- pAllocationRequest->sumItemSize += suballoc.size;
- }
- else
- {
- return false;
- }
- }
- }
- else
- {
- // Already on next page.
- break;
- }
- ++index1st;
- }
- }
- }
-
- // There is enough free space at the end after alignment.
- if((index1st == suballocations1st.size() && resultOffset + allocSize + VMA_DEBUG_MARGIN < size) ||
- (index1st < suballocations1st.size() && resultOffset + allocSize + VMA_DEBUG_MARGIN <= suballocations1st[index1st].offset))
- {
- // Check next suballocations for BufferImageGranularity conflicts.
- // If conflict exists, allocation cannot be made here.
- if(bufferImageGranularity > 1)
- {
- for(size_t nextSuballocIndex = index1st;
- nextSuballocIndex < suballocations1st.size();
- nextSuballocIndex++)
- {
- const VmaSuballocation& nextSuballoc = suballocations1st[nextSuballocIndex];
- if(VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
- {
- return false;
- }
- }
- else
- {
- // Already on next page.
- break;
- }
- }
- }
-
- // All tests passed: Success.
- pAllocationRequest->offset = resultOffset;
- pAllocationRequest->sumFreeSize =
- (index1st < suballocations1st.size() ? suballocations1st[index1st].offset : size)
- - resultBaseOffset
- - pAllocationRequest->sumItemSize;
- // pAllocationRequest->item unused.
- return true;
- }
- }
- }
-
- return false;
-}
-
-bool VmaBlockMetadata_Linear::MakeRequestedAllocationsLost(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VmaAllocationRequest* pAllocationRequest)
-{
- if(pAllocationRequest->itemsToMakeLostCount == 0)
- {
- return true;
- }
-
- VMA_ASSERT(m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER);
-
- SuballocationVectorType& suballocations1st = AccessSuballocations1st();
- size_t index1st = m_1stNullItemsBeginCount;
- size_t madeLostCount = 0;
- while(madeLostCount < pAllocationRequest->itemsToMakeLostCount)
- {
- VMA_ASSERT(index1st < suballocations1st.size());
- VmaSuballocation& suballoc = suballocations1st[index1st];
- if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
- {
- VMA_ASSERT(suballoc.hAllocation != VK_NULL_HANDLE);
- VMA_ASSERT(suballoc.hAllocation->CanBecomeLost());
- if(suballoc.hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
- {
- suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
- suballoc.hAllocation = VK_NULL_HANDLE;
- m_SumFreeSize += suballoc.size;
- ++m_1stNullItemsMiddleCount;
- ++madeLostCount;
- }
- else
- {
- return false;
- }
- }
- ++index1st;
- }
-
- CleanupAfterFree();
- //VMA_HEAVY_ASSERT(Validate()); // Already called by ClanupAfterFree().
-
- return true;
-}
-
-uint32_t VmaBlockMetadata_Linear::MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)
-{
- uint32_t lostAllocationCount = 0;
-
- SuballocationVectorType& suballocations1st = AccessSuballocations1st();
- for(size_t i = m_1stNullItemsBeginCount, count = suballocations1st.size(); i < count; ++i)
- {
- VmaSuballocation& suballoc = suballocations1st[i];
- if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE &&
- suballoc.hAllocation->CanBecomeLost() &&
- suballoc.hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
- {
- suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
- suballoc.hAllocation = VK_NULL_HANDLE;
- ++m_1stNullItemsMiddleCount;
- m_SumFreeSize += suballoc.size;
- ++lostAllocationCount;
- }
- }
-
- SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
- for(size_t i = 0, count = suballocations2nd.size(); i < count; ++i)
- {
- VmaSuballocation& suballoc = suballocations2nd[i];
- if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE &&
- suballoc.hAllocation->CanBecomeLost() &&
- suballoc.hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
- {
- suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
- suballoc.hAllocation = VK_NULL_HANDLE;
- ++m_2ndNullItemsCount;
- ++lostAllocationCount;
- }
- }
-
- if(lostAllocationCount)
- {
- CleanupAfterFree();
- }
-
- return lostAllocationCount;
+ pAllocationRequest->size = allocSize;
+ return upperAddress ?
+ CreateAllocationRequest_UpperAddress(
+ allocSize, allocAlignment, allocType, strategy, pAllocationRequest) :
+ CreateAllocationRequest_LowerAddress(
+ allocSize, allocAlignment, allocType, strategy, pAllocationRequest);
}
VkResult VmaBlockMetadata_Linear::CheckCorruption(const void* pBlockData)
{
+ VMA_ASSERT(!IsVirtual());
SuballocationVectorType& suballocations1st = AccessSuballocations1st();
- for(size_t i = m_1stNullItemsBeginCount, count = suballocations1st.size(); i < count; ++i)
+ for (size_t i = m_1stNullItemsBeginCount, count = suballocations1st.size(); i < count; ++i)
{
const VmaSuballocation& suballoc = suballocations1st[i];
- if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
+ if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
{
- if(!VmaValidateMagicValue(pBlockData, suballoc.offset - VMA_DEBUG_MARGIN))
- {
- VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED BEFORE VALIDATED ALLOCATION!");
- return VK_ERROR_VALIDATION_FAILED_EXT;
- }
- if(!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size))
+ if (!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size))
{
VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");
- return VK_ERROR_VALIDATION_FAILED_EXT;
+ return VK_ERROR_UNKNOWN_COPY;
}
}
}
SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
- for(size_t i = 0, count = suballocations2nd.size(); i < count; ++i)
+ for (size_t i = 0, count = suballocations2nd.size(); i < count; ++i)
{
const VmaSuballocation& suballoc = suballocations2nd[i];
- if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
+ if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
{
- if(!VmaValidateMagicValue(pBlockData, suballoc.offset - VMA_DEBUG_MARGIN))
- {
- VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED BEFORE VALIDATED ALLOCATION!");
- return VK_ERROR_VALIDATION_FAILED_EXT;
- }
- if(!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size))
+ if (!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size))
{
VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");
- return VK_ERROR_VALIDATION_FAILED_EXT;
+ return VK_ERROR_UNKNOWN_COPY;
}
}
}
@@ -10133,13 +8564,14 @@ VkResult VmaBlockMetadata_Linear::CheckCorruption(const void* pBlockData)
void VmaBlockMetadata_Linear::Alloc(
const VmaAllocationRequest& request,
VmaSuballocationType type,
- VkDeviceSize allocSize,
- bool upperAddress,
- VmaAllocation hAllocation)
+ void* userData)
{
- const VmaSuballocation newSuballoc = { request.offset, allocSize, hAllocation, type };
+ const VkDeviceSize offset = (VkDeviceSize)request.allocHandle - 1;
+ const VmaSuballocation newSuballoc = { offset, request.size, userData, type };
- if(upperAddress)
+ switch (request.type)
+ {
+ case VmaAllocationRequestType::UpperAddress:
{
VMA_ASSERT(m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER &&
"CRITICAL ERROR: Trying to use linear allocator as double stack while it was already used as ring buffer.");
@@ -10147,77 +8579,69 @@ void VmaBlockMetadata_Linear::Alloc(
suballocations2nd.push_back(newSuballoc);
m_2ndVectorMode = SECOND_VECTOR_DOUBLE_STACK;
}
- else
+ break;
+ case VmaAllocationRequestType::EndOf1st:
{
SuballocationVectorType& suballocations1st = AccessSuballocations1st();
- // First allocation.
- if(suballocations1st.empty())
- {
- suballocations1st.push_back(newSuballoc);
- }
- else
- {
- // New allocation at the end of 1st vector.
- if(request.offset >= suballocations1st.back().offset + suballocations1st.back().size)
- {
- // Check if it fits before the end of the block.
- VMA_ASSERT(request.offset + allocSize <= GetSize());
- suballocations1st.push_back(newSuballoc);
- }
- // New allocation at the end of 2-part ring buffer, so before first allocation from 1st vector.
- else if(request.offset + allocSize <= suballocations1st[m_1stNullItemsBeginCount].offset)
- {
- SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
+ VMA_ASSERT(suballocations1st.empty() ||
+ offset >= suballocations1st.back().offset + suballocations1st.back().size);
+ // Check if it fits before the end of the block.
+ VMA_ASSERT(offset + request.size <= GetSize());
- switch(m_2ndVectorMode)
- {
- case SECOND_VECTOR_EMPTY:
- // First allocation from second part ring buffer.
- VMA_ASSERT(suballocations2nd.empty());
- m_2ndVectorMode = SECOND_VECTOR_RING_BUFFER;
- break;
- case SECOND_VECTOR_RING_BUFFER:
- // 2-part ring buffer is already started.
- VMA_ASSERT(!suballocations2nd.empty());
- break;
- case SECOND_VECTOR_DOUBLE_STACK:
- VMA_ASSERT(0 && "CRITICAL ERROR: Trying to use linear allocator as ring buffer while it was already used as double stack.");
- break;
- default:
- VMA_ASSERT(0);
- }
+ suballocations1st.push_back(newSuballoc);
+ }
+ break;
+ case VmaAllocationRequestType::EndOf2nd:
+ {
+ SuballocationVectorType& suballocations1st = AccessSuballocations1st();
+ // New allocation at the end of 2-part ring buffer, so before first allocation from 1st vector.
+ VMA_ASSERT(!suballocations1st.empty() &&
+ offset + request.size <= suballocations1st[m_1stNullItemsBeginCount].offset);
+ SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
- suballocations2nd.push_back(newSuballoc);
- }
- else
- {
- VMA_ASSERT(0 && "CRITICAL INTERNAL ERROR.");
- }
+ switch (m_2ndVectorMode)
+ {
+ case SECOND_VECTOR_EMPTY:
+ // First allocation from second part ring buffer.
+ VMA_ASSERT(suballocations2nd.empty());
+ m_2ndVectorMode = SECOND_VECTOR_RING_BUFFER;
+ break;
+ case SECOND_VECTOR_RING_BUFFER:
+ // 2-part ring buffer is already started.
+ VMA_ASSERT(!suballocations2nd.empty());
+ break;
+ case SECOND_VECTOR_DOUBLE_STACK:
+ VMA_ASSERT(0 && "CRITICAL ERROR: Trying to use linear allocator as ring buffer while it was already used as double stack.");
+ break;
+ default:
+ VMA_ASSERT(0);
}
+
+ suballocations2nd.push_back(newSuballoc);
+ }
+ break;
+ default:
+ VMA_ASSERT(0 && "CRITICAL INTERNAL ERROR.");
}
m_SumFreeSize -= newSuballoc.size;
}
-void VmaBlockMetadata_Linear::Free(const VmaAllocation allocation)
-{
- FreeAtOffset(allocation->GetOffset());
-}
-
-void VmaBlockMetadata_Linear::FreeAtOffset(VkDeviceSize offset)
+void VmaBlockMetadata_Linear::Free(VmaAllocHandle allocHandle)
{
SuballocationVectorType& suballocations1st = AccessSuballocations1st();
SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
+ VkDeviceSize offset = (VkDeviceSize)allocHandle - 1;
- if(!suballocations1st.empty())
+ if (!suballocations1st.empty())
{
// First allocation: Mark it as next empty at the beginning.
VmaSuballocation& firstSuballoc = suballocations1st[m_1stNullItemsBeginCount];
- if(firstSuballoc.offset == offset)
+ if (firstSuballoc.offset == offset)
{
firstSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
- firstSuballoc.hAllocation = VK_NULL_HANDLE;
+ firstSuballoc.userData = VMA_NULL;
m_SumFreeSize += firstSuballoc.size;
++m_1stNullItemsBeginCount;
CleanupAfterFree();
@@ -10226,11 +8650,11 @@ void VmaBlockMetadata_Linear::FreeAtOffset(VkDeviceSize offset)
}
// Last allocation in 2-part ring buffer or top of upper stack (same logic).
- if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ||
+ if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ||
m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
{
VmaSuballocation& lastSuballoc = suballocations2nd.back();
- if(lastSuballoc.offset == offset)
+ if (lastSuballoc.offset == offset)
{
m_SumFreeSize += lastSuballoc.size;
suballocations2nd.pop_back();
@@ -10239,10 +8663,10 @@ void VmaBlockMetadata_Linear::FreeAtOffset(VkDeviceSize offset)
}
}
// Last allocation in 1st vector.
- else if(m_2ndVectorMode == SECOND_VECTOR_EMPTY)
+ else if (m_2ndVectorMode == SECOND_VECTOR_EMPTY)
{
VmaSuballocation& lastSuballoc = suballocations1st.back();
- if(lastSuballoc.offset == offset)
+ if (lastSuballoc.offset == offset)
{
m_SumFreeSize += lastSuballoc.size;
suballocations1st.pop_back();
@@ -10251,19 +8675,21 @@ void VmaBlockMetadata_Linear::FreeAtOffset(VkDeviceSize offset)
}
}
+ VmaSuballocation refSuballoc;
+ refSuballoc.offset = offset;
+ // Rest of members stays uninitialized intentionally for better performance.
+
// Item from the middle of 1st vector.
{
- VmaSuballocation refSuballoc;
- refSuballoc.offset = offset;
- // Rest of members stays uninitialized intentionally for better performance.
- SuballocationVectorType::iterator it = VmaVectorFindSorted<VmaSuballocationOffsetLess>(
+ const SuballocationVectorType::iterator it = VmaBinaryFindSorted(
suballocations1st.begin() + m_1stNullItemsBeginCount,
suballocations1st.end(),
- refSuballoc);
- if(it != suballocations1st.end())
+ refSuballoc,
+ VmaSuballocationOffsetLess());
+ if (it != suballocations1st.end())
{
it->type = VMA_SUBALLOCATION_TYPE_FREE;
- it->hAllocation = VK_NULL_HANDLE;
+ it->userData = VMA_NULL;
++m_1stNullItemsMiddleCount;
m_SumFreeSize += it->size;
CleanupAfterFree();
@@ -10271,19 +8697,16 @@ void VmaBlockMetadata_Linear::FreeAtOffset(VkDeviceSize offset)
}
}
- if(m_2ndVectorMode != SECOND_VECTOR_EMPTY)
+ if (m_2ndVectorMode != SECOND_VECTOR_EMPTY)
{
// Item from the middle of 2nd vector.
- VmaSuballocation refSuballoc;
- refSuballoc.offset = offset;
- // Rest of members stays uninitialized intentionally for better performance.
- SuballocationVectorType::iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ?
- VmaVectorFindSorted<VmaSuballocationOffsetLess>(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc) :
- VmaVectorFindSorted<VmaSuballocationOffsetGreater>(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc);
- if(it != suballocations2nd.end())
+ const SuballocationVectorType::iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ?
+ VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetLess()) :
+ VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetGreater());
+ if (it != suballocations2nd.end())
{
it->type = VMA_SUBALLOCATION_TYPE_FREE;
- it->hAllocation = VK_NULL_HANDLE;
+ it->userData = VMA_NULL;
++m_2ndNullItemsCount;
m_SumFreeSize += it->size;
CleanupAfterFree();
@@ -10294,6 +8717,109 @@ void VmaBlockMetadata_Linear::FreeAtOffset(VkDeviceSize offset)
VMA_ASSERT(0 && "Allocation to free not found in linear allocator!");
}
+void VmaBlockMetadata_Linear::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo)
+{
+ outInfo.offset = (VkDeviceSize)allocHandle - 1;
+ VmaSuballocation& suballoc = FindSuballocation(outInfo.offset);
+ outInfo.size = suballoc.size;
+ outInfo.pUserData = suballoc.userData;
+}
+
+void* VmaBlockMetadata_Linear::GetAllocationUserData(VmaAllocHandle allocHandle) const
+{
+ return FindSuballocation((VkDeviceSize)allocHandle - 1).userData;
+}
+
+VmaAllocHandle VmaBlockMetadata_Linear::GetAllocationListBegin() const
+{
+ // Function only used for defragmentation, which is disabled for this algorithm
+ VMA_ASSERT(0);
+ return VK_NULL_HANDLE;
+}
+
+VmaAllocHandle VmaBlockMetadata_Linear::GetNextAllocation(VmaAllocHandle prevAlloc) const
+{
+ // Function only used for defragmentation, which is disabled for this algorithm
+ VMA_ASSERT(0);
+ return VK_NULL_HANDLE;
+}
+
+VkDeviceSize VmaBlockMetadata_Linear::GetNextFreeRegionSize(VmaAllocHandle alloc) const
+{
+ // Function only used for defragmentation, which is disabled for this algorithm
+ VMA_ASSERT(0);
+ return 0;
+}
+
+void VmaBlockMetadata_Linear::Clear()
+{
+ m_SumFreeSize = GetSize();
+ m_Suballocations0.clear();
+ m_Suballocations1.clear();
+ // Leaving m_1stVectorIndex unchanged - it doesn't matter.
+ m_2ndVectorMode = SECOND_VECTOR_EMPTY;
+ m_1stNullItemsBeginCount = 0;
+ m_1stNullItemsMiddleCount = 0;
+ m_2ndNullItemsCount = 0;
+}
+
+void VmaBlockMetadata_Linear::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData)
+{
+ VmaSuballocation& suballoc = FindSuballocation((VkDeviceSize)allocHandle - 1);
+ suballoc.userData = userData;
+}
+
+void VmaBlockMetadata_Linear::DebugLogAllAllocations() const
+{
+ const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
+ for (auto it = suballocations1st.begin() + m_1stNullItemsBeginCount; it != suballocations1st.end(); ++it)
+ if (it->type != VMA_SUBALLOCATION_TYPE_FREE)
+ DebugLogAllocation(it->offset, it->size, it->userData);
+
+ const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
+ for (auto it = suballocations2nd.begin(); it != suballocations2nd.end(); ++it)
+ if (it->type != VMA_SUBALLOCATION_TYPE_FREE)
+ DebugLogAllocation(it->offset, it->size, it->userData);
+}
+
+VmaSuballocation& VmaBlockMetadata_Linear::FindSuballocation(VkDeviceSize offset) const
+{
+ const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
+ const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
+
+ VmaSuballocation refSuballoc;
+ refSuballoc.offset = offset;
+ // Rest of members stays uninitialized intentionally for better performance.
+
+ // Item from the 1st vector.
+ {
+ SuballocationVectorType::const_iterator it = VmaBinaryFindSorted(
+ suballocations1st.begin() + m_1stNullItemsBeginCount,
+ suballocations1st.end(),
+ refSuballoc,
+ VmaSuballocationOffsetLess());
+ if (it != suballocations1st.end())
+ {
+ return const_cast<VmaSuballocation&>(*it);
+ }
+ }
+
+ if (m_2ndVectorMode != SECOND_VECTOR_EMPTY)
+ {
+ // Rest of members stays uninitialized intentionally for better performance.
+ SuballocationVectorType::const_iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ?
+ VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetLess()) :
+ VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetGreater());
+ if (it != suballocations2nd.end())
+ {
+ return const_cast<VmaSuballocation&>(*it);
+ }
+ }
+
+ VMA_ASSERT(0 && "Allocation not found in linear allocator!");
+ return const_cast<VmaSuballocation&>(suballocations1st.back()); // Should never occur.
+}
+
bool VmaBlockMetadata_Linear::ShouldCompact1st() const
{
const size_t nullItemCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount;
@@ -10306,7 +8832,7 @@ void VmaBlockMetadata_Linear::CleanupAfterFree()
SuballocationVectorType& suballocations1st = AccessSuballocations1st();
SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
- if(IsEmpty())
+ if (IsEmpty())
{
suballocations1st.clear();
suballocations2nd.clear();
@@ -10322,40 +8848,48 @@ void VmaBlockMetadata_Linear::CleanupAfterFree()
VMA_ASSERT(nullItem1stCount <= suballoc1stCount);
// Find more null items at the beginning of 1st vector.
- while(m_1stNullItemsBeginCount < suballoc1stCount &&
- suballocations1st[m_1stNullItemsBeginCount].hAllocation == VK_NULL_HANDLE)
+ while (m_1stNullItemsBeginCount < suballoc1stCount &&
+ suballocations1st[m_1stNullItemsBeginCount].type == VMA_SUBALLOCATION_TYPE_FREE)
{
++m_1stNullItemsBeginCount;
--m_1stNullItemsMiddleCount;
}
// Find more null items at the end of 1st vector.
- while(m_1stNullItemsMiddleCount > 0 &&
- suballocations1st.back().hAllocation == VK_NULL_HANDLE)
+ while (m_1stNullItemsMiddleCount > 0 &&
+ suballocations1st.back().type == VMA_SUBALLOCATION_TYPE_FREE)
{
--m_1stNullItemsMiddleCount;
suballocations1st.pop_back();
}
// Find more null items at the end of 2nd vector.
- while(m_2ndNullItemsCount > 0 &&
- suballocations2nd.back().hAllocation == VK_NULL_HANDLE)
+ while (m_2ndNullItemsCount > 0 &&
+ suballocations2nd.back().type == VMA_SUBALLOCATION_TYPE_FREE)
{
--m_2ndNullItemsCount;
suballocations2nd.pop_back();
}
- if(ShouldCompact1st())
+ // Find more null items at the beginning of 2nd vector.
+ while (m_2ndNullItemsCount > 0 &&
+ suballocations2nd[0].type == VMA_SUBALLOCATION_TYPE_FREE)
+ {
+ --m_2ndNullItemsCount;
+ VmaVectorRemove(suballocations2nd, 0);
+ }
+
+ if (ShouldCompact1st())
{
const size_t nonNullItemCount = suballoc1stCount - nullItem1stCount;
size_t srcIndex = m_1stNullItemsBeginCount;
- for(size_t dstIndex = 0; dstIndex < nonNullItemCount; ++dstIndex)
+ for (size_t dstIndex = 0; dstIndex < nonNullItemCount; ++dstIndex)
{
- while(suballocations1st[srcIndex].hAllocation == VK_NULL_HANDLE)
+ while (suballocations1st[srcIndex].type == VMA_SUBALLOCATION_TYPE_FREE)
{
++srcIndex;
}
- if(dstIndex != srcIndex)
+ if (dstIndex != srcIndex)
{
suballocations1st[dstIndex] = suballocations1st[srcIndex];
}
@@ -10367,24 +8901,24 @@ void VmaBlockMetadata_Linear::CleanupAfterFree()
}
// 2nd vector became empty.
- if(suballocations2nd.empty())
+ if (suballocations2nd.empty())
{
m_2ndVectorMode = SECOND_VECTOR_EMPTY;
}
// 1st vector became empty.
- if(suballocations1st.size() - m_1stNullItemsBeginCount == 0)
+ if (suballocations1st.size() - m_1stNullItemsBeginCount == 0)
{
suballocations1st.clear();
m_1stNullItemsBeginCount = 0;
- if(!suballocations2nd.empty() && m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
+ if (!suballocations2nd.empty() && m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
{
// Swap 1st with 2nd. Now 2nd is empty.
m_2ndVectorMode = SECOND_VECTOR_EMPTY;
m_1stNullItemsMiddleCount = m_2ndNullItemsCount;
- while(m_1stNullItemsBeginCount < suballocations2nd.size() &&
- suballocations2nd[m_1stNullItemsBeginCount].hAllocation == VK_NULL_HANDLE)
+ while (m_1stNullItemsBeginCount < suballocations2nd.size() &&
+ suballocations2nd[m_1stNullItemsBeginCount].type == VMA_SUBALLOCATION_TYPE_FREE)
{
++m_1stNullItemsBeginCount;
--m_1stNullItemsMiddleCount;
@@ -10398,12 +8932,456 @@ void VmaBlockMetadata_Linear::CleanupAfterFree()
VMA_HEAVY_ASSERT(Validate());
}
+bool VmaBlockMetadata_Linear::CreateAllocationRequest_LowerAddress(
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ VmaSuballocationType allocType,
+ uint32_t strategy,
+ VmaAllocationRequest* pAllocationRequest)
+{
+ const VkDeviceSize blockSize = GetSize();
+ const VkDeviceSize debugMargin = GetDebugMargin();
+ const VkDeviceSize bufferImageGranularity = GetBufferImageGranularity();
+ SuballocationVectorType& suballocations1st = AccessSuballocations1st();
+ SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
+
+ if (m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
+ {
+ // Try to allocate at the end of 1st vector.
-////////////////////////////////////////////////////////////////////////////////
-// class VmaBlockMetadata_Buddy
+ VkDeviceSize resultBaseOffset = 0;
+ if (!suballocations1st.empty())
+ {
+ const VmaSuballocation& lastSuballoc = suballocations1st.back();
+ resultBaseOffset = lastSuballoc.offset + lastSuballoc.size + debugMargin;
+ }
+
+ // Start from offset equal to beginning of free space.
+ VkDeviceSize resultOffset = resultBaseOffset;
+
+ // Apply alignment.
+ resultOffset = VmaAlignUp(resultOffset, allocAlignment);
+
+ // Check previous suballocations for BufferImageGranularity conflicts.
+ // Make bigger alignment if necessary.
+ if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations1st.empty())
+ {
+ bool bufferImageGranularityConflict = false;
+ for (size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; )
+ {
+ const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex];
+ if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))
+ {
+ if (VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
+ {
+ bufferImageGranularityConflict = true;
+ break;
+ }
+ }
+ else
+ // Already on previous page.
+ break;
+ }
+ if (bufferImageGranularityConflict)
+ {
+ resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity);
+ }
+ }
+
+ const VkDeviceSize freeSpaceEnd = m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ?
+ suballocations2nd.back().offset : blockSize;
+
+ // There is enough free space at the end after alignment.
+ if (resultOffset + allocSize + debugMargin <= freeSpaceEnd)
+ {
+ // Check next suballocations for BufferImageGranularity conflicts.
+ // If conflict exists, allocation cannot be made here.
+ if ((allocSize % bufferImageGranularity || resultOffset % bufferImageGranularity) && m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
+ {
+ for (size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; )
+ {
+ const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex];
+ if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
+ {
+ if (VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
+ {
+ return false;
+ }
+ }
+ else
+ {
+ // Already on previous page.
+ break;
+ }
+ }
+ }
+
+ // All tests passed: Success.
+ pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1);
+ // pAllocationRequest->item, customData unused.
+ pAllocationRequest->type = VmaAllocationRequestType::EndOf1st;
+ return true;
+ }
+ }
+
+ // Wrap-around to end of 2nd vector. Try to allocate there, watching for the
+ // beginning of 1st vector as the end of free space.
+ if (m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
+ {
+ VMA_ASSERT(!suballocations1st.empty());
+
+ VkDeviceSize resultBaseOffset = 0;
+ if (!suballocations2nd.empty())
+ {
+ const VmaSuballocation& lastSuballoc = suballocations2nd.back();
+ resultBaseOffset = lastSuballoc.offset + lastSuballoc.size + debugMargin;
+ }
+
+ // Start from offset equal to beginning of free space.
+ VkDeviceSize resultOffset = resultBaseOffset;
+
+ // Apply alignment.
+ resultOffset = VmaAlignUp(resultOffset, allocAlignment);
+
+ // Check previous suballocations for BufferImageGranularity conflicts.
+ // Make bigger alignment if necessary.
+ if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations2nd.empty())
+ {
+ bool bufferImageGranularityConflict = false;
+ for (size_t prevSuballocIndex = suballocations2nd.size(); prevSuballocIndex--; )
+ {
+ const VmaSuballocation& prevSuballoc = suballocations2nd[prevSuballocIndex];
+ if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))
+ {
+ if (VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
+ {
+ bufferImageGranularityConflict = true;
+ break;
+ }
+ }
+ else
+ // Already on previous page.
+ break;
+ }
+ if (bufferImageGranularityConflict)
+ {
+ resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity);
+ }
+ }
+
+ size_t index1st = m_1stNullItemsBeginCount;
+
+ // There is enough free space at the end after alignment.
+ if ((index1st == suballocations1st.size() && resultOffset + allocSize + debugMargin <= blockSize) ||
+ (index1st < suballocations1st.size() && resultOffset + allocSize + debugMargin <= suballocations1st[index1st].offset))
+ {
+ // Check next suballocations for BufferImageGranularity conflicts.
+ // If conflict exists, allocation cannot be made here.
+ if (allocSize % bufferImageGranularity || resultOffset % bufferImageGranularity)
+ {
+ for (size_t nextSuballocIndex = index1st;
+ nextSuballocIndex < suballocations1st.size();
+ nextSuballocIndex++)
+ {
+ const VmaSuballocation& nextSuballoc = suballocations1st[nextSuballocIndex];
+ if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
+ {
+ if (VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
+ {
+ return false;
+ }
+ }
+ else
+ {
+ // Already on next page.
+ break;
+ }
+ }
+ }
+
+ // All tests passed: Success.
+ pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1);
+ pAllocationRequest->type = VmaAllocationRequestType::EndOf2nd;
+ // pAllocationRequest->item, customData unused.
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool VmaBlockMetadata_Linear::CreateAllocationRequest_UpperAddress(
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ VmaSuballocationType allocType,
+ uint32_t strategy,
+ VmaAllocationRequest* pAllocationRequest)
+{
+ const VkDeviceSize blockSize = GetSize();
+ const VkDeviceSize bufferImageGranularity = GetBufferImageGranularity();
+ SuballocationVectorType& suballocations1st = AccessSuballocations1st();
+ SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
+
+ if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
+ {
+ VMA_ASSERT(0 && "Trying to use pool with linear algorithm as double stack, while it is already being used as ring buffer.");
+ return false;
+ }
+
+ // Try to allocate before 2nd.back(), or end of block if 2nd.empty().
+ if (allocSize > blockSize)
+ {
+ return false;
+ }
+ VkDeviceSize resultBaseOffset = blockSize - allocSize;
+ if (!suballocations2nd.empty())
+ {
+ const VmaSuballocation& lastSuballoc = suballocations2nd.back();
+ resultBaseOffset = lastSuballoc.offset - allocSize;
+ if (allocSize > lastSuballoc.offset)
+ {
+ return false;
+ }
+ }
+
+ // Start from offset equal to end of free space.
+ VkDeviceSize resultOffset = resultBaseOffset;
+
+ const VkDeviceSize debugMargin = GetDebugMargin();
+
+ // Apply debugMargin at the end.
+ if (debugMargin > 0)
+ {
+ if (resultOffset < debugMargin)
+ {
+ return false;
+ }
+ resultOffset -= debugMargin;
+ }
+
+ // Apply alignment.
+ resultOffset = VmaAlignDown(resultOffset, allocAlignment);
+
+ // Check next suballocations from 2nd for BufferImageGranularity conflicts.
+ // Make bigger alignment if necessary.
+ if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations2nd.empty())
+ {
+ bool bufferImageGranularityConflict = false;
+ for (size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; )
+ {
+ const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex];
+ if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
+ {
+ if (VmaIsBufferImageGranularityConflict(nextSuballoc.type, allocType))
+ {
+ bufferImageGranularityConflict = true;
+ break;
+ }
+ }
+ else
+ // Already on previous page.
+ break;
+ }
+ if (bufferImageGranularityConflict)
+ {
+ resultOffset = VmaAlignDown(resultOffset, bufferImageGranularity);
+ }
+ }
+
+ // There is enough free space.
+ const VkDeviceSize endOf1st = !suballocations1st.empty() ?
+ suballocations1st.back().offset + suballocations1st.back().size :
+ 0;
+ if (endOf1st + debugMargin <= resultOffset)
+ {
+ // Check previous suballocations for BufferImageGranularity conflicts.
+ // If conflict exists, allocation cannot be made here.
+ if (bufferImageGranularity > 1)
+ {
+ for (size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; )
+ {
+ const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex];
+ if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))
+ {
+ if (VmaIsBufferImageGranularityConflict(allocType, prevSuballoc.type))
+ {
+ return false;
+ }
+ }
+ else
+ {
+ // Already on next page.
+ break;
+ }
+ }
+ }
+
+ // All tests passed: Success.
+ pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1);
+ // pAllocationRequest->item unused.
+ pAllocationRequest->type = VmaAllocationRequestType::UpperAddress;
+ return true;
+ }
+
+ return false;
+}
+#endif // _VMA_BLOCK_METADATA_LINEAR_FUNCTIONS
+#endif // _VMA_BLOCK_METADATA_LINEAR
+
+#if 0
+#ifndef _VMA_BLOCK_METADATA_BUDDY
+/*
+- GetSize() is the original size of allocated memory block.
+- m_UsableSize is this size aligned down to a power of two.
+ All allocations and calculations happen relative to m_UsableSize.
+- GetUnusableSize() is the difference between them.
+ It is reported as separate, unused range, not available for allocations.
+
+Node at level 0 has size = m_UsableSize.
+Each next level contains nodes with size 2 times smaller than current level.
+m_LevelCount is the maximum number of levels to use in the current object.
+*/
+class VmaBlockMetadata_Buddy : public VmaBlockMetadata
+{
+ VMA_CLASS_NO_COPY(VmaBlockMetadata_Buddy)
+public:
+ VmaBlockMetadata_Buddy(const VkAllocationCallbacks* pAllocationCallbacks,
+ VkDeviceSize bufferImageGranularity, bool isVirtual);
+ virtual ~VmaBlockMetadata_Buddy();
+
+ size_t GetAllocationCount() const override { return m_AllocationCount; }
+ VkDeviceSize GetSumFreeSize() const override { return m_SumFreeSize + GetUnusableSize(); }
+ bool IsEmpty() const override { return m_Root->type == Node::TYPE_FREE; }
+ VkResult CheckCorruption(const void* pBlockData) override { return VK_ERROR_FEATURE_NOT_PRESENT; }
+ VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return (VkDeviceSize)allocHandle - 1; };
+ void DebugLogAllAllocations() const override { DebugLogAllAllocationNode(m_Root, 0); }
+
+ void Init(VkDeviceSize size) override;
+ bool Validate() const override;
+
+ void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override;
+ void AddStatistics(VmaStatistics& inoutStats) const override;
+
+#if VMA_STATS_STRING_ENABLED
+ void PrintDetailedMap(class VmaJsonWriter& json, uint32_t mapRefCount) const override;
+#endif
+
+ bool CreateAllocationRequest(
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ bool upperAddress,
+ VmaSuballocationType allocType,
+ uint32_t strategy,
+ VmaAllocationRequest* pAllocationRequest) override;
+
+ void Alloc(
+ const VmaAllocationRequest& request,
+ VmaSuballocationType type,
+ void* userData) override;
+
+ void Free(VmaAllocHandle allocHandle) override;
+ void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override;
+ void* GetAllocationUserData(VmaAllocHandle allocHandle) const override;
+ VmaAllocHandle GetAllocationListBegin() const override;
+ VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override;
+ void Clear() override;
+ void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override;
+
+private:
+ static const size_t MAX_LEVELS = 48;
+
+ struct ValidationContext
+ {
+ size_t calculatedAllocationCount = 0;
+ size_t calculatedFreeCount = 0;
+ VkDeviceSize calculatedSumFreeSize = 0;
+ };
+ struct Node
+ {
+ VkDeviceSize offset;
+ enum TYPE
+ {
+ TYPE_FREE,
+ TYPE_ALLOCATION,
+ TYPE_SPLIT,
+ TYPE_COUNT
+ } type;
+ Node* parent;
+ Node* buddy;
+
+ union
+ {
+ struct
+ {
+ Node* prev;
+ Node* next;
+ } free;
+ struct
+ {
+ void* userData;
+ } allocation;
+ struct
+ {
+ Node* leftChild;
+ } split;
+ };
+ };
+
+ // Size of the memory block aligned down to a power of two.
+ VkDeviceSize m_UsableSize;
+ uint32_t m_LevelCount;
+ VmaPoolAllocator<Node> m_NodeAllocator;
+ Node* m_Root;
+ struct
+ {
+ Node* front;
+ Node* back;
+ } m_FreeList[MAX_LEVELS];
+
+ // Number of nodes in the tree with type == TYPE_ALLOCATION.
+ size_t m_AllocationCount;
+ // Number of nodes in the tree with type == TYPE_FREE.
+ size_t m_FreeCount;
+ // Doesn't include space wasted due to internal fragmentation - allocation sizes are just aligned up to node sizes.
+ // Doesn't include unusable size.
+ VkDeviceSize m_SumFreeSize;
+
+ VkDeviceSize GetUnusableSize() const { return GetSize() - m_UsableSize; }
+ VkDeviceSize LevelToNodeSize(uint32_t level) const { return m_UsableSize >> level; }
+
+ VkDeviceSize AlignAllocationSize(VkDeviceSize size) const
+ {
+ if (!IsVirtual())
+ {
+ size = VmaAlignUp(size, (VkDeviceSize)16);
+ }
+ return VmaNextPow2(size);
+ }
+ Node* FindAllocationNode(VkDeviceSize offset, uint32_t& outLevel) const;
+ void DeleteNodeChildren(Node* node);
+ bool ValidateNode(ValidationContext& ctx, const Node* parent, const Node* curr, uint32_t level, VkDeviceSize levelNodeSize) const;
+ uint32_t AllocSizeToLevel(VkDeviceSize allocSize) const;
+ void AddNodeToDetailedStatistics(VmaDetailedStatistics& inoutStats, const Node* node, VkDeviceSize levelNodeSize) const;
+ // Adds node to the front of FreeList at given level.
+ // node->type must be FREE.
+ // node->free.prev, next can be undefined.
+ void AddToFreeListFront(uint32_t level, Node* node);
+ // Removes node from FreeList at given level.
+ // node->type must be FREE.
+ // node->free.prev, next stay untouched.
+ void RemoveFromFreeList(uint32_t level, Node* node);
+ void DebugLogAllAllocationNode(Node* node, uint32_t level) const;
-VmaBlockMetadata_Buddy::VmaBlockMetadata_Buddy(VmaAllocator hAllocator) :
- VmaBlockMetadata(hAllocator),
+#if VMA_STATS_STRING_ENABLED
+ void PrintDetailedMapNode(class VmaJsonWriter& json, const Node* node, VkDeviceSize levelNodeSize) const;
+#endif
+};
+
+#ifndef _VMA_BLOCK_METADATA_BUDDY_FUNCTIONS
+VmaBlockMetadata_Buddy::VmaBlockMetadata_Buddy(const VkAllocationCallbacks* pAllocationCallbacks,
+ VkDeviceSize bufferImageGranularity, bool isVirtual)
+ : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual),
+ m_NodeAllocator(pAllocationCallbacks, 32), // firstBlockCapacity
m_Root(VMA_NULL),
m_AllocationCount(0),
m_FreeCount(1),
@@ -10414,7 +9392,8 @@ VmaBlockMetadata_Buddy::VmaBlockMetadata_Buddy(VmaAllocator hAllocator) :
VmaBlockMetadata_Buddy::~VmaBlockMetadata_Buddy()
{
- DeleteNode(m_Root);
+ DeleteNodeChildren(m_Root);
+ m_NodeAllocator.Free(m_Root);
}
void VmaBlockMetadata_Buddy::Init(VkDeviceSize size)
@@ -10425,14 +9404,15 @@ void VmaBlockMetadata_Buddy::Init(VkDeviceSize size)
m_SumFreeSize = m_UsableSize;
// Calculate m_LevelCount.
+ const VkDeviceSize minNodeSize = IsVirtual() ? 1 : 16;
m_LevelCount = 1;
- while(m_LevelCount < MAX_LEVELS &&
- LevelToNodeSize(m_LevelCount) >= MIN_NODE_SIZE)
+ while (m_LevelCount < MAX_LEVELS &&
+ LevelToNodeSize(m_LevelCount) >= minNodeSize)
{
++m_LevelCount;
}
- Node* rootNode = vma_new(GetAllocationCallbacks(), Node)();
+ Node* rootNode = m_NodeAllocator.Alloc();
rootNode->offset = 0;
rootNode->type = Node::TYPE_FREE;
rootNode->parent = VMA_NULL;
@@ -10446,7 +9426,7 @@ bool VmaBlockMetadata_Buddy::Validate() const
{
// Validate tree.
ValidationContext ctx;
- if(!ValidateNode(ctx, VMA_NULL, m_Root, 0, LevelToNodeSize(0)))
+ if (!ValidateNode(ctx, VMA_NULL, m_Root, 0, LevelToNodeSize(0)))
{
VMA_VALIDATE(false && "ValidateNode failed.");
}
@@ -10454,18 +9434,18 @@ bool VmaBlockMetadata_Buddy::Validate() const
VMA_VALIDATE(m_SumFreeSize == ctx.calculatedSumFreeSize);
// Validate free node lists.
- for(uint32_t level = 0; level < m_LevelCount; ++level)
+ for (uint32_t level = 0; level < m_LevelCount; ++level)
{
VMA_VALIDATE(m_FreeList[level].front == VMA_NULL ||
m_FreeList[level].front->free.prev == VMA_NULL);
- for(Node* node = m_FreeList[level].front;
+ for (Node* node = m_FreeList[level].front;
node != VMA_NULL;
node = node->free.next)
{
VMA_VALIDATE(node->type == Node::TYPE_FREE);
-
- if(node->free.next == VMA_NULL)
+
+ if (node->free.next == VMA_NULL)
{
VMA_VALIDATE(m_FreeList[level].back == node);
}
@@ -10477,7 +9457,7 @@ bool VmaBlockMetadata_Buddy::Validate() const
}
// Validate that free lists ar higher levels are empty.
- for(uint32_t level = m_LevelCount; level < MAX_LEVELS; ++level)
+ for (uint32_t level = m_LevelCount; level < MAX_LEVELS; ++level)
{
VMA_VALIDATE(m_FreeList[level].front == VMA_NULL && m_FreeList[level].back == VMA_NULL);
}
@@ -10485,77 +9465,44 @@ bool VmaBlockMetadata_Buddy::Validate() const
return true;
}
-VkDeviceSize VmaBlockMetadata_Buddy::GetUnusedRangeSizeMax() const
-{
- for(uint32_t level = 0; level < m_LevelCount; ++level)
- {
- if(m_FreeList[level].front != VMA_NULL)
- {
- return LevelToNodeSize(level);
- }
- }
- return 0;
-}
-
-void VmaBlockMetadata_Buddy::CalcAllocationStatInfo(VmaStatInfo& outInfo) const
+void VmaBlockMetadata_Buddy::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const
{
- const VkDeviceSize unusableSize = GetUnusableSize();
+ inoutStats.statistics.blockCount++;
+ inoutStats.statistics.blockBytes += GetSize();
- outInfo.blockCount = 1;
+ AddNodeToDetailedStatistics(inoutStats, m_Root, LevelToNodeSize(0));
- outInfo.allocationCount = outInfo.unusedRangeCount = 0;
- outInfo.usedBytes = outInfo.unusedBytes = 0;
-
- outInfo.allocationSizeMax = outInfo.unusedRangeSizeMax = 0;
- outInfo.allocationSizeMin = outInfo.unusedRangeSizeMin = UINT64_MAX;
- outInfo.allocationSizeAvg = outInfo.unusedRangeSizeAvg = 0; // Unused.
-
- CalcAllocationStatInfoNode(outInfo, m_Root, LevelToNodeSize(0));
-
- if(unusableSize > 0)
- {
- ++outInfo.unusedRangeCount;
- outInfo.unusedBytes += unusableSize;
- outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, unusableSize);
- outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusableSize);
- }
+ const VkDeviceSize unusableSize = GetUnusableSize();
+ if (unusableSize > 0)
+ VmaAddDetailedStatisticsUnusedRange(inoutStats, unusableSize);
}
-void VmaBlockMetadata_Buddy::AddPoolStats(VmaPoolStats& inoutStats) const
+void VmaBlockMetadata_Buddy::AddStatistics(VmaStatistics& inoutStats) const
{
- const VkDeviceSize unusableSize = GetUnusableSize();
-
- inoutStats.size += GetSize();
- inoutStats.unusedSize += m_SumFreeSize + unusableSize;
- inoutStats.allocationCount += m_AllocationCount;
- inoutStats.unusedRangeCount += m_FreeCount;
- inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, GetUnusedRangeSizeMax());
-
- if(unusableSize > 0)
- {
- ++inoutStats.unusedRangeCount;
- // Not updating inoutStats.unusedRangeSizeMax with unusableSize because this space is not available for allocations.
- }
+ inoutStats.blockCount++;
+ inoutStats.allocationCount += (uint32_t)m_AllocationCount;
+ inoutStats.blockBytes += GetSize();
+ inoutStats.allocationBytes += GetSize() - m_SumFreeSize;
}
#if VMA_STATS_STRING_ENABLED
-
-void VmaBlockMetadata_Buddy::PrintDetailedMap(class VmaJsonWriter& json) const
+void VmaBlockMetadata_Buddy::PrintDetailedMap(class VmaJsonWriter& json, uint32_t mapRefCount) const
{
- // TODO optimize
- VmaStatInfo stat;
- CalcAllocationStatInfo(stat);
+ VmaDetailedStatistics stats;
+ VmaClearDetailedStatistics(stats);
+ AddDetailedStatistics(stats);
PrintDetailedMap_Begin(
json,
- stat.unusedBytes,
- stat.allocationCount,
- stat.unusedRangeCount);
+ stats.statistics.blockBytes - stats.statistics.allocationBytes,
+ stats.statistics.allocationCount,
+ stats.unusedRangeCount,
+ mapRefCount);
PrintDetailedMapNode(json, m_Root, LevelToNodeSize(0));
const VkDeviceSize unusableSize = GetUnusableSize();
- if(unusableSize > 0)
+ if (unusableSize > 0)
{
PrintDetailedMap_UnusedRange(json,
m_UsableSize, // offset
@@ -10564,52 +9511,47 @@ void VmaBlockMetadata_Buddy::PrintDetailedMap(class VmaJsonWriter& json) const
PrintDetailedMap_End(json);
}
-
-#endif // #if VMA_STATS_STRING_ENABLED
+#endif // VMA_STATS_STRING_ENABLED
bool VmaBlockMetadata_Buddy::CreateAllocationRequest(
- uint32_t /*currentFrameIndex*/,
- uint32_t /*frameInUseCount*/,
- VkDeviceSize bufferImageGranularity,
VkDeviceSize allocSize,
VkDeviceSize allocAlignment,
bool upperAddress,
VmaSuballocationType allocType,
- bool /*canMakeOtherLost*/,
- uint32_t /*strategy*/,
+ uint32_t strategy,
VmaAllocationRequest* pAllocationRequest)
{
VMA_ASSERT(!upperAddress && "VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT can be used only with linear algorithm.");
- (void) upperAddress;
+
+ allocSize = AlignAllocationSize(allocSize);
// Simple way to respect bufferImageGranularity. May be optimized some day.
// Whenever it might be an OPTIMAL image...
- if(allocType == VMA_SUBALLOCATION_TYPE_UNKNOWN ||
+ if (allocType == VMA_SUBALLOCATION_TYPE_UNKNOWN ||
allocType == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
allocType == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL)
{
- allocAlignment = VMA_MAX(allocAlignment, bufferImageGranularity);
- allocSize = VMA_MAX(allocSize, bufferImageGranularity);
+ allocAlignment = VMA_MAX(allocAlignment, GetBufferImageGranularity());
+ allocSize = VmaAlignUp(allocSize, GetBufferImageGranularity());
}
- if(allocSize > m_UsableSize)
+ if (allocSize > m_UsableSize)
{
return false;
}
const uint32_t targetLevel = AllocSizeToLevel(allocSize);
- for(uint32_t level = targetLevel + 1; level--; )
+ for (uint32_t level = targetLevel; level--; )
{
- for(Node* freeNode = m_FreeList[level].front;
+ for (Node* freeNode = m_FreeList[level].front;
freeNode != VMA_NULL;
freeNode = freeNode->free.next)
{
- if(freeNode->offset % allocAlignment == 0)
+ if (freeNode->offset % allocAlignment == 0)
{
- pAllocationRequest->offset = freeNode->offset;
- pAllocationRequest->sumFreeSize = LevelToNodeSize(level);
- pAllocationRequest->sumItemSize = 0;
- pAllocationRequest->itemsToMakeLostCount = 0;
+ pAllocationRequest->type = VmaAllocationRequestType::Normal;
+ pAllocationRequest->allocHandle = (VmaAllocHandle)(freeNode->offset + 1);
+ pAllocationRequest->size = allocSize;
pAllocationRequest->customData = (void*)(uintptr_t)level;
return true;
}
@@ -10619,57 +9561,37 @@ bool VmaBlockMetadata_Buddy::CreateAllocationRequest(
return false;
}
-bool VmaBlockMetadata_Buddy::MakeRequestedAllocationsLost(
- uint32_t /*currentFrameIndex*/,
- uint32_t /*frameInUseCount*/,
- VmaAllocationRequest* pAllocationRequest)
-{
- /*
- Lost allocations are not supported in buddy allocator at the moment.
- Support might be added in the future.
- */
- return pAllocationRequest->itemsToMakeLostCount == 0;
-}
-
-uint32_t VmaBlockMetadata_Buddy::MakeAllocationsLost(uint32_t /*currentFrameIndex*/, uint32_t /*frameInUseCount*/)
-{
- /*
- Lost allocations are not supported in buddy allocator at the moment.
- Support might be added in the future.
- */
- return 0;
-}
-
void VmaBlockMetadata_Buddy::Alloc(
const VmaAllocationRequest& request,
- VmaSuballocationType /*type*/,
- VkDeviceSize allocSize,
- bool /*upperAddress*/,
- VmaAllocation hAllocation)
+ VmaSuballocationType type,
+ void* userData)
{
- const uint32_t targetLevel = AllocSizeToLevel(allocSize);
+ VMA_ASSERT(request.type == VmaAllocationRequestType::Normal);
+
+ const uint32_t targetLevel = AllocSizeToLevel(request.size);
uint32_t currLevel = (uint32_t)(uintptr_t)request.customData;
-
+
Node* currNode = m_FreeList[currLevel].front;
VMA_ASSERT(currNode != VMA_NULL && currNode->type == Node::TYPE_FREE);
- while(currNode->offset != request.offset)
+ const VkDeviceSize offset = (VkDeviceSize)request.allocHandle - 1;
+ while (currNode->offset != offset)
{
currNode = currNode->free.next;
VMA_ASSERT(currNode != VMA_NULL && currNode->type == Node::TYPE_FREE);
}
-
+
// Go down, splitting free nodes.
- while(currLevel < targetLevel)
+ while (currLevel < targetLevel)
{
// currNode is already first free node at currLevel.
// Remove it from list of free nodes at this currLevel.
RemoveFromFreeList(currLevel, currNode);
-
+
const uint32_t childrenLevel = currLevel + 1;
// Create two free sub-nodes.
- Node* leftChild = vma_new(GetAllocationCallbacks(), Node)();
- Node* rightChild = vma_new(GetAllocationCallbacks(), Node)();
+ Node* leftChild = m_NodeAllocator.Alloc();
+ Node* rightChild = m_NodeAllocator.Alloc();
leftChild->offset = currNode->offset;
leftChild->type = Node::TYPE_FREE;
@@ -10690,13 +9612,12 @@ void VmaBlockMetadata_Buddy::Alloc(
AddToFreeListFront(childrenLevel, leftChild);
++m_FreeCount;
- //m_SumFreeSize -= LevelToNodeSize(currLevel) % 2; // Useful only when level node sizes can be non power of 2.
++currLevel;
currNode = m_FreeList[currLevel].front;
/*
We can be sure that currNode, as left child of node previously split,
- also fullfills the alignment requirement.
+ also fulfills the alignment requirement.
*/
}
@@ -10708,22 +9629,93 @@ void VmaBlockMetadata_Buddy::Alloc(
// Convert to allocation node.
currNode->type = Node::TYPE_ALLOCATION;
- currNode->allocation.alloc = hAllocation;
+ currNode->allocation.userData = userData;
++m_AllocationCount;
--m_FreeCount;
- m_SumFreeSize -= allocSize;
+ m_SumFreeSize -= request.size;
+}
+
+void VmaBlockMetadata_Buddy::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo)
+{
+ uint32_t level = 0;
+ outInfo.offset = (VkDeviceSize)allocHandle - 1;
+ const Node* const node = FindAllocationNode(outInfo.offset, level);
+ outInfo.size = LevelToNodeSize(level);
+ outInfo.pUserData = node->allocation.userData;
+}
+
+void* VmaBlockMetadata_Buddy::GetAllocationUserData(VmaAllocHandle allocHandle) const
+{
+ uint32_t level = 0;
+ const Node* const node = FindAllocationNode((VkDeviceSize)allocHandle - 1, level);
+ return node->allocation.userData;
+}
+
+VmaAllocHandle VmaBlockMetadata_Buddy::GetAllocationListBegin() const
+{
+ // Function only used for defragmentation, which is disabled for this algorithm
+ return VK_NULL_HANDLE;
+}
+
+VmaAllocHandle VmaBlockMetadata_Buddy::GetNextAllocation(VmaAllocHandle prevAlloc) const
+{
+ // Function only used for defragmentation, which is disabled for this algorithm
+ return VK_NULL_HANDLE;
+}
+
+void VmaBlockMetadata_Buddy::DeleteNodeChildren(Node* node)
+{
+ if (node->type == Node::TYPE_SPLIT)
+ {
+ DeleteNodeChildren(node->split.leftChild->buddy);
+ DeleteNodeChildren(node->split.leftChild);
+ const VkAllocationCallbacks* allocationCallbacks = GetAllocationCallbacks();
+ m_NodeAllocator.Free(node->split.leftChild->buddy);
+ m_NodeAllocator.Free(node->split.leftChild);
+ }
+}
+
+void VmaBlockMetadata_Buddy::Clear()
+{
+ DeleteNodeChildren(m_Root);
+ m_Root->type = Node::TYPE_FREE;
+ m_AllocationCount = 0;
+ m_FreeCount = 1;
+ m_SumFreeSize = m_UsableSize;
+}
+
+void VmaBlockMetadata_Buddy::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData)
+{
+ uint32_t level = 0;
+ Node* const node = FindAllocationNode((VkDeviceSize)allocHandle - 1, level);
+ node->allocation.userData = userData;
}
-void VmaBlockMetadata_Buddy::DeleteNode(Node* node)
+VmaBlockMetadata_Buddy::Node* VmaBlockMetadata_Buddy::FindAllocationNode(VkDeviceSize offset, uint32_t& outLevel) const
{
- if(node->type == Node::TYPE_SPLIT)
+ Node* node = m_Root;
+ VkDeviceSize nodeOffset = 0;
+ outLevel = 0;
+ VkDeviceSize levelNodeSize = LevelToNodeSize(0);
+ while (node->type == Node::TYPE_SPLIT)
{
- DeleteNode(node->split.leftChild->buddy);
- DeleteNode(node->split.leftChild);
+ const VkDeviceSize nextLevelNodeSize = levelNodeSize >> 1;
+ if (offset < nodeOffset + nextLevelNodeSize)
+ {
+ node = node->split.leftChild;
+ }
+ else
+ {
+ node = node->split.leftChild->buddy;
+ nodeOffset += nextLevelNodeSize;
+ }
+ ++outLevel;
+ levelNodeSize = nextLevelNodeSize;
}
- vma_delete(GetAllocationCallbacks(), node);
+ VMA_ASSERT(node != VMA_NULL && node->type == Node::TYPE_ALLOCATION);
+ return node;
}
bool VmaBlockMetadata_Buddy::ValidateNode(ValidationContext& ctx, const Node* parent, const Node* curr, uint32_t level, VkDeviceSize levelNodeSize) const
@@ -10732,7 +9724,7 @@ bool VmaBlockMetadata_Buddy::ValidateNode(ValidationContext& ctx, const Node* pa
VMA_VALIDATE(curr->parent == parent);
VMA_VALIDATE((curr->buddy == VMA_NULL) == (parent == VMA_NULL));
VMA_VALIDATE(curr->buddy == VMA_NULL || curr->buddy->buddy == curr);
- switch(curr->type)
+ switch (curr->type)
{
case Node::TYPE_FREE:
// curr->free.prev, next are validated separately.
@@ -10741,28 +9733,30 @@ bool VmaBlockMetadata_Buddy::ValidateNode(ValidationContext& ctx, const Node* pa
break;
case Node::TYPE_ALLOCATION:
++ctx.calculatedAllocationCount;
- ctx.calculatedSumFreeSize += levelNodeSize - curr->allocation.alloc->GetSize();
- VMA_VALIDATE(curr->allocation.alloc != VK_NULL_HANDLE);
+ if (!IsVirtual())
+ {
+ VMA_VALIDATE(curr->allocation.userData != VMA_NULL);
+ }
break;
case Node::TYPE_SPLIT:
+ {
+ const uint32_t childrenLevel = level + 1;
+ const VkDeviceSize childrenLevelNodeSize = levelNodeSize >> 1;
+ const Node* const leftChild = curr->split.leftChild;
+ VMA_VALIDATE(leftChild != VMA_NULL);
+ VMA_VALIDATE(leftChild->offset == curr->offset);
+ if (!ValidateNode(ctx, curr, leftChild, childrenLevel, childrenLevelNodeSize))
{
- const uint32_t childrenLevel = level + 1;
- const VkDeviceSize childrenLevelNodeSize = levelNodeSize / 2;
- const Node* const leftChild = curr->split.leftChild;
- VMA_VALIDATE(leftChild != VMA_NULL);
- VMA_VALIDATE(leftChild->offset == curr->offset);
- if(!ValidateNode(ctx, curr, leftChild, childrenLevel, childrenLevelNodeSize))
- {
- VMA_VALIDATE(false && "ValidateNode for left child failed.");
- }
- const Node* const rightChild = leftChild->buddy;
- VMA_VALIDATE(rightChild->offset == curr->offset + childrenLevelNodeSize);
- if(!ValidateNode(ctx, curr, rightChild, childrenLevel, childrenLevelNodeSize))
- {
- VMA_VALIDATE(false && "ValidateNode for right child failed.");
- }
+ VMA_VALIDATE(false && "ValidateNode for left child failed.");
}
- break;
+ const Node* const rightChild = leftChild->buddy;
+ VMA_VALIDATE(rightChild->offset == curr->offset + childrenLevelNodeSize);
+ if (!ValidateNode(ctx, curr, rightChild, childrenLevel, childrenLevelNodeSize))
+ {
+ VMA_VALIDATE(false && "ValidateNode for right child failed.");
+ }
+ }
+ break;
default:
return false;
}
@@ -10776,103 +9770,63 @@ uint32_t VmaBlockMetadata_Buddy::AllocSizeToLevel(VkDeviceSize allocSize) const
uint32_t level = 0;
VkDeviceSize currLevelNodeSize = m_UsableSize;
VkDeviceSize nextLevelNodeSize = currLevelNodeSize >> 1;
- while(allocSize <= nextLevelNodeSize && level + 1 < m_LevelCount)
+ while (allocSize <= nextLevelNodeSize && level + 1 < m_LevelCount)
{
++level;
- currLevelNodeSize = nextLevelNodeSize;
- nextLevelNodeSize = currLevelNodeSize >> 1;
+ currLevelNodeSize >>= 1;
+ nextLevelNodeSize >>= 1;
}
return level;
}
-void VmaBlockMetadata_Buddy::FreeAtOffset(VmaAllocation alloc, VkDeviceSize offset)
+void VmaBlockMetadata_Buddy::Free(VmaAllocHandle allocHandle)
{
- // Find node and level.
- Node* node = m_Root;
- VkDeviceSize nodeOffset = 0;
uint32_t level = 0;
- VkDeviceSize levelNodeSize = LevelToNodeSize(0);
- while(node->type == Node::TYPE_SPLIT)
- {
- const VkDeviceSize nextLevelSize = levelNodeSize >> 1;
- if(offset < nodeOffset + nextLevelSize)
- {
- node = node->split.leftChild;
- }
- else
- {
- node = node->split.leftChild->buddy;
- nodeOffset += nextLevelSize;
- }
- ++level;
- levelNodeSize = nextLevelSize;
- }
-
- VMA_ASSERT(node != VMA_NULL && node->type == Node::TYPE_ALLOCATION);
- VMA_ASSERT(alloc == VK_NULL_HANDLE || node->allocation.alloc == alloc);
+ Node* node = FindAllocationNode((VkDeviceSize)allocHandle - 1, level);
++m_FreeCount;
--m_AllocationCount;
- m_SumFreeSize += alloc->GetSize();
+ m_SumFreeSize += LevelToNodeSize(level);
node->type = Node::TYPE_FREE;
// Join free nodes if possible.
- while(level > 0 && node->buddy->type == Node::TYPE_FREE)
+ while (level > 0 && node->buddy->type == Node::TYPE_FREE)
{
RemoveFromFreeList(level, node->buddy);
Node* const parent = node->parent;
- vma_delete(GetAllocationCallbacks(), node->buddy);
- vma_delete(GetAllocationCallbacks(), node);
+ m_NodeAllocator.Free(node->buddy);
+ m_NodeAllocator.Free(node);
parent->type = Node::TYPE_FREE;
-
+
node = parent;
--level;
- //m_SumFreeSize += LevelToNodeSize(level) % 2; // Useful only when level node sizes can be non power of 2.
--m_FreeCount;
}
AddToFreeListFront(level, node);
}
-void VmaBlockMetadata_Buddy::CalcAllocationStatInfoNode(VmaStatInfo& outInfo, const Node* node, VkDeviceSize levelNodeSize) const
+void VmaBlockMetadata_Buddy::AddNodeToDetailedStatistics(VmaDetailedStatistics& inoutStats, const Node* node, VkDeviceSize levelNodeSize) const
{
- switch(node->type)
+ switch (node->type)
{
case Node::TYPE_FREE:
- ++outInfo.unusedRangeCount;
- outInfo.unusedBytes += levelNodeSize;
- outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, levelNodeSize);
- outInfo.unusedRangeSizeMin = VMA_MAX(outInfo.unusedRangeSizeMin, levelNodeSize);
+ VmaAddDetailedStatisticsUnusedRange(inoutStats, levelNodeSize);
break;
case Node::TYPE_ALLOCATION:
- {
- const VkDeviceSize allocSize = node->allocation.alloc->GetSize();
- ++outInfo.allocationCount;
- outInfo.usedBytes += allocSize;
- outInfo.allocationSizeMax = VMA_MAX(outInfo.allocationSizeMax, allocSize);
- outInfo.allocationSizeMin = VMA_MAX(outInfo.allocationSizeMin, allocSize);
-
- const VkDeviceSize unusedRangeSize = levelNodeSize - allocSize;
- if(unusedRangeSize > 0)
- {
- ++outInfo.unusedRangeCount;
- outInfo.unusedBytes += unusedRangeSize;
- outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, unusedRangeSize);
- outInfo.unusedRangeSizeMin = VMA_MAX(outInfo.unusedRangeSizeMin, unusedRangeSize);
- }
- }
+ VmaAddDetailedStatisticsAllocation(inoutStats, levelNodeSize);
break;
case Node::TYPE_SPLIT:
- {
- const VkDeviceSize childrenNodeSize = levelNodeSize / 2;
- const Node* const leftChild = node->split.leftChild;
- CalcAllocationStatInfoNode(outInfo, leftChild, childrenNodeSize);
- const Node* const rightChild = leftChild->buddy;
- CalcAllocationStatInfoNode(outInfo, rightChild, childrenNodeSize);
- }
- break;
+ {
+ const VkDeviceSize childrenNodeSize = levelNodeSize / 2;
+ const Node* const leftChild = node->split.leftChild;
+ AddNodeToDetailedStatistics(inoutStats, leftChild, childrenNodeSize);
+ const Node* const rightChild = leftChild->buddy;
+ AddNodeToDetailedStatistics(inoutStats, rightChild, childrenNodeSize);
+ }
+ break;
default:
VMA_ASSERT(0);
}
@@ -10884,7 +9838,7 @@ void VmaBlockMetadata_Buddy::AddToFreeListFront(uint32_t level, Node* node)
// List is empty.
Node* const frontNode = m_FreeList[level].front;
- if(frontNode == VMA_NULL)
+ if (frontNode == VMA_NULL)
{
VMA_ASSERT(m_FreeList[level].back == VMA_NULL);
node->free.prev = node->free.next = VMA_NULL;
@@ -10905,7 +9859,7 @@ void VmaBlockMetadata_Buddy::RemoveFromFreeList(uint32_t level, Node* node)
VMA_ASSERT(m_FreeList[level].front != VMA_NULL);
// It is at the front.
- if(node->free.prev == VMA_NULL)
+ if (node->free.prev == VMA_NULL)
{
VMA_ASSERT(m_FreeList[level].front == node);
m_FreeList[level].front = node->free.next;
@@ -10918,7 +9872,7 @@ void VmaBlockMetadata_Buddy::RemoveFromFreeList(uint32_t level, Node* node)
}
// It is at the back.
- if(node->free.next == VMA_NULL)
+ if (node->free.next == VMA_NULL)
{
VMA_ASSERT(m_FreeList[level].back == node);
m_FreeList[level].back = node->free.prev;
@@ -10931,86 +9885,1894 @@ void VmaBlockMetadata_Buddy::RemoveFromFreeList(uint32_t level, Node* node)
}
}
+void VmaBlockMetadata_Buddy::DebugLogAllAllocationNode(Node* node, uint32_t level) const
+{
+ switch (node->type)
+ {
+ case Node::TYPE_FREE:
+ break;
+ case Node::TYPE_ALLOCATION:
+ DebugLogAllocation(node->offset, LevelToNodeSize(level), node->allocation.userData);
+ break;
+ case Node::TYPE_SPLIT:
+ {
+ ++level;
+ DebugLogAllAllocationNode(node->split.leftChild, level);
+ DebugLogAllAllocationNode(node->split.leftChild->buddy, level);
+ }
+ break;
+ default:
+ VMA_ASSERT(0);
+ }
+}
+
#if VMA_STATS_STRING_ENABLED
void VmaBlockMetadata_Buddy::PrintDetailedMapNode(class VmaJsonWriter& json, const Node* node, VkDeviceSize levelNodeSize) const
{
- switch(node->type)
+ switch (node->type)
{
case Node::TYPE_FREE:
PrintDetailedMap_UnusedRange(json, node->offset, levelNodeSize);
break;
case Node::TYPE_ALLOCATION:
- {
- PrintDetailedMap_Allocation(json, node->offset, node->allocation.alloc);
- const VkDeviceSize allocSize = node->allocation.alloc->GetSize();
- if(allocSize < levelNodeSize)
+ PrintDetailedMap_Allocation(json, node->offset, levelNodeSize, node->allocation.userData);
+ break;
+ case Node::TYPE_SPLIT:
+ {
+ const VkDeviceSize childrenNodeSize = levelNodeSize / 2;
+ const Node* const leftChild = node->split.leftChild;
+ PrintDetailedMapNode(json, leftChild, childrenNodeSize);
+ const Node* const rightChild = leftChild->buddy;
+ PrintDetailedMapNode(json, rightChild, childrenNodeSize);
+ }
+ break;
+ default:
+ VMA_ASSERT(0);
+ }
+}
+#endif // VMA_STATS_STRING_ENABLED
+#endif // _VMA_BLOCK_METADATA_BUDDY_FUNCTIONS
+#endif // _VMA_BLOCK_METADATA_BUDDY
+#endif // #if 0
+
+#ifndef _VMA_BLOCK_METADATA_TLSF
+// To not search current larger region if first allocation won't succeed and skip to smaller range
+// use with VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT as strategy in CreateAllocationRequest().
+// When fragmentation and reusal of previous blocks doesn't matter then use with
+// VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT for fastest alloc time possible.
+class VmaBlockMetadata_TLSF : public VmaBlockMetadata
+{
+ VMA_CLASS_NO_COPY(VmaBlockMetadata_TLSF)
+public:
+ VmaBlockMetadata_TLSF(const VkAllocationCallbacks* pAllocationCallbacks,
+ VkDeviceSize bufferImageGranularity, bool isVirtual);
+ virtual ~VmaBlockMetadata_TLSF();
+
+ size_t GetAllocationCount() const override { return m_AllocCount; }
+ size_t GetFreeRegionsCount() const override { return m_BlocksFreeCount + 1; }
+ VkDeviceSize GetSumFreeSize() const override { return m_BlocksFreeSize + m_NullBlock->size; }
+ bool IsEmpty() const override { return m_NullBlock->offset == 0; }
+ VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return ((Block*)allocHandle)->offset; };
+
+ void Init(VkDeviceSize size) override;
+ bool Validate() const override;
+
+ void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override;
+ void AddStatistics(VmaStatistics& inoutStats) const override;
+
+#if VMA_STATS_STRING_ENABLED
+ void PrintDetailedMap(class VmaJsonWriter& json) const override;
+#endif
+
+ bool CreateAllocationRequest(
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ bool upperAddress,
+ VmaSuballocationType allocType,
+ uint32_t strategy,
+ VmaAllocationRequest* pAllocationRequest) override;
+
+ VkResult CheckCorruption(const void* pBlockData) override;
+ void Alloc(
+ const VmaAllocationRequest& request,
+ VmaSuballocationType type,
+ void* userData) override;
+
+ void Free(VmaAllocHandle allocHandle) override;
+ void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override;
+ void* GetAllocationUserData(VmaAllocHandle allocHandle) const override;
+ VmaAllocHandle GetAllocationListBegin() const override;
+ VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override;
+ VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const override;
+ void Clear() override;
+ void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override;
+ void DebugLogAllAllocations() const override;
+
+private:
+ // According to original paper it should be preferable 4 or 5:
+ // M. Masmano, I. Ripoll, A. Crespo, and J. Real "TLSF: a New Dynamic Memory Allocator for Real-Time Systems"
+ // http://www.gii.upv.es/tlsf/files/ecrts04_tlsf.pdf
+ static const uint8_t SECOND_LEVEL_INDEX = 5;
+ static const uint16_t SMALL_BUFFER_SIZE = 256;
+ static const uint32_t INITIAL_BLOCK_ALLOC_COUNT = 16;
+ static const uint8_t MEMORY_CLASS_SHIFT = 7;
+ static const uint8_t MAX_MEMORY_CLASSES = 65 - MEMORY_CLASS_SHIFT;
+
+ class Block
+ {
+ public:
+ VkDeviceSize offset;
+ VkDeviceSize size;
+ Block* prevPhysical;
+ Block* nextPhysical;
+
+ void MarkFree() { prevFree = VMA_NULL; }
+ void MarkTaken() { prevFree = this; }
+ bool IsFree() const { return prevFree != this; }
+ void*& UserData() { VMA_HEAVY_ASSERT(!IsFree()); return userData; }
+ Block*& PrevFree() { return prevFree; }
+ Block*& NextFree() { VMA_HEAVY_ASSERT(IsFree()); return nextFree; }
+
+ private:
+ Block* prevFree; // Address of the same block here indicates that block is taken
+ union
+ {
+ Block* nextFree;
+ void* userData;
+ };
+ };
+
+ size_t m_AllocCount;
+ // Total number of free blocks besides null block
+ size_t m_BlocksFreeCount;
+ // Total size of free blocks excluding null block
+ VkDeviceSize m_BlocksFreeSize;
+ uint32_t m_IsFreeBitmap;
+ uint8_t m_MemoryClasses;
+ uint32_t m_InnerIsFreeBitmap[MAX_MEMORY_CLASSES];
+ uint32_t m_ListsCount;
+ /*
+ * 0: 0-3 lists for small buffers
+ * 1+: 0-(2^SLI-1) lists for normal buffers
+ */
+ Block** m_FreeList;
+ VmaPoolAllocator<Block> m_BlockAllocator;
+ Block* m_NullBlock;
+ VmaBlockBufferImageGranularity m_GranularityHandler;
+
+ uint8_t SizeToMemoryClass(VkDeviceSize size) const;
+ uint16_t SizeToSecondIndex(VkDeviceSize size, uint8_t memoryClass) const;
+ uint32_t GetListIndex(uint8_t memoryClass, uint16_t secondIndex) const;
+ uint32_t GetListIndex(VkDeviceSize size) const;
+
+ void RemoveFreeBlock(Block* block);
+ void InsertFreeBlock(Block* block);
+ void MergeBlock(Block* block, Block* prev);
+
+ Block* FindFreeBlock(VkDeviceSize size, uint32_t& listIndex) const;
+ bool CheckBlock(
+ Block& block,
+ uint32_t listIndex,
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ VmaSuballocationType allocType,
+ VmaAllocationRequest* pAllocationRequest);
+};
+
+#ifndef _VMA_BLOCK_METADATA_TLSF_FUNCTIONS
+VmaBlockMetadata_TLSF::VmaBlockMetadata_TLSF(const VkAllocationCallbacks* pAllocationCallbacks,
+ VkDeviceSize bufferImageGranularity, bool isVirtual)
+ : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual),
+ m_AllocCount(0),
+ m_BlocksFreeCount(0),
+ m_BlocksFreeSize(0),
+ m_IsFreeBitmap(0),
+ m_MemoryClasses(0),
+ m_ListsCount(0),
+ m_FreeList(VMA_NULL),
+ m_BlockAllocator(pAllocationCallbacks, INITIAL_BLOCK_ALLOC_COUNT),
+ m_NullBlock(VMA_NULL),
+ m_GranularityHandler(bufferImageGranularity) {}
+
+VmaBlockMetadata_TLSF::~VmaBlockMetadata_TLSF()
+{
+ if (m_FreeList)
+ vma_delete_array(GetAllocationCallbacks(), m_FreeList, m_ListsCount);
+ m_GranularityHandler.Destroy(GetAllocationCallbacks());
+}
+
+void VmaBlockMetadata_TLSF::Init(VkDeviceSize size)
+{
+ VmaBlockMetadata::Init(size);
+
+ if (!IsVirtual())
+ m_GranularityHandler.Init(GetAllocationCallbacks(), size);
+
+ m_NullBlock = m_BlockAllocator.Alloc();
+ m_NullBlock->size = size;
+ m_NullBlock->offset = 0;
+ m_NullBlock->prevPhysical = VMA_NULL;
+ m_NullBlock->nextPhysical = VMA_NULL;
+ m_NullBlock->MarkFree();
+ m_NullBlock->NextFree() = VMA_NULL;
+ m_NullBlock->PrevFree() = VMA_NULL;
+ uint8_t memoryClass = SizeToMemoryClass(size);
+ uint16_t sli = SizeToSecondIndex(size, memoryClass);
+ m_ListsCount = (memoryClass == 0 ? 0 : (memoryClass - 1) * (1UL << SECOND_LEVEL_INDEX) + sli) + 1;
+ if (IsVirtual())
+ m_ListsCount += 1UL << SECOND_LEVEL_INDEX;
+ else
+ m_ListsCount += 4;
+
+ m_MemoryClasses = memoryClass + 2;
+ memset(m_InnerIsFreeBitmap, 0, MAX_MEMORY_CLASSES * sizeof(uint32_t));
+
+ m_FreeList = vma_new_array(GetAllocationCallbacks(), Block*, m_ListsCount);
+ memset(m_FreeList, 0, m_ListsCount * sizeof(Block*));
+}
+
+bool VmaBlockMetadata_TLSF::Validate() const
+{
+ VMA_VALIDATE(GetSumFreeSize() <= GetSize());
+
+ VkDeviceSize calculatedSize = m_NullBlock->size;
+ VkDeviceSize calculatedFreeSize = m_NullBlock->size;
+ size_t allocCount = 0;
+ size_t freeCount = 0;
+
+ // Check integrity of free lists
+ for (uint32_t list = 0; list < m_ListsCount; ++list)
+ {
+ Block* block = m_FreeList[list];
+ if (block != VMA_NULL)
+ {
+ VMA_VALIDATE(block->IsFree());
+ VMA_VALIDATE(block->PrevFree() == VMA_NULL);
+ while (block->NextFree())
{
- PrintDetailedMap_UnusedRange(json, node->offset + allocSize, levelNodeSize - allocSize);
+ VMA_VALIDATE(block->NextFree()->IsFree());
+ VMA_VALIDATE(block->NextFree()->PrevFree() == block);
+ block = block->NextFree();
}
}
- break;
- case Node::TYPE_SPLIT:
+ }
+
+ VkDeviceSize nextOffset = m_NullBlock->offset;
+ auto validateCtx = m_GranularityHandler.StartValidation(GetAllocationCallbacks(), IsVirtual());
+
+ VMA_VALIDATE(m_NullBlock->nextPhysical == VMA_NULL);
+ if (m_NullBlock->prevPhysical)
+ {
+ VMA_VALIDATE(m_NullBlock->prevPhysical->nextPhysical == m_NullBlock);
+ }
+ // Check all blocks
+ for (Block* prev = m_NullBlock->prevPhysical; prev != VMA_NULL; prev = prev->prevPhysical)
+ {
+ VMA_VALIDATE(prev->offset + prev->size == nextOffset);
+ nextOffset = prev->offset;
+ calculatedSize += prev->size;
+
+ uint32_t listIndex = GetListIndex(prev->size);
+ if (prev->IsFree())
{
- const VkDeviceSize childrenNodeSize = levelNodeSize / 2;
- const Node* const leftChild = node->split.leftChild;
- PrintDetailedMapNode(json, leftChild, childrenNodeSize);
- const Node* const rightChild = leftChild->buddy;
- PrintDetailedMapNode(json, rightChild, childrenNodeSize);
+ ++freeCount;
+ // Check if free block belongs to free list
+ Block* freeBlock = m_FreeList[listIndex];
+ VMA_VALIDATE(freeBlock != VMA_NULL);
+
+ bool found = false;
+ do
+ {
+ if (freeBlock == prev)
+ found = true;
+
+ freeBlock = freeBlock->NextFree();
+ } while (!found && freeBlock != VMA_NULL);
+
+ VMA_VALIDATE(found);
+ calculatedFreeSize += prev->size;
}
- break;
+ else
+ {
+ ++allocCount;
+ // Check if taken block is not on a free list
+ Block* freeBlock = m_FreeList[listIndex];
+ while (freeBlock)
+ {
+ VMA_VALIDATE(freeBlock != prev);
+ freeBlock = freeBlock->NextFree();
+ }
+
+ if (!IsVirtual())
+ {
+ VMA_VALIDATE(m_GranularityHandler.Validate(validateCtx, prev->offset, prev->size));
+ }
+ }
+
+ if (prev->prevPhysical)
+ {
+ VMA_VALIDATE(prev->prevPhysical->nextPhysical == prev);
+ }
+ }
+
+ if (!IsVirtual())
+ {
+ VMA_VALIDATE(m_GranularityHandler.FinishValidation(validateCtx));
+ }
+
+ VMA_VALIDATE(nextOffset == 0);
+ VMA_VALIDATE(calculatedSize == GetSize());
+ VMA_VALIDATE(calculatedFreeSize == GetSumFreeSize());
+ VMA_VALIDATE(allocCount == m_AllocCount);
+ VMA_VALIDATE(freeCount == m_BlocksFreeCount);
+
+ return true;
+}
+
+void VmaBlockMetadata_TLSF::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const
+{
+ inoutStats.statistics.blockCount++;
+ inoutStats.statistics.blockBytes += GetSize();
+ if (m_NullBlock->size > 0)
+ VmaAddDetailedStatisticsUnusedRange(inoutStats, m_NullBlock->size);
+
+ for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical)
+ {
+ if (block->IsFree())
+ VmaAddDetailedStatisticsUnusedRange(inoutStats, block->size);
+ else
+ VmaAddDetailedStatisticsAllocation(inoutStats, block->size);
+ }
+}
+
+void VmaBlockMetadata_TLSF::AddStatistics(VmaStatistics& inoutStats) const
+{
+ inoutStats.blockCount++;
+ inoutStats.allocationCount += (uint32_t)m_AllocCount;
+ inoutStats.blockBytes += GetSize();
+ inoutStats.allocationBytes += GetSize() - GetSumFreeSize();
+}
+
+#if VMA_STATS_STRING_ENABLED
+void VmaBlockMetadata_TLSF::PrintDetailedMap(class VmaJsonWriter& json) const
+{
+ size_t blockCount = m_AllocCount + m_BlocksFreeCount;
+ VmaStlAllocator<Block*> allocator(GetAllocationCallbacks());
+ VmaVector<Block*, VmaStlAllocator<Block*>> blockList(blockCount, allocator);
+
+ size_t i = blockCount;
+ for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical)
+ {
+ blockList[--i] = block;
+ }
+ VMA_ASSERT(i == 0);
+
+ VmaDetailedStatistics stats;
+ VmaClearDetailedStatistics(stats);
+ AddDetailedStatistics(stats);
+
+ PrintDetailedMap_Begin(json,
+ stats.statistics.blockBytes - stats.statistics.allocationBytes,
+ stats.statistics.allocationCount,
+ stats.unusedRangeCount);
+
+ for (; i < blockCount; ++i)
+ {
+ Block* block = blockList[i];
+ if (block->IsFree())
+ PrintDetailedMap_UnusedRange(json, block->offset, block->size);
+ else
+ PrintDetailedMap_Allocation(json, block->offset, block->size, block->UserData());
+ }
+ if (m_NullBlock->size > 0)
+ PrintDetailedMap_UnusedRange(json, m_NullBlock->offset, m_NullBlock->size);
+
+ PrintDetailedMap_End(json);
+}
+#endif
+
+bool VmaBlockMetadata_TLSF::CreateAllocationRequest(
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ bool upperAddress,
+ VmaSuballocationType allocType,
+ uint32_t strategy,
+ VmaAllocationRequest* pAllocationRequest)
+{
+ VMA_ASSERT(allocSize > 0 && "Cannot allocate empty block!");
+ VMA_ASSERT(!upperAddress && "VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT can be used only with linear algorithm.");
+
+ // For small granularity round up
+ if (!IsVirtual())
+ m_GranularityHandler.RoundupAllocRequest(allocType, allocSize, allocAlignment);
+
+ allocSize += GetDebugMargin();
+ // Quick check for too small pool
+ if (allocSize > GetSumFreeSize())
+ return false;
+
+ // If no free blocks in pool then check only null block
+ if (m_BlocksFreeCount == 0)
+ return CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest);
+
+ // Round up to the next block
+ VkDeviceSize sizeForNextList = allocSize;
+ VkDeviceSize smallSizeStep = SMALL_BUFFER_SIZE / (IsVirtual() ? 1 << SECOND_LEVEL_INDEX : 4);
+ if (allocSize > SMALL_BUFFER_SIZE)
+ {
+ sizeForNextList += (1ULL << (VMA_BITSCAN_MSB(allocSize) - SECOND_LEVEL_INDEX));
+ }
+ else if (allocSize > SMALL_BUFFER_SIZE - smallSizeStep)
+ sizeForNextList = SMALL_BUFFER_SIZE + 1;
+ else
+ sizeForNextList += smallSizeStep;
+
+ uint32_t nextListIndex = 0;
+ uint32_t prevListIndex = 0;
+ Block* nextListBlock = VMA_NULL;
+ Block* prevListBlock = VMA_NULL;
+
+ // Check blocks according to strategies
+ if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT)
+ {
+ // Quick check for larger block first
+ nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex);
+ if (nextListBlock != VMA_NULL && CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
+ return true;
+
+ // If not fitted then null block
+ if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest))
+ return true;
+
+ // Null block failed, search larger bucket
+ while (nextListBlock)
+ {
+ if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
+ return true;
+ nextListBlock = nextListBlock->NextFree();
+ }
+
+ // Failed again, check best fit bucket
+ prevListBlock = FindFreeBlock(allocSize, prevListIndex);
+ while (prevListBlock)
+ {
+ if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
+ return true;
+ prevListBlock = prevListBlock->NextFree();
+ }
+ }
+ else if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT)
+ {
+ // Check best fit bucket
+ prevListBlock = FindFreeBlock(allocSize, prevListIndex);
+ while (prevListBlock)
+ {
+ if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
+ return true;
+ prevListBlock = prevListBlock->NextFree();
+ }
+
+ // If failed check null block
+ if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest))
+ return true;
+
+ // Check larger bucket
+ nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex);
+ while (nextListBlock)
+ {
+ if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
+ return true;
+ nextListBlock = nextListBlock->NextFree();
+ }
+ }
+ else if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT )
+ {
+ // Perform search from the start
+ VmaStlAllocator<Block*> allocator(GetAllocationCallbacks());
+ VmaVector<Block*, VmaStlAllocator<Block*>> blockList(m_BlocksFreeCount, allocator);
+
+ size_t i = m_BlocksFreeCount;
+ for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical)
+ {
+ if (block->IsFree() && block->size >= allocSize)
+ blockList[--i] = block;
+ }
+
+ for (; i < m_BlocksFreeCount; ++i)
+ {
+ Block& block = *blockList[i];
+ if (CheckBlock(block, GetListIndex(block.size), allocSize, allocAlignment, allocType, pAllocationRequest))
+ return true;
+ }
+
+ // If failed check null block
+ if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest))
+ return true;
+
+ // Whole range searched, no more memory
+ return false;
+ }
+ else
+ {
+ // Check larger bucket
+ nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex);
+ while (nextListBlock)
+ {
+ if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
+ return true;
+ nextListBlock = nextListBlock->NextFree();
+ }
+
+ // If failed check null block
+ if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest))
+ return true;
+
+ // Check best fit bucket
+ prevListBlock = FindFreeBlock(allocSize, prevListIndex);
+ while (prevListBlock)
+ {
+ if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
+ return true;
+ prevListBlock = prevListBlock->NextFree();
+ }
+ }
+
+ // Worst case, full search has to be done
+ while (++nextListIndex < m_ListsCount)
+ {
+ nextListBlock = m_FreeList[nextListIndex];
+ while (nextListBlock)
+ {
+ if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
+ return true;
+ nextListBlock = nextListBlock->NextFree();
+ }
+ }
+
+ // No more memory sadly
+ return false;
+}
+
+VkResult VmaBlockMetadata_TLSF::CheckCorruption(const void* pBlockData)
+{
+ for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical)
+ {
+ if (!block->IsFree())
+ {
+ if (!VmaValidateMagicValue(pBlockData, block->offset + block->size))
+ {
+ VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");
+ return VK_ERROR_UNKNOWN_COPY;
+ }
+ }
+ }
+
+ return VK_SUCCESS;
+}
+
+void VmaBlockMetadata_TLSF::Alloc(
+ const VmaAllocationRequest& request,
+ VmaSuballocationType type,
+ void* userData)
+{
+ VMA_ASSERT(request.type == VmaAllocationRequestType::TLSF);
+
+ // Get block and pop it from the free list
+ Block* currentBlock = (Block*)request.allocHandle;
+ VkDeviceSize offset = request.algorithmData;
+ VMA_ASSERT(currentBlock != VMA_NULL);
+ VMA_ASSERT(currentBlock->offset <= offset);
+
+ if (currentBlock != m_NullBlock)
+ RemoveFreeBlock(currentBlock);
+
+ VkDeviceSize debugMargin = GetDebugMargin();
+ VkDeviceSize misssingAlignment = offset - currentBlock->offset;
+
+ // Append missing alignment to prev block or create new one
+ if (misssingAlignment)
+ {
+ Block* prevBlock = currentBlock->prevPhysical;
+ VMA_ASSERT(prevBlock != VMA_NULL && "There should be no missing alignment at offset 0!");
+
+ if (prevBlock->IsFree() && prevBlock->size != debugMargin)
+ {
+ uint32_t oldList = GetListIndex(prevBlock->size);
+ prevBlock->size += misssingAlignment;
+ // Check if new size crosses list bucket
+ if (oldList != GetListIndex(prevBlock->size))
+ {
+ prevBlock->size -= misssingAlignment;
+ RemoveFreeBlock(prevBlock);
+ prevBlock->size += misssingAlignment;
+ InsertFreeBlock(prevBlock);
+ }
+ else
+ m_BlocksFreeSize += misssingAlignment;
+ }
+ else
+ {
+ Block* newBlock = m_BlockAllocator.Alloc();
+ currentBlock->prevPhysical = newBlock;
+ prevBlock->nextPhysical = newBlock;
+ newBlock->prevPhysical = prevBlock;
+ newBlock->nextPhysical = currentBlock;
+ newBlock->size = misssingAlignment;
+ newBlock->offset = currentBlock->offset;
+ newBlock->MarkTaken();
+
+ InsertFreeBlock(newBlock);
+ }
+
+ currentBlock->size -= misssingAlignment;
+ currentBlock->offset += misssingAlignment;
+ }
+
+ VkDeviceSize size = request.size + debugMargin;
+ if (currentBlock->size == size)
+ {
+ if (currentBlock == m_NullBlock)
+ {
+ // Setup new null block
+ m_NullBlock = m_BlockAllocator.Alloc();
+ m_NullBlock->size = 0;
+ m_NullBlock->offset = currentBlock->offset + size;
+ m_NullBlock->prevPhysical = currentBlock;
+ m_NullBlock->nextPhysical = VMA_NULL;
+ m_NullBlock->MarkFree();
+ m_NullBlock->PrevFree() = VMA_NULL;
+ m_NullBlock->NextFree() = VMA_NULL;
+ currentBlock->nextPhysical = m_NullBlock;
+ currentBlock->MarkTaken();
+ }
+ }
+ else
+ {
+ VMA_ASSERT(currentBlock->size > size && "Proper block already found, shouldn't find smaller one!");
+
+ // Create new free block
+ Block* newBlock = m_BlockAllocator.Alloc();
+ newBlock->size = currentBlock->size - size;
+ newBlock->offset = currentBlock->offset + size;
+ newBlock->prevPhysical = currentBlock;
+ newBlock->nextPhysical = currentBlock->nextPhysical;
+ currentBlock->nextPhysical = newBlock;
+ currentBlock->size = size;
+
+ if (currentBlock == m_NullBlock)
+ {
+ m_NullBlock = newBlock;
+ m_NullBlock->MarkFree();
+ m_NullBlock->NextFree() = VMA_NULL;
+ m_NullBlock->PrevFree() = VMA_NULL;
+ currentBlock->MarkTaken();
+ }
+ else
+ {
+ newBlock->nextPhysical->prevPhysical = newBlock;
+ newBlock->MarkTaken();
+ InsertFreeBlock(newBlock);
+ }
+ }
+ currentBlock->UserData() = userData;
+
+ if (debugMargin > 0)
+ {
+ currentBlock->size -= debugMargin;
+ Block* newBlock = m_BlockAllocator.Alloc();
+ newBlock->size = debugMargin;
+ newBlock->offset = currentBlock->offset + currentBlock->size;
+ newBlock->prevPhysical = currentBlock;
+ newBlock->nextPhysical = currentBlock->nextPhysical;
+ newBlock->MarkTaken();
+ currentBlock->nextPhysical->prevPhysical = newBlock;
+ currentBlock->nextPhysical = newBlock;
+ InsertFreeBlock(newBlock);
+ }
+
+ if (!IsVirtual())
+ m_GranularityHandler.AllocPages((uint8_t)(uintptr_t)request.customData,
+ currentBlock->offset, currentBlock->size);
+ ++m_AllocCount;
+}
+
+void VmaBlockMetadata_TLSF::Free(VmaAllocHandle allocHandle)
+{
+ Block* block = (Block*)allocHandle;
+ Block* next = block->nextPhysical;
+ VMA_ASSERT(!block->IsFree() && "Block is already free!");
+
+ if (!IsVirtual())
+ m_GranularityHandler.FreePages(block->offset, block->size);
+ --m_AllocCount;
+
+ VkDeviceSize debugMargin = GetDebugMargin();
+ if (debugMargin > 0)
+ {
+ RemoveFreeBlock(next);
+ MergeBlock(next, block);
+ block = next;
+ next = next->nextPhysical;
+ }
+
+ // Try merging
+ Block* prev = block->prevPhysical;
+ if (prev != VMA_NULL && prev->IsFree() && prev->size != debugMargin)
+ {
+ RemoveFreeBlock(prev);
+ MergeBlock(block, prev);
+ }
+
+ if (!next->IsFree())
+ InsertFreeBlock(block);
+ else if (next == m_NullBlock)
+ MergeBlock(m_NullBlock, block);
+ else
+ {
+ RemoveFreeBlock(next);
+ MergeBlock(next, block);
+ InsertFreeBlock(next);
+ }
+}
+
+void VmaBlockMetadata_TLSF::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo)
+{
+ Block* block = (Block*)allocHandle;
+ VMA_ASSERT(!block->IsFree() && "Cannot get allocation info for free block!");
+ outInfo.offset = block->offset;
+ outInfo.size = block->size;
+ outInfo.pUserData = block->UserData();
+}
+
+void* VmaBlockMetadata_TLSF::GetAllocationUserData(VmaAllocHandle allocHandle) const
+{
+ Block* block = (Block*)allocHandle;
+ VMA_ASSERT(!block->IsFree() && "Cannot get user data for free block!");
+ return block->UserData();
+}
+
+VmaAllocHandle VmaBlockMetadata_TLSF::GetAllocationListBegin() const
+{
+ if (m_AllocCount == 0)
+ return VK_NULL_HANDLE;
+
+ for (Block* block = m_NullBlock->prevPhysical; block; block = block->prevPhysical)
+ {
+ if (!block->IsFree())
+ return (VmaAllocHandle)block;
+ }
+ VMA_ASSERT(false && "If m_AllocCount > 0 then should find any allocation!");
+ return VK_NULL_HANDLE;
+}
+
+VmaAllocHandle VmaBlockMetadata_TLSF::GetNextAllocation(VmaAllocHandle prevAlloc) const
+{
+ Block* startBlock = (Block*)prevAlloc;
+ VMA_ASSERT(!startBlock->IsFree() && "Incorrect block!");
+
+ for (Block* block = startBlock->prevPhysical; block; block = block->prevPhysical)
+ {
+ if (!block->IsFree())
+ return (VmaAllocHandle)block;
+ }
+ return VK_NULL_HANDLE;
+}
+
+VkDeviceSize VmaBlockMetadata_TLSF::GetNextFreeRegionSize(VmaAllocHandle alloc) const
+{
+ Block* block = (Block*)alloc;
+ VMA_ASSERT(!block->IsFree() && "Incorrect block!");
+
+ if (block->prevPhysical)
+ return block->prevPhysical->IsFree() ? block->prevPhysical->size : 0;
+ return 0;
+}
+
+void VmaBlockMetadata_TLSF::Clear()
+{
+ m_AllocCount = 0;
+ m_BlocksFreeCount = 0;
+ m_BlocksFreeSize = 0;
+ m_IsFreeBitmap = 0;
+ m_NullBlock->offset = 0;
+ m_NullBlock->size = GetSize();
+ Block* block = m_NullBlock->prevPhysical;
+ m_NullBlock->prevPhysical = VMA_NULL;
+ while (block)
+ {
+ Block* prev = block->prevPhysical;
+ m_BlockAllocator.Free(block);
+ block = prev;
+ }
+ memset(m_FreeList, 0, m_ListsCount * sizeof(Block*));
+ memset(m_InnerIsFreeBitmap, 0, m_MemoryClasses * sizeof(uint32_t));
+ m_GranularityHandler.Clear();
+}
+
+void VmaBlockMetadata_TLSF::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData)
+{
+ Block* block = (Block*)allocHandle;
+ VMA_ASSERT(!block->IsFree() && "Trying to set user data for not allocated block!");
+ block->UserData() = userData;
+}
+
+void VmaBlockMetadata_TLSF::DebugLogAllAllocations() const
+{
+ for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical)
+ if (!block->IsFree())
+ DebugLogAllocation(block->offset, block->size, block->UserData());
+}
+
+uint8_t VmaBlockMetadata_TLSF::SizeToMemoryClass(VkDeviceSize size) const
+{
+ if (size > SMALL_BUFFER_SIZE)
+ return VMA_BITSCAN_MSB(size) - MEMORY_CLASS_SHIFT;
+ return 0;
+}
+
+uint16_t VmaBlockMetadata_TLSF::SizeToSecondIndex(VkDeviceSize size, uint8_t memoryClass) const
+{
+ if (memoryClass == 0)
+ {
+ if (IsVirtual())
+ return static_cast<uint16_t>((size - 1) / 8);
+ else
+ return static_cast<uint16_t>((size - 1) / 64);
+ }
+ return static_cast<uint16_t>((size >> (memoryClass + MEMORY_CLASS_SHIFT - SECOND_LEVEL_INDEX)) ^ (1U << SECOND_LEVEL_INDEX));
+}
+
+uint32_t VmaBlockMetadata_TLSF::GetListIndex(uint8_t memoryClass, uint16_t secondIndex) const
+{
+ if (memoryClass == 0)
+ return secondIndex;
+
+ const uint32_t index = static_cast<uint32_t>(memoryClass - 1) * (1 << SECOND_LEVEL_INDEX) + secondIndex;
+ if (IsVirtual())
+ return index + (1 << SECOND_LEVEL_INDEX);
+ else
+ return index + 4;
+}
+
+uint32_t VmaBlockMetadata_TLSF::GetListIndex(VkDeviceSize size) const
+{
+ uint8_t memoryClass = SizeToMemoryClass(size);
+ return GetListIndex(memoryClass, SizeToSecondIndex(size, memoryClass));
+}
+
+void VmaBlockMetadata_TLSF::RemoveFreeBlock(Block* block)
+{
+ VMA_ASSERT(block != m_NullBlock);
+ VMA_ASSERT(block->IsFree());
+
+ if (block->NextFree() != VMA_NULL)
+ block->NextFree()->PrevFree() = block->PrevFree();
+ if (block->PrevFree() != VMA_NULL)
+ block->PrevFree()->NextFree() = block->NextFree();
+ else
+ {
+ uint8_t memClass = SizeToMemoryClass(block->size);
+ uint16_t secondIndex = SizeToSecondIndex(block->size, memClass);
+ uint32_t index = GetListIndex(memClass, secondIndex);
+ VMA_ASSERT(m_FreeList[index] == block);
+ m_FreeList[index] = block->NextFree();
+ if (block->NextFree() == VMA_NULL)
+ {
+ m_InnerIsFreeBitmap[memClass] &= ~(1U << secondIndex);
+ if (m_InnerIsFreeBitmap[memClass] == 0)
+ m_IsFreeBitmap &= ~(1UL << memClass);
+ }
+ }
+ block->MarkTaken();
+ block->UserData() = VMA_NULL;
+ --m_BlocksFreeCount;
+ m_BlocksFreeSize -= block->size;
+}
+
+void VmaBlockMetadata_TLSF::InsertFreeBlock(Block* block)
+{
+ VMA_ASSERT(block != m_NullBlock);
+ VMA_ASSERT(!block->IsFree() && "Cannot insert block twice!");
+
+ uint8_t memClass = SizeToMemoryClass(block->size);
+ uint16_t secondIndex = SizeToSecondIndex(block->size, memClass);
+ uint32_t index = GetListIndex(memClass, secondIndex);
+ VMA_ASSERT(index < m_ListsCount);
+ block->PrevFree() = VMA_NULL;
+ block->NextFree() = m_FreeList[index];
+ m_FreeList[index] = block;
+ if (block->NextFree() != VMA_NULL)
+ block->NextFree()->PrevFree() = block;
+ else
+ {
+ m_InnerIsFreeBitmap[memClass] |= 1U << secondIndex;
+ m_IsFreeBitmap |= 1UL << memClass;
+ }
+ ++m_BlocksFreeCount;
+ m_BlocksFreeSize += block->size;
+}
+
+void VmaBlockMetadata_TLSF::MergeBlock(Block* block, Block* prev)
+{
+ VMA_ASSERT(block->prevPhysical == prev && "Cannot merge seperate physical regions!");
+ VMA_ASSERT(!prev->IsFree() && "Cannot merge block that belongs to free list!");
+
+ block->offset = prev->offset;
+ block->size += prev->size;
+ block->prevPhysical = prev->prevPhysical;
+ if (block->prevPhysical)
+ block->prevPhysical->nextPhysical = block;
+ m_BlockAllocator.Free(prev);
+}
+
+VmaBlockMetadata_TLSF::Block* VmaBlockMetadata_TLSF::FindFreeBlock(VkDeviceSize size, uint32_t& listIndex) const
+{
+ uint8_t memoryClass = SizeToMemoryClass(size);
+ uint32_t innerFreeMap = m_InnerIsFreeBitmap[memoryClass] & (~0U << SizeToSecondIndex(size, memoryClass));
+ if (!innerFreeMap)
+ {
+ // Check higher levels for avaiable blocks
+ uint32_t freeMap = m_IsFreeBitmap & (~0UL << (memoryClass + 1));
+ if (!freeMap)
+ return VMA_NULL; // No more memory avaible
+
+ // Find lowest free region
+ memoryClass = VMA_BITSCAN_LSB(freeMap);
+ innerFreeMap = m_InnerIsFreeBitmap[memoryClass];
+ VMA_ASSERT(innerFreeMap != 0);
+ }
+ // Find lowest free subregion
+ listIndex = GetListIndex(memoryClass, VMA_BITSCAN_LSB(innerFreeMap));
+ VMA_ASSERT(m_FreeList[listIndex]);
+ return m_FreeList[listIndex];
+}
+
+bool VmaBlockMetadata_TLSF::CheckBlock(
+ Block& block,
+ uint32_t listIndex,
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ VmaSuballocationType allocType,
+ VmaAllocationRequest* pAllocationRequest)
+{
+ VMA_ASSERT(block.IsFree() && "Block is already taken!");
+
+ VkDeviceSize alignedOffset = VmaAlignUp(block.offset, allocAlignment);
+ if (block.size < allocSize + alignedOffset - block.offset)
+ return false;
+
+ // Check for granularity conflicts
+ if (!IsVirtual() &&
+ m_GranularityHandler.CheckConflictAndAlignUp(alignedOffset, allocSize, block.offset, block.size, allocType))
+ return false;
+
+ // Alloc successful
+ pAllocationRequest->type = VmaAllocationRequestType::TLSF;
+ pAllocationRequest->allocHandle = (VmaAllocHandle)&block;
+ pAllocationRequest->size = allocSize - GetDebugMargin();
+ pAllocationRequest->customData = (void*)allocType;
+ pAllocationRequest->algorithmData = alignedOffset;
+
+ // Place block at the start of list if it's normal block
+ if (listIndex != m_ListsCount && block.PrevFree())
+ {
+ block.PrevFree()->NextFree() = block.NextFree();
+ if (block.NextFree())
+ block.NextFree()->PrevFree() = block.PrevFree();
+ block.PrevFree() = VMA_NULL;
+ block.NextFree() = m_FreeList[listIndex];
+ m_FreeList[listIndex] = &block;
+ if (block.NextFree())
+ block.NextFree()->PrevFree() = &block;
+ }
+
+ return true;
+}
+#endif // _VMA_BLOCK_METADATA_TLSF_FUNCTIONS
+#endif // _VMA_BLOCK_METADATA_TLSF
+
+#ifndef _VMA_BLOCK_VECTOR
+/*
+Sequence of VmaDeviceMemoryBlock. Represents memory blocks allocated for a specific
+Vulkan memory type.
+
+Synchronized internally with a mutex.
+*/
+class VmaBlockVector
+{
+ friend struct VmaDefragmentationContext_T;
+ VMA_CLASS_NO_COPY(VmaBlockVector)
+public:
+ VmaBlockVector(
+ VmaAllocator hAllocator,
+ VmaPool hParentPool,
+ uint32_t memoryTypeIndex,
+ VkDeviceSize preferredBlockSize,
+ size_t minBlockCount,
+ size_t maxBlockCount,
+ VkDeviceSize bufferImageGranularity,
+ bool explicitBlockSize,
+ uint32_t algorithm,
+ float priority,
+ VkDeviceSize minAllocationAlignment,
+ void* pMemoryAllocateNext);
+ ~VmaBlockVector();
+
+ VmaAllocator GetAllocator() const { return m_hAllocator; }
+ VmaPool GetParentPool() const { return m_hParentPool; }
+ bool IsCustomPool() const { return m_hParentPool != VMA_NULL; }
+ uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
+ VkDeviceSize GetPreferredBlockSize() const { return m_PreferredBlockSize; }
+ VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; }
+ uint32_t GetAlgorithm() const { return m_Algorithm; }
+ bool HasExplicitBlockSize() const { return m_ExplicitBlockSize; }
+ float GetPriority() const { return m_Priority; }
+ const void* GetAllocationNextPtr() const { return m_pMemoryAllocateNext; }
+ // To be used only while the m_Mutex is locked. Used during defragmentation.
+ size_t GetBlockCount() const { return m_Blocks.size(); }
+ // To be used only while the m_Mutex is locked. Used during defragmentation.
+ VmaDeviceMemoryBlock* GetBlock(size_t index) const { return m_Blocks[index]; }
+ VMA_RW_MUTEX &GetMutex() { return m_Mutex; }
+
+ VkResult CreateMinBlocks();
+ void AddStatistics(VmaStatistics& inoutStats);
+ void AddDetailedStatistics(VmaDetailedStatistics& inoutStats);
+ bool IsEmpty();
+ bool IsCorruptionDetectionEnabled() const;
+
+ VkResult Allocate(
+ VkDeviceSize size,
+ VkDeviceSize alignment,
+ const VmaAllocationCreateInfo& createInfo,
+ VmaSuballocationType suballocType,
+ size_t allocationCount,
+ VmaAllocation* pAllocations);
+
+ void Free(const VmaAllocation hAllocation);
+
+#if VMA_STATS_STRING_ENABLED
+ void PrintDetailedMap(class VmaJsonWriter& json);
+#endif
+
+ VkResult CheckCorruption();
+
+private:
+ const VmaAllocator m_hAllocator;
+ const VmaPool m_hParentPool;
+ const uint32_t m_MemoryTypeIndex;
+ const VkDeviceSize m_PreferredBlockSize;
+ const size_t m_MinBlockCount;
+ const size_t m_MaxBlockCount;
+ const VkDeviceSize m_BufferImageGranularity;
+ const bool m_ExplicitBlockSize;
+ const uint32_t m_Algorithm;
+ const float m_Priority;
+ const VkDeviceSize m_MinAllocationAlignment;
+
+ void* const m_pMemoryAllocateNext;
+ VMA_RW_MUTEX m_Mutex;
+ // Incrementally sorted by sumFreeSize, ascending.
+ VmaVector<VmaDeviceMemoryBlock*, VmaStlAllocator<VmaDeviceMemoryBlock*>> m_Blocks;
+ uint32_t m_NextBlockId;
+ bool m_IncrementalSort = true;
+
+ void SetIncrementalSort(bool val) { m_IncrementalSort = val; }
+
+ VkDeviceSize CalcMaxBlockSize() const;
+ // Finds and removes given block from vector.
+ void Remove(VmaDeviceMemoryBlock* pBlock);
+ // Performs single step in sorting m_Blocks. They may not be fully sorted
+ // after this call.
+ void IncrementallySortBlocks();
+ void SortByFreeSize();
+
+ VkResult AllocatePage(
+ VkDeviceSize size,
+ VkDeviceSize alignment,
+ const VmaAllocationCreateInfo& createInfo,
+ VmaSuballocationType suballocType,
+ VmaAllocation* pAllocation);
+
+ VkResult AllocateFromBlock(
+ VmaDeviceMemoryBlock* pBlock,
+ VkDeviceSize size,
+ VkDeviceSize alignment,
+ VmaAllocationCreateFlags allocFlags,
+ void* pUserData,
+ VmaSuballocationType suballocType,
+ uint32_t strategy,
+ VmaAllocation* pAllocation);
+
+ VkResult CommitAllocationRequest(
+ VmaAllocationRequest& allocRequest,
+ VmaDeviceMemoryBlock* pBlock,
+ VkDeviceSize alignment,
+ VmaAllocationCreateFlags allocFlags,
+ void* pUserData,
+ VmaSuballocationType suballocType,
+ VmaAllocation* pAllocation);
+
+ VkResult CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex);
+ bool HasEmptyBlock();
+};
+#endif // _VMA_BLOCK_VECTOR
+
+#ifndef _VMA_DEFRAGMENTATION_CONTEXT
+struct VmaDefragmentationContext_T
+{
+ VMA_CLASS_NO_COPY(VmaDefragmentationContext_T)
+public:
+ VmaDefragmentationContext_T(
+ VmaAllocator hAllocator,
+ const VmaDefragmentationInfo& info);
+ ~VmaDefragmentationContext_T();
+
+ void GetStats(VmaDefragmentationStats& outStats) { outStats = m_GlobalStats; }
+
+ VkResult DefragmentPassBegin(VmaDefragmentationPassMoveInfo& moveInfo);
+ VkResult DefragmentPassEnd(VmaDefragmentationPassMoveInfo& moveInfo);
+
+private:
+ // Max number of allocations to ignore due to size constraints before ending single pass
+ static const uint8_t MAX_ALLOCS_TO_IGNORE = 16;
+ enum class CounterStatus { Pass, Ignore, End };
+
+ struct FragmentedBlock
+ {
+ uint32_t data;
+ VmaDeviceMemoryBlock* block;
+ };
+ struct StateBalanced
+ {
+ VkDeviceSize avgFreeSize = 0;
+ VkDeviceSize avgAllocSize = UINT64_MAX;
+ };
+ struct StateExtensive
+ {
+ enum class Operation : uint8_t
+ {
+ FindFreeBlockBuffer, FindFreeBlockTexture, FindFreeBlockAll,
+ MoveBuffers, MoveTextures, MoveAll,
+ Cleanup, Done
+ };
+
+ Operation operation = Operation::FindFreeBlockTexture;
+ size_t firstFreeBlock = SIZE_MAX;
+ };
+ struct MoveAllocationData
+ {
+ VkDeviceSize size;
+ VkDeviceSize alignment;
+ VmaSuballocationType type;
+ VmaAllocationCreateFlags flags;
+ VmaDefragmentationMove move = {};
+ };
+
+ const VkDeviceSize m_MaxPassBytes;
+ const uint32_t m_MaxPassAllocations;
+
+ VmaStlAllocator<VmaDefragmentationMove> m_MoveAllocator;
+ VmaVector<VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove>> m_Moves;
+
+ uint8_t m_IgnoredAllocs = 0;
+ uint32_t m_Algorithm;
+ uint32_t m_BlockVectorCount;
+ VmaBlockVector* m_PoolBlockVector;
+ VmaBlockVector** m_pBlockVectors;
+ size_t m_ImmovableBlockCount = 0;
+ VmaDefragmentationStats m_GlobalStats = { 0 };
+ VmaDefragmentationStats m_PassStats = { 0 };
+ void* m_AlgorithmState = VMA_NULL;
+
+ static MoveAllocationData GetMoveData(VmaAllocHandle handle, VmaBlockMetadata* metadata);
+ CounterStatus CheckCounters(VkDeviceSize bytes);
+ bool IncrementCounters(VkDeviceSize bytes);
+ bool ReallocWithinBlock(VmaBlockVector& vector, VmaDeviceMemoryBlock* block);
+ bool AllocInOtherBlock(size_t start, size_t end, MoveAllocationData& data, VmaBlockVector& vector);
+
+ bool ComputeDefragmentation(VmaBlockVector& vector, size_t index);
+ bool ComputeDefragmentation_Fast(VmaBlockVector& vector);
+ bool ComputeDefragmentation_Balanced(VmaBlockVector& vector, size_t index, bool update);
+ bool ComputeDefragmentation_Full(VmaBlockVector& vector);
+ bool ComputeDefragmentation_Extensive(VmaBlockVector& vector, size_t index);
+
+ void UpdateVectorStatistics(VmaBlockVector& vector, StateBalanced& state);
+ bool MoveDataToFreeBlocks(VmaSuballocationType currentType,
+ VmaBlockVector& vector, size_t firstFreeBlock,
+ bool& texturePresent, bool& bufferPresent, bool& otherPresent);
+};
+#endif // _VMA_DEFRAGMENTATION_CONTEXT
+
+#ifndef _VMA_POOL_T
+struct VmaPool_T
+{
+ friend struct VmaPoolListItemTraits;
+ VMA_CLASS_NO_COPY(VmaPool_T)
+public:
+ VmaBlockVector m_BlockVector;
+ VmaDedicatedAllocationList m_DedicatedAllocations;
+
+ VmaPool_T(
+ VmaAllocator hAllocator,
+ const VmaPoolCreateInfo& createInfo,
+ VkDeviceSize preferredBlockSize);
+ ~VmaPool_T();
+
+ uint32_t GetId() const { return m_Id; }
+ void SetId(uint32_t id) { VMA_ASSERT(m_Id == 0); m_Id = id; }
+
+ const char* GetName() const { return m_Name; }
+ void SetName(const char* pName);
+
+#if VMA_STATS_STRING_ENABLED
+ //void PrintDetailedMap(class VmaStringBuilder& sb);
+#endif
+
+private:
+ uint32_t m_Id;
+ char* m_Name;
+ VmaPool_T* m_PrevPool = VMA_NULL;
+ VmaPool_T* m_NextPool = VMA_NULL;
+};
+
+struct VmaPoolListItemTraits
+{
+ typedef VmaPool_T ItemType;
+
+ static ItemType* GetPrev(const ItemType* item) { return item->m_PrevPool; }
+ static ItemType* GetNext(const ItemType* item) { return item->m_NextPool; }
+ static ItemType*& AccessPrev(ItemType* item) { return item->m_PrevPool; }
+ static ItemType*& AccessNext(ItemType* item) { return item->m_NextPool; }
+};
+#endif // _VMA_POOL_T
+
+#ifndef _VMA_CURRENT_BUDGET_DATA
+struct VmaCurrentBudgetData
+{
+ VMA_ATOMIC_UINT32 m_BlockCount[VK_MAX_MEMORY_HEAPS];
+ VMA_ATOMIC_UINT32 m_AllocationCount[VK_MAX_MEMORY_HEAPS];
+ VMA_ATOMIC_UINT64 m_BlockBytes[VK_MAX_MEMORY_HEAPS];
+ VMA_ATOMIC_UINT64 m_AllocationBytes[VK_MAX_MEMORY_HEAPS];
+
+#if VMA_MEMORY_BUDGET
+ VMA_ATOMIC_UINT32 m_OperationsSinceBudgetFetch;
+ VMA_RW_MUTEX m_BudgetMutex;
+ uint64_t m_VulkanUsage[VK_MAX_MEMORY_HEAPS];
+ uint64_t m_VulkanBudget[VK_MAX_MEMORY_HEAPS];
+ uint64_t m_BlockBytesAtBudgetFetch[VK_MAX_MEMORY_HEAPS];
+#endif // VMA_MEMORY_BUDGET
+
+ VmaCurrentBudgetData();
+
+ void AddAllocation(uint32_t heapIndex, VkDeviceSize allocationSize);
+ void RemoveAllocation(uint32_t heapIndex, VkDeviceSize allocationSize);
+};
+
+#ifndef _VMA_CURRENT_BUDGET_DATA_FUNCTIONS
+VmaCurrentBudgetData::VmaCurrentBudgetData()
+{
+ for (uint32_t heapIndex = 0; heapIndex < VK_MAX_MEMORY_HEAPS; ++heapIndex)
+ {
+ m_BlockCount[heapIndex] = 0;
+ m_AllocationCount[heapIndex] = 0;
+ m_BlockBytes[heapIndex] = 0;
+ m_AllocationBytes[heapIndex] = 0;
+#if VMA_MEMORY_BUDGET
+ m_VulkanUsage[heapIndex] = 0;
+ m_VulkanBudget[heapIndex] = 0;
+ m_BlockBytesAtBudgetFetch[heapIndex] = 0;
+#endif
+ }
+
+#if VMA_MEMORY_BUDGET
+ m_OperationsSinceBudgetFetch = 0;
+#endif
+}
+
+void VmaCurrentBudgetData::AddAllocation(uint32_t heapIndex, VkDeviceSize allocationSize)
+{
+ m_AllocationBytes[heapIndex] += allocationSize;
+ ++m_AllocationCount[heapIndex];
+#if VMA_MEMORY_BUDGET
+ ++m_OperationsSinceBudgetFetch;
+#endif
+}
+
+void VmaCurrentBudgetData::RemoveAllocation(uint32_t heapIndex, VkDeviceSize allocationSize)
+{
+ VMA_ASSERT(m_AllocationBytes[heapIndex] >= allocationSize);
+ m_AllocationBytes[heapIndex] -= allocationSize;
+ VMA_ASSERT(m_AllocationCount[heapIndex] > 0);
+ --m_AllocationCount[heapIndex];
+#if VMA_MEMORY_BUDGET
+ ++m_OperationsSinceBudgetFetch;
+#endif
+}
+#endif // _VMA_CURRENT_BUDGET_DATA_FUNCTIONS
+#endif // _VMA_CURRENT_BUDGET_DATA
+
+#ifndef _VMA_ALLOCATION_OBJECT_ALLOCATOR
+/*
+Thread-safe wrapper over VmaPoolAllocator free list, for allocation of VmaAllocation_T objects.
+*/
+class VmaAllocationObjectAllocator
+{
+ VMA_CLASS_NO_COPY(VmaAllocationObjectAllocator)
+public:
+ VmaAllocationObjectAllocator(const VkAllocationCallbacks* pAllocationCallbacks)
+ : m_Allocator(pAllocationCallbacks, 1024) {}
+
+ template<typename... Types> VmaAllocation Allocate(Types&&... args);
+ void Free(VmaAllocation hAlloc);
+
+private:
+ VMA_MUTEX m_Mutex;
+ VmaPoolAllocator<VmaAllocation_T> m_Allocator;
+};
+
+template<typename... Types>
+VmaAllocation VmaAllocationObjectAllocator::Allocate(Types&&... args)
+{
+ VmaMutexLock mutexLock(m_Mutex);
+ return m_Allocator.Alloc<Types...>(std::forward<Types>(args)...);
+}
+
+void VmaAllocationObjectAllocator::Free(VmaAllocation hAlloc)
+{
+ VmaMutexLock mutexLock(m_Mutex);
+ m_Allocator.Free(hAlloc);
+}
+#endif // _VMA_ALLOCATION_OBJECT_ALLOCATOR
+
+#ifndef _VMA_VIRTUAL_BLOCK_T
+struct VmaVirtualBlock_T
+{
+ VMA_CLASS_NO_COPY(VmaVirtualBlock_T)
+public:
+ const bool m_AllocationCallbacksSpecified;
+ const VkAllocationCallbacks m_AllocationCallbacks;
+
+ VmaVirtualBlock_T(const VmaVirtualBlockCreateInfo& createInfo);
+ ~VmaVirtualBlock_T();
+
+ VkResult Init() { return VK_SUCCESS; }
+ bool IsEmpty() const { return m_Metadata->IsEmpty(); }
+ void Free(VmaVirtualAllocation allocation) { m_Metadata->Free((VmaAllocHandle)allocation); }
+ void SetAllocationUserData(VmaVirtualAllocation allocation, void* userData) { m_Metadata->SetAllocationUserData((VmaAllocHandle)allocation, userData); }
+ void Clear() { m_Metadata->Clear(); }
+
+ const VkAllocationCallbacks* GetAllocationCallbacks() const;
+ void GetAllocationInfo(VmaVirtualAllocation allocation, VmaVirtualAllocationInfo& outInfo);
+ VkResult Allocate(const VmaVirtualAllocationCreateInfo& createInfo, VmaVirtualAllocation& outAllocation,
+ VkDeviceSize* outOffset);
+ void GetStatistics(VmaStatistics& outStats) const;
+ void CalculateDetailedStatistics(VmaDetailedStatistics& outStats) const;
+#if VMA_STATS_STRING_ENABLED
+ void BuildStatsString(bool detailedMap, VmaStringBuilder& sb) const;
+#endif
+
+private:
+ VmaBlockMetadata* m_Metadata;
+};
+
+#ifndef _VMA_VIRTUAL_BLOCK_T_FUNCTIONS
+VmaVirtualBlock_T::VmaVirtualBlock_T(const VmaVirtualBlockCreateInfo& createInfo)
+ : m_AllocationCallbacksSpecified(createInfo.pAllocationCallbacks != VMA_NULL),
+ m_AllocationCallbacks(createInfo.pAllocationCallbacks != VMA_NULL ? *createInfo.pAllocationCallbacks : VmaEmptyAllocationCallbacks)
+{
+ const uint32_t algorithm = createInfo.flags & VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK;
+ switch (algorithm)
+ {
default:
VMA_ASSERT(0);
+ case 0:
+ m_Metadata = vma_new(GetAllocationCallbacks(), VmaBlockMetadata_TLSF)(VK_NULL_HANDLE, 1, true);
+ break;
+ case VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT:
+ m_Metadata = vma_new(GetAllocationCallbacks(), VmaBlockMetadata_Linear)(VK_NULL_HANDLE, 1, true);
+ break;
}
+
+ m_Metadata->Init(createInfo.size);
}
-#endif // #if VMA_STATS_STRING_ENABLED
+VmaVirtualBlock_T::~VmaVirtualBlock_T()
+{
+ // Define macro VMA_DEBUG_LOG to receive the list of the unfreed allocations
+ if (!m_Metadata->IsEmpty())
+ m_Metadata->DebugLogAllAllocations();
+ // This is the most important assert in the entire library.
+ // Hitting it means you have some memory leak - unreleased virtual allocations.
+ VMA_ASSERT(m_Metadata->IsEmpty() && "Some virtual allocations were not freed before destruction of this virtual block!");
-////////////////////////////////////////////////////////////////////////////////
-// class VmaDeviceMemoryBlock
+ vma_delete(GetAllocationCallbacks(), m_Metadata);
+}
+
+const VkAllocationCallbacks* VmaVirtualBlock_T::GetAllocationCallbacks() const
+{
+ return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : VMA_NULL;
+}
+
+void VmaVirtualBlock_T::GetAllocationInfo(VmaVirtualAllocation allocation, VmaVirtualAllocationInfo& outInfo)
+{
+ m_Metadata->GetAllocationInfo((VmaAllocHandle)allocation, outInfo);
+}
+
+VkResult VmaVirtualBlock_T::Allocate(const VmaVirtualAllocationCreateInfo& createInfo, VmaVirtualAllocation& outAllocation,
+ VkDeviceSize* outOffset)
+{
+ VmaAllocationRequest request = {};
+ if (m_Metadata->CreateAllocationRequest(
+ createInfo.size, // allocSize
+ VMA_MAX(createInfo.alignment, (VkDeviceSize)1), // allocAlignment
+ (createInfo.flags & VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0, // upperAddress
+ VMA_SUBALLOCATION_TYPE_UNKNOWN, // allocType - unimportant
+ createInfo.flags & VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK, // strategy
+ &request))
+ {
+ m_Metadata->Alloc(request,
+ VMA_SUBALLOCATION_TYPE_UNKNOWN, // type - unimportant
+ createInfo.pUserData);
+ outAllocation = (VmaVirtualAllocation)request.allocHandle;
+ if(outOffset)
+ *outOffset = m_Metadata->GetAllocationOffset(request.allocHandle);
+ return VK_SUCCESS;
+ }
+ outAllocation = (VmaVirtualAllocation)VK_NULL_HANDLE;
+ if (outOffset)
+ *outOffset = UINT64_MAX;
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+}
+
+void VmaVirtualBlock_T::GetStatistics(VmaStatistics& outStats) const
+{
+ VmaClearStatistics(outStats);
+ m_Metadata->AddStatistics(outStats);
+}
+
+void VmaVirtualBlock_T::CalculateDetailedStatistics(VmaDetailedStatistics& outStats) const
+{
+ VmaClearDetailedStatistics(outStats);
+ m_Metadata->AddDetailedStatistics(outStats);
+}
+
+#if VMA_STATS_STRING_ENABLED
+void VmaVirtualBlock_T::BuildStatsString(bool detailedMap, VmaStringBuilder& sb) const
+{
+ VmaJsonWriter json(GetAllocationCallbacks(), sb);
+ json.BeginObject();
+
+ VmaDetailedStatistics stats;
+ CalculateDetailedStatistics(stats);
+
+ json.WriteString("Stats");
+ VmaPrintDetailedStatistics(json, stats);
+
+ if (detailedMap)
+ {
+ json.WriteString("Details");
+ json.BeginObject();
+ m_Metadata->PrintDetailedMap(json);
+ json.EndObject();
+ }
+
+ json.EndObject();
+}
+#endif // VMA_STATS_STRING_ENABLED
+#endif // _VMA_VIRTUAL_BLOCK_T_FUNCTIONS
+#endif // _VMA_VIRTUAL_BLOCK_T
+
+
+// Main allocator object.
+struct VmaAllocator_T
+{
+ VMA_CLASS_NO_COPY(VmaAllocator_T)
+public:
+ bool m_UseMutex;
+ uint32_t m_VulkanApiVersion;
+ bool m_UseKhrDedicatedAllocation; // Can be set only if m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0).
+ bool m_UseKhrBindMemory2; // Can be set only if m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0).
+ bool m_UseExtMemoryBudget;
+ bool m_UseAmdDeviceCoherentMemory;
+ bool m_UseKhrBufferDeviceAddress;
+ bool m_UseExtMemoryPriority;
+ VkDevice m_hDevice;
+ VkInstance m_hInstance;
+ bool m_AllocationCallbacksSpecified;
+ VkAllocationCallbacks m_AllocationCallbacks;
+ VmaDeviceMemoryCallbacks m_DeviceMemoryCallbacks;
+ VmaAllocationObjectAllocator m_AllocationObjectAllocator;
+
+ // Each bit (1 << i) is set if HeapSizeLimit is enabled for that heap, so cannot allocate more than the heap size.
+ uint32_t m_HeapSizeLimitMask;
+
+ VkPhysicalDeviceProperties m_PhysicalDeviceProperties;
+ VkPhysicalDeviceMemoryProperties m_MemProps;
+
+ // Default pools.
+ VmaBlockVector* m_pBlockVectors[VK_MAX_MEMORY_TYPES];
+ VmaDedicatedAllocationList m_DedicatedAllocations[VK_MAX_MEMORY_TYPES];
+
+ VmaCurrentBudgetData m_Budget;
+ VMA_ATOMIC_UINT32 m_DeviceMemoryCount; // Total number of VkDeviceMemory objects.
+
+ VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo);
+ VkResult Init(const VmaAllocatorCreateInfo* pCreateInfo);
+ ~VmaAllocator_T();
+
+ const VkAllocationCallbacks* GetAllocationCallbacks() const
+ {
+ return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : VMA_NULL;
+ }
+ const VmaVulkanFunctions& GetVulkanFunctions() const
+ {
+ return m_VulkanFunctions;
+ }
+
+ VkPhysicalDevice GetPhysicalDevice() const { return m_PhysicalDevice; }
+
+ VkDeviceSize GetBufferImageGranularity() const
+ {
+ return VMA_MAX(
+ static_cast<VkDeviceSize>(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY),
+ m_PhysicalDeviceProperties.limits.bufferImageGranularity);
+ }
+
+ uint32_t GetMemoryHeapCount() const { return m_MemProps.memoryHeapCount; }
+ uint32_t GetMemoryTypeCount() const { return m_MemProps.memoryTypeCount; }
+
+ uint32_t MemoryTypeIndexToHeapIndex(uint32_t memTypeIndex) const
+ {
+ VMA_ASSERT(memTypeIndex < m_MemProps.memoryTypeCount);
+ return m_MemProps.memoryTypes[memTypeIndex].heapIndex;
+ }
+ // True when specific memory type is HOST_VISIBLE but not HOST_COHERENT.
+ bool IsMemoryTypeNonCoherent(uint32_t memTypeIndex) const
+ {
+ return (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) ==
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
+ }
+ // Minimum alignment for all allocations in specific memory type.
+ VkDeviceSize GetMemoryTypeMinAlignment(uint32_t memTypeIndex) const
+ {
+ return IsMemoryTypeNonCoherent(memTypeIndex) ?
+ VMA_MAX((VkDeviceSize)VMA_MIN_ALIGNMENT, m_PhysicalDeviceProperties.limits.nonCoherentAtomSize) :
+ (VkDeviceSize)VMA_MIN_ALIGNMENT;
+ }
+
+ bool IsIntegratedGpu() const
+ {
+ return m_PhysicalDeviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;
+ }
+
+ uint32_t GetGlobalMemoryTypeBits() const { return m_GlobalMemoryTypeBits; }
+
+ void GetBufferMemoryRequirements(
+ VkBuffer hBuffer,
+ VkMemoryRequirements& memReq,
+ bool& requiresDedicatedAllocation,
+ bool& prefersDedicatedAllocation) const;
+ void GetImageMemoryRequirements(
+ VkImage hImage,
+ VkMemoryRequirements& memReq,
+ bool& requiresDedicatedAllocation,
+ bool& prefersDedicatedAllocation) const;
+ VkResult FindMemoryTypeIndex(
+ uint32_t memoryTypeBits,
+ const VmaAllocationCreateInfo* pAllocationCreateInfo,
+ VkFlags bufImgUsage, // VkBufferCreateInfo::usage or VkImageCreateInfo::usage. UINT32_MAX if unknown.
+ uint32_t* pMemoryTypeIndex) const;
+
+ // Main allocation function.
+ VkResult AllocateMemory(
+ const VkMemoryRequirements& vkMemReq,
+ bool requiresDedicatedAllocation,
+ bool prefersDedicatedAllocation,
+ VkBuffer dedicatedBuffer,
+ VkImage dedicatedImage,
+ VkFlags dedicatedBufferImageUsage, // UINT32_MAX if unknown.
+ const VmaAllocationCreateInfo& createInfo,
+ VmaSuballocationType suballocType,
+ size_t allocationCount,
+ VmaAllocation* pAllocations);
+
+ // Main deallocation function.
+ void FreeMemory(
+ size_t allocationCount,
+ const VmaAllocation* pAllocations);
+
+ void CalculateStatistics(VmaTotalStatistics* pStats);
+
+ void GetHeapBudgets(
+ VmaBudget* outBudgets, uint32_t firstHeap, uint32_t heapCount);
+
+#if VMA_STATS_STRING_ENABLED
+ void PrintDetailedMap(class VmaJsonWriter& json);
+#endif
+
+ void GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo);
+
+ VkResult CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool);
+ void DestroyPool(VmaPool pool);
+ void GetPoolStatistics(VmaPool pool, VmaStatistics* pPoolStats);
+ void CalculatePoolStatistics(VmaPool pool, VmaDetailedStatistics* pPoolStats);
+
+ void SetCurrentFrameIndex(uint32_t frameIndex);
+ uint32_t GetCurrentFrameIndex() const { return m_CurrentFrameIndex.load(); }
+
+ VkResult CheckPoolCorruption(VmaPool hPool);
+ VkResult CheckCorruption(uint32_t memoryTypeBits);
+
+ // Call to Vulkan function vkAllocateMemory with accompanying bookkeeping.
+ VkResult AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory);
+ // Call to Vulkan function vkFreeMemory with accompanying bookkeeping.
+ void FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory);
+ // Call to Vulkan function vkBindBufferMemory or vkBindBufferMemory2KHR.
+ VkResult BindVulkanBuffer(
+ VkDeviceMemory memory,
+ VkDeviceSize memoryOffset,
+ VkBuffer buffer,
+ const void* pNext);
+ // Call to Vulkan function vkBindImageMemory or vkBindImageMemory2KHR.
+ VkResult BindVulkanImage(
+ VkDeviceMemory memory,
+ VkDeviceSize memoryOffset,
+ VkImage image,
+ const void* pNext);
+
+ VkResult Map(VmaAllocation hAllocation, void** ppData);
+ void Unmap(VmaAllocation hAllocation);
+
+ VkResult BindBufferMemory(
+ VmaAllocation hAllocation,
+ VkDeviceSize allocationLocalOffset,
+ VkBuffer hBuffer,
+ const void* pNext);
+ VkResult BindImageMemory(
+ VmaAllocation hAllocation,
+ VkDeviceSize allocationLocalOffset,
+ VkImage hImage,
+ const void* pNext);
+
+ VkResult FlushOrInvalidateAllocation(
+ VmaAllocation hAllocation,
+ VkDeviceSize offset, VkDeviceSize size,
+ VMA_CACHE_OPERATION op);
+ VkResult FlushOrInvalidateAllocations(
+ uint32_t allocationCount,
+ const VmaAllocation* allocations,
+ const VkDeviceSize* offsets, const VkDeviceSize* sizes,
+ VMA_CACHE_OPERATION op);
+
+ void FillAllocation(const VmaAllocation hAllocation, uint8_t pattern);
+
+ /*
+ Returns bit mask of memory types that can support defragmentation on GPU as
+ they support creation of required buffer for copy operations.
+ */
+ uint32_t GetGpuDefragmentationMemoryTypeBits();
+
+#if VMA_EXTERNAL_MEMORY
+ VkExternalMemoryHandleTypeFlagsKHR GetExternalMemoryHandleTypeFlags(uint32_t memTypeIndex) const
+ {
+ return m_TypeExternalMemoryHandleTypes[memTypeIndex];
+ }
+#endif // #if VMA_EXTERNAL_MEMORY
+
+private:
+ VkDeviceSize m_PreferredLargeHeapBlockSize;
+
+ VkPhysicalDevice m_PhysicalDevice;
+ VMA_ATOMIC_UINT32 m_CurrentFrameIndex;
+ VMA_ATOMIC_UINT32 m_GpuDefragmentationMemoryTypeBits; // UINT32_MAX means uninitialized.
+#if VMA_EXTERNAL_MEMORY
+ VkExternalMemoryHandleTypeFlagsKHR m_TypeExternalMemoryHandleTypes[VK_MAX_MEMORY_TYPES];
+#endif // #if VMA_EXTERNAL_MEMORY
+
+ VMA_RW_MUTEX m_PoolsMutex;
+ typedef VmaIntrusiveLinkedList<VmaPoolListItemTraits> PoolList;
+ // Protected by m_PoolsMutex.
+ PoolList m_Pools;
+ uint32_t m_NextPoolId;
+
+ VmaVulkanFunctions m_VulkanFunctions;
+
+ // Global bit mask AND-ed with any memoryTypeBits to disallow certain memory types.
+ uint32_t m_GlobalMemoryTypeBits;
+
+ void ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions);
+
+#if VMA_STATIC_VULKAN_FUNCTIONS == 1
+ void ImportVulkanFunctions_Static();
+#endif
+
+ void ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVulkanFunctions);
+
+#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1
+ void ImportVulkanFunctions_Dynamic();
+#endif
+
+ void ValidateVulkanFunctions();
+
+ VkDeviceSize CalcPreferredBlockSize(uint32_t memTypeIndex);
+
+ VkResult AllocateMemoryOfType(
+ VmaPool pool,
+ VkDeviceSize size,
+ VkDeviceSize alignment,
+ bool dedicatedPreferred,
+ VkBuffer dedicatedBuffer,
+ VkImage dedicatedImage,
+ VkFlags dedicatedBufferImageUsage,
+ const VmaAllocationCreateInfo& createInfo,
+ uint32_t memTypeIndex,
+ VmaSuballocationType suballocType,
+ VmaDedicatedAllocationList& dedicatedAllocations,
+ VmaBlockVector& blockVector,
+ size_t allocationCount,
+ VmaAllocation* pAllocations);
+
+ // Helper function only to be used inside AllocateDedicatedMemory.
+ VkResult AllocateDedicatedMemoryPage(
+ VmaPool pool,
+ VkDeviceSize size,
+ VmaSuballocationType suballocType,
+ uint32_t memTypeIndex,
+ const VkMemoryAllocateInfo& allocInfo,
+ bool map,
+ bool isUserDataString,
+ bool isMappingAllowed,
+ void* pUserData,
+ VmaAllocation* pAllocation);
+
+ // Allocates and registers new VkDeviceMemory specifically for dedicated allocations.
+ VkResult AllocateDedicatedMemory(
+ VmaPool pool,
+ VkDeviceSize size,
+ VmaSuballocationType suballocType,
+ VmaDedicatedAllocationList& dedicatedAllocations,
+ uint32_t memTypeIndex,
+ bool map,
+ bool isUserDataString,
+ bool isMappingAllowed,
+ bool canAliasMemory,
+ void* pUserData,
+ float priority,
+ VkBuffer dedicatedBuffer,
+ VkImage dedicatedImage,
+ VkFlags dedicatedBufferImageUsage,
+ size_t allocationCount,
+ VmaAllocation* pAllocations,
+ const void* pNextChain = nullptr);
+
+ void FreeDedicatedMemory(const VmaAllocation allocation);
+
+ VkResult CalcMemTypeParams(
+ VmaAllocationCreateInfo& outCreateInfo,
+ uint32_t memTypeIndex,
+ VkDeviceSize size,
+ size_t allocationCount);
+ VkResult CalcAllocationParams(
+ VmaAllocationCreateInfo& outCreateInfo,
+ bool dedicatedRequired,
+ bool dedicatedPreferred);
+
+ /*
+ Calculates and returns bit mask of memory types that can support defragmentation
+ on GPU as they support creation of required buffer for copy operations.
+ */
+ uint32_t CalculateGpuDefragmentationMemoryTypeBits() const;
+ uint32_t CalculateGlobalMemoryTypeBits() const;
+
+ bool GetFlushOrInvalidateRange(
+ VmaAllocation allocation,
+ VkDeviceSize offset, VkDeviceSize size,
+ VkMappedMemoryRange& outRange) const;
+
+#if VMA_MEMORY_BUDGET
+ void UpdateVulkanBudget();
+#endif // #if VMA_MEMORY_BUDGET
+};
+
+
+#ifndef _VMA_MEMORY_FUNCTIONS
+static void* VmaMalloc(VmaAllocator hAllocator, size_t size, size_t alignment)
+{
+ return VmaMalloc(&hAllocator->m_AllocationCallbacks, size, alignment);
+}
+
+static void VmaFree(VmaAllocator hAllocator, void* ptr)
+{
+ VmaFree(&hAllocator->m_AllocationCallbacks, ptr);
+}
+
+template<typename T>
+static T* VmaAllocate(VmaAllocator hAllocator)
+{
+ return (T*)VmaMalloc(hAllocator, sizeof(T), VMA_ALIGN_OF(T));
+}
+
+template<typename T>
+static T* VmaAllocateArray(VmaAllocator hAllocator, size_t count)
+{
+ return (T*)VmaMalloc(hAllocator, sizeof(T) * count, VMA_ALIGN_OF(T));
+}
+
+template<typename T>
+static void vma_delete(VmaAllocator hAllocator, T* ptr)
+{
+ if(ptr != VMA_NULL)
+ {
+ ptr->~T();
+ VmaFree(hAllocator, ptr);
+ }
+}
+
+template<typename T>
+static void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count)
+{
+ if(ptr != VMA_NULL)
+ {
+ for(size_t i = count; i--; )
+ ptr[i].~T();
+ VmaFree(hAllocator, ptr);
+ }
+}
+#endif // _VMA_MEMORY_FUNCTIONS
-VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator /*hAllocator*/) :
- m_pMetadata(VMA_NULL),
+#ifndef _VMA_DEVICE_MEMORY_BLOCK_FUNCTIONS
+VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator hAllocator)
+ : m_pMetadata(VMA_NULL),
m_MemoryTypeIndex(UINT32_MAX),
m_Id(0),
m_hMemory(VK_NULL_HANDLE),
m_MapCount(0),
- m_pMappedData(VMA_NULL)
+ m_pMappedData(VMA_NULL) {}
+
+VmaDeviceMemoryBlock::~VmaDeviceMemoryBlock()
{
+ VMA_ASSERT(m_MapCount == 0 && "VkDeviceMemory block is being destroyed while it is still mapped.");
+ VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);
}
void VmaDeviceMemoryBlock::Init(
VmaAllocator hAllocator,
+ VmaPool hParentPool,
uint32_t newMemoryTypeIndex,
VkDeviceMemory newMemory,
VkDeviceSize newSize,
uint32_t id,
- uint32_t algorithm)
+ uint32_t algorithm,
+ VkDeviceSize bufferImageGranularity)
{
VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);
+ m_hParentPool = hParentPool;
m_MemoryTypeIndex = newMemoryTypeIndex;
m_Id = id;
m_hMemory = newMemory;
- switch(algorithm)
+ switch (algorithm)
{
case VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT:
- m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Linear)(hAllocator);
- break;
- case VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT:
- m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Buddy)(hAllocator);
+ m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Linear)(hAllocator->GetAllocationCallbacks(),
+ bufferImageGranularity, false); // isVirtual
break;
default:
VMA_ASSERT(0);
// Fall-through.
case 0:
- m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Generic)(hAllocator);
+ m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_TLSF)(hAllocator->GetAllocationCallbacks(),
+ bufferImageGranularity, false); // isVirtual
}
m_pMetadata->Init(newSize);
}
void VmaDeviceMemoryBlock::Destroy(VmaAllocator allocator)
{
+ // Define macro VMA_DEBUG_LOG to receive the list of the unfreed allocations
+ if (!m_pMetadata->IsEmpty())
+ m_pMetadata->DebugLogAllAllocations();
// This is the most important assert in the entire library.
// Hitting it means you have some memory leak - unreleased VmaAllocation objects.
VMA_ASSERT(m_pMetadata->IsEmpty() && "Some allocations were not freed before destruction of this memory block!");
@@ -11023,11 +11785,24 @@ void VmaDeviceMemoryBlock::Destroy(VmaAllocator allocator)
m_pMetadata = VMA_NULL;
}
+void VmaDeviceMemoryBlock::PostFree(VmaAllocator hAllocator)
+{
+ if(m_MappingHysteresis.PostFree())
+ {
+ VMA_ASSERT(m_MappingHysteresis.GetExtraMapping() == 0);
+ if (m_MapCount == 0)
+ {
+ m_pMappedData = VMA_NULL;
+ (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_hMemory);
+ }
+ }
+}
+
bool VmaDeviceMemoryBlock::Validate() const
{
VMA_VALIDATE((m_hMemory != VK_NULL_HANDLE) &&
(m_pMetadata->GetSize() != 0));
-
+
return m_pMetadata->Validate();
}
@@ -11035,7 +11810,7 @@ VkResult VmaDeviceMemoryBlock::CheckCorruption(VmaAllocator hAllocator)
{
void* pData = nullptr;
VkResult res = Map(hAllocator, 1, &pData);
- if(res != VK_SUCCESS)
+ if (res != VK_SUCCESS)
{
return res;
}
@@ -11049,17 +11824,19 @@ VkResult VmaDeviceMemoryBlock::CheckCorruption(VmaAllocator hAllocator)
VkResult VmaDeviceMemoryBlock::Map(VmaAllocator hAllocator, uint32_t count, void** ppData)
{
- if(count == 0)
+ if (count == 0)
{
return VK_SUCCESS;
}
- VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);
- if(m_MapCount != 0)
+ VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex);
+ const uint32_t oldTotalMapCount = m_MapCount + m_MappingHysteresis.GetExtraMapping();
+ m_MappingHysteresis.PostMap();
+ if (oldTotalMapCount != 0)
{
m_MapCount += count;
VMA_ASSERT(m_pMappedData != VMA_NULL);
- if(ppData != VMA_NULL)
+ if (ppData != VMA_NULL)
{
*ppData = m_pMappedData;
}
@@ -11074,9 +11851,9 @@ VkResult VmaDeviceMemoryBlock::Map(VmaAllocator hAllocator, uint32_t count, void
VK_WHOLE_SIZE,
0, // flags
&m_pMappedData);
- if(result == VK_SUCCESS)
+ if (result == VK_SUCCESS)
{
- if(ppData != VMA_NULL)
+ if (ppData != VMA_NULL)
{
*ppData = m_pMappedData;
}
@@ -11088,20 +11865,22 @@ VkResult VmaDeviceMemoryBlock::Map(VmaAllocator hAllocator, uint32_t count, void
void VmaDeviceMemoryBlock::Unmap(VmaAllocator hAllocator, uint32_t count)
{
- if(count == 0)
+ if (count == 0)
{
return;
}
- VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);
- if(m_MapCount >= count)
+ VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex);
+ if (m_MapCount >= count)
{
m_MapCount -= count;
- if(m_MapCount == 0)
+ const uint32_t totalMapCount = m_MapCount + m_MappingHysteresis.GetExtraMapping();
+ if (totalMapCount == 0)
{
m_pMappedData = VMA_NULL;
(*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_hMemory);
}
+ m_MappingHysteresis.PostUnmap();
}
else
{
@@ -11109,170 +11888,430 @@ void VmaDeviceMemoryBlock::Unmap(VmaAllocator hAllocator, uint32_t count)
}
}
-VkResult VmaDeviceMemoryBlock::WriteMagicValueAroundAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize)
+VkResult VmaDeviceMemoryBlock::WriteMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize)
{
VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION);
- VMA_ASSERT(allocOffset >= VMA_DEBUG_MARGIN);
void* pData;
VkResult res = Map(hAllocator, 1, &pData);
- if(res != VK_SUCCESS)
+ if (res != VK_SUCCESS)
{
return res;
}
- VmaWriteMagicValue(pData, allocOffset - VMA_DEBUG_MARGIN);
VmaWriteMagicValue(pData, allocOffset + allocSize);
Unmap(hAllocator, 1);
-
return VK_SUCCESS;
}
-VkResult VmaDeviceMemoryBlock::ValidateMagicValueAroundAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize)
+VkResult VmaDeviceMemoryBlock::ValidateMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize)
{
VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION);
- VMA_ASSERT(allocOffset >= VMA_DEBUG_MARGIN);
void* pData;
VkResult res = Map(hAllocator, 1, &pData);
- if(res != VK_SUCCESS)
+ if (res != VK_SUCCESS)
{
return res;
}
- if(!VmaValidateMagicValue(pData, allocOffset - VMA_DEBUG_MARGIN))
- {
- VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED BEFORE FREED ALLOCATION!");
- }
- else if(!VmaValidateMagicValue(pData, allocOffset + allocSize))
+ if (!VmaValidateMagicValue(pData, allocOffset + allocSize))
{
VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER FREED ALLOCATION!");
}
Unmap(hAllocator, 1);
-
return VK_SUCCESS;
}
VkResult VmaDeviceMemoryBlock::BindBufferMemory(
const VmaAllocator hAllocator,
const VmaAllocation hAllocation,
- VkBuffer hBuffer)
+ VkDeviceSize allocationLocalOffset,
+ VkBuffer hBuffer,
+ const void* pNext)
{
VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK &&
hAllocation->GetBlock() == this);
+ VMA_ASSERT(allocationLocalOffset < hAllocation->GetSize() &&
+ "Invalid allocationLocalOffset. Did you forget that this offset is relative to the beginning of the allocation, not the whole memory block?");
+ const VkDeviceSize memoryOffset = hAllocation->GetOffset() + allocationLocalOffset;
// This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads.
- VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);
- return hAllocator->GetVulkanFunctions().vkBindBufferMemory(
- hAllocator->m_hDevice,
- hBuffer,
- m_hMemory,
- hAllocation->GetOffset());
+ VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex);
+ return hAllocator->BindVulkanBuffer(m_hMemory, memoryOffset, hBuffer, pNext);
}
VkResult VmaDeviceMemoryBlock::BindImageMemory(
const VmaAllocator hAllocator,
const VmaAllocation hAllocation,
- VkImage hImage)
+ VkDeviceSize allocationLocalOffset,
+ VkImage hImage,
+ const void* pNext)
{
VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK &&
hAllocation->GetBlock() == this);
+ VMA_ASSERT(allocationLocalOffset < hAllocation->GetSize() &&
+ "Invalid allocationLocalOffset. Did you forget that this offset is relative to the beginning of the allocation, not the whole memory block?");
+ const VkDeviceSize memoryOffset = hAllocation->GetOffset() + allocationLocalOffset;
// This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads.
- VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);
- return hAllocator->GetVulkanFunctions().vkBindImageMemory(
- hAllocator->m_hDevice,
- hImage,
- m_hMemory,
- hAllocation->GetOffset());
+ VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex);
+ return hAllocator->BindVulkanImage(m_hMemory, memoryOffset, hImage, pNext);
+}
+#endif // _VMA_DEVICE_MEMORY_BLOCK_FUNCTIONS
+
+#ifndef _VMA_ALLOCATION_T_FUNCTIONS
+VmaAllocation_T::VmaAllocation_T(bool mappingAllowed)
+ : m_Alignment{ 1 },
+ m_Size{ 0 },
+ m_pUserData{ VMA_NULL },
+ m_pName{ VMA_NULL },
+ m_MemoryTypeIndex{ 0 },
+ m_Type{ (uint8_t)ALLOCATION_TYPE_NONE },
+ m_SuballocationType{ (uint8_t)VMA_SUBALLOCATION_TYPE_UNKNOWN },
+ m_MapCount{ 0 },
+ m_Flags{ 0 }
+{
+ if(mappingAllowed)
+ m_Flags |= (uint8_t)FLAG_MAPPING_ALLOWED;
+
+#if VMA_STATS_STRING_ENABLED
+ m_BufferImageUsage = 0;
+#endif
}
-static void InitStatInfo(VmaStatInfo& outInfo)
+VmaAllocation_T::~VmaAllocation_T()
{
- memset(&outInfo, 0, sizeof(outInfo));
- outInfo.allocationSizeMin = UINT64_MAX;
- outInfo.unusedRangeSizeMin = UINT64_MAX;
+ VMA_ASSERT(m_MapCount == 0 && "Allocation was not unmapped before destruction.");
+
+ // Check if owned string was freed.
+ VMA_ASSERT(m_pName == VMA_NULL);
}
-// Adds statistics srcInfo into inoutInfo, like: inoutInfo += srcInfo.
-static void VmaAddStatInfo(VmaStatInfo& inoutInfo, const VmaStatInfo& srcInfo)
+void VmaAllocation_T::InitBlockAllocation(
+ VmaDeviceMemoryBlock* block,
+ VmaAllocHandle allocHandle,
+ VkDeviceSize alignment,
+ VkDeviceSize size,
+ uint32_t memoryTypeIndex,
+ VmaSuballocationType suballocationType,
+ bool mapped)
{
- inoutInfo.blockCount += srcInfo.blockCount;
- inoutInfo.allocationCount += srcInfo.allocationCount;
- inoutInfo.unusedRangeCount += srcInfo.unusedRangeCount;
- inoutInfo.usedBytes += srcInfo.usedBytes;
- inoutInfo.unusedBytes += srcInfo.unusedBytes;
- inoutInfo.allocationSizeMin = VMA_MIN(inoutInfo.allocationSizeMin, srcInfo.allocationSizeMin);
- inoutInfo.allocationSizeMax = VMA_MAX(inoutInfo.allocationSizeMax, srcInfo.allocationSizeMax);
- inoutInfo.unusedRangeSizeMin = VMA_MIN(inoutInfo.unusedRangeSizeMin, srcInfo.unusedRangeSizeMin);
- inoutInfo.unusedRangeSizeMax = VMA_MAX(inoutInfo.unusedRangeSizeMax, srcInfo.unusedRangeSizeMax);
+ VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
+ VMA_ASSERT(block != VMA_NULL);
+ m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK;
+ m_Alignment = alignment;
+ m_Size = size;
+ m_MemoryTypeIndex = memoryTypeIndex;
+ if(mapped)
+ {
+ VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it.");
+ m_Flags |= (uint8_t)FLAG_PERSISTENT_MAP;
+ }
+ m_SuballocationType = (uint8_t)suballocationType;
+ m_BlockAllocation.m_Block = block;
+ m_BlockAllocation.m_AllocHandle = allocHandle;
}
-static void VmaPostprocessCalcStatInfo(VmaStatInfo& inoutInfo)
+void VmaAllocation_T::InitDedicatedAllocation(
+ VmaPool hParentPool,
+ uint32_t memoryTypeIndex,
+ VkDeviceMemory hMemory,
+ VmaSuballocationType suballocationType,
+ void* pMappedData,
+ VkDeviceSize size)
{
- inoutInfo.allocationSizeAvg = (inoutInfo.allocationCount > 0) ?
- VmaRoundDiv<VkDeviceSize>(inoutInfo.usedBytes, inoutInfo.allocationCount) : 0;
- inoutInfo.unusedRangeSizeAvg = (inoutInfo.unusedRangeCount > 0) ?
- VmaRoundDiv<VkDeviceSize>(inoutInfo.unusedBytes, inoutInfo.unusedRangeCount) : 0;
+ VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
+ VMA_ASSERT(hMemory != VK_NULL_HANDLE);
+ m_Type = (uint8_t)ALLOCATION_TYPE_DEDICATED;
+ m_Alignment = 0;
+ m_Size = size;
+ m_MemoryTypeIndex = memoryTypeIndex;
+ m_SuballocationType = (uint8_t)suballocationType;
+ if(pMappedData != VMA_NULL)
+ {
+ VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it.");
+ m_Flags |= (uint8_t)FLAG_PERSISTENT_MAP;
+ }
+ m_DedicatedAllocation.m_hParentPool = hParentPool;
+ m_DedicatedAllocation.m_hMemory = hMemory;
+ m_DedicatedAllocation.m_pMappedData = pMappedData;
+ m_DedicatedAllocation.m_Prev = VMA_NULL;
+ m_DedicatedAllocation.m_Next = VMA_NULL;
}
-VmaPool_T::VmaPool_T(
- VmaAllocator hAllocator,
- const VmaPoolCreateInfo& createInfo,
- VkDeviceSize preferredBlockSize) :
- m_BlockVector(
- hAllocator,
- createInfo.memoryTypeIndex,
- createInfo.blockSize != 0 ? createInfo.blockSize : preferredBlockSize,
- createInfo.minBlockCount,
- createInfo.maxBlockCount,
- (createInfo.flags & VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT) != 0 ? 1 : hAllocator->GetBufferImageGranularity(),
- createInfo.frameInUseCount,
- true, // isCustomPool
- createInfo.blockSize != 0, // explicitBlockSize
- createInfo.flags & VMA_POOL_CREATE_ALGORITHM_MASK), // algorithm
- m_Id(0)
+void VmaAllocation_T::SetName(VmaAllocator hAllocator, const char* pName)
{
+ VMA_ASSERT(pName == VMA_NULL || pName != m_pName);
+
+ FreeName(hAllocator);
+
+ if (pName != VMA_NULL)
+ m_pName = VmaCreateStringCopy(hAllocator->GetAllocationCallbacks(), pName);
}
-VmaPool_T::~VmaPool_T()
+uint8_t VmaAllocation_T::SwapBlockAllocation(VmaAllocator hAllocator, VmaAllocation allocation)
+{
+ VMA_ASSERT(allocation != VMA_NULL);
+ VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
+ VMA_ASSERT(allocation->m_Type == ALLOCATION_TYPE_BLOCK);
+
+ if (m_MapCount != 0)
+ m_BlockAllocation.m_Block->Unmap(hAllocator, m_MapCount);
+
+ m_BlockAllocation.m_Block->m_pMetadata->SetAllocationUserData(m_BlockAllocation.m_AllocHandle, allocation);
+ VMA_SWAP(m_BlockAllocation, allocation->m_BlockAllocation);
+ m_BlockAllocation.m_Block->m_pMetadata->SetAllocationUserData(m_BlockAllocation.m_AllocHandle, this);
+
+#if VMA_STATS_STRING_ENABLED
+ VMA_SWAP(m_BufferImageUsage, allocation->m_BufferImageUsage);
+#endif
+ return m_MapCount;
+}
+
+VmaAllocHandle VmaAllocation_T::GetAllocHandle() const
+{
+ switch (m_Type)
+ {
+ case ALLOCATION_TYPE_BLOCK:
+ return m_BlockAllocation.m_AllocHandle;
+ case ALLOCATION_TYPE_DEDICATED:
+ return VK_NULL_HANDLE;
+ default:
+ VMA_ASSERT(0);
+ return VK_NULL_HANDLE;
+ }
+}
+
+VkDeviceSize VmaAllocation_T::GetOffset() const
+{
+ switch (m_Type)
+ {
+ case ALLOCATION_TYPE_BLOCK:
+ return m_BlockAllocation.m_Block->m_pMetadata->GetAllocationOffset(m_BlockAllocation.m_AllocHandle);
+ case ALLOCATION_TYPE_DEDICATED:
+ return 0;
+ default:
+ VMA_ASSERT(0);
+ return 0;
+ }
+}
+
+VmaPool VmaAllocation_T::GetParentPool() const
+{
+ switch (m_Type)
+ {
+ case ALLOCATION_TYPE_BLOCK:
+ return m_BlockAllocation.m_Block->GetParentPool();
+ case ALLOCATION_TYPE_DEDICATED:
+ return m_DedicatedAllocation.m_hParentPool;
+ default:
+ VMA_ASSERT(0);
+ return VK_NULL_HANDLE;
+ }
+}
+
+VkDeviceMemory VmaAllocation_T::GetMemory() const
+{
+ switch (m_Type)
+ {
+ case ALLOCATION_TYPE_BLOCK:
+ return m_BlockAllocation.m_Block->GetDeviceMemory();
+ case ALLOCATION_TYPE_DEDICATED:
+ return m_DedicatedAllocation.m_hMemory;
+ default:
+ VMA_ASSERT(0);
+ return VK_NULL_HANDLE;
+ }
+}
+
+void* VmaAllocation_T::GetMappedData() const
+{
+ switch (m_Type)
+ {
+ case ALLOCATION_TYPE_BLOCK:
+ if (m_MapCount != 0 || IsPersistentMap())
+ {
+ void* pBlockData = m_BlockAllocation.m_Block->GetMappedData();
+ VMA_ASSERT(pBlockData != VMA_NULL);
+ return (char*)pBlockData + GetOffset();
+ }
+ else
+ {
+ return VMA_NULL;
+ }
+ break;
+ case ALLOCATION_TYPE_DEDICATED:
+ VMA_ASSERT((m_DedicatedAllocation.m_pMappedData != VMA_NULL) == (m_MapCount != 0 || IsPersistentMap()));
+ return m_DedicatedAllocation.m_pMappedData;
+ default:
+ VMA_ASSERT(0);
+ return VMA_NULL;
+ }
+}
+
+void VmaAllocation_T::BlockAllocMap()
{
+ VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK);
+ VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it.");
+
+ if (m_MapCount < 0xFF)
+ {
+ ++m_MapCount;
+ }
+ else
+ {
+ VMA_ASSERT(0 && "Allocation mapped too many times simultaneously.");
+ }
+}
+
+void VmaAllocation_T::BlockAllocUnmap()
+{
+ VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK);
+
+ if (m_MapCount > 0)
+ {
+ --m_MapCount;
+ }
+ else
+ {
+ VMA_ASSERT(0 && "Unmapping allocation not previously mapped.");
+ }
+}
+
+VkResult VmaAllocation_T::DedicatedAllocMap(VmaAllocator hAllocator, void** ppData)
+{
+ VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);
+ VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it.");
+
+ if (m_MapCount != 0 || IsPersistentMap())
+ {
+ if (m_MapCount < 0xFF)
+ {
+ VMA_ASSERT(m_DedicatedAllocation.m_pMappedData != VMA_NULL);
+ *ppData = m_DedicatedAllocation.m_pMappedData;
+ ++m_MapCount;
+ return VK_SUCCESS;
+ }
+ else
+ {
+ VMA_ASSERT(0 && "Dedicated allocation mapped too many times simultaneously.");
+ return VK_ERROR_MEMORY_MAP_FAILED;
+ }
+ }
+ else
+ {
+ VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)(
+ hAllocator->m_hDevice,
+ m_DedicatedAllocation.m_hMemory,
+ 0, // offset
+ VK_WHOLE_SIZE,
+ 0, // flags
+ ppData);
+ if (result == VK_SUCCESS)
+ {
+ m_DedicatedAllocation.m_pMappedData = *ppData;
+ m_MapCount = 1;
+ }
+ return result;
+ }
+}
+
+void VmaAllocation_T::DedicatedAllocUnmap(VmaAllocator hAllocator)
+{
+ VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);
+
+ if (m_MapCount > 0)
+ {
+ --m_MapCount;
+ if (m_MapCount == 0 && !IsPersistentMap())
+ {
+ m_DedicatedAllocation.m_pMappedData = VMA_NULL;
+ (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(
+ hAllocator->m_hDevice,
+ m_DedicatedAllocation.m_hMemory);
+ }
+ }
+ else
+ {
+ VMA_ASSERT(0 && "Unmapping dedicated allocation not previously mapped.");
+ }
}
#if VMA_STATS_STRING_ENABLED
+void VmaAllocation_T::InitBufferImageUsage(uint32_t bufferImageUsage)
+{
+ VMA_ASSERT(m_BufferImageUsage == 0);
+ m_BufferImageUsage = bufferImageUsage;
+}
+
+void VmaAllocation_T::PrintParameters(class VmaJsonWriter& json) const
+{
+ json.WriteString("Type");
+ json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[m_SuballocationType]);
-#endif // #if VMA_STATS_STRING_ENABLED
+ json.WriteString("Size");
+ json.WriteNumber(m_Size);
+ json.WriteString("Usage");
+ json.WriteNumber(m_BufferImageUsage);
+ if (m_pUserData != VMA_NULL)
+ {
+ json.WriteString("CustomData");
+ json.BeginString();
+ json.ContinueString_Pointer(m_pUserData);
+ json.EndString();
+ }
+ if (m_pName != VMA_NULL)
+ {
+ json.WriteString("Name");
+ json.WriteString(m_pName);
+ }
+}
+#endif // VMA_STATS_STRING_ENABLED
+
+void VmaAllocation_T::FreeName(VmaAllocator hAllocator)
+{
+ if(m_pName)
+ {
+ VmaFreeString(hAllocator->GetAllocationCallbacks(), m_pName);
+ m_pName = VMA_NULL;
+ }
+}
+#endif // _VMA_ALLOCATION_T_FUNCTIONS
+
+#ifndef _VMA_BLOCK_VECTOR_FUNCTIONS
VmaBlockVector::VmaBlockVector(
VmaAllocator hAllocator,
+ VmaPool hParentPool,
uint32_t memoryTypeIndex,
VkDeviceSize preferredBlockSize,
size_t minBlockCount,
size_t maxBlockCount,
VkDeviceSize bufferImageGranularity,
- uint32_t frameInUseCount,
- bool isCustomPool,
bool explicitBlockSize,
- uint32_t algorithm) :
- m_hAllocator(hAllocator),
+ uint32_t algorithm,
+ float priority,
+ VkDeviceSize minAllocationAlignment,
+ void* pMemoryAllocateNext)
+ : m_hAllocator(hAllocator),
+ m_hParentPool(hParentPool),
m_MemoryTypeIndex(memoryTypeIndex),
m_PreferredBlockSize(preferredBlockSize),
m_MinBlockCount(minBlockCount),
m_MaxBlockCount(maxBlockCount),
m_BufferImageGranularity(bufferImageGranularity),
- m_FrameInUseCount(frameInUseCount),
- m_IsCustomPool(isCustomPool),
m_ExplicitBlockSize(explicitBlockSize),
m_Algorithm(algorithm),
- m_HasEmptyBlock(false),
+ m_Priority(priority),
+ m_MinAllocationAlignment(minAllocationAlignment),
+ m_pMemoryAllocateNext(pMemoryAllocateNext),
m_Blocks(VmaStlAllocator<VmaDeviceMemoryBlock*>(hAllocator->GetAllocationCallbacks())),
- m_NextBlockId(0)
-{
-}
+ m_NextBlockId(0) {}
VmaBlockVector::~VmaBlockVector()
{
- for(size_t i = m_Blocks.size(); i--; )
+ for (size_t i = m_Blocks.size(); i--; )
{
m_Blocks[i]->Destroy(m_hAllocator);
vma_delete(m_hAllocator, m_Blocks[i]);
@@ -11281,10 +12320,10 @@ VmaBlockVector::~VmaBlockVector()
VkResult VmaBlockVector::CreateMinBlocks()
{
- for(size_t i = 0; i < m_MinBlockCount; ++i)
+ for (size_t i = 0; i < m_MinBlockCount; ++i)
{
VkResult res = CreateBlock(m_PreferredBlockSize, VMA_NULL);
- if(res != VK_SUCCESS)
+ if (res != VK_SUCCESS)
{
return res;
}
@@ -11292,41 +12331,50 @@ VkResult VmaBlockVector::CreateMinBlocks()
return VK_SUCCESS;
}
-void VmaBlockVector::GetPoolStats(VmaPoolStats* pStats)
+void VmaBlockVector::AddStatistics(VmaStatistics& inoutStats)
{
VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
const size_t blockCount = m_Blocks.size();
+ for (uint32_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
+ {
+ const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
+ VMA_ASSERT(pBlock);
+ VMA_HEAVY_ASSERT(pBlock->Validate());
+ pBlock->m_pMetadata->AddStatistics(inoutStats);
+ }
+}
- pStats->size = 0;
- pStats->unusedSize = 0;
- pStats->allocationCount = 0;
- pStats->unusedRangeCount = 0;
- pStats->unusedRangeSizeMax = 0;
- pStats->blockCount = blockCount;
+void VmaBlockVector::AddDetailedStatistics(VmaDetailedStatistics& inoutStats)
+{
+ VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
- for(uint32_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
+ const size_t blockCount = m_Blocks.size();
+ for (uint32_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
{
const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
VMA_ASSERT(pBlock);
VMA_HEAVY_ASSERT(pBlock->Validate());
- pBlock->m_pMetadata->AddPoolStats(*pStats);
+ pBlock->m_pMetadata->AddDetailedStatistics(inoutStats);
}
}
+bool VmaBlockVector::IsEmpty()
+{
+ VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
+ return m_Blocks.empty();
+}
+
bool VmaBlockVector::IsCorruptionDetectionEnabled() const
{
const uint32_t requiredMemFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
return (VMA_DEBUG_DETECT_CORRUPTION != 0) &&
(VMA_DEBUG_MARGIN > 0) &&
+ (m_Algorithm == 0 || m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) &&
(m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags & requiredMemFlags) == requiredMemFlags;
}
-static const uint32_t VMA_ALLOCATION_TRY_COUNT = 32;
-
VkResult VmaBlockVector::Allocate(
- VmaPool hCurrentPool,
- uint32_t currentFrameIndex,
VkDeviceSize size,
VkDeviceSize alignment,
const VmaAllocationCreateInfo& createInfo,
@@ -11337,32 +12385,36 @@ VkResult VmaBlockVector::Allocate(
size_t allocIndex;
VkResult res = VK_SUCCESS;
+ alignment = VMA_MAX(alignment, m_MinAllocationAlignment);
+
+ if (IsCorruptionDetectionEnabled())
+ {
+ size = VmaAlignUp<VkDeviceSize>(size, sizeof(VMA_CORRUPTION_DETECTION_MAGIC_VALUE));
+ alignment = VmaAlignUp<VkDeviceSize>(alignment, sizeof(VMA_CORRUPTION_DETECTION_MAGIC_VALUE));
+ }
+
{
VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);
- for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
+ for (allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
{
res = AllocatePage(
- hCurrentPool,
- currentFrameIndex,
size,
alignment,
createInfo,
suballocType,
pAllocations + allocIndex);
- if(res != VK_SUCCESS)
+ if (res != VK_SUCCESS)
{
break;
}
}
}
- if(res != VK_SUCCESS)
+ if (res != VK_SUCCESS)
{
// Free all already created allocations.
- while(allocIndex--)
- {
+ while (allocIndex--)
Free(pAllocations[allocIndex]);
- }
memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);
}
@@ -11370,8 +12422,6 @@ VkResult VmaBlockVector::Allocate(
}
VkResult VmaBlockVector::AllocatePage(
- VmaPool hCurrentPool,
- uint32_t currentFrameIndex,
VkDeviceSize size,
VkDeviceSize alignment,
const VmaAllocationCreateInfo& createInfo,
@@ -11379,446 +12429,285 @@ VkResult VmaBlockVector::AllocatePage(
VmaAllocation* pAllocation)
{
const bool isUpperAddress = (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0;
- bool canMakeOtherLost = (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT) != 0;
- const bool mapped = (createInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0;
- const bool isUserDataString = (createInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0;
- const bool canCreateNewBlock =
- ((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0) &&
- (m_Blocks.size() < m_MaxBlockCount);
- uint32_t strategy = createInfo.flags & VMA_ALLOCATION_CREATE_STRATEGY_MASK;
- // If linearAlgorithm is used, canMakeOtherLost is available only when used as ring buffer.
- // Which in turn is available only when maxBlockCount = 1.
- if(m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT && m_MaxBlockCount > 1)
+ VkDeviceSize freeMemory;
{
- canMakeOtherLost = false;
+ const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex);
+ VmaBudget heapBudget = {};
+ m_hAllocator->GetHeapBudgets(&heapBudget, heapIndex, 1);
+ freeMemory = (heapBudget.usage < heapBudget.budget) ? (heapBudget.budget - heapBudget.usage) : 0;
}
+ const bool canFallbackToDedicated = !HasExplicitBlockSize() &&
+ (createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0;
+ const bool canCreateNewBlock =
+ ((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0) &&
+ (m_Blocks.size() < m_MaxBlockCount) &&
+ (freeMemory >= size || !canFallbackToDedicated);
+ uint32_t strategy = createInfo.flags & VMA_ALLOCATION_CREATE_STRATEGY_MASK;
+
// Upper address can only be used with linear allocator and within single memory block.
- if(isUpperAddress &&
+ if (isUpperAddress &&
(m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT || m_MaxBlockCount > 1))
{
return VK_ERROR_FEATURE_NOT_PRESENT;
}
- // Validate strategy.
- switch(strategy)
- {
- case 0:
- strategy = VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT;
- break;
- case VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT:
- case VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT:
- case VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT:
- break;
- default:
- return VK_ERROR_FEATURE_NOT_PRESENT;
- }
-
// Early reject: requested allocation size is larger that maximum block size for this block vector.
- if(size + 2 * VMA_DEBUG_MARGIN > m_PreferredBlockSize)
+ if (size + VMA_DEBUG_MARGIN > m_PreferredBlockSize)
{
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
}
- /*
- Under certain condition, this whole section can be skipped for optimization, so
- we move on directly to trying to allocate with canMakeOtherLost. That's the case
- e.g. for custom pools with linear algorithm.
- */
- if(!canMakeOtherLost || canCreateNewBlock)
+ // 1. Search existing allocations. Try to allocate.
+ if (m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT)
{
- // 1. Search existing allocations. Try to allocate without making other allocations lost.
- VmaAllocationCreateFlags allocFlagsCopy = createInfo.flags;
- allocFlagsCopy &= ~VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT;
-
- if(m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT)
+ // Use only last block.
+ if (!m_Blocks.empty())
{
- // Use only last block.
- if(!m_Blocks.empty())
+ VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks.back();
+ VMA_ASSERT(pCurrBlock);
+ VkResult res = AllocateFromBlock(
+ pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation);
+ if (res == VK_SUCCESS)
{
- VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks.back();
- VMA_ASSERT(pCurrBlock);
- VkResult res = AllocateFromBlock(
- pCurrBlock,
- hCurrentPool,
- currentFrameIndex,
- size,
- alignment,
- allocFlagsCopy,
- createInfo.pUserData,
- suballocType,
- strategy,
- pAllocation);
- if(res == VK_SUCCESS)
- {
- VMA_DEBUG_LOG(" Returned from last block #%u", (uint32_t)(m_Blocks.size() - 1));
- return VK_SUCCESS;
- }
+ VMA_DEBUG_LOG(" Returned from last block #%u", pCurrBlock->GetId());
+ IncrementallySortBlocks();
+ return VK_SUCCESS;
}
}
- else
+ }
+ else
+ {
+ if (strategy != VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT) // MIN_MEMORY or default
{
- if(strategy == VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT)
+ const bool isHostVisible =
+ (m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0;
+ if(isHostVisible)
{
- // Forward order in m_Blocks - prefer blocks with smallest amount of free space.
- for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex )
+ const bool isMappingAllowed = (createInfo.flags &
+ (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0;
+ /*
+ For non-mappable allocations, check blocks that are not mapped first.
+ For mappable allocations, check blocks that are already mapped first.
+ This way, having many blocks, we will separate mappable and non-mappable allocations,
+ hopefully limiting the number of blocks that are mapped, which will help tools like RenderDoc.
+ */
+ for(size_t mappingI = 0; mappingI < 2; ++mappingI)
{
- VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
- VMA_ASSERT(pCurrBlock);
- VkResult res = AllocateFromBlock(
- pCurrBlock,
- hCurrentPool,
- currentFrameIndex,
- size,
- alignment,
- allocFlagsCopy,
- createInfo.pUserData,
- suballocType,
- strategy,
- pAllocation);
- if(res == VK_SUCCESS)
+ // Forward order in m_Blocks - prefer blocks with smallest amount of free space.
+ for (size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
{
- VMA_DEBUG_LOG(" Returned from existing block #%u", (uint32_t)blockIndex);
- return VK_SUCCESS;
+ VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
+ VMA_ASSERT(pCurrBlock);
+ const bool isBlockMapped = pCurrBlock->GetMappedData() != VMA_NULL;
+ if((mappingI == 0) == (isMappingAllowed == isBlockMapped))
+ {
+ VkResult res = AllocateFromBlock(
+ pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation);
+ if (res == VK_SUCCESS)
+ {
+ VMA_DEBUG_LOG(" Returned from existing block #%u", pCurrBlock->GetId());
+ IncrementallySortBlocks();
+ return VK_SUCCESS;
+ }
+ }
}
}
}
- else // WORST_FIT, FIRST_FIT
+ else
{
- // Backward order in m_Blocks - prefer blocks with largest amount of free space.
- for(size_t blockIndex = m_Blocks.size(); blockIndex--; )
+ // Forward order in m_Blocks - prefer blocks with smallest amount of free space.
+ for (size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
{
VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
VMA_ASSERT(pCurrBlock);
VkResult res = AllocateFromBlock(
- pCurrBlock,
- hCurrentPool,
- currentFrameIndex,
- size,
- alignment,
- allocFlagsCopy,
- createInfo.pUserData,
- suballocType,
- strategy,
- pAllocation);
- if(res == VK_SUCCESS)
+ pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation);
+ if (res == VK_SUCCESS)
{
- VMA_DEBUG_LOG(" Returned from existing block #%u", (uint32_t)blockIndex);
+ VMA_DEBUG_LOG(" Returned from existing block #%u", pCurrBlock->GetId());
+ IncrementallySortBlocks();
return VK_SUCCESS;
}
}
}
}
-
- // 2. Try to create new block.
- if(canCreateNewBlock)
+ else // VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT
{
- // Calculate optimal size for new block.
- VkDeviceSize newBlockSize = m_PreferredBlockSize;
- uint32_t newBlockSizeShift = 0;
- const uint32_t NEW_BLOCK_SIZE_SHIFT_MAX = 3;
-
- if(!m_ExplicitBlockSize)
+ // Backward order in m_Blocks - prefer blocks with largest amount of free space.
+ for (size_t blockIndex = m_Blocks.size(); blockIndex--; )
{
- // Allocate 1/8, 1/4, 1/2 as first blocks.
- const VkDeviceSize maxExistingBlockSize = CalcMaxBlockSize();
- for(uint32_t i = 0; i < NEW_BLOCK_SIZE_SHIFT_MAX; ++i)
+ VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
+ VMA_ASSERT(pCurrBlock);
+ VkResult res = AllocateFromBlock(pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation);
+ if (res == VK_SUCCESS)
{
- const VkDeviceSize smallerNewBlockSize = newBlockSize / 2;
- if(smallerNewBlockSize > maxExistingBlockSize && smallerNewBlockSize >= size * 2)
- {
- newBlockSize = smallerNewBlockSize;
- ++newBlockSizeShift;
- }
- else
- {
- break;
- }
+ VMA_DEBUG_LOG(" Returned from existing block #%u", pCurrBlock->GetId());
+ IncrementallySortBlocks();
+ return VK_SUCCESS;
}
}
+ }
+ }
- size_t newBlockIndex = 0;
- VkResult res = CreateBlock(newBlockSize, &newBlockIndex);
- // Allocation of this size failed? Try 1/2, 1/4, 1/8 of m_PreferredBlockSize.
- if(!m_ExplicitBlockSize)
- {
- while(res < 0 && newBlockSizeShift < NEW_BLOCK_SIZE_SHIFT_MAX)
- {
- const VkDeviceSize smallerNewBlockSize = newBlockSize / 2;
- if(smallerNewBlockSize >= size)
- {
- newBlockSize = smallerNewBlockSize;
- ++newBlockSizeShift;
- res = CreateBlock(newBlockSize, &newBlockIndex);
- }
- else
- {
- break;
- }
- }
- }
+ // 2. Try to create new block.
+ if (canCreateNewBlock)
+ {
+ // Calculate optimal size for new block.
+ VkDeviceSize newBlockSize = m_PreferredBlockSize;
+ uint32_t newBlockSizeShift = 0;
+ const uint32_t NEW_BLOCK_SIZE_SHIFT_MAX = 3;
- if(res == VK_SUCCESS)
+ if (!m_ExplicitBlockSize)
+ {
+ // Allocate 1/8, 1/4, 1/2 as first blocks.
+ const VkDeviceSize maxExistingBlockSize = CalcMaxBlockSize();
+ for (uint32_t i = 0; i < NEW_BLOCK_SIZE_SHIFT_MAX; ++i)
{
- VmaDeviceMemoryBlock* const pBlock = m_Blocks[newBlockIndex];
- VMA_ASSERT(pBlock->m_pMetadata->GetSize() >= size);
-
- res = AllocateFromBlock(
- pBlock,
- hCurrentPool,
- currentFrameIndex,
- size,
- alignment,
- allocFlagsCopy,
- createInfo.pUserData,
- suballocType,
- strategy,
- pAllocation);
- if(res == VK_SUCCESS)
+ const VkDeviceSize smallerNewBlockSize = newBlockSize / 2;
+ if (smallerNewBlockSize > maxExistingBlockSize && smallerNewBlockSize >= size * 2)
{
- VMA_DEBUG_LOG(" Created new block Size=%llu", newBlockSize);
- return VK_SUCCESS;
+ newBlockSize = smallerNewBlockSize;
+ ++newBlockSizeShift;
}
else
{
- // Allocation from new block failed, possibly due to VMA_DEBUG_MARGIN or alignment.
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+ break;
}
}
}
- }
- // 3. Try to allocate from existing blocks with making other allocations lost.
- if(canMakeOtherLost)
- {
- uint32_t tryIndex = 0;
- for(; tryIndex < VMA_ALLOCATION_TRY_COUNT; ++tryIndex)
+ size_t newBlockIndex = 0;
+ VkResult res = (newBlockSize <= freeMemory || !canFallbackToDedicated) ?
+ CreateBlock(newBlockSize, &newBlockIndex) : VK_ERROR_OUT_OF_DEVICE_MEMORY;
+ // Allocation of this size failed? Try 1/2, 1/4, 1/8 of m_PreferredBlockSize.
+ if (!m_ExplicitBlockSize)
{
- VmaDeviceMemoryBlock* pBestRequestBlock = VMA_NULL;
- VmaAllocationRequest bestRequest = {};
- VkDeviceSize bestRequestCost = VK_WHOLE_SIZE;
-
- // 1. Search existing allocations.
- if(strategy == VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT)
+ while (res < 0 && newBlockSizeShift < NEW_BLOCK_SIZE_SHIFT_MAX)
{
- // Forward order in m_Blocks - prefer blocks with smallest amount of free space.
- for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex )
+ const VkDeviceSize smallerNewBlockSize = newBlockSize / 2;
+ if (smallerNewBlockSize >= size)
{
- VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
- VMA_ASSERT(pCurrBlock);
- VmaAllocationRequest currRequest = {};
- if(pCurrBlock->m_pMetadata->CreateAllocationRequest(
- currentFrameIndex,
- m_FrameInUseCount,
- m_BufferImageGranularity,
- size,
- alignment,
- (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0,
- suballocType,
- canMakeOtherLost,
- strategy,
- &currRequest))
- {
- const VkDeviceSize currRequestCost = currRequest.CalcCost();
- if(pBestRequestBlock == VMA_NULL ||
- currRequestCost < bestRequestCost)
- {
- pBestRequestBlock = pCurrBlock;
- bestRequest = currRequest;
- bestRequestCost = currRequestCost;
-
- if(bestRequestCost == 0)
- {
- break;
- }
- }
- }
+ newBlockSize = smallerNewBlockSize;
+ ++newBlockSizeShift;
+ res = (newBlockSize <= freeMemory || !canFallbackToDedicated) ?
+ CreateBlock(newBlockSize, &newBlockIndex) : VK_ERROR_OUT_OF_DEVICE_MEMORY;
}
- }
- else // WORST_FIT, FIRST_FIT
- {
- // Backward order in m_Blocks - prefer blocks with largest amount of free space.
- for(size_t blockIndex = m_Blocks.size(); blockIndex--; )
+ else
{
- VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
- VMA_ASSERT(pCurrBlock);
- VmaAllocationRequest currRequest = {};
- if(pCurrBlock->m_pMetadata->CreateAllocationRequest(
- currentFrameIndex,
- m_FrameInUseCount,
- m_BufferImageGranularity,
- size,
- alignment,
- (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0,
- suballocType,
- canMakeOtherLost,
- strategy,
- &currRequest))
- {
- const VkDeviceSize currRequestCost = currRequest.CalcCost();
- if(pBestRequestBlock == VMA_NULL ||
- currRequestCost < bestRequestCost ||
- strategy == VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT)
- {
- pBestRequestBlock = pCurrBlock;
- bestRequest = currRequest;
- bestRequestCost = currRequestCost;
-
- if(bestRequestCost == 0 ||
- strategy == VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT)
- {
- break;
- }
- }
- }
+ break;
}
}
+ }
- if(pBestRequestBlock != VMA_NULL)
- {
- if(mapped)
- {
- VkResult res = pBestRequestBlock->Map(m_hAllocator, 1, VMA_NULL);
- if(res != VK_SUCCESS)
- {
- return res;
- }
- }
+ if (res == VK_SUCCESS)
+ {
+ VmaDeviceMemoryBlock* const pBlock = m_Blocks[newBlockIndex];
+ VMA_ASSERT(pBlock->m_pMetadata->GetSize() >= size);
- if(pBestRequestBlock->m_pMetadata->MakeRequestedAllocationsLost(
- currentFrameIndex,
- m_FrameInUseCount,
- &bestRequest))
- {
- // We no longer have an empty Allocation.
- if(pBestRequestBlock->m_pMetadata->IsEmpty())
- {
- m_HasEmptyBlock = false;
- }
- // Allocate from this pBlock.
- *pAllocation = vma_new(m_hAllocator, VmaAllocation_T)(currentFrameIndex, isUserDataString);
- pBestRequestBlock->m_pMetadata->Alloc(bestRequest, suballocType, size, isUpperAddress, *pAllocation);
- (*pAllocation)->InitBlockAllocation(
- hCurrentPool,
- pBestRequestBlock,
- bestRequest.offset,
- alignment,
- size,
- suballocType,
- mapped,
- (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0);
- VMA_HEAVY_ASSERT(pBestRequestBlock->Validate());
- VMA_DEBUG_LOG(" Returned from existing allocation #%u", (uint32_t)blockIndex);
- (*pAllocation)->SetUserData(m_hAllocator, createInfo.pUserData);
- if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
- {
- m_hAllocator->FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);
- }
- if(IsCorruptionDetectionEnabled())
- {
- VkResult res = pBestRequestBlock->WriteMagicValueAroundAllocation(m_hAllocator, bestRequest.offset, size);
- (void) res;
- VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value.");
- }
- return VK_SUCCESS;
- }
- // else: Some allocations must have been touched while we are here. Next try.
+ res = AllocateFromBlock(
+ pBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation);
+ if (res == VK_SUCCESS)
+ {
+ VMA_DEBUG_LOG(" Created new block #%u Size=%llu", pBlock->GetId(), newBlockSize);
+ IncrementallySortBlocks();
+ return VK_SUCCESS;
}
else
{
- // Could not find place in any of the blocks - break outer loop.
- break;
+ // Allocation from new block failed, possibly due to VMA_DEBUG_MARGIN or alignment.
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
}
}
- /* Maximum number of tries exceeded - a very unlike event when many other
- threads are simultaneously touching allocations making it impossible to make
- lost at the same time as we try to allocate. */
- if(tryIndex == VMA_ALLOCATION_TRY_COUNT)
- {
- return VK_ERROR_TOO_MANY_OBJECTS;
- }
}
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
}
-void VmaBlockVector::Free(
- VmaAllocation hAllocation)
+void VmaBlockVector::Free(const VmaAllocation hAllocation)
{
VmaDeviceMemoryBlock* pBlockToDelete = VMA_NULL;
+ bool budgetExceeded = false;
+ {
+ const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex);
+ VmaBudget heapBudget = {};
+ m_hAllocator->GetHeapBudgets(&heapBudget, heapIndex, 1);
+ budgetExceeded = heapBudget.usage >= heapBudget.budget;
+ }
+
// Scope for lock.
{
VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);
VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();
- if(IsCorruptionDetectionEnabled())
+ if (IsCorruptionDetectionEnabled())
{
- VkResult res = pBlock->ValidateMagicValueAroundAllocation(m_hAllocator, hAllocation->GetOffset(), hAllocation->GetSize());
- (void) res;
+ VkResult res = pBlock->ValidateMagicValueAfterAllocation(m_hAllocator, hAllocation->GetOffset(), hAllocation->GetSize());
VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to validate magic value.");
}
- if(hAllocation->IsPersistentMap())
+ if (hAllocation->IsPersistentMap())
{
pBlock->Unmap(m_hAllocator, 1);
}
- pBlock->m_pMetadata->Free(hAllocation);
+ const bool hadEmptyBlockBeforeFree = HasEmptyBlock();
+ pBlock->m_pMetadata->Free(hAllocation->GetAllocHandle());
+ pBlock->PostFree(m_hAllocator);
VMA_HEAVY_ASSERT(pBlock->Validate());
- VMA_DEBUG_LOG(" Freed from MemoryTypeIndex=%u", memTypeIndex);
+ VMA_DEBUG_LOG(" Freed from MemoryTypeIndex=%u", m_MemoryTypeIndex);
+ const bool canDeleteBlock = m_Blocks.size() > m_MinBlockCount;
// pBlock became empty after this deallocation.
- if(pBlock->m_pMetadata->IsEmpty())
+ if (pBlock->m_pMetadata->IsEmpty())
{
- // Already has empty Allocation. We don't want to have two, so delete this one.
- if(m_HasEmptyBlock && m_Blocks.size() > m_MinBlockCount)
+ // Already had empty block. We don't want to have two, so delete this one.
+ if ((hadEmptyBlockBeforeFree || budgetExceeded) && canDeleteBlock)
{
pBlockToDelete = pBlock;
Remove(pBlock);
}
- // We now have first empty block.
- else
- {
- m_HasEmptyBlock = true;
- }
+ // else: We now have one empty block - leave it. A hysteresis to avoid allocating whole block back and forth.
}
// pBlock didn't become empty, but we have another empty block - find and free that one.
// (This is optional, heuristics.)
- else if(m_HasEmptyBlock)
+ else if (hadEmptyBlockBeforeFree && canDeleteBlock)
{
VmaDeviceMemoryBlock* pLastBlock = m_Blocks.back();
- if(pLastBlock->m_pMetadata->IsEmpty() && m_Blocks.size() > m_MinBlockCount)
+ if (pLastBlock->m_pMetadata->IsEmpty())
{
pBlockToDelete = pLastBlock;
m_Blocks.pop_back();
- m_HasEmptyBlock = false;
}
}
IncrementallySortBlocks();
}
- // Destruction of a free Allocation. Deferred until this point, outside of mutex
+ // Destruction of a free block. Deferred until this point, outside of mutex
// lock, for performance reason.
- if(pBlockToDelete != VMA_NULL)
+ if (pBlockToDelete != VMA_NULL)
{
- VMA_DEBUG_LOG(" Deleted empty allocation");
+ VMA_DEBUG_LOG(" Deleted empty block #%u", pBlockToDelete->GetId());
pBlockToDelete->Destroy(m_hAllocator);
vma_delete(m_hAllocator, pBlockToDelete);
}
+
+ m_hAllocator->m_Budget.RemoveAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), hAllocation->GetSize());
+ m_hAllocator->m_AllocationObjectAllocator.Free(hAllocation);
}
VkDeviceSize VmaBlockVector::CalcMaxBlockSize() const
{
VkDeviceSize result = 0;
- for(size_t i = m_Blocks.size(); i--; )
+ for (size_t i = m_Blocks.size(); i--; )
{
result = VMA_MAX(result, m_Blocks[i]->m_pMetadata->GetSize());
- if(result >= m_PreferredBlockSize)
+ if (result >= m_PreferredBlockSize)
{
break;
}
@@ -11828,9 +12717,9 @@ VkDeviceSize VmaBlockVector::CalcMaxBlockSize() const
void VmaBlockVector::Remove(VmaDeviceMemoryBlock* pBlock)
{
- for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
+ for (uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
{
- if(m_Blocks[blockIndex] == pBlock)
+ if (m_Blocks[blockIndex] == pBlock)
{
VmaVectorRemove(m_Blocks, blockIndex);
return;
@@ -11841,12 +12730,14 @@ void VmaBlockVector::Remove(VmaDeviceMemoryBlock* pBlock)
void VmaBlockVector::IncrementallySortBlocks()
{
- if(m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT)
+ if (!m_IncrementalSort)
+ return;
+ if (m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT)
{
// Bubble sort only until first swap.
- for(size_t i = 1; i < m_Blocks.size(); ++i)
+ for (size_t i = 1; i < m_Blocks.size(); ++i)
{
- if(m_Blocks[i - 1]->m_pMetadata->GetSumFreeSize() > m_Blocks[i]->m_pMetadata->GetSumFreeSize())
+ if (m_Blocks[i - 1]->m_pMetadata->GetSumFreeSize() > m_Blocks[i]->m_pMetadata->GetSumFreeSize())
{
VMA_SWAP(m_Blocks[i - 1], m_Blocks[i]);
return;
@@ -11855,10 +12746,17 @@ void VmaBlockVector::IncrementallySortBlocks()
}
}
+void VmaBlockVector::SortByFreeSize()
+{
+ VMA_SORT(m_Blocks.begin(), m_Blocks.end(),
+ [](VmaDeviceMemoryBlock* b1, VmaDeviceMemoryBlock* b2) -> bool
+ {
+ return b1->m_pMetadata->GetSumFreeSize() < b2->m_pMetadata->GetSumFreeSize();
+ });
+}
+
VkResult VmaBlockVector::AllocateFromBlock(
VmaDeviceMemoryBlock* pBlock,
- VmaPool hCurrentPool,
- uint32_t currentFrameIndex,
VkDeviceSize size,
VkDeviceSize alignment,
VmaAllocationCreateFlags allocFlags,
@@ -11867,79 +12765,115 @@ VkResult VmaBlockVector::AllocateFromBlock(
uint32_t strategy,
VmaAllocation* pAllocation)
{
- VMA_ASSERT((allocFlags & VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT) == 0);
const bool isUpperAddress = (allocFlags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0;
- const bool mapped = (allocFlags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0;
- const bool isUserDataString = (allocFlags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0;
VmaAllocationRequest currRequest = {};
- if(pBlock->m_pMetadata->CreateAllocationRequest(
- currentFrameIndex,
- m_FrameInUseCount,
- m_BufferImageGranularity,
+ if (pBlock->m_pMetadata->CreateAllocationRequest(
size,
alignment,
isUpperAddress,
suballocType,
- false, // canMakeOtherLost
strategy,
&currRequest))
{
- // Allocate from pCurrBlock.
- VMA_ASSERT(currRequest.itemsToMakeLostCount == 0);
+ return CommitAllocationRequest(currRequest, pBlock, alignment, allocFlags, pUserData, suballocType, pAllocation);
+ }
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+}
- if(mapped)
- {
- VkResult res = pBlock->Map(m_hAllocator, 1, VMA_NULL);
- if(res != VK_SUCCESS)
- {
- return res;
- }
- }
-
- // We no longer have an empty Allocation.
- if(pBlock->m_pMetadata->IsEmpty())
+VkResult VmaBlockVector::CommitAllocationRequest(
+ VmaAllocationRequest& allocRequest,
+ VmaDeviceMemoryBlock* pBlock,
+ VkDeviceSize alignment,
+ VmaAllocationCreateFlags allocFlags,
+ void* pUserData,
+ VmaSuballocationType suballocType,
+ VmaAllocation* pAllocation)
+{
+ const bool mapped = (allocFlags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0;
+ const bool isUserDataString = (allocFlags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0;
+ const bool isMappingAllowed = (allocFlags &
+ (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0;
+
+ pBlock->PostAlloc();
+ // Allocate from pCurrBlock.
+ if (mapped)
+ {
+ VkResult res = pBlock->Map(m_hAllocator, 1, VMA_NULL);
+ if (res != VK_SUCCESS)
{
- m_HasEmptyBlock = false;
+ return res;
}
-
- *pAllocation = vma_new(m_hAllocator, VmaAllocation_T)(currentFrameIndex, isUserDataString);
- pBlock->m_pMetadata->Alloc(currRequest, suballocType, size, isUpperAddress, *pAllocation);
- (*pAllocation)->InitBlockAllocation(
- hCurrentPool,
- pBlock,
- currRequest.offset,
- alignment,
- size,
- suballocType,
- mapped,
- (allocFlags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0);
- VMA_HEAVY_ASSERT(pBlock->Validate());
+ }
+
+ *pAllocation = m_hAllocator->m_AllocationObjectAllocator.Allocate(isMappingAllowed);
+ pBlock->m_pMetadata->Alloc(allocRequest, suballocType, *pAllocation);
+ (*pAllocation)->InitBlockAllocation(
+ pBlock,
+ allocRequest.allocHandle,
+ alignment,
+ allocRequest.size, // Not size, as actual allocation size may be larger than requested!
+ m_MemoryTypeIndex,
+ suballocType,
+ mapped);
+ VMA_HEAVY_ASSERT(pBlock->Validate());
+ if (isUserDataString)
+ (*pAllocation)->SetName(m_hAllocator, (const char*)pUserData);
+ else
(*pAllocation)->SetUserData(m_hAllocator, pUserData);
- if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
- {
- m_hAllocator->FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);
- }
- if(IsCorruptionDetectionEnabled())
- {
- VkResult res = pBlock->WriteMagicValueAroundAllocation(m_hAllocator, currRequest.offset, size);
- (void) res;
- VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value.");
- }
- return VK_SUCCESS;
+ m_hAllocator->m_Budget.AddAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), allocRequest.size);
+ if (VMA_DEBUG_INITIALIZE_ALLOCATIONS)
+ {
+ m_hAllocator->FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);
}
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+ if (IsCorruptionDetectionEnabled())
+ {
+ VkResult res = pBlock->WriteMagicValueAfterAllocation(m_hAllocator, (*pAllocation)->GetOffset(), allocRequest.size);
+ VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value.");
+ }
+ return VK_SUCCESS;
}
VkResult VmaBlockVector::CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex)
{
- VkMemoryAllocateInfo allocInfo = {};
- allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
+ VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
+ allocInfo.pNext = m_pMemoryAllocateNext;
allocInfo.memoryTypeIndex = m_MemoryTypeIndex;
allocInfo.allocationSize = blockSize;
+
+#if VMA_BUFFER_DEVICE_ADDRESS
+ // Every standalone block can potentially contain a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT - always enable the feature.
+ VkMemoryAllocateFlagsInfoKHR allocFlagsInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR };
+ if (m_hAllocator->m_UseKhrBufferDeviceAddress)
+ {
+ allocFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
+ VmaPnextChainPushFront(&allocInfo, &allocFlagsInfo);
+ }
+#endif // VMA_BUFFER_DEVICE_ADDRESS
+
+#if VMA_MEMORY_PRIORITY
+ VkMemoryPriorityAllocateInfoEXT priorityInfo = { VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT };
+ if (m_hAllocator->m_UseExtMemoryPriority)
+ {
+ VMA_ASSERT(m_Priority >= 0.f && m_Priority <= 1.f);
+ priorityInfo.priority = m_Priority;
+ VmaPnextChainPushFront(&allocInfo, &priorityInfo);
+ }
+#endif // VMA_MEMORY_PRIORITY
+
+#if VMA_EXTERNAL_MEMORY
+ // Attach VkExportMemoryAllocateInfoKHR if necessary.
+ VkExportMemoryAllocateInfoKHR exportMemoryAllocInfo = { VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR };
+ exportMemoryAllocInfo.handleTypes = m_hAllocator->GetExternalMemoryHandleTypeFlags(m_MemoryTypeIndex);
+ if (exportMemoryAllocInfo.handleTypes != 0)
+ {
+ VmaPnextChainPushFront(&allocInfo, &exportMemoryAllocInfo);
+ }
+#endif // VMA_EXTERNAL_MEMORY
+
VkDeviceMemory mem = VK_NULL_HANDLE;
VkResult res = m_hAllocator->AllocateVulkanMemory(&allocInfo, &mem);
- if(res < 0)
+ if (res < 0)
{
return res;
}
@@ -11950,14 +12884,16 @@ VkResult VmaBlockVector::CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIn
VmaDeviceMemoryBlock* const pBlock = vma_new(m_hAllocator, VmaDeviceMemoryBlock)(m_hAllocator);
pBlock->Init(
m_hAllocator,
+ m_hParentPool,
m_MemoryTypeIndex,
mem,
allocInfo.allocationSize,
m_NextBlockId++,
- m_Algorithm);
+ m_Algorithm,
+ m_BufferImageGranularity);
m_Blocks.push_back(pBlock);
- if(pNewBlockIndex != VMA_NULL)
+ if (pNewBlockIndex != VMA_NULL)
{
*pNewBlockIndex = m_Blocks.size() - 1;
}
@@ -11965,2069 +12901,1184 @@ VkResult VmaBlockVector::CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIn
return VK_SUCCESS;
}
-void VmaBlockVector::ApplyDefragmentationMovesCpu(
- class VmaBlockVectorDefragmentationContext* pDefragCtx,
- const VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves)
+bool VmaBlockVector::HasEmptyBlock()
{
- const size_t blockCount = m_Blocks.size();
- const bool isNonCoherent = m_hAllocator->IsMemoryTypeNonCoherent(m_MemoryTypeIndex);
-
- enum BLOCK_FLAG
- {
- BLOCK_FLAG_USED = 0x00000001,
- BLOCK_FLAG_MAPPED_FOR_DEFRAGMENTATION = 0x00000002,
- };
-
- struct BlockInfo
+ for (size_t index = 0, count = m_Blocks.size(); index < count; ++index)
{
- uint32_t flags;
- void* pMappedData;
- };
- VmaVector< BlockInfo, VmaStlAllocator<BlockInfo> >
- blockInfo(blockCount, VmaStlAllocator<BlockInfo>(m_hAllocator->GetAllocationCallbacks()));
- memset(blockInfo.data(), 0, blockCount * sizeof(BlockInfo));
-
- // Go over all moves. Mark blocks that are used with BLOCK_FLAG_USED.
- const size_t moveCount = moves.size();
- for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)
- {
- const VmaDefragmentationMove& move = moves[moveIndex];
- blockInfo[move.srcBlockIndex].flags |= BLOCK_FLAG_USED;
- blockInfo[move.dstBlockIndex].flags |= BLOCK_FLAG_USED;
- }
-
- VMA_ASSERT(pDefragCtx->res == VK_SUCCESS);
-
- // Go over all blocks. Get mapped pointer or map if necessary.
- for(size_t blockIndex = 0; pDefragCtx->res == VK_SUCCESS && blockIndex < blockCount; ++blockIndex)
- {
- BlockInfo& currBlockInfo = blockInfo[blockIndex];
- VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];
- if((currBlockInfo.flags & BLOCK_FLAG_USED) != 0)
+ VmaDeviceMemoryBlock* const pBlock = m_Blocks[index];
+ if (pBlock->m_pMetadata->IsEmpty())
{
- currBlockInfo.pMappedData = pBlock->GetMappedData();
- // It is not originally mapped - map it.
- if(currBlockInfo.pMappedData == VMA_NULL)
- {
- pDefragCtx->res = pBlock->Map(m_hAllocator, 1, &currBlockInfo.pMappedData);
- if(pDefragCtx->res == VK_SUCCESS)
- {
- currBlockInfo.flags |= BLOCK_FLAG_MAPPED_FOR_DEFRAGMENTATION;
- }
- }
+ return true;
}
}
+ return false;
+}
- // Go over all moves. Do actual data transfer.
- if(pDefragCtx->res == VK_SUCCESS)
- {
- const VkDeviceSize nonCoherentAtomSize = m_hAllocator->m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;
- VkMappedMemoryRange memRange = {};
- memRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
-
- for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)
- {
- const VmaDefragmentationMove& move = moves[moveIndex];
-
- const BlockInfo& srcBlockInfo = blockInfo[move.srcBlockIndex];
- const BlockInfo& dstBlockInfo = blockInfo[move.dstBlockIndex];
+#if VMA_STATS_STRING_ENABLED
+void VmaBlockVector::PrintDetailedMap(class VmaJsonWriter& json)
+{
+ VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
- VMA_ASSERT(srcBlockInfo.pMappedData && dstBlockInfo.pMappedData);
- // Invalidate source.
- if(isNonCoherent)
- {
- VmaDeviceMemoryBlock* const pSrcBlock = m_Blocks[move.srcBlockIndex];
- memRange.memory = pSrcBlock->GetDeviceMemory();
- memRange.offset = VmaAlignDown(move.srcOffset, nonCoherentAtomSize);
- memRange.size = VMA_MIN(
- VmaAlignUp(move.size + (move.srcOffset - memRange.offset), nonCoherentAtomSize),
- pSrcBlock->m_pMetadata->GetSize() - memRange.offset);
- (*m_hAllocator->GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hAllocator->m_hDevice, 1, &memRange);
- }
+ json.BeginObject();
+ for (size_t i = 0; i < m_Blocks.size(); ++i)
+ {
+ json.BeginString();
+ json.ContinueString(m_Blocks[i]->GetId());
+ json.EndString();
- // THE PLACE WHERE ACTUAL DATA COPY HAPPENS.
- memmove(
- reinterpret_cast<char*>(dstBlockInfo.pMappedData) + move.dstOffset,
- reinterpret_cast<char*>(srcBlockInfo.pMappedData) + move.srcOffset,
- static_cast<size_t>(move.size));
+ json.BeginObject();
+ json.WriteString("MapRefCount");
+ json.WriteNumber(m_Blocks[i]->GetMapRefCount());
- if(IsCorruptionDetectionEnabled())
- {
- VmaWriteMagicValue(dstBlockInfo.pMappedData, move.dstOffset - VMA_DEBUG_MARGIN);
- VmaWriteMagicValue(dstBlockInfo.pMappedData, move.dstOffset + move.size);
- }
+ m_Blocks[i]->m_pMetadata->PrintDetailedMap(json);
+ json.EndObject();
+ }
+ json.EndObject();
+}
+#endif // VMA_STATS_STRING_ENABLED
- // Flush destination.
- if(isNonCoherent)
- {
- VmaDeviceMemoryBlock* const pDstBlock = m_Blocks[move.dstBlockIndex];
- memRange.memory = pDstBlock->GetDeviceMemory();
- memRange.offset = VmaAlignDown(move.dstOffset, nonCoherentAtomSize);
- memRange.size = VMA_MIN(
- VmaAlignUp(move.size + (move.dstOffset - memRange.offset), nonCoherentAtomSize),
- pDstBlock->m_pMetadata->GetSize() - memRange.offset);
- (*m_hAllocator->GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hAllocator->m_hDevice, 1, &memRange);
- }
- }
+VkResult VmaBlockVector::CheckCorruption()
+{
+ if (!IsCorruptionDetectionEnabled())
+ {
+ return VK_ERROR_FEATURE_NOT_PRESENT;
}
- // Go over all blocks in reverse order. Unmap those that were mapped just for defragmentation.
- // Regardless of pCtx->res == VK_SUCCESS.
- for(size_t blockIndex = blockCount; blockIndex--; )
+ VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
+ for (uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
{
- const BlockInfo& currBlockInfo = blockInfo[blockIndex];
- if((currBlockInfo.flags & BLOCK_FLAG_MAPPED_FOR_DEFRAGMENTATION) != 0)
+ VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
+ VMA_ASSERT(pBlock);
+ VkResult res = pBlock->CheckCorruption(m_hAllocator);
+ if (res != VK_SUCCESS)
{
- VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];
- pBlock->Unmap(m_hAllocator, 1);
+ return res;
}
}
+ return VK_SUCCESS;
}
-void VmaBlockVector::ApplyDefragmentationMovesGpu(
- class VmaBlockVectorDefragmentationContext* pDefragCtx,
- const VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
- VkCommandBuffer commandBuffer)
-{
- const size_t blockCount = m_Blocks.size();
+#endif // _VMA_BLOCK_VECTOR_FUNCTIONS
- pDefragCtx->blockContexts.resize(blockCount);
- for (size_t i = 0; i < blockCount; ++i)
- pDefragCtx->blockContexts[i] = VmaBlockDefragmentationContext();
+#ifndef _VMA_DEFRAGMENTATION_CONTEXT_FUNCTIONS
+VmaDefragmentationContext_T::VmaDefragmentationContext_T(
+ VmaAllocator hAllocator,
+ const VmaDefragmentationInfo& info)
+ : m_MaxPassBytes(info.maxBytesPerPass == 0 ? VK_WHOLE_SIZE : info.maxBytesPerPass),
+ m_MaxPassAllocations(info.maxAllocationsPerPass == 0 ? UINT32_MAX : info.maxAllocationsPerPass),
+ m_MoveAllocator(hAllocator->GetAllocationCallbacks()),
+ m_Moves(m_MoveAllocator)
+{
+ m_Algorithm = info.flags & VMA_DEFRAGMENTATION_FLAG_ALGORITHM_MASK;
- // Go over all moves. Mark blocks that are used with BLOCK_FLAG_USED.
- const size_t moveCount = moves.size();
- for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)
+ if (info.pool != VMA_NULL)
{
- const VmaDefragmentationMove& move = moves[moveIndex];
- pDefragCtx->blockContexts[move.srcBlockIndex].flags |= VmaBlockDefragmentationContext::BLOCK_FLAG_USED;
- pDefragCtx->blockContexts[move.dstBlockIndex].flags |= VmaBlockDefragmentationContext::BLOCK_FLAG_USED;
+ m_BlockVectorCount = 1;
+ m_PoolBlockVector = &info.pool->m_BlockVector;
+ m_pBlockVectors = &m_PoolBlockVector;
+ m_PoolBlockVector->SetIncrementalSort(false);
+ m_PoolBlockVector->SortByFreeSize();
}
-
- VMA_ASSERT(pDefragCtx->res == VK_SUCCESS);
-
- // Go over all blocks. Create and bind buffer for whole block if necessary.
+ else
{
- VkBufferCreateInfo bufCreateInfo = {};
- bufCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
- bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
- VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
- for(size_t blockIndex = 0; pDefragCtx->res == VK_SUCCESS && blockIndex < blockCount; ++blockIndex)
+ m_BlockVectorCount = hAllocator->GetMemoryTypeCount();
+ m_PoolBlockVector = VMA_NULL;
+ m_pBlockVectors = hAllocator->m_pBlockVectors;
+ for (uint32_t i = 0; i < m_BlockVectorCount; ++i)
{
- VmaBlockDefragmentationContext& currBlockCtx = pDefragCtx->blockContexts[blockIndex];
- VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];
- if((currBlockCtx.flags & VmaBlockDefragmentationContext::BLOCK_FLAG_USED) != 0)
+ VmaBlockVector* vector = m_pBlockVectors[i];
+ if (vector != VMA_NULL)
{
- bufCreateInfo.size = pBlock->m_pMetadata->GetSize();
- pDefragCtx->res = (*m_hAllocator->GetVulkanFunctions().vkCreateBuffer)(
- m_hAllocator->m_hDevice, &bufCreateInfo, m_hAllocator->GetAllocationCallbacks(), &currBlockCtx.hBuffer);
- if(pDefragCtx->res == VK_SUCCESS)
- {
- pDefragCtx->res = (*m_hAllocator->GetVulkanFunctions().vkBindBufferMemory)(
- m_hAllocator->m_hDevice, currBlockCtx.hBuffer, pBlock->GetDeviceMemory(), 0);
- }
+ vector->SetIncrementalSort(false);
+ vector->SortByFreeSize();
}
}
}
-
- // Go over all moves. Post data transfer commands to command buffer.
- if(pDefragCtx->res == VK_SUCCESS)
+
+ switch (m_Algorithm)
{
- /*const VkDeviceSize nonCoherentAtomSize = m_hAllocator->m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;
- VkMappedMemoryRange memRange = {};
- memRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;*/
-
- for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)
+ case 0: // Default algorithm
+ m_Algorithm = VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT;
+ case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT:
+ {
+ m_AlgorithmState = vma_new_array(hAllocator, StateBalanced, m_BlockVectorCount);
+ break;
+ }
+ case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT:
+ {
+ if (hAllocator->GetBufferImageGranularity() > 1)
{
- const VmaDefragmentationMove& move = moves[moveIndex];
-
- const VmaBlockDefragmentationContext& srcBlockCtx = pDefragCtx->blockContexts[move.srcBlockIndex];
- const VmaBlockDefragmentationContext& dstBlockCtx = pDefragCtx->blockContexts[move.dstBlockIndex];
-
- VMA_ASSERT(srcBlockCtx.hBuffer && dstBlockCtx.hBuffer);
-
- VkBufferCopy region = {
- move.srcOffset,
- move.dstOffset,
- move.size };
- (*m_hAllocator->GetVulkanFunctions().vkCmdCopyBuffer)(
- commandBuffer, srcBlockCtx.hBuffer, dstBlockCtx.hBuffer, 1, &region);
+ m_AlgorithmState = vma_new_array(hAllocator, StateExtensive, m_BlockVectorCount);
}
+ break;
}
-
- // Save buffers to defrag context for later destruction.
- if(pDefragCtx->res == VK_SUCCESS && moveCount > 0)
- {
- pDefragCtx->res = VK_NOT_READY;
}
}
-void VmaBlockVector::FreeEmptyBlocks(VmaDefragmentationStats* pDefragmentationStats)
+VmaDefragmentationContext_T::~VmaDefragmentationContext_T()
{
- m_HasEmptyBlock = false;
- for(size_t blockIndex = m_Blocks.size(); blockIndex--; )
+ if (m_PoolBlockVector != VMA_NULL)
+ {
+ m_PoolBlockVector->SetIncrementalSort(true);
+ }
+ else
{
- VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];
- if(pBlock->m_pMetadata->IsEmpty())
+ for (uint32_t i = 0; i < m_BlockVectorCount; ++i)
{
- if(m_Blocks.size() > m_MinBlockCount)
- {
- if(pDefragmentationStats != VMA_NULL)
- {
- ++pDefragmentationStats->deviceMemoryBlocksFreed;
- pDefragmentationStats->bytesFreed += pBlock->m_pMetadata->GetSize();
- }
-
- VmaVectorRemove(m_Blocks, blockIndex);
- pBlock->Destroy(m_hAllocator);
- vma_delete(m_hAllocator, pBlock);
- }
- else
- {
- m_HasEmptyBlock = true;
- }
+ VmaBlockVector* vector = m_pBlockVectors[i];
+ if (vector != VMA_NULL)
+ vector->SetIncrementalSort(true);
}
}
-}
-
-#if VMA_STATS_STRING_ENABLED
-void VmaBlockVector::PrintDetailedMap(class VmaJsonWriter& json)
-{
- VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
-
- json.BeginObject();
-
- if(m_IsCustomPool)
+ if (m_AlgorithmState)
{
- json.WriteString("MemoryTypeIndex");
- json.WriteNumber(m_MemoryTypeIndex);
-
- json.WriteString("BlockSize");
- json.WriteNumber(m_PreferredBlockSize);
-
- json.WriteString("BlockCount");
- json.BeginObject(true);
- if(m_MinBlockCount > 0)
- {
- json.WriteString("Min");
- json.WriteNumber((uint64_t)m_MinBlockCount);
- }
- if(m_MaxBlockCount < SIZE_MAX)
+ switch (m_Algorithm)
{
- json.WriteString("Max");
- json.WriteNumber((uint64_t)m_MaxBlockCount);
+ case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT:
+ vma_delete_array(m_MoveAllocator.m_pCallbacks, reinterpret_cast<StateBalanced*>(m_AlgorithmState), m_BlockVectorCount);
+ break;
+ case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT:
+ vma_delete_array(m_MoveAllocator.m_pCallbacks, reinterpret_cast<StateExtensive*>(m_AlgorithmState), m_BlockVectorCount);
+ break;
+ default:
+ VMA_ASSERT(0);
}
- json.WriteString("Cur");
- json.WriteNumber((uint64_t)m_Blocks.size());
- json.EndObject();
+ }
+}
- if(m_FrameInUseCount > 0)
- {
- json.WriteString("FrameInUseCount");
- json.WriteNumber(m_FrameInUseCount);
- }
+VkResult VmaDefragmentationContext_T::DefragmentPassBegin(VmaDefragmentationPassMoveInfo& moveInfo)
+{
+ if (m_PoolBlockVector != VMA_NULL)
+ {
+ VmaMutexLockWrite lock(m_PoolBlockVector->GetMutex(), m_PoolBlockVector->GetAllocator()->m_UseMutex);
- if(m_Algorithm != 0)
- {
- json.WriteString("Algorithm");
- json.WriteString(VmaAlgorithmToStr(m_Algorithm));
- }
+ if (m_PoolBlockVector->GetBlockCount() > 1)
+ ComputeDefragmentation(*m_PoolBlockVector, 0);
+ else if (m_PoolBlockVector->GetBlockCount() == 1)
+ ReallocWithinBlock(*m_PoolBlockVector, m_PoolBlockVector->GetBlock(0));
}
else
{
- json.WriteString("PreferredBlockSize");
- json.WriteNumber(m_PreferredBlockSize);
+ for (uint32_t i = 0; i < m_BlockVectorCount; ++i)
+ {
+ if (m_pBlockVectors[i] != VMA_NULL)
+ {
+ VmaMutexLockWrite lock(m_pBlockVectors[i]->GetMutex(), m_pBlockVectors[i]->GetAllocator()->m_UseMutex);
+
+ if (m_pBlockVectors[i]->GetBlockCount() > 1)
+ {
+ if (ComputeDefragmentation(*m_pBlockVectors[i], i))
+ break;
+ }
+ else if (m_pBlockVectors[i]->GetBlockCount() == 1)
+ {
+ if (ReallocWithinBlock(*m_pBlockVectors[i], m_pBlockVectors[i]->GetBlock(0)))
+ break;
+ }
+ }
+ }
}
- json.WriteString("Blocks");
- json.BeginObject();
- for(size_t i = 0; i < m_Blocks.size(); ++i)
+ moveInfo.moveCount = static_cast<uint32_t>(m_Moves.size());
+ if (moveInfo.moveCount > 0)
{
- json.BeginString();
- json.ContinueString(m_Blocks[i]->GetId());
- json.EndString();
-
- m_Blocks[i]->m_pMetadata->PrintDetailedMap(json);
+ moveInfo.pMoves = m_Moves.data();
+ return VK_INCOMPLETE;
}
- json.EndObject();
- json.EndObject();
+ moveInfo.pMoves = VMA_NULL;
+ return VK_SUCCESS;
}
-#endif // #if VMA_STATS_STRING_ENABLED
-
-void VmaBlockVector::Defragment(
- class VmaBlockVectorDefragmentationContext* pCtx,
- VmaDefragmentationStats* pStats,
- VkDeviceSize& maxCpuBytesToMove, uint32_t& maxCpuAllocationsToMove,
- VkDeviceSize& maxGpuBytesToMove, uint32_t& maxGpuAllocationsToMove,
- VkCommandBuffer commandBuffer)
+VkResult VmaDefragmentationContext_T::DefragmentPassEnd(VmaDefragmentationPassMoveInfo& moveInfo)
{
- pCtx->res = VK_SUCCESS;
-
- const VkMemoryPropertyFlags memPropFlags =
- m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags;
- const bool isHostVisible = (memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0;
- const bool isHostCoherent = (memPropFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0;
+ VMA_ASSERT(moveInfo.moveCount > 0 ? moveInfo.pMoves != VMA_NULL : true);
- const bool canDefragmentOnCpu = maxCpuBytesToMove > 0 && maxCpuAllocationsToMove > 0 &&
- isHostVisible;
- const bool canDefragmentOnGpu = maxGpuBytesToMove > 0 && maxGpuAllocationsToMove > 0 &&
- (VMA_DEBUG_DETECT_CORRUPTION == 0 || !(isHostVisible && isHostCoherent));
+ VkResult result = VK_SUCCESS;
+ VmaStlAllocator<FragmentedBlock> blockAllocator(m_MoveAllocator.m_pCallbacks);
+ VmaVector<FragmentedBlock, VmaStlAllocator<FragmentedBlock>> immovableBlocks(blockAllocator);
+ VmaVector<FragmentedBlock, VmaStlAllocator<FragmentedBlock>> mappedBlocks(blockAllocator);
- // There are options to defragment this memory type.
- if(canDefragmentOnCpu || canDefragmentOnGpu)
+ VmaAllocator allocator = VMA_NULL;
+ for (uint32_t i = 0; i < moveInfo.moveCount; ++i)
{
- bool defragmentOnGpu;
- // There is only one option to defragment this memory type.
- if(canDefragmentOnGpu != canDefragmentOnCpu)
+ VmaDefragmentationMove& move = moveInfo.pMoves[i];
+ size_t prevCount = 0, currentCount = 0;
+ VkDeviceSize freedBlockSize = 0;
+
+ uint32_t vectorIndex;
+ VmaBlockVector* vector;
+ if (m_PoolBlockVector != VMA_NULL)
{
- defragmentOnGpu = canDefragmentOnGpu;
+ vectorIndex = 0;
+ vector = m_PoolBlockVector;
}
- // Both options are available: Heuristics to choose the best one.
else
{
- defragmentOnGpu = (memPropFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0 ||
- m_hAllocator->IsIntegratedGpu();
+ vectorIndex = move.srcAllocation->GetMemoryTypeIndex();
+ vector = m_pBlockVectors[vectorIndex];
+ VMA_ASSERT(vector != VMA_NULL);
}
-
- bool overlappingMoveSupported = !defragmentOnGpu;
-
- if(m_hAllocator->m_UseMutex)
+
+ switch (move.operation)
{
- m_Mutex.LockWrite();
- pCtx->mutexLocked = true;
- }
-
- pCtx->Begin(overlappingMoveSupported);
+ case VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY:
+ {
+ uint8_t mapCount = move.srcAllocation->SwapBlockAllocation(vector->m_hAllocator, move.dstTmpAllocation);
+ if (mapCount > 0)
+ {
+ allocator = vector->m_hAllocator;
+ VmaDeviceMemoryBlock* newMapBlock = move.srcAllocation->GetBlock();
+ bool notPresent = true;
+ for (FragmentedBlock& block : mappedBlocks)
+ {
+ if (block.block == newMapBlock)
+ {
+ notPresent = false;
+ block.data += mapCount;
+ break;
+ }
+ }
+ if (notPresent)
+ mappedBlocks.push_back({ mapCount, newMapBlock });
+ }
- // Defragment.
+ // Scope for locks, Free have it's own lock
+ {
+ VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
+ prevCount = vector->GetBlockCount();
+ freedBlockSize = move.dstTmpAllocation->GetBlock()->m_pMetadata->GetSize();
+ }
+ vector->Free(move.dstTmpAllocation);
+ {
+ VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
+ currentCount = vector->GetBlockCount();
+ }
- const VkDeviceSize maxBytesToMove = defragmentOnGpu ? maxGpuBytesToMove : maxCpuBytesToMove;
- const uint32_t maxAllocationsToMove = defragmentOnGpu ? maxGpuAllocationsToMove : maxCpuAllocationsToMove;
- VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> > moves =
- VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >(VmaStlAllocator<VmaDefragmentationMove>(m_hAllocator->GetAllocationCallbacks()));
- pCtx->res = pCtx->GetAlgorithm()->Defragment(moves, maxBytesToMove, maxAllocationsToMove);
+ result = VK_INCOMPLETE;
+ break;
+ }
+ case VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE:
+ {
+ m_PassStats.bytesMoved -= move.srcAllocation->GetSize();
+ --m_PassStats.allocationsMoved;
+ vector->Free(move.dstTmpAllocation);
- // Accumulate statistics.
- if(pStats != VMA_NULL)
+ VmaDeviceMemoryBlock* newBlock = move.srcAllocation->GetBlock();
+ bool notPresent = true;
+ for (const FragmentedBlock& block : immovableBlocks)
+ {
+ if (block.block == newBlock)
+ {
+ notPresent = false;
+ break;
+ }
+ }
+ if (notPresent)
+ immovableBlocks.push_back({ vectorIndex, newBlock });
+ break;
+ }
+ case VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY:
{
- const VkDeviceSize bytesMoved = pCtx->GetAlgorithm()->GetBytesMoved();
- const uint32_t allocationsMoved = pCtx->GetAlgorithm()->GetAllocationsMoved();
- pStats->bytesMoved += bytesMoved;
- pStats->allocationsMoved += allocationsMoved;
- VMA_ASSERT(bytesMoved <= maxBytesToMove);
- VMA_ASSERT(allocationsMoved <= maxAllocationsToMove);
- if(defragmentOnGpu)
+ m_PassStats.bytesMoved -= move.srcAllocation->GetSize();
+ --m_PassStats.allocationsMoved;
+ // Scope for locks, Free have it's own lock
{
- maxGpuBytesToMove -= bytesMoved;
- maxGpuAllocationsToMove -= allocationsMoved;
+ VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
+ prevCount = vector->GetBlockCount();
+ freedBlockSize = move.srcAllocation->GetBlock()->m_pMetadata->GetSize();
}
- else
+ vector->Free(move.srcAllocation);
{
- maxCpuBytesToMove -= bytesMoved;
- maxCpuAllocationsToMove -= allocationsMoved;
+ VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
+ currentCount = vector->GetBlockCount();
}
- }
-
- if(pCtx->res >= VK_SUCCESS)
- {
- if(defragmentOnGpu)
+ freedBlockSize *= prevCount - currentCount;
+
+ VkDeviceSize dstBlockSize;
{
- ApplyDefragmentationMovesGpu(pCtx, moves, commandBuffer);
+ VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
+ dstBlockSize = move.dstTmpAllocation->GetBlock()->m_pMetadata->GetSize();
}
- else
+ vector->Free(move.dstTmpAllocation);
{
- ApplyDefragmentationMovesCpu(pCtx, moves);
+ VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
+ freedBlockSize += dstBlockSize * (currentCount - vector->GetBlockCount());
+ currentCount = vector->GetBlockCount();
}
+
+ result = VK_INCOMPLETE;
+ break;
+ }
+ default:
+ VMA_ASSERT(0);
}
- }
-}
-void VmaBlockVector::DefragmentationEnd(
- class VmaBlockVectorDefragmentationContext* pCtx,
- VmaDefragmentationStats* pStats)
-{
- // Destroy buffers.
- for(size_t blockIndex = pCtx->blockContexts.size(); blockIndex--; )
- {
- VmaBlockDefragmentationContext& blockCtx = pCtx->blockContexts[blockIndex];
- if(blockCtx.hBuffer)
+ if (prevCount > currentCount)
{
- (*m_hAllocator->GetVulkanFunctions().vkDestroyBuffer)(
- m_hAllocator->m_hDevice, blockCtx.hBuffer, m_hAllocator->GetAllocationCallbacks());
+ size_t freedBlocks = prevCount - currentCount;
+ m_PassStats.deviceMemoryBlocksFreed += static_cast<uint32_t>(freedBlocks);
+ m_PassStats.bytesFreed += freedBlockSize;
}
- }
- if(pCtx->res >= VK_SUCCESS)
- {
- FreeEmptyBlocks(pStats);
+ switch (m_Algorithm)
+ {
+ case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT:
+ {
+ if (m_AlgorithmState != VMA_NULL)
+ {
+ // Avoid unnecessary tries to allocate when new free block is avaiable
+ StateExtensive& state = reinterpret_cast<StateExtensive*>(m_AlgorithmState)[vectorIndex];
+ if (state.firstFreeBlock != SIZE_MAX)
+ {
+ const size_t diff = prevCount - currentCount;
+ if (state.firstFreeBlock >= diff)
+ {
+ state.firstFreeBlock -= diff;
+ if (state.firstFreeBlock != 0)
+ state.firstFreeBlock -= vector->GetBlock(state.firstFreeBlock - 1)->m_pMetadata->IsEmpty();
+ }
+ else
+ state.firstFreeBlock = 0;
+ }
+ }
+ }
+ }
}
+ moveInfo.moveCount = 0;
+ moveInfo.pMoves = VMA_NULL;
+ m_Moves.clear();
- if(pCtx->mutexLocked)
- {
- VMA_ASSERT(m_hAllocator->m_UseMutex);
- m_Mutex.UnlockWrite();
- }
-}
+ // Update stats
+ m_GlobalStats.allocationsMoved += m_PassStats.allocationsMoved;
+ m_GlobalStats.bytesFreed += m_PassStats.bytesFreed;
+ m_GlobalStats.bytesMoved += m_PassStats.bytesMoved;
+ m_GlobalStats.deviceMemoryBlocksFreed += m_PassStats.deviceMemoryBlocksFreed;
+ m_PassStats = { 0 };
-size_t VmaBlockVector::CalcAllocationCount() const
-{
- size_t result = 0;
- for(size_t i = 0; i < m_Blocks.size(); ++i)
+ // Move blocks with immovable allocations according to algorithm
+ if (immovableBlocks.size() > 0)
{
- result += m_Blocks[i]->m_pMetadata->GetAllocationCount();
- }
- return result;
-}
+ switch (m_Algorithm)
+ {
+ case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT:
+ {
+ if (m_AlgorithmState != VMA_NULL)
+ {
+ bool swapped = false;
+ // Move to the start of free blocks range
+ for (const FragmentedBlock& block : immovableBlocks)
+ {
+ StateExtensive& state = reinterpret_cast<StateExtensive*>(m_AlgorithmState)[block.data];
+ if (state.operation != StateExtensive::Operation::Cleanup)
+ {
+ VmaBlockVector* vector = m_pBlockVectors[block.data];
+ VmaMutexLockWrite lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
-bool VmaBlockVector::IsBufferImageGranularityConflictPossible() const
-{
- if(m_BufferImageGranularity == 1)
- {
- return false;
- }
- VmaSuballocationType lastSuballocType = VMA_SUBALLOCATION_TYPE_FREE;
- for(size_t i = 0, count = m_Blocks.size(); i < count; ++i)
- {
- VmaDeviceMemoryBlock* const pBlock = m_Blocks[i];
- VMA_ASSERT(m_Algorithm == 0);
- VmaBlockMetadata_Generic* const pMetadata = (VmaBlockMetadata_Generic*)pBlock->m_pMetadata;
- if(pMetadata->IsBufferImageGranularityConflictPossible(m_BufferImageGranularity, lastSuballocType))
+ for (size_t i = 0, count = vector->GetBlockCount() - m_ImmovableBlockCount; i < count; ++i)
+ {
+ if (vector->GetBlock(i) == block.block)
+ {
+ VMA_SWAP(vector->m_Blocks[i], vector->m_Blocks[vector->GetBlockCount() - ++m_ImmovableBlockCount]);
+ if (state.firstFreeBlock != SIZE_MAX)
+ {
+ if (i + 1 < state.firstFreeBlock)
+ {
+ if (state.firstFreeBlock > 1)
+ VMA_SWAP(vector->m_Blocks[i], vector->m_Blocks[--state.firstFreeBlock]);
+ else
+ --state.firstFreeBlock;
+ }
+ }
+ swapped = true;
+ break;
+ }
+ }
+ }
+ }
+ if (swapped)
+ result = VK_INCOMPLETE;
+ break;
+ }
+ }
+ default:
{
- return true;
+ // Move to the begining
+ for (const FragmentedBlock& block : immovableBlocks)
+ {
+ VmaBlockVector* vector = m_pBlockVectors[block.data];
+ VmaMutexLockWrite lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
+
+ for (size_t i = m_ImmovableBlockCount; i < vector->GetBlockCount(); ++i)
+ {
+ if (vector->GetBlock(i) == block.block)
+ {
+ VMA_SWAP(vector->m_Blocks[i], vector->m_Blocks[m_ImmovableBlockCount++]);
+ break;
+ }
+ }
+ }
+ break;
+ }
}
}
- return false;
-}
-void VmaBlockVector::MakePoolAllocationsLost(
- uint32_t currentFrameIndex,
- size_t* pLostAllocationCount)
-{
- VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);
- size_t lostAllocationCount = 0;
- for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
- {
- VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
- VMA_ASSERT(pBlock);
- lostAllocationCount += pBlock->m_pMetadata->MakeAllocationsLost(currentFrameIndex, m_FrameInUseCount);
- }
- if(pLostAllocationCount != VMA_NULL)
+ // Bulk-map destination blocks
+ for (const FragmentedBlock& block : mappedBlocks)
{
- *pLostAllocationCount = lostAllocationCount;
+ VkResult res = block.block->Map(allocator, block.data, VMA_NULL);
+ VMA_ASSERT(res == VK_SUCCESS);
}
+ return result;
}
-VkResult VmaBlockVector::CheckCorruption()
+bool VmaDefragmentationContext_T::ComputeDefragmentation(VmaBlockVector& vector, size_t index)
{
- if(!IsCorruptionDetectionEnabled())
- {
- return VK_ERROR_FEATURE_NOT_PRESENT;
- }
-
- VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
- for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
+ switch (m_Algorithm)
{
- VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
- VMA_ASSERT(pBlock);
- VkResult res = pBlock->CheckCorruption(m_hAllocator);
- if(res != VK_SUCCESS)
- {
- return res;
- }
+ case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT:
+ return ComputeDefragmentation_Fast(vector);
+ default:
+ VMA_ASSERT(0);
+ case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT:
+ return ComputeDefragmentation_Balanced(vector, index, true);
+ case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT:
+ return ComputeDefragmentation_Full(vector);
+ case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT:
+ return ComputeDefragmentation_Extensive(vector, index);
}
- return VK_SUCCESS;
}
-void VmaBlockVector::AddStats(VmaStats* pStats)
+VmaDefragmentationContext_T::MoveAllocationData VmaDefragmentationContext_T::GetMoveData(
+ VmaAllocHandle handle, VmaBlockMetadata* metadata)
{
- const uint32_t memTypeIndex = m_MemoryTypeIndex;
- const uint32_t memHeapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(memTypeIndex);
-
- VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
-
- for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
- {
- const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
- VMA_ASSERT(pBlock);
- VMA_HEAVY_ASSERT(pBlock->Validate());
- VmaStatInfo allocationStatInfo;
- pBlock->m_pMetadata->CalcAllocationStatInfo(allocationStatInfo);
- VmaAddStatInfo(pStats->total, allocationStatInfo);
- VmaAddStatInfo(pStats->memoryType[memTypeIndex], allocationStatInfo);
- VmaAddStatInfo(pStats->memoryHeap[memHeapIndex], allocationStatInfo);
- }
-}
+ MoveAllocationData moveData;
+ moveData.move.srcAllocation = (VmaAllocation)metadata->GetAllocationUserData(handle);
+ moveData.size = moveData.move.srcAllocation->GetSize();
+ moveData.alignment = moveData.move.srcAllocation->GetAlignment();
+ moveData.type = moveData.move.srcAllocation->GetSuballocationType();
+ moveData.flags = 0;
-////////////////////////////////////////////////////////////////////////////////
-// VmaDefragmentationAlgorithm_Generic members definition
+ if (moveData.move.srcAllocation->IsPersistentMap())
+ moveData.flags |= VMA_ALLOCATION_CREATE_MAPPED_BIT;
+ if (moveData.move.srcAllocation->IsMappingAllowed())
+ moveData.flags |= VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
-VmaDefragmentationAlgorithm_Generic::VmaDefragmentationAlgorithm_Generic(
- VmaAllocator hAllocator,
- VmaBlockVector* pBlockVector,
- uint32_t currentFrameIndex,
- bool /*overlappingMoveSupported*/) :
- VmaDefragmentationAlgorithm(hAllocator, pBlockVector, currentFrameIndex),
- m_AllocationCount(0),
- m_AllAllocations(false),
- m_BytesMoved(0),
- m_AllocationsMoved(0),
- m_Blocks(VmaStlAllocator<BlockInfo*>(hAllocator->GetAllocationCallbacks()))
-{
- // Create block info for each block.
- const size_t blockCount = m_pBlockVector->m_Blocks.size();
- for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
- {
- BlockInfo* pBlockInfo = vma_new(m_hAllocator, BlockInfo)(m_hAllocator->GetAllocationCallbacks());
- pBlockInfo->m_OriginalBlockIndex = blockIndex;
- pBlockInfo->m_pBlock = m_pBlockVector->m_Blocks[blockIndex];
- m_Blocks.push_back(pBlockInfo);
- }
-
- // Sort them by m_pBlock pointer value.
- VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockPointerLess());
+ return moveData;
}
-VmaDefragmentationAlgorithm_Generic::~VmaDefragmentationAlgorithm_Generic()
+VmaDefragmentationContext_T::CounterStatus VmaDefragmentationContext_T::CheckCounters(VkDeviceSize bytes)
{
- for(size_t i = m_Blocks.size(); i--; )
+ // Ignore allocation if will exceed max size for copy
+ if (m_PassStats.bytesMoved + bytes > m_MaxPassBytes)
{
- vma_delete(m_hAllocator, m_Blocks[i]);
+ if (++m_IgnoredAllocs < MAX_ALLOCS_TO_IGNORE)
+ return CounterStatus::Ignore;
+ else
+ return CounterStatus::End;
}
+ return CounterStatus::Pass;
}
-void VmaDefragmentationAlgorithm_Generic::AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged)
+bool VmaDefragmentationContext_T::IncrementCounters(VkDeviceSize bytes)
{
- // Now as we are inside VmaBlockVector::m_Mutex, we can make final check if this allocation was not lost.
- if(hAlloc->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST)
+ m_PassStats.bytesMoved += bytes;
+ // Early return when max found
+ if (++m_PassStats.allocationsMoved >= m_MaxPassAllocations || m_PassStats.bytesMoved >= m_MaxPassBytes)
{
- VmaDeviceMemoryBlock* pBlock = hAlloc->GetBlock();
- BlockInfoVector::iterator it = VmaBinaryFindFirstNotLess(m_Blocks.begin(), m_Blocks.end(), pBlock, BlockPointerLess());
- if(it != m_Blocks.end() && (*it)->m_pBlock == pBlock)
- {
- AllocationInfo allocInfo = AllocationInfo(hAlloc, pChanged);
- (*it)->m_Allocations.push_back(allocInfo);
- }
- else
- {
- VMA_ASSERT(0);
- }
-
- ++m_AllocationCount;
+ VMA_ASSERT(m_PassStats.allocationsMoved == m_MaxPassAllocations ||
+ m_PassStats.bytesMoved == m_MaxPassBytes && "Exceeded maximal pass threshold!");
+ return true;
}
+ return false;
}
-VkResult VmaDefragmentationAlgorithm_Generic::DefragmentRound(
- VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
- VkDeviceSize maxBytesToMove,
- uint32_t maxAllocationsToMove)
+bool VmaDefragmentationContext_T::ReallocWithinBlock(VmaBlockVector& vector, VmaDeviceMemoryBlock* block)
{
- if(m_Blocks.empty())
- {
- return VK_SUCCESS;
- }
-
- // This is a choice based on research.
- // Option 1:
- uint32_t strategy = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT;
- // Option 2:
- //uint32_t strategy = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT;
- // Option 3:
- //uint32_t strategy = VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT;
+ VmaBlockMetadata* metadata = block->m_pMetadata;
- size_t srcBlockMinIndex = 0;
- // When FAST_ALGORITHM, move allocations from only last out of blocks that contain non-movable allocations.
- /*
- if(m_AlgorithmFlags & VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT)
+ for (VmaAllocHandle handle = metadata->GetAllocationListBegin();
+ handle != VK_NULL_HANDLE;
+ handle = metadata->GetNextAllocation(handle))
{
- const size_t blocksWithNonMovableCount = CalcBlocksWithNonMovableCount();
- if(blocksWithNonMovableCount > 0)
+ MoveAllocationData moveData = GetMoveData(handle, metadata);
+ // Ignore newly created allocations by defragmentation algorithm
+ if (moveData.move.srcAllocation->GetUserData() == this)
+ continue;
+ switch (CheckCounters(moveData.move.srcAllocation->GetSize()))
{
- srcBlockMinIndex = blocksWithNonMovableCount - 1;
- }
- }
- */
-
- size_t srcBlockIndex = m_Blocks.size() - 1;
- size_t srcAllocIndex = SIZE_MAX;
- for(;;)
- {
- // 1. Find next allocation to move.
- // 1.1. Start from last to first m_Blocks - they are sorted from most "destination" to most "source".
- // 1.2. Then start from last to first m_Allocations.
- while(srcAllocIndex >= m_Blocks[srcBlockIndex]->m_Allocations.size())
- {
- if(m_Blocks[srcBlockIndex]->m_Allocations.empty())
- {
- // Finished: no more allocations to process.
- if(srcBlockIndex == srcBlockMinIndex)
- {
- return VK_SUCCESS;
- }
- else
- {
- --srcBlockIndex;
- srcAllocIndex = SIZE_MAX;
- }
- }
- else
- {
- srcAllocIndex = m_Blocks[srcBlockIndex]->m_Allocations.size() - 1;
- }
+ case CounterStatus::Ignore:
+ continue;
+ case CounterStatus::End:
+ return true;
+ default:
+ VMA_ASSERT(0);
+ case CounterStatus::Pass:
+ break;
}
- BlockInfo* pSrcBlockInfo = m_Blocks[srcBlockIndex];
- AllocationInfo& allocInfo = pSrcBlockInfo->m_Allocations[srcAllocIndex];
-
- const VkDeviceSize size = allocInfo.m_hAllocation->GetSize();
- const VkDeviceSize srcOffset = allocInfo.m_hAllocation->GetOffset();
- const VkDeviceSize alignment = allocInfo.m_hAllocation->GetAlignment();
- const VmaSuballocationType suballocType = allocInfo.m_hAllocation->GetSuballocationType();
-
- // 2. Try to find new place for this allocation in preceding or current block.
- for(size_t dstBlockIndex = 0; dstBlockIndex <= srcBlockIndex; ++dstBlockIndex)
- {
- BlockInfo* pDstBlockInfo = m_Blocks[dstBlockIndex];
- VmaAllocationRequest dstAllocRequest;
- if(pDstBlockInfo->m_pBlock->m_pMetadata->CreateAllocationRequest(
- m_CurrentFrameIndex,
- m_pBlockVector->GetFrameInUseCount(),
- m_pBlockVector->GetBufferImageGranularity(),
- size,
- alignment,
- false, // upperAddress
- suballocType,
- false, // canMakeOtherLost
- strategy,
- &dstAllocRequest) &&
- MoveMakesSense(
- dstBlockIndex, dstAllocRequest.offset, srcBlockIndex, srcOffset))
+ VkDeviceSize offset = moveData.move.srcAllocation->GetOffset();
+ if (offset != 0 && metadata->GetSumFreeSize() >= moveData.size)
+ {
+ VmaAllocationRequest request = {};
+ if (metadata->CreateAllocationRequest(
+ moveData.size,
+ moveData.alignment,
+ false,
+ moveData.type,
+ VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT,
+ &request))
{
- VMA_ASSERT(dstAllocRequest.itemsToMakeLostCount == 0);
-
- // Reached limit on number of allocations or bytes to move.
- if((m_AllocationsMoved + 1 > maxAllocationsToMove) ||
- (m_BytesMoved + size > maxBytesToMove))
+ if (metadata->GetAllocationOffset(request.allocHandle) < offset)
{
- return VK_SUCCESS;
- }
-
- VmaDefragmentationMove move;
- move.srcBlockIndex = pSrcBlockInfo->m_OriginalBlockIndex;
- move.dstBlockIndex = pDstBlockInfo->m_OriginalBlockIndex;
- move.srcOffset = srcOffset;
- move.dstOffset = dstAllocRequest.offset;
- move.size = size;
- moves.push_back(move);
-
- pDstBlockInfo->m_pBlock->m_pMetadata->Alloc(
- dstAllocRequest,
- suballocType,
- size,
- false, // upperAddress
- allocInfo.m_hAllocation);
- pSrcBlockInfo->m_pBlock->m_pMetadata->FreeAtOffset(srcOffset);
-
- allocInfo.m_hAllocation->ChangeBlockAllocation(m_hAllocator, pDstBlockInfo->m_pBlock, dstAllocRequest.offset);
-
- if(allocInfo.m_pChanged != VMA_NULL)
- {
- *allocInfo.m_pChanged = VK_TRUE;
+ if (vector.CommitAllocationRequest(
+ request,
+ block,
+ moveData.alignment,
+ moveData.flags,
+ this,
+ moveData.type,
+ &moveData.move.dstTmpAllocation) == VK_SUCCESS)
+ {
+ m_Moves.push_back(moveData.move);
+ if (IncrementCounters(moveData.size))
+ return true;
+ }
}
-
- ++m_AllocationsMoved;
- m_BytesMoved += size;
-
- VmaVectorRemove(pSrcBlockInfo->m_Allocations, srcAllocIndex);
-
- break;
- }
- }
-
- // If not processed, this allocInfo remains in pBlockInfo->m_Allocations for next round.
-
- if(srcAllocIndex > 0)
- {
- --srcAllocIndex;
- }
- else
- {
- if(srcBlockIndex > 0)
- {
- --srcBlockIndex;
- srcAllocIndex = SIZE_MAX;
- }
- else
- {
- return VK_SUCCESS;
}
}
}
+ return false;
}
-size_t VmaDefragmentationAlgorithm_Generic::CalcBlocksWithNonMovableCount() const
+bool VmaDefragmentationContext_T::AllocInOtherBlock(size_t start, size_t end, MoveAllocationData& data, VmaBlockVector& vector)
{
- size_t result = 0;
- for(size_t i = 0; i < m_Blocks.size(); ++i)
+ for (; start < end; ++start)
{
- if(m_Blocks[i]->m_HasNonMovableAllocations)
+ VmaDeviceMemoryBlock* dstBlock = vector.GetBlock(start);
+ if (dstBlock->m_pMetadata->GetSumFreeSize() >= data.size)
{
- ++result;
+ if (vector.AllocateFromBlock(dstBlock,
+ data.size,
+ data.alignment,
+ data.flags,
+ this,
+ data.type,
+ 0,
+ &data.move.dstTmpAllocation) == VK_SUCCESS)
+ {
+ m_Moves.push_back(data.move);
+ if (IncrementCounters(data.size))
+ return true;
+ break;
+ }
}
}
- return result;
+ return false;
}
-VkResult VmaDefragmentationAlgorithm_Generic::Defragment(
- VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
- VkDeviceSize maxBytesToMove,
- uint32_t maxAllocationsToMove)
+bool VmaDefragmentationContext_T::ComputeDefragmentation_Fast(VmaBlockVector& vector)
{
- if(!m_AllAllocations && m_AllocationCount == 0)
- {
- return VK_SUCCESS;
- }
+ // Move only between blocks
- const size_t blockCount = m_Blocks.size();
- for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
+ // Go through allocations in last blocks and try to fit them inside first ones
+ for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i)
{
- BlockInfo* pBlockInfo = m_Blocks[blockIndex];
+ VmaBlockMetadata* metadata = vector.GetBlock(i)->m_pMetadata;
- if(m_AllAllocations)
+ for (VmaAllocHandle handle = metadata->GetAllocationListBegin();
+ handle != VK_NULL_HANDLE;
+ handle = metadata->GetNextAllocation(handle))
{
- VmaBlockMetadata_Generic* pMetadata = (VmaBlockMetadata_Generic*)pBlockInfo->m_pBlock->m_pMetadata;
- for(VmaSuballocationList::const_iterator it = pMetadata->m_Suballocations.begin();
- it != pMetadata->m_Suballocations.end();
- ++it)
+ MoveAllocationData moveData = GetMoveData(handle, metadata);
+ // Ignore newly created allocations by defragmentation algorithm
+ if (moveData.move.srcAllocation->GetUserData() == this)
+ continue;
+ switch (CheckCounters(moveData.move.srcAllocation->GetSize()))
{
- if(it->type != VMA_SUBALLOCATION_TYPE_FREE)
- {
- AllocationInfo allocInfo = AllocationInfo(it->hAllocation, VMA_NULL);
- pBlockInfo->m_Allocations.push_back(allocInfo);
- }
+ case CounterStatus::Ignore:
+ continue;
+ case CounterStatus::End:
+ return true;
+ default:
+ VMA_ASSERT(0);
+ case CounterStatus::Pass:
+ break;
}
- }
- pBlockInfo->CalcHasNonMovableAllocations();
-
- // This is a choice based on research.
- // Option 1:
- pBlockInfo->SortAllocationsByOffsetDescending();
- // Option 2:
- //pBlockInfo->SortAllocationsBySizeDescending();
- }
-
- // Sort m_Blocks this time by the main criterium, from most "destination" to most "source" blocks.
- VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockInfoCompareMoveDestination());
-
- // This is a choice based on research.
- const uint32_t roundCount = 2;
-
- // Execute defragmentation rounds (the main part).
- VkResult result = VK_SUCCESS;
- for(uint32_t round = 0; (round < roundCount) && (result == VK_SUCCESS); ++round)
- {
- result = DefragmentRound(moves, maxBytesToMove, maxAllocationsToMove);
- }
-
- return result;
-}
-
-bool VmaDefragmentationAlgorithm_Generic::MoveMakesSense(
- size_t dstBlockIndex, VkDeviceSize dstOffset,
- size_t srcBlockIndex, VkDeviceSize srcOffset)
-{
- if(dstBlockIndex < srcBlockIndex)
- {
- return true;
- }
- if(dstBlockIndex > srcBlockIndex)
- {
- return false;
- }
- if(dstOffset < srcOffset)
- {
- return true;
+ // Check all previous blocks for free space
+ if (AllocInOtherBlock(0, i, moveData, vector))
+ return true;
+ }
}
return false;
}
-////////////////////////////////////////////////////////////////////////////////
-// VmaDefragmentationAlgorithm_Fast
-
-VmaDefragmentationAlgorithm_Fast::VmaDefragmentationAlgorithm_Fast(
- VmaAllocator hAllocator,
- VmaBlockVector* pBlockVector,
- uint32_t currentFrameIndex,
- bool overlappingMoveSupported) :
- VmaDefragmentationAlgorithm(hAllocator, pBlockVector, currentFrameIndex),
- m_OverlappingMoveSupported(overlappingMoveSupported),
- m_AllocationCount(0),
- m_AllAllocations(false),
- m_BytesMoved(0),
- m_AllocationsMoved(0),
- m_BlockInfos(VmaStlAllocator<BlockInfo>(hAllocator->GetAllocationCallbacks()))
-{
- VMA_ASSERT(VMA_DEBUG_MARGIN == 0);
-
-}
-
-VmaDefragmentationAlgorithm_Fast::~VmaDefragmentationAlgorithm_Fast()
+bool VmaDefragmentationContext_T::ComputeDefragmentation_Balanced(VmaBlockVector& vector, size_t index, bool update)
{
-}
+ // Go over every allocation and try to fit it in previous blocks at lowest offsets,
+ // if not possible: realloc within single block to minimize offset (exclude offset == 0),
+ // but only if there are noticable gaps between them (some heuristic, ex. average size of allocation in block)
+ VMA_ASSERT(m_AlgorithmState != VMA_NULL);
-VkResult VmaDefragmentationAlgorithm_Fast::Defragment(
- VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
- VkDeviceSize maxBytesToMove,
- uint32_t maxAllocationsToMove)
-{
- VMA_ASSERT(m_AllAllocations || m_pBlockVector->CalcAllocationCount() == m_AllocationCount);
+ StateBalanced& vectorState = reinterpret_cast<StateBalanced*>(m_AlgorithmState)[index];
+ if (update && vectorState.avgAllocSize == UINT64_MAX)
+ UpdateVectorStatistics(vector, vectorState);
- const size_t blockCount = m_pBlockVector->GetBlockCount();
- if(blockCount == 0 || maxBytesToMove == 0 || maxAllocationsToMove == 0)
+ const size_t startMoveCount = m_Moves.size();
+ VkDeviceSize minimalFreeRegion = vectorState.avgFreeSize / 2;
+ for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i)
{
- return VK_SUCCESS;
- }
-
- PreprocessMetadata();
-
- // Sort blocks in order from most destination.
-
- m_BlockInfos.resize(blockCount);
- for(size_t i = 0; i < blockCount; ++i)
- {
- m_BlockInfos[i].origBlockIndex = i;
- }
-
- VMA_SORT(m_BlockInfos.begin(), m_BlockInfos.end(), [this](const BlockInfo& lhs, const BlockInfo& rhs) -> bool {
- return m_pBlockVector->GetBlock(lhs.origBlockIndex)->m_pMetadata->GetSumFreeSize() <
- m_pBlockVector->GetBlock(rhs.origBlockIndex)->m_pMetadata->GetSumFreeSize();
- });
-
- // THE MAIN ALGORITHM
+ VmaDeviceMemoryBlock* block = vector.GetBlock(i);
+ VmaBlockMetadata* metadata = block->m_pMetadata;
+ VkDeviceSize prevFreeRegionSize = 0;
- FreeSpaceDatabase freeSpaceDb;
-
- size_t dstBlockInfoIndex = 0;
- size_t dstOrigBlockIndex = m_BlockInfos[dstBlockInfoIndex].origBlockIndex;
- VmaDeviceMemoryBlock* pDstBlock = m_pBlockVector->GetBlock(dstOrigBlockIndex);
- VmaBlockMetadata_Generic* pDstMetadata = (VmaBlockMetadata_Generic*)pDstBlock->m_pMetadata;
- VkDeviceSize dstBlockSize = pDstMetadata->GetSize();
- VkDeviceSize dstOffset = 0;
-
- bool end = false;
- for(size_t srcBlockInfoIndex = 0; !end && srcBlockInfoIndex < blockCount; ++srcBlockInfoIndex)
- {
- const size_t srcOrigBlockIndex = m_BlockInfos[srcBlockInfoIndex].origBlockIndex;
- VmaDeviceMemoryBlock* const pSrcBlock = m_pBlockVector->GetBlock(srcOrigBlockIndex);
- VmaBlockMetadata_Generic* const pSrcMetadata = (VmaBlockMetadata_Generic*)pSrcBlock->m_pMetadata;
- for(VmaSuballocationList::iterator srcSuballocIt = pSrcMetadata->m_Suballocations.begin();
- !end && srcSuballocIt != pSrcMetadata->m_Suballocations.end(); )
+ for (VmaAllocHandle handle = metadata->GetAllocationListBegin();
+ handle != VK_NULL_HANDLE;
+ handle = metadata->GetNextAllocation(handle))
{
- VmaAllocation_T* const pAlloc = srcSuballocIt->hAllocation;
- const VkDeviceSize srcAllocAlignment = pAlloc->GetAlignment();
- const VkDeviceSize srcAllocSize = srcSuballocIt->size;
- if(m_AllocationsMoved == maxAllocationsToMove ||
- m_BytesMoved + srcAllocSize > maxBytesToMove)
+ MoveAllocationData moveData = GetMoveData(handle, metadata);
+ // Ignore newly created allocations by defragmentation algorithm
+ if (moveData.move.srcAllocation->GetUserData() == this)
+ continue;
+ switch (CheckCounters(moveData.move.srcAllocation->GetSize()))
{
- end = true;
+ case CounterStatus::Ignore:
+ continue;
+ case CounterStatus::End:
+ return true;
+ default:
+ VMA_ASSERT(0);
+ case CounterStatus::Pass:
break;
}
- const VkDeviceSize srcAllocOffset = srcSuballocIt->offset;
-
- // Try to place it in one of free spaces from the database.
- size_t freeSpaceInfoIndex;
- VkDeviceSize dstAllocOffset;
- if(freeSpaceDb.Fetch(srcAllocAlignment, srcAllocSize,
- freeSpaceInfoIndex, dstAllocOffset))
- {
- size_t freeSpaceOrigBlockIndex = m_BlockInfos[freeSpaceInfoIndex].origBlockIndex;
- VmaDeviceMemoryBlock* pFreeSpaceBlock = m_pBlockVector->GetBlock(freeSpaceOrigBlockIndex);
- VmaBlockMetadata_Generic* pFreeSpaceMetadata = (VmaBlockMetadata_Generic*)pFreeSpaceBlock->m_pMetadata;
- /*VkDeviceSize freeSpaceBlockSize = pFreeSpaceMetadata->GetSize();*/
-
- // Same block
- if(freeSpaceInfoIndex == srcBlockInfoIndex)
- {
- VMA_ASSERT(dstAllocOffset <= srcAllocOffset);
-
- // MOVE OPTION 1: Move the allocation inside the same block by decreasing offset.
-
- VmaSuballocation suballoc = *srcSuballocIt;
- suballoc.offset = dstAllocOffset;
- suballoc.hAllocation->ChangeOffset(dstAllocOffset);
- m_BytesMoved += srcAllocSize;
- ++m_AllocationsMoved;
-
- VmaSuballocationList::iterator nextSuballocIt = srcSuballocIt;
- ++nextSuballocIt;
- pSrcMetadata->m_Suballocations.erase(srcSuballocIt);
- srcSuballocIt = nextSuballocIt;
-
- InsertSuballoc(pFreeSpaceMetadata, suballoc);
-
- VmaDefragmentationMove move = {
- srcOrigBlockIndex, freeSpaceOrigBlockIndex,
- srcAllocOffset, dstAllocOffset,
- srcAllocSize };
- moves.push_back(move);
- }
- // Different block
- else
- {
- // MOVE OPTION 2: Move the allocation to a different block.
-
- VMA_ASSERT(freeSpaceInfoIndex < srcBlockInfoIndex);
- VmaSuballocation suballoc = *srcSuballocIt;
- suballoc.offset = dstAllocOffset;
- suballoc.hAllocation->ChangeBlockAllocation(m_hAllocator, pFreeSpaceBlock, dstAllocOffset);
- m_BytesMoved += srcAllocSize;
- ++m_AllocationsMoved;
-
- VmaSuballocationList::iterator nextSuballocIt = srcSuballocIt;
- ++nextSuballocIt;
- pSrcMetadata->m_Suballocations.erase(srcSuballocIt);
- srcSuballocIt = nextSuballocIt;
-
- InsertSuballoc(pFreeSpaceMetadata, suballoc);
+ // Check all previous blocks for free space
+ const size_t prevMoveCount = m_Moves.size();
+ if (AllocInOtherBlock(0, i, moveData, vector))
+ return true;
- VmaDefragmentationMove move = {
- srcOrigBlockIndex, freeSpaceOrigBlockIndex,
- srcAllocOffset, dstAllocOffset,
- srcAllocSize };
- moves.push_back(move);
- }
- }
- else
+ VkDeviceSize nextFreeRegionSize = metadata->GetNextFreeRegionSize(handle);
+ // If no room found then realloc within block for lower offset
+ VkDeviceSize offset = moveData.move.srcAllocation->GetOffset();
+ if (prevMoveCount == m_Moves.size() && offset != 0 && metadata->GetSumFreeSize() >= moveData.size)
{
- dstAllocOffset = VmaAlignUp(dstOffset, srcAllocAlignment);
-
- // If the allocation doesn't fit before the end of dstBlock, forward to next block.
- while(dstBlockInfoIndex < srcBlockInfoIndex &&
- dstAllocOffset + srcAllocSize > dstBlockSize)
+ // Check if realloc will make sense
+ if (prevFreeRegionSize >= minimalFreeRegion ||
+ nextFreeRegionSize >= minimalFreeRegion ||
+ moveData.size <= vectorState.avgFreeSize ||
+ moveData.size <= vectorState.avgAllocSize)
{
- // But before that, register remaining free space at the end of dst block.
- freeSpaceDb.Register(dstBlockInfoIndex, dstOffset, dstBlockSize - dstOffset);
-
- ++dstBlockInfoIndex;
- dstOrigBlockIndex = m_BlockInfos[dstBlockInfoIndex].origBlockIndex;
- pDstBlock = m_pBlockVector->GetBlock(dstOrigBlockIndex);
- pDstMetadata = (VmaBlockMetadata_Generic*)pDstBlock->m_pMetadata;
- dstBlockSize = pDstMetadata->GetSize();
- dstOffset = 0;
- dstAllocOffset = 0;
- }
-
- // Same block
- if(dstBlockInfoIndex == srcBlockInfoIndex)
- {
- VMA_ASSERT(dstAllocOffset <= srcAllocOffset);
-
- const bool overlap = dstAllocOffset + srcAllocSize > srcAllocOffset;
-
- bool skipOver = overlap;
- if(overlap && m_OverlappingMoveSupported && dstAllocOffset < srcAllocOffset)
- {
- // If destination and source place overlap, skip if it would move it
- // by only < 1/64 of its size.
- skipOver = (srcAllocOffset - dstAllocOffset) * 64 < srcAllocSize;
- }
-
- if(skipOver)
- {
- freeSpaceDb.Register(dstBlockInfoIndex, dstOffset, srcAllocOffset - dstOffset);
-
- dstOffset = srcAllocOffset + srcAllocSize;
- ++srcSuballocIt;
- }
- // MOVE OPTION 1: Move the allocation inside the same block by decreasing offset.
- else
+ VmaAllocationRequest request = {};
+ if (metadata->CreateAllocationRequest(
+ moveData.size,
+ moveData.alignment,
+ false,
+ moveData.type,
+ VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT,
+ &request))
{
- srcSuballocIt->offset = dstAllocOffset;
- srcSuballocIt->hAllocation->ChangeOffset(dstAllocOffset);
- dstOffset = dstAllocOffset + srcAllocSize;
- m_BytesMoved += srcAllocSize;
- ++m_AllocationsMoved;
- ++srcSuballocIt;
- VmaDefragmentationMove move = {
- srcOrigBlockIndex, dstOrigBlockIndex,
- srcAllocOffset, dstAllocOffset,
- srcAllocSize };
- moves.push_back(move);
+ if (metadata->GetAllocationOffset(request.allocHandle) < offset)
+ {
+ if (vector.CommitAllocationRequest(
+ request,
+ block,
+ moveData.alignment,
+ moveData.flags,
+ this,
+ moveData.type,
+ &moveData.move.dstTmpAllocation) == VK_SUCCESS)
+ {
+ m_Moves.push_back(moveData.move);
+ if (IncrementCounters(moveData.size))
+ return true;
+ }
+ }
}
}
- // Different block
- else
- {
- // MOVE OPTION 2: Move the allocation to a different block.
-
- VMA_ASSERT(dstBlockInfoIndex < srcBlockInfoIndex);
- VMA_ASSERT(dstAllocOffset + srcAllocSize <= dstBlockSize);
-
- VmaSuballocation suballoc = *srcSuballocIt;
- suballoc.offset = dstAllocOffset;
- suballoc.hAllocation->ChangeBlockAllocation(m_hAllocator, pDstBlock, dstAllocOffset);
- dstOffset = dstAllocOffset + srcAllocSize;
- m_BytesMoved += srcAllocSize;
- ++m_AllocationsMoved;
-
- VmaSuballocationList::iterator nextSuballocIt = srcSuballocIt;
- ++nextSuballocIt;
- pSrcMetadata->m_Suballocations.erase(srcSuballocIt);
- srcSuballocIt = nextSuballocIt;
-
- pDstMetadata->m_Suballocations.push_back(suballoc);
-
- VmaDefragmentationMove move = {
- srcOrigBlockIndex, dstOrigBlockIndex,
- srcAllocOffset, dstAllocOffset,
- srcAllocSize };
- moves.push_back(move);
- }
}
+ prevFreeRegionSize = nextFreeRegionSize;
}
}
-
- m_BlockInfos.clear();
- PostprocessMetadata();
-
- return VK_SUCCESS;
-}
-
-void VmaDefragmentationAlgorithm_Fast::PreprocessMetadata()
-{
- const size_t blockCount = m_pBlockVector->GetBlockCount();
- for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
+ // No moves perfomed, update statistics to current vector state
+ if (startMoveCount == m_Moves.size() && !update)
{
- VmaBlockMetadata_Generic* const pMetadata =
- (VmaBlockMetadata_Generic*)m_pBlockVector->GetBlock(blockIndex)->m_pMetadata;
- pMetadata->m_FreeCount = 0;
- pMetadata->m_SumFreeSize = pMetadata->GetSize();
- pMetadata->m_FreeSuballocationsBySize.clear();
- for(VmaSuballocationList::iterator it = pMetadata->m_Suballocations.begin();
- it != pMetadata->m_Suballocations.end(); )
- {
- if(it->type == VMA_SUBALLOCATION_TYPE_FREE)
- {
- VmaSuballocationList::iterator nextIt = it;
- ++nextIt;
- pMetadata->m_Suballocations.erase(it);
- it = nextIt;
- }
- else
- {
- ++it;
- }
- }
+ vectorState.avgAllocSize = UINT64_MAX;
+ return ComputeDefragmentation_Balanced(vector, index, false);
}
+ return false;
}
-void VmaDefragmentationAlgorithm_Fast::PostprocessMetadata()
+bool VmaDefragmentationContext_T::ComputeDefragmentation_Full(VmaBlockVector& vector)
{
- const size_t blockCount = m_pBlockVector->GetBlockCount();
- for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
+ // Go over every allocation and try to fit it in previous blocks at lowest offsets,
+ // if not possible: realloc within single block to minimize offset (exclude offset == 0)
+
+ for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i)
{
- VmaBlockMetadata_Generic* const pMetadata =
- (VmaBlockMetadata_Generic*)m_pBlockVector->GetBlock(blockIndex)->m_pMetadata;
- const VkDeviceSize blockSize = pMetadata->GetSize();
-
- // No allocations in this block - entire area is free.
- if(pMetadata->m_Suballocations.empty())
- {
- pMetadata->m_FreeCount = 1;
- //pMetadata->m_SumFreeSize is already set to blockSize.
- VmaSuballocation suballoc = {
- 0, // offset
- blockSize, // size
- VMA_NULL, // hAllocation
- VMA_SUBALLOCATION_TYPE_FREE };
- pMetadata->m_Suballocations.push_back(suballoc);
- pMetadata->RegisterFreeSuballocation(pMetadata->m_Suballocations.begin());
- }
- // There are some allocations in this block.
- else
+ VmaDeviceMemoryBlock* block = vector.GetBlock(i);
+ VmaBlockMetadata* metadata = block->m_pMetadata;
+
+ for (VmaAllocHandle handle = metadata->GetAllocationListBegin();
+ handle != VK_NULL_HANDLE;
+ handle = metadata->GetNextAllocation(handle))
{
- VkDeviceSize offset = 0;
- VmaSuballocationList::iterator it;
- for(it = pMetadata->m_Suballocations.begin();
- it != pMetadata->m_Suballocations.end();
- ++it)
+ MoveAllocationData moveData = GetMoveData(handle, metadata);
+ // Ignore newly created allocations by defragmentation algorithm
+ if (moveData.move.srcAllocation->GetUserData() == this)
+ continue;
+ switch (CheckCounters(moveData.move.srcAllocation->GetSize()))
{
- VMA_ASSERT(it->type != VMA_SUBALLOCATION_TYPE_FREE);
- VMA_ASSERT(it->offset >= offset);
-
- // Need to insert preceding free space.
- if(it->offset > offset)
- {
- ++pMetadata->m_FreeCount;
- const VkDeviceSize freeSize = it->offset - offset;
- VmaSuballocation suballoc = {
- offset, // offset
- freeSize, // size
- VMA_NULL, // hAllocation
- VMA_SUBALLOCATION_TYPE_FREE };
- VmaSuballocationList::iterator precedingFreeIt = pMetadata->m_Suballocations.insert(it, suballoc);
- if(freeSize >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
- {
- pMetadata->m_FreeSuballocationsBySize.push_back(precedingFreeIt);
- }
- }
-
- pMetadata->m_SumFreeSize -= it->size;
- offset = it->offset + it->size;
+ case CounterStatus::Ignore:
+ continue;
+ case CounterStatus::End:
+ return true;
+ default:
+ VMA_ASSERT(0);
+ case CounterStatus::Pass:
+ break;
}
- // Need to insert trailing free space.
- if(offset < blockSize)
+ // Check all previous blocks for free space
+ const size_t prevMoveCount = m_Moves.size();
+ if (AllocInOtherBlock(0, i, moveData, vector))
+ return true;
+
+ // If no room found then realloc within block for lower offset
+ VkDeviceSize offset = moveData.move.srcAllocation->GetOffset();
+ if (prevMoveCount == m_Moves.size() && offset != 0 && metadata->GetSumFreeSize() >= moveData.size)
{
- ++pMetadata->m_FreeCount;
- const VkDeviceSize freeSize = blockSize - offset;
- VmaSuballocation suballoc = {
- offset, // offset
- freeSize, // size
- VMA_NULL, // hAllocation
- VMA_SUBALLOCATION_TYPE_FREE };
- VMA_ASSERT(it == pMetadata->m_Suballocations.end());
- VmaSuballocationList::iterator trailingFreeIt = pMetadata->m_Suballocations.insert(it, suballoc);
- if(freeSize > VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
+ VmaAllocationRequest request = {};
+ if (metadata->CreateAllocationRequest(
+ moveData.size,
+ moveData.alignment,
+ false,
+ moveData.type,
+ VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT,
+ &request))
{
- pMetadata->m_FreeSuballocationsBySize.push_back(trailingFreeIt);
+ if (metadata->GetAllocationOffset(request.allocHandle) < offset)
+ {
+ if (vector.CommitAllocationRequest(
+ request,
+ block,
+ moveData.alignment,
+ moveData.flags,
+ this,
+ moveData.type,
+ &moveData.move.dstTmpAllocation) == VK_SUCCESS)
+ {
+ m_Moves.push_back(moveData.move);
+ if (IncrementCounters(moveData.size))
+ return true;
+ }
+ }
}
}
-
- VMA_SORT(
- pMetadata->m_FreeSuballocationsBySize.begin(),
- pMetadata->m_FreeSuballocationsBySize.end(),
- VmaSuballocationItemSizeLess());
}
-
- VMA_HEAVY_ASSERT(pMetadata->Validate());
}
+ return false;
}
-void VmaDefragmentationAlgorithm_Fast::InsertSuballoc(VmaBlockMetadata_Generic* pMetadata, const VmaSuballocation& suballoc)
-{
- // TODO: Optimize somehow. Remember iterator instead of searching for it linearly.
- VmaSuballocationList::iterator it = pMetadata->m_Suballocations.begin();
- while(it != pMetadata->m_Suballocations.end())
- {
- if(it->offset < suballoc.offset)
- {
- ++it;
- }
- }
- pMetadata->m_Suballocations.insert(it, suballoc);
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// VmaBlockVectorDefragmentationContext
-
-VmaBlockVectorDefragmentationContext::VmaBlockVectorDefragmentationContext(
- VmaAllocator hAllocator,
- VmaPool hCustomPool,
- VmaBlockVector* pBlockVector,
- uint32_t currFrameIndex,
- uint32_t /*algorithmFlags*/) :
- res(VK_SUCCESS),
- mutexLocked(false),
- blockContexts(VmaStlAllocator<VmaBlockDefragmentationContext>(hAllocator->GetAllocationCallbacks())),
- m_hAllocator(hAllocator),
- m_hCustomPool(hCustomPool),
- m_pBlockVector(pBlockVector),
- m_CurrFrameIndex(currFrameIndex),
- /*m_AlgorithmFlags(algorithmFlags),*/
- m_pAlgorithm(VMA_NULL),
- m_Allocations(VmaStlAllocator<AllocInfo>(hAllocator->GetAllocationCallbacks())),
- m_AllAllocations(false)
-{
-}
-
-VmaBlockVectorDefragmentationContext::~VmaBlockVectorDefragmentationContext()
-{
- vma_delete(m_hAllocator, m_pAlgorithm);
-}
-
-void VmaBlockVectorDefragmentationContext::AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged)
+bool VmaDefragmentationContext_T::ComputeDefragmentation_Extensive(VmaBlockVector& vector, size_t index)
{
- AllocInfo info = { hAlloc, pChanged };
- m_Allocations.push_back(info);
-}
+ // First free single block, then populate it to the brim, then free another block, and so on
-void VmaBlockVectorDefragmentationContext::Begin(bool overlappingMoveSupported)
-{
- const bool allAllocations = m_AllAllocations ||
- m_Allocations.size() == m_pBlockVector->CalcAllocationCount();
+ // Fallback to previous algorithm since without granularity conflicts it can achieve max packing
+ if (vector.m_BufferImageGranularity == 1)
+ return ComputeDefragmentation_Full(vector);
- /********************************
- HERE IS THE CHOICE OF DEFRAGMENTATION ALGORITHM.
- ********************************/
+ VMA_ASSERT(m_AlgorithmState != VMA_NULL);
- /*
- Fast algorithm is supported only when certain criteria are met:
- - VMA_DEBUG_MARGIN is 0.
- - All allocations in this block vector are moveable.
- - There is no possibility of image/buffer granularity conflict.
- */
- if(VMA_DEBUG_MARGIN == 0 &&
- allAllocations &&
- !m_pBlockVector->IsBufferImageGranularityConflictPossible())
- {
- m_pAlgorithm = vma_new(m_hAllocator, VmaDefragmentationAlgorithm_Fast)(
- m_hAllocator, m_pBlockVector, m_CurrFrameIndex, overlappingMoveSupported);
- }
- else
- {
- m_pAlgorithm = vma_new(m_hAllocator, VmaDefragmentationAlgorithm_Generic)(
- m_hAllocator, m_pBlockVector, m_CurrFrameIndex, overlappingMoveSupported);
- }
+ StateExtensive& vectorState = reinterpret_cast<StateExtensive*>(m_AlgorithmState)[index];
- if(allAllocations)
+ bool texturePresent = false, bufferPresent = false, otherPresent = false;
+ switch (vectorState.operation)
{
- m_pAlgorithm->AddAll();
- }
- else
+ case StateExtensive::Operation::Done: // Vector defragmented
+ return false;
+ case StateExtensive::Operation::FindFreeBlockBuffer:
+ case StateExtensive::Operation::FindFreeBlockTexture:
+ case StateExtensive::Operation::FindFreeBlockAll:
{
- for(size_t i = 0, count = m_Allocations.size(); i < count; ++i)
+ // No more blocks to free, just perform fast realloc and move to cleanup
+ if (vectorState.firstFreeBlock == 0)
{
- m_pAlgorithm->AddAllocation(m_Allocations[i].hAlloc, m_Allocations[i].pChanged);
+ vectorState.operation = StateExtensive::Operation::Cleanup;
+ return ComputeDefragmentation_Fast(vector);
}
- }
-}
-////////////////////////////////////////////////////////////////////////////////
-// VmaDefragmentationContext
-
-VmaDefragmentationContext_T::VmaDefragmentationContext_T(
- VmaAllocator hAllocator,
- uint32_t currFrameIndex,
- uint32_t flags,
- VmaDefragmentationStats* pStats) :
- m_hAllocator(hAllocator),
- m_CurrFrameIndex(currFrameIndex),
- m_Flags(flags),
- m_pStats(pStats),
- m_CustomPoolContexts(VmaStlAllocator<VmaBlockVectorDefragmentationContext*>(hAllocator->GetAllocationCallbacks()))
-{
- memset(m_DefaultPoolContexts, 0, sizeof(m_DefaultPoolContexts));
-}
+ // No free blocks, have to clear last one
+ size_t last = (vectorState.firstFreeBlock == SIZE_MAX ? vector.GetBlockCount() : vectorState.firstFreeBlock) - 1;
+ VmaBlockMetadata* freeMetadata = vector.GetBlock(last)->m_pMetadata;
-VmaDefragmentationContext_T::~VmaDefragmentationContext_T()
-{
- for(size_t i = m_CustomPoolContexts.size(); i--; )
- {
- VmaBlockVectorDefragmentationContext* pBlockVectorCtx = m_CustomPoolContexts[i];
- pBlockVectorCtx->GetBlockVector()->DefragmentationEnd(pBlockVectorCtx, m_pStats);
- vma_delete(m_hAllocator, pBlockVectorCtx);
- }
- for(size_t i = m_hAllocator->m_MemProps.memoryTypeCount; i--; )
- {
- VmaBlockVectorDefragmentationContext* pBlockVectorCtx = m_DefaultPoolContexts[i];
- if(pBlockVectorCtx)
+ const size_t prevMoveCount = m_Moves.size();
+ for (VmaAllocHandle handle = freeMetadata->GetAllocationListBegin();
+ handle != VK_NULL_HANDLE;
+ handle = freeMetadata->GetNextAllocation(handle))
{
- pBlockVectorCtx->GetBlockVector()->DefragmentationEnd(pBlockVectorCtx, m_pStats);
- vma_delete(m_hAllocator, pBlockVectorCtx);
+ MoveAllocationData moveData = GetMoveData(handle, freeMetadata);
+ switch (CheckCounters(moveData.move.srcAllocation->GetSize()))
+ {
+ case CounterStatus::Ignore:
+ continue;
+ case CounterStatus::End:
+ return true;
+ default:
+ VMA_ASSERT(0);
+ case CounterStatus::Pass:
+ break;
+ }
+
+ // Check all previous blocks for free space
+ if (AllocInOtherBlock(0, last, moveData, vector))
+ {
+ // Full clear performed already
+ if (prevMoveCount != m_Moves.size() && freeMetadata->GetNextAllocation(handle) == VK_NULL_HANDLE)
+ reinterpret_cast<size_t*>(m_AlgorithmState)[index] = last;
+ return true;
+ }
}
- }
-}
-void VmaDefragmentationContext_T::AddPools(uint32_t poolCount, VmaPool* pPools)
-{
- for(uint32_t poolIndex = 0; poolIndex < poolCount; ++poolIndex)
- {
- VmaPool pool = pPools[poolIndex];
- VMA_ASSERT(pool);
- // Pools with algorithm other than default are not defragmented.
- if(pool->m_BlockVector.GetAlgorithm() == 0)
+ if (prevMoveCount == m_Moves.size())
{
- VmaBlockVectorDefragmentationContext* pBlockVectorDefragCtx = VMA_NULL;
-
- for(size_t i = m_CustomPoolContexts.size(); i--; )
+ // Cannot perform full clear, have to move data in other blocks around
+ if (last != 0)
{
- if(m_CustomPoolContexts[i]->GetCustomPool() == pool)
+ for (size_t i = last - 1; i; --i)
{
- pBlockVectorDefragCtx = m_CustomPoolContexts[i];
- break;
+ if (ReallocWithinBlock(vector, vector.GetBlock(i)))
+ return true;
}
}
-
- if(!pBlockVectorDefragCtx)
+
+ if (prevMoveCount == m_Moves.size())
{
- pBlockVectorDefragCtx = vma_new(m_hAllocator, VmaBlockVectorDefragmentationContext)(
- m_hAllocator,
- pool,
- &pool->m_BlockVector,
- m_CurrFrameIndex,
- m_Flags);
- m_CustomPoolContexts.push_back(pBlockVectorDefragCtx);
+ // No possible reallocs within blocks, try to move them around fast
+ return ComputeDefragmentation_Fast(vector);
}
-
- pBlockVectorDefragCtx->AddAll();
}
+ else
+ {
+ switch (vectorState.operation)
+ {
+ case StateExtensive::Operation::FindFreeBlockBuffer:
+ vectorState.operation = StateExtensive::Operation::MoveBuffers;
+ break;
+ default:
+ VMA_ASSERT(0);
+ case StateExtensive::Operation::FindFreeBlockTexture:
+ vectorState.operation = StateExtensive::Operation::MoveTextures;
+ break;
+ case StateExtensive::Operation::FindFreeBlockAll:
+ vectorState.operation = StateExtensive::Operation::MoveAll;
+ break;
+ }
+ vectorState.firstFreeBlock = last;
+ // Nothing done, block found without reallocations, can perform another reallocs in same pass
+ return ComputeDefragmentation_Extensive(vector, index);
+ }
+ break;
}
-}
-
-void VmaDefragmentationContext_T::AddAllocations(
- uint32_t allocationCount,
- VmaAllocation* pAllocations,
- VkBool32* pAllocationsChanged)
-{
- // Dispatch pAllocations among defragmentators. Create them when necessary.
- for(uint32_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
+ case StateExtensive::Operation::MoveTextures:
{
- const VmaAllocation hAlloc = pAllocations[allocIndex];
- VMA_ASSERT(hAlloc);
- // DedicatedAlloc cannot be defragmented.
- if((hAlloc->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK) &&
- // Lost allocation cannot be defragmented.
- (hAlloc->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST))
+ if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL, vector,
+ vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent))
{
- VmaBlockVectorDefragmentationContext* pBlockVectorDefragCtx = VMA_NULL;
+ if (texturePresent)
+ {
+ vectorState.operation = StateExtensive::Operation::FindFreeBlockTexture;
+ return ComputeDefragmentation_Extensive(vector, index);
+ }
- const VmaPool hAllocPool = hAlloc->GetPool();
- // This allocation belongs to custom pool.
- if(hAllocPool != VK_NULL_HANDLE)
+ if (!bufferPresent && !otherPresent)
{
- // Pools with algorithm other than default are not defragmented.
- if(hAllocPool->m_BlockVector.GetAlgorithm() == 0)
- {
- for(size_t i = m_CustomPoolContexts.size(); i--; )
- {
- if(m_CustomPoolContexts[i]->GetCustomPool() == hAllocPool)
- {
- pBlockVectorDefragCtx = m_CustomPoolContexts[i];
- break;
- }
- }
- if(!pBlockVectorDefragCtx)
- {
- pBlockVectorDefragCtx = vma_new(m_hAllocator, VmaBlockVectorDefragmentationContext)(
- m_hAllocator,
- hAllocPool,
- &hAllocPool->m_BlockVector,
- m_CurrFrameIndex,
- m_Flags);
- m_CustomPoolContexts.push_back(pBlockVectorDefragCtx);
- }
- }
+ vectorState.operation = StateExtensive::Operation::Cleanup;
+ break;
}
- // This allocation belongs to default pool.
- else
+
+ // No more textures to move, check buffers
+ vectorState.operation = StateExtensive::Operation::MoveBuffers;
+ bufferPresent = false;
+ otherPresent = false;
+ }
+ else
+ break;
+ }
+ case StateExtensive::Operation::MoveBuffers:
+ {
+ if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_BUFFER, vector,
+ vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent))
+ {
+ if (bufferPresent)
{
- const uint32_t memTypeIndex = hAlloc->GetMemoryTypeIndex();
- pBlockVectorDefragCtx = m_DefaultPoolContexts[memTypeIndex];
- if(!pBlockVectorDefragCtx)
- {
- pBlockVectorDefragCtx = vma_new(m_hAllocator, VmaBlockVectorDefragmentationContext)(
- m_hAllocator,
- VMA_NULL, // hCustomPool
- m_hAllocator->m_pBlockVectors[memTypeIndex],
- m_CurrFrameIndex,
- m_Flags);
- m_DefaultPoolContexts[memTypeIndex] = pBlockVectorDefragCtx;
- }
+ vectorState.operation = StateExtensive::Operation::FindFreeBlockBuffer;
+ return ComputeDefragmentation_Extensive(vector, index);
}
- if(pBlockVectorDefragCtx)
+ if (!otherPresent)
{
- VkBool32* const pChanged = (pAllocationsChanged != VMA_NULL) ?
- &pAllocationsChanged[allocIndex] : VMA_NULL;
- pBlockVectorDefragCtx->AddAllocation(hAlloc, pChanged);
+ vectorState.operation = StateExtensive::Operation::Cleanup;
+ break;
}
- }
- }
-}
-VkResult VmaDefragmentationContext_T::Defragment(
- VkDeviceSize maxCpuBytesToMove, uint32_t maxCpuAllocationsToMove,
- VkDeviceSize maxGpuBytesToMove, uint32_t maxGpuAllocationsToMove,
- VkCommandBuffer commandBuffer, VmaDefragmentationStats* pStats)
-{
- if(pStats)
- {
- memset(pStats, 0, sizeof(VmaDefragmentationStats));
+ // No more buffers to move, check all others
+ vectorState.operation = StateExtensive::Operation::MoveAll;
+ otherPresent = false;
+ }
+ else
+ break;
}
-
- if(commandBuffer == VK_NULL_HANDLE)
+ case StateExtensive::Operation::MoveAll:
{
- maxGpuBytesToMove = 0;
- maxGpuAllocationsToMove = 0;
- }
-
- VkResult res = VK_SUCCESS;
-
- // Process default pools.
- for(uint32_t memTypeIndex = 0;
- memTypeIndex < m_hAllocator->GetMemoryTypeCount() && res >= VK_SUCCESS;
- ++memTypeIndex)
- {
- VmaBlockVectorDefragmentationContext* pBlockVectorCtx = m_DefaultPoolContexts[memTypeIndex];
- if(pBlockVectorCtx)
- {
- VMA_ASSERT(pBlockVectorCtx->GetBlockVector());
- pBlockVectorCtx->GetBlockVector()->Defragment(
- pBlockVectorCtx,
- pStats,
- maxCpuBytesToMove, maxCpuAllocationsToMove,
- maxGpuBytesToMove, maxGpuAllocationsToMove,
- commandBuffer);
- if(pBlockVectorCtx->res != VK_SUCCESS)
+ if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_FREE, vector,
+ vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent))
+ {
+ if (otherPresent)
{
- res = pBlockVectorCtx->res;
+ vectorState.operation = StateExtensive::Operation::FindFreeBlockBuffer;
+ return ComputeDefragmentation_Extensive(vector, index);
}
+ // Everything moved
+ vectorState.operation = StateExtensive::Operation::Cleanup;
}
+ break;
+ }
+ case StateExtensive::Operation::Cleanup:
+ // Cleanup is handled below so that other operations may reuse the cleanup code. This case is here to prevent the unhandled enum value warning (C4062).
+ break;
}
- // Process custom pools.
- for(size_t customCtxIndex = 0, customCtxCount = m_CustomPoolContexts.size();
- customCtxIndex < customCtxCount && res >= VK_SUCCESS;
- ++customCtxIndex)
+ if (vectorState.operation == StateExtensive::Operation::Cleanup)
{
- VmaBlockVectorDefragmentationContext* pBlockVectorCtx = m_CustomPoolContexts[customCtxIndex];
- VMA_ASSERT(pBlockVectorCtx && pBlockVectorCtx->GetBlockVector());
- pBlockVectorCtx->GetBlockVector()->Defragment(
- pBlockVectorCtx,
- pStats,
- maxCpuBytesToMove, maxCpuAllocationsToMove,
- maxGpuBytesToMove, maxGpuAllocationsToMove,
- commandBuffer);
- if(pBlockVectorCtx->res != VK_SUCCESS)
+ // All other work done, pack data in blocks even tighter if possible
+ const size_t prevMoveCount = m_Moves.size();
+ for (size_t i = 0; i < vector.GetBlockCount(); ++i)
{
- res = pBlockVectorCtx->res;
+ if (ReallocWithinBlock(vector, vector.GetBlock(i)))
+ return true;
}
- }
-
- return res;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// VmaRecorder
-#if VMA_RECORDING_ENABLED
-
-VmaRecorder::VmaRecorder() :
- m_UseMutex(true),
- m_Flags(0),
- m_File(VMA_NULL),
- m_Freq(INT64_MAX),
- m_StartCounter(INT64_MAX)
-{
+ if (prevMoveCount == m_Moves.size())
+ vectorState.operation = StateExtensive::Operation::Done;
+ }
+ return false;
}
-VkResult VmaRecorder::Init(const VmaRecordSettings& settings, bool useMutex)
+void VmaDefragmentationContext_T::UpdateVectorStatistics(VmaBlockVector& vector, StateBalanced& state)
{
- m_UseMutex = useMutex;
- m_Flags = settings.flags;
-
- QueryPerformanceFrequency((LARGE_INTEGER*)&m_Freq);
- QueryPerformanceCounter((LARGE_INTEGER*)&m_StartCounter);
+ size_t allocCount = 0;
+ size_t freeCount = 0;
+ state.avgFreeSize = 0;
+ state.avgAllocSize = 0;
- // Open file for writing.
- errno_t err = fopen_s(&m_File, settings.pFilePath, "wb");
- if(err != 0)
+ for (size_t i = 0; i < vector.GetBlockCount(); ++i)
{
- return VK_ERROR_INITIALIZATION_FAILED;
- }
+ VmaBlockMetadata* metadata = vector.GetBlock(i)->m_pMetadata;
- // Write header.
- fprintf(m_File, "%s\n", "Vulkan Memory Allocator,Calls recording");
- fprintf(m_File, "%s\n", "1,5");
+ allocCount += metadata->GetAllocationCount();
+ freeCount += metadata->GetFreeRegionsCount();
+ state.avgFreeSize += metadata->GetSumFreeSize();
+ state.avgAllocSize += metadata->GetSize();
+ }
- return VK_SUCCESS;
+ state.avgAllocSize = (state.avgAllocSize - state.avgFreeSize) / allocCount;
+ state.avgFreeSize /= freeCount;
}
-VmaRecorder::~VmaRecorder()
+bool VmaDefragmentationContext_T::MoveDataToFreeBlocks(VmaSuballocationType currentType,
+ VmaBlockVector& vector, size_t firstFreeBlock,
+ bool& texturePresent, bool& bufferPresent, bool& otherPresent)
{
- if(m_File != VMA_NULL)
+ const size_t prevMoveCount = m_Moves.size();
+ for (size_t i = firstFreeBlock ; i;)
{
- fclose(m_File);
- }
-}
-
-void VmaRecorder::RecordCreateAllocator(uint32_t frameIndex)
-{
- CallParams callParams;
- GetBasicParams(callParams);
+ VmaDeviceMemoryBlock* block = vector.GetBlock(--i);
+ VmaBlockMetadata* metadata = block->m_pMetadata;
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaCreateAllocator\n", callParams.threadId, callParams.time, frameIndex);
- Flush();
-}
+ for (VmaAllocHandle handle = metadata->GetAllocationListBegin();
+ handle != VK_NULL_HANDLE;
+ handle = metadata->GetNextAllocation(handle))
+ {
+ MoveAllocationData moveData = GetMoveData(handle, metadata);
+ // Ignore newly created allocations by defragmentation algorithm
+ if (moveData.move.srcAllocation->GetUserData() == this)
+ continue;
+ switch (CheckCounters(moveData.move.srcAllocation->GetSize()))
+ {
+ case CounterStatus::Ignore:
+ continue;
+ case CounterStatus::End:
+ return true;
+ default:
+ VMA_ASSERT(0);
+ case CounterStatus::Pass:
+ break;
+ }
-void VmaRecorder::RecordDestroyAllocator(uint32_t frameIndex)
-{
- CallParams callParams;
- GetBasicParams(callParams);
+ // Move only single type of resources at once
+ if (!VmaIsBufferImageGranularityConflict(moveData.type, currentType))
+ {
+ // Try to fit allocation into free blocks
+ if (AllocInOtherBlock(firstFreeBlock, vector.GetBlockCount(), moveData, vector))
+ return false;
+ }
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaDestroyAllocator\n", callParams.threadId, callParams.time, frameIndex);
- Flush();
+ if (!VmaIsBufferImageGranularityConflict(moveData.type, VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL))
+ texturePresent = true;
+ else if (!VmaIsBufferImageGranularityConflict(moveData.type, VMA_SUBALLOCATION_TYPE_BUFFER))
+ bufferPresent = true;
+ else
+ otherPresent = true;
+ }
+ }
+ return prevMoveCount == m_Moves.size();
}
+#endif // _VMA_DEFRAGMENTATION_CONTEXT_FUNCTIONS
-void VmaRecorder::RecordCreatePool(uint32_t frameIndex, const VmaPoolCreateInfo& createInfo, VmaPool pool)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaCreatePool,%u,%u,%llu,%llu,%llu,%u,%p\n", callParams.threadId, callParams.time, frameIndex,
+#ifndef _VMA_POOL_T_FUNCTIONS
+VmaPool_T::VmaPool_T(
+ VmaAllocator hAllocator,
+ const VmaPoolCreateInfo& createInfo,
+ VkDeviceSize preferredBlockSize)
+ : m_BlockVector(
+ hAllocator,
+ this, // hParentPool
createInfo.memoryTypeIndex,
- createInfo.flags,
- createInfo.blockSize,
- (uint64_t)createInfo.minBlockCount,
- (uint64_t)createInfo.maxBlockCount,
- createInfo.frameInUseCount,
- pool);
- Flush();
-}
-
-void VmaRecorder::RecordDestroyPool(uint32_t frameIndex, VmaPool pool)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaDestroyPool,%p\n", callParams.threadId, callParams.time, frameIndex,
- pool);
- Flush();
-}
-
-void VmaRecorder::RecordAllocateMemory(uint32_t frameIndex,
- const VkMemoryRequirements& vkMemReq,
- const VmaAllocationCreateInfo& createInfo,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- UserDataString userDataStr(createInfo.flags, createInfo.pUserData);
- fprintf(m_File, "%u,%.3f,%u,vmaAllocateMemory,%llu,%llu,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex,
- vkMemReq.size,
- vkMemReq.alignment,
- vkMemReq.memoryTypeBits,
- createInfo.flags,
- createInfo.usage,
- createInfo.requiredFlags,
- createInfo.preferredFlags,
- createInfo.memoryTypeBits,
- createInfo.pool,
- allocation,
- userDataStr.GetString());
- Flush();
-}
-
-void VmaRecorder::RecordAllocateMemoryPages(uint32_t frameIndex,
- const VkMemoryRequirements& vkMemReq,
- const VmaAllocationCreateInfo& createInfo,
- uint64_t allocationCount,
- const VmaAllocation* pAllocations)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- UserDataString userDataStr(createInfo.flags, createInfo.pUserData);
- fprintf(m_File, "%u,%.3f,%u,vmaAllocateMemoryPages,%llu,%llu,%u,%u,%u,%u,%u,%u,%p,", callParams.threadId, callParams.time, frameIndex,
- vkMemReq.size,
- vkMemReq.alignment,
- vkMemReq.memoryTypeBits,
- createInfo.flags,
- createInfo.usage,
- createInfo.requiredFlags,
- createInfo.preferredFlags,
- createInfo.memoryTypeBits,
- createInfo.pool);
- PrintPointerList(allocationCount, pAllocations);
- fprintf(m_File, ",%s\n", userDataStr.GetString());
- Flush();
-}
-
-void VmaRecorder::RecordAllocateMemoryForBuffer(uint32_t frameIndex,
- const VkMemoryRequirements& vkMemReq,
- bool requiresDedicatedAllocation,
- bool prefersDedicatedAllocation,
- const VmaAllocationCreateInfo& createInfo,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- UserDataString userDataStr(createInfo.flags, createInfo.pUserData);
- fprintf(m_File, "%u,%.3f,%u,vmaAllocateMemoryForBuffer,%llu,%llu,%u,%u,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex,
- vkMemReq.size,
- vkMemReq.alignment,
- vkMemReq.memoryTypeBits,
- requiresDedicatedAllocation ? 1 : 0,
- prefersDedicatedAllocation ? 1 : 0,
- createInfo.flags,
- createInfo.usage,
- createInfo.requiredFlags,
- createInfo.preferredFlags,
- createInfo.memoryTypeBits,
- createInfo.pool,
- allocation,
- userDataStr.GetString());
- Flush();
-}
-
-void VmaRecorder::RecordAllocateMemoryForImage(uint32_t frameIndex,
- const VkMemoryRequirements& vkMemReq,
- bool requiresDedicatedAllocation,
- bool prefersDedicatedAllocation,
- const VmaAllocationCreateInfo& createInfo,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- UserDataString userDataStr(createInfo.flags, createInfo.pUserData);
- fprintf(m_File, "%u,%.3f,%u,vmaAllocateMemoryForImage,%llu,%llu,%u,%u,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex,
- vkMemReq.size,
- vkMemReq.alignment,
- vkMemReq.memoryTypeBits,
- requiresDedicatedAllocation ? 1 : 0,
- prefersDedicatedAllocation ? 1 : 0,
- createInfo.flags,
- createInfo.usage,
- createInfo.requiredFlags,
- createInfo.preferredFlags,
- createInfo.memoryTypeBits,
- createInfo.pool,
- allocation,
- userDataStr.GetString());
- Flush();
-}
-
-void VmaRecorder::RecordFreeMemory(uint32_t frameIndex,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaFreeMemory,%p\n", callParams.threadId, callParams.time, frameIndex,
- allocation);
- Flush();
-}
-
-void VmaRecorder::RecordFreeMemoryPages(uint32_t frameIndex,
- uint64_t allocationCount,
- const VmaAllocation* pAllocations)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaFreeMemoryPages,", callParams.threadId, callParams.time, frameIndex);
- PrintPointerList(allocationCount, pAllocations);
- fprintf(m_File, "\n");
- Flush();
-}
-
-void VmaRecorder::RecordResizeAllocation(
- uint32_t frameIndex,
- VmaAllocation allocation,
- VkDeviceSize newSize)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaResizeAllocation,%p,%llu\n", callParams.threadId, callParams.time, frameIndex,
- allocation, newSize);
- Flush();
-}
-
-void VmaRecorder::RecordSetAllocationUserData(uint32_t frameIndex,
- VmaAllocation allocation,
- const void* pUserData)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- UserDataString userDataStr(
- allocation->IsUserDataString() ? VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT : 0,
- pUserData);
- fprintf(m_File, "%u,%.3f,%u,vmaSetAllocationUserData,%p,%s\n", callParams.threadId, callParams.time, frameIndex,
- allocation,
- userDataStr.GetString());
- Flush();
-}
-
-void VmaRecorder::RecordCreateLostAllocation(uint32_t frameIndex,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaCreateLostAllocation,%p\n", callParams.threadId, callParams.time, frameIndex,
- allocation);
- Flush();
-}
-
-void VmaRecorder::RecordMapMemory(uint32_t frameIndex,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaMapMemory,%p\n", callParams.threadId, callParams.time, frameIndex,
- allocation);
- Flush();
-}
-
-void VmaRecorder::RecordUnmapMemory(uint32_t frameIndex,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaUnmapMemory,%p\n", callParams.threadId, callParams.time, frameIndex,
- allocation);
- Flush();
-}
-
-void VmaRecorder::RecordFlushAllocation(uint32_t frameIndex,
- VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaFlushAllocation,%p,%llu,%llu\n", callParams.threadId, callParams.time, frameIndex,
- allocation,
- offset,
- size);
- Flush();
-}
-
-void VmaRecorder::RecordInvalidateAllocation(uint32_t frameIndex,
- VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaInvalidateAllocation,%p,%llu,%llu\n", callParams.threadId, callParams.time, frameIndex,
- allocation,
- offset,
- size);
- Flush();
-}
-
-void VmaRecorder::RecordCreateBuffer(uint32_t frameIndex,
- const VkBufferCreateInfo& bufCreateInfo,
- const VmaAllocationCreateInfo& allocCreateInfo,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- UserDataString userDataStr(allocCreateInfo.flags, allocCreateInfo.pUserData);
- fprintf(m_File, "%u,%.3f,%u,vmaCreateBuffer,%u,%llu,%u,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex,
- bufCreateInfo.flags,
- bufCreateInfo.size,
- bufCreateInfo.usage,
- bufCreateInfo.sharingMode,
- allocCreateInfo.flags,
- allocCreateInfo.usage,
- allocCreateInfo.requiredFlags,
- allocCreateInfo.preferredFlags,
- allocCreateInfo.memoryTypeBits,
- allocCreateInfo.pool,
- allocation,
- userDataStr.GetString());
- Flush();
-}
-
-void VmaRecorder::RecordCreateImage(uint32_t frameIndex,
- const VkImageCreateInfo& imageCreateInfo,
- const VmaAllocationCreateInfo& allocCreateInfo,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- UserDataString userDataStr(allocCreateInfo.flags, allocCreateInfo.pUserData);
- fprintf(m_File, "%u,%.3f,%u,vmaCreateImage,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex,
- imageCreateInfo.flags,
- imageCreateInfo.imageType,
- imageCreateInfo.format,
- imageCreateInfo.extent.width,
- imageCreateInfo.extent.height,
- imageCreateInfo.extent.depth,
- imageCreateInfo.mipLevels,
- imageCreateInfo.arrayLayers,
- imageCreateInfo.samples,
- imageCreateInfo.tiling,
- imageCreateInfo.usage,
- imageCreateInfo.sharingMode,
- imageCreateInfo.initialLayout,
- allocCreateInfo.flags,
- allocCreateInfo.usage,
- allocCreateInfo.requiredFlags,
- allocCreateInfo.preferredFlags,
- allocCreateInfo.memoryTypeBits,
- allocCreateInfo.pool,
- allocation,
- userDataStr.GetString());
- Flush();
-}
-
-void VmaRecorder::RecordDestroyBuffer(uint32_t frameIndex,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaDestroyBuffer,%p\n", callParams.threadId, callParams.time, frameIndex,
- allocation);
- Flush();
-}
-
-void VmaRecorder::RecordDestroyImage(uint32_t frameIndex,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaDestroyImage,%p\n", callParams.threadId, callParams.time, frameIndex,
- allocation);
- Flush();
-}
-
-void VmaRecorder::RecordTouchAllocation(uint32_t frameIndex,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaTouchAllocation,%p\n", callParams.threadId, callParams.time, frameIndex,
- allocation);
- Flush();
-}
-
-void VmaRecorder::RecordGetAllocationInfo(uint32_t frameIndex,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaGetAllocationInfo,%p\n", callParams.threadId, callParams.time, frameIndex,
- allocation);
- Flush();
-}
-
-void VmaRecorder::RecordMakePoolAllocationsLost(uint32_t frameIndex,
- VmaPool pool)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaMakePoolAllocationsLost,%p\n", callParams.threadId, callParams.time, frameIndex,
- pool);
- Flush();
-}
+ createInfo.blockSize != 0 ? createInfo.blockSize : preferredBlockSize,
+ createInfo.minBlockCount,
+ createInfo.maxBlockCount,
+ (createInfo.flags& VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT) != 0 ? 1 : hAllocator->GetBufferImageGranularity(),
+ createInfo.blockSize != 0, // explicitBlockSize
+ createInfo.flags & VMA_POOL_CREATE_ALGORITHM_MASK, // algorithm
+ createInfo.priority,
+ VMA_MAX(hAllocator->GetMemoryTypeMinAlignment(createInfo.memoryTypeIndex), createInfo.minAllocationAlignment),
+ createInfo.pMemoryAllocateNext),
+ m_Id(0),
+ m_Name(VMA_NULL) {}
-void VmaRecorder::RecordDefragmentationBegin(uint32_t frameIndex,
- const VmaDefragmentationInfo2& info,
- VmaDefragmentationContext ctx)
+VmaPool_T::~VmaPool_T()
{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaDefragmentationBegin,%u,", callParams.threadId, callParams.time, frameIndex,
- info.flags);
- PrintPointerList(info.allocationCount, info.pAllocations);
- fprintf(m_File, ",");
- PrintPointerList(info.poolCount, info.pPools);
- fprintf(m_File, ",%llu,%u,%llu,%u,%p,%p\n",
- info.maxCpuBytesToMove,
- info.maxCpuAllocationsToMove,
- info.maxGpuBytesToMove,
- info.maxGpuAllocationsToMove,
- info.commandBuffer,
- ctx);
- Flush();
+ VMA_ASSERT(m_PrevPool == VMA_NULL && m_NextPool == VMA_NULL);
}
-void VmaRecorder::RecordDefragmentationEnd(uint32_t frameIndex,
- VmaDefragmentationContext ctx)
+void VmaPool_T::SetName(const char* pName)
{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaDefragmentationEnd,%p\n", callParams.threadId, callParams.time, frameIndex,
- ctx);
- Flush();
-}
+ const VkAllocationCallbacks* allocs = m_BlockVector.GetAllocator()->GetAllocationCallbacks();
+ VmaFreeString(allocs, m_Name);
-VmaRecorder::UserDataString::UserDataString(VmaAllocationCreateFlags allocFlags, const void* pUserData)
-{
- if(pUserData != VMA_NULL)
+ if (pName != VMA_NULL)
{
- if((allocFlags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0)
- {
- m_Str = (const char*)pUserData;
- }
- else
- {
- sprintf_s(m_PtrStr, "%p", pUserData);
- m_Str = m_PtrStr;
- }
+ m_Name = VmaCreateStringCopy(allocs, pName);
}
else
{
- m_Str = "";
- }
-}
-
-void VmaRecorder::WriteConfiguration(
- const VkPhysicalDeviceProperties& devProps,
- const VkPhysicalDeviceMemoryProperties& memProps,
- bool dedicatedAllocationExtensionEnabled)
-{
- fprintf(m_File, "Config,Begin\n");
-
- fprintf(m_File, "PhysicalDevice,apiVersion,%u\n", devProps.apiVersion);
- fprintf(m_File, "PhysicalDevice,driverVersion,%u\n", devProps.driverVersion);
- fprintf(m_File, "PhysicalDevice,vendorID,%u\n", devProps.vendorID);
- fprintf(m_File, "PhysicalDevice,deviceID,%u\n", devProps.deviceID);
- fprintf(m_File, "PhysicalDevice,deviceType,%u\n", devProps.deviceType);
- fprintf(m_File, "PhysicalDevice,deviceName,%s\n", devProps.deviceName);
-
- fprintf(m_File, "PhysicalDeviceLimits,maxMemoryAllocationCount,%u\n", devProps.limits.maxMemoryAllocationCount);
- fprintf(m_File, "PhysicalDeviceLimits,bufferImageGranularity,%llu\n", devProps.limits.bufferImageGranularity);
- fprintf(m_File, "PhysicalDeviceLimits,nonCoherentAtomSize,%llu\n", devProps.limits.nonCoherentAtomSize);
-
- fprintf(m_File, "PhysicalDeviceMemory,HeapCount,%u\n", memProps.memoryHeapCount);
- for(uint32_t i = 0; i < memProps.memoryHeapCount; ++i)
- {
- fprintf(m_File, "PhysicalDeviceMemory,Heap,%u,size,%llu\n", i, memProps.memoryHeaps[i].size);
- fprintf(m_File, "PhysicalDeviceMemory,Heap,%u,flags,%u\n", i, memProps.memoryHeaps[i].flags);
- }
- fprintf(m_File, "PhysicalDeviceMemory,TypeCount,%u\n", memProps.memoryTypeCount);
- for(uint32_t i = 0; i < memProps.memoryTypeCount; ++i)
- {
- fprintf(m_File, "PhysicalDeviceMemory,Type,%u,heapIndex,%u\n", i, memProps.memoryTypes[i].heapIndex);
- fprintf(m_File, "PhysicalDeviceMemory,Type,%u,propertyFlags,%u\n", i, memProps.memoryTypes[i].propertyFlags);
- }
-
- fprintf(m_File, "Extension,VK_KHR_dedicated_allocation,%u\n", dedicatedAllocationExtensionEnabled ? 1 : 0);
-
- fprintf(m_File, "Macro,VMA_DEBUG_ALWAYS_DEDICATED_MEMORY,%u\n", VMA_DEBUG_ALWAYS_DEDICATED_MEMORY ? 1 : 0);
- fprintf(m_File, "Macro,VMA_DEBUG_ALIGNMENT,%llu\n", (VkDeviceSize)VMA_DEBUG_ALIGNMENT);
- fprintf(m_File, "Macro,VMA_DEBUG_MARGIN,%llu\n", (VkDeviceSize)VMA_DEBUG_MARGIN);
- fprintf(m_File, "Macro,VMA_DEBUG_INITIALIZE_ALLOCATIONS,%u\n", VMA_DEBUG_INITIALIZE_ALLOCATIONS ? 1 : 0);
- fprintf(m_File, "Macro,VMA_DEBUG_DETECT_CORRUPTION,%u\n", VMA_DEBUG_DETECT_CORRUPTION ? 1 : 0);
- fprintf(m_File, "Macro,VMA_DEBUG_GLOBAL_MUTEX,%u\n", VMA_DEBUG_GLOBAL_MUTEX ? 1 : 0);
- fprintf(m_File, "Macro,VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY,%llu\n", (VkDeviceSize)VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY);
- fprintf(m_File, "Macro,VMA_SMALL_HEAP_MAX_SIZE,%llu\n", (VkDeviceSize)VMA_SMALL_HEAP_MAX_SIZE);
- fprintf(m_File, "Macro,VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE,%llu\n", (VkDeviceSize)VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE);
-
- fprintf(m_File, "Config,End\n");
-}
-
-void VmaRecorder::GetBasicParams(CallParams& outParams)
-{
- outParams.threadId = GetCurrentThreadId();
-
- LARGE_INTEGER counter;
- QueryPerformanceCounter(&counter);
- outParams.time = (double)(counter.QuadPart - m_StartCounter) / (double)m_Freq;
-}
-
-void VmaRecorder::PrintPointerList(uint64_t count, const VmaAllocation* pItems)
-{
- if(count)
- {
- fprintf(m_File, "%p", pItems[0]);
- for(uint64_t i = 1; i < count; ++i)
- {
- fprintf(m_File, " %p", pItems[i]);
- }
+ m_Name = VMA_NULL;
}
}
+#endif // _VMA_POOL_T_FUNCTIONS
-void VmaRecorder::Flush()
-{
- if((m_Flags & VMA_RECORD_FLUSH_AFTER_CALL_BIT) != 0)
- {
- fflush(m_File);
- }
-}
-
-#endif // #if VMA_RECORDING_ENABLED
-
-////////////////////////////////////////////////////////////////////////////////
-// VmaAllocator_T
-
+#ifndef _VMA_ALLOCATOR_T_FUNCTIONS
VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
m_UseMutex((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT) == 0),
+ m_VulkanApiVersion(pCreateInfo->vulkanApiVersion != 0 ? pCreateInfo->vulkanApiVersion : VK_API_VERSION_1_0),
m_UseKhrDedicatedAllocation((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0),
+ m_UseKhrBindMemory2((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT) != 0),
+ m_UseExtMemoryBudget((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT) != 0),
+ m_UseAmdDeviceCoherentMemory((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT) != 0),
+ m_UseKhrBufferDeviceAddress((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT) != 0),
+ m_UseExtMemoryPriority((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT) != 0),
m_hDevice(pCreateInfo->device),
+ m_hInstance(pCreateInfo->instance),
m_AllocationCallbacksSpecified(pCreateInfo->pAllocationCallbacks != VMA_NULL),
m_AllocationCallbacks(pCreateInfo->pAllocationCallbacks ?
*pCreateInfo->pAllocationCallbacks : VmaEmptyAllocationCallbacks),
+ m_AllocationObjectAllocator(&m_AllocationCallbacks),
+ m_HeapSizeLimitMask(0),
+ m_DeviceMemoryCount(0),
m_PreferredLargeHeapBlockSize(0),
m_PhysicalDevice(pCreateInfo->physicalDevice),
- m_CurrentFrameIndex(0),
- m_Pools(VmaStlAllocator<VmaPool>(GetAllocationCallbacks())),
- m_NextPoolId(0)
-#if VMA_RECORDING_ENABLED
- ,m_pRecorder(VMA_NULL)
-#endif
+ m_GpuDefragmentationMemoryTypeBits(UINT32_MAX),
+ m_NextPoolId(0),
+ m_GlobalMemoryTypeBits(UINT32_MAX)
{
+ if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
+ {
+ m_UseKhrDedicatedAllocation = false;
+ m_UseKhrBindMemory2 = false;
+ }
+
if(VMA_DEBUG_DETECT_CORRUPTION)
{
// Needs to be multiply of uint32_t size because we are going to write VMA_CORRUPTION_DETECTION_MAGIC_VALUE to it.
VMA_ASSERT(VMA_DEBUG_MARGIN % sizeof(uint32_t) == 0);
}
- VMA_ASSERT(pCreateInfo->physicalDevice && pCreateInfo->device);
+ VMA_ASSERT(pCreateInfo->physicalDevice && pCreateInfo->device && pCreateInfo->instance);
+ if(m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0))
+ {
#if !(VMA_DEDICATED_ALLOCATION)
- if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0)
+ if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0)
+ {
+ VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT set but required extensions are disabled by preprocessor macros.");
+ }
+#endif
+#if !(VMA_BIND_MEMORY2)
+ if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT) != 0)
+ {
+ VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT set but required extension is disabled by preprocessor macros.");
+ }
+#endif
+ }
+#if !(VMA_MEMORY_BUDGET)
+ if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT) != 0)
+ {
+ VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT set but required extension is disabled by preprocessor macros.");
+ }
+#endif
+#if !(VMA_BUFFER_DEVICE_ADDRESS)
+ if(m_UseKhrBufferDeviceAddress)
{
- VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT set but required extensions are disabled by preprocessor macros.");
+ VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT is set but required extension or Vulkan 1.2 is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro.");
+ }
+#endif
+#if VMA_VULKAN_VERSION < 1002000
+ if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 2, 0))
+ {
+ VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_2 but required Vulkan version is disabled by preprocessor macros.");
+ }
+#endif
+#if VMA_VULKAN_VERSION < 1001000
+ if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
+ {
+ VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_1 but required Vulkan version is disabled by preprocessor macros.");
+ }
+#endif
+#if !(VMA_MEMORY_PRIORITY)
+ if(m_UseExtMemoryPriority)
+ {
+ VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT is set but required extension is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro.");
}
#endif
memset(&m_DeviceMemoryCallbacks, 0 ,sizeof(m_DeviceMemoryCallbacks));
memset(&m_PhysicalDeviceProperties, 0, sizeof(m_PhysicalDeviceProperties));
memset(&m_MemProps, 0, sizeof(m_MemProps));
-
+
memset(&m_pBlockVectors, 0, sizeof(m_pBlockVectors));
- memset(&m_pDedicatedAllocations, 0, sizeof(m_pDedicatedAllocations));
+ memset(&m_VulkanFunctions, 0, sizeof(m_VulkanFunctions));
- for(uint32_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i)
- {
- m_HeapSizeLimit[i] = VK_WHOLE_SIZE;
- }
+#if VMA_EXTERNAL_MEMORY
+ memset(&m_TypeExternalMemoryHandleTypes, 0, sizeof(m_TypeExternalMemoryHandleTypes));
+#endif // #if VMA_EXTERNAL_MEMORY
if(pCreateInfo->pDeviceMemoryCallbacks != VMA_NULL)
{
+ m_DeviceMemoryCallbacks.pUserData = pCreateInfo->pDeviceMemoryCallbacks->pUserData;
m_DeviceMemoryCallbacks.pfnAllocate = pCreateInfo->pDeviceMemoryCallbacks->pfnAllocate;
m_DeviceMemoryCallbacks.pfnFree = pCreateInfo->pDeviceMemoryCallbacks->pfnFree;
}
@@ -14037,7 +14088,7 @@ VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
(*m_VulkanFunctions.vkGetPhysicalDeviceProperties)(m_PhysicalDevice, &m_PhysicalDeviceProperties);
(*m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties)(m_PhysicalDevice, &m_MemProps);
- VMA_ASSERT(VmaIsPow2(VMA_DEBUG_ALIGNMENT));
+ VMA_ASSERT(VmaIsPow2(VMA_MIN_ALIGNMENT));
VMA_ASSERT(VmaIsPow2(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY));
VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.bufferImageGranularity));
VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.nonCoherentAtomSize));
@@ -14045,6 +14096,16 @@ VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
m_PreferredLargeHeapBlockSize = (pCreateInfo->preferredLargeHeapBlockSize != 0) ?
pCreateInfo->preferredLargeHeapBlockSize : static_cast<VkDeviceSize>(VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE);
+ m_GlobalMemoryTypeBits = CalculateGlobalMemoryTypeBits();
+
+#if VMA_EXTERNAL_MEMORY
+ if(pCreateInfo->pTypeExternalMemoryHandleTypes != VMA_NULL)
+ {
+ memcpy(m_TypeExternalMemoryHandleTypes, pCreateInfo->pTypeExternalMemoryHandleTypes,
+ sizeof(VkExternalMemoryHandleTypeFlagsKHR) * GetMemoryTypeCount());
+ }
+#endif // #if VMA_EXTERNAL_MEMORY
+
if(pCreateInfo->pHeapSizeLimit != VMA_NULL)
{
for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex)
@@ -14052,7 +14113,7 @@ VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
const VkDeviceSize limit = pCreateInfo->pHeapSizeLimit[heapIndex];
if(limit != VK_WHOLE_SIZE)
{
- m_HeapSizeLimit[heapIndex] = limit;
+ m_HeapSizeLimitMask |= 1u << heapIndex;
if(limit < m_MemProps.memoryHeaps[heapIndex].size)
{
m_MemProps.memoryHeaps[heapIndex].size = limit;
@@ -14063,23 +14124,26 @@ VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
{
- const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(memTypeIndex);
-
- m_pBlockVectors[memTypeIndex] = vma_new(this, VmaBlockVector)(
- this,
- memTypeIndex,
- preferredBlockSize,
- 0,
- SIZE_MAX,
- GetBufferImageGranularity(),
- pCreateInfo->frameInUseCount,
- false, // isCustomPool
- false, // explicitBlockSize
- false); // linearAlgorithm
- // No need to call m_pBlockVectors[memTypeIndex][blockVectorTypeIndex]->CreateMinBlocks here,
- // becase minBlockCount is 0.
- m_pDedicatedAllocations[memTypeIndex] = vma_new(this, AllocationVectorType)(VmaStlAllocator<VmaAllocation>(GetAllocationCallbacks()));
-
+ // Create only supported types
+ if((m_GlobalMemoryTypeBits & (1u << memTypeIndex)) != 0)
+ {
+ const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(memTypeIndex);
+ m_pBlockVectors[memTypeIndex] = vma_new(this, VmaBlockVector)(
+ this,
+ VK_NULL_HANDLE, // hParentPool
+ memTypeIndex,
+ preferredBlockSize,
+ 0,
+ SIZE_MAX,
+ GetBufferImageGranularity(),
+ false, // explicitBlockSize
+ 0, // algorithm
+ 0.5f, // priority (0.5 is the default per Vulkan spec)
+ GetMemoryTypeMinAlignment(memTypeIndex), // minAllocationAlignment
+ VMA_NULL); // // pMemoryAllocateNext
+ // No need to call m_pBlockVectors[memTypeIndex][blockVectorTypeIndex]->CreateMinBlocks here,
+ // becase minBlockCount is 0.
+ }
}
}
@@ -14087,112 +14151,227 @@ VkResult VmaAllocator_T::Init(const VmaAllocatorCreateInfo* pCreateInfo)
{
VkResult res = VK_SUCCESS;
- if(pCreateInfo->pRecordSettings != VMA_NULL &&
- !VmaStrIsEmpty(pCreateInfo->pRecordSettings->pFilePath))
+#if VMA_MEMORY_BUDGET
+ if(m_UseExtMemoryBudget)
{
-#if VMA_RECORDING_ENABLED
- m_pRecorder = vma_new(this, VmaRecorder)();
- res = m_pRecorder->Init(*pCreateInfo->pRecordSettings, m_UseMutex);
- if(res != VK_SUCCESS)
- {
- return res;
- }
- m_pRecorder->WriteConfiguration(
- m_PhysicalDeviceProperties,
- m_MemProps,
- m_UseKhrDedicatedAllocation);
- m_pRecorder->RecordCreateAllocator(GetCurrentFrameIndex());
-#else
- VMA_ASSERT(0 && "VmaAllocatorCreateInfo::pRecordSettings used, but not supported due to VMA_RECORDING_ENABLED not defined to 1.");
- return VK_ERROR_FEATURE_NOT_PRESENT;
-#endif
+ UpdateVulkanBudget();
}
+#endif // #if VMA_MEMORY_BUDGET
return res;
}
VmaAllocator_T::~VmaAllocator_T()
{
-#if VMA_RECORDING_ENABLED
- if(m_pRecorder != VMA_NULL)
+ VMA_ASSERT(m_Pools.IsEmpty());
+
+ for(size_t memTypeIndex = GetMemoryTypeCount(); memTypeIndex--; )
{
- m_pRecorder->RecordDestroyAllocator(GetCurrentFrameIndex());
- vma_delete(this, m_pRecorder);
+ vma_delete(this, m_pBlockVectors[memTypeIndex]);
}
+}
+
+void VmaAllocator_T::ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions)
+{
+#if VMA_STATIC_VULKAN_FUNCTIONS == 1
+ ImportVulkanFunctions_Static();
#endif
-
- VMA_ASSERT(m_Pools.empty());
- for(size_t i = GetMemoryTypeCount(); i--; )
+ if(pVulkanFunctions != VMA_NULL)
{
- vma_delete(this, m_pDedicatedAllocations[i]);
- vma_delete(this, m_pBlockVectors[i]);
+ ImportVulkanFunctions_Custom(pVulkanFunctions);
}
+
+#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1
+ ImportVulkanFunctions_Dynamic();
+#endif
+
+ ValidateVulkanFunctions();
}
-void VmaAllocator_T::ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions)
-{
#if VMA_STATIC_VULKAN_FUNCTIONS == 1
- m_VulkanFunctions.vkGetPhysicalDeviceProperties = &vkGetPhysicalDeviceProperties;
- m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties = &vkGetPhysicalDeviceMemoryProperties;
- m_VulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
- m_VulkanFunctions.vkFreeMemory = &vkFreeMemory;
- m_VulkanFunctions.vkMapMemory = &vkMapMemory;
- m_VulkanFunctions.vkUnmapMemory = &vkUnmapMemory;
- m_VulkanFunctions.vkFlushMappedMemoryRanges = &vkFlushMappedMemoryRanges;
- m_VulkanFunctions.vkInvalidateMappedMemoryRanges = &vkInvalidateMappedMemoryRanges;
- m_VulkanFunctions.vkBindBufferMemory = &vkBindBufferMemory;
- m_VulkanFunctions.vkBindImageMemory = &vkBindImageMemory;
- m_VulkanFunctions.vkGetBufferMemoryRequirements = &vkGetBufferMemoryRequirements;
- m_VulkanFunctions.vkGetImageMemoryRequirements = &vkGetImageMemoryRequirements;
- m_VulkanFunctions.vkCreateBuffer = &vkCreateBuffer;
- m_VulkanFunctions.vkDestroyBuffer = &vkDestroyBuffer;
- m_VulkanFunctions.vkCreateImage = &vkCreateImage;
- m_VulkanFunctions.vkDestroyImage = &vkDestroyImage;
- m_VulkanFunctions.vkCmdCopyBuffer = &vkCmdCopyBuffer;
-#if VMA_DEDICATED_ALLOCATION
- if(m_UseKhrDedicatedAllocation)
+
+void VmaAllocator_T::ImportVulkanFunctions_Static()
+{
+ // Vulkan 1.0
+ m_VulkanFunctions.vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)vkGetInstanceProcAddr;
+ m_VulkanFunctions.vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)vkGetDeviceProcAddr;
+ m_VulkanFunctions.vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties)vkGetPhysicalDeviceProperties;
+ m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties)vkGetPhysicalDeviceMemoryProperties;
+ m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory;
+ m_VulkanFunctions.vkFreeMemory = (PFN_vkFreeMemory)vkFreeMemory;
+ m_VulkanFunctions.vkMapMemory = (PFN_vkMapMemory)vkMapMemory;
+ m_VulkanFunctions.vkUnmapMemory = (PFN_vkUnmapMemory)vkUnmapMemory;
+ m_VulkanFunctions.vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges)vkFlushMappedMemoryRanges;
+ m_VulkanFunctions.vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges)vkInvalidateMappedMemoryRanges;
+ m_VulkanFunctions.vkBindBufferMemory = (PFN_vkBindBufferMemory)vkBindBufferMemory;
+ m_VulkanFunctions.vkBindImageMemory = (PFN_vkBindImageMemory)vkBindImageMemory;
+ m_VulkanFunctions.vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements)vkGetBufferMemoryRequirements;
+ m_VulkanFunctions.vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements)vkGetImageMemoryRequirements;
+ m_VulkanFunctions.vkCreateBuffer = (PFN_vkCreateBuffer)vkCreateBuffer;
+ m_VulkanFunctions.vkDestroyBuffer = (PFN_vkDestroyBuffer)vkDestroyBuffer;
+ m_VulkanFunctions.vkCreateImage = (PFN_vkCreateImage)vkCreateImage;
+ m_VulkanFunctions.vkDestroyImage = (PFN_vkDestroyImage)vkDestroyImage;
+ m_VulkanFunctions.vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer)vkCmdCopyBuffer;
+
+ // Vulkan 1.1
+#if VMA_VULKAN_VERSION >= 1001000
+ if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
+ {
+ m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR = (PFN_vkGetBufferMemoryRequirements2)vkGetBufferMemoryRequirements2;
+ m_VulkanFunctions.vkGetImageMemoryRequirements2KHR = (PFN_vkGetImageMemoryRequirements2)vkGetImageMemoryRequirements2;
+ m_VulkanFunctions.vkBindBufferMemory2KHR = (PFN_vkBindBufferMemory2)vkBindBufferMemory2;
+ m_VulkanFunctions.vkBindImageMemory2KHR = (PFN_vkBindImageMemory2)vkBindImageMemory2;
+ m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR = (PFN_vkGetPhysicalDeviceMemoryProperties2)vkGetPhysicalDeviceMemoryProperties2;
+ }
+#endif
+
+#if VMA_VULKAN_VERSION >= 1003000
+ if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0))
{
- m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR =
- (PFN_vkGetBufferMemoryRequirements2KHR)vkGetDeviceProcAddr(m_hDevice, "vkGetBufferMemoryRequirements2KHR");
- m_VulkanFunctions.vkGetImageMemoryRequirements2KHR =
- (PFN_vkGetImageMemoryRequirements2KHR)vkGetDeviceProcAddr(m_hDevice, "vkGetImageMemoryRequirements2KHR");
+ m_VulkanFunctions.vkGetDeviceBufferMemoryRequirements = (PFN_vkGetDeviceBufferMemoryRequirements)vkGetDeviceBufferMemoryRequirements;
+ m_VulkanFunctions.vkGetDeviceImageMemoryRequirements = (PFN_vkGetDeviceImageMemoryRequirements)vkGetDeviceImageMemoryRequirements;
}
-#endif // #if VMA_DEDICATED_ALLOCATION
-#endif // #if VMA_STATIC_VULKAN_FUNCTIONS == 1
+#endif
+}
+
+#endif // VMA_STATIC_VULKAN_FUNCTIONS == 1
+
+void VmaAllocator_T::ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVulkanFunctions)
+{
+ VMA_ASSERT(pVulkanFunctions != VMA_NULL);
#define VMA_COPY_IF_NOT_NULL(funcName) \
if(pVulkanFunctions->funcName != VMA_NULL) m_VulkanFunctions.funcName = pVulkanFunctions->funcName;
- if(pVulkanFunctions != VMA_NULL)
- {
- VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceProperties);
- VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties);
- VMA_COPY_IF_NOT_NULL(vkAllocateMemory);
- VMA_COPY_IF_NOT_NULL(vkFreeMemory);
- VMA_COPY_IF_NOT_NULL(vkMapMemory);
- VMA_COPY_IF_NOT_NULL(vkUnmapMemory);
- VMA_COPY_IF_NOT_NULL(vkFlushMappedMemoryRanges);
- VMA_COPY_IF_NOT_NULL(vkInvalidateMappedMemoryRanges);
- VMA_COPY_IF_NOT_NULL(vkBindBufferMemory);
- VMA_COPY_IF_NOT_NULL(vkBindImageMemory);
- VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements);
- VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements);
- VMA_COPY_IF_NOT_NULL(vkCreateBuffer);
- VMA_COPY_IF_NOT_NULL(vkDestroyBuffer);
- VMA_COPY_IF_NOT_NULL(vkCreateImage);
- VMA_COPY_IF_NOT_NULL(vkDestroyImage);
- VMA_COPY_IF_NOT_NULL(vkCmdCopyBuffer);
+ VMA_COPY_IF_NOT_NULL(vkGetInstanceProcAddr);
+ VMA_COPY_IF_NOT_NULL(vkGetDeviceProcAddr);
+ VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceProperties);
+ VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties);
+ VMA_COPY_IF_NOT_NULL(vkAllocateMemory);
+ VMA_COPY_IF_NOT_NULL(vkFreeMemory);
+ VMA_COPY_IF_NOT_NULL(vkMapMemory);
+ VMA_COPY_IF_NOT_NULL(vkUnmapMemory);
+ VMA_COPY_IF_NOT_NULL(vkFlushMappedMemoryRanges);
+ VMA_COPY_IF_NOT_NULL(vkInvalidateMappedMemoryRanges);
+ VMA_COPY_IF_NOT_NULL(vkBindBufferMemory);
+ VMA_COPY_IF_NOT_NULL(vkBindImageMemory);
+ VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements);
+ VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements);
+ VMA_COPY_IF_NOT_NULL(vkCreateBuffer);
+ VMA_COPY_IF_NOT_NULL(vkDestroyBuffer);
+ VMA_COPY_IF_NOT_NULL(vkCreateImage);
+ VMA_COPY_IF_NOT_NULL(vkDestroyImage);
+ VMA_COPY_IF_NOT_NULL(vkCmdCopyBuffer);
+
+#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
+ VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements2KHR);
+ VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements2KHR);
+#endif
+
+#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000
+ VMA_COPY_IF_NOT_NULL(vkBindBufferMemory2KHR);
+ VMA_COPY_IF_NOT_NULL(vkBindImageMemory2KHR);
+#endif
+
+#if VMA_MEMORY_BUDGET
+ VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties2KHR);
+#endif
+
+#if VMA_VULKAN_VERSION >= 1003000
+ VMA_COPY_IF_NOT_NULL(vkGetDeviceBufferMemoryRequirements);
+ VMA_COPY_IF_NOT_NULL(vkGetDeviceImageMemoryRequirements);
+#endif
+
+#undef VMA_COPY_IF_NOT_NULL
+}
+
+#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1
+
+void VmaAllocator_T::ImportVulkanFunctions_Dynamic()
+{
+ VMA_ASSERT(m_VulkanFunctions.vkGetInstanceProcAddr && m_VulkanFunctions.vkGetDeviceProcAddr &&
+ "To use VMA_DYNAMIC_VULKAN_FUNCTIONS in new versions of VMA you now have to pass "
+ "VmaVulkanFunctions::vkGetInstanceProcAddr and vkGetDeviceProcAddr as VmaAllocatorCreateInfo::pVulkanFunctions. "
+ "Other members can be null.");
+
+#define VMA_FETCH_INSTANCE_FUNC(memberName, functionPointerType, functionNameString) \
+ if(m_VulkanFunctions.memberName == VMA_NULL) \
+ m_VulkanFunctions.memberName = \
+ (functionPointerType)m_VulkanFunctions.vkGetInstanceProcAddr(m_hInstance, functionNameString);
+#define VMA_FETCH_DEVICE_FUNC(memberName, functionPointerType, functionNameString) \
+ if(m_VulkanFunctions.memberName == VMA_NULL) \
+ m_VulkanFunctions.memberName = \
+ (functionPointerType)m_VulkanFunctions.vkGetDeviceProcAddr(m_hDevice, functionNameString);
+
+ VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceProperties, PFN_vkGetPhysicalDeviceProperties, "vkGetPhysicalDeviceProperties");
+ VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties, PFN_vkGetPhysicalDeviceMemoryProperties, "vkGetPhysicalDeviceMemoryProperties");
+ VMA_FETCH_DEVICE_FUNC(vkAllocateMemory, PFN_vkAllocateMemory, "vkAllocateMemory");
+ VMA_FETCH_DEVICE_FUNC(vkFreeMemory, PFN_vkFreeMemory, "vkFreeMemory");
+ VMA_FETCH_DEVICE_FUNC(vkMapMemory, PFN_vkMapMemory, "vkMapMemory");
+ VMA_FETCH_DEVICE_FUNC(vkUnmapMemory, PFN_vkUnmapMemory, "vkUnmapMemory");
+ VMA_FETCH_DEVICE_FUNC(vkFlushMappedMemoryRanges, PFN_vkFlushMappedMemoryRanges, "vkFlushMappedMemoryRanges");
+ VMA_FETCH_DEVICE_FUNC(vkInvalidateMappedMemoryRanges, PFN_vkInvalidateMappedMemoryRanges, "vkInvalidateMappedMemoryRanges");
+ VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory, PFN_vkBindBufferMemory, "vkBindBufferMemory");
+ VMA_FETCH_DEVICE_FUNC(vkBindImageMemory, PFN_vkBindImageMemory, "vkBindImageMemory");
+ VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements, PFN_vkGetBufferMemoryRequirements, "vkGetBufferMemoryRequirements");
+ VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements, PFN_vkGetImageMemoryRequirements, "vkGetImageMemoryRequirements");
+ VMA_FETCH_DEVICE_FUNC(vkCreateBuffer, PFN_vkCreateBuffer, "vkCreateBuffer");
+ VMA_FETCH_DEVICE_FUNC(vkDestroyBuffer, PFN_vkDestroyBuffer, "vkDestroyBuffer");
+ VMA_FETCH_DEVICE_FUNC(vkCreateImage, PFN_vkCreateImage, "vkCreateImage");
+ VMA_FETCH_DEVICE_FUNC(vkDestroyImage, PFN_vkDestroyImage, "vkDestroyImage");
+ VMA_FETCH_DEVICE_FUNC(vkCmdCopyBuffer, PFN_vkCmdCopyBuffer, "vkCmdCopyBuffer");
+
+#if VMA_VULKAN_VERSION >= 1001000
+ if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
+ {
+ VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements2KHR, PFN_vkGetBufferMemoryRequirements2, "vkGetBufferMemoryRequirements2");
+ VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements2KHR, PFN_vkGetImageMemoryRequirements2, "vkGetImageMemoryRequirements2");
+ VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory2KHR, PFN_vkBindBufferMemory2, "vkBindBufferMemory2");
+ VMA_FETCH_DEVICE_FUNC(vkBindImageMemory2KHR, PFN_vkBindImageMemory2, "vkBindImageMemory2");
+ VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2, "vkGetPhysicalDeviceMemoryProperties2");
+ }
+#endif
+
#if VMA_DEDICATED_ALLOCATION
- VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements2KHR);
- VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements2KHR);
+ if(m_UseKhrDedicatedAllocation)
+ {
+ VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements2KHR, PFN_vkGetBufferMemoryRequirements2KHR, "vkGetBufferMemoryRequirements2KHR");
+ VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements2KHR, PFN_vkGetImageMemoryRequirements2KHR, "vkGetImageMemoryRequirements2KHR");
+ }
#endif
+
+#if VMA_BIND_MEMORY2
+ if(m_UseKhrBindMemory2)
+ {
+ VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory2KHR, PFN_vkBindBufferMemory2KHR, "vkBindBufferMemory2KHR");
+ VMA_FETCH_DEVICE_FUNC(vkBindImageMemory2KHR, PFN_vkBindImageMemory2KHR, "vkBindImageMemory2KHR");
}
+#endif // #if VMA_BIND_MEMORY2
-#undef VMA_COPY_IF_NOT_NULL
+#if VMA_MEMORY_BUDGET
+ if(m_UseExtMemoryBudget)
+ {
+ VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2KHR, "vkGetPhysicalDeviceMemoryProperties2KHR");
+ }
+#endif // #if VMA_MEMORY_BUDGET
+
+#if VMA_VULKAN_VERSION >= 1003000
+ if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0))
+ {
+ VMA_FETCH_DEVICE_FUNC(vkGetDeviceBufferMemoryRequirements, PFN_vkGetDeviceBufferMemoryRequirements, "vkGetDeviceBufferMemoryRequirements");
+ VMA_FETCH_DEVICE_FUNC(vkGetDeviceImageMemoryRequirements, PFN_vkGetDeviceImageMemoryRequirements, "vkGetDeviceImageMemoryRequirements");
+ }
+#endif
+
+#undef VMA_FETCH_DEVICE_FUNC
+#undef VMA_FETCH_INSTANCE_FUNC
+}
- // If these asserts are hit, you must either #define VMA_STATIC_VULKAN_FUNCTIONS 1
- // or pass valid pointers as VmaAllocatorCreateInfo::pVulkanFunctions.
+#endif // VMA_DYNAMIC_VULKAN_FUNCTIONS == 1
+
+void VmaAllocator_T::ValidateVulkanFunctions()
+{
VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceProperties != VMA_NULL);
VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties != VMA_NULL);
VMA_ASSERT(m_VulkanFunctions.vkAllocateMemory != VMA_NULL);
@@ -14210,13 +14389,37 @@ void VmaAllocator_T::ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunc
VMA_ASSERT(m_VulkanFunctions.vkCreateImage != VMA_NULL);
VMA_ASSERT(m_VulkanFunctions.vkDestroyImage != VMA_NULL);
VMA_ASSERT(m_VulkanFunctions.vkCmdCopyBuffer != VMA_NULL);
-#if VMA_DEDICATED_ALLOCATION
- if(m_UseKhrDedicatedAllocation)
+
+#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
+ if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0) || m_UseKhrDedicatedAllocation)
{
VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR != VMA_NULL);
VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements2KHR != VMA_NULL);
}
#endif
+
+#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000
+ if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0) || m_UseKhrBindMemory2)
+ {
+ VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory2KHR != VMA_NULL);
+ VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory2KHR != VMA_NULL);
+ }
+#endif
+
+#if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000
+ if(m_UseExtMemoryBudget || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
+ {
+ VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR != VMA_NULL);
+ }
+#endif
+
+#if VMA_VULKAN_VERSION >= 1003000
+ if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0))
+ {
+ VMA_ASSERT(m_VulkanFunctions.vkGetDeviceBufferMemoryRequirements != VMA_NULL);
+ VMA_ASSERT(m_VulkanFunctions.vkGetDeviceImageMemoryRequirements != VMA_NULL);
+ }
+#endif
}
VkDeviceSize VmaAllocator_T::CalcPreferredBlockSize(uint32_t memTypeIndex)
@@ -14224,76 +14427,111 @@ VkDeviceSize VmaAllocator_T::CalcPreferredBlockSize(uint32_t memTypeIndex)
const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size;
const bool isSmallHeap = heapSize <= VMA_SMALL_HEAP_MAX_SIZE;
- return isSmallHeap ? (heapSize / 8) : m_PreferredLargeHeapBlockSize;
+ return VmaAlignUp(isSmallHeap ? (heapSize / 8) : m_PreferredLargeHeapBlockSize, (VkDeviceSize)32);
}
VkResult VmaAllocator_T::AllocateMemoryOfType(
+ VmaPool pool,
VkDeviceSize size,
VkDeviceSize alignment,
- bool dedicatedAllocation,
+ bool dedicatedPreferred,
VkBuffer dedicatedBuffer,
VkImage dedicatedImage,
+ VkFlags dedicatedBufferImageUsage,
const VmaAllocationCreateInfo& createInfo,
uint32_t memTypeIndex,
VmaSuballocationType suballocType,
+ VmaDedicatedAllocationList& dedicatedAllocations,
+ VmaBlockVector& blockVector,
size_t allocationCount,
VmaAllocation* pAllocations)
{
VMA_ASSERT(pAllocations != VMA_NULL);
- VMA_DEBUG_LOG(" AllocateMemory: MemoryTypeIndex=%u, AllocationCount=%zu, Size=%llu", memTypeIndex, allocationCount, vkMemReq.size);
+ VMA_DEBUG_LOG(" AllocateMemory: MemoryTypeIndex=%u, AllocationCount=%zu, Size=%llu", memTypeIndex, allocationCount, size);
VmaAllocationCreateInfo finalCreateInfo = createInfo;
+ VkResult res = CalcMemTypeParams(
+ finalCreateInfo,
+ memTypeIndex,
+ size,
+ allocationCount);
+ if(res != VK_SUCCESS)
+ return res;
- // If memory type is not HOST_VISIBLE, disable MAPPED.
- if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 &&
- (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
+ if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0)
{
- finalCreateInfo.flags &= ~VMA_ALLOCATION_CREATE_MAPPED_BIT;
+ return AllocateDedicatedMemory(
+ pool,
+ size,
+ suballocType,
+ dedicatedAllocations,
+ memTypeIndex,
+ (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,
+ (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,
+ (finalCreateInfo.flags &
+ (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0,
+ (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0,
+ finalCreateInfo.pUserData,
+ finalCreateInfo.priority,
+ dedicatedBuffer,
+ dedicatedImage,
+ dedicatedBufferImageUsage,
+ allocationCount,
+ pAllocations,
+ blockVector.GetAllocationNextPtr());
}
-
- VmaBlockVector* const blockVector = m_pBlockVectors[memTypeIndex];
- VMA_ASSERT(blockVector);
-
- const VkDeviceSize preferredBlockSize = blockVector->GetPreferredBlockSize();
- bool preferDedicatedMemory =
- VMA_DEBUG_ALWAYS_DEDICATED_MEMORY ||
- dedicatedAllocation ||
- // Heuristics: Allocate dedicated memory if requested size if greater than half of preferred block size.
- size > preferredBlockSize / 2;
-
- if(preferDedicatedMemory &&
- (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0 &&
- finalCreateInfo.pool == VK_NULL_HANDLE)
+ else
{
- finalCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
- }
+ const bool canAllocateDedicated =
+ (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0 &&
+ (pool == VK_NULL_HANDLE || !blockVector.HasExplicitBlockSize());
- if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0)
- {
- if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
- {
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- else
+ if(canAllocateDedicated)
{
- return AllocateDedicatedMemory(
- size,
- suballocType,
- memTypeIndex,
- (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,
- (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,
- finalCreateInfo.pUserData,
- dedicatedBuffer,
- dedicatedImage,
- allocationCount,
- pAllocations);
+ // Heuristics: Allocate dedicated memory if requested size if greater than half of preferred block size.
+ if(size > blockVector.GetPreferredBlockSize() / 2)
+ {
+ dedicatedPreferred = true;
+ }
+ // Protection against creating each allocation as dedicated when we reach or exceed heap size/budget,
+ // which can quickly deplete maxMemoryAllocationCount: Don't prefer dedicated allocations when above
+ // 3/4 of the maximum allocation count.
+ if(m_DeviceMemoryCount.load() > m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount * 3 / 4)
+ {
+ dedicatedPreferred = false;
+ }
+
+ if(dedicatedPreferred)
+ {
+ res = AllocateDedicatedMemory(
+ pool,
+ size,
+ suballocType,
+ dedicatedAllocations,
+ memTypeIndex,
+ (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,
+ (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,
+ (finalCreateInfo.flags &
+ (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0,
+ (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0,
+ finalCreateInfo.pUserData,
+ finalCreateInfo.priority,
+ dedicatedBuffer,
+ dedicatedImage,
+ dedicatedBufferImageUsage,
+ allocationCount,
+ pAllocations,
+ blockVector.GetAllocationNextPtr());
+ if(res == VK_SUCCESS)
+ {
+ // Succeeded: AllocateDedicatedMemory function already filld pMemory, nothing more to do here.
+ VMA_DEBUG_LOG(" Allocated as DedicatedMemory");
+ return VK_SUCCESS;
+ }
+ }
}
- }
- else
- {
- VkResult res = blockVector->Allocate(
- VK_NULL_HANDLE, // hCurrentPool
- m_CurrentFrameIndex.load(),
+
+ res = blockVector.Allocate(
size,
alignment,
finalCreateInfo,
@@ -14301,93 +14539,145 @@ VkResult VmaAllocator_T::AllocateMemoryOfType(
allocationCount,
pAllocations);
if(res == VK_SUCCESS)
- {
- return res;
- }
+ return VK_SUCCESS;
- // 5. Try dedicated memory.
- if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
- {
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- else
+ // Try dedicated memory.
+ if(canAllocateDedicated && !dedicatedPreferred)
{
res = AllocateDedicatedMemory(
+ pool,
size,
suballocType,
+ dedicatedAllocations,
memTypeIndex,
(finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,
(finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,
+ (finalCreateInfo.flags &
+ (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0,
+ (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0,
finalCreateInfo.pUserData,
+ finalCreateInfo.priority,
dedicatedBuffer,
dedicatedImage,
+ dedicatedBufferImageUsage,
allocationCount,
- pAllocations);
+ pAllocations,
+ blockVector.GetAllocationNextPtr());
if(res == VK_SUCCESS)
{
// Succeeded: AllocateDedicatedMemory function already filld pMemory, nothing more to do here.
VMA_DEBUG_LOG(" Allocated as DedicatedMemory");
return VK_SUCCESS;
}
- else
- {
- // Everything failed: Return error code.
- VMA_DEBUG_LOG(" vkAllocateMemory FAILED");
- return res;
- }
}
+ // Everything failed: Return error code.
+ VMA_DEBUG_LOG(" vkAllocateMemory FAILED");
+ return res;
}
}
VkResult VmaAllocator_T::AllocateDedicatedMemory(
+ VmaPool pool,
VkDeviceSize size,
VmaSuballocationType suballocType,
+ VmaDedicatedAllocationList& dedicatedAllocations,
uint32_t memTypeIndex,
bool map,
bool isUserDataString,
+ bool isMappingAllowed,
+ bool canAliasMemory,
void* pUserData,
- VkBuffer /*dedicatedBuffer*/,
- VkImage /*dedicatedImage*/,
+ float priority,
+ VkBuffer dedicatedBuffer,
+ VkImage dedicatedImage,
+ VkFlags dedicatedBufferImageUsage,
size_t allocationCount,
- VmaAllocation* pAllocations)
+ VmaAllocation* pAllocations,
+ const void* pNextChain)
{
VMA_ASSERT(allocationCount > 0 && pAllocations);
- VkMemoryAllocateInfo allocInfo = {};
- allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
+ VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
allocInfo.memoryTypeIndex = memTypeIndex;
allocInfo.allocationSize = size;
+ allocInfo.pNext = pNextChain;
-#if VMA_DEDICATED_ALLOCATION
- VkMemoryDedicatedAllocateInfoKHR dedicatedAllocInfo = {};
- dedicatedAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR;
- if(m_UseKhrDedicatedAllocation)
+#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
+ VkMemoryDedicatedAllocateInfoKHR dedicatedAllocInfo = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR };
+ if(!canAliasMemory)
+ {
+ if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
+ {
+ if(dedicatedBuffer != VK_NULL_HANDLE)
+ {
+ VMA_ASSERT(dedicatedImage == VK_NULL_HANDLE);
+ dedicatedAllocInfo.buffer = dedicatedBuffer;
+ VmaPnextChainPushFront(&allocInfo, &dedicatedAllocInfo);
+ }
+ else if(dedicatedImage != VK_NULL_HANDLE)
+ {
+ dedicatedAllocInfo.image = dedicatedImage;
+ VmaPnextChainPushFront(&allocInfo, &dedicatedAllocInfo);
+ }
+ }
+ }
+#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
+
+#if VMA_BUFFER_DEVICE_ADDRESS
+ VkMemoryAllocateFlagsInfoKHR allocFlagsInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR };
+ if(m_UseKhrBufferDeviceAddress)
{
+ bool canContainBufferWithDeviceAddress = true;
if(dedicatedBuffer != VK_NULL_HANDLE)
{
- VMA_ASSERT(dedicatedImage == VK_NULL_HANDLE);
- dedicatedAllocInfo.buffer = dedicatedBuffer;
- allocInfo.pNext = &dedicatedAllocInfo;
+ canContainBufferWithDeviceAddress = dedicatedBufferImageUsage == UINT32_MAX || // Usage flags unknown
+ (dedicatedBufferImageUsage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT) != 0;
}
else if(dedicatedImage != VK_NULL_HANDLE)
{
- dedicatedAllocInfo.image = dedicatedImage;
- allocInfo.pNext = &dedicatedAllocInfo;
+ canContainBufferWithDeviceAddress = false;
+ }
+ if(canContainBufferWithDeviceAddress)
+ {
+ allocFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
+ VmaPnextChainPushFront(&allocInfo, &allocFlagsInfo);
}
}
-#endif // #if VMA_DEDICATED_ALLOCATION
+#endif // #if VMA_BUFFER_DEVICE_ADDRESS
+
+#if VMA_MEMORY_PRIORITY
+ VkMemoryPriorityAllocateInfoEXT priorityInfo = { VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT };
+ if(m_UseExtMemoryPriority)
+ {
+ VMA_ASSERT(priority >= 0.f && priority <= 1.f);
+ priorityInfo.priority = priority;
+ VmaPnextChainPushFront(&allocInfo, &priorityInfo);
+ }
+#endif // #if VMA_MEMORY_PRIORITY
+
+#if VMA_EXTERNAL_MEMORY
+ // Attach VkExportMemoryAllocateInfoKHR if necessary.
+ VkExportMemoryAllocateInfoKHR exportMemoryAllocInfo = { VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR };
+ exportMemoryAllocInfo.handleTypes = GetExternalMemoryHandleTypeFlags(memTypeIndex);
+ if(exportMemoryAllocInfo.handleTypes != 0)
+ {
+ VmaPnextChainPushFront(&allocInfo, &exportMemoryAllocInfo);
+ }
+#endif // #if VMA_EXTERNAL_MEMORY
size_t allocIndex;
VkResult res = VK_SUCCESS;
for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
{
res = AllocateDedicatedMemoryPage(
+ pool,
size,
suballocType,
memTypeIndex,
allocInfo,
map,
isUserDataString,
+ isMappingAllowed,
pUserData,
pAllocations + allocIndex);
if(res != VK_SUCCESS)
@@ -14398,17 +14688,10 @@ VkResult VmaAllocator_T::AllocateDedicatedMemory(
if(res == VK_SUCCESS)
{
- // Register them in m_pDedicatedAllocations.
+ for (allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
{
- VmaMutexLockWrite lock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);
- AllocationVectorType* pDedicatedAllocations = m_pDedicatedAllocations[memTypeIndex];
- VMA_ASSERT(pDedicatedAllocations);
- for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
- {
- VmaVectorInsertSorted<VmaPointerLess>(*pDedicatedAllocations, pAllocations[allocIndex]);
- }
+ dedicatedAllocations.Register(pAllocations[allocIndex]);
}
-
VMA_DEBUG_LOG(" Allocated DedicatedMemory Count=%zu, MemoryTypeIndex=#%u", allocationCount, memTypeIndex);
}
else
@@ -14418,7 +14701,7 @@ VkResult VmaAllocator_T::AllocateDedicatedMemory(
{
VmaAllocation currAlloc = pAllocations[allocIndex];
VkDeviceMemory hMemory = currAlloc->GetMemory();
-
+
/*
There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory
before vkFreeMemory.
@@ -14428,11 +14711,10 @@ VkResult VmaAllocator_T::AllocateDedicatedMemory(
(*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory);
}
*/
-
- FreeVulkanMemory(memTypeIndex, currAlloc->GetSize(), hMemory);
- currAlloc->SetUserData(this, VMA_NULL);
- vma_delete(this, currAlloc);
+ FreeVulkanMemory(memTypeIndex, currAlloc->GetSize(), hMemory);
+ m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(memTypeIndex), currAlloc->GetSize());
+ m_AllocationObjectAllocator.Free(currAlloc);
}
memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);
@@ -14442,12 +14724,14 @@ VkResult VmaAllocator_T::AllocateDedicatedMemory(
}
VkResult VmaAllocator_T::AllocateDedicatedMemoryPage(
+ VmaPool pool,
VkDeviceSize size,
VmaSuballocationType suballocType,
uint32_t memTypeIndex,
const VkMemoryAllocateInfo& allocInfo,
bool map,
bool isUserDataString,
+ bool isMappingAllowed,
void* pUserData,
VmaAllocation* pAllocation)
{
@@ -14477,9 +14761,13 @@ VkResult VmaAllocator_T::AllocateDedicatedMemoryPage(
}
}
- *pAllocation = vma_new(this, VmaAllocation_T)(m_CurrentFrameIndex.load(), isUserDataString);
- (*pAllocation)->InitDedicatedAllocation(memTypeIndex, hMemory, suballocType, pMappedData, size);
- (*pAllocation)->SetUserData(this, pUserData);
+ *pAllocation = m_AllocationObjectAllocator.Allocate(isMappingAllowed);
+ (*pAllocation)->InitDedicatedAllocation(pool, memTypeIndex, hMemory, suballocType, pMappedData, size);
+ if (isUserDataString)
+ (*pAllocation)->SetName(this, (const char*)pUserData);
+ else
+ (*pAllocation)->SetUserData(this, pUserData);
+ m_Budget.AddAllocation(MemoryTypeIndexToHeapIndex(memTypeIndex), size);
if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
{
FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);
@@ -14494,19 +14782,16 @@ void VmaAllocator_T::GetBufferMemoryRequirements(
bool& requiresDedicatedAllocation,
bool& prefersDedicatedAllocation) const
{
-#if VMA_DEDICATED_ALLOCATION
- if(m_UseKhrDedicatedAllocation)
+#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
+ if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
{
- VkBufferMemoryRequirementsInfo2KHR memReqInfo = {};
- memReqInfo.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR;
+ VkBufferMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR };
memReqInfo.buffer = hBuffer;
- VkMemoryDedicatedRequirementsKHR memDedicatedReq = {};
- memDedicatedReq.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR;
+ VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR };
- VkMemoryRequirements2KHR memReq2 = {};
- memReq2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR;
- memReq2.pNext = &memDedicatedReq;
+ VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR };
+ VmaPnextChainPushFront(&memReq2, &memDedicatedReq);
(*m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);
@@ -14515,7 +14800,7 @@ void VmaAllocator_T::GetBufferMemoryRequirements(
prefersDedicatedAllocation = (memDedicatedReq.prefersDedicatedAllocation != VK_FALSE);
}
else
-#endif // #if VMA_DEDICATED_ALLOCATION
+#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
{
(*m_VulkanFunctions.vkGetBufferMemoryRequirements)(m_hDevice, hBuffer, &memReq);
requiresDedicatedAllocation = false;
@@ -14529,19 +14814,16 @@ void VmaAllocator_T::GetImageMemoryRequirements(
bool& requiresDedicatedAllocation,
bool& prefersDedicatedAllocation) const
{
-#if VMA_DEDICATED_ALLOCATION
- if(m_UseKhrDedicatedAllocation)
+#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
+ if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
{
- VkImageMemoryRequirementsInfo2KHR memReqInfo = {};
- memReqInfo.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR;
+ VkImageMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR };
memReqInfo.image = hImage;
- VkMemoryDedicatedRequirementsKHR memDedicatedReq = {};
- memDedicatedReq.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR;
+ VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR };
- VkMemoryRequirements2KHR memReq2 = {};
- memReq2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR;
- memReq2.pNext = &memDedicatedReq;
+ VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR };
+ VmaPnextChainPushFront(&memReq2, &memDedicatedReq);
(*m_VulkanFunctions.vkGetImageMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);
@@ -14550,7 +14832,7 @@ void VmaAllocator_T::GetImageMemoryRequirements(
prefersDedicatedAllocation = (memDedicatedReq.prefersDedicatedAllocation != VK_FALSE);
}
else
-#endif // #if VMA_DEDICATED_ALLOCATION
+#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
{
(*m_VulkanFunctions.vkGetImageMemoryRequirements)(m_hDevice, hImage, &memReq);
requiresDedicatedAllocation = false;
@@ -14558,69 +14840,200 @@ void VmaAllocator_T::GetImageMemoryRequirements(
}
}
-VkResult VmaAllocator_T::AllocateMemory(
- const VkMemoryRequirements& vkMemReq,
- bool requiresDedicatedAllocation,
- bool prefersDedicatedAllocation,
- VkBuffer dedicatedBuffer,
- VkImage dedicatedImage,
- const VmaAllocationCreateInfo& createInfo,
- VmaSuballocationType suballocType,
- size_t allocationCount,
- VmaAllocation* pAllocations)
+VkResult VmaAllocator_T::FindMemoryTypeIndex(
+ uint32_t memoryTypeBits,
+ const VmaAllocationCreateInfo* pAllocationCreateInfo,
+ VkFlags bufImgUsage,
+ uint32_t* pMemoryTypeIndex) const
{
- memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);
+ memoryTypeBits &= GetGlobalMemoryTypeBits();
- VMA_ASSERT(VmaIsPow2(vkMemReq.alignment));
+ if(pAllocationCreateInfo->memoryTypeBits != 0)
+ {
+ memoryTypeBits &= pAllocationCreateInfo->memoryTypeBits;
+ }
- if(vkMemReq.size == 0)
+ VkMemoryPropertyFlags requiredFlags = 0, preferredFlags = 0, notPreferredFlags = 0;
+ if(!FindMemoryPreferences(
+ IsIntegratedGpu(),
+ *pAllocationCreateInfo,
+ bufImgUsage,
+ requiredFlags, preferredFlags, notPreferredFlags))
{
- return VK_ERROR_VALIDATION_FAILED_EXT;
+ return VK_ERROR_FEATURE_NOT_PRESENT;
}
- if((createInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 &&
- (createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
+
+ *pMemoryTypeIndex = UINT32_MAX;
+ uint32_t minCost = UINT32_MAX;
+ for(uint32_t memTypeIndex = 0, memTypeBit = 1;
+ memTypeIndex < GetMemoryTypeCount();
+ ++memTypeIndex, memTypeBit <<= 1)
{
- VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT together with VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT makes no sense.");
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+ // This memory type is acceptable according to memoryTypeBits bitmask.
+ if((memTypeBit & memoryTypeBits) != 0)
+ {
+ const VkMemoryPropertyFlags currFlags =
+ m_MemProps.memoryTypes[memTypeIndex].propertyFlags;
+ // This memory type contains requiredFlags.
+ if((requiredFlags & ~currFlags) == 0)
+ {
+ // Calculate cost as number of bits from preferredFlags not present in this memory type.
+ uint32_t currCost = VMA_COUNT_BITS_SET(preferredFlags & ~currFlags) +
+ VMA_COUNT_BITS_SET(currFlags & notPreferredFlags);
+ // Remember memory type with lowest cost.
+ if(currCost < minCost)
+ {
+ *pMemoryTypeIndex = memTypeIndex;
+ if(currCost == 0)
+ {
+ return VK_SUCCESS;
+ }
+ minCost = currCost;
+ }
+ }
+ }
}
- if((createInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 &&
- (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0)
+ return (*pMemoryTypeIndex != UINT32_MAX) ? VK_SUCCESS : VK_ERROR_FEATURE_NOT_PRESENT;
+}
+
+VkResult VmaAllocator_T::CalcMemTypeParams(
+ VmaAllocationCreateInfo& inoutCreateInfo,
+ uint32_t memTypeIndex,
+ VkDeviceSize size,
+ size_t allocationCount)
+{
+ // If memory type is not HOST_VISIBLE, disable MAPPED.
+ if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 &&
+ (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
{
- VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_MAPPED_BIT together with VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT is invalid.");
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+ inoutCreateInfo.flags &= ~VMA_ALLOCATION_CREATE_MAPPED_BIT;
}
- if(requiresDedicatedAllocation)
+
+ if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 &&
+ (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT) != 0)
{
- if((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
+ const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
+ VmaBudget heapBudget = {};
+ GetHeapBudgets(&heapBudget, heapIndex, 1);
+ if(heapBudget.usage + size * allocationCount > heapBudget.budget)
{
- VMA_ASSERT(0 && "VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT specified while dedicated allocation is required.");
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
}
- if(createInfo.pool != VK_NULL_HANDLE)
+ }
+ return VK_SUCCESS;
+}
+
+VkResult VmaAllocator_T::CalcAllocationParams(
+ VmaAllocationCreateInfo& inoutCreateInfo,
+ bool dedicatedRequired,
+ bool dedicatedPreferred)
+{
+ VMA_ASSERT((inoutCreateInfo.flags &
+ (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) !=
+ (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT) &&
+ "Specifying both flags VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT and VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT is incorrect.");
+ VMA_ASSERT((((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT) == 0 ||
+ (inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0)) &&
+ "Specifying VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT requires also VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT.");
+ if(inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO || inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE || inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_HOST)
+ {
+ if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0)
{
- VMA_ASSERT(0 && "Pool specified while dedicated allocation is required.");
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+ VMA_ASSERT((inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0 &&
+ "When using VMA_ALLOCATION_CREATE_MAPPED_BIT and usage = VMA_MEMORY_USAGE_AUTO*, you must also specify VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT.");
}
}
- if((createInfo.pool != VK_NULL_HANDLE) &&
- ((createInfo.flags & (VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT)) != 0))
+
+ // If memory is lazily allocated, it should be always dedicated.
+ if(dedicatedRequired ||
+ inoutCreateInfo.usage == VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED)
{
- VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT when pool != null is invalid.");
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+ inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
}
- if(createInfo.pool != VK_NULL_HANDLE)
+ if(inoutCreateInfo.pool != VK_NULL_HANDLE)
{
- const VkDeviceSize alignmentForPool = VMA_MAX(
- vkMemReq.alignment,
- GetMemoryTypeMinAlignment(createInfo.pool->m_BlockVector.GetMemoryTypeIndex()));
- return createInfo.pool->m_BlockVector.Allocate(
- createInfo.pool,
- m_CurrentFrameIndex.load(),
+ if(inoutCreateInfo.pool->m_BlockVector.HasExplicitBlockSize() &&
+ (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0)
+ {
+ VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT while current custom pool doesn't support dedicated allocations.");
+ return VK_ERROR_FEATURE_NOT_PRESENT;
+ }
+ inoutCreateInfo.priority = inoutCreateInfo.pool->m_BlockVector.GetPriority();
+ }
+
+ if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 &&
+ (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
+ {
+ VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT together with VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT makes no sense.");
+ return VK_ERROR_FEATURE_NOT_PRESENT;
+ }
+
+ if(VMA_DEBUG_ALWAYS_DEDICATED_MEMORY &&
+ (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
+ {
+ inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
+ }
+
+ // Non-auto USAGE values imply HOST_ACCESS flags.
+ // And so does VMA_MEMORY_USAGE_UNKNOWN because it is used with custom pools.
+ // Which specific flag is used doesn't matter. They change things only when used with VMA_MEMORY_USAGE_AUTO*.
+ // Otherwise they just protect from assert on mapping.
+ if(inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO &&
+ inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE &&
+ inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO_PREFER_HOST)
+ {
+ if((inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) == 0)
+ {
+ inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
+ }
+ }
+
+ return VK_SUCCESS;
+}
+
+VkResult VmaAllocator_T::AllocateMemory(
+ const VkMemoryRequirements& vkMemReq,
+ bool requiresDedicatedAllocation,
+ bool prefersDedicatedAllocation,
+ VkBuffer dedicatedBuffer,
+ VkImage dedicatedImage,
+ VkFlags dedicatedBufferImageUsage,
+ const VmaAllocationCreateInfo& createInfo,
+ VmaSuballocationType suballocType,
+ size_t allocationCount,
+ VmaAllocation* pAllocations)
+{
+ memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);
+
+ VMA_ASSERT(VmaIsPow2(vkMemReq.alignment));
+
+ if(vkMemReq.size == 0)
+ {
+ return VK_ERROR_INITIALIZATION_FAILED;
+ }
+
+ VmaAllocationCreateInfo createInfoFinal = createInfo;
+ VkResult res = CalcAllocationParams(createInfoFinal, requiresDedicatedAllocation, prefersDedicatedAllocation);
+ if(res != VK_SUCCESS)
+ return res;
+
+ if(createInfoFinal.pool != VK_NULL_HANDLE)
+ {
+ VmaBlockVector& blockVector = createInfoFinal.pool->m_BlockVector;
+ return AllocateMemoryOfType(
+ createInfoFinal.pool,
vkMemReq.size,
- alignmentForPool,
- createInfo,
+ vkMemReq.alignment,
+ prefersDedicatedAllocation,
+ dedicatedBuffer,
+ dedicatedImage,
+ dedicatedBufferImageUsage,
+ createInfoFinal,
+ blockVector.GetMemoryTypeIndex(),
suballocType,
+ createInfoFinal.pool->m_DedicatedAllocations,
+ blockVector,
allocationCount,
pAllocations);
}
@@ -14629,74 +15042,42 @@ VkResult VmaAllocator_T::AllocateMemory(
// Bit mask of memory Vulkan types acceptable for this allocation.
uint32_t memoryTypeBits = vkMemReq.memoryTypeBits;
uint32_t memTypeIndex = UINT32_MAX;
- VkResult res = vmaFindMemoryTypeIndex(this, memoryTypeBits, &createInfo, &memTypeIndex);
- if(res == VK_SUCCESS)
+ res = FindMemoryTypeIndex(memoryTypeBits, &createInfoFinal, dedicatedBufferImageUsage, &memTypeIndex);
+ // Can't find any single memory type matching requirements. res is VK_ERROR_FEATURE_NOT_PRESENT.
+ if(res != VK_SUCCESS)
+ return res;
+ do
{
- VkDeviceSize alignmentForMemType = VMA_MAX(
- vkMemReq.alignment,
- GetMemoryTypeMinAlignment(memTypeIndex));
-
+ VmaBlockVector* blockVector = m_pBlockVectors[memTypeIndex];
+ VMA_ASSERT(blockVector && "Trying to use unsupported memory type!");
res = AllocateMemoryOfType(
+ VK_NULL_HANDLE,
vkMemReq.size,
- alignmentForMemType,
+ vkMemReq.alignment,
requiresDedicatedAllocation || prefersDedicatedAllocation,
dedicatedBuffer,
dedicatedImage,
- createInfo,
+ dedicatedBufferImageUsage,
+ createInfoFinal,
memTypeIndex,
suballocType,
+ m_DedicatedAllocations[memTypeIndex],
+ *blockVector,
allocationCount,
pAllocations);
- // Succeeded on first try.
+ // Allocation succeeded
if(res == VK_SUCCESS)
- {
- return res;
- }
- // Allocation from this memory type failed. Try other compatible memory types.
- else
- {
- for(;;)
- {
- // Remove old memTypeIndex from list of possibilities.
- memoryTypeBits &= ~(1u << memTypeIndex);
- // Find alternative memTypeIndex.
- res = vmaFindMemoryTypeIndex(this, memoryTypeBits, &createInfo, &memTypeIndex);
- if(res == VK_SUCCESS)
- {
- alignmentForMemType = VMA_MAX(
- vkMemReq.alignment,
- GetMemoryTypeMinAlignment(memTypeIndex));
-
- res = AllocateMemoryOfType(
- vkMemReq.size,
- alignmentForMemType,
- requiresDedicatedAllocation || prefersDedicatedAllocation,
- dedicatedBuffer,
- dedicatedImage,
- createInfo,
- memTypeIndex,
- suballocType,
- allocationCount,
- pAllocations);
- // Allocation from this alternative memory type succeeded.
- if(res == VK_SUCCESS)
- {
- return res;
- }
- // else: Allocation from this memory type failed. Try next one - next loop iteration.
- }
- // No other matching memory type index could be found.
- else
- {
- // Not returning res, which is VK_ERROR_FEATURE_NOT_PRESENT, because we already failed to allocate once.
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- }
- }
- }
- // Can't find any single memory type maching requirements. res is VK_ERROR_FEATURE_NOT_PRESENT.
- else
- return res;
+ return VK_SUCCESS;
+
+ // Remove old memTypeIndex from list of possibilities.
+ memoryTypeBits &= ~(1u << memTypeIndex);
+ // Find alternative memTypeIndex.
+ res = FindMemoryTypeIndex(memoryTypeBits, &createInfoFinal, dedicatedBufferImageUsage, &memTypeIndex);
+ } while(res == VK_SUCCESS);
+
+ // No other matching memory type index could be found.
+ // Not returning res, which is VK_ERROR_FEATURE_NOT_PRESENT, because we already failed to allocate once.
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
}
}
@@ -14712,300 +15093,173 @@ void VmaAllocator_T::FreeMemory(
if(allocation != VK_NULL_HANDLE)
{
- if(TouchAllocation(allocation))
+ if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
{
- if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
- {
- FillAllocation(allocation, VMA_ALLOCATION_FILL_PATTERN_DESTROYED);
- }
+ FillAllocation(allocation, VMA_ALLOCATION_FILL_PATTERN_DESTROYED);
+ }
+
+ allocation->FreeName(this);
- switch(allocation->GetType())
+ switch(allocation->GetType())
+ {
+ case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
{
- case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
+ VmaBlockVector* pBlockVector = VMA_NULL;
+ VmaPool hPool = allocation->GetParentPool();
+ if(hPool != VK_NULL_HANDLE)
{
- VmaBlockVector* pBlockVector = VMA_NULL;
- VmaPool hPool = allocation->GetPool();
- if(hPool != VK_NULL_HANDLE)
- {
- pBlockVector = &hPool->m_BlockVector;
- }
- else
- {
- const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
- pBlockVector = m_pBlockVectors[memTypeIndex];
- }
- pBlockVector->Free(allocation);
+ pBlockVector = &hPool->m_BlockVector;
}
- break;
- case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
- FreeDedicatedMemory(allocation);
- break;
- default:
- VMA_ASSERT(0);
+ else
+ {
+ const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
+ pBlockVector = m_pBlockVectors[memTypeIndex];
+ VMA_ASSERT(pBlockVector && "Trying to free memory of unsupported type!");
+ }
+ pBlockVector->Free(allocation);
}
+ break;
+ case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
+ FreeDedicatedMemory(allocation);
+ break;
+ default:
+ VMA_ASSERT(0);
}
-
- allocation->SetUserData(this, VMA_NULL);
- vma_delete(this, allocation);
- }
- }
-}
-
-VkResult VmaAllocator_T::ResizeAllocation(
- const VmaAllocation alloc,
- VkDeviceSize newSize)
-{
- if(newSize == 0 || alloc->GetLastUseFrameIndex() == VMA_FRAME_INDEX_LOST)
- {
- return VK_ERROR_VALIDATION_FAILED_EXT;
- }
- if(newSize == alloc->GetSize())
- {
- return VK_SUCCESS;
- }
-
- switch(alloc->GetType())
- {
- case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
- return VK_ERROR_FEATURE_NOT_PRESENT;
- case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
- if(alloc->GetBlock()->m_pMetadata->ResizeAllocation(alloc, newSize))
- {
- alloc->ChangeSize(newSize);
- VMA_HEAVY_ASSERT(alloc->GetBlock()->m_pMetadata->Validate());
- return VK_SUCCESS;
}
- else
- {
- return VkResult(-1000069000); // VK_ERROR_OUT_OF_POOL_MEMORY
- }
- default:
- VMA_ASSERT(0);
- return VK_ERROR_VALIDATION_FAILED_EXT;
}
}
-void VmaAllocator_T::CalculateStats(VmaStats* pStats)
+void VmaAllocator_T::CalculateStatistics(VmaTotalStatistics* pStats)
{
// Initialize.
- InitStatInfo(pStats->total);
- for(size_t i = 0; i < VK_MAX_MEMORY_TYPES; ++i)
- InitStatInfo(pStats->memoryType[i]);
- for(size_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i)
- InitStatInfo(pStats->memoryHeap[i]);
-
+ VmaClearDetailedStatistics(pStats->total);
+ for(uint32_t i = 0; i < VK_MAX_MEMORY_TYPES; ++i)
+ VmaClearDetailedStatistics(pStats->memoryType[i]);
+ for(uint32_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i)
+ VmaClearDetailedStatistics(pStats->memoryHeap[i]);
+
// Process default pools.
for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
{
VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex];
- VMA_ASSERT(pBlockVector);
- pBlockVector->AddStats(pStats);
+ if (pBlockVector != VMA_NULL)
+ pBlockVector->AddDetailedStatistics(pStats->memoryType[memTypeIndex]);
}
// Process custom pools.
{
VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
- for(size_t poolIndex = 0, poolCount = m_Pools.size(); poolIndex < poolCount; ++poolIndex)
+ for(VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool))
{
- m_Pools[poolIndex]->m_BlockVector.AddStats(pStats);
+ VmaBlockVector& blockVector = pool->m_BlockVector;
+ const uint32_t memTypeIndex = blockVector.GetMemoryTypeIndex();
+ blockVector.AddDetailedStatistics(pStats->memoryType[memTypeIndex]);
+ pool->m_DedicatedAllocations.AddDetailedStatistics(pStats->memoryType[memTypeIndex]);
}
}
// Process dedicated allocations.
for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
{
- const uint32_t memHeapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
- VmaMutexLockRead dedicatedAllocationsLock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);
- AllocationVectorType* const pDedicatedAllocVector = m_pDedicatedAllocations[memTypeIndex];
- VMA_ASSERT(pDedicatedAllocVector);
- for(size_t allocIndex = 0, allocCount = pDedicatedAllocVector->size(); allocIndex < allocCount; ++allocIndex)
- {
- VmaStatInfo allocationStatInfo;
- (*pDedicatedAllocVector)[allocIndex]->DedicatedAllocCalcStatsInfo(allocationStatInfo);
- VmaAddStatInfo(pStats->total, allocationStatInfo);
- VmaAddStatInfo(pStats->memoryType[memTypeIndex], allocationStatInfo);
- VmaAddStatInfo(pStats->memoryHeap[memHeapIndex], allocationStatInfo);
- }
+ m_DedicatedAllocations[memTypeIndex].AddDetailedStatistics(pStats->memoryType[memTypeIndex]);
}
- // Postprocess.
- VmaPostprocessCalcStatInfo(pStats->total);
- for(size_t i = 0; i < GetMemoryTypeCount(); ++i)
- VmaPostprocessCalcStatInfo(pStats->memoryType[i]);
- for(size_t i = 0; i < GetMemoryHeapCount(); ++i)
- VmaPostprocessCalcStatInfo(pStats->memoryHeap[i]);
-}
-
-static const uint32_t VMA_VENDOR_ID_AMD = 4098;
-
-VkResult VmaAllocator_T::DefragmentationBegin(
- const VmaDefragmentationInfo2& info,
- VmaDefragmentationStats* pStats,
- VmaDefragmentationContext* pContext)
-{
- if(info.pAllocationsChanged != VMA_NULL)
- {
- memset(info.pAllocationsChanged, 0, info.allocationCount * sizeof(VkBool32));
- }
-
- *pContext = vma_new(this, VmaDefragmentationContext_T)(
- this, m_CurrentFrameIndex.load(), info.flags, pStats);
-
- (*pContext)->AddPools(info.poolCount, info.pPools);
- (*pContext)->AddAllocations(
- info.allocationCount, info.pAllocations, info.pAllocationsChanged);
-
- VkResult res = (*pContext)->Defragment(
- info.maxCpuBytesToMove, info.maxCpuAllocationsToMove,
- info.maxGpuBytesToMove, info.maxGpuAllocationsToMove,
- info.commandBuffer, pStats);
-
- if(res != VK_NOT_READY)
+ // Sum from memory types to memory heaps.
+ for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
{
- vma_delete(this, *pContext);
- *pContext = VMA_NULL;
+ const uint32_t memHeapIndex = m_MemProps.memoryTypes[memTypeIndex].heapIndex;
+ VmaAddDetailedStatistics(pStats->memoryHeap[memHeapIndex], pStats->memoryType[memTypeIndex]);
}
- return res;
-}
+ // Sum from memory heaps to total.
+ for(uint32_t memHeapIndex = 0; memHeapIndex < GetMemoryHeapCount(); ++memHeapIndex)
+ VmaAddDetailedStatistics(pStats->total, pStats->memoryHeap[memHeapIndex]);
-VkResult VmaAllocator_T::DefragmentationEnd(
- VmaDefragmentationContext context)
-{
- vma_delete(this, context);
- return VK_SUCCESS;
+ VMA_ASSERT(pStats->total.statistics.allocationCount == 0 ||
+ pStats->total.allocationSizeMax >= pStats->total.allocationSizeMin);
+ VMA_ASSERT(pStats->total.unusedRangeCount == 0 ||
+ pStats->total.unusedRangeSizeMax >= pStats->total.unusedRangeSizeMin);
}
-void VmaAllocator_T::GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo)
+void VmaAllocator_T::GetHeapBudgets(VmaBudget* outBudgets, uint32_t firstHeap, uint32_t heapCount)
{
- if(hAllocation->CanBecomeLost())
+#if VMA_MEMORY_BUDGET
+ if(m_UseExtMemoryBudget)
{
- /*
- Warning: This is a carefully designed algorithm.
- Do not modify unless you really know what you're doing :)
- */
- const uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();
- uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();
- for(;;)
+ if(m_Budget.m_OperationsSinceBudgetFetch < 30)
{
- if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)
+ VmaMutexLockRead lockRead(m_Budget.m_BudgetMutex, m_UseMutex);
+ for(uint32_t i = 0; i < heapCount; ++i, ++outBudgets)
{
- pAllocationInfo->memoryType = UINT32_MAX;
- pAllocationInfo->deviceMemory = VK_NULL_HANDLE;
- pAllocationInfo->offset = 0;
- pAllocationInfo->size = hAllocation->GetSize();
- pAllocationInfo->pMappedData = VMA_NULL;
- pAllocationInfo->pUserData = hAllocation->GetUserData();
- return;
- }
- else if(localLastUseFrameIndex == localCurrFrameIndex)
- {
- pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex();
- pAllocationInfo->deviceMemory = hAllocation->GetMemory();
- pAllocationInfo->offset = hAllocation->GetOffset();
- pAllocationInfo->size = hAllocation->GetSize();
- pAllocationInfo->pMappedData = VMA_NULL;
- pAllocationInfo->pUserData = hAllocation->GetUserData();
- return;
- }
- else // Last use time earlier than current time.
- {
- if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))
+ const uint32_t heapIndex = firstHeap + i;
+
+ outBudgets->statistics.blockCount = m_Budget.m_BlockCount[heapIndex];
+ outBudgets->statistics.allocationCount = m_Budget.m_AllocationCount[heapIndex];
+ outBudgets->statistics.blockBytes = m_Budget.m_BlockBytes[heapIndex];
+ outBudgets->statistics.allocationBytes = m_Budget.m_AllocationBytes[heapIndex];
+
+ if(m_Budget.m_VulkanUsage[heapIndex] + outBudgets->statistics.blockBytes > m_Budget.m_BlockBytesAtBudgetFetch[heapIndex])
{
- localLastUseFrameIndex = localCurrFrameIndex;
+ outBudgets->usage = m_Budget.m_VulkanUsage[heapIndex] +
+ outBudgets->statistics.blockBytes - m_Budget.m_BlockBytesAtBudgetFetch[heapIndex];
}
- }
- }
- }
- else
- {
-#if VMA_STATS_STRING_ENABLED
- uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();
- uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();
- for(;;)
- {
- VMA_ASSERT(localLastUseFrameIndex != VMA_FRAME_INDEX_LOST);
- if(localLastUseFrameIndex == localCurrFrameIndex)
- {
- break;
- }
- else // Last use time earlier than current time.
- {
- if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))
+ else
{
- localLastUseFrameIndex = localCurrFrameIndex;
+ outBudgets->usage = 0;
}
+
+ // Have to take MIN with heap size because explicit HeapSizeLimit is included in it.
+ outBudgets->budget = VMA_MIN(
+ m_Budget.m_VulkanBudget[heapIndex], m_MemProps.memoryHeaps[heapIndex].size);
}
}
-#endif
-
- pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex();
- pAllocationInfo->deviceMemory = hAllocation->GetMemory();
- pAllocationInfo->offset = hAllocation->GetOffset();
- pAllocationInfo->size = hAllocation->GetSize();
- pAllocationInfo->pMappedData = hAllocation->GetMappedData();
- pAllocationInfo->pUserData = hAllocation->GetUserData();
- }
-}
-
-bool VmaAllocator_T::TouchAllocation(VmaAllocation hAllocation)
-{
- // This is a stripped-down version of VmaAllocator_T::GetAllocationInfo.
- if(hAllocation->CanBecomeLost())
- {
- uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();
- uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();
- for(;;)
+ else
{
- if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)
- {
- return false;
- }
- else if(localLastUseFrameIndex == localCurrFrameIndex)
- {
- return true;
- }
- else // Last use time earlier than current time.
- {
- if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))
- {
- localLastUseFrameIndex = localCurrFrameIndex;
- }
- }
+ UpdateVulkanBudget(); // Outside of mutex lock
+ GetHeapBudgets(outBudgets, firstHeap, heapCount); // Recursion
}
}
else
+#endif
{
-#if VMA_STATS_STRING_ENABLED
- uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();
- uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();
- for(;;)
+ for(uint32_t i = 0; i < heapCount; ++i, ++outBudgets)
{
- VMA_ASSERT(localLastUseFrameIndex != VMA_FRAME_INDEX_LOST);
- if(localLastUseFrameIndex == localCurrFrameIndex)
- {
- break;
- }
- else // Last use time earlier than current time.
- {
- if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))
- {
- localLastUseFrameIndex = localCurrFrameIndex;
- }
- }
- }
-#endif
+ const uint32_t heapIndex = firstHeap + i;
- return true;
+ outBudgets->statistics.blockCount = m_Budget.m_BlockCount[heapIndex];
+ outBudgets->statistics.allocationCount = m_Budget.m_AllocationCount[heapIndex];
+ outBudgets->statistics.blockBytes = m_Budget.m_BlockBytes[heapIndex];
+ outBudgets->statistics.allocationBytes = m_Budget.m_AllocationBytes[heapIndex];
+
+ outBudgets->usage = outBudgets->statistics.blockBytes;
+ outBudgets->budget = m_MemProps.memoryHeaps[heapIndex].size * 8 / 10; // 80% heuristics.
+ }
}
}
+void VmaAllocator_T::GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo)
+{
+ pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex();
+ pAllocationInfo->deviceMemory = hAllocation->GetMemory();
+ pAllocationInfo->offset = hAllocation->GetOffset();
+ pAllocationInfo->size = hAllocation->GetSize();
+ pAllocationInfo->pMappedData = hAllocation->GetMappedData();
+ pAllocationInfo->pUserData = hAllocation->GetUserData();
+ pAllocationInfo->pName = hAllocation->GetName();
+}
+
VkResult VmaAllocator_T::CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool)
{
VMA_DEBUG_LOG(" CreatePool: MemoryTypeIndex=%u, flags=%u", pCreateInfo->memoryTypeIndex, pCreateInfo->flags);
VmaPoolCreateInfo newCreateInfo = *pCreateInfo;
+ // Protection against uninitialized new structure member. If garbage data are left there, this pointer dereference would crash.
+ if(pCreateInfo->pMemoryAllocateNext)
+ {
+ VMA_ASSERT(((const VkBaseInStructure*)pCreateInfo->pMemoryAllocateNext)->sType != 0);
+ }
+
if(newCreateInfo.maxBlockCount == 0)
{
newCreateInfo.maxBlockCount = SIZE_MAX;
@@ -15014,6 +15268,16 @@ VkResult VmaAllocator_T::CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPoo
{
return VK_ERROR_INITIALIZATION_FAILED;
}
+ // Memory type index out of range or forbidden.
+ if(pCreateInfo->memoryTypeIndex >= GetMemoryTypeCount() ||
+ ((1u << pCreateInfo->memoryTypeIndex) & m_GlobalMemoryTypeBits) == 0)
+ {
+ return VK_ERROR_FEATURE_NOT_PRESENT;
+ }
+ if(newCreateInfo.minAllocationAlignment > 0)
+ {
+ VMA_ASSERT(VmaIsPow2(newCreateInfo.minAllocationAlignment));
+ }
const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(newCreateInfo.memoryTypeIndex);
@@ -15031,7 +15295,7 @@ VkResult VmaAllocator_T::CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPoo
{
VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);
(*pPool)->SetId(m_NextPoolId++);
- VmaVectorInsertSorted<VmaPointerLess>(m_Pools, *pPool);
+ m_Pools.PushBack(*pPool);
}
return VK_SUCCESS;
@@ -15042,31 +15306,36 @@ void VmaAllocator_T::DestroyPool(VmaPool pool)
// Remove from m_Pools.
{
VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);
- bool success = VmaVectorRemoveSorted<VmaPointerLess>(m_Pools, pool);
- (void) success;
- VMA_ASSERT(success && "Pool not found in Allocator.");
+ m_Pools.Remove(pool);
}
vma_delete(this, pool);
}
-void VmaAllocator_T::GetPoolStats(VmaPool pool, VmaPoolStats* pPoolStats)
+void VmaAllocator_T::GetPoolStatistics(VmaPool pool, VmaStatistics* pPoolStats)
{
- pool->m_BlockVector.GetPoolStats(pPoolStats);
+ VmaClearStatistics(*pPoolStats);
+ pool->m_BlockVector.AddStatistics(*pPoolStats);
+ pool->m_DedicatedAllocations.AddStatistics(*pPoolStats);
}
-void VmaAllocator_T::SetCurrentFrameIndex(uint32_t frameIndex)
+void VmaAllocator_T::CalculatePoolStatistics(VmaPool pool, VmaDetailedStatistics* pPoolStats)
{
- m_CurrentFrameIndex.store(frameIndex);
+ VmaClearDetailedStatistics(*pPoolStats);
+ pool->m_BlockVector.AddDetailedStatistics(*pPoolStats);
+ pool->m_DedicatedAllocations.AddDetailedStatistics(*pPoolStats);
}
-void VmaAllocator_T::MakePoolAllocationsLost(
- VmaPool hPool,
- size_t* pLostAllocationCount)
+void VmaAllocator_T::SetCurrentFrameIndex(uint32_t frameIndex)
{
- hPool->m_BlockVector.MakePoolAllocationsLost(
- m_CurrentFrameIndex.load(),
- pLostAllocationCount);
+ m_CurrentFrameIndex.store(frameIndex);
+
+#if VMA_MEMORY_BUDGET
+ if(m_UseExtMemoryBudget)
+ {
+ UpdateVulkanBudget();
+ }
+#endif // #if VMA_MEMORY_BUDGET
}
VkResult VmaAllocator_T::CheckPoolCorruption(VmaPool hPool)
@@ -15081,10 +15350,9 @@ VkResult VmaAllocator_T::CheckCorruption(uint32_t memoryTypeBits)
// Process default pools.
for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
{
- if(((1u << memTypeIndex) & memoryTypeBits) != 0)
+ VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex];
+ if(pBlockVector != VMA_NULL)
{
- VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex];
- VMA_ASSERT(pBlockVector);
VkResult localRes = pBlockVector->CheckCorruption();
switch(localRes)
{
@@ -15102,11 +15370,11 @@ VkResult VmaAllocator_T::CheckCorruption(uint32_t memoryTypeBits)
// Process custom pools.
{
VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
- for(size_t poolIndex = 0, poolCount = m_Pools.size(); poolIndex < poolCount; ++poolIndex)
+ for(VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool))
{
- if(((1u << m_Pools[poolIndex]->m_BlockVector.GetMemoryTypeIndex()) & memoryTypeBits) != 0)
+ if(((1u << pool->m_BlockVector.GetMemoryTypeIndex()) & memoryTypeBits) != 0)
{
- VkResult localRes = m_Pools[poolIndex]->m_BlockVector.CheckCorruption();
+ VkResult localRes = pool->m_BlockVector.CheckCorruption();
switch(localRes)
{
case VK_ERROR_FEATURE_NOT_PRESENT:
@@ -15124,41 +15392,64 @@ VkResult VmaAllocator_T::CheckCorruption(uint32_t memoryTypeBits)
return finalRes;
}
-void VmaAllocator_T::CreateLostAllocation(VmaAllocation* pAllocation)
-{
- *pAllocation = vma_new(this, VmaAllocation_T)(VMA_FRAME_INDEX_LOST, false);
- (*pAllocation)->InitLost();
-}
-
VkResult VmaAllocator_T::AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory)
{
+ AtomicTransactionalIncrement<uint32_t> deviceMemoryCountIncrement;
+ const uint64_t prevDeviceMemoryCount = deviceMemoryCountIncrement.Increment(&m_DeviceMemoryCount);
+#if VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT
+ if(prevDeviceMemoryCount >= m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount)
+ {
+ return VK_ERROR_TOO_MANY_OBJECTS;
+ }
+#endif
+
const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(pAllocateInfo->memoryTypeIndex);
- VkResult res;
- if(m_HeapSizeLimit[heapIndex] != VK_WHOLE_SIZE)
+ // HeapSizeLimit is in effect for this heap.
+ if((m_HeapSizeLimitMask & (1u << heapIndex)) != 0)
{
- VmaMutexLock lock(m_HeapSizeLimitMutex, m_UseMutex);
- if(m_HeapSizeLimit[heapIndex] >= pAllocateInfo->allocationSize)
+ const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size;
+ VkDeviceSize blockBytes = m_Budget.m_BlockBytes[heapIndex];
+ for(;;)
{
- res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory);
- if(res == VK_SUCCESS)
+ const VkDeviceSize blockBytesAfterAllocation = blockBytes + pAllocateInfo->allocationSize;
+ if(blockBytesAfterAllocation > heapSize)
{
- m_HeapSizeLimit[heapIndex] -= pAllocateInfo->allocationSize;
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+ }
+ if(m_Budget.m_BlockBytes[heapIndex].compare_exchange_strong(blockBytes, blockBytesAfterAllocation))
+ {
+ break;
}
- }
- else
- {
- res = VK_ERROR_OUT_OF_DEVICE_MEMORY;
}
}
else
{
- res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory);
+ m_Budget.m_BlockBytes[heapIndex] += pAllocateInfo->allocationSize;
}
+ ++m_Budget.m_BlockCount[heapIndex];
- if(res == VK_SUCCESS && m_DeviceMemoryCallbacks.pfnAllocate != VMA_NULL)
+ // VULKAN CALL vkAllocateMemory.
+ VkResult res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory);
+
+ if(res == VK_SUCCESS)
{
- (*m_DeviceMemoryCallbacks.pfnAllocate)(this, pAllocateInfo->memoryTypeIndex, *pMemory, pAllocateInfo->allocationSize);
+#if VMA_MEMORY_BUDGET
+ ++m_Budget.m_OperationsSinceBudgetFetch;
+#endif
+
+ // Informative callback.
+ if(m_DeviceMemoryCallbacks.pfnAllocate != VMA_NULL)
+ {
+ (*m_DeviceMemoryCallbacks.pfnAllocate)(this, pAllocateInfo->memoryTypeIndex, *pMemory, pAllocateInfo->allocationSize, m_DeviceMemoryCallbacks.pUserData);
+ }
+
+ deviceMemoryCountIncrement.Commit();
+ }
+ else
+ {
+ --m_Budget.m_BlockCount[heapIndex];
+ m_Budget.m_BlockBytes[heapIndex] -= pAllocateInfo->allocationSize;
}
return res;
@@ -15166,28 +15457,86 @@ VkResult VmaAllocator_T::AllocateVulkanMemory(const VkMemoryAllocateInfo* pAlloc
void VmaAllocator_T::FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory)
{
+ // Informative callback.
if(m_DeviceMemoryCallbacks.pfnFree != VMA_NULL)
{
- (*m_DeviceMemoryCallbacks.pfnFree)(this, memoryType, hMemory, size);
+ (*m_DeviceMemoryCallbacks.pfnFree)(this, memoryType, hMemory, size, m_DeviceMemoryCallbacks.pUserData);
}
+ // VULKAN CALL vkFreeMemory.
(*m_VulkanFunctions.vkFreeMemory)(m_hDevice, hMemory, GetAllocationCallbacks());
const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memoryType);
- if(m_HeapSizeLimit[heapIndex] != VK_WHOLE_SIZE)
+ --m_Budget.m_BlockCount[heapIndex];
+ m_Budget.m_BlockBytes[heapIndex] -= size;
+
+ --m_DeviceMemoryCount;
+}
+
+VkResult VmaAllocator_T::BindVulkanBuffer(
+ VkDeviceMemory memory,
+ VkDeviceSize memoryOffset,
+ VkBuffer buffer,
+ const void* pNext)
+{
+ if(pNext != VMA_NULL)
+ {
+#if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2
+ if((m_UseKhrBindMemory2 || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) &&
+ m_VulkanFunctions.vkBindBufferMemory2KHR != VMA_NULL)
+ {
+ VkBindBufferMemoryInfoKHR bindBufferMemoryInfo = { VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR };
+ bindBufferMemoryInfo.pNext = pNext;
+ bindBufferMemoryInfo.buffer = buffer;
+ bindBufferMemoryInfo.memory = memory;
+ bindBufferMemoryInfo.memoryOffset = memoryOffset;
+ return (*m_VulkanFunctions.vkBindBufferMemory2KHR)(m_hDevice, 1, &bindBufferMemoryInfo);
+ }
+ else
+#endif // #if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2
+ {
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+ }
+ else
{
- VmaMutexLock lock(m_HeapSizeLimitMutex, m_UseMutex);
- m_HeapSizeLimit[heapIndex] += size;
+ return (*m_VulkanFunctions.vkBindBufferMemory)(m_hDevice, buffer, memory, memoryOffset);
}
}
-VkResult VmaAllocator_T::Map(VmaAllocation hAllocation, void** ppData)
+VkResult VmaAllocator_T::BindVulkanImage(
+ VkDeviceMemory memory,
+ VkDeviceSize memoryOffset,
+ VkImage image,
+ const void* pNext)
{
- if(hAllocation->CanBecomeLost())
+ if(pNext != VMA_NULL)
{
- return VK_ERROR_MEMORY_MAP_FAILED;
+#if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2
+ if((m_UseKhrBindMemory2 || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) &&
+ m_VulkanFunctions.vkBindImageMemory2KHR != VMA_NULL)
+ {
+ VkBindImageMemoryInfoKHR bindBufferMemoryInfo = { VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR };
+ bindBufferMemoryInfo.pNext = pNext;
+ bindBufferMemoryInfo.image = image;
+ bindBufferMemoryInfo.memory = memory;
+ bindBufferMemoryInfo.memoryOffset = memoryOffset;
+ return (*m_VulkanFunctions.vkBindImageMemory2KHR)(m_hDevice, 1, &bindBufferMemoryInfo);
+ }
+ else
+#endif // #if VMA_BIND_MEMORY2
+ {
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+ }
+ else
+ {
+ return (*m_VulkanFunctions.vkBindImageMemory)(m_hDevice, image, memory, memoryOffset);
}
+}
+VkResult VmaAllocator_T::Map(VmaAllocation hAllocation, void** ppData)
+{
switch(hAllocation->GetType())
{
case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
@@ -15229,23 +15578,23 @@ void VmaAllocator_T::Unmap(VmaAllocation hAllocation)
}
}
-VkResult VmaAllocator_T::BindBufferMemory(VmaAllocation hAllocation, VkBuffer hBuffer)
+VkResult VmaAllocator_T::BindBufferMemory(
+ VmaAllocation hAllocation,
+ VkDeviceSize allocationLocalOffset,
+ VkBuffer hBuffer,
+ const void* pNext)
{
VkResult res = VK_SUCCESS;
switch(hAllocation->GetType())
{
case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
- res = GetVulkanFunctions().vkBindBufferMemory(
- m_hDevice,
- hBuffer,
- hAllocation->GetMemory(),
- 0); //memoryOffset
+ res = BindVulkanBuffer(hAllocation->GetMemory(), allocationLocalOffset, hBuffer, pNext);
break;
case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
{
- VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();
- VMA_ASSERT(pBlock && "Binding buffer to allocation that doesn't belong to any block. Is the allocation lost?");
- res = pBlock->BindBufferMemory(this, hAllocation, hBuffer);
+ VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();
+ VMA_ASSERT(pBlock && "Binding buffer to allocation that doesn't belong to any block.");
+ res = pBlock->BindBufferMemory(this, hAllocation, allocationLocalOffset, hBuffer, pNext);
break;
}
default:
@@ -15254,23 +15603,23 @@ VkResult VmaAllocator_T::BindBufferMemory(VmaAllocation hAllocation, VkBuffer hB
return res;
}
-VkResult VmaAllocator_T::BindImageMemory(VmaAllocation hAllocation, VkImage hImage)
+VkResult VmaAllocator_T::BindImageMemory(
+ VmaAllocation hAllocation,
+ VkDeviceSize allocationLocalOffset,
+ VkImage hImage,
+ const void* pNext)
{
VkResult res = VK_SUCCESS;
switch(hAllocation->GetType())
{
case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
- res = GetVulkanFunctions().vkBindImageMemory(
- m_hDevice,
- hImage,
- hAllocation->GetMemory(),
- 0); //memoryOffset
+ res = BindVulkanImage(hAllocation->GetMemory(), allocationLocalOffset, hImage, pNext);
break;
case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
{
VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();
- VMA_ASSERT(pBlock && "Binding image to allocation that doesn't belong to any block. Is the allocation lost?");
- res = pBlock->BindImageMemory(this, hAllocation, hImage);
+ VMA_ASSERT(pBlock && "Binding image to allocation that doesn't belong to any block.");
+ res = pBlock->BindImageMemory(this, hAllocation, allocationLocalOffset, hImage, pNext);
break;
}
default:
@@ -15279,44 +15628,193 @@ VkResult VmaAllocator_T::BindImageMemory(VmaAllocation hAllocation, VkImage hIma
return res;
}
-void VmaAllocator_T::FlushOrInvalidateAllocation(
+VkResult VmaAllocator_T::FlushOrInvalidateAllocation(
VmaAllocation hAllocation,
VkDeviceSize offset, VkDeviceSize size,
VMA_CACHE_OPERATION op)
{
- const uint32_t memTypeIndex = hAllocation->GetMemoryTypeIndex();
+ VkResult res = VK_SUCCESS;
+
+ VkMappedMemoryRange memRange = {};
+ if(GetFlushOrInvalidateRange(hAllocation, offset, size, memRange))
+ {
+ switch(op)
+ {
+ case VMA_CACHE_FLUSH:
+ res = (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, 1, &memRange);
+ break;
+ case VMA_CACHE_INVALIDATE:
+ res = (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, 1, &memRange);
+ break;
+ default:
+ VMA_ASSERT(0);
+ }
+ }
+ // else: Just ignore this call.
+ return res;
+}
+
+VkResult VmaAllocator_T::FlushOrInvalidateAllocations(
+ uint32_t allocationCount,
+ const VmaAllocation* allocations,
+ const VkDeviceSize* offsets, const VkDeviceSize* sizes,
+ VMA_CACHE_OPERATION op)
+{
+ typedef VmaStlAllocator<VkMappedMemoryRange> RangeAllocator;
+ typedef VmaSmallVector<VkMappedMemoryRange, RangeAllocator, 16> RangeVector;
+ RangeVector ranges = RangeVector(RangeAllocator(GetAllocationCallbacks()));
+
+ for(uint32_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
+ {
+ const VmaAllocation alloc = allocations[allocIndex];
+ const VkDeviceSize offset = offsets != VMA_NULL ? offsets[allocIndex] : 0;
+ const VkDeviceSize size = sizes != VMA_NULL ? sizes[allocIndex] : VK_WHOLE_SIZE;
+ VkMappedMemoryRange newRange;
+ if(GetFlushOrInvalidateRange(alloc, offset, size, newRange))
+ {
+ ranges.push_back(newRange);
+ }
+ }
+
+ VkResult res = VK_SUCCESS;
+ if(!ranges.empty())
+ {
+ switch(op)
+ {
+ case VMA_CACHE_FLUSH:
+ res = (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, (uint32_t)ranges.size(), ranges.data());
+ break;
+ case VMA_CACHE_INVALIDATE:
+ res = (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, (uint32_t)ranges.size(), ranges.data());
+ break;
+ default:
+ VMA_ASSERT(0);
+ }
+ }
+ // else: Just ignore this call.
+ return res;
+}
+
+void VmaAllocator_T::FreeDedicatedMemory(const VmaAllocation allocation)
+{
+ VMA_ASSERT(allocation && allocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
+
+ const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
+ VmaPool parentPool = allocation->GetParentPool();
+ if(parentPool == VK_NULL_HANDLE)
+ {
+ // Default pool
+ m_DedicatedAllocations[memTypeIndex].Unregister(allocation);
+ }
+ else
+ {
+ // Custom pool
+ parentPool->m_DedicatedAllocations.Unregister(allocation);
+ }
+
+ VkDeviceMemory hMemory = allocation->GetMemory();
+
+ /*
+ There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory
+ before vkFreeMemory.
+
+ if(allocation->GetMappedData() != VMA_NULL)
+ {
+ (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory);
+ }
+ */
+
+ FreeVulkanMemory(memTypeIndex, allocation->GetSize(), hMemory);
+
+ m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(allocation->GetMemoryTypeIndex()), allocation->GetSize());
+ m_AllocationObjectAllocator.Free(allocation);
+
+ VMA_DEBUG_LOG(" Freed DedicatedMemory MemoryTypeIndex=%u", memTypeIndex);
+}
+
+uint32_t VmaAllocator_T::CalculateGpuDefragmentationMemoryTypeBits() const
+{
+ VkBufferCreateInfo dummyBufCreateInfo;
+ VmaFillGpuDefragmentationBufferCreateInfo(dummyBufCreateInfo);
+
+ uint32_t memoryTypeBits = 0;
+
+ // Create buffer.
+ VkBuffer buf = VK_NULL_HANDLE;
+ VkResult res = (*GetVulkanFunctions().vkCreateBuffer)(
+ m_hDevice, &dummyBufCreateInfo, GetAllocationCallbacks(), &buf);
+ if(res == VK_SUCCESS)
+ {
+ // Query for supported memory types.
+ VkMemoryRequirements memReq;
+ (*GetVulkanFunctions().vkGetBufferMemoryRequirements)(m_hDevice, buf, &memReq);
+ memoryTypeBits = memReq.memoryTypeBits;
+
+ // Destroy buffer.
+ (*GetVulkanFunctions().vkDestroyBuffer)(m_hDevice, buf, GetAllocationCallbacks());
+ }
+
+ return memoryTypeBits;
+}
+
+uint32_t VmaAllocator_T::CalculateGlobalMemoryTypeBits() const
+{
+ // Make sure memory information is already fetched.
+ VMA_ASSERT(GetMemoryTypeCount() > 0);
+
+ uint32_t memoryTypeBits = UINT32_MAX;
+
+ if(!m_UseAmdDeviceCoherentMemory)
+ {
+ // Exclude memory types that have VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD.
+ for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
+ {
+ if((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY) != 0)
+ {
+ memoryTypeBits &= ~(1u << memTypeIndex);
+ }
+ }
+ }
+
+ return memoryTypeBits;
+}
+
+bool VmaAllocator_T::GetFlushOrInvalidateRange(
+ VmaAllocation allocation,
+ VkDeviceSize offset, VkDeviceSize size,
+ VkMappedMemoryRange& outRange) const
+{
+ const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
if(size > 0 && IsMemoryTypeNonCoherent(memTypeIndex))
{
- const VkDeviceSize allocationSize = hAllocation->GetSize();
+ const VkDeviceSize nonCoherentAtomSize = m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;
+ const VkDeviceSize allocationSize = allocation->GetSize();
VMA_ASSERT(offset <= allocationSize);
- const VkDeviceSize nonCoherentAtomSize = m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;
+ outRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
+ outRange.pNext = VMA_NULL;
+ outRange.memory = allocation->GetMemory();
- VkMappedMemoryRange memRange = {};
- memRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
- memRange.memory = hAllocation->GetMemory();
-
- switch(hAllocation->GetType())
+ switch(allocation->GetType())
{
case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
- memRange.offset = VmaAlignDown(offset, nonCoherentAtomSize);
+ outRange.offset = VmaAlignDown(offset, nonCoherentAtomSize);
if(size == VK_WHOLE_SIZE)
{
- memRange.size = allocationSize - memRange.offset;
+ outRange.size = allocationSize - outRange.offset;
}
else
{
VMA_ASSERT(offset + size <= allocationSize);
- memRange.size = VMA_MIN(
- VmaAlignUp(size + (offset - memRange.offset), nonCoherentAtomSize),
- allocationSize - memRange.offset);
+ outRange.size = VMA_MIN(
+ VmaAlignUp(size + (offset - outRange.offset), nonCoherentAtomSize),
+ allocationSize - outRange.offset);
}
break;
-
case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
{
// 1. Still within this allocation.
- memRange.offset = VmaAlignDown(offset, nonCoherentAtomSize);
+ outRange.offset = VmaAlignDown(offset, nonCoherentAtomSize);
if(size == VK_WHOLE_SIZE)
{
size = allocationSize - offset;
@@ -15325,72 +15823,69 @@ void VmaAllocator_T::FlushOrInvalidateAllocation(
{
VMA_ASSERT(offset + size <= allocationSize);
}
- memRange.size = VmaAlignUp(size + (offset - memRange.offset), nonCoherentAtomSize);
+ outRange.size = VmaAlignUp(size + (offset - outRange.offset), nonCoherentAtomSize);
// 2. Adjust to whole block.
- const VkDeviceSize allocationOffset = hAllocation->GetOffset();
+ const VkDeviceSize allocationOffset = allocation->GetOffset();
VMA_ASSERT(allocationOffset % nonCoherentAtomSize == 0);
- const VkDeviceSize blockSize = hAllocation->GetBlock()->m_pMetadata->GetSize();
- memRange.offset += allocationOffset;
- memRange.size = VMA_MIN(memRange.size, blockSize - memRange.offset);
-
- break;
- }
-
- default:
- VMA_ASSERT(0);
- }
+ const VkDeviceSize blockSize = allocation->GetBlock()->m_pMetadata->GetSize();
+ outRange.offset += allocationOffset;
+ outRange.size = VMA_MIN(outRange.size, blockSize - outRange.offset);
- switch(op)
- {
- case VMA_CACHE_FLUSH:
- (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, 1, &memRange);
- break;
- case VMA_CACHE_INVALIDATE:
- (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, 1, &memRange);
break;
+ }
default:
VMA_ASSERT(0);
}
+ return true;
}
- // else: Just ignore this call.
+ return false;
}
-void VmaAllocator_T::FreeDedicatedMemory(VmaAllocation allocation)
+#if VMA_MEMORY_BUDGET
+void VmaAllocator_T::UpdateVulkanBudget()
{
- VMA_ASSERT(allocation && allocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
+ VMA_ASSERT(m_UseExtMemoryBudget);
- const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
- {
- VmaMutexLockWrite lock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);
- AllocationVectorType* const pDedicatedAllocations = m_pDedicatedAllocations[memTypeIndex];
- VMA_ASSERT(pDedicatedAllocations);
- bool success = VmaVectorRemoveSorted<VmaPointerLess>(*pDedicatedAllocations, allocation);
- (void) success;
- VMA_ASSERT(success);
- }
+ VkPhysicalDeviceMemoryProperties2KHR memProps = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR };
- VkDeviceMemory hMemory = allocation->GetMemory();
-
- /*
- There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory
- before vkFreeMemory.
+ VkPhysicalDeviceMemoryBudgetPropertiesEXT budgetProps = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT };
+ VmaPnextChainPushFront(&memProps, &budgetProps);
+
+ GetVulkanFunctions().vkGetPhysicalDeviceMemoryProperties2KHR(m_PhysicalDevice, &memProps);
- if(allocation->GetMappedData() != VMA_NULL)
{
- (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory);
- }
- */
-
- FreeVulkanMemory(memTypeIndex, allocation->GetSize(), hMemory);
+ VmaMutexLockWrite lockWrite(m_Budget.m_BudgetMutex, m_UseMutex);
- VMA_DEBUG_LOG(" Freed DedicatedMemory MemoryTypeIndex=%u", memTypeIndex);
+ for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex)
+ {
+ m_Budget.m_VulkanUsage[heapIndex] = budgetProps.heapUsage[heapIndex];
+ m_Budget.m_VulkanBudget[heapIndex] = budgetProps.heapBudget[heapIndex];
+ m_Budget.m_BlockBytesAtBudgetFetch[heapIndex] = m_Budget.m_BlockBytes[heapIndex].load();
+
+ // Some bugged drivers return the budget incorrectly, e.g. 0 or much bigger than heap size.
+ if(m_Budget.m_VulkanBudget[heapIndex] == 0)
+ {
+ m_Budget.m_VulkanBudget[heapIndex] = m_MemProps.memoryHeaps[heapIndex].size * 8 / 10; // 80% heuristics.
+ }
+ else if(m_Budget.m_VulkanBudget[heapIndex] > m_MemProps.memoryHeaps[heapIndex].size)
+ {
+ m_Budget.m_VulkanBudget[heapIndex] = m_MemProps.memoryHeaps[heapIndex].size;
+ }
+ if(m_Budget.m_VulkanUsage[heapIndex] == 0 && m_Budget.m_BlockBytesAtBudgetFetch[heapIndex] > 0)
+ {
+ m_Budget.m_VulkanUsage[heapIndex] = m_Budget.m_BlockBytesAtBudgetFetch[heapIndex];
+ }
+ }
+ m_Budget.m_OperationsSinceBudgetFetch = 0;
+ }
}
+#endif // VMA_MEMORY_BUDGET
void VmaAllocator_T::FillAllocation(const VmaAllocation hAllocation, uint8_t pattern)
{
if(VMA_DEBUG_INITIALIZE_ALLOCATIONS &&
- !hAllocation->CanBecomeLost() &&
+ hAllocation->IsMappingAllowed() &&
(m_MemProps.memoryTypes[hAllocation->GetMemoryTypeIndex()].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
{
void* pData = VMA_NULL;
@@ -15408,121 +15903,148 @@ void VmaAllocator_T::FillAllocation(const VmaAllocation hAllocation, uint8_t pat
}
}
-#if VMA_STATS_STRING_ENABLED
+uint32_t VmaAllocator_T::GetGpuDefragmentationMemoryTypeBits()
+{
+ uint32_t memoryTypeBits = m_GpuDefragmentationMemoryTypeBits.load();
+ if(memoryTypeBits == UINT32_MAX)
+ {
+ memoryTypeBits = CalculateGpuDefragmentationMemoryTypeBits();
+ m_GpuDefragmentationMemoryTypeBits.store(memoryTypeBits);
+ }
+ return memoryTypeBits;
+}
+#if VMA_STATS_STRING_ENABLED
void VmaAllocator_T::PrintDetailedMap(VmaJsonWriter& json)
{
- bool dedicatedAllocationsStarted = false;
- for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
+ json.WriteString("DefaultPools");
+ json.BeginObject();
{
- VmaMutexLockRead dedicatedAllocationsLock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);
- AllocationVectorType* const pDedicatedAllocVector = m_pDedicatedAllocations[memTypeIndex];
- VMA_ASSERT(pDedicatedAllocVector);
- if(pDedicatedAllocVector->empty() == false)
+ for (uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
{
- if(dedicatedAllocationsStarted == false)
+ VmaBlockVector* pBlockVector = m_pBlockVectors[memTypeIndex];
+ VmaDedicatedAllocationList& dedicatedAllocList = m_DedicatedAllocations[memTypeIndex];
+ if (pBlockVector != VMA_NULL)
{
- dedicatedAllocationsStarted = true;
- json.WriteString("DedicatedAllocations");
+ json.BeginString("Type ");
+ json.ContinueString(memTypeIndex);
+ json.EndString();
json.BeginObject();
- }
+ {
+ json.WriteString("PreferredBlockSize");
+ json.WriteNumber(pBlockVector->GetPreferredBlockSize());
- json.BeginString("Type ");
- json.ContinueString(memTypeIndex);
- json.EndString();
-
- json.BeginArray();
+ json.WriteString("Blocks");
+ pBlockVector->PrintDetailedMap(json);
- for(size_t i = 0; i < pDedicatedAllocVector->size(); ++i)
- {
- json.BeginObject(true);
- const VmaAllocation hAlloc = (*pDedicatedAllocVector)[i];
- hAlloc->PrintParameters(json);
+ json.WriteString("DedicatedAllocations");
+ dedicatedAllocList.BuildStatsString(json);
+ }
json.EndObject();
}
-
- json.EndArray();
}
}
- if(dedicatedAllocationsStarted)
- {
- json.EndObject();
- }
+ json.EndObject();
+ json.WriteString("CustomPools");
+ json.BeginObject();
{
- bool allocationsStarted = false;
- for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
+ VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
+ if (!m_Pools.IsEmpty())
{
- if(m_pBlockVectors[memTypeIndex]->IsEmpty() == false)
+ for (uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
{
- if(allocationsStarted == false)
+ bool displayType = true;
+ size_t index = 0;
+ for (VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool))
{
- allocationsStarted = true;
- json.WriteString("DefaultPools");
- json.BeginObject();
- }
+ VmaBlockVector& blockVector = pool->m_BlockVector;
+ if (blockVector.GetMemoryTypeIndex() == memTypeIndex)
+ {
+ if (displayType)
+ {
+ json.BeginString("Type ");
+ json.ContinueString(memTypeIndex);
+ json.EndString();
+ json.BeginArray();
+ displayType = false;
+ }
- json.BeginString("Type ");
- json.ContinueString(memTypeIndex);
- json.EndString();
+ json.BeginObject();
+ {
+ json.WriteString("Name");
+ json.BeginString();
+ json.ContinueString_Size(index++);
+ if (pool->GetName())
+ {
+ json.ContinueString(" - ");
+ json.ContinueString(pool->GetName());
+ }
+ json.EndString();
- m_pBlockVectors[memTypeIndex]->PrintDetailedMap(json);
- }
- }
- if(allocationsStarted)
- {
- json.EndObject();
- }
- }
+ json.WriteString("PreferredBlockSize");
+ json.WriteNumber(blockVector.GetPreferredBlockSize());
- // Custom pools
- {
- VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
- const size_t poolCount = m_Pools.size();
- if(poolCount > 0)
- {
- json.WriteString("Pools");
- json.BeginObject();
- for(size_t poolIndex = 0; poolIndex < poolCount; ++poolIndex)
- {
- json.BeginString();
- json.ContinueString(m_Pools[poolIndex]->GetId());
- json.EndString();
+ json.WriteString("Blocks");
+ blockVector.PrintDetailedMap(json);
- m_Pools[poolIndex]->m_BlockVector.PrintDetailedMap(json);
+ json.WriteString("DedicatedAllocations");
+ pool->m_DedicatedAllocations.BuildStatsString(json);
+ }
+ json.EndObject();
+ }
+ }
+
+ if (!displayType)
+ json.EndArray();
}
- json.EndObject();
}
}
+ json.EndObject();
}
+#endif // VMA_STATS_STRING_ENABLED
+#endif // _VMA_ALLOCATOR_T_FUNCTIONS
-#endif // #if VMA_STATS_STRING_ENABLED
-////////////////////////////////////////////////////////////////////////////////
-// Public interface
-
-VkResult vmaCreateAllocator(
+#ifndef _VMA_PUBLIC_INTERFACE
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAllocator(
const VmaAllocatorCreateInfo* pCreateInfo,
VmaAllocator* pAllocator)
{
VMA_ASSERT(pCreateInfo && pAllocator);
+ VMA_ASSERT(pCreateInfo->vulkanApiVersion == 0 ||
+ (VK_VERSION_MAJOR(pCreateInfo->vulkanApiVersion) == 1 && VK_VERSION_MINOR(pCreateInfo->vulkanApiVersion) <= 3));
VMA_DEBUG_LOG("vmaCreateAllocator");
*pAllocator = vma_new(pCreateInfo->pAllocationCallbacks, VmaAllocator_T)(pCreateInfo);
- return (*pAllocator)->Init(pCreateInfo);
+ VkResult result = (*pAllocator)->Init(pCreateInfo);
+ if(result < 0)
+ {
+ vma_delete(pCreateInfo->pAllocationCallbacks, *pAllocator);
+ *pAllocator = VK_NULL_HANDLE;
+ }
+ return result;
}
-void vmaDestroyAllocator(
+VMA_CALL_PRE void VMA_CALL_POST vmaDestroyAllocator(
VmaAllocator allocator)
{
if(allocator != VK_NULL_HANDLE)
{
VMA_DEBUG_LOG("vmaDestroyAllocator");
- VkAllocationCallbacks allocationCallbacks = allocator->m_AllocationCallbacks;
+ VkAllocationCallbacks allocationCallbacks = allocator->m_AllocationCallbacks; // Have to copy the callbacks when destroying.
vma_delete(&allocationCallbacks, allocator);
}
}
-void vmaGetPhysicalDeviceProperties(
+VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocatorInfo(VmaAllocator allocator, VmaAllocatorInfo* pAllocatorInfo)
+{
+ VMA_ASSERT(allocator && pAllocatorInfo);
+ pAllocatorInfo->instance = allocator->m_hInstance;
+ pAllocatorInfo->physicalDevice = allocator->GetPhysicalDevice();
+ pAllocatorInfo->device = allocator->m_hDevice;
+}
+
+VMA_CALL_PRE void VMA_CALL_POST vmaGetPhysicalDeviceProperties(
VmaAllocator allocator,
const VkPhysicalDeviceProperties **ppPhysicalDeviceProperties)
{
@@ -15530,7 +16052,7 @@ void vmaGetPhysicalDeviceProperties(
*ppPhysicalDeviceProperties = &allocator->m_PhysicalDeviceProperties;
}
-void vmaGetMemoryProperties(
+VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryProperties(
VmaAllocator allocator,
const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties)
{
@@ -15538,7 +16060,7 @@ void vmaGetMemoryProperties(
*ppPhysicalDeviceMemoryProperties = &allocator->m_MemProps;
}
-void vmaGetMemoryTypeProperties(
+VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryTypeProperties(
VmaAllocator allocator,
uint32_t memoryTypeIndex,
VkMemoryPropertyFlags* pFlags)
@@ -15548,30 +16070,38 @@ void vmaGetMemoryTypeProperties(
*pFlags = allocator->m_MemProps.memoryTypes[memoryTypeIndex].propertyFlags;
}
-void vmaSetCurrentFrameIndex(
+VMA_CALL_PRE void VMA_CALL_POST vmaSetCurrentFrameIndex(
VmaAllocator allocator,
uint32_t frameIndex)
{
VMA_ASSERT(allocator);
- VMA_ASSERT(frameIndex != VMA_FRAME_INDEX_LOST);
VMA_DEBUG_GLOBAL_MUTEX_LOCK
allocator->SetCurrentFrameIndex(frameIndex);
}
-void vmaCalculateStats(
+VMA_CALL_PRE void VMA_CALL_POST vmaCalculateStatistics(
VmaAllocator allocator,
- VmaStats* pStats)
+ VmaTotalStatistics* pStats)
{
VMA_ASSERT(allocator && pStats);
VMA_DEBUG_GLOBAL_MUTEX_LOCK
- allocator->CalculateStats(pStats);
+ allocator->CalculateStatistics(pStats);
+}
+
+VMA_CALL_PRE void VMA_CALL_POST vmaGetHeapBudgets(
+ VmaAllocator allocator,
+ VmaBudget* pBudgets)
+{
+ VMA_ASSERT(allocator && pBudgets);
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+ allocator->GetHeapBudgets(pBudgets, 0, allocator->GetMemoryHeapCount());
}
#if VMA_STATS_STRING_ENABLED
-void vmaBuildStatsString(
+VMA_CALL_PRE void VMA_CALL_POST vmaBuildStatsString(
VmaAllocator allocator,
char** ppStatsString,
VkBool32 detailedMap)
@@ -15579,124 +16109,202 @@ void vmaBuildStatsString(
VMA_ASSERT(allocator && ppStatsString);
VMA_DEBUG_GLOBAL_MUTEX_LOCK
- VmaStringBuilder sb(allocator);
+ VmaStringBuilder sb(allocator->GetAllocationCallbacks());
{
- VmaJsonWriter json(allocator->GetAllocationCallbacks(), sb);
- json.BeginObject();
+ VmaBudget budgets[VK_MAX_MEMORY_HEAPS];
+ allocator->GetHeapBudgets(budgets, 0, allocator->GetMemoryHeapCount());
- VmaStats stats;
- allocator->CalculateStats(&stats);
+ VmaTotalStatistics stats;
+ allocator->CalculateStatistics(&stats);
- json.WriteString("Total");
- VmaPrintStatInfo(json, stats.total);
-
- for(uint32_t heapIndex = 0; heapIndex < allocator->GetMemoryHeapCount(); ++heapIndex)
+ VmaJsonWriter json(allocator->GetAllocationCallbacks(), sb);
+ json.BeginObject();
{
- json.BeginString("Heap ");
- json.ContinueString(heapIndex);
- json.EndString();
+ json.WriteString("General");
json.BeginObject();
+ {
+ const VkPhysicalDeviceProperties& deviceProperties = allocator->m_PhysicalDeviceProperties;
+ const VkPhysicalDeviceMemoryProperties& memoryProperties = allocator->m_MemProps;
- json.WriteString("Size");
- json.WriteNumber(allocator->m_MemProps.memoryHeaps[heapIndex].size);
+ json.WriteString("API");
+ json.WriteString("Vulkan");
- json.WriteString("Flags");
- json.BeginArray(true);
- if((allocator->m_MemProps.memoryHeaps[heapIndex].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) != 0)
- {
- json.WriteString("DEVICE_LOCAL");
- }
- json.EndArray();
+ json.WriteString("apiVersion");
+ json.BeginString();
+ json.ContinueString(VK_VERSION_MAJOR(deviceProperties.apiVersion));
+ json.ContinueString(".");
+ json.ContinueString(VK_VERSION_MINOR(deviceProperties.apiVersion));
+ json.ContinueString(".");
+ json.ContinueString(VK_VERSION_PATCH(deviceProperties.apiVersion));
+ json.EndString();
- if(stats.memoryHeap[heapIndex].blockCount > 0)
- {
- json.WriteString("Stats");
- VmaPrintStatInfo(json, stats.memoryHeap[heapIndex]);
+ json.WriteString("GPU");
+ json.WriteString(deviceProperties.deviceName);
+ json.WriteString("deviceType");
+ json.WriteNumber(static_cast<uint32_t>(deviceProperties.deviceType));
+
+ json.WriteString("maxMemoryAllocationCount");
+ json.WriteNumber(deviceProperties.limits.maxMemoryAllocationCount);
+ json.WriteString("bufferImageGranularity");
+ json.WriteNumber(deviceProperties.limits.bufferImageGranularity);
+ json.WriteString("nonCoherentAtomSize");
+ json.WriteNumber(deviceProperties.limits.nonCoherentAtomSize);
+
+ json.WriteString("memoryHeapCount");
+ json.WriteNumber(memoryProperties.memoryHeapCount);
+ json.WriteString("memoryTypeCount");
+ json.WriteNumber(memoryProperties.memoryTypeCount);
}
-
- for(uint32_t typeIndex = 0; typeIndex < allocator->GetMemoryTypeCount(); ++typeIndex)
+ json.EndObject();
+ }
+ {
+ json.WriteString("Total");
+ VmaPrintDetailedStatistics(json, stats.total);
+ }
+ {
+ json.WriteString("MemoryInfo");
+ json.BeginObject();
{
- if(allocator->MemoryTypeIndexToHeapIndex(typeIndex) == heapIndex)
+ for (uint32_t heapIndex = 0; heapIndex < allocator->GetMemoryHeapCount(); ++heapIndex)
{
- json.BeginString("Type ");
- json.ContinueString(typeIndex);
+ json.BeginString("Heap ");
+ json.ContinueString(heapIndex);
json.EndString();
-
json.BeginObject();
-
- json.WriteString("Flags");
- json.BeginArray(true);
- VkMemoryPropertyFlags flags = allocator->m_MemProps.memoryTypes[typeIndex].propertyFlags;
- if((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0)
- {
- json.WriteString("DEVICE_LOCAL");
- }
- if((flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
- {
- json.WriteString("HOST_VISIBLE");
- }
- if((flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0)
- {
- json.WriteString("HOST_COHERENT");
- }
- if((flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) != 0)
- {
- json.WriteString("HOST_CACHED");
- }
- if((flags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT) != 0)
{
- json.WriteString("LAZILY_ALLOCATED");
- }
- json.EndArray();
+ const VkMemoryHeap& heapInfo = allocator->m_MemProps.memoryHeaps[heapIndex];
+ json.WriteString("Flags");
+ json.BeginArray(true);
+ {
+ if (heapInfo.flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT)
+ json.WriteString("DEVICE_LOCAL");
+ #if VMA_VULKAN_VERSION >= 1001000
+ if (heapInfo.flags & VK_MEMORY_HEAP_MULTI_INSTANCE_BIT)
+ json.WriteString("MULTI_INSTANCE");
+ #endif
+
+ VkMemoryHeapFlags flags = heapInfo.flags &
+ ~(VK_MEMORY_HEAP_DEVICE_LOCAL_BIT
+ #if VMA_VULKAN_VERSION >= 1001000
+ | VK_MEMORY_HEAP_MULTI_INSTANCE_BIT
+ #endif
+ );
+ if (flags != 0)
+ json.WriteNumber(flags);
+ }
+ json.EndArray();
+
+ json.WriteString("Size");
+ json.WriteNumber(heapInfo.size);
+
+ json.WriteString("Budget");
+ json.BeginObject();
+ {
+ json.WriteString("BudgetBytes");
+ json.WriteNumber(budgets[heapIndex].budget);
+ json.WriteString("UsageBytes");
+ json.WriteNumber(budgets[heapIndex].usage);
+ }
+ json.EndObject();
- if(stats.memoryType[typeIndex].blockCount > 0)
- {
json.WriteString("Stats");
- VmaPrintStatInfo(json, stats.memoryType[typeIndex]);
- }
+ VmaPrintDetailedStatistics(json, stats.memoryHeap[heapIndex]);
+
+ json.WriteString("MemoryPools");
+ json.BeginObject();
+ {
+ for (uint32_t typeIndex = 0; typeIndex < allocator->GetMemoryTypeCount(); ++typeIndex)
+ {
+ if (allocator->MemoryTypeIndexToHeapIndex(typeIndex) == heapIndex)
+ {
+ json.BeginString("Type ");
+ json.ContinueString(typeIndex);
+ json.EndString();
+ json.BeginObject();
+ {
+ json.WriteString("Flags");
+ json.BeginArray(true);
+ {
+ VkMemoryPropertyFlags flags = allocator->m_MemProps.memoryTypes[typeIndex].propertyFlags;
+ if (flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
+ json.WriteString("DEVICE_LOCAL");
+ if (flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
+ json.WriteString("HOST_VISIBLE");
+ if (flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
+ json.WriteString("HOST_COHERENT");
+ if (flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT)
+ json.WriteString("HOST_CACHED");
+ if (flags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT)
+ json.WriteString("LAZILY_ALLOCATED");
+ #if VMA_VULKAN_VERSION >= 1001000
+ if (flags & VK_MEMORY_PROPERTY_PROTECTED_BIT)
+ json.WriteString("PROTECTED");
+ #endif
+ #if VK_AMD_device_coherent_memory
+ if (flags & VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY)
+ json.WriteString("DEVICE_COHERENT_AMD");
+ if (flags & VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY)
+ json.WriteString("DEVICE_UNCACHED_AMD");
+ #endif
+
+ flags &= ~(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
+ #if VMA_VULKAN_VERSION >= 1001000
+ | VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT
+ #endif
+ #if VK_AMD_device_coherent_memory
+ | VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY
+ | VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY
+ #endif
+ | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
+ | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
+ | VK_MEMORY_PROPERTY_HOST_CACHED_BIT);
+ if (flags != 0)
+ json.WriteNumber(flags);
+ }
+ json.EndArray();
+
+ json.WriteString("Stats");
+ VmaPrintDetailedStatistics(json, stats.memoryType[typeIndex]);
+ }
+ json.EndObject();
+ }
+ }
+ }
+ json.EndObject();
+ }
json.EndObject();
}
}
-
json.EndObject();
}
- if(detailedMap == VK_TRUE)
- {
+
+ if (detailedMap == VK_TRUE)
allocator->PrintDetailedMap(json);
- }
json.EndObject();
}
- const size_t len = sb.GetLength();
- char* const pChars = vma_new_array(allocator, char, len + 1);
- if(len > 0)
- {
- memcpy(pChars, sb.GetData(), len);
- }
- pChars[len] = '\0';
- *ppStatsString = pChars;
+ *ppStatsString = VmaCreateStringCopy(allocator->GetAllocationCallbacks(), sb.GetData(), sb.GetLength());
}
-void vmaFreeStatsString(
+VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString(
VmaAllocator allocator,
char* pStatsString)
{
if(pStatsString != VMA_NULL)
{
VMA_ASSERT(allocator);
- size_t len = strlen(pStatsString);
- vma_delete_array(allocator, pStatsString, len + 1);
+ VmaFreeString(allocator->GetAllocationCallbacks(), pStatsString);
}
}
-#endif // #if VMA_STATS_STRING_ENABLED
+#endif // VMA_STATS_STRING_ENABLED
/*
This function is not protected by any mutex because it just reads immutable data.
*/
-VkResult vmaFindMemoryTypeIndex(
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndex(
VmaAllocator allocator,
uint32_t memoryTypeBits,
const VmaAllocationCreateInfo* pAllocationCreateInfo,
@@ -15706,82 +16314,10 @@ VkResult vmaFindMemoryTypeIndex(
VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);
VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);
- if(pAllocationCreateInfo->memoryTypeBits != 0)
- {
- memoryTypeBits &= pAllocationCreateInfo->memoryTypeBits;
- }
-
- uint32_t requiredFlags = pAllocationCreateInfo->requiredFlags;
- uint32_t preferredFlags = pAllocationCreateInfo->preferredFlags;
-
- const bool mapped = (pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0;
- if(mapped)
- {
- preferredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
- }
-
- // Convert usage to requiredFlags and preferredFlags.
- switch(pAllocationCreateInfo->usage)
- {
- case VMA_MEMORY_USAGE_UNKNOWN:
- break;
- case VMA_MEMORY_USAGE_GPU_ONLY:
- if(!allocator->IsIntegratedGpu() || (preferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
- {
- preferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
- }
- break;
- case VMA_MEMORY_USAGE_CPU_ONLY:
- requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
- break;
- case VMA_MEMORY_USAGE_CPU_TO_GPU:
- requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
- if(!allocator->IsIntegratedGpu() || (preferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
- {
- preferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
- }
- break;
- case VMA_MEMORY_USAGE_GPU_TO_CPU:
- requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
- preferredFlags |= VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
- break;
- default:
- break;
- }
-
- *pMemoryTypeIndex = UINT32_MAX;
- uint32_t minCost = UINT32_MAX;
- for(uint32_t memTypeIndex = 0, memTypeBit = 1;
- memTypeIndex < allocator->GetMemoryTypeCount();
- ++memTypeIndex, memTypeBit <<= 1)
- {
- // This memory type is acceptable according to memoryTypeBits bitmask.
- if((memTypeBit & memoryTypeBits) != 0)
- {
- const VkMemoryPropertyFlags currFlags =
- allocator->m_MemProps.memoryTypes[memTypeIndex].propertyFlags;
- // This memory type contains requiredFlags.
- if((requiredFlags & ~currFlags) == 0)
- {
- // Calculate cost as number of bits from preferredFlags not present in this memory type.
- uint32_t currCost = VmaCountBitsSet(preferredFlags & ~currFlags);
- // Remember memory type with lowest cost.
- if(currCost < minCost)
- {
- *pMemoryTypeIndex = memTypeIndex;
- if(currCost == 0)
- {
- return VK_SUCCESS;
- }
- minCost = currCost;
- }
- }
- }
- }
- return (*pMemoryTypeIndex != UINT32_MAX) ? VK_SUCCESS : VK_ERROR_FEATURE_NOT_PRESENT;
+ return allocator->FindMemoryTypeIndex(memoryTypeBits, pAllocationCreateInfo, UINT32_MAX, pMemoryTypeIndex);
}
-VkResult vmaFindMemoryTypeIndexForBufferInfo(
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForBufferInfo(
VmaAllocator allocator,
const VkBufferCreateInfo* pBufferCreateInfo,
const VmaAllocationCreateInfo* pAllocationCreateInfo,
@@ -15793,28 +16329,45 @@ VkResult vmaFindMemoryTypeIndexForBufferInfo(
VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);
const VkDevice hDev = allocator->m_hDevice;
- VkBuffer hBuffer = VK_NULL_HANDLE;
- VkResult res = allocator->GetVulkanFunctions().vkCreateBuffer(
- hDev, pBufferCreateInfo, allocator->GetAllocationCallbacks(), &hBuffer);
- if(res == VK_SUCCESS)
+ const VmaVulkanFunctions* funcs = &allocator->GetVulkanFunctions();
+ VkResult res;
+
+#if VMA_VULKAN_VERSION >= 1003000
+ if(funcs->vkGetDeviceBufferMemoryRequirements)
{
- VkMemoryRequirements memReq = {};
- allocator->GetVulkanFunctions().vkGetBufferMemoryRequirements(
- hDev, hBuffer, &memReq);
+ // Can query straight from VkBufferCreateInfo :)
+ VkDeviceBufferMemoryRequirements devBufMemReq = {VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS};
+ devBufMemReq.pCreateInfo = pBufferCreateInfo;
- res = vmaFindMemoryTypeIndex(
- allocator,
- memReq.memoryTypeBits,
- pAllocationCreateInfo,
- pMemoryTypeIndex);
+ VkMemoryRequirements2 memReq = {VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2};
+ (*funcs->vkGetDeviceBufferMemoryRequirements)(hDev, &devBufMemReq, &memReq);
- allocator->GetVulkanFunctions().vkDestroyBuffer(
- hDev, hBuffer, allocator->GetAllocationCallbacks());
+ res = allocator->FindMemoryTypeIndex(
+ memReq.memoryRequirements.memoryTypeBits, pAllocationCreateInfo, pBufferCreateInfo->usage, pMemoryTypeIndex);
+ }
+ else
+#endif // #if VMA_VULKAN_VERSION >= 1003000
+ {
+ // Must create a dummy buffer to query :(
+ VkBuffer hBuffer = VK_NULL_HANDLE;
+ res = funcs->vkCreateBuffer(
+ hDev, pBufferCreateInfo, allocator->GetAllocationCallbacks(), &hBuffer);
+ if(res == VK_SUCCESS)
+ {
+ VkMemoryRequirements memReq = {};
+ funcs->vkGetBufferMemoryRequirements(hDev, hBuffer, &memReq);
+
+ res = allocator->FindMemoryTypeIndex(
+ memReq.memoryTypeBits, pAllocationCreateInfo, pBufferCreateInfo->usage, pMemoryTypeIndex);
+
+ funcs->vkDestroyBuffer(
+ hDev, hBuffer, allocator->GetAllocationCallbacks());
+ }
}
return res;
}
-VkResult vmaFindMemoryTypeIndexForImageInfo(
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForImageInfo(
VmaAllocator allocator,
const VkImageCreateInfo* pImageCreateInfo,
const VmaAllocationCreateInfo* pAllocationCreateInfo,
@@ -15826,107 +16379,103 @@ VkResult vmaFindMemoryTypeIndexForImageInfo(
VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);
const VkDevice hDev = allocator->m_hDevice;
- VkImage hImage = VK_NULL_HANDLE;
- VkResult res = allocator->GetVulkanFunctions().vkCreateImage(
- hDev, pImageCreateInfo, allocator->GetAllocationCallbacks(), &hImage);
- if(res == VK_SUCCESS)
+ const VmaVulkanFunctions* funcs = &allocator->GetVulkanFunctions();
+ VkResult res;
+
+#if VMA_VULKAN_VERSION >= 1003000
+ if(funcs->vkGetDeviceImageMemoryRequirements)
+ {
+ // Can query straight from VkImageCreateInfo :)
+ VkDeviceImageMemoryRequirements devImgMemReq = {VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS};
+ devImgMemReq.pCreateInfo = pImageCreateInfo;
+ VMA_ASSERT(pImageCreateInfo->tiling != VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT_COPY && (pImageCreateInfo->flags & VK_IMAGE_CREATE_DISJOINT_BIT_COPY) == 0 &&
+ "Cannot use this VkImageCreateInfo with vmaFindMemoryTypeIndexForImageInfo as I don't know what to pass as VkDeviceImageMemoryRequirements::planeAspect.");
+
+ VkMemoryRequirements2 memReq = {VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2};
+ (*funcs->vkGetDeviceImageMemoryRequirements)(hDev, &devImgMemReq, &memReq);
+
+ res = allocator->FindMemoryTypeIndex(
+ memReq.memoryRequirements.memoryTypeBits, pAllocationCreateInfo, pImageCreateInfo->usage, pMemoryTypeIndex);
+ }
+ else
+#endif // #if VMA_VULKAN_VERSION >= 1003000
{
- VkMemoryRequirements memReq = {};
- allocator->GetVulkanFunctions().vkGetImageMemoryRequirements(
- hDev, hImage, &memReq);
+ // Must create a dummy image to query :(
+ VkImage hImage = VK_NULL_HANDLE;
+ res = funcs->vkCreateImage(
+ hDev, pImageCreateInfo, allocator->GetAllocationCallbacks(), &hImage);
+ if(res == VK_SUCCESS)
+ {
+ VkMemoryRequirements memReq = {};
+ funcs->vkGetImageMemoryRequirements(hDev, hImage, &memReq);
- res = vmaFindMemoryTypeIndex(
- allocator,
- memReq.memoryTypeBits,
- pAllocationCreateInfo,
- pMemoryTypeIndex);
+ res = allocator->FindMemoryTypeIndex(
+ memReq.memoryTypeBits, pAllocationCreateInfo, pImageCreateInfo->usage, pMemoryTypeIndex);
- allocator->GetVulkanFunctions().vkDestroyImage(
- hDev, hImage, allocator->GetAllocationCallbacks());
+ funcs->vkDestroyImage(
+ hDev, hImage, allocator->GetAllocationCallbacks());
+ }
}
return res;
}
-VkResult vmaCreatePool(
- VmaAllocator allocator,
- const VmaPoolCreateInfo* pCreateInfo,
- VmaPool* pPool)
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreatePool(
+ VmaAllocator allocator,
+ const VmaPoolCreateInfo* pCreateInfo,
+ VmaPool* pPool)
{
VMA_ASSERT(allocator && pCreateInfo && pPool);
-
+
VMA_DEBUG_LOG("vmaCreatePool");
-
+
VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
- VkResult res = allocator->CreatePool(pCreateInfo, pPool);
-
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordCreatePool(allocator->GetCurrentFrameIndex(), *pCreateInfo, *pPool);
- }
-#endif
-
- return res;
+
+ return allocator->CreatePool(pCreateInfo, pPool);
}
-void vmaDestroyPool(
+VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool(
VmaAllocator allocator,
VmaPool pool)
{
VMA_ASSERT(allocator);
-
+
if(pool == VK_NULL_HANDLE)
{
return;
}
-
+
VMA_DEBUG_LOG("vmaDestroyPool");
-
+
VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordDestroyPool(allocator->GetCurrentFrameIndex(), pool);
- }
-#endif
allocator->DestroyPool(pool);
}
-void vmaGetPoolStats(
+VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStatistics(
VmaAllocator allocator,
VmaPool pool,
- VmaPoolStats* pPoolStats)
+ VmaStatistics* pPoolStats)
{
VMA_ASSERT(allocator && pool && pPoolStats);
VMA_DEBUG_GLOBAL_MUTEX_LOCK
- allocator->GetPoolStats(pool, pPoolStats);
+ allocator->GetPoolStatistics(pool, pPoolStats);
}
-void vmaMakePoolAllocationsLost(
+VMA_CALL_PRE void VMA_CALL_POST vmaCalculatePoolStatistics(
VmaAllocator allocator,
VmaPool pool,
- size_t* pLostAllocationCount)
+ VmaDetailedStatistics* pPoolStats)
{
- VMA_ASSERT(allocator && pool);
+ VMA_ASSERT(allocator && pool && pPoolStats);
VMA_DEBUG_GLOBAL_MUTEX_LOCK
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordMakePoolAllocationsLost(allocator->GetCurrentFrameIndex(), pool);
- }
-#endif
-
- allocator->MakePoolAllocationsLost(pool, pLostAllocationCount);
+ allocator->CalculatePoolStatistics(pool, pPoolStats);
}
-VkResult vmaCheckPoolCorruption(VmaAllocator allocator, VmaPool pool)
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckPoolCorruption(VmaAllocator allocator, VmaPool pool)
{
VMA_ASSERT(allocator && pool);
@@ -15937,7 +16486,35 @@ VkResult vmaCheckPoolCorruption(VmaAllocator allocator, VmaPool pool)
return allocator->CheckPoolCorruption(pool);
}
-VkResult vmaAllocateMemory(
+VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolName(
+ VmaAllocator allocator,
+ VmaPool pool,
+ const char** ppName)
+{
+ VMA_ASSERT(allocator && pool && ppName);
+
+ VMA_DEBUG_LOG("vmaGetPoolName");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ *ppName = pool->GetName();
+}
+
+VMA_CALL_PRE void VMA_CALL_POST vmaSetPoolName(
+ VmaAllocator allocator,
+ VmaPool pool,
+ const char* pName)
+{
+ VMA_ASSERT(allocator && pool);
+
+ VMA_DEBUG_LOG("vmaSetPoolName");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ pool->SetName(pName);
+}
+
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemory(
VmaAllocator allocator,
const VkMemoryRequirements* pVkMemoryRequirements,
const VmaAllocationCreateInfo* pCreateInfo,
@@ -15950,37 +16527,27 @@ VkResult vmaAllocateMemory(
VMA_DEBUG_GLOBAL_MUTEX_LOCK
- VkResult result = allocator->AllocateMemory(
+ VkResult result = allocator->AllocateMemory(
*pVkMemoryRequirements,
false, // requiresDedicatedAllocation
false, // prefersDedicatedAllocation
VK_NULL_HANDLE, // dedicatedBuffer
VK_NULL_HANDLE, // dedicatedImage
+ UINT32_MAX, // dedicatedBufferImageUsage
*pCreateInfo,
VMA_SUBALLOCATION_TYPE_UNKNOWN,
1, // allocationCount
pAllocation);
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordAllocateMemory(
- allocator->GetCurrentFrameIndex(),
- *pVkMemoryRequirements,
- *pCreateInfo,
- *pAllocation);
- }
-#endif
-
if(pAllocationInfo != VMA_NULL && result == VK_SUCCESS)
{
allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
}
- return result;
+ return result;
}
-VkResult vmaAllocateMemoryPages(
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryPages(
VmaAllocator allocator,
const VkMemoryRequirements* pVkMemoryRequirements,
const VmaAllocationCreateInfo* pCreateInfo,
@@ -15999,29 +16566,18 @@ VkResult vmaAllocateMemoryPages(
VMA_DEBUG_GLOBAL_MUTEX_LOCK
- VkResult result = allocator->AllocateMemory(
+ VkResult result = allocator->AllocateMemory(
*pVkMemoryRequirements,
false, // requiresDedicatedAllocation
false, // prefersDedicatedAllocation
VK_NULL_HANDLE, // dedicatedBuffer
VK_NULL_HANDLE, // dedicatedImage
+ UINT32_MAX, // dedicatedBufferImageUsage
*pCreateInfo,
VMA_SUBALLOCATION_TYPE_UNKNOWN,
allocationCount,
pAllocations);
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordAllocateMemoryPages(
- allocator->GetCurrentFrameIndex(),
- *pVkMemoryRequirements,
- *pCreateInfo,
- (uint64_t)allocationCount,
- pAllocations);
- }
-#endif
-
if(pAllocationInfo != VMA_NULL && result == VK_SUCCESS)
{
for(size_t i = 0; i < allocationCount; ++i)
@@ -16030,10 +16586,10 @@ VkResult vmaAllocateMemoryPages(
}
}
- return result;
+ return result;
}
-VkResult vmaAllocateMemoryForBuffer(
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForBuffer(
VmaAllocator allocator,
VkBuffer buffer,
const VmaAllocationCreateInfo* pCreateInfo,
@@ -16059,33 +16615,21 @@ VkResult vmaAllocateMemoryForBuffer(
prefersDedicatedAllocation,
buffer, // dedicatedBuffer
VK_NULL_HANDLE, // dedicatedImage
+ UINT32_MAX, // dedicatedBufferImageUsage
*pCreateInfo,
VMA_SUBALLOCATION_TYPE_BUFFER,
1, // allocationCount
pAllocation);
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordAllocateMemoryForBuffer(
- allocator->GetCurrentFrameIndex(),
- vkMemReq,
- requiresDedicatedAllocation,
- prefersDedicatedAllocation,
- *pCreateInfo,
- *pAllocation);
- }
-#endif
-
if(pAllocationInfo && result == VK_SUCCESS)
{
allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
}
- return result;
+ return result;
}
-VkResult vmaAllocateMemoryForImage(
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForImage(
VmaAllocator allocator,
VkImage image,
const VmaAllocationCreateInfo* pCreateInfo,
@@ -16110,65 +16654,44 @@ VkResult vmaAllocateMemoryForImage(
prefersDedicatedAllocation,
VK_NULL_HANDLE, // dedicatedBuffer
image, // dedicatedImage
+ UINT32_MAX, // dedicatedBufferImageUsage
*pCreateInfo,
VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN,
1, // allocationCount
pAllocation);
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordAllocateMemoryForImage(
- allocator->GetCurrentFrameIndex(),
- vkMemReq,
- requiresDedicatedAllocation,
- prefersDedicatedAllocation,
- *pCreateInfo,
- *pAllocation);
- }
-#endif
-
if(pAllocationInfo && result == VK_SUCCESS)
{
allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
}
- return result;
+ return result;
}
-void vmaFreeMemory(
+VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemory(
VmaAllocator allocator,
VmaAllocation allocation)
{
VMA_ASSERT(allocator);
-
+
if(allocation == VK_NULL_HANDLE)
{
return;
}
-
+
VMA_DEBUG_LOG("vmaFreeMemory");
-
+
VMA_DEBUG_GLOBAL_MUTEX_LOCK
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordFreeMemory(
- allocator->GetCurrentFrameIndex(),
- allocation);
- }
-#endif
-
allocator->FreeMemory(
1, // allocationCount
&allocation);
}
-void vmaFreeMemoryPages(
+VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemoryPages(
VmaAllocator allocator,
size_t allocationCount,
- VmaAllocation* pAllocations)
+ const VmaAllocation* pAllocations)
{
if(allocationCount == 0)
{
@@ -16176,49 +16699,15 @@ void vmaFreeMemoryPages(
}
VMA_ASSERT(allocator);
-
- VMA_DEBUG_LOG("vmaFreeMemoryPages");
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordFreeMemoryPages(
- allocator->GetCurrentFrameIndex(),
- (uint64_t)allocationCount,
- pAllocations);
- }
-#endif
-
- allocator->FreeMemory(allocationCount, pAllocations);
-}
+ VMA_DEBUG_LOG("vmaFreeMemoryPages");
-VkResult vmaResizeAllocation(
- VmaAllocator allocator,
- VmaAllocation allocation,
- VkDeviceSize newSize)
-{
- VMA_ASSERT(allocator && allocation);
-
- VMA_DEBUG_LOG("vmaResizeAllocation");
-
VMA_DEBUG_GLOBAL_MUTEX_LOCK
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordResizeAllocation(
- allocator->GetCurrentFrameIndex(),
- allocation,
- newSize);
- }
-#endif
-
- return allocator->ResizeAllocation(allocation, newSize);
+ allocator->FreeMemory(allocationCount, pAllocations);
}
-void vmaGetAllocationInfo(
+VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo(
VmaAllocator allocator,
VmaAllocation allocation,
VmaAllocationInfo* pAllocationInfo)
@@ -16227,39 +16716,10 @@ void vmaGetAllocationInfo(
VMA_DEBUG_GLOBAL_MUTEX_LOCK
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordGetAllocationInfo(
- allocator->GetCurrentFrameIndex(),
- allocation);
- }
-#endif
-
allocator->GetAllocationInfo(allocation, pAllocationInfo);
}
-VkBool32 vmaTouchAllocation(
- VmaAllocator allocator,
- VmaAllocation allocation)
-{
- VMA_ASSERT(allocator && allocation);
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
-
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordTouchAllocation(
- allocator->GetCurrentFrameIndex(),
- allocation);
- }
-#endif
-
- return allocator->TouchAllocation(allocation);
-}
-
-void vmaSetAllocationUserData(
+VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationUserData(
VmaAllocator allocator,
VmaAllocation allocation,
void* pUserData)
@@ -16269,39 +16729,27 @@ void vmaSetAllocationUserData(
VMA_DEBUG_GLOBAL_MUTEX_LOCK
allocation->SetUserData(allocator, pUserData);
-
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordSetAllocationUserData(
- allocator->GetCurrentFrameIndex(),
- allocation,
- pUserData);
- }
-#endif
}
-void vmaCreateLostAllocation(
- VmaAllocator allocator,
- VmaAllocation* pAllocation)
+VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationName(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaAllocation VMA_NOT_NULL allocation,
+ const char* VMA_NULLABLE pName)
{
- VMA_ASSERT(allocator && pAllocation);
-
- VMA_DEBUG_GLOBAL_MUTEX_LOCK;
-
- allocator->CreateLostAllocation(pAllocation);
+ allocation->SetName(allocator, pName);
+}
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordCreateLostAllocation(
- allocator->GetCurrentFrameIndex(),
- *pAllocation);
- }
-#endif
+VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationMemoryProperties(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaAllocation VMA_NOT_NULL allocation,
+ VkMemoryPropertyFlags* VMA_NOT_NULL pFlags)
+{
+ VMA_ASSERT(allocator && allocation && pFlags);
+ const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
+ *pFlags = allocator->m_MemProps.memoryTypes[memTypeIndex].propertyFlags;
}
-VkResult vmaMapMemory(
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaMapMemory(
VmaAllocator allocator,
VmaAllocation allocation,
void** ppData)
@@ -16310,21 +16758,10 @@ VkResult vmaMapMemory(
VMA_DEBUG_GLOBAL_MUTEX_LOCK
- VkResult res = allocator->Map(allocation, ppData);
-
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordMapMemory(
- allocator->GetCurrentFrameIndex(),
- allocation);
- }
-#endif
-
- return res;
+ return allocator->Map(allocation, ppData);
}
-void vmaUnmapMemory(
+VMA_CALL_PRE void VMA_CALL_POST vmaUnmapMemory(
VmaAllocator allocator,
VmaAllocation allocation)
{
@@ -16332,19 +16769,14 @@ void vmaUnmapMemory(
VMA_DEBUG_GLOBAL_MUTEX_LOCK
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordUnmapMemory(
- allocator->GetCurrentFrameIndex(),
- allocation);
- }
-#endif
-
allocator->Unmap(allocation);
}
-void vmaFlushAllocation(VmaAllocator allocator, VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size)
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocation(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ VkDeviceSize offset,
+ VkDeviceSize size)
{
VMA_ASSERT(allocator && allocation);
@@ -16352,19 +16784,16 @@ void vmaFlushAllocation(VmaAllocator allocator, VmaAllocation allocation, VkDevi
VMA_DEBUG_GLOBAL_MUTEX_LOCK
- allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_FLUSH);
+ const VkResult res = allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_FLUSH);
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordFlushAllocation(
- allocator->GetCurrentFrameIndex(),
- allocation, offset, size);
- }
-#endif
+ return res;
}
-void vmaInvalidateAllocation(VmaAllocator allocator, VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size)
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocation(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ VkDeviceSize offset,
+ VkDeviceSize size)
{
VMA_ASSERT(allocator && allocation);
@@ -16372,129 +16801,141 @@ void vmaInvalidateAllocation(VmaAllocator allocator, VmaAllocation allocation, V
VMA_DEBUG_GLOBAL_MUTEX_LOCK
- allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_INVALIDATE);
+ const VkResult res = allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_INVALIDATE);
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordInvalidateAllocation(
- allocator->GetCurrentFrameIndex(),
- allocation, offset, size);
- }
-#endif
+ return res;
}
-VkResult vmaCheckCorruption(VmaAllocator allocator, uint32_t memoryTypeBits)
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocations(
+ VmaAllocator allocator,
+ uint32_t allocationCount,
+ const VmaAllocation* allocations,
+ const VkDeviceSize* offsets,
+ const VkDeviceSize* sizes)
{
VMA_ASSERT(allocator);
- VMA_DEBUG_LOG("vmaCheckCorruption");
+ if(allocationCount == 0)
+ {
+ return VK_SUCCESS;
+ }
+
+ VMA_ASSERT(allocations);
+
+ VMA_DEBUG_LOG("vmaFlushAllocations");
VMA_DEBUG_GLOBAL_MUTEX_LOCK
- return allocator->CheckCorruption(memoryTypeBits);
+ const VkResult res = allocator->FlushOrInvalidateAllocations(allocationCount, allocations, offsets, sizes, VMA_CACHE_FLUSH);
+
+ return res;
}
-VkResult vmaDefragment(
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocations(
VmaAllocator allocator,
- VmaAllocation* pAllocations,
- size_t allocationCount,
- VkBool32* pAllocationsChanged,
- const VmaDefragmentationInfo *pDefragmentationInfo,
- VmaDefragmentationStats* pDefragmentationStats)
+ uint32_t allocationCount,
+ const VmaAllocation* allocations,
+ const VkDeviceSize* offsets,
+ const VkDeviceSize* sizes)
{
- // Deprecated interface, reimplemented using new one.
+ VMA_ASSERT(allocator);
- VmaDefragmentationInfo2 info2 = {};
- info2.allocationCount = (uint32_t)allocationCount;
- info2.pAllocations = pAllocations;
- info2.pAllocationsChanged = pAllocationsChanged;
- if(pDefragmentationInfo != VMA_NULL)
- {
- info2.maxCpuAllocationsToMove = pDefragmentationInfo->maxAllocationsToMove;
- info2.maxCpuBytesToMove = pDefragmentationInfo->maxBytesToMove;
- }
- else
+ if(allocationCount == 0)
{
- info2.maxCpuAllocationsToMove = UINT32_MAX;
- info2.maxCpuBytesToMove = VK_WHOLE_SIZE;
+ return VK_SUCCESS;
}
- // info2.flags, maxGpuAllocationsToMove, maxGpuBytesToMove, commandBuffer deliberately left zero.
- VmaDefragmentationContext ctx;
- VkResult res = vmaDefragmentationBegin(allocator, &info2, pDefragmentationStats, &ctx);
- if(res == VK_NOT_READY)
- {
- res = vmaDefragmentationEnd( allocator, ctx);
- }
+ VMA_ASSERT(allocations);
+
+ VMA_DEBUG_LOG("vmaInvalidateAllocations");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ const VkResult res = allocator->FlushOrInvalidateAllocations(allocationCount, allocations, offsets, sizes, VMA_CACHE_INVALIDATE);
+
return res;
}
-VkResult vmaDefragmentationBegin(
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckCorruption(
VmaAllocator allocator,
- const VmaDefragmentationInfo2* pInfo,
- VmaDefragmentationStats* pStats,
- VmaDefragmentationContext *pContext)
+ uint32_t memoryTypeBits)
{
- VMA_ASSERT(allocator && pInfo && pContext);
+ VMA_ASSERT(allocator);
- // Degenerate case: Nothing to defragment.
- if(pInfo->allocationCount == 0 && pInfo->poolCount == 0)
- {
- return VK_SUCCESS;
- }
+ VMA_DEBUG_LOG("vmaCheckCorruption");
- VMA_ASSERT(pInfo->allocationCount == 0 || pInfo->pAllocations != VMA_NULL);
- VMA_ASSERT(pInfo->poolCount == 0 || pInfo->pPools != VMA_NULL);
- VMA_HEAVY_ASSERT(VmaValidatePointerArray(pInfo->allocationCount, pInfo->pAllocations));
- VMA_HEAVY_ASSERT(VmaValidatePointerArray(pInfo->poolCount, pInfo->pPools));
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
- VMA_DEBUG_LOG("vmaDefragmentationBegin");
+ return allocator->CheckCorruption(memoryTypeBits);
+}
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentation(
+ VmaAllocator allocator,
+ const VmaDefragmentationInfo* pInfo,
+ VmaDefragmentationContext* pContext)
+{
+ VMA_ASSERT(allocator && pInfo && pContext);
- VkResult res = allocator->DefragmentationBegin(*pInfo, pStats, pContext);
+ VMA_DEBUG_LOG("vmaBeginDefragmentation");
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
+ if (pInfo->pool != VMA_NULL)
{
- allocator->GetRecorder()->RecordDefragmentationBegin(
- allocator->GetCurrentFrameIndex(), *pInfo, *pContext);
+ // Check if run on supported algorithms
+ if (pInfo->pool->m_BlockVector.GetAlgorithm() & VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT)
+ return VK_ERROR_FEATURE_NOT_PRESENT;
}
-#endif
- return res;
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ *pContext = vma_new(allocator, VmaDefragmentationContext_T)(allocator, *pInfo);
+ return VK_SUCCESS;
}
-VkResult vmaDefragmentationEnd(
+VMA_CALL_PRE void VMA_CALL_POST vmaEndDefragmentation(
VmaAllocator allocator,
- VmaDefragmentationContext context)
+ VmaDefragmentationContext context,
+ VmaDefragmentationStats* pStats)
{
- VMA_ASSERT(allocator);
+ VMA_ASSERT(allocator && context);
- VMA_DEBUG_LOG("vmaDefragmentationEnd");
+ VMA_DEBUG_LOG("vmaEndDefragmentation");
- if(context != VK_NULL_HANDLE)
- {
- VMA_DEBUG_GLOBAL_MUTEX_LOCK
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordDefragmentationEnd(
- allocator->GetCurrentFrameIndex(), context);
- }
-#endif
+ if (pStats)
+ context->GetStats(*pStats);
+ vma_delete(allocator, context);
+}
- return allocator->DefragmentationEnd(context);
- }
- else
- {
- return VK_SUCCESS;
- }
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentationPass(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaDefragmentationContext VMA_NOT_NULL context,
+ VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo)
+{
+ VMA_ASSERT(context && pPassInfo);
+
+ VMA_DEBUG_LOG("vmaBeginDefragmentationPass");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ return context->DefragmentPassBegin(*pPassInfo);
+}
+
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaEndDefragmentationPass(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaDefragmentationContext VMA_NOT_NULL context,
+ VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo)
+{
+ VMA_ASSERT(context && pPassInfo);
+
+ VMA_DEBUG_LOG("vmaEndDefragmentationPass");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ return context->DefragmentPassEnd(*pPassInfo);
}
-VkResult vmaBindBufferMemory(
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory(
VmaAllocator allocator,
VmaAllocation allocation,
VkBuffer buffer)
@@ -16505,10 +16946,26 @@ VkResult vmaBindBufferMemory(
VMA_DEBUG_GLOBAL_MUTEX_LOCK
- return allocator->BindBufferMemory(allocation, buffer);
+ return allocator->BindBufferMemory(allocation, 0, buffer, VMA_NULL);
+}
+
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory2(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ VkDeviceSize allocationLocalOffset,
+ VkBuffer buffer,
+ const void* pNext)
+{
+ VMA_ASSERT(allocator && allocation && buffer);
+
+ VMA_DEBUG_LOG("vmaBindBufferMemory2");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ return allocator->BindBufferMemory(allocation, allocationLocalOffset, buffer, pNext);
}
-VkResult vmaBindImageMemory(
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory(
VmaAllocator allocator,
VmaAllocation allocation,
VkImage image)
@@ -16519,10 +16976,26 @@ VkResult vmaBindImageMemory(
VMA_DEBUG_GLOBAL_MUTEX_LOCK
- return allocator->BindImageMemory(allocation, image);
+ return allocator->BindImageMemory(allocation, 0, image, VMA_NULL);
}
-VkResult vmaCreateBuffer(
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory2(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ VkDeviceSize allocationLocalOffset,
+ VkImage image,
+ const void* pNext)
+{
+ VMA_ASSERT(allocator && allocation && image);
+
+ VMA_DEBUG_LOG("vmaBindImageMemory2");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ return allocator->BindImageMemory(allocation, allocationLocalOffset, image, pNext);
+}
+
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer(
VmaAllocator allocator,
const VkBufferCreateInfo* pBufferCreateInfo,
const VmaAllocationCreateInfo* pAllocationCreateInfo,
@@ -16534,11 +17007,17 @@ VkResult vmaCreateBuffer(
if(pBufferCreateInfo->size == 0)
{
- return VK_ERROR_VALIDATION_FAILED_EXT;
+ return VK_ERROR_INITIALIZATION_FAILED;
}
-
+ if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 &&
+ !allocator->m_UseKhrBufferDeviceAddress)
+ {
+ VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used.");
+ return VK_ERROR_INITIALIZATION_FAILED;
+ }
+
VMA_DEBUG_LOG("vmaCreateBuffer");
-
+
VMA_DEBUG_GLOBAL_MUTEX_LOCK
*pBuffer = VK_NULL_HANDLE;
@@ -16559,24 +17038,6 @@ VkResult vmaCreateBuffer(
allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,
requiresDedicatedAllocation, prefersDedicatedAllocation);
- // Make sure alignment requirements for specific buffer usages reported
- // in Physical Device Properties are included in alignment reported by memory requirements.
- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT) != 0)
- {
- VMA_ASSERT(vkMemReq.alignment %
- allocator->m_PhysicalDeviceProperties.limits.minTexelBufferOffsetAlignment == 0);
- }
- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) != 0)
- {
- VMA_ASSERT(vkMemReq.alignment %
- allocator->m_PhysicalDeviceProperties.limits.minUniformBufferOffsetAlignment == 0);
- }
- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) != 0)
- {
- VMA_ASSERT(vkMemReq.alignment %
- allocator->m_PhysicalDeviceProperties.limits.minStorageBufferOffsetAlignment == 0);
- }
-
// 3. Allocate memory using allocator.
res = allocator->AllocateMemory(
vkMemReq,
@@ -16584,26 +17045,114 @@ VkResult vmaCreateBuffer(
prefersDedicatedAllocation,
*pBuffer, // dedicatedBuffer
VK_NULL_HANDLE, // dedicatedImage
+ pBufferCreateInfo->usage, // dedicatedBufferImageUsage
*pAllocationCreateInfo,
VMA_SUBALLOCATION_TYPE_BUFFER,
1, // allocationCount
pAllocation);
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
+ if(res >= 0)
{
- allocator->GetRecorder()->RecordCreateBuffer(
- allocator->GetCurrentFrameIndex(),
- *pBufferCreateInfo,
- *pAllocationCreateInfo,
- *pAllocation);
+ // 3. Bind buffer with memory.
+ if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0)
+ {
+ res = allocator->BindBufferMemory(*pAllocation, 0, *pBuffer, VMA_NULL);
+ }
+ if(res >= 0)
+ {
+ // All steps succeeded.
+ #if VMA_STATS_STRING_ENABLED
+ (*pAllocation)->InitBufferImageUsage(pBufferCreateInfo->usage);
+ #endif
+ if(pAllocationInfo != VMA_NULL)
+ {
+ allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
+ }
+
+ return VK_SUCCESS;
+ }
+ allocator->FreeMemory(
+ 1, // allocationCount
+ pAllocation);
+ *pAllocation = VK_NULL_HANDLE;
+ (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
+ *pBuffer = VK_NULL_HANDLE;
+ return res;
}
-#endif
+ (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
+ *pBuffer = VK_NULL_HANDLE;
+ return res;
+ }
+ return res;
+}
+
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBufferWithAlignment(
+ VmaAllocator allocator,
+ const VkBufferCreateInfo* pBufferCreateInfo,
+ const VmaAllocationCreateInfo* pAllocationCreateInfo,
+ VkDeviceSize minAlignment,
+ VkBuffer* pBuffer,
+ VmaAllocation* pAllocation,
+ VmaAllocationInfo* pAllocationInfo)
+{
+ VMA_ASSERT(allocator && pBufferCreateInfo && pAllocationCreateInfo && VmaIsPow2(minAlignment) && pBuffer && pAllocation);
+
+ if(pBufferCreateInfo->size == 0)
+ {
+ return VK_ERROR_INITIALIZATION_FAILED;
+ }
+ if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 &&
+ !allocator->m_UseKhrBufferDeviceAddress)
+ {
+ VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used.");
+ return VK_ERROR_INITIALIZATION_FAILED;
+ }
+
+ VMA_DEBUG_LOG("vmaCreateBufferWithAlignment");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ *pBuffer = VK_NULL_HANDLE;
+ *pAllocation = VK_NULL_HANDLE;
+
+ // 1. Create VkBuffer.
+ VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)(
+ allocator->m_hDevice,
+ pBufferCreateInfo,
+ allocator->GetAllocationCallbacks(),
+ pBuffer);
+ if(res >= 0)
+ {
+ // 2. vkGetBufferMemoryRequirements.
+ VkMemoryRequirements vkMemReq = {};
+ bool requiresDedicatedAllocation = false;
+ bool prefersDedicatedAllocation = false;
+ allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,
+ requiresDedicatedAllocation, prefersDedicatedAllocation);
+
+ // 2a. Include minAlignment
+ vkMemReq.alignment = VMA_MAX(vkMemReq.alignment, minAlignment);
+
+ // 3. Allocate memory using allocator.
+ res = allocator->AllocateMemory(
+ vkMemReq,
+ requiresDedicatedAllocation,
+ prefersDedicatedAllocation,
+ *pBuffer, // dedicatedBuffer
+ VK_NULL_HANDLE, // dedicatedImage
+ pBufferCreateInfo->usage, // dedicatedBufferImageUsage
+ *pAllocationCreateInfo,
+ VMA_SUBALLOCATION_TYPE_BUFFER,
+ 1, // allocationCount
+ pAllocation);
if(res >= 0)
{
// 3. Bind buffer with memory.
- res = allocator->BindBufferMemory(*pAllocation, *pBuffer);
+ if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0)
+ {
+ res = allocator->BindBufferMemory(*pAllocation, 0, *pBuffer, VMA_NULL);
+ }
if(res >= 0)
{
// All steps succeeded.
@@ -16632,7 +17181,51 @@ VkResult vmaCreateBuffer(
return res;
}
-void vmaDestroyBuffer(
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingBuffer(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaAllocation VMA_NOT_NULL allocation,
+ const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,
+ VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer)
+{
+ VMA_ASSERT(allocator && pBufferCreateInfo && pBuffer && allocation);
+
+ VMA_DEBUG_LOG("vmaCreateAliasingBuffer");
+
+ *pBuffer = VK_NULL_HANDLE;
+
+ if (pBufferCreateInfo->size == 0)
+ {
+ return VK_ERROR_INITIALIZATION_FAILED;
+ }
+ if ((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 &&
+ !allocator->m_UseKhrBufferDeviceAddress)
+ {
+ VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used.");
+ return VK_ERROR_INITIALIZATION_FAILED;
+ }
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ // 1. Create VkBuffer.
+ VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)(
+ allocator->m_hDevice,
+ pBufferCreateInfo,
+ allocator->GetAllocationCallbacks(),
+ pBuffer);
+ if (res >= 0)
+ {
+ // 2. Bind buffer with memory.
+ res = allocator->BindBufferMemory(allocation, 0, *pBuffer, VMA_NULL);
+ if (res >= 0)
+ {
+ return VK_SUCCESS;
+ }
+ (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
+ }
+ return res;
+}
+
+VMA_CALL_PRE void VMA_CALL_POST vmaDestroyBuffer(
VmaAllocator allocator,
VkBuffer buffer,
VmaAllocation allocation)
@@ -16648,15 +17241,6 @@ void vmaDestroyBuffer(
VMA_DEBUG_GLOBAL_MUTEX_LOCK
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordDestroyBuffer(
- allocator->GetCurrentFrameIndex(),
- allocation);
- }
-#endif
-
if(buffer != VK_NULL_HANDLE)
{
(*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, buffer, allocator->GetAllocationCallbacks());
@@ -16670,7 +17254,7 @@ void vmaDestroyBuffer(
}
}
-VkResult vmaCreateImage(
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage(
VmaAllocator allocator,
const VkImageCreateInfo* pImageCreateInfo,
const VmaAllocationCreateInfo* pAllocationCreateInfo,
@@ -16686,7 +17270,7 @@ VkResult vmaCreateImage(
pImageCreateInfo->mipLevels == 0 ||
pImageCreateInfo->arrayLayers == 0)
{
- return VK_ERROR_VALIDATION_FAILED_EXT;
+ return VK_ERROR_INITIALIZATION_FAILED;
}
VMA_DEBUG_LOG("vmaCreateImage");
@@ -16707,7 +17291,7 @@ VkResult vmaCreateImage(
VmaSuballocationType suballocType = pImageCreateInfo->tiling == VK_IMAGE_TILING_OPTIMAL ?
VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL :
VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR;
-
+
// 2. Allocate memory using allocator.
VkMemoryRequirements vkMemReq = {};
bool requiresDedicatedAllocation = false;
@@ -16721,26 +17305,19 @@ VkResult vmaCreateImage(
prefersDedicatedAllocation,
VK_NULL_HANDLE, // dedicatedBuffer
*pImage, // dedicatedImage
+ pImageCreateInfo->usage, // dedicatedBufferImageUsage
*pAllocationCreateInfo,
suballocType,
1, // allocationCount
pAllocation);
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordCreateImage(
- allocator->GetCurrentFrameIndex(),
- *pImageCreateInfo,
- *pAllocationCreateInfo,
- *pAllocation);
- }
-#endif
-
if(res >= 0)
{
// 3. Bind image with memory.
- res = allocator->BindImageMemory(*pAllocation, *pImage);
+ if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0)
+ {
+ res = allocator->BindImageMemory(*pAllocation, 0, *pImage, VMA_NULL);
+ }
if(res >= 0)
{
// All steps succeeded.
@@ -16769,10 +17346,52 @@ VkResult vmaCreateImage(
return res;
}
-void vmaDestroyImage(
- VmaAllocator allocator,
- VkImage image,
- VmaAllocation allocation)
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingImage(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VmaAllocation VMA_NOT_NULL allocation,
+ const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,
+ VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage)
+{
+ VMA_ASSERT(allocator && pImageCreateInfo && pImage && allocation);
+
+ *pImage = VK_NULL_HANDLE;
+
+ VMA_DEBUG_LOG("vmaCreateImage");
+
+ if (pImageCreateInfo->extent.width == 0 ||
+ pImageCreateInfo->extent.height == 0 ||
+ pImageCreateInfo->extent.depth == 0 ||
+ pImageCreateInfo->mipLevels == 0 ||
+ pImageCreateInfo->arrayLayers == 0)
+ {
+ return VK_ERROR_INITIALIZATION_FAILED;
+ }
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ // 1. Create VkImage.
+ VkResult res = (*allocator->GetVulkanFunctions().vkCreateImage)(
+ allocator->m_hDevice,
+ pImageCreateInfo,
+ allocator->GetAllocationCallbacks(),
+ pImage);
+ if (res >= 0)
+ {
+ // 2. Bind image with memory.
+ res = allocator->BindImageMemory(allocation, 0, *pImage, VMA_NULL);
+ if (res >= 0)
+ {
+ return VK_SUCCESS;
+ }
+ (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks());
+ }
+ return res;
+}
+
+VMA_CALL_PRE void VMA_CALL_POST vmaDestroyImage(
+ VmaAllocator VMA_NOT_NULL allocator,
+ VkImage VMA_NULLABLE_NON_DISPATCHABLE image,
+ VmaAllocation VMA_NULLABLE allocation)
{
VMA_ASSERT(allocator);
@@ -16785,15 +17404,6 @@ void vmaDestroyImage(
VMA_DEBUG_GLOBAL_MUTEX_LOCK
-#if VMA_RECORDING_ENABLED
- if(allocator->GetRecorder() != VMA_NULL)
- {
- allocator->GetRecorder()->RecordDestroyImage(
- allocator->GetCurrentFrameIndex(),
- allocation);
- }
-#endif
-
if(image != VK_NULL_HANDLE)
{
(*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, image, allocator->GetAllocationCallbacks());
@@ -16806,4 +17416,2167 @@ void vmaDestroyImage(
}
}
-#endif // #ifdef VMA_IMPLEMENTATION
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateVirtualBlock(
+ const VmaVirtualBlockCreateInfo* VMA_NOT_NULL pCreateInfo,
+ VmaVirtualBlock VMA_NULLABLE * VMA_NOT_NULL pVirtualBlock)
+{
+ VMA_ASSERT(pCreateInfo && pVirtualBlock);
+ VMA_ASSERT(pCreateInfo->size > 0);
+ VMA_DEBUG_LOG("vmaCreateVirtualBlock");
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK;
+ *pVirtualBlock = vma_new(pCreateInfo->pAllocationCallbacks, VmaVirtualBlock_T)(*pCreateInfo);
+ VkResult res = (*pVirtualBlock)->Init();
+ if(res < 0)
+ {
+ vma_delete(pCreateInfo->pAllocationCallbacks, *pVirtualBlock);
+ *pVirtualBlock = VK_NULL_HANDLE;
+ }
+ return res;
+}
+
+VMA_CALL_PRE void VMA_CALL_POST vmaDestroyVirtualBlock(VmaVirtualBlock VMA_NULLABLE virtualBlock)
+{
+ if(virtualBlock != VK_NULL_HANDLE)
+ {
+ VMA_DEBUG_LOG("vmaDestroyVirtualBlock");
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK;
+ VkAllocationCallbacks allocationCallbacks = virtualBlock->m_AllocationCallbacks; // Have to copy the callbacks when destroying.
+ vma_delete(&allocationCallbacks, virtualBlock);
+ }
+}
+
+VMA_CALL_PRE VkBool32 VMA_CALL_POST vmaIsVirtualBlockEmpty(VmaVirtualBlock VMA_NOT_NULL virtualBlock)
+{
+ VMA_ASSERT(virtualBlock != VK_NULL_HANDLE);
+ VMA_DEBUG_LOG("vmaIsVirtualBlockEmpty");
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK;
+ return virtualBlock->IsEmpty() ? VK_TRUE : VK_FALSE;
+}
+
+VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualAllocationInfo(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
+ VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, VmaVirtualAllocationInfo* VMA_NOT_NULL pVirtualAllocInfo)
+{
+ VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pVirtualAllocInfo != VMA_NULL);
+ VMA_DEBUG_LOG("vmaGetVirtualAllocationInfo");
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK;
+ virtualBlock->GetAllocationInfo(allocation, *pVirtualAllocInfo);
+}
+
+VMA_CALL_PRE VkResult VMA_CALL_POST vmaVirtualAllocate(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
+ const VmaVirtualAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pAllocation,
+ VkDeviceSize* VMA_NULLABLE pOffset)
+{
+ VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pCreateInfo != VMA_NULL && pAllocation != VMA_NULL);
+ VMA_DEBUG_LOG("vmaVirtualAllocate");
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK;
+ return virtualBlock->Allocate(*pCreateInfo, *pAllocation, pOffset);
+}
+
+VMA_CALL_PRE void VMA_CALL_POST vmaVirtualFree(VmaVirtualBlock VMA_NOT_NULL virtualBlock, VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE allocation)
+{
+ if(allocation != VK_NULL_HANDLE)
+ {
+ VMA_ASSERT(virtualBlock != VK_NULL_HANDLE);
+ VMA_DEBUG_LOG("vmaVirtualFree");
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK;
+ virtualBlock->Free(allocation);
+ }
+}
+
+VMA_CALL_PRE void VMA_CALL_POST vmaClearVirtualBlock(VmaVirtualBlock VMA_NOT_NULL virtualBlock)
+{
+ VMA_ASSERT(virtualBlock != VK_NULL_HANDLE);
+ VMA_DEBUG_LOG("vmaClearVirtualBlock");
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK;
+ virtualBlock->Clear();
+}
+
+VMA_CALL_PRE void VMA_CALL_POST vmaSetVirtualAllocationUserData(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
+ VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, void* VMA_NULLABLE pUserData)
+{
+ VMA_ASSERT(virtualBlock != VK_NULL_HANDLE);
+ VMA_DEBUG_LOG("vmaSetVirtualAllocationUserData");
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK;
+ virtualBlock->SetAllocationUserData(allocation, pUserData);
+}
+
+VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualBlockStatistics(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
+ VmaStatistics* VMA_NOT_NULL pStats)
+{
+ VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pStats != VMA_NULL);
+ VMA_DEBUG_LOG("vmaGetVirtualBlockStatistics");
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK;
+ virtualBlock->GetStatistics(*pStats);
+}
+
+VMA_CALL_PRE void VMA_CALL_POST vmaCalculateVirtualBlockStatistics(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
+ VmaDetailedStatistics* VMA_NOT_NULL pStats)
+{
+ VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pStats != VMA_NULL);
+ VMA_DEBUG_LOG("vmaCalculateVirtualBlockStatistics");
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK;
+ virtualBlock->CalculateDetailedStatistics(*pStats);
+}
+
+#if VMA_STATS_STRING_ENABLED
+
+VMA_CALL_PRE void VMA_CALL_POST vmaBuildVirtualBlockStatsString(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
+ char* VMA_NULLABLE * VMA_NOT_NULL ppStatsString, VkBool32 detailedMap)
+{
+ VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && ppStatsString != VMA_NULL);
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK;
+ const VkAllocationCallbacks* allocationCallbacks = virtualBlock->GetAllocationCallbacks();
+ VmaStringBuilder sb(allocationCallbacks);
+ virtualBlock->BuildStatsString(detailedMap != VK_FALSE, sb);
+ *ppStatsString = VmaCreateStringCopy(allocationCallbacks, sb.GetData(), sb.GetLength());
+}
+
+VMA_CALL_PRE void VMA_CALL_POST vmaFreeVirtualBlockStatsString(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
+ char* VMA_NULLABLE pStatsString)
+{
+ if(pStatsString != VMA_NULL)
+ {
+ VMA_ASSERT(virtualBlock != VK_NULL_HANDLE);
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK;
+ VmaFreeString(virtualBlock->GetAllocationCallbacks(), pStatsString);
+ }
+}
+#endif // VMA_STATS_STRING_ENABLED
+#endif // _VMA_PUBLIC_INTERFACE
+
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#elif defined(__clang__)
+#pragma clang diagnostic pop
+#endif
+
+#endif // VMA_IMPLEMENTATION
+
+/**
+\page quick_start Quick start
+
+\section quick_start_project_setup Project setup
+
+Vulkan Memory Allocator comes in form of a "stb-style" single header file.
+You don't need to build it as a separate library project.
+You can add this file directly to your project and submit it to code repository next to your other source files.
+
+"Single header" doesn't mean that everything is contained in C/C++ declarations,
+like it tends to be in case of inline functions or C++ templates.
+It means that implementation is bundled with interface in a single file and needs to be extracted using preprocessor macro.
+If you don't do it properly, you will get linker errors.
+
+To do it properly:
+
+-# Include "vk_mem_alloc.h" file in each CPP file where you want to use the library.
+ This includes declarations of all members of the library.
+-# In exactly one CPP file define following macro before this include.
+ It enables also internal definitions.
+
+\code
+#define VMA_IMPLEMENTATION
+#include "vk_mem_alloc.h"
+\endcode
+
+It may be a good idea to create dedicated CPP file just for this purpose.
+
+This library includes header `<vulkan/vulkan.h>`, which in turn
+includes `<windows.h>` on Windows. If you need some specific macros defined
+before including these headers (like `WIN32_LEAN_AND_MEAN` or
+`WINVER` for Windows, `VK_USE_PLATFORM_WIN32_KHR` for Vulkan), you must define
+them before every `#include` of this library.
+
+This library is written in C++, but has C-compatible interface.
+Thus you can include and use vk_mem_alloc.h in C or C++ code, but full
+implementation with `VMA_IMPLEMENTATION` macro must be compiled as C++, NOT as C.
+Some features of C++14 used. STL containers, RTTI, or C++ exceptions are not used.
+
+
+\section quick_start_initialization Initialization
+
+At program startup:
+
+-# Initialize Vulkan to have `VkPhysicalDevice`, `VkDevice` and `VkInstance` object.
+-# Fill VmaAllocatorCreateInfo structure and create #VmaAllocator object by
+ calling vmaCreateAllocator().
+
+Only members `physicalDevice`, `device`, `instance` are required.
+However, you should inform the library which Vulkan version do you use by setting
+VmaAllocatorCreateInfo::vulkanApiVersion and which extensions did you enable
+by setting VmaAllocatorCreateInfo::flags (like #VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT for VK_KHR_buffer_device_address).
+Otherwise, VMA would use only features of Vulkan 1.0 core with no extensions.
+
+You may need to configure importing Vulkan functions. There are 3 ways to do this:
+
+-# **If you link with Vulkan static library** (e.g. "vulkan-1.lib" on Windows):
+ - You don't need to do anything.
+ - VMA will use these, as macro `VMA_STATIC_VULKAN_FUNCTIONS` is defined to 1 by default.
+-# **If you want VMA to fetch pointers to Vulkan functions dynamically** using `vkGetInstanceProcAddr`,
+ `vkGetDeviceProcAddr` (this is the option presented in the example below):
+ - Define `VMA_STATIC_VULKAN_FUNCTIONS` to 0, `VMA_DYNAMIC_VULKAN_FUNCTIONS` to 1.
+ - Provide pointers to these two functions via VmaVulkanFunctions::vkGetInstanceProcAddr,
+ VmaVulkanFunctions::vkGetDeviceProcAddr.
+ - The library will fetch pointers to all other functions it needs internally.
+-# **If you fetch pointers to all Vulkan functions in a custom way**, e.g. using some loader like
+ [Volk](https://github.com/zeux/volk):
+ - Define `VMA_STATIC_VULKAN_FUNCTIONS` and `VMA_DYNAMIC_VULKAN_FUNCTIONS` to 0.
+ - Pass these pointers via structure #VmaVulkanFunctions.
+
+\code
+VmaVulkanFunctions vulkanFunctions = {};
+vulkanFunctions.vkGetInstanceProcAddr = &vkGetInstanceProcAddr;
+vulkanFunctions.vkGetDeviceProcAddr = &vkGetDeviceProcAddr;
+
+VmaAllocatorCreateInfo allocatorCreateInfo = {};
+allocatorCreateInfo.vulkanApiVersion = VK_API_VERSION_1_2;
+allocatorCreateInfo.physicalDevice = physicalDevice;
+allocatorCreateInfo.device = device;
+allocatorCreateInfo.instance = instance;
+allocatorCreateInfo.pVulkanFunctions = &vulkanFunctions;
+
+VmaAllocator allocator;
+vmaCreateAllocator(&allocatorCreateInfo, &allocator);
+\endcode
+
+
+\section quick_start_resource_allocation Resource allocation
+
+When you want to create a buffer or image:
+
+-# Fill `VkBufferCreateInfo` / `VkImageCreateInfo` structure.
+-# Fill VmaAllocationCreateInfo structure.
+-# Call vmaCreateBuffer() / vmaCreateImage() to get `VkBuffer`/`VkImage` with memory
+ already allocated and bound to it, plus #VmaAllocation objects that represents its underlying memory.
+
+\code
+VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufferInfo.size = 65536;
+bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+VmaAllocationCreateInfo allocInfo = {};
+allocInfo.usage = VMA_MEMORY_USAGE_AUTO;
+
+VkBuffer buffer;
+VmaAllocation allocation;
+vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
+\endcode
+
+Don't forget to destroy your objects when no longer needed:
+
+\code
+vmaDestroyBuffer(allocator, buffer, allocation);
+vmaDestroyAllocator(allocator);
+\endcode
+
+
+\page choosing_memory_type Choosing memory type
+
+Physical devices in Vulkan support various combinations of memory heaps and
+types. Help with choosing correct and optimal memory type for your specific
+resource is one of the key features of this library. You can use it by filling
+appropriate members of VmaAllocationCreateInfo structure, as described below.
+You can also combine multiple methods.
+
+-# If you just want to find memory type index that meets your requirements, you
+ can use function: vmaFindMemoryTypeIndexForBufferInfo(),
+ vmaFindMemoryTypeIndexForImageInfo(), vmaFindMemoryTypeIndex().
+-# If you want to allocate a region of device memory without association with any
+ specific image or buffer, you can use function vmaAllocateMemory(). Usage of
+ this function is not recommended and usually not needed.
+ vmaAllocateMemoryPages() function is also provided for creating multiple allocations at once,
+ which may be useful for sparse binding.
+-# If you already have a buffer or an image created, you want to allocate memory
+ for it and then you will bind it yourself, you can use function
+ vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage().
+ For binding you should use functions: vmaBindBufferMemory(), vmaBindImageMemory()
+ or their extended versions: vmaBindBufferMemory2(), vmaBindImageMemory2().
+-# **This is the easiest and recommended way to use this library:**
+ If you want to create a buffer or an image, allocate memory for it and bind
+ them together, all in one call, you can use function vmaCreateBuffer(),
+ vmaCreateImage().
+
+When using 3. or 4., the library internally queries Vulkan for memory types
+supported for that buffer or image (function `vkGetBufferMemoryRequirements()`)
+and uses only one of these types.
+
+If no memory type can be found that meets all the requirements, these functions
+return `VK_ERROR_FEATURE_NOT_PRESENT`.
+
+You can leave VmaAllocationCreateInfo structure completely filled with zeros.
+It means no requirements are specified for memory type.
+It is valid, although not very useful.
+
+\section choosing_memory_type_usage Usage
+
+The easiest way to specify memory requirements is to fill member
+VmaAllocationCreateInfo::usage using one of the values of enum #VmaMemoryUsage.
+It defines high level, common usage types.
+Since version 3 of the library, it is recommended to use #VMA_MEMORY_USAGE_AUTO to let it select best memory type for your resource automatically.
+
+For example, if you want to create a uniform buffer that will be filled using
+transfer only once or infrequently and then used for rendering every frame as a uniform buffer, you can
+do it using following code. The buffer will most likely end up in a memory type with
+`VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT` to be fast to access by the GPU device.
+
+\code
+VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufferInfo.size = 65536;
+bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+VmaAllocationCreateInfo allocInfo = {};
+allocInfo.usage = VMA_MEMORY_USAGE_AUTO;
+
+VkBuffer buffer;
+VmaAllocation allocation;
+vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
+\endcode
+
+If you have a preference for putting the resource in GPU (device) memory or CPU (host) memory
+on systems with discrete graphics card that have the memories separate, you can use
+#VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE or #VMA_MEMORY_USAGE_AUTO_PREFER_HOST.
+
+When using `VMA_MEMORY_USAGE_AUTO*` while you want to map the allocated memory,
+you also need to specify one of the host access flags:
+#VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT.
+This will help the library decide about preferred memory type to ensure it has `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`
+so you can map it.
+
+For example, a staging buffer that will be filled via mapped pointer and then
+used as a source of transfer to the buffer decribed previously can be created like this.
+It will likely and up in a memory type that is `HOST_VISIBLE` and `HOST_COHERENT`
+but not `HOST_CACHED` (meaning uncached, write-combined) and not `DEVICE_LOCAL` (meaning system RAM).
+
+\code
+VkBufferCreateInfo stagingBufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+stagingBufferInfo.size = 65536;
+stagingBufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
+
+VmaAllocationCreateInfo stagingAllocInfo = {};
+stagingAllocInfo.usage = VMA_MEMORY_USAGE_AUTO;
+stagingAllocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
+
+VkBuffer stagingBuffer;
+VmaAllocation stagingAllocation;
+vmaCreateBuffer(allocator, &stagingBufferInfo, &stagingAllocInfo, &stagingBuffer, &stagingAllocation, nullptr);
+\endcode
+
+For more examples of creating different kinds of resources, see chapter \ref usage_patterns.
+
+Usage values `VMA_MEMORY_USAGE_AUTO*` are legal to use only when the library knows
+about the resource being created by having `VkBufferCreateInfo` / `VkImageCreateInfo` passed,
+so they work with functions like: vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo() etc.
+If you allocate raw memory using function vmaAllocateMemory(), you have to use other means of selecting
+memory type, as decribed below.
+
+\note
+Old usage values (`VMA_MEMORY_USAGE_GPU_ONLY`, `VMA_MEMORY_USAGE_CPU_ONLY`,
+`VMA_MEMORY_USAGE_CPU_TO_GPU`, `VMA_MEMORY_USAGE_GPU_TO_CPU`, `VMA_MEMORY_USAGE_CPU_COPY`)
+are still available and work same way as in previous versions of the library
+for backward compatibility, but they are not recommended.
+
+\section choosing_memory_type_required_preferred_flags Required and preferred flags
+
+You can specify more detailed requirements by filling members
+VmaAllocationCreateInfo::requiredFlags and VmaAllocationCreateInfo::preferredFlags
+with a combination of bits from enum `VkMemoryPropertyFlags`. For example,
+if you want to create a buffer that will be persistently mapped on host (so it
+must be `HOST_VISIBLE`) and preferably will also be `HOST_COHERENT` and `HOST_CACHED`,
+use following code:
+
+\code
+VmaAllocationCreateInfo allocInfo = {};
+allocInfo.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
+allocInfo.preferredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
+allocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT;
+
+VkBuffer buffer;
+VmaAllocation allocation;
+vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
+\endcode
+
+A memory type is chosen that has all the required flags and as many preferred
+flags set as possible.
+
+Value passed in VmaAllocationCreateInfo::usage is internally converted to a set of required and preferred flags,
+plus some extra "magic" (heuristics).
+
+\section choosing_memory_type_explicit_memory_types Explicit memory types
+
+If you inspected memory types available on the physical device and you have
+a preference for memory types that you want to use, you can fill member
+VmaAllocationCreateInfo::memoryTypeBits. It is a bit mask, where each bit set
+means that a memory type with that index is allowed to be used for the
+allocation. Special value 0, just like `UINT32_MAX`, means there are no
+restrictions to memory type index.
+
+Please note that this member is NOT just a memory type index.
+Still you can use it to choose just one, specific memory type.
+For example, if you already determined that your buffer should be created in
+memory type 2, use following code:
+
+\code
+uint32_t memoryTypeIndex = 2;
+
+VmaAllocationCreateInfo allocInfo = {};
+allocInfo.memoryTypeBits = 1u << memoryTypeIndex;
+
+VkBuffer buffer;
+VmaAllocation allocation;
+vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
+\endcode
+
+
+\section choosing_memory_type_custom_memory_pools Custom memory pools
+
+If you allocate from custom memory pool, all the ways of specifying memory
+requirements described above are not applicable and the aforementioned members
+of VmaAllocationCreateInfo structure are ignored. Memory type is selected
+explicitly when creating the pool and then used to make all the allocations from
+that pool. For further details, see \ref custom_memory_pools.
+
+\section choosing_memory_type_dedicated_allocations Dedicated allocations
+
+Memory for allocations is reserved out of larger block of `VkDeviceMemory`
+allocated from Vulkan internally. That is the main feature of this whole library.
+You can still request a separate memory block to be created for an allocation,
+just like you would do in a trivial solution without using any allocator.
+In that case, a buffer or image is always bound to that memory at offset 0.
+This is called a "dedicated allocation".
+You can explicitly request it by using flag #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
+The library can also internally decide to use dedicated allocation in some cases, e.g.:
+
+- When the size of the allocation is large.
+- When [VK_KHR_dedicated_allocation](@ref vk_khr_dedicated_allocation) extension is enabled
+ and it reports that dedicated allocation is required or recommended for the resource.
+- When allocation of next big memory block fails due to not enough device memory,
+ but allocation with the exact requested size succeeds.
+
+
+\page memory_mapping Memory mapping
+
+To "map memory" in Vulkan means to obtain a CPU pointer to `VkDeviceMemory`,
+to be able to read from it or write to it in CPU code.
+Mapping is possible only of memory allocated from a memory type that has
+`VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag.
+Functions `vkMapMemory()`, `vkUnmapMemory()` are designed for this purpose.
+You can use them directly with memory allocated by this library,
+but it is not recommended because of following issue:
+Mapping the same `VkDeviceMemory` block multiple times is illegal - only one mapping at a time is allowed.
+This includes mapping disjoint regions. Mapping is not reference-counted internally by Vulkan.
+Because of this, Vulkan Memory Allocator provides following facilities:
+
+\note If you want to be able to map an allocation, you need to specify one of the flags
+#VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT
+in VmaAllocationCreateInfo::flags. These flags are required for an allocation to be mappable
+when using #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` enum values.
+For other usage values they are ignored and every such allocation made in `HOST_VISIBLE` memory type is mappable,
+but they can still be used for consistency.
+
+\section memory_mapping_mapping_functions Mapping functions
+
+The library provides following functions for mapping of a specific #VmaAllocation: vmaMapMemory(), vmaUnmapMemory().
+They are safer and more convenient to use than standard Vulkan functions.
+You can map an allocation multiple times simultaneously - mapping is reference-counted internally.
+You can also map different allocations simultaneously regardless of whether they use the same `VkDeviceMemory` block.
+The way it is implemented is that the library always maps entire memory block, not just region of the allocation.
+For further details, see description of vmaMapMemory() function.
+Example:
+
+\code
+// Having these objects initialized:
+struct ConstantBuffer
+{
+ ...
+};
+ConstantBuffer constantBufferData = ...
+
+VmaAllocator allocator = ...
+VkBuffer constantBuffer = ...
+VmaAllocation constantBufferAllocation = ...
+
+// You can map and fill your buffer using following code:
+
+void* mappedData;
+vmaMapMemory(allocator, constantBufferAllocation, &mappedData);
+memcpy(mappedData, &constantBufferData, sizeof(constantBufferData));
+vmaUnmapMemory(allocator, constantBufferAllocation);
+\endcode
+
+When mapping, you may see a warning from Vulkan validation layer similar to this one:
+
+<i>Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.</i>
+
+It happens because the library maps entire `VkDeviceMemory` block, where different
+types of images and buffers may end up together, especially on GPUs with unified memory like Intel.
+You can safely ignore it if you are sure you access only memory of the intended
+object that you wanted to map.
+
+
+\section memory_mapping_persistently_mapped_memory Persistently mapped memory
+
+Kepping your memory persistently mapped is generally OK in Vulkan.
+You don't need to unmap it before using its data on the GPU.
+The library provides a special feature designed for that:
+Allocations made with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag set in
+VmaAllocationCreateInfo::flags stay mapped all the time,
+so you can just access CPU pointer to it any time
+without a need to call any "map" or "unmap" function.
+Example:
+
+\code
+VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufCreateInfo.size = sizeof(ConstantBuffer);
+bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
+allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
+ VMA_ALLOCATION_CREATE_MAPPED_BIT;
+
+VkBuffer buf;
+VmaAllocation alloc;
+VmaAllocationInfo allocInfo;
+vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
+
+// Buffer is already mapped. You can access its memory.
+memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData));
+\endcode
+
+\note #VMA_ALLOCATION_CREATE_MAPPED_BIT by itself doesn't guarantee that the allocation will end up
+in a mappable memory type.
+For this, you need to also specify #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or
+#VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT.
+#VMA_ALLOCATION_CREATE_MAPPED_BIT only guarantees that if the memory is `HOST_VISIBLE`, the allocation will be mapped on creation.
+For an example of how to make use of this fact, see section \ref usage_patterns_advanced_data_uploading.
+
+\section memory_mapping_cache_control Cache flush and invalidate
+
+Memory in Vulkan doesn't need to be unmapped before using it on GPU,
+but unless a memory types has `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT` flag set,
+you need to manually **invalidate** cache before reading of mapped pointer
+and **flush** cache after writing to mapped pointer.
+Map/unmap operations don't do that automatically.
+Vulkan provides following functions for this purpose `vkFlushMappedMemoryRanges()`,
+`vkInvalidateMappedMemoryRanges()`, but this library provides more convenient
+functions that refer to given allocation object: vmaFlushAllocation(),
+vmaInvalidateAllocation(),
+or multiple objects at once: vmaFlushAllocations(), vmaInvalidateAllocations().
+
+Regions of memory specified for flush/invalidate must be aligned to
+`VkPhysicalDeviceLimits::nonCoherentAtomSize`. This is automatically ensured by the library.
+In any memory type that is `HOST_VISIBLE` but not `HOST_COHERENT`, all allocations
+within blocks are aligned to this value, so their offsets are always multiply of
+`nonCoherentAtomSize` and two different allocations never share same "line" of this size.
+
+Also, Windows drivers from all 3 PC GPU vendors (AMD, Intel, NVIDIA)
+currently provide `HOST_COHERENT` flag on all memory types that are
+`HOST_VISIBLE`, so on PC you may not need to bother.
+
+
+\page staying_within_budget Staying within budget
+
+When developing a graphics-intensive game or program, it is important to avoid allocating
+more GPU memory than it is physically available. When the memory is over-committed,
+various bad things can happen, depending on the specific GPU, graphics driver, and
+operating system:
+
+- It may just work without any problems.
+- The application may slow down because some memory blocks are moved to system RAM
+ and the GPU has to access them through PCI Express bus.
+- A new allocation may take very long time to complete, even few seconds, and possibly
+ freeze entire system.
+- The new allocation may fail with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
+- It may even result in GPU crash (TDR), observed as `VK_ERROR_DEVICE_LOST`
+ returned somewhere later.
+
+\section staying_within_budget_querying_for_budget Querying for budget
+
+To query for current memory usage and available budget, use function vmaGetHeapBudgets().
+Returned structure #VmaBudget contains quantities expressed in bytes, per Vulkan memory heap.
+
+Please note that this function returns different information and works faster than
+vmaCalculateStatistics(). vmaGetHeapBudgets() can be called every frame or even before every
+allocation, while vmaCalculateStatistics() is intended to be used rarely,
+only to obtain statistical information, e.g. for debugging purposes.
+
+It is recommended to use <b>VK_EXT_memory_budget</b> device extension to obtain information
+about the budget from Vulkan device. VMA is able to use this extension automatically.
+When not enabled, the allocator behaves same way, but then it estimates current usage
+and available budget based on its internal information and Vulkan memory heap sizes,
+which may be less precise. In order to use this extension:
+
+1. Make sure extensions VK_EXT_memory_budget and VK_KHR_get_physical_device_properties2
+ required by it are available and enable them. Please note that the first is a device
+ extension and the second is instance extension!
+2. Use flag #VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT when creating #VmaAllocator object.
+3. Make sure to call vmaSetCurrentFrameIndex() every frame. Budget is queried from
+ Vulkan inside of it to avoid overhead of querying it with every allocation.
+
+\section staying_within_budget_controlling_memory_usage Controlling memory usage
+
+There are many ways in which you can try to stay within the budget.
+
+First, when making new allocation requires allocating a new memory block, the library
+tries not to exceed the budget automatically. If a block with default recommended size
+(e.g. 256 MB) would go over budget, a smaller block is allocated, possibly even
+dedicated memory for just this resource.
+
+If the size of the requested resource plus current memory usage is more than the
+budget, by default the library still tries to create it, leaving it to the Vulkan
+implementation whether the allocation succeeds or fails. You can change this behavior
+by using #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag. With it, the allocation is
+not made if it would exceed the budget or if the budget is already exceeded.
+VMA then tries to make the allocation from the next eligible Vulkan memory type.
+The all of them fail, the call then fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
+Example usage pattern may be to pass the #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag
+when creating resources that are not essential for the application (e.g. the texture
+of a specific object) and not to pass it when creating critically important resources
+(e.g. render targets).
+
+On AMD graphics cards there is a custom vendor extension available: <b>VK_AMD_memory_overallocation_behavior</b>
+that allows to control the behavior of the Vulkan implementation in out-of-memory cases -
+whether it should fail with an error code or still allow the allocation.
+Usage of this extension involves only passing extra structure on Vulkan device creation,
+so it is out of scope of this library.
+
+Finally, you can also use #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT flag to make sure
+a new allocation is created only when it fits inside one of the existing memory blocks.
+If it would require to allocate a new block, if fails instead with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
+This also ensures that the function call is very fast because it never goes to Vulkan
+to obtain a new block.
+
+\note Creating \ref custom_memory_pools with VmaPoolCreateInfo::minBlockCount
+set to more than 0 will currently try to allocate memory blocks without checking whether they
+fit within budget.
+
+
+\page resource_aliasing Resource aliasing (overlap)
+
+New explicit graphics APIs (Vulkan and Direct3D 12), thanks to manual memory
+management, give an opportunity to alias (overlap) multiple resources in the
+same region of memory - a feature not available in the old APIs (Direct3D 11, OpenGL).
+It can be useful to save video memory, but it must be used with caution.
+
+For example, if you know the flow of your whole render frame in advance, you
+are going to use some intermediate textures or buffers only during a small range of render passes,
+and you know these ranges don't overlap in time, you can bind these resources to
+the same place in memory, even if they have completely different parameters (width, height, format etc.).
+
+![Resource aliasing (overlap)](../gfx/Aliasing.png)
+
+Such scenario is possible using VMA, but you need to create your images manually.
+Then you need to calculate parameters of an allocation to be made using formula:
+
+- allocation size = max(size of each image)
+- allocation alignment = max(alignment of each image)
+- allocation memoryTypeBits = bitwise AND(memoryTypeBits of each image)
+
+Following example shows two different images bound to the same place in memory,
+allocated to fit largest of them.
+
+\code
+// A 512x512 texture to be sampled.
+VkImageCreateInfo img1CreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
+img1CreateInfo.imageType = VK_IMAGE_TYPE_2D;
+img1CreateInfo.extent.width = 512;
+img1CreateInfo.extent.height = 512;
+img1CreateInfo.extent.depth = 1;
+img1CreateInfo.mipLevels = 10;
+img1CreateInfo.arrayLayers = 1;
+img1CreateInfo.format = VK_FORMAT_R8G8B8A8_SRGB;
+img1CreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
+img1CreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+img1CreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
+img1CreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
+
+// A full screen texture to be used as color attachment.
+VkImageCreateInfo img2CreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
+img2CreateInfo.imageType = VK_IMAGE_TYPE_2D;
+img2CreateInfo.extent.width = 1920;
+img2CreateInfo.extent.height = 1080;
+img2CreateInfo.extent.depth = 1;
+img2CreateInfo.mipLevels = 1;
+img2CreateInfo.arrayLayers = 1;
+img2CreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
+img2CreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
+img2CreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+img2CreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+img2CreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
+
+VkImage img1;
+res = vkCreateImage(device, &img1CreateInfo, nullptr, &img1);
+VkImage img2;
+res = vkCreateImage(device, &img2CreateInfo, nullptr, &img2);
+
+VkMemoryRequirements img1MemReq;
+vkGetImageMemoryRequirements(device, img1, &img1MemReq);
+VkMemoryRequirements img2MemReq;
+vkGetImageMemoryRequirements(device, img2, &img2MemReq);
+
+VkMemoryRequirements finalMemReq = {};
+finalMemReq.size = std::max(img1MemReq.size, img2MemReq.size);
+finalMemReq.alignment = std::max(img1MemReq.alignment, img2MemReq.alignment);
+finalMemReq.memoryTypeBits = img1MemReq.memoryTypeBits & img2MemReq.memoryTypeBits;
+// Validate if(finalMemReq.memoryTypeBits != 0)
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.preferredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+
+VmaAllocation alloc;
+res = vmaAllocateMemory(allocator, &finalMemReq, &allocCreateInfo, &alloc, nullptr);
+
+res = vmaBindImageMemory(allocator, alloc, img1);
+res = vmaBindImageMemory(allocator, alloc, img2);
+
+// You can use img1, img2 here, but not at the same time!
+
+vmaFreeMemory(allocator, alloc);
+vkDestroyImage(allocator, img2, nullptr);
+vkDestroyImage(allocator, img1, nullptr);
+\endcode
+
+Remember that using resources that alias in memory requires proper synchronization.
+You need to issue a memory barrier to make sure commands that use `img1` and `img2`
+don't overlap on GPU timeline.
+You also need to treat a resource after aliasing as uninitialized - containing garbage data.
+For example, if you use `img1` and then want to use `img2`, you need to issue
+an image memory barrier for `img2` with `oldLayout` = `VK_IMAGE_LAYOUT_UNDEFINED`.
+
+Additional considerations:
+
+- Vulkan also allows to interpret contents of memory between aliasing resources consistently in some cases.
+See chapter 11.8. "Memory Aliasing" of Vulkan specification or `VK_IMAGE_CREATE_ALIAS_BIT` flag.
+- You can create more complex layout where different images and buffers are bound
+at different offsets inside one large allocation. For example, one can imagine
+a big texture used in some render passes, aliasing with a set of many small buffers
+used between in some further passes. To bind a resource at non-zero offset in an allocation,
+use vmaBindBufferMemory2() / vmaBindImageMemory2().
+- Before allocating memory for the resources you want to alias, check `memoryTypeBits`
+returned in memory requirements of each resource to make sure the bits overlap.
+Some GPUs may expose multiple memory types suitable e.g. only for buffers or
+images with `COLOR_ATTACHMENT` usage, so the sets of memory types supported by your
+resources may be disjoint. Aliasing them is not possible in that case.
+
+
+\page custom_memory_pools Custom memory pools
+
+A memory pool contains a number of `VkDeviceMemory` blocks.
+The library automatically creates and manages default pool for each memory type available on the device.
+Default memory pool automatically grows in size.
+Size of allocated blocks is also variable and managed automatically.
+
+You can create custom pool and allocate memory out of it.
+It can be useful if you want to:
+
+- Keep certain kind of allocations separate from others.
+- Enforce particular, fixed size of Vulkan memory blocks.
+- Limit maximum amount of Vulkan memory allocated for that pool.
+- Reserve minimum or fixed amount of Vulkan memory always preallocated for that pool.
+- Use extra parameters for a set of your allocations that are available in #VmaPoolCreateInfo but not in
+ #VmaAllocationCreateInfo - e.g., custom minimum alignment, custom `pNext` chain.
+- Perform defragmentation on a specific subset of your allocations.
+
+To use custom memory pools:
+
+-# Fill VmaPoolCreateInfo structure.
+-# Call vmaCreatePool() to obtain #VmaPool handle.
+-# When making an allocation, set VmaAllocationCreateInfo::pool to this handle.
+ You don't need to specify any other parameters of this structure, like `usage`.
+
+Example:
+
+\code
+// Find memoryTypeIndex for the pool.
+VkBufferCreateInfo sampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+sampleBufCreateInfo.size = 0x10000; // Doesn't matter.
+sampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+VmaAllocationCreateInfo sampleAllocCreateInfo = {};
+sampleAllocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
+
+uint32_t memTypeIndex;
+VkResult res = vmaFindMemoryTypeIndexForBufferInfo(allocator,
+ &sampleBufCreateInfo, &sampleAllocCreateInfo, &memTypeIndex);
+// Check res...
+
+// Create a pool that can have at most 2 blocks, 128 MiB each.
+VmaPoolCreateInfo poolCreateInfo = {};
+poolCreateInfo.memoryTypeIndex = memTypeIndex;
+poolCreateInfo.blockSize = 128ull * 1024 * 1024;
+poolCreateInfo.maxBlockCount = 2;
+
+VmaPool pool;
+res = vmaCreatePool(allocator, &poolCreateInfo, &pool);
+// Check res...
+
+// Allocate a buffer out of it.
+VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufCreateInfo.size = 1024;
+bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.pool = pool;
+
+VkBuffer buf;
+VmaAllocation alloc;
+res = vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, nullptr);
+// Check res...
+\endcode
+
+You have to free all allocations made from this pool before destroying it.
+
+\code
+vmaDestroyBuffer(allocator, buf, alloc);
+vmaDestroyPool(allocator, pool);
+\endcode
+
+New versions of this library support creating dedicated allocations in custom pools.
+It is supported only when VmaPoolCreateInfo::blockSize = 0.
+To use this feature, set VmaAllocationCreateInfo::pool to the pointer to your custom pool and
+VmaAllocationCreateInfo::flags to #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
+
+\note Excessive use of custom pools is a common mistake when using this library.
+Custom pools may be useful for special purposes - when you want to
+keep certain type of resources separate e.g. to reserve minimum amount of memory
+for them or limit maximum amount of memory they can occupy. For most
+resources this is not needed and so it is not recommended to create #VmaPool
+objects and allocations out of them. Allocating from the default pool is sufficient.
+
+
+\section custom_memory_pools_MemTypeIndex Choosing memory type index
+
+When creating a pool, you must explicitly specify memory type index.
+To find the one suitable for your buffers or images, you can use helper functions
+vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo().
+You need to provide structures with example parameters of buffers or images
+that you are going to create in that pool.
+
+\code
+VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+exampleBufCreateInfo.size = 1024; // Doesn't matter
+exampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
+
+uint32_t memTypeIndex;
+vmaFindMemoryTypeIndexForBufferInfo(allocator, &exampleBufCreateInfo, &allocCreateInfo, &memTypeIndex);
+
+VmaPoolCreateInfo poolCreateInfo = {};
+poolCreateInfo.memoryTypeIndex = memTypeIndex;
+// ...
+\endcode
+
+When creating buffers/images allocated in that pool, provide following parameters:
+
+- `VkBufferCreateInfo`: Prefer to pass same parameters as above.
+ Otherwise you risk creating resources in a memory type that is not suitable for them, which may result in undefined behavior.
+ Using different `VK_BUFFER_USAGE_` flags may work, but you shouldn't create images in a pool intended for buffers
+ or the other way around.
+- VmaAllocationCreateInfo: You don't need to pass same parameters. Fill only `pool` member.
+ Other members are ignored anyway.
+
+\section linear_algorithm Linear allocation algorithm
+
+Each Vulkan memory block managed by this library has accompanying metadata that
+keeps track of used and unused regions. By default, the metadata structure and
+algorithm tries to find best place for new allocations among free regions to
+optimize memory usage. This way you can allocate and free objects in any order.
+
+![Default allocation algorithm](../gfx/Linear_allocator_1_algo_default.png)
+
+Sometimes there is a need to use simpler, linear allocation algorithm. You can
+create custom pool that uses such algorithm by adding flag
+#VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT to VmaPoolCreateInfo::flags while creating
+#VmaPool object. Then an alternative metadata management is used. It always
+creates new allocations after last one and doesn't reuse free regions after
+allocations freed in the middle. It results in better allocation performance and
+less memory consumed by metadata.
+
+![Linear allocation algorithm](../gfx/Linear_allocator_2_algo_linear.png)
+
+With this one flag, you can create a custom pool that can be used in many ways:
+free-at-once, stack, double stack, and ring buffer. See below for details.
+You don't need to specify explicitly which of these options you are going to use - it is detected automatically.
+
+\subsection linear_algorithm_free_at_once Free-at-once
+
+In a pool that uses linear algorithm, you still need to free all the allocations
+individually, e.g. by using vmaFreeMemory() or vmaDestroyBuffer(). You can free
+them in any order. New allocations are always made after last one - free space
+in the middle is not reused. However, when you release all the allocation and
+the pool becomes empty, allocation starts from the beginning again. This way you
+can use linear algorithm to speed up creation of allocations that you are going
+to release all at once.
+
+![Free-at-once](../gfx/Linear_allocator_3_free_at_once.png)
+
+This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount
+value that allows multiple memory blocks.
+
+\subsection linear_algorithm_stack Stack
+
+When you free an allocation that was created last, its space can be reused.
+Thanks to this, if you always release allocations in the order opposite to their
+creation (LIFO - Last In First Out), you can achieve behavior of a stack.
+
+![Stack](../gfx/Linear_allocator_4_stack.png)
+
+This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount
+value that allows multiple memory blocks.
+
+\subsection linear_algorithm_double_stack Double stack
+
+The space reserved by a custom pool with linear algorithm may be used by two
+stacks:
+
+- First, default one, growing up from offset 0.
+- Second, "upper" one, growing down from the end towards lower offsets.
+
+To make allocation from the upper stack, add flag #VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT
+to VmaAllocationCreateInfo::flags.
+
+![Double stack](../gfx/Linear_allocator_7_double_stack.png)
+
+Double stack is available only in pools with one memory block -
+VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined.
+
+When the two stacks' ends meet so there is not enough space between them for a
+new allocation, such allocation fails with usual
+`VK_ERROR_OUT_OF_DEVICE_MEMORY` error.
+
+\subsection linear_algorithm_ring_buffer Ring buffer
+
+When you free some allocations from the beginning and there is not enough free space
+for a new one at the end of a pool, allocator's "cursor" wraps around to the
+beginning and starts allocation there. Thanks to this, if you always release
+allocations in the same order as you created them (FIFO - First In First Out),
+you can achieve behavior of a ring buffer / queue.
+
+![Ring buffer](../gfx/Linear_allocator_5_ring_buffer.png)
+
+Ring buffer is available only in pools with one memory block -
+VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined.
+
+\note \ref defragmentation is not supported in custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT.
+
+
+\page defragmentation Defragmentation
+
+Interleaved allocations and deallocations of many objects of varying size can
+cause fragmentation over time, which can lead to a situation where the library is unable
+to find a continuous range of free memory for a new allocation despite there is
+enough free space, just scattered across many small free ranges between existing
+allocations.
+
+To mitigate this problem, you can use defragmentation feature.
+It doesn't happen automatically though and needs your cooperation,
+because VMA is a low level library that only allocates memory.
+It cannot recreate buffers and images in a new place as it doesn't remember the contents of `VkBufferCreateInfo` / `VkImageCreateInfo` structures.
+It cannot copy their contents as it doesn't record any commands to a command buffer.
+
+Example:
+
+\code
+VmaDefragmentationInfo defragInfo = {};
+defragInfo.pool = myPool;
+defragInfo.flags = VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT;
+
+VmaDefragmentationContext defragCtx;
+VkResult res = vmaBeginDefragmentation(allocator, &defragInfo, &defragCtx);
+// Check res...
+
+for(;;)
+{
+ VmaDefragmentationPassMoveInfo pass;
+ res = vmaBeginDefragmentationPass(allocator, defragCtx, &pass);
+ if(res == VK_SUCCESS)
+ break;
+ else if(res != VK_INCOMPLETE)
+ // Handle error...
+
+ for(uint32_t i = 0; i < pass.moveCount; ++i)
+ {
+ // Inspect pass.pMoves[i].srcAllocation, identify what buffer/image it represents.
+ VmaAllocationInfo allocInfo;
+ vmaGetAllocationInfo(allocator, pMoves[i].srcAllocation, &allocInfo);
+ MyEngineResourceData* resData = (MyEngineResourceData*)allocInfo.pUserData;
+
+ // Recreate and bind this buffer/image at: pass.pMoves[i].dstMemory, pass.pMoves[i].dstOffset.
+ VkImageCreateInfo imgCreateInfo = ...
+ VkImage newImg;
+ res = vkCreateImage(device, &imgCreateInfo, nullptr, &newImg);
+ // Check res...
+ res = vmaBindImageMemory(allocator, pMoves[i].dstTmpAllocation, newImg);
+ // Check res...
+
+ // Issue a vkCmdCopyBuffer/vkCmdCopyImage to copy its content to the new place.
+ vkCmdCopyImage(cmdBuf, resData->img, ..., newImg, ...);
+ }
+
+ // Make sure the copy commands finished executing.
+ vkWaitForFences(...);
+
+ // Destroy old buffers/images bound with pass.pMoves[i].srcAllocation.
+ for(uint32_t i = 0; i < pass.moveCount; ++i)
+ {
+ // ...
+ vkDestroyImage(device, resData->img, nullptr);
+ }
+
+ // Update appropriate descriptors to point to the new places...
+
+ res = vmaEndDefragmentationPass(allocator, defragCtx, &pass);
+ if(res == VK_SUCCESS)
+ break;
+ else if(res != VK_INCOMPLETE)
+ // Handle error...
+}
+
+vmaEndDefragmentation(allocator, defragCtx, nullptr);
+\endcode
+
+Although functions like vmaCreateBuffer(), vmaCreateImage(), vmaDestroyBuffer(), vmaDestroyImage()
+create/destroy an allocation and a buffer/image at once, these are just a shortcut for
+creating the resource, allocating memory, and binding them together.
+Defragmentation works on memory allocations only. You must handle the rest manually.
+Defragmentation is an iterative process that should repreat "passes" as long as related functions
+return `VK_INCOMPLETE` not `VK_SUCCESS`.
+In each pass:
+
+1. vmaBeginDefragmentationPass() function call:
+ - Calculates and returns the list of allocations to be moved in this pass.
+ Note this can be a time-consuming process.
+ - Reserves destination memory for them by creating temporary destination allocations
+ that you can query for their `VkDeviceMemory` + offset using vmaGetAllocationInfo().
+2. Inside the pass, **you should**:
+ - Inspect the returned list of allocations to be moved.
+ - Create new buffers/images and bind them at the returned destination temporary allocations.
+ - Copy data from source to destination resources if necessary.
+ - Destroy the source buffers/images, but NOT their allocations.
+3. vmaEndDefragmentationPass() function call:
+ - Frees the source memory reserved for the allocations that are moved.
+ - Modifies source #VmaAllocation objects that are moved to point to the destination reserved memory.
+ - Frees `VkDeviceMemory` blocks that became empty.
+
+Unlike in previous iterations of the defragmentation API, there is no list of "movable" allocations passed as a parameter.
+Defragmentation algorithm tries to move all suitable allocations.
+You can, however, refuse to move some of them inside a defragmentation pass, by setting
+`pass.pMoves[i].operation` to #VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE.
+This is not recommended and may result in suboptimal packing of the allocations after defragmentation.
+If you cannot ensure any allocation can be moved, it is better to keep movable allocations separate in a custom pool.
+
+Inside a pass, for each allocation that should be moved:
+
+- You should copy its data from the source to the destination place by calling e.g. `vkCmdCopyBuffer()`, `vkCmdCopyImage()`.
+ - You need to make sure these commands finished executing before destroying the source buffers/images and before calling vmaEndDefragmentationPass().
+- If a resource doesn't contain any meaningful data, e.g. it is a transient color attachment image to be cleared,
+ filled, and used temporarily in each rendering frame, you can just recreate this image
+ without copying its data.
+- If the resource is in `HOST_VISIBLE` and `HOST_CACHED` memory, you can copy its data on the CPU
+ using `memcpy()`.
+- If you cannot move the allocation, you can set `pass.pMoves[i].operation` to #VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE.
+ This will cancel the move.
+ - vmaEndDefragmentationPass() will then free the destination memory
+ not the source memory of the allocation, leaving it unchanged.
+- If you decide the allocation is unimportant and can be destroyed instead of moved (e.g. it wasn't used for long time),
+ you can set `pass.pMoves[i].operation` to #VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY.
+ - vmaEndDefragmentationPass() will then free both source and destination memory, and will destroy the source #VmaAllocation object.
+
+You can defragment a specific custom pool by setting VmaDefragmentationInfo::pool
+(like in the example above) or all the default pools by setting this member to null.
+
+Defragmentation is always performed in each pool separately.
+Allocations are never moved between different Vulkan memory types.
+The size of the destination memory reserved for a moved allocation is the same as the original one.
+Alignment of an allocation as it was determined using `vkGetBufferMemoryRequirements()` etc. is also respected after defragmentation.
+Buffers/images should be recreated with the same `VkBufferCreateInfo` / `VkImageCreateInfo` parameters as the original ones.
+
+You can perform the defragmentation incrementally to limit the number of allocations and bytes to be moved
+in each pass, e.g. to call it in sync with render frames and not to experience too big hitches.
+See members: VmaDefragmentationInfo::maxBytesPerPass, VmaDefragmentationInfo::maxAllocationsPerPass.
+
+It is also safe to perform the defragmentation asynchronously to render frames and other Vulkan and VMA
+usage, possibly from multiple threads, with the exception that allocations
+returned in VmaDefragmentationPassMoveInfo::pMoves shouldn't be destroyed until the defragmentation pass is ended.
+
+<b>Mapping</b> is preserved on allocations that are moved during defragmentation.
+Whether through #VMA_ALLOCATION_CREATE_MAPPED_BIT or vmaMapMemory(), the allocations
+are mapped at their new place. Of course, pointer to the mapped data changes, so it needs to be queried
+using VmaAllocationInfo::pMappedData.
+
+\note Defragmentation is not supported in custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT.
+
+
+\page statistics Statistics
+
+This library contains several functions that return information about its internal state,
+especially the amount of memory allocated from Vulkan.
+
+\section statistics_numeric_statistics Numeric statistics
+
+If you need to obtain basic statistics about memory usage per heap, together with current budget,
+you can call function vmaGetHeapBudgets() and inspect structure #VmaBudget.
+This is useful to keep track of memory usage and stay withing budget
+(see also \ref staying_within_budget).
+Example:
+
+\code
+uint32_t heapIndex = ...
+
+VmaBudget budgets[VK_MAX_MEMORY_HEAPS];
+vmaGetHeapBudgets(allocator, budgets);
+
+printf("My heap currently has %u allocations taking %llu B,\n",
+ budgets[heapIndex].statistics.allocationCount,
+ budgets[heapIndex].statistics.allocationBytes);
+printf("allocated out of %u Vulkan device memory blocks taking %llu B,\n",
+ budgets[heapIndex].statistics.blockCount,
+ budgets[heapIndex].statistics.blockBytes);
+printf("Vulkan reports total usage %llu B with budget %llu B.\n",
+ budgets[heapIndex].usage,
+ budgets[heapIndex].budget);
+\endcode
+
+You can query for more detailed statistics per memory heap, type, and totals,
+including minimum and maximum allocation size and unused range size,
+by calling function vmaCalculateStatistics() and inspecting structure #VmaTotalStatistics.
+This function is slower though, as it has to traverse all the internal data structures,
+so it should be used only for debugging purposes.
+
+You can query for statistics of a custom pool using function vmaGetPoolStatistics()
+or vmaCalculatePoolStatistics().
+
+You can query for information about a specific allocation using function vmaGetAllocationInfo().
+It fill structure #VmaAllocationInfo.
+
+\section statistics_json_dump JSON dump
+
+You can dump internal state of the allocator to a string in JSON format using function vmaBuildStatsString().
+The result is guaranteed to be correct JSON.
+It uses ANSI encoding.
+Any strings provided by user (see [Allocation names](@ref allocation_names))
+are copied as-is and properly escaped for JSON, so if they use UTF-8, ISO-8859-2 or any other encoding,
+this JSON string can be treated as using this encoding.
+It must be freed using function vmaFreeStatsString().
+
+The format of this JSON string is not part of official documentation of the library,
+but it will not change in backward-incompatible way without increasing library major version number
+and appropriate mention in changelog.
+
+The JSON string contains all the data that can be obtained using vmaCalculateStatistics().
+It can also contain detailed map of allocated memory blocks and their regions -
+free and occupied by allocations.
+This allows e.g. to visualize the memory or assess fragmentation.
+
+
+\page allocation_annotation Allocation names and user data
+
+\section allocation_user_data Allocation user data
+
+You can annotate allocations with your own information, e.g. for debugging purposes.
+To do that, fill VmaAllocationCreateInfo::pUserData field when creating
+an allocation. It is an opaque `void*` pointer. You can use it e.g. as a pointer,
+some handle, index, key, ordinal number or any other value that would associate
+the allocation with your custom metadata.
+It it useful to identify appropriate data structures in your engine given #VmaAllocation,
+e.g. when doing \ref defragmentation.
+
+\code
+VkBufferCreateInfo bufCreateInfo = ...
+
+MyBufferMetadata* pMetadata = CreateBufferMetadata();
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
+allocCreateInfo.pUserData = pMetadata;
+
+VkBuffer buffer;
+VmaAllocation allocation;
+vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buffer, &allocation, nullptr);
+\endcode
+
+The pointer may be later retrieved as VmaAllocationInfo::pUserData:
+
+\code
+VmaAllocationInfo allocInfo;
+vmaGetAllocationInfo(allocator, allocation, &allocInfo);
+MyBufferMetadata* pMetadata = (MyBufferMetadata*)allocInfo.pUserData;
+\endcode
+
+It can also be changed using function vmaSetAllocationUserData().
+
+Values of (non-zero) allocations' `pUserData` are printed in JSON report created by
+vmaBuildStatsString() in hexadecimal form.
+
+\section allocation_names Allocation names
+
+An allocation can also carry a null-terminated string, giving a name to the allocation.
+To set it, call vmaSetAllocationName().
+The library creates internal copy of the string, so the pointer you pass doesn't need
+to be valid for whole lifetime of the allocation. You can free it after the call.
+
+\code
+std::string imageName = "Texture: ";
+imageName += fileName;
+vmaSetAllocationName(allocator, allocation, imageName.c_str());
+\endcode
+
+The string can be later retrieved by inspecting VmaAllocationInfo::pName.
+It is also printed in JSON report created by vmaBuildStatsString().
+
+\note Setting string name to VMA allocation doesn't automatically set it to the Vulkan buffer or image created with it.
+You must do it manually using an extension like VK_EXT_debug_utils, which is independent of this library.
+
+
+\page virtual_allocator Virtual allocator
+
+As an extra feature, the core allocation algorithm of the library is exposed through a simple and convenient API of "virtual allocator".
+It doesn't allocate any real GPU memory. It just keeps track of used and free regions of a "virtual block".
+You can use it to allocate your own memory or other objects, even completely unrelated to Vulkan.
+A common use case is sub-allocation of pieces of one large GPU buffer.
+
+\section virtual_allocator_creating_virtual_block Creating virtual block
+
+To use this functionality, there is no main "allocator" object.
+You don't need to have #VmaAllocator object created.
+All you need to do is to create a separate #VmaVirtualBlock object for each block of memory you want to be managed by the allocator:
+
+-# Fill in #VmaVirtualBlockCreateInfo structure.
+-# Call vmaCreateVirtualBlock(). Get new #VmaVirtualBlock object.
+
+Example:
+
+\code
+VmaVirtualBlockCreateInfo blockCreateInfo = {};
+blockCreateInfo.size = 1048576; // 1 MB
+
+VmaVirtualBlock block;
+VkResult res = vmaCreateVirtualBlock(&blockCreateInfo, &block);
+\endcode
+
+\section virtual_allocator_making_virtual_allocations Making virtual allocations
+
+#VmaVirtualBlock object contains internal data structure that keeps track of free and occupied regions
+using the same code as the main Vulkan memory allocator.
+Similarly to #VmaAllocation for standard GPU allocations, there is #VmaVirtualAllocation type
+that represents an opaque handle to an allocation withing the virtual block.
+
+In order to make such allocation:
+
+-# Fill in #VmaVirtualAllocationCreateInfo structure.
+-# Call vmaVirtualAllocate(). Get new #VmaVirtualAllocation object that represents the allocation.
+ You can also receive `VkDeviceSize offset` that was assigned to the allocation.
+
+Example:
+
+\code
+VmaVirtualAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.size = 4096; // 4 KB
+
+VmaVirtualAllocation alloc;
+VkDeviceSize offset;
+res = vmaVirtualAllocate(block, &allocCreateInfo, &alloc, &offset);
+if(res == VK_SUCCESS)
+{
+ // Use the 4 KB of your memory starting at offset.
+}
+else
+{
+ // Allocation failed - no space for it could be found. Handle this error!
+}
+\endcode
+
+\section virtual_allocator_deallocation Deallocation
+
+When no longer needed, an allocation can be freed by calling vmaVirtualFree().
+You can only pass to this function an allocation that was previously returned by vmaVirtualAllocate()
+called for the same #VmaVirtualBlock.
+
+When whole block is no longer needed, the block object can be released by calling vmaDestroyVirtualBlock().
+All allocations must be freed before the block is destroyed, which is checked internally by an assert.
+However, if you don't want to call vmaVirtualFree() for each allocation, you can use vmaClearVirtualBlock() to free them all at once -
+a feature not available in normal Vulkan memory allocator. Example:
+
+\code
+vmaVirtualFree(block, alloc);
+vmaDestroyVirtualBlock(block);
+\endcode
+
+\section virtual_allocator_allocation_parameters Allocation parameters
+
+You can attach a custom pointer to each allocation by using vmaSetVirtualAllocationUserData().
+Its default value is null.
+It can be used to store any data that needs to be associated with that allocation - e.g. an index, a handle, or a pointer to some
+larger data structure containing more information. Example:
+
+\code
+struct CustomAllocData
+{
+ std::string m_AllocName;
+};
+CustomAllocData* allocData = new CustomAllocData();
+allocData->m_AllocName = "My allocation 1";
+vmaSetVirtualAllocationUserData(block, alloc, allocData);
+\endcode
+
+The pointer can later be fetched, along with allocation offset and size, by passing the allocation handle to function
+vmaGetVirtualAllocationInfo() and inspecting returned structure #VmaVirtualAllocationInfo.
+If you allocated a new object to be used as the custom pointer, don't forget to delete that object before freeing the allocation!
+Example:
+
+\code
+VmaVirtualAllocationInfo allocInfo;
+vmaGetVirtualAllocationInfo(block, alloc, &allocInfo);
+delete (CustomAllocData*)allocInfo.pUserData;
+
+vmaVirtualFree(block, alloc);
+\endcode
+
+\section virtual_allocator_alignment_and_units Alignment and units
+
+It feels natural to express sizes and offsets in bytes.
+If an offset of an allocation needs to be aligned to a multiply of some number (e.g. 4 bytes), you can fill optional member
+VmaVirtualAllocationCreateInfo::alignment to request it. Example:
+
+\code
+VmaVirtualAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.size = 4096; // 4 KB
+allocCreateInfo.alignment = 4; // Returned offset must be a multiply of 4 B
+
+VmaVirtualAllocation alloc;
+res = vmaVirtualAllocate(block, &allocCreateInfo, &alloc, nullptr);
+\endcode
+
+Alignments of different allocations made from one block may vary.
+However, if all alignments and sizes are always multiply of some size e.g. 4 B or `sizeof(MyDataStruct)`,
+you can express all sizes, alignments, and offsets in multiples of that size instead of individual bytes.
+It might be more convenient, but you need to make sure to use this new unit consistently in all the places:
+
+- VmaVirtualBlockCreateInfo::size
+- VmaVirtualAllocationCreateInfo::size and VmaVirtualAllocationCreateInfo::alignment
+- Using offset returned by vmaVirtualAllocate() or in VmaVirtualAllocationInfo::offset
+
+\section virtual_allocator_statistics Statistics
+
+You can obtain statistics of a virtual block using vmaGetVirtualBlockStatistics()
+(to get brief statistics that are fast to calculate)
+or vmaCalculateVirtualBlockStatistics() (to get more detailed statistics, slower to calculate).
+The functions fill structures #VmaStatistics, #VmaDetailedStatistics respectively - same as used by the normal Vulkan memory allocator.
+Example:
+
+\code
+VmaStatistics stats;
+vmaGetVirtualBlockStatistics(block, &stats);
+printf("My virtual block has %llu bytes used by %u virtual allocations\n",
+ stats.allocationBytes, stats.allocationCount);
+\endcode
+
+You can also request a full list of allocations and free regions as a string in JSON format by calling
+vmaBuildVirtualBlockStatsString().
+Returned string must be later freed using vmaFreeVirtualBlockStatsString().
+The format of this string differs from the one returned by the main Vulkan allocator, but it is similar.
+
+\section virtual_allocator_additional_considerations Additional considerations
+
+The "virtual allocator" functionality is implemented on a level of individual memory blocks.
+Keeping track of a whole collection of blocks, allocating new ones when out of free space,
+deleting empty ones, and deciding which one to try first for a new allocation must be implemented by the user.
+
+Alternative allocation algorithms are supported, just like in custom pools of the real GPU memory.
+See enum #VmaVirtualBlockCreateFlagBits to learn how to specify them (e.g. #VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT).
+You can find their description in chapter \ref custom_memory_pools.
+Allocation strategies are also supported.
+See enum #VmaVirtualAllocationCreateFlagBits to learn how to specify them (e.g. #VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT).
+
+Following features are supported only by the allocator of the real GPU memory and not by virtual allocations:
+buffer-image granularity, `VMA_DEBUG_MARGIN`, `VMA_MIN_ALIGNMENT`.
+
+
+\page debugging_memory_usage Debugging incorrect memory usage
+
+If you suspect a bug with memory usage, like usage of uninitialized memory or
+memory being overwritten out of bounds of an allocation,
+you can use debug features of this library to verify this.
+
+\section debugging_memory_usage_initialization Memory initialization
+
+If you experience a bug with incorrect and nondeterministic data in your program and you suspect uninitialized memory to be used,
+you can enable automatic memory initialization to verify this.
+To do it, define macro `VMA_DEBUG_INITIALIZE_ALLOCATIONS` to 1.
+
+\code
+#define VMA_DEBUG_INITIALIZE_ALLOCATIONS 1
+#include "vk_mem_alloc.h"
+\endcode
+
+It makes memory of new allocations initialized to bit pattern `0xDCDCDCDC`.
+Before an allocation is destroyed, its memory is filled with bit pattern `0xEFEFEFEF`.
+Memory is automatically mapped and unmapped if necessary.
+
+If you find these values while debugging your program, good chances are that you incorrectly
+read Vulkan memory that is allocated but not initialized, or already freed, respectively.
+
+Memory initialization works only with memory types that are `HOST_VISIBLE` and with allocations that can be mapped.
+It works also with dedicated allocations.
+
+\section debugging_memory_usage_margins Margins
+
+By default, allocations are laid out in memory blocks next to each other if possible
+(considering required alignment, `bufferImageGranularity`, and `nonCoherentAtomSize`).
+
+![Allocations without margin](../gfx/Margins_1.png)
+
+Define macro `VMA_DEBUG_MARGIN` to some non-zero value (e.g. 16) to enforce specified
+number of bytes as a margin after every allocation.
+
+\code
+#define VMA_DEBUG_MARGIN 16
+#include "vk_mem_alloc.h"
+\endcode
+
+![Allocations with margin](../gfx/Margins_2.png)
+
+If your bug goes away after enabling margins, it means it may be caused by memory
+being overwritten outside of allocation boundaries. It is not 100% certain though.
+Change in application behavior may also be caused by different order and distribution
+of allocations across memory blocks after margins are applied.
+
+Margins work with all types of memory.
+
+Margin is applied only to allocations made out of memory blocks and not to dedicated
+allocations, which have their own memory block of specific size.
+It is thus not applied to allocations made using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag
+or those automatically decided to put into dedicated allocations, e.g. due to its
+large size or recommended by VK_KHR_dedicated_allocation extension.
+
+Margins appear in [JSON dump](@ref statistics_json_dump) as part of free space.
+
+Note that enabling margins increases memory usage and fragmentation.
+
+Margins do not apply to \ref virtual_allocator.
+
+\section debugging_memory_usage_corruption_detection Corruption detection
+
+You can additionally define macro `VMA_DEBUG_DETECT_CORRUPTION` to 1 to enable validation
+of contents of the margins.
+
+\code
+#define VMA_DEBUG_MARGIN 16
+#define VMA_DEBUG_DETECT_CORRUPTION 1
+#include "vk_mem_alloc.h"
+\endcode
+
+When this feature is enabled, number of bytes specified as `VMA_DEBUG_MARGIN`
+(it must be multiply of 4) after every allocation is filled with a magic number.
+This idea is also know as "canary".
+Memory is automatically mapped and unmapped if necessary.
+
+This number is validated automatically when the allocation is destroyed.
+If it is not equal to the expected value, `VMA_ASSERT()` is executed.
+It clearly means that either CPU or GPU overwritten the memory outside of boundaries of the allocation,
+which indicates a serious bug.
+
+You can also explicitly request checking margins of all allocations in all memory blocks
+that belong to specified memory types by using function vmaCheckCorruption(),
+or in memory blocks that belong to specified custom pool, by using function
+vmaCheckPoolCorruption().
+
+Margin validation (corruption detection) works only for memory types that are
+`HOST_VISIBLE` and `HOST_COHERENT`.
+
+
+\page opengl_interop OpenGL Interop
+
+VMA provides some features that help with interoperability with OpenGL.
+
+\section opengl_interop_exporting_memory Exporting memory
+
+If you want to attach `VkExportMemoryAllocateInfoKHR` structure to `pNext` chain of memory allocations made by the library:
+
+It is recommended to create \ref custom_memory_pools for such allocations.
+Define and fill in your `VkExportMemoryAllocateInfoKHR` structure and attach it to VmaPoolCreateInfo::pMemoryAllocateNext
+while creating the custom pool.
+Please note that the structure must remain alive and unchanged for the whole lifetime of the #VmaPool,
+not only while creating it, as no copy of the structure is made,
+but its original pointer is used for each allocation instead.
+
+If you want to export all memory allocated by the library from certain memory types,
+also dedicated allocations or other allocations made from default pools,
+an alternative solution is to fill in VmaAllocatorCreateInfo::pTypeExternalMemoryHandleTypes.
+It should point to an array with `VkExternalMemoryHandleTypeFlagsKHR` to be automatically passed by the library
+through `VkExportMemoryAllocateInfoKHR` on each allocation made from a specific memory type.
+Please note that new versions of the library also support dedicated allocations created in custom pools.
+
+You should not mix these two methods in a way that allows to apply both to the same memory type.
+Otherwise, `VkExportMemoryAllocateInfoKHR` structure would be attached twice to the `pNext` chain of `VkMemoryAllocateInfo`.
+
+
+\section opengl_interop_custom_alignment Custom alignment
+
+Buffers or images exported to a different API like OpenGL may require a different alignment,
+higher than the one used by the library automatically, queried from functions like `vkGetBufferMemoryRequirements`.
+To impose such alignment:
+
+It is recommended to create \ref custom_memory_pools for such allocations.
+Set VmaPoolCreateInfo::minAllocationAlignment member to the minimum alignment required for each allocation
+to be made out of this pool.
+The alignment actually used will be the maximum of this member and the alignment returned for the specific buffer or image
+from a function like `vkGetBufferMemoryRequirements`, which is called by VMA automatically.
+
+If you want to create a buffer with a specific minimum alignment out of default pools,
+use special function vmaCreateBufferWithAlignment(), which takes additional parameter `minAlignment`.
+
+Note the problem of alignment affects only resources placed inside bigger `VkDeviceMemory` blocks and not dedicated
+allocations, as these, by definition, always have alignment = 0 because the resource is bound to the beginning of its dedicated block.
+Contrary to Direct3D 12, Vulkan doesn't have a concept of alignment of the entire memory block passed on its allocation.
+
+
+\page usage_patterns Recommended usage patterns
+
+Vulkan gives great flexibility in memory allocation.
+This chapter shows the most common patterns.
+
+See also slides from talk:
+[Sawicki, Adam. Advanced Graphics Techniques Tutorial: Memory management in Vulkan and DX12. Game Developers Conference, 2018](https://www.gdcvault.com/play/1025458/Advanced-Graphics-Techniques-Tutorial-New)
+
+
+\section usage_patterns_gpu_only GPU-only resource
+
+<b>When:</b>
+Any resources that you frequently write and read on GPU,
+e.g. images used as color attachments (aka "render targets"), depth-stencil attachments,
+images/buffers used as storage image/buffer (aka "Unordered Access View (UAV)").
+
+<b>What to do:</b>
+Let the library select the optimal memory type, which will likely have `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.
+
+\code
+VkImageCreateInfo imgCreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
+imgCreateInfo.imageType = VK_IMAGE_TYPE_2D;
+imgCreateInfo.extent.width = 3840;
+imgCreateInfo.extent.height = 2160;
+imgCreateInfo.extent.depth = 1;
+imgCreateInfo.mipLevels = 1;
+imgCreateInfo.arrayLayers = 1;
+imgCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
+imgCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
+imgCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+imgCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+imgCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
+allocCreateInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
+allocCreateInfo.priority = 1.0f;
+
+VkImage img;
+VmaAllocation alloc;
+vmaCreateImage(allocator, &imgCreateInfo, &allocCreateInfo, &img, &alloc, nullptr);
+\endcode
+
+<b>Also consider:</b>
+Consider creating them as dedicated allocations using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT,
+especially if they are large or if you plan to destroy and recreate them with different sizes
+e.g. when display resolution changes.
+Prefer to create such resources first and all other GPU resources (like textures and vertex buffers) later.
+When VK_EXT_memory_priority extension is enabled, it is also worth setting high priority to such allocation
+to decrease chances to be evicted to system memory by the operating system.
+
+\section usage_patterns_staging_copy_upload Staging copy for upload
+
+<b>When:</b>
+A "staging" buffer than you want to map and fill from CPU code, then use as a source od transfer
+to some GPU resource.
+
+<b>What to do:</b>
+Use flag #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT.
+Let the library select the optimal memory type, which will always have `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`.
+
+\code
+VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufCreateInfo.size = 65536;
+bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
+allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
+ VMA_ALLOCATION_CREATE_MAPPED_BIT;
+
+VkBuffer buf;
+VmaAllocation alloc;
+VmaAllocationInfo allocInfo;
+vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
+
+...
+
+memcpy(allocInfo.pMappedData, myData, myDataSize);
+\endcode
+
+<b>Also consider:</b>
+You can map the allocation using vmaMapMemory() or you can create it as persistenly mapped
+using #VMA_ALLOCATION_CREATE_MAPPED_BIT, as in the example above.
+
+
+\section usage_patterns_readback Readback
+
+<b>When:</b>
+Buffers for data written by or transferred from the GPU that you want to read back on the CPU,
+e.g. results of some computations.
+
+<b>What to do:</b>
+Use flag #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT.
+Let the library select the optimal memory type, which will always have `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`
+and `VK_MEMORY_PROPERTY_HOST_CACHED_BIT`.
+
+\code
+VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufCreateInfo.size = 65536;
+bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
+allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT |
+ VMA_ALLOCATION_CREATE_MAPPED_BIT;
+
+VkBuffer buf;
+VmaAllocation alloc;
+VmaAllocationInfo allocInfo;
+vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
+
+...
+
+const float* downloadedData = (const float*)allocInfo.pMappedData;
+\endcode
+
+
+\section usage_patterns_advanced_data_uploading Advanced data uploading
+
+For resources that you frequently write on CPU via mapped pointer and
+freqnently read on GPU e.g. as a uniform buffer (also called "dynamic"), multiple options are possible:
+
+-# Easiest solution is to have one copy of the resource in `HOST_VISIBLE` memory,
+ even if it means system RAM (not `DEVICE_LOCAL`) on systems with a discrete graphics card,
+ and make the device reach out to that resource directly.
+ - Reads performed by the device will then go through PCI Express bus.
+ The performace of this access may be limited, but it may be fine depending on the size
+ of this resource (whether it is small enough to quickly end up in GPU cache) and the sparsity
+ of access.
+-# On systems with unified memory (e.g. AMD APU or Intel integrated graphics, mobile chips),
+ a memory type may be available that is both `HOST_VISIBLE` (available for mapping) and `DEVICE_LOCAL`
+ (fast to access from the GPU). Then, it is likely the best choice for such type of resource.
+-# Systems with a discrete graphics card and separate video memory may or may not expose
+ a memory type that is both `HOST_VISIBLE` and `DEVICE_LOCAL`, also known as Base Address Register (BAR).
+ If they do, it represents a piece of VRAM (or entire VRAM, if ReBAR is enabled in the motherboard BIOS)
+ that is available to CPU for mapping.
+ - Writes performed by the host to that memory go through PCI Express bus.
+ The performance of these writes may be limited, but it may be fine, especially on PCIe 4.0,
+ as long as rules of using uncached and write-combined memory are followed - only sequential writes and no reads.
+-# Finally, you may need or prefer to create a separate copy of the resource in `DEVICE_LOCAL` memory,
+ a separate "staging" copy in `HOST_VISIBLE` memory and perform an explicit transfer command between them.
+
+Thankfully, VMA offers an aid to create and use such resources in the the way optimal
+for the current Vulkan device. To help the library make the best choice,
+use flag #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT together with
+#VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT.
+It will then prefer a memory type that is both `DEVICE_LOCAL` and `HOST_VISIBLE` (integrated memory or BAR),
+but if no such memory type is available or allocation from it fails
+(PC graphics cards have only 256 MB of BAR by default, unless ReBAR is supported and enabled in BIOS),
+it will fall back to `DEVICE_LOCAL` memory for fast GPU access.
+It is then up to you to detect that the allocation ended up in a memory type that is not `HOST_VISIBLE`,
+so you need to create another "staging" allocation and perform explicit transfers.
+
+\code
+VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufCreateInfo.size = 65536;
+bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
+allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
+ VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT |
+ VMA_ALLOCATION_CREATE_MAPPED_BIT;
+
+VkBuffer buf;
+VmaAllocation alloc;
+VmaAllocationInfo allocInfo;
+vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
+
+VkMemoryPropertyFlags memPropFlags;
+vmaGetAllocationMemoryProperties(allocator, alloc, &memPropFlags);
+
+if(memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
+{
+ // Allocation ended up in a mappable memory and is already mapped - write to it directly.
+
+ // [Executed in runtime]:
+ memcpy(allocInfo.pMappedData, myData, myDataSize);
+}
+else
+{
+ // Allocation ended up in a non-mappable memory - need to transfer.
+ VkBufferCreateInfo stagingBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+ stagingBufCreateInfo.size = 65536;
+ stagingBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
+
+ VmaAllocationCreateInfo stagingAllocCreateInfo = {};
+ stagingAllocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
+ stagingAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
+ VMA_ALLOCATION_CREATE_MAPPED_BIT;
+
+ VkBuffer stagingBuf;
+ VmaAllocation stagingAlloc;
+ VmaAllocationInfo stagingAllocInfo;
+ vmaCreateBuffer(allocator, &stagingBufCreateInfo, &stagingAllocCreateInfo,
+ &stagingBuf, &stagingAlloc, stagingAllocInfo);
+
+ // [Executed in runtime]:
+ memcpy(stagingAllocInfo.pMappedData, myData, myDataSize);
+ //vkCmdPipelineBarrier: VK_ACCESS_HOST_WRITE_BIT --> VK_ACCESS_TRANSFER_READ_BIT
+ VkBufferCopy bufCopy = {
+ 0, // srcOffset
+ 0, // dstOffset,
+ myDataSize); // size
+ vkCmdCopyBuffer(cmdBuf, stagingBuf, buf, 1, &bufCopy);
+}
+\endcode
+
+\section usage_patterns_other_use_cases Other use cases
+
+Here are some other, less obvious use cases and their recommended settings:
+
+- An image that is used only as transfer source and destination, but it should stay on the device,
+ as it is used to temporarily store a copy of some texture, e.g. from the current to the next frame,
+ for temporal antialiasing or other temporal effects.
+ - Use `VkImageCreateInfo::usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT`
+ - Use VmaAllocationCreateInfo::usage = #VMA_MEMORY_USAGE_AUTO
+- An image that is used only as transfer source and destination, but it should be placed
+ in the system RAM despite it doesn't need to be mapped, because it serves as a "swap" copy to evict
+ least recently used textures from VRAM.
+ - Use `VkImageCreateInfo::usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT`
+ - Use VmaAllocationCreateInfo::usage = #VMA_MEMORY_USAGE_AUTO_PREFER_HOST,
+ as VMA needs a hint here to differentiate from the previous case.
+- A buffer that you want to map and write from the CPU, directly read from the GPU
+ (e.g. as a uniform or vertex buffer), but you have a clear preference to place it in device or
+ host memory due to its large size.
+ - Use `VkBufferCreateInfo::usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT`
+ - Use VmaAllocationCreateInfo::usage = #VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE or #VMA_MEMORY_USAGE_AUTO_PREFER_HOST
+ - Use VmaAllocationCreateInfo::flags = #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT
+
+
+\page configuration Configuration
+
+Please check "CONFIGURATION SECTION" in the code to find macros that you can define
+before each include of this file or change directly in this file to provide
+your own implementation of basic facilities like assert, `min()` and `max()` functions,
+mutex, atomic etc.
+The library uses its own implementation of containers by default, but you can switch to using
+STL containers instead.
+
+For example, define `VMA_ASSERT(expr)` before including the library to provide
+custom implementation of the assertion, compatible with your project.
+By default it is defined to standard C `assert(expr)` in `_DEBUG` configuration
+and empty otherwise.
+
+\section config_Vulkan_functions Pointers to Vulkan functions
+
+There are multiple ways to import pointers to Vulkan functions in the library.
+In the simplest case you don't need to do anything.
+If the compilation or linking of your program or the initialization of the #VmaAllocator
+doesn't work for you, you can try to reconfigure it.
+
+First, the allocator tries to fetch pointers to Vulkan functions linked statically,
+like this:
+
+\code
+m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory;
+\endcode
+
+If you want to disable this feature, set configuration macro: `#define VMA_STATIC_VULKAN_FUNCTIONS 0`.
+
+Second, you can provide the pointers yourself by setting member VmaAllocatorCreateInfo::pVulkanFunctions.
+You can fetch them e.g. using functions `vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` or
+by using a helper library like [volk](https://github.com/zeux/volk).
+
+Third, VMA tries to fetch remaining pointers that are still null by calling
+`vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` on its own.
+You need to only fill in VmaVulkanFunctions::vkGetInstanceProcAddr and VmaVulkanFunctions::vkGetDeviceProcAddr.
+Other pointers will be fetched automatically.
+If you want to disable this feature, set configuration macro: `#define VMA_DYNAMIC_VULKAN_FUNCTIONS 0`.
+
+Finally, all the function pointers required by the library (considering selected
+Vulkan version and enabled extensions) are checked with `VMA_ASSERT` if they are not null.
+
+
+\section custom_memory_allocator Custom host memory allocator
+
+If you use custom allocator for CPU memory rather than default operator `new`
+and `delete` from C++, you can make this library using your allocator as well
+by filling optional member VmaAllocatorCreateInfo::pAllocationCallbacks. These
+functions will be passed to Vulkan, as well as used by the library itself to
+make any CPU-side allocations.
+
+\section allocation_callbacks Device memory allocation callbacks
+
+The library makes calls to `vkAllocateMemory()` and `vkFreeMemory()` internally.
+You can setup callbacks to be informed about these calls, e.g. for the purpose
+of gathering some statistics. To do it, fill optional member
+VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.
+
+\section heap_memory_limit Device heap memory limit
+
+When device memory of certain heap runs out of free space, new allocations may
+fail (returning error code) or they may succeed, silently pushing some existing_
+memory blocks from GPU VRAM to system RAM (which degrades performance). This
+behavior is implementation-dependent - it depends on GPU vendor and graphics
+driver.
+
+On AMD cards it can be controlled while creating Vulkan device object by using
+VK_AMD_memory_overallocation_behavior extension, if available.
+
+Alternatively, if you want to test how your program behaves with limited amount of Vulkan device
+memory available without switching your graphics card to one that really has
+smaller VRAM, you can use a feature of this library intended for this purpose.
+To do it, fill optional member VmaAllocatorCreateInfo::pHeapSizeLimit.
+
+
+
+\page vk_khr_dedicated_allocation VK_KHR_dedicated_allocation
+
+VK_KHR_dedicated_allocation is a Vulkan extension which can be used to improve
+performance on some GPUs. It augments Vulkan API with possibility to query
+driver whether it prefers particular buffer or image to have its own, dedicated
+allocation (separate `VkDeviceMemory` block) for better efficiency - to be able
+to do some internal optimizations. The extension is supported by this library.
+It will be used automatically when enabled.
+
+It has been promoted to core Vulkan 1.1, so if you use eligible Vulkan version
+and inform VMA about it by setting VmaAllocatorCreateInfo::vulkanApiVersion,
+you are all set.
+
+Otherwise, if you want to use it as an extension:
+
+1 . When creating Vulkan device, check if following 2 device extensions are
+supported (call `vkEnumerateDeviceExtensionProperties()`).
+If yes, enable them (fill `VkDeviceCreateInfo::ppEnabledExtensionNames`).
+
+- VK_KHR_get_memory_requirements2
+- VK_KHR_dedicated_allocation
+
+If you enabled these extensions:
+
+2 . Use #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag when creating
+your #VmaAllocator to inform the library that you enabled required extensions
+and you want the library to use them.
+
+\code
+allocatorInfo.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT;
+
+vmaCreateAllocator(&allocatorInfo, &allocator);
+\endcode
+
+That is all. The extension will be automatically used whenever you create a
+buffer using vmaCreateBuffer() or image using vmaCreateImage().
+
+When using the extension together with Vulkan Validation Layer, you will receive
+warnings like this:
+
+_vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer._
+
+It is OK, you should just ignore it. It happens because you use function
+`vkGetBufferMemoryRequirements2KHR()` instead of standard
+`vkGetBufferMemoryRequirements()`, while the validation layer seems to be
+unaware of it.
+
+To learn more about this extension, see:
+
+- [VK_KHR_dedicated_allocation in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap50.html#VK_KHR_dedicated_allocation)
+- [VK_KHR_dedicated_allocation unofficial manual](http://asawicki.info/articles/VK_KHR_dedicated_allocation.php5)
+
+
+
+\page vk_ext_memory_priority VK_EXT_memory_priority
+
+VK_EXT_memory_priority is a device extension that allows to pass additional "priority"
+value to Vulkan memory allocations that the implementation may use prefer certain
+buffers and images that are critical for performance to stay in device-local memory
+in cases when the memory is over-subscribed, while some others may be moved to the system memory.
+
+VMA offers convenient usage of this extension.
+If you enable it, you can pass "priority" parameter when creating allocations or custom pools
+and the library automatically passes the value to Vulkan using this extension.
+
+If you want to use this extension in connection with VMA, follow these steps:
+
+\section vk_ext_memory_priority_initialization Initialization
+
+1) Call `vkEnumerateDeviceExtensionProperties` for the physical device.
+Check if the extension is supported - if returned array of `VkExtensionProperties` contains "VK_EXT_memory_priority".
+
+2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`.
+Attach additional structure `VkPhysicalDeviceMemoryPriorityFeaturesEXT` to `VkPhysicalDeviceFeatures2::pNext` to be returned.
+Check if the device feature is really supported - check if `VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority` is true.
+
+3) While creating device with `vkCreateDevice`, enable this extension - add "VK_EXT_memory_priority"
+to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`.
+
+4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`.
+Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`.
+Enable this device feature - attach additional structure `VkPhysicalDeviceMemoryPriorityFeaturesEXT` to
+`VkPhysicalDeviceFeatures2::pNext` chain and set its member `memoryPriority` to `VK_TRUE`.
+
+5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you
+have enabled this extension and feature - add #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT
+to VmaAllocatorCreateInfo::flags.
+
+\section vk_ext_memory_priority_usage Usage
+
+When using this extension, you should initialize following member:
+
+- VmaAllocationCreateInfo::priority when creating a dedicated allocation with #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
+- VmaPoolCreateInfo::priority when creating a custom pool.
+
+It should be a floating-point value between `0.0f` and `1.0f`, where recommended default is `0.5f`.
+Memory allocated with higher value can be treated by the Vulkan implementation as higher priority
+and so it can have lower chances of being pushed out to system memory, experiencing degraded performance.
+
+It might be a good idea to create performance-critical resources like color-attachment or depth-stencil images
+as dedicated and set high priority to them. For example:
+
+\code
+VkImageCreateInfo imgCreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
+imgCreateInfo.imageType = VK_IMAGE_TYPE_2D;
+imgCreateInfo.extent.width = 3840;
+imgCreateInfo.extent.height = 2160;
+imgCreateInfo.extent.depth = 1;
+imgCreateInfo.mipLevels = 1;
+imgCreateInfo.arrayLayers = 1;
+imgCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
+imgCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
+imgCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+imgCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+imgCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
+allocCreateInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
+allocCreateInfo.priority = 1.0f;
+
+VkImage img;
+VmaAllocation alloc;
+vmaCreateImage(allocator, &imgCreateInfo, &allocCreateInfo, &img, &alloc, nullptr);
+\endcode
+
+`priority` member is ignored in the following situations:
+
+- Allocations created in custom pools: They inherit the priority, along with all other allocation parameters
+ from the parametrs passed in #VmaPoolCreateInfo when the pool was created.
+- Allocations created in default pools: They inherit the priority from the parameters
+ VMA used when creating default pools, which means `priority == 0.5f`.
+
+
+\page vk_amd_device_coherent_memory VK_AMD_device_coherent_memory
+
+VK_AMD_device_coherent_memory is a device extension that enables access to
+additional memory types with `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` and
+`VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` flag. It is useful mostly for
+allocation of buffers intended for writing "breadcrumb markers" in between passes
+or draw calls, which in turn are useful for debugging GPU crash/hang/TDR cases.
+
+When the extension is available but has not been enabled, Vulkan physical device
+still exposes those memory types, but their usage is forbidden. VMA automatically
+takes care of that - it returns `VK_ERROR_FEATURE_NOT_PRESENT` when an attempt
+to allocate memory of such type is made.
+
+If you want to use this extension in connection with VMA, follow these steps:
+
+\section vk_amd_device_coherent_memory_initialization Initialization
+
+1) Call `vkEnumerateDeviceExtensionProperties` for the physical device.
+Check if the extension is supported - if returned array of `VkExtensionProperties` contains "VK_AMD_device_coherent_memory".
+
+2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`.
+Attach additional structure `VkPhysicalDeviceCoherentMemoryFeaturesAMD` to `VkPhysicalDeviceFeatures2::pNext` to be returned.
+Check if the device feature is really supported - check if `VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory` is true.
+
+3) While creating device with `vkCreateDevice`, enable this extension - add "VK_AMD_device_coherent_memory"
+to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`.
+
+4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`.
+Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`.
+Enable this device feature - attach additional structure `VkPhysicalDeviceCoherentMemoryFeaturesAMD` to
+`VkPhysicalDeviceFeatures2::pNext` and set its member `deviceCoherentMemory` to `VK_TRUE`.
+
+5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you
+have enabled this extension and feature - add #VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT
+to VmaAllocatorCreateInfo::flags.
+
+\section vk_amd_device_coherent_memory_usage Usage
+
+After following steps described above, you can create VMA allocations and custom pools
+out of the special `DEVICE_COHERENT` and `DEVICE_UNCACHED` memory types on eligible
+devices. There are multiple ways to do it, for example:
+
+- You can request or prefer to allocate out of such memory types by adding
+ `VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` to VmaAllocationCreateInfo::requiredFlags
+ or VmaAllocationCreateInfo::preferredFlags. Those flags can be freely mixed with
+ other ways of \ref choosing_memory_type, like setting VmaAllocationCreateInfo::usage.
+- If you manually found memory type index to use for this purpose, force allocation
+ from this specific index by setting VmaAllocationCreateInfo::memoryTypeBits `= 1u << index`.
+
+\section vk_amd_device_coherent_memory_more_information More information
+
+To learn more about this extension, see [VK_AMD_device_coherent_memory in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_AMD_device_coherent_memory.html)
+
+Example use of this extension can be found in the code of the sample and test suite
+accompanying this library.
+
+
+\page enabling_buffer_device_address Enabling buffer device address
+
+Device extension VK_KHR_buffer_device_address
+allow to fetch raw GPU pointer to a buffer and pass it for usage in a shader code.
+It has been promoted to core Vulkan 1.2.
+
+If you want to use this feature in connection with VMA, follow these steps:
+
+\section enabling_buffer_device_address_initialization Initialization
+
+1) (For Vulkan version < 1.2) Call `vkEnumerateDeviceExtensionProperties` for the physical device.
+Check if the extension is supported - if returned array of `VkExtensionProperties` contains
+"VK_KHR_buffer_device_address".
+
+2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`.
+Attach additional structure `VkPhysicalDeviceBufferDeviceAddressFeatures*` to `VkPhysicalDeviceFeatures2::pNext` to be returned.
+Check if the device feature is really supported - check if `VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress` is true.
+
+3) (For Vulkan version < 1.2) While creating device with `vkCreateDevice`, enable this extension - add
+"VK_KHR_buffer_device_address" to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`.
+
+4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`.
+Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`.
+Enable this device feature - attach additional structure `VkPhysicalDeviceBufferDeviceAddressFeatures*` to
+`VkPhysicalDeviceFeatures2::pNext` and set its member `bufferDeviceAddress` to `VK_TRUE`.
+
+5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you
+have enabled this feature - add #VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT
+to VmaAllocatorCreateInfo::flags.
+
+\section enabling_buffer_device_address_usage Usage
+
+After following steps described above, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*` using VMA.
+The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT*` to
+allocated memory blocks wherever it might be needed.
+
+Please note that the library supports only `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*`.
+The second part of this functionality related to "capture and replay" is not supported,
+as it is intended for usage in debugging tools like RenderDoc, not in everyday Vulkan usage.
+
+\section enabling_buffer_device_address_more_information More information
+
+To learn more about this extension, see [VK_KHR_buffer_device_address in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap46.html#VK_KHR_buffer_device_address)
+
+Example use of this extension can be found in the code of the sample and test suite
+accompanying this library.
+
+\page general_considerations General considerations
+
+\section general_considerations_thread_safety Thread safety
+
+- The library has no global state, so separate #VmaAllocator objects can be used
+ independently.
+ There should be no need to create multiple such objects though - one per `VkDevice` is enough.
+- By default, all calls to functions that take #VmaAllocator as first parameter
+ are safe to call from multiple threads simultaneously because they are
+ synchronized internally when needed.
+ This includes allocation and deallocation from default memory pool, as well as custom #VmaPool.
+- When the allocator is created with #VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT
+ flag, calls to functions that take such #VmaAllocator object must be
+ synchronized externally.
+- Access to a #VmaAllocation object must be externally synchronized. For example,
+ you must not call vmaGetAllocationInfo() and vmaMapMemory() from different
+ threads at the same time if you pass the same #VmaAllocation object to these
+ functions.
+- #VmaVirtualBlock is not safe to be used from multiple threads simultaneously.
+
+\section general_considerations_versioning_and_compatibility Versioning and compatibility
+
+The library uses [**Semantic Versioning**](https://semver.org/),
+which means version numbers follow convention: Major.Minor.Patch (e.g. 2.3.0), where:
+
+- Incremented Patch version means a release is backward- and forward-compatible,
+ introducing only some internal improvements, bug fixes, optimizations etc.
+ or changes that are out of scope of the official API described in this documentation.
+- Incremented Minor version means a release is backward-compatible,
+ so existing code that uses the library should continue to work, while some new
+ symbols could have been added: new structures, functions, new values in existing
+ enums and bit flags, new structure members, but not new function parameters.
+- Incrementing Major version means a release could break some backward compatibility.
+
+All changes between official releases are documented in file "CHANGELOG.md".
+
+\warning Backward compatiblity is considered on the level of C++ source code, not binary linkage.
+Adding new members to existing structures is treated as backward compatible if initializing
+the new members to binary zero results in the old behavior.
+You should always fully initialize all library structures to zeros and not rely on their
+exact binary size.
+
+\section general_considerations_validation_layer_warnings Validation layer warnings
+
+When using this library, you can meet following types of warnings issued by
+Vulkan validation layer. They don't necessarily indicate a bug, so you may need
+to just ignore them.
+
+- *vkBindBufferMemory(): Binding memory to buffer 0xeb8e4 but vkGetBufferMemoryRequirements() has not been called on that buffer.*
+ - It happens when VK_KHR_dedicated_allocation extension is enabled.
+ `vkGetBufferMemoryRequirements2KHR` function is used instead, while validation layer seems to be unaware of it.
+- *Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.*
+ - It happens when you map a buffer or image, because the library maps entire
+ `VkDeviceMemory` block, where different types of images and buffers may end
+ up together, especially on GPUs with unified memory like Intel.
+- *Non-linear image 0xebc91 is aliased with linear buffer 0xeb8e4 which may indicate a bug.*
+ - It may happen when you use [defragmentation](@ref defragmentation).
+
+\section general_considerations_allocation_algorithm Allocation algorithm
+
+The library uses following algorithm for allocation, in order:
+
+-# Try to find free range of memory in existing blocks.
+-# If failed, try to create a new block of `VkDeviceMemory`, with preferred block size.
+-# If failed, try to create such block with size / 2, size / 4, size / 8.
+-# If failed, try to allocate separate `VkDeviceMemory` for this allocation,
+ just like when you use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
+-# If failed, choose other memory type that meets the requirements specified in
+ VmaAllocationCreateInfo and go to point 1.
+-# If failed, return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
+
+\section general_considerations_features_not_supported Features not supported
+
+Features deliberately excluded from the scope of this library:
+
+-# **Data transfer.** Uploading (streaming) and downloading data of buffers and images
+ between CPU and GPU memory and related synchronization is responsibility of the user.
+ Defining some "texture" object that would automatically stream its data from a
+ staging copy in CPU memory to GPU memory would rather be a feature of another,
+ higher-level library implemented on top of VMA.
+ VMA doesn't record any commands to a `VkCommandBuffer`. It just allocates memory.
+-# **Recreation of buffers and images.** Although the library has functions for
+ buffer and image creation: vmaCreateBuffer(), vmaCreateImage(), you need to
+ recreate these objects yourself after defragmentation. That is because the big
+ structures `VkBufferCreateInfo`, `VkImageCreateInfo` are not stored in
+ #VmaAllocation object.
+-# **Handling CPU memory allocation failures.** When dynamically creating small C++
+ objects in CPU memory (not Vulkan memory), allocation failures are not checked
+ and handled gracefully, because that would complicate code significantly and
+ is usually not needed in desktop PC applications anyway.
+ Success of an allocation is just checked with an assert.
+-# **Code free of any compiler warnings.** Maintaining the library to compile and
+ work correctly on so many different platforms is hard enough. Being free of
+ any warnings, on any version of any compiler, is simply not feasible.
+ There are many preprocessor macros that make some variables unused, function parameters unreferenced,
+ or conditional expressions constant in some configurations.
+ The code of this library should not be bigger or more complicated just to silence these warnings.
+ It is recommended to disable such warnings instead.
+-# This is a C++ library with C interface. **Bindings or ports to any other programming languages** are welcome as external projects but
+ are not going to be included into this repository.
+*/